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Name: Al Fine Weapon: Catalyst Base ATK: 46-608 from A1 to A6 Ascension Stat: Energy Recharge, 0%-55.1% from A1 to A6
Weapon Affix: Dal Sagno Increases Max HP by 24%/30%/36%/42%/48%. When the wielder of this weapon's Current HP is equal to or greater than 50% of their Max HP, they decrease all nearby opponents' All-type RES by 2%/3%/4%/5%/6% for each 5,000 points of Max HP they hold. When the wielder of this weapon's Current HP is lower than 50% of their Max HP, their Healing Bonus and Incoming Healing Bonus are both increased by 10%/13%/15%/18%/20%.
Al Fine's Story:
A wonderous harp, said to play a sharp yet soothing melody. Its creator was musician known only under the name of Inya.
Its strings are made from the silken-woven materials of song itself in its physical form, forged to play only silken melodies which heal all who hear it.
Some even say the harp was created to quell a disaster that was foreseen by its forger.
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Name: Entropy's Trek of Tyranny Weapon: Spear and Scythe Base ATK: 49-741 from A1 to A6 Ascension Stat: Crit. Rate, 3.6%-18.7% from A1 to A6
Weapon Affix: Silence, Nought Sound
When activating Elemental Skill or Elemental Burst, apply a Bond of Life to all nearby opponents that stacks with any other Bonds of Life the opponents may have equal to 20% of their Max HP. This effect can only appear every 15s. When a Normal Attack hits opponents affected by Bond of Life, it will deal 20%/40%/60%/80%/100% more DMG and increase the value of the hit enemies' Bond of Life by 1%/1.3%/1.5%/1.8%/2.0% of the enemies' Max HP. All said effects cannot add more than 40% more Bond of Life to any one opponent.
Entropy's Trek of Tyranny's Story:
In the Origin, there were three Sonnets who ruled over damnation and dark: Styx, Tartarus and the Cimmerian. They ruled the darkness, commanded it form, and created Nothingness.
From Nothingness, Sin was born. Sin, a combination of the three Sonnets own nihility, was a ragged organism, thirsty for Nothingness. Easily, it drained the three Sonnets of their semblance of "life" and created from their bodies the macabres of today - Entropy and Destruction.
Sin, Entropy and Destruction reigned over the damned realm. The souls of the suffering were painted in excusable dread, and the Eras Trek of Tyranny's Eternity started. A cold, one-sided war between the souls of the damnation and Sin, Entropy and Destruction. Self-annahilation until the souls of the suffering gave up on non-existence itself, and bent down to the macabres. But when the Usurpers ridded the world of the sovereigns of the seven elements, the damnation was purified of Nothingness.
The macabres were sealed within the Eternal Turf of Ad-Eras Trek of Tyranny, the remaining void of what once was the damnation, each sealed within a human tomb.
The creator of this spear, the Forger of Entropy, her name is Secchia.
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Game System: Sicilian Scythe, Rosemary Roscoe and Stonecrop Switchblade
WIthin the hidden corners of Teyvat, new Forging Recipies can be found.
Characters can now use Scythes, Guns and Switchblades as respective weapons.
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Name: Tochazu Owori Weapon: Sword Base ATK: 44-542 from Lv. 1 to 90 Weapon Substat: Energy Recharge: 13.3%-61.3% from Lv. 1 to 90
Weapon Affix: From the Plenitude, Derivitive of Suffering
Increase ATK SPD by 12%/14%/16%/18%/20% when activating Elemental Skill. If Energy Recharge is equal to or higher than 250%, then said effects are doubled and ATK is increased by a rate equal to 200% of the holder's ATK SPD%.
Tochazu Owori's Story:
A sword that has seen and slain many fates in Teyvat. The sword, stained by the blood of victims, is said to be cursed with the souls of them.
In turn with the swords immense power, those who dare wield it too long suffer a grosume fate where the sword itself takes control of them, doing as it pleases until the wearer dies of exhaustion or other means.
Only those whose will transcends that of Teyvat, or those who thread their own fate, may be able to utilize the damned souls within this cursed swords' power.
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Game System: Bifurcation Branching
Some characters are not bound to the fate of Teyvat, and do not bear visions. These people share an intricate link with Irminsul and take on powerful Bifurcation Branch powers.
In the Bifurcation Interface within the Character Menu, you can choose between the current character's available Bifurcation Branching.
Each Bifurcation Branching follows one of the following types: Sustain-type - create shields, increase DMG Mitigation, or sustain allies in other ways via shield, DMG Mitigation or other types of sustain. Prosperity-type - increase Healing Bonus, Incoming Healing Bonus, and increase your own/party's DMG based on healing. Destructive-type - deal excessive amounts of DMG/hits, attain destructive combat skills, consumes own HP to increase DMG, increase/restore HP. Area-type - deals increased DMG within a larger AoE. Support-type - increase the character's/nearby allies' DMG Bonuses or buffs, grant Energy to self/allies, or supports self/allies in other ways. Stagger-type - specialized Branching for DoT or DMG considered as DoT. Flouting-type - specialized Branching for coordinated/follow-up attacks both on-field and off-field. Cerebral-type - specialized Branching for Normal Attack DMG, has unique effects which allows interplay with excessive increased Normal Attack DMG/hits over short periods. Impair-type - decrease DEF, ATK, RES, Movement SPD or ATK SPD of enemies. Voracity-type - damage or weaken allies, and increase the characters'/team's DMG Bonus, Max HP, DEF, and other stats corespondingly. Pursual-type - increase single-target DMG extraordinarily. Debit-type - interplay between Max HP removal, Bond of Life and other Max HP relevant mechanics. Veneration-type - a rare type of Branching which does something game-changing or significantly different compared to any other or most other types of Bifurcation Branching.
A character can follow as many types of Bifurcation Branching as they want, but only one may be active/set at any time unless (rarely) otherwise stated.
Each Bifurcation Branching has an amount of Branches diverging from it. These Branches gives the characters their own unique Branch Effects, and may correspond with each other, even across different characters, if explicitly stated to do so. NOTE 1: You must activate a previous Branch divergence to activate the next Branch divergence after it. Activating Branch divergences requires enemy materials, which can be obtained through defeating the enemy it corresponds to or crafting the material from another Branching Level-Up Material.
NOTE 2: When gaining copies of characters, you gain one Bifurcation Granum. To unlock a Bifurcation Branching, it must be unlocked with one Bifurcation Granum first.
Characters with Bifurcation Branching do not posess constellations of any type, nor are they able to wield Elemental Inferences either.
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Stellar Story: The Nine Sacred, Secular Seats of the Igrok Society
If you ever walk through the Vremeni Townhood of Snezhnaya, you might come upon a large building, scattered to the brim with signs in all colors and sizes - you've come upon the Igrok Casino.
The Igrok Casino is a lavish place for those who wish solace and comfort (and gambling, of course). Those who visit it mostly do so on a basis and are quite hooked on it, too. The one and only boss of both the Igrok Society and the Igrok Casino, is a fancy, posh, yet direct and unforgiving man by the name Sollievan. Otherwise, the nine seats are reserved for the nine diplomats under Sollievan's name: Glitter, the "Trickster" Well Huo, the "Beknown" Arianrhod, the "Disbelief" Ovox (Gray), the "Self-Proclaimed Ultimate Divergence" No. 201 (Alcayone Bayonet), the "Derivitive Code" Mirror rorriM (Thursday), the "Personality Disorder" Petra, the "Failure" Nicolia, the "Surgo ad-Astra" No. 564 (Mynrrvu), the "Undelaying Code" Together, or rather, seperated, they "govern" over the Lahalot Xvina, and always seem to be harboring something...who knows?
NOTE: When a characters name contains two parts, the prior (not in parantheses) is the characters given nickname while the latter (in parantheses) is their "original name".
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Name: Kaliviya Weapon: Sword ???: Quantum Bifurcation Branching: Katana
Core Kit:
Normal Attack Talent: In Our Time
Normal Attack: Deal DMG with your sword in a combo up to four.
Charged Attack: Uses a secret technique to launch a swift slash with her sword, dealing AoE DMG.
Plunging Attack: Plunge down to the ground with your sword whilst in mid-air, dealing AoE DMG upon landing.
Elemental Skill: Consume: After Rain
Immediately applies all nearby opponents with Suspension and attacks using Ad-Interim Tempo.
Ad-Interim Tempo: Lasts 15s. Gain a Quantum Infusion to your sword, and increase Normal Attack DMG equal to a percentage of Kaliviya's Energy Recharge. When unleashing Normal Attacks, Kaliviya will temporarily enter il-Locus Nunc for the duration of this Normal Attack, dealing Throb DoT four times when hitting an opponent with the Normal Attack which decreases Quantum RES minorly for a short amount of time. After using il-Locus Nunc 4 times, Ad-Interim Tempo will end. Additionally, after using all uses of il-Locus Nunc, Consume: After Rain's CD is decreased by 4s.
Suspension: Lasts 10s. Decrease the enemy's Quantum RES and increase the DoT this enemy takes. Hitting an opponent with Throb DoT will generate 1 Energy for Kaliviya. When enemies with Suspension take Quantum DMG, they take one instance of Throb DoT equal to that inflicted by il-Locus Nunc.
Throb: Deals Quantum DMG equal to DoT DMG once. Additionally, if the enemy has three or more debuffs, the instance of Throb DoT will deal DMG one more time.
Suspension Quantum RES reduction: 9.2%-18.4% from Lv. 1 to 13 Suspension DoT DMG Bonus: +16%-+32% from Lv. 1 to 13 Ad-Interim Tempo Normal Attack DMG Bonus: 30% of Energy Recharge from Lv. 1 to 13 Quantum RES reduction via il-Locus Nunc: 2.7%-5.4% for 8s, with stackability, up to 4 stacks from Lv. 1 to 13 Throb DMG: 89%-203% from Lv. 1 to 13 CD: 18s
Elemental Burst: Embrand: Darkness Surrounding
Transport yourself to the Eternal Turf, an eternal and empty domain and enter the Planar Suffering state.
Planar Suffering: All enemies within the Eternal Turf are rendered immovable if able to be so. All incoming damage that Kaliviya recieves within the Eternal Turf are rendered as Immune. After entering the Eternal Turf, Kaliviya enters her Stance and her Elemental Skill will be changed to Sweeping Blade. After executing Sweeping Blade, she enters her Stance again and her Elemental Skill will become Bleeding Edge. After executing Bleeding Edge, Kaliviya enters her Stance one last time and her Elemental Skill will become Torturous Cut. Executing Torturous Cut ends Planar Suffering and makes Kaliviya leave the Eternal Turf.
Sweeping Blade: Deals minor AoE Quantum DMG, dealing Throb DoT once to enemies hit.
Bleeding Edge: Deals AoE Quantum DMG and deals Throb DoT three times to enemies hit.
Torturous Cut: Deals major AoE Quantum DMG and deals Throb DoT six times to enemies hit.
Stance: When entering Stance, all DMG will be increased equal to a percentage of Kaliviya's ATK and Energy Recharge for 6s or until she enters Stance again.
Sweeping Blade DMG: 88%-197% from Lv. 1 to 13 Bleeding Egde DMG: 287%-495% from Lv. 1 to 13 Torturous Cut DMG: 614%-801% from Lv. 1 to 13 Stance DMG Bonus: 18% of Energy Recharge + 217% of ATK-36% of Energy Recharge + 437% of ATK from Lv. 1 to 13 Energy Cost: 90 CD: 15s
Bifurcation Branching:
First Branching ⟶ Destructive-type: All-In Or Nothing
Branch 1: Heal for 14% of your ATK when dealing Throb DMG.
Branch 2: After using Consume: After Rain, consume 5% of Kaliviya's Current HP for each il-Locus Nunc that she unleashes within this use of Consume: After Rain.
Branch 3: For each percentage under Kaliviya's Max HP her Current HP is, increase Energy Recharge by 0.4%. This buff can only reach a maximum of 20% Energy Recharge
Branch 4: Passively heal for 2% of your ATK every 1s.
Second Branching ⟶ Support-type: Unforgivable Nightmare
Branch 1: Increase Energy Recharge by 20% and ATK by 24% of Energy Recharge.
Brach 2: Upon activating Consume: After Rain, enter Millenial Drought for 10s: Throb DoT deals extra DMG equal to 15% of Energy Recharge and 150% of ATK whilst in il-Locus Nunc.
Branch 3: Each time Kaliviya deals DMG to an opponent whilst in Planar Suffering, she gains one Furrow stack. Each stack passively increases her DMG by 1.5%. All stacks are consumed when Torturous Cut is unleashed, and each stack consumed increases the DMG that Torturous Cut deals for 5% more DMG
Branch 4: Decrease Consume: After Rain's CD by 15%. Dealing DMG with Throb DoT creates a Vigilant Pulse stack which records 200% of Kaliviya's current ATK. The next attack that Kaliviya unleashes that deals Quantum DMG to an enemy will consume the Vigilant Pulse stack and increase the attacks DMG based off of 90% of the recorded ATK. A maximum of 10 Vigilant Pulse stacks may be in Kaliviya's posession at any time.
Branch 5: Increases ATK SPD by 30% whilst in Ad-Interim Tempo. Increase the maximum amount of times il-Locus Nunc can be activated to 6. DMG dealt whilst in il-Locus Nunc or Planar Suffering has 30% increased Crit. Rate and 120% increased Crit. DMG.
Third Branching ⟶ Stagger-type: Throbbing Heart, Shaken Soul
Branch 1: Throb DoT deals 130%/160% of it's original DMG when 1/2 other Quantum characters are in the party.
Branch 2: For each status effect or debuff on the enemy, increase the DoT they recieve by 6% of Kaliviya's Energy Recharge. For each buff in Kaliviya's possesion, Energy Recharge increases by 7.5% of its maximum value.
Branch 3: If an enemy recieves Throb DoT, the enemy will recieve DoT equal to 90% of the activating DoT's DMG as Pyro DoT, Hydro DoT, Electro DoT or Cryo DoT randomly. An enemy can only recieve such extra DoT every 2s.
Branch 4: Upon activating Consume: After Rain, enter Amidst Thunderstorms for 6s: Throb DoT deals extra DMG equal to 35% of Energy Recharge whilst in il-Locus Nunc.
Kaliviya's Story:
A mysterious guard who works under the Igrok Society of Snezhnaya.
She enjoys gambling, although this is something she cannot do within her work shifts.
Mostly, apart from her interest in gambling, she does not recite any hobbies or special characteristics, and has a unclear story of who she is, where she came from, and why she works under the Nine Sacred Seats of Igrok.
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System: Elemental Inference
Upon ascending a character to Ascension Rank 3, they gain an Elemental Inference.
An Elemental Inference are special skills which can change a characters gameplay drastically.
An Elemental Inference has a Passive and Active effect: the Passive effect is always present, while the Active effect has a duration and a CD.
Additionally, an additional passive talent called "Inference Interplay" is added which unlocks at Ascension Rank 4, changing or enhancing the Elemental Inference.
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a little welcome to the new people on my page
people are finally interacting with my content 😭
to the few people that've interacted with my content, this is a genshin fanon page with like tons of my own ocs that ive created and that i ofc want to see in game
feel free to check out my page and interact with my content to see more in the future
(little note...don't visit my old posts their really outdated😭)
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i think i'm entering my anemo phase
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Name: Jena Yiji Weapon: Catalyst Vision: Anemo Constellation: Gruis Musicis
Normal Attack: Winter-no-Nagasu Leaf
Normal Attack: Unleashes sprites of Anemo in a combo up to three, which seek opponents and deal Anemo DMG to them when they're hit.
Charged Attack: Deals great Anemo DMG in an AoE.
Plunging Attack: Plunge to the ground, dealing AoE Anemo DMG to neraby opponents upon landing.
Plunging Attack: Pull-no-Heiwa Upon landing after execution, a Blossom in Bloom will be created at the location the Plunging Attack landed upon, sucking in opponents and items for 2s before it blooms and deals even greater AoE Anemo DMG.
Plunging Attack: Pull-no-Heiwa DMG: 350% of original Plunging Attack DMG
Elemental Skill: In Peace, I Can Rest
Jena swiftly snaps her fingers, creating a Zen-Blessed Zone which follows her for 15s.
Zen-Blessed Zone: A dimension where only things utmostly peaceful may enter. Upon creation, Jena gains one stack of Peace and Quiet which increases her Anemo DMG and also grants her one charge for Extraterrestrial Expansion. Upon having executed three Normal Attack, said third Normal Attack will deal greater DMG whilst in the Zen-Blessed Zone, and will also grant another Peace and Quiet stack. Three Peace and Quiet stacks can be in Jena's possesion at any time and only three Peace and Quiet stacks can be accumulated from one use of Zen-Blessed Zone. Any additional Peace and Quiet stacks that fall into Jena's posession will be counted as Overflow stacks and will increase her Plunging Attack DMG and ATK SPD by 5%, up to a maximum of 15%.
Extraterrestrial Expansion: Starts with 0 charges. Charges must be accumulated from a source, which will then make this skill available. Upon use, Jena leaps into the air, dealing Anemo DMG to nearby opponents. Each charge used for this skill will deplete one Peace and Quiet stack, excluding Overflow Peace and Quiet stacks, Consecutive uses of this skill will lessen in movement advantage and increase in DMG. If another use of this skill is not used within 1.5s of another initial use of Extraterrestrial Expansion, the Extraterrestrial Expansion combo will end. Upon using three charges of this skill consecutively, the next Plunging Attack will become Plunging Attack: Pull-no-Heiwa and will end .
Skill DMG: 198%-378% from Lv. 1 to 13 Peace and Quiet Anemo DMG Bonus: 10% per stack Peace and Quiet duration: 20s per stack Third Normal Attack DMG Bonus in Zen-Blessed Zone: 250% of original Normal Attack DMG Extraterrestrial Expansion 1st Use DMG: 135%-288% from Lv. 1 to 13 Extraterrestrial Expansion 2nd Use DMG: 264%-500% from Lv. 1 to 13 Extraterrestrial Expansion 3rd Use DMG: 302%-672% from Lv. 1 to 13 CD: 15s
Elemental Burst: To Calm One's Anger
"This is my domain, and I won't let you disrupt it." Play a dandy melody using your zheng harp, dealing multiple bouts of Anemo DMG before increasing the Upgrade Lv. of nearby party members' Normal Attack by one level for 20s and reducing nearby opponents' DEF and ATK for the same duration.
Skill DMG: 124%×3-271%×3 from Lv. 1 to 13 DEF Reduction: 25%-40% from Lv. 1 to 13 ATK Reduction: 15%-30% from Lv. 1 to 13 Energy Cost: 80 CD: 18s
First Passive Talent: Existential Awakening
ATK SPD is increased by 10%. Each Normal Attack increases this effect by 2.5% for 10s, up to a maximum of an additional 10%.
Second Passive Talent: Nocturnal Flower in Bloom
If activated whilst in the Zen-Blessed Aura, To Calm One's Anger will generate an additional Upgrade Lv. for all nearby allies' Normal Attack Talent.
Third Passive Talent: Hiding Amidst The Skies
Increases Jump Height by 10% passively.
Constellation 1: Dancing in Starlight
The third Normal Attack which is caused increased DMG by the Zen-Blessed Zone will deal an additional 150% increased DMG and grants a 25% Movement SPD boost upon dealing said DMG which lasts 30s.
Constellation 2: Reforged Promise
Unleashing To Calm One's Anger will grant Jena a 60% Anemo DMG Bonus and a 20% ATK SPD for 30s.
Constellation 3: Recollection of Past Events
Increase the Upgrade Lv. for Jena's Elemental Skill: In Peace, I Can Rest by 3.
Constellation 4: Interlocked Fates of Faded Dreams
After using In Peace, I Can Rest, Jena's ATK is increased by 40% for 15s. Additionally, her Third Passive Talent, "Hiding Amidst the Skies" will increase Jump Height by an additional 20% for 6s after activating In Peace, I Can Rest and cause her next Plunging Attack to immediately turn into Plunging Attack: Pull-no-Heiwa for the same duration.
Constellation 5: Solemnly, I Rest Upon These Clouds
Increases the Upgrade Lv. for Jena's Elemental Burst: To Calm One's Anger by 3.
Constellation 6: "O, Hear My Wishes, Shooting Star..."
Increase the maximum amount of Peace and Quiet stacks to 9 and increase their duration to 300s. Upon using In Peace, I Can Rest outside of combat, Jena will immediately gain the maximum amount of Peace and Quiet stacks and also increase each Extraterrestrial Expansion height movement by 50% if not in battle. Note: Upon having used 3 charges of Extraterrestrial Expansion, the next use of Extraterrestrial Expansion will not carry on the combo that has been made and will create a new Extraterrestrial Expansion combo instead
Jena Yiji's Story:
Jena is an esteemed Inazuman lady who traveled to Liyue Harbor at a young age to fulfill her dream of becoming a musician.
In her years training to learn the zheng harp, she has mastered her instrument and loves to play in front of a crowd.
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Name: Ezra Vision: Anemo Weapon: Polearm Constellation: Apsara
Normal Attack: Florid Flowers in Fluxation
Normal Attack: Perform up to 3 spear attacks which deal DMG to opponents hit.
Charged Attack: Slams your spear into the ground, dealing DMG and creating a small flower bud which explodes shortly after which also deals DMG.
Plunging Attack: Plunge towards the ground with your spear whilst mid-air, dealing AoE DMG upon landing.
Elemental Skill: A Thousand Silvered Bloom Buds
Witnessing a seed flourish into a bouqet, Ezra looses the flowers, dealing Anemo DMG to opponents they hit and applying them with Witnessing the World's Photosynthesis
Witnessing the World's Photosynthesis: Opponents affected by Witnessing the World's Photosythesis suffer a passive Anemo RES reduction. When a character deals Anemo DMG to opponents affected by Witnessing the World's Photosynthesis, this instance of Anemo DMG deals increased flat DMG which bases off of Ezra's Max HP. Each seperate character in the party has a set quota of attacks that may gain this increased DMG. Upon a character hitting their quota limit, or when the duration of Witnessing the World's Photosynthesis has ended, a gust of Anemo will sweep the opponents, dealing Anemo DMG to opponents hit and further decreasing their Anemo RES for a short period. Lasts 12s.
Skill DMG: 9.8%-16% of Max HP from Lv. 1 to 13 Witnessing the World's Photosynthesis Passive Anemo RES Reduction: 10.8%-25.3% from Lv. 1 to 13 Witnessing the World's Photosynthesis Flat Anemo DMG Bonus: 19%-32.8% of Ezra's Max HP Witnessing the World's Photosynthesis Trigger Quota: 10 Follow-Up Anemo Attack DMG: 12%-22.9% of Max HP from Lv. 1 to 13 Follow-Up Anemo Attack Anemo RES Reduction: 9.2%-14.7%, not stackable, for 8s from Lv. 1 to 13
Elemental Burst: Chiming Chains of Resounding Crownbells
Hearing the distant Crownbells of the Obezdvizhennyy Clocktower, Ezra lets Silver-Lined Roots entangle and deal Anemo DMG to nearby opponents before granting all nearby party members the Dream of Fruition effect.
Dream of Fruition: The Anemo DMG of characters in posession of Dream of Fruition has it's CRIT. DMG increased by 60% for 12s. Additionally, Ezra will not consume quota points from Witnessing the World's Photosynthesis while in Dream of Fruition and will immediately unleash a barrage of Anemo attack that deal AoE Anemo DMG when two quota stacks for Witnessing the World's Photosynthesis are consumed by the active character for the same duration.
Silver-Lined Roots DMG: 7.2%×2 of Max HP-18%×2 of Max HP from Lv. 1 to 13 Follow-Up Attack upon consuming two Quota stacks: 4.2×3 of Max HP-9.8%×2 of Max HP from Lv. 1 to 13 CD: 16s Energy Cost: 70
First Passive Talent: "I Strive For That Which Is Long Lost..."
Upon hitting an opponent affected by Witnessing the World's Photosynthesis with an Anemo attack, increase the opponents' quota trigger count for Witnessing the World's Photosynthesis by 1. This effect can only appear two times for each opponent affected by Witnessing the World's Photosynthesis.
Second Passive Talent: "...For I Am But a Wanderer."
Each 2% Anemo RES reduction an opponent suffers grants character's that trigger the flat Anemo DMG Bonus 0.2 Energy upon triggering one quota count.
Third Passive Talent: In Hopes for a Better World
When Ezra or a party member deals Anemo DMG, the character who dealt said Anemo DMG are healed for 2.4% of Ezra's Max HP. Can only appear every 2s.
Constellation 1: Alas, I'll Never Find That Purpose
Decrease nearby opponents' DEF based off of 50% of their current Anemo RES reduction ratio.
Constellation 2: In My Brilliance, I Created Life
Increase the quota for Witnessing the World's Photosynthesis by 3. Additionally, increase the flat Anemo DMG Bonus gained from Witnessing the World's Photosynthesis by 1.2% of Ezra's Max HP for each quota stack that has already been consumed to increasse said Anemo DMG.
Constellation 3: A Dream, My Solitary Salute
Increase the Upgrade Lv. for A Thousand Silvered Bloom Buds by 3.
Constellation 4: Philosophy Begets Existentialism
Upon a party member or Ezra herself triggering the Anemo DMG Bonus from Witnessing the World's Photosynthesis, Ezra gains one Resilience stack. A maximum of 30 such stacks can be in Ezra's posession at any time and each increases the DMG for the next use of A Thousand Silvered Bloom Buds by 10%.
Constellation 5: Enduring is to Embrace a Greater Reality
Increase the Upgrade Lv. for Chiming Chains of Resounding Crownbells by 3.
Constellation 6: Upon the Last Chime, I Too Shall Fade Away
Increaee the Anemo CRIT. DMG Bonus from Dream of Fruition by an additional 40% and increase the CRIT. Rate of Anemo attacks that deal Anemo DMG by 20%. Normal Attacks, Charged Attacks and Plunging Attacks will not consume the quota trigger stacks from Witnessing the World's Photosynthesis. Ezra gains an Anemo Infusion for the duration of Dream of Fruition.
Ezra's Story:
A dignified mertvyyan woman of the Lahalot Xvina who presides over the Obezdvizhennyy Clocktower in the Vremeni Townhood. She endures the cold to ensure that the people of Vremeni has a good life.
In her youth, she researched botany at the Sumeru Akedemiya and enjoys watching, presiding and creating over her own flower collections in her residence by the Obezdvizhennyy Clocktower.
She dreams of a reality where everyone is safe, and are surrounded in beds of flowers to rest in.
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NOTICE - Quantum and Imaginary
NOTE: Quantum Recations and Imaginary Reactions do NOT scale with Elemental Mastery and have a set base DMG + the characters amount of Alternative Elemental Mastery points (new stat for Quantum and Imaginary characters, appears in artifacts, on weapon affixes, in characters' kits, ascension stats etc.)
New Quantum Elemental Reactions: Quantum = Ousia DMG Quantum's application lasts 10s if not refreshed. Quantum + Pyro = Firewall Deals Pyro-aligned Quantum DMG in an area, enemies deal 20% less DMG to all nearby characters for 10s. Not stackable. Quantum + Hydro = Short-Circuit Deals Hydro-aligned Quantum DoT every 0.5s. Effect is stackable up to 5x. Quantum + Cryo = Condensate Deals Cryo-aligned Quantum DMG and Slows enemies by 30% and an additional 10% for each additional instance of Cryo applied to the Frostbitten opponent, to a maximum of 60% Movement SPD abbation. Quantum + Electro = Corruption Deals Electro-aligned Quantum DoT every 0.3s for 1.8s. Enemies affected by Corruption will not be able to deal DMG for 1.8s, up to a maximum of 3.6s.
New Imaginary Elemental Reactions: Imaginary = Pneuma DMG Imaginary's application lasts 10s if not refreshed. Imaginary + Pyro = Flame Pyro DMG is increased by 30% for 15s. Not stackable. Imaginary + Hydro = Reflect Hydro DMG is increased by 30% for 15s. Not stackable. Imaginary + Cryo = Preservation Cryo DMG is increased by 30% for 15s. Not stackable. Imaginary + Electro = Shortcut Electro DMG is increased by 30% for 15s. Not stackable.
Miscellaneous Reactions: Quantum + Imaginary = Annihilation If no other Quantum or Imaginary reactions are active or at play, deal great Physical DMG and stun the enemy for 8s. Quantum + Quantum = Entanglement If no other Quantum or Imaginary reactions are active or at play, this reactions will Entangle the opponent, stunning them for 5s. After the stun, the enemy takes Quantum DMG which cannot activate Elemental Reactions based off of Alternative Elemental Mastery. Each Quantum attack that deals DMG to an Entangled enemy will increase this DMG by 15%. Imaginary + Imaginary = Imprisonment If no other Quantum or Imaginary reactions are active or at play, decrease the opponents Movement SPD and ATK SPD by 75% for 8s and increases Imaginary DMG dealt to this target by 5% for each Imaginary attack that dealt DMG to this opponent. Deals Imaginary DMG which cannot activate Elemental Reactions based off of Alternative Elemental Mastery after the effects has ended. Each Imaginary attack that dealt DMG to the Imprisoned enemy will increase this DMG by 5%.
NOTE: Stun, ATK SPD and Movement SPD effects is only effective against minor enemies such as hilichurls, Treasure Hoarders, most Fatui enemies etc., and is NOT effective against elite enemies, boss enemies and Weekly Boss enemies, although the reaction still will deal DMG.
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NOTICE - NEW ELEMENT
I've been creating Genshin Impact characters on this page for quite long now, and I've also made a few mechanics that aren't actually in the game itself, like the Stun effect and Max HP Removal (techniqually Bond of Life but...not really), and I'm kind of getting tired of using the same old reactions for character. Therefore, I'm creating the new, AMAZING ELEMENT, Soil.
Note: Soil is a sub-Element under Geo and is applicative, meaning that the Element will stay on the opponent after an opponents is hit with an attack dealing Soil DMG.
These are the new Elemental Reactions for Soil:
Soil + Dendro = Uproot Deals AoE Dendro DMG and stuns enemies for 1.5s. This effect is stackable with other Stuns which support stacking.
Soil + Dendro Core = Ferilization Dendro Cores affected by Soil will fertilize, therein bloom and heal all nearby party members based on Elemental Mastery.
Soil + Hydro = Decompose Slows enemies' Movement SPD by 30% and deal Geo DoT scaling off of Elemental Mastery every 0.4s for 1.6s. For each 1s an enemy is afflicted by Decompose via reapplication of Decompose, they take one more instances of DMG at each set interval, and 10% more DMG from each instance of Decomposition DoT.
Soil + Electro = Animation When an enemy applied with Animation takes Geo DMG, it will activate Wake.
Animation + Geo = Wake This instance of Geo DMG which activated Wake, will deal additional flat DMG basing of Elemental Mastery. This Elemental Reaction can only appear every 1.2s.
Soil + Anemo = Dust Deal AoE Soil DMG based off of Elemental Mastery, applying Soil in a larger area. This Reaction is also counted as Swirl. Additionally, Elemental Skills and Bursts which support elemental infusion via Swirl can now elementally infuse themselves with
Soil + Pyro = Petrification Petrifies the enemy, immobilizing them for 3s. Stackable with other Petrification effects. One single instance of Petrification cannot last more than 12s.
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Name: Piece of the Ethereal Flame Weapon: Catalyst
Base ATK: 50-802 from Lv. 1-90 Additional ATK%: 3.4%-14.1% from Lv. 1-90
Weapon Affix: Magmatic Engine Increases Max HP by 16%/18%/20%/22%/24%. Every 100 points of ATK in the owner's posession increases their Elemental DMG Bonus by 1.5%/1.75%/2%/2.25%/2.5%. Every 1000 points of Max HP in the owner's posession increases their CRIT. Rate by 0.8%/0.85%/0.9%/0.95%/1% and CRIT. DMG by 2.4%/2.8%/3.2%/3.6%/4%.
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World Story: The God of Verity, Jinja
In the beginning, when this land of whom we call Mukashi was movable by hand of the gods, floating amidst endless waves of sea, there existed only one god who could rule this island by hand; Jinja, the God of Verity. Known by the ancient people, decendants of the Mukashi Clan, as Jinja the Great, she graced the land with an immovable amount of knowledge, and a simple truth, the reason why humans were created, why gods existed, and who came first to this prosperous place, Teyvat. The ancient decendants of the Mukashi Clan bargained with their god, to make an endless archive in which they could store their immovable knowledge, and future knowledge that they could learn. Jinja complied to her people, lending them a spell which could set the archive into a prepetual curse, as to never end, and never run out of information.
In the great calamity, 500 years ago, Jinja the Great lead a faithful attack with her people, ending up bruised and dying as monsters unknown and unending kept flooding their barriers. In the end, the calamity on this island was ended as the God of Verity sacrified herself to purify her land.
In her final resting moment, she seeped into the ground, and up from it, arose a small bloom, a flower with a scent, with such charm that it went beyond quantity. The rose is now where the The Great Jinja Shrine is built, watching as the flower grows into something, something new.
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Gao Rework (updated for Soil)
Name: Zhao Vision: Geo Weapon: Bow Constellation: Terrae Motus
Normal Attack Talent: Youkai Broodeii Archery
Normal Attack: Zhao homes onto enemies and deals DMG to them with his bow.
Charged attack: Goes into an aiming stance, making you able to manually shoot arrows. A normal arrow shot from Zhao's bow will deal Physical DMG. Charging the arrow longer will allow flourishing Geo to infill the arrowhead. This arrow will deal Geo DMG to opponents. Allowing the arrowhead a longer charging will enbrand the arrowhead in surging Geo, letting the arrow broaden as it hits an opponent or wall, dealing additional Geo DMG together with the initial first Charged Attack which scales off of Max HP.
Broadening Arrow DMG: 20.3%-39% of Max HP from Lv. 1-Lv. 13
Plunging Attack: While airborne, Zhao plunges down in a shower of arrows, dealing damage to opponents in the way when he lands.
Elemental Skill: Florid Geometra
Zhao uses a special recipe manufactured by Geo, dashing forward, dealing Soil DMG to nearby opponents which scales with Max HP and creating a Pestilential Jade Bloom.
Pestilential Jade Bloom An artificial plant built purely by Geo. At set intervals, the Pestilential Jade Bloom will expand and deal Graphic Vine Geo DMG to nearby opponents which scales with Max HP. The Pestilential Jade Bloom also attracts opponents' attention, and inherits HP from Zhao. After it's duration ends, or if it's HP reaches 0, it will flourish and deal AoE Geo DMG. A maximum of 3 Pestilential Jade Blooms made by Zhao himself may exist at any given
Skill DMG: 101.1%-230% from Lv. 1-Lv. 13 Graphic Vine DoT: 5.8%-12.9% of Max HP from Lv. 1-Lv. 13 Flourish DMG: 200%-442% from Lv. 1-Lv. 13 Graphic Vine interval trigger time: every 0.8s Pestilential Jade Bloom duration: 12s Pestilential Jade Bloom Inherited HP: 42% CD: 16s
Elemental Burst: Spire Of Conjecture
Creates a massive Widening Spire which collapses upon all nearby opponents. It's DMG scales with Max HP and is counted as Soil DMG. After the Widening Spire collapses onto the opponent, 4 Grand Flourishments will bloom among the chaos and deal AoE Geo DMG. If Spire Of Conjecture is activated when Zhao's Current HP is equal to or above 50% of Max HP, 2 additional Grand Flourishment will bloom and also deal AoE Geo DMG. Additionally, all nearby party members gain an flat ATK buff scaling with Zhao's Max HP when the Widening Spire collapses upon the opponents.
Widening Spire DMG: 30.5%-58% of Max HP from Lv. 1-Lv. 13 ATK Buff: 1.2%-2.4% of Max HP as flat ATK from Lv. 1-Lv. 13 ATK Buff duration: 12s Grand Flourishment Single Instance DMG: 20.2%-39.7% of Max HP from Lv. 1-Lv. 13 Energy Cost: 70 CD: 15s
First Passive Talent: Tellus Magnificus
The ATK Bonus given by Spire Of Capitulation is increased by 6% for every 6000 points of Max HP that is in Zhao's possesion. Maximum 5 stacks.
Second Passive Talent: Finesettled Surge
Using Florid Geometra will decrease the time spent charging Zhao's Charged Attack by 20%. This effect will stack when Florid Geometra is reactivated several times. Maximum amount of stacks is 3. One instance of this effect lasts 25s. Florid Geometra's CD is decreased by 15%.
Third Passive Talent: Debonair Percievence
The Pestilential Jade Bloom resonates with other constructs made by other characters, allowing those constructs to deal their respective element's DMG as 30% of Graphic Vine's DMG.
Constellation 1: Tellus Befall
The damage done by the Broadening Spire is increased by 10% for every 30% Energy Recharge Gao has over the base 100%. The Grand Flourishments will gain the same effect.
Constellation 2: Geometrically Precise
Floric Geometra now has two charges. Using Floric Geometra simultaneously will increase DMG dealt by Meteorite Implamation by an additional 9% of Max HP
Constellation 3: Auspicious Conifere-Foundation
Increases the Upgrade Lv. of Spire Of Conjecture by 3, up to a maximum of 15.
Constellation 4: Le Cœur De La Terre
When Gao hits an opponent with Florid Geometra or Spire Of Conjecture, he will gain a 7s Geo Infusion to his bow.
If he is in the AoE of either The Spire Of Conjecture or Florid Geometra whilst having this infusion, Normal, Charged and Plunging Attacks will gain an additional instance of Geo DMG, scaling of 9.1% of Zhao's Max HP and 124% of his ATK
Constellation 5: Acute Apprehension
The level of Floric Geometra is increased by 3. Maximum level is now 15.
Constellation 6: Ensuing Comerstone
While under the ATK Buff given by Spire Of Conjecture, Florid Geometra's CD will be decreased by 45%, and it's DMG will be increased by a rate equal to the effects given by the Talent ''Passive Talent: Tellus Magnificus'' You must have unlocked the Talent: ''Passive Talent: Tellus Magnificus''
Zhao's Story
A floral store owner in Fontaine. Zhao loves plants and has always had a dream of making endless plants when he became big. Zhao always aspired for a Dendro vision, but was given a Geo vision instead. Instead of being mad at the gods, he used days and night to create a semi-artificial plant made by Geo. Although it doesn't work like a plant, this artificial jade bloom is beuatiful, and Zhao hopes that his creation can one day help people.
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