Composer for media and concert hall. Currently scoring the music for Underspace. If you’re interested in having music for your game, short film, whatever it may be, feel free to reach out.
We continue our Composer Portraits Week, dedicated to the music of the young composer, Eric Britt, here at Musica in Extenso.
Macrovari Overture is part of the Underspace score, Eric’s first full length video game soundtrack. The idea behind it is industry. Strings are written to invoke images of gears shifting, while the mechanical music box represents the beings the overture is about: Macrovari. They are microscopic humanoid creatures diligently working in an industrial setting.
You can listen to more of Eric’s music at https://www.orchestorm.com
Eric Britt is a 23 year old composer for media and concert hall. In 2018 he graduated with a Bachelor’s in Music, having majored in both Theory/Composition and Music Business. His training during undergrad was centered around writing for chamber ensembles. He now applies his traditional training to modern day video game scoring. In addition to writing music, Eric enjoys working with the works of other composers, whether it be creating his own arrangements, remastering the compositions, or creating comical versions of them for his Disgraceful Series. Past college he has continued writing music and is also pursuing a career in arts administration.
This week we will present four compositions and we hope that you will enjoy the music of our guest-composer.
Theo was written immediately after the passing of one of Eric’s closest teachers, who the composition is named after. Written in 2017, it is one of Eric’s earliest compositions where more emphasis was placed on emotional pull than compositional structure. It needed to sound soft, lyrical, and most importantly, it had to end on a positive note. The intention of the final chord was to celebrate the life Theo had and the impact she left on everyone.
Enjoy!
You can listen to more of Eric’s music at https://www.orchestorm.com
Interview with Eric Britt composer / Composer Portraits
This week Musica in Extenso is hosting Eric Britt [ @the-versatile-composer @ericbrittmusic ] as invited guest-editor in our special Composer Portraits series, a young composer for media and concert hall.
Our staff made an exclusive interview with Eric Britt, focusing on some interesting questions about her connection with music, compositional style and general hobbies.
How would you describe your compositional style?
Tonal. That’s the “rst wordthat always comes to mind when I think of my music. Most of my music sounds like it could come out of a video game soundtrack. Some of it in fact is from a video game soundtrack. When I was undergoing training to write chamber music in college, my style became more lyrical, and "lm score-esque music was less of a focus. Now that I’ve graduated, I take all that I’ve learned about writing for concert hall and apply it to any video game commissions that come my way.
Tell us your proudest achievement in composition!
My greatest achievement has to be my "rst video game soundtrack for Underspace. It’s an hour long, and I essentially lived with the score writing it for months. Completing it was bittersweet, but I’m incredibly proud of the work I did for it.
How do you spend your free time?
If I’m not writing music for professional purposes, I write it for fun. I also enjoy working with the music of other composers to see what I can do with it (that is how my Disgraceful Series came into being). I have few other interests outside of music, aside from being a news junkie.
Lifelong dreams?
That ultimately depends on how realistic we are talking. In autopian alternate reality, "lm scoring and making it "nancially as a composer. I realistically know that I can only get so far with music, and need sustainable income. My more realistic dream is to "nd a career in arts administration, while taking commissions when I have the time.
Five words that describe your character:
Honest, ardent, creative, go-getter, kind
First contact with music:
From my memory? Banjo & Kazooie. I used to play boss battles just to listen to the music. That soundtrack was gold. That’s howI started getting into soundtracks.
Join us this week and stay tuned! - Editor-in-Chief
Underspace - Revive (Original Game Soundtrack by Eric Britt)
In October I decided to overhaul the orchestration of our main theme. After months spent drafting several orchestrations, I’m proud to introduce Revive, the new main theme for Underspace. Revive contains the same melody you’d hum as the original, but in an entirely different setting. With the new palette of instruments, it is among the most distinct themes in the soundtrack.
Underspace - Revive (Original Game Soundtrack by Eric Britt)
In October I decided to overhaul the orchestration of our main theme. After months spent drafting several orchestrations, I’m proud to introduce Revive, the new main theme for Underspace. Revive contains the same melody you’d hum as the original, but in an entirely different setting. With the new palette of instruments, it is among the most distinct themes in the soundtrack.
Fhedden Overture - Behind the Underspace Soundtrack
Behind the Underspace Soundtrack is a series where I showcase the scores of the background music for @underspacegame. Here’s a zoomed in excerpt of the music for Fhedden.
Fhedden is a highly radioactive region of space home to the mass grave of an unknown species and terrifying blackholes hide in various nebulas.
Vauldwin Overture - Behind the Underspace Soundtrack
Installment 3 of the series where I share the making of the Underspace Original Game Soundtrack. “Vauldwin is a society ruled by precedent and bloodline, even if they’re an advanced intergalactic race. Elegance and propriety are as vital to them as air and water.”
Second in the series where I give a look behind the score of the Underspace soundtrack. I zoomed in on all applicable instruments for this section of Finale, the last piece in the soundtrack.
@underspacegame - Gameplay and development
@ericbrittmusic - Soundtrack
Macrovari Overture - Behind the Underspace Soundtrack
Here’s a look at the video game score behind Macrovari Overture. As the composer of the @underspacegame soundtrack, this is personally the work I’m most proud of. I wanted to give you all an inside look at what the score of the track looks like.
This is my new piece, Metropolis. In the composition I aim to emulate a bustling, futuristic and sometimes dark city. Having been written a month after the completion of my @underspacegame soundtrack, it sounds different than all the music written during that period of time. The result is wonderful.
Side note: You really get that futuristic metropolis vibe around 0:35.
This is a live performance of a waltz I composed for two flutes and clarinet. It errs on the side of simplicity, with a returning motif. My previous compositions at the time were inspired by film scores. I concentrated on more traditional elements when writing Wind Waltz.
In the spring of 2016, I had a dream where I heard four measures of music. This was the initial basis of the composition. During the writing process it underwent a transformation as I livened up the motif in with a variety of compositional techniques.
Underspace - Original Game Soundtrack by Eric Britt
Here are a few tracks from my original score for @underspacegame. The main theme is being overhauled, so it’s not included in this list. Don’t worry! The new main theme will be out in a few weeks.
I started scoring Underspace in early July. It was my first soundtrack for a full-fledged video game, so I approached it with that mindset. The result? Fitting action packed lead themes tailored to the gameplay, as expected.
The first 50% of completed game music was written on the basis of a life listening to video game and film music. My vast exposure to soundtracks served me well for the first 50% of the work I had done.
About a month in, my approach to writing the music of Underspace went in a new direction.
It all started with a composition we know as Vauldwin Overture, which was the first publicly released track from the game. Because it was written in a concert hall style, I didn’t think it would be suitable for the game, but I sent it to the lead developer anyway. To my surprise, he thought it would fit really well in the game.
After Vauldwin was released, my film score mentality that I had drawn to write the first half of the soundtrack was quickly matched with an approach to music for concert hall.
The soundtrack really started getting good after that. I was professionally trained for five years to write for concert hall, so it only made sense to utilize all the skills I had built from writing traditional classical music for the game.
It wasn’t a matter of choosing one approach over the other, but rather the marriage of film scores and music for concert hall. After Vauldwin, the remaining 50% of the soundtrack was written under that hybrid approach.
To give you a little perspective, the Main Theme and Battle were written first. Marren Overture was the first true hybrid of the film score and classical approach. Finale, the last piece completed for the game, was a culmination of the evolution of the soundtrack
Underspace - Finale (Original Game Soundtrack by Eric Britt)
That’s a wrap! The Underspace Soundtrack is complete. This week I finished off the hour-long score that was months in the making.
The Finale of the Underspace Soundtrack is the result of countless hours of composing, polishing and mixing. More time and thought was put into Finale than any other track in the game. Considering it’s the final work in the soundtrack, I had to make it count. The finished product is mesmerizing.
You can expect to hear the remainder of the soundtrack when @underspacegame makes its debut. Until then, feel free to listen to the current releases of the score by clicking the link below.
Underspace Soundtrack Selections
I hope you all enjoy the final release of the Underspace Soundtrack. Thank you for listening.
I’ve been working on the Final Overture for Underspace over the last few days. Earlier today I had pretty much perfected the thing, or so I had assumed
Then a miracle happened.
Having written sketches for the overture weeks in advance, I had material I had forgotten about. Then I accidentally unmuted an unused sketch, and it was exactly what I needed.
Now the Final Overture’s structure and textures outdo those of the initial vision I had for it. It will be released tomorrow, and I’m incredibly excited to share the last Overture of Underspace with you all.
Thank God for accidental inspiration.
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