This is more of a blog to keep some things for my personal use, but if you find them interesting then feel free to follow, just don't expect too many reblogs.
2. Yes you'll get several abilities to help you get higher and further, and you can chain them in creative ways to get insane distance. Also something you can do from the start is also to backflip by changing direction and jumping in the skid animation, and this lets you get slightly higher.
3. I found it useful for the final boss while she's teleporting around, but that's about it.
So I started playin Pseudoregalia (and I have a couple of questions
good lord, oh jesus christ Sybil, oh my god (affectionate)
do I get like a double jump or a wall jump or something later? or did I miss a mechanic that is very core and critical to the game because I keep finding myself in situations where I cannot seem to jump high enough even when holding down the button for as long as possible. (I am only in the second area so if its in a future area please just let me know that its in a future area don't tell me which one)
is there any real purpose to the lock on system? I fought that first boss without knowing it existed and I would like to know if there is any benefits to it.
A little tired of people saying Moon can’t stand up for herself. Like yeah I think one of the flaws she has is she is too lenient and forgiving, but also in her situation it’s VERY HARD not to be. And it’s very situational, usually manifesting with Five Pebbles.
She stops talking to you if you annoy her enough, and only starts again if you win her back over. You have to put in the work. She isn’t “rolling over” and letting things happen to her, despite the fact that she is in absolutely no position to bargain. As stated by her, her kindness and her words are the ONLY thing she has. So her taking those away from you, the player, is absolutely her standing up for herself.
Everyone brings up how she handles Five Pebbles (esp the comms thing) and it is incredible to me just how many people lay this entirely at her feet when the game states over and over again that even despite Moon’s intentional feather-light influence over him, he still resents her for being his superior. He seeks out a mentor who is her opposite.
He wants to be something more than what he is, wants to be detached from her, and she can’t do anything about that but do the best she can to exert as little influence over him as possible.
She is stuck between a rock and a hard place here, and was betting on her kindness to have fostered enough mutual respect that she wouldn’t have to resort to forced communications. She was wrong. He was driven by fierce desperation, something that she wasn’t privy to. And she paid for it.
Yes, this is a flaw of hers. But it’s not a universal one. (the rest of the iterators look to her for help- she’s the group senior for gods sake- and people act like she can’t take a stand) I genuinely doubt Moon would’ve waited so long to used forced comms if it were happening to anyone else. If it were being committed by anyone else. And that just makes the tragedy even sweeter.
Crocodile finds a strange stray cat an 11-year old Nico Robin
(AU where they met 13 years earlier. Robin's been on the run from the World Government for 3 years. Crocodile's 27 and has not set up base in Alabasta yet)
It seems like I have become possessed. By some sort of demon.
the fact that kobolds seem to be this more "animalistic" race, with kuro talking in broken language and like improper grammar. this, coupled with the fact that he seems unaware of the fact that he's being exploited by mick, makes kobolds appear to be less intelligent than other races.
but we actually find out that the simple speech patterns are in fact due to common being kuro's second language. and in a scene where kabru talks to kuro in his native language, it's actually kabru with the simple speech patterns.
we even learn that kuro seems to actually have a much better understanding of his situation with mick than we first imagine. merely wanting to stay with them so they can have someone who they can feel relaxed around.
this, coupled with a bunch of other things, really makes dungeon meshi stand out from other fantasy media. there are no "dumb" or "evil" races, they're all just people.
There's also the problem that the ceiling of success for indie games is so much higher than for other indie artists. When an indie movie is highly successful, then everyone in the indie scene knows about it, when an indie game is successful then EVERYONE knows about it. So even when looking at solo devs you're still getting compared to things like Undertale, which is an outlier on par with winning the lottery.
people really need more terms to describe the scope of games other than "AAA" and "indie"
Anyone have any good low-poly character modelling tutorial recommendations? I've tried many times to do characters but something about the process continues to elude me, so anything from start to finish for complete beginners would be extra appreciated.
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