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magpiejay1234 · 8 hours
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Anyway, Spectre coming to Duel Links means we will likely get remaining VRAINS Decks in future special sets, since Animation Chronicles are too short in slots to feature the larger Decks.
Most likely Blood Shepherd will be next, but Lightning might wait until after April 2026 due to Link Spells. In which case we will likely have Windy before Lightning.
As we discussed before, it will take an even longer time for Bohman, and Haru's Decks to be printed, but they are not a priority comparatively.
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magpiejay1234 · 22 hours
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May Duel Links unlock is confirmed to be Spectre.
This means next VRAINS unlock (most likely for August) will be Akira, and next month's update will likely be DSoD Honda, so I guess it will take a while to get to Vector, and Utopia Ray Victory.
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magpiejay1234 · 22 hours
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Final card for Infinite Forbidden is here, it is a Continuous Spell.
Next week will likely not have any major reveals.
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magpiejay1234 · 1 day
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5 of the 6 remaining cards are:
**An Equip Spell
**A Spellcaster Tuner
**A Winged Beast Tuner
**A Continuous Spell
**A generic Beast.
It will take a while for final card to show up.
Edit:
Corrected the last link, and the translations are here:
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magpiejay1234 · 2 days
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Infinite Forbidden Twitter reveal schedule:
Pre-release week 1: Wednesday (27 March, 2024)
Pre-release week 2: Wednesday (3 April, 2024)
Pre-release week 3: Wednesday (10 April, 2024), Saturday (13 April, 2024), Sunday (14 April, 2024)
Pre-release week 4: Wednesday (17 April, 2024), Saturday (20 April, 2024), Sunday (21 April, 2024)
Release week: Monday (22 April, 2024), Tuesday (23 April, 2024), Wednesday (24 April, 2024)
Edit: This was in my drafts, but now that pre-release reveals are over, it is now posted.
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magpiejay1234 · 3 days
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Anyway, since the next set for Duel Links has Arc Rebellion Xyz Dragon, here's the list of Series 11 cover cards that are not yet in Duel Links:
Lightning Overdrive: Ultimate Dragonic Utopia Ray
Dawn of Majesty: Shooting Majestic Star Dragon
Burst of Destiny: Borrelcode Dragon
Battle of Chaos: Master of Chaos
Dimension Force: Odd-Eyes Pendulumgraph Dragon
Power of the Elements: Elemental HERO Shining Neos Wingman
Darkwing Blast: Black-Winged Assault Dragon
Photon Hypernova: Number C62: Neo Galaxy-Eyes Prime Photon Dragon
Cyberstorm Access: Firewall Dragon Singularity
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magpiejay1234 · 3 days
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youtube
Dennis doesn't have many lines for characters, but he has lines for Yuri.
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magpiejay1234 · 3 days
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Today's reveals are new Illusion cards.
This batch features our first Illusion Link Monster, and our first Illusion Trap Monster.
*****
With this, all of Infinite Forbidden's pre-release reveals are over.
There are 6 cards remaining, and the last card from commercial, which will wait for 26th April, 2024.
The remaining 6 cards are 3 Main Deck Monsters, and 3 Spells.
****
With this, we are only missing an Illusion Pendulum, and an Illusion Ritual. Illusion Pendulum might wait for until next Yuya support, and Illusion Ritual might wait until next Pegasus retrains.
We will discuss what else is missing when those come.
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magpiejay1234 · 4 days
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Today's reveal is the Normal Trap that leaked a while ago. Forced Katakana reading of the Normal Trap that leaked a while ago is Dominus Purge.
Tomorrow should be the last card from the commercial.
Edit:
Translation is here.
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magpiejay1234 · 4 days
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Rewatching JebZone's KH3 video, apparently during the final cutscene of base KH3, when Riku talks about going back to Yen Sid to find out what to do for Kairi, Roxas has a little head nod.
Because of everyone just kind of idling, I didn't notice this, but it is cool. Kind of a cool character development showcase for both Riku, and Roxas, and constrasts nicely with Sora's current situation with the context of Roxas's foolhardy attempt to use Kingdom Hearts to bring back Xion at the end of Days.
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magpiejay1234 · 4 days
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Anyway, since Infinite Forbidden had a Level 12 Drytron, and Legacy of Destruction had a Level 12 Centur-Ion, I guess Rage of the Abyss will have another Level 12, or Rank 12 Trancendosaur.
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magpiejay1234 · 5 days
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Messing around with Paint a bit, apparently the card layout for Rank stars makes it impossible for 14th star to be added, even though there is theoretically enough space, since first Rank star is a bit more near than first Level star.
Conversely, a Level 13 is somewhat possible, but unlikely, since the 13th star moves out of the bounds of the card name box. You can actually add a 14th Level star, but it would have to be before the first.
Either way, this means Rank 13 is highest limit we can achieve for a while.
Also, this strongly suggests that my assumption of Shin Yoshida suggesting this beforehand might be true.
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magpiejay1234 · 5 days
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Sort of a general understanding I had, looking at the reasons why 80s, and 90s action stories had focus on romantic interests seems to be that general audiences cannot really follow a plot, lore, ideology, or themes, but they can follow a relationship, and while friendships are subjective, and complex, romantic relationships with sexual tension are generally simple. So the romantic-sexual hook is effectively a means to get the plot across.
Comparatively, part of the reason why romantic sub-plots started to vanish as we enter late 90s likely has to due the fact that many niche works can now find audiences large enough to turn a profit, so using romantic subplots as a means to get the story across is no longer needed, though gratitious nudity still works for now.
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magpiejay1234 · 5 days
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Today's reveals are new Vaalmonica cards.
With this, we only have one more Trap slot remaining, which should be a Trap Monster.
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magpiejay1234 · 6 days
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Today's reveals are more Centur-Ion cards, for the blue team.
I guess there will be one more monster to match with the original pink Centur-Ions in the future main sets.
With this, there are no remaining major legacy slots for Infinite Forbidden. Next week should be the remaining 3 cards from the commercial, so we likely won't get much until the release leaks on April 26th, 2024.
Edit:
Translations are here.
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magpiejay1234 · 6 days
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Again going by G Gundam, part of why real cel animation feels superior to full digital animation has to with backgrounds.
In ARC-V, a lot of the buildings have run-down elements (also true for VRAINS), but because of the digital animation softwares homogenizing everything, you can't really feel grime, or distinctiveness of shapes. So rather than run-down, the backgrounds look incomplete.
Most adult animé sort of avoid this since 2000s by making everything look especially shiny, but that causes everything to look with lens flares. The alternate methods of seasonal animé also include having a a color filter to make stuff invisible (favourite approach of ZEXAL, especially in ZEXAL II, put everything through reddish pink Barian light to avoid exposing lack of detail), or make everything open, light, and pretty (and remove concept of contrast altogether, and make everything moe). In weekly animé with lower budgets, you can't really use these approaches, and make them look good (not for lack of trying, but due to simple lack of resources).
Of course, the issue of conversion from traditional animation to digital animation continues, since most animation teams are headed by veteran animators with more experience with cel method than digital animation, so fancier stuff you can do with digital animation you see online with young animators familiar with specific software don't occur since they are not in charge.
Let's not go over heterogeneity of different software, and how their slight differences in rendering code cause noticeable, but small issues that will drive pros crazy, who will immediately assume the issue comes from them, and not the software.
And before anyone asks, these sort of issues are more prominent in 3D animation than 2D animation. Certain 3D software will simply refuse models from other software, so when software updates occur, characters often have to be redesigned entirely (and of course, OS updates often cause issues with 3D models.... yes, Windows Update can ruin favourite show's production with driver incompability). This was particularly notorious in earlier 3D animated TV series, particularly in Western Animation.
2D digital animation often avoids issues like this by having key frames on pencil, then doing in the in-between frames, colouring, and shading on computer, but our prime issue here was indeed those, not the lineart. Having on model character drawings often don't mean much if the shading, and colouring is off., whereas with cel animation, much like in using real special effects, you can have some sense of stuff because there is something physical to work with, and look at.
There is also the issue of storyboarding, since most modern storyboarders, unlike animation directors, are not veterans, and generally never read a classic comic book, so they don't really know how sequential artwork works. BNHA animé sort of avoids this by making the manga work as the storyboard, but that showcases the issue more clearly.
(Of course, bad storyboarding is often due to bad writing, which often comes from bad plotting, but that is a different can of worms.)
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magpiejay1234 · 6 days
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Going over G Gundam a bit, the reason the whole "hero's actions causes villain to win" trope works for KH2, and not most other times is that the main characters' actions in KH2 aren't actually necessary for Org. 13 to win (as they will win by default with long enough time), but it significantly speeds up the timeframe they are working on.
Whereas other times in most stories, and latter part of KH franchise, the protagonists' actions are actually vital for the villain's plot to progress.
BBS partially avoids this, since the antagonists' plans all contradict each other in the final outcome, despite converging at the middle point, and all antagonists as they work with each other have contingencies within contingencies, some of which are merely implied, and not actually shown (as they are not needed for the story), though main plot still depends on main cast acting as villains predicted most of the time. However, other later games don't.
Frustrated Jacob sort of went over this, but not too deeply since he clearly dislikes this trope conceptually (he clearly believes most of the time antagonists should play catch-up to the protagonists, which is a writing philosophy I'm not too fond of, I prefer a back-and-forth betweem antagonists, and protagonists), whereas I enjoy it quite a lot when it is done well.
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