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pomegranate-salad · 5 years
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Lil piece of advice for you all young whippersnapers who enjoy not getting sued : no matter how shitty things get, emails to the entire department airing your grievances are never, ever, EVER a good idea
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pomegranate-salad · 5 years
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Immigration law is on a whole other level of catch-22, like
If you enter the country and marry quick, then you're after papers and your marriage gets voided
If you wait a couple years, then clearly you have no interest in building a life here
The whole thing is hypocritical and gross and after 6 months I have no patience left for it
Good thing I plan to make it my career
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pomegranate-salad · 5 years
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Not to place any pressure on you, but can we expect your thoughts on DIE #3? I really love reading what you have to say, and was curious if you had a POV for the issue.
Ok, so about that. Aside from real world shenanigans meaning I didn’t have a lot of time to focus my thoughts, my feelings on DIE #3 are… complicated. Which, to strip away the useless teasing, means I did not actually like that issue very much. But in that annoying way that you keep going back to it wondering “what am I missing ? What am I missing ??” And that put me in a bit of a difficult position when the issue came out, because for better or worse, I know there are people on here who respect my opinion, and I did not want to influence their decision to buy the issue or even their enjoyment of it, when I wasn’t even sure if my negative reaction was something that I could back up or that would last. So I’m really sorry if some were waiting for my take on it. Ultimately I decided it was best to stay silent rather than write something quite negative I might end up regretting later, which did happen to me in the past, and that is not a good feeling.
So to answer your question, I will probably write about this issue this month, now that the promotion cycle for issue #3 is pretty much done, so stay tuned !
Also, I’m using your ask to adress the other elephant in the room : boy, it’s been quite a while since I’ve written about Wicdiv, huh ?
Yeah. I’m really sorry about that. There were a couple issues on which I didn’t feel like I had much to say, and then it felt weird to comment on the issues after that without doing them in order, and I sort of fell behind the wagons. I don’t really have a plan on how I’m going to start doing SOTs on Wicdiv again, I have a two weeks vacation coming up at the end of the month, so hopefully that will give me some time to get some work done on that.
Again, sorry for the radio silence, it be like that sometimes. Hope to be writing on here very soon.
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pomegranate-salad · 5 years
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Having a panic attack while you’re dreaming is the weirdest thing
Like, last night I woke up hyperventillating because I had dreamt I had missed the deadline to register to the Ecole Normale
A school I do not attend
Have never attended
Have never planned on attending
Doesn’t offer any curricular in my subject and never has
To which you can’t directly register to
For a year for which I am already registered in my own, actual school
My point is, it’s bad enough that anxiety can send any of your tiniest fears into a spiral of catastrophe scenarios, without having to stress out about a literal alternate reality as well, it’s like my anxiety thinks we should see other people
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pomegranate-salad · 5 years
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Today's legal challenge : how do i politely explain to someone she can't tie pre-schoolers up with duct tape and slap them just because her life is a bit sad
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pomegranate-salad · 5 years
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Apparently missed Stephanie Hans at the comic book shop today by an hour for the second time in a row. Rats.
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pomegranate-salad · 5 years
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gillen seems to say that Ash the Dictator uses she/her pronouns while Dominic Ash uses he/him pronouns: kierongillen(.)tumblr(.)com/post/181050291142/what-pronouns-do-we-refer-to-dominicthe-dictator
For future reference.
Thanks :)
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pomegranate-salad · 5 years
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Seeds of thought : DIE #2
Hey everyone ! So many works I need to be SOTing right now. I decided to prioritize this, because well, new comic, needs all the attention. Plus, everytime an issue gets sold out, we get a new cover from Stephanie Hans. I live for them now. Anyway, spoilers of course, enjoy my thoughts and opinion under the cut.
HINDSIGHT IS D20/D20
 When I was a kid, I had this French comic in which they had a page that asked : “what happens after a movie ends ?” and there were a series of vignettes that answered that question in a proper humorous fashion. For example, one of these vignettes showed the last scene of a movie where a car of the heroic lovers drove in the middle of the road into the sunset onto their bright future. The next panel showed the two lovers in court, and the judge saying : “bright future or not, you crossed the lane line and I’m revoking your licence”.
 When I was seven, as most things do when you’re seven, it blew my mind. Nevertheless, this silly comic highlighted the universal, unbreakable truth of all stories : when it’s over, it’s over. There’s no more. And even today, as fanfiction has become its own genre, as no comedy is complete without a fourth wall break, when you close a book, when you turn off the TV, nothing can happen anymore. There is what the story implies will or might happen next, but sooner or later, you reach the point where you exhaust whatever the story contains of foreseeing. Each story writes its own last will ; but whatever happens after that, the story is dead : it still exist, but it won’t move forward, it won’t go back, it won’t do anything at all because it has stopped being able to do anything with itself. The only way for more to happen is for the author to write more. But that inevitably means writing a different story.
And that’s why, as sad as I could have been to leave a story I loved behind, for me there was always a sort of relief that came with reaching the end of a story : the relief that came from complete stillness. Because there’s no more, there’s no more pain, there’s no more stress, there’s no more excitement even, there’s no more reason to be alarmed at all. No reason be involved at all. Only when we reach the end of a story, can we be free from it. Outside of the contraption of the story, the characters’ actions don’t exist. THEY don’t exist. And you definitely know where I’m going with this.
 The genius of DIE is not to take us to an elaborate gritty deconstructive fantasy RPG world. The genius of DIE is to take us back to it. Back to the story that’s already ended. Yes, I know I said in my last SOT that I didn’t think the characters were over their first visit in DIE by any means. The story of Ash and the gang is not over (by the way, I’m just going to call him Ash and use he/him pronouns until we get more on this issue, if needed I’ll edit accordingly). But functionally, narratively, the story of DIE the world, DIE the tabletop campaign, is over. The heroes arrived, the heroes did some shit, the heroes left. The story welcomed them and then the story ended. More than that, the story ended and nothing came to replace it. Sol’s speech is not the only thing that happens when thoughts curl up. The entire DIE world the gang is now in is nothing but a giant curl up. A new story did not emerge from the same setup. Sol just dug up the corpse of the old one and smeared make-up all over it.
The return of the heroes in a fantasy world they once knew is not a ground-breaking idea in fantasy by any means – I mean, Narnia did it. But in the usual take on this plot, the trigger element to the world the heroes return to is their leaving the world, not their being there in the first place – or in Sol’s case, staying. The second Narnia book showed us a world in shambles because the heroes saved it then left it, not because the heroes saved themselves and one of them was left behind. And maybe what I’m about to say will be disproved by future issues, but I’m not under the impression that the characters were particularly anything to the world of DIE, least of all heroes. They seem to mostly have been there. Some parts they barely set foot in, and the way they talk about the supposed “big bad” of the first game, the main reason they came after him seems to have been that they prevented them from going home. As a setup, the world of DIE seems to have been a bit underexploited. But come to think of it, was it really that great a setup ? Ash’s narration goes back and forth on the issue. Sol’s imagined world is either described as brilliant or the exact kind of pretentious overwritten stuff you’d expect from that particular breed of teenager (Elves but written by William Gibson is complicated… But is it, Ash ? Is it really ?)
 But all of that maybe-not-that-great world, all that hammered fantasy stuff, are rendered new and interesting in context. I’m not the first one to point out that this setting allows characters to offer perpetual commentary on their younger selves. My shots at teenage pretentiousness are fucking text. If nothing else, this is a genius move to deflect any and all criticism of the comic’s take on the RPG genre : if it’s overdone, if it’s overwritten, you’re not smart for pointing that out, that characters are way ahead of you. But more interestingly, this moves every single “big idea” of the “transported in a fantasy world” plot further up the road. The main example is the reality vs fantasy ethical debate. Think how many pages in how many books were dedicated to exploring the ethical ramifications of being in a fantasy world without knowing if what you did was “real” or not. Do you have to be ethical when you play a game ? Would Kant play Grand Theft Auto ? This is a massive debate. In DIE, it’s addressed in issue #2 on one page. But it would be a mistake to think DIE is selling this question short, or “getting it out of the way” : like often with Gillen, the form is the point. The underhandedness of this debate among the characters is what makes it interesting. Because it’s a debate they had before. This is something they decided on. They set rules. They built an ethics system. They also saw the limits of it. Because no matter how lawful good they decided to play that thing, there’s always one player to just do what they want, or there’s always not even that same player doing some stupid wordbinding spell because that’s just a throwaway romance secondary plot, and who hasn’t fucked with one of those before. All the time it would have taken the comic to establish the characters coming to terms with this debate, disagreeing, coming to a solution, is time that can be used to see this solution unfold in glorious consequences. And you know what ? I’m willing to bet that the characters weren’t even that bad the first time around. But they were there, and that’s really all consequences need. Another thing to think about ? Maybe the reason the characters came to having this debate was that at some point, they didn’t think they would ever go home. Maybe the world they moulded the first time around, was the world they thought they would spend their lives in. You’re welcome.
 So does that mean DIE is going to leapfrog every single of these important questions to simply present us with the consequences of the characters’ choices ? Probably not. But every single decision and facet of this new story is going to come with its own asterisk : this isn’t the first time around. Everything is loaded. Nothing is ever innocent. This is the Monty Hall problem halfway through : one door has been opened, will you change your choice ? And for us, who didn’t get to see which doors our heroes picked in the first place, that’s going to be a hell of a ride.
  WHAT I THOUGHT OF THE ISSUE
 The idea of this section was for me to get a bit more personal about my thoughts, without feeling like I needed to make a big point. So let’s get personal : I do not like Ash. By which I don’t mean I think he’s badly written, I mean I don’t like him as a person. As in, we would not be friends. I already had that feeling when issue #1 came out, but I tried to be generous because we’d seen so little of everyone, but now we’re two issues in, let me confirm : I do not like Ash. I do not like his fake self-flagellation hiding some very real condescension, I do not like his teenage angst with a twenty years old aging flavour, I do not like that he’s introspective in the least interesting way possible, and for someone who boasts that he learned to “tell stories”, good god is he an annoying narrator. Yes part of it is intentional. And no, I do not particularly like any of the other characters either. And you have to take into account protagonist bias, meaning that the character you spend the more time with is the one you have the biggest chance to like, but also the biggest chance to hate instead of simply dislike. But hey, I never claimed to be the perfect reader. And for now, Ash is annoying the shit out of me. To me, he feels as if you’d taken Laura from Wicdiv, kept her just as laborious and self-hating, but removed all the parts that actually made her likeable. Which leads me to ask the question : can I be honest about the quality of an issue if I’m that bothered by who’s telling it ? The answer, as always, is that I can be honest with myself : I’m probably not as high on this issue as many people are. And the principal reason for that is definitely the main character and narration. Don’t get me wrong, this issue is a thrill : the scene with Sol is chilling – I think he might be my favourite character, actually – the combat scene is narratively masterful, the ending is a bit of cheap shot (I’m fairly certain I’ve seen this eyes plotpoint in several other stories) but god damn if it isn’t effective. Oh, and let’s take a moment to praise the art, Lord knows Stephanie Hans needs me, whose stick figures make the Monkey Christ lady look like Michelangelo, to praise her. But jokes aside, I want to give credit to how Hans resisted the appeal of painting the classic huge detailed fantasy world first chance she got. Instead, her vision of DIE is one of a weirdly deserted, bright yet gloom world, which fits the mood perfectly. To borrow from the issue, her use of colour looks like fantasy feels, without feeling the need to overbear on the raw emotions of this issue with more detailed pencils (Ash’s digression about Maria is also probably incidentally the most I’ve ever liked his narration). Best panels for me are of course the ones where you can see the sides of the DIE. Probably because it manages to feel so small and so huge at the same time. I’m a sucker for intimate fantasy.
So, this issue, minus Ash, is nothing I don’t love. But on the other hand, this issue doesn’t really exist without Ash. Try as I may, I cannot deny that part of the appeal of the issue comes from his narration and his personality. Yeah, he’s a whiny controlling drama queen, but I put up with an entire issue of Woden monologuing and this was one of the best things I’ve ever read, so you know what, I can put up with a little bullshit. I don’t think Ash has to be a good person, or even someone I like, for DIE to be good. I guess at this point my problem with him is that I don’t find him interestingly unlikeable, as was the case with Woden. Maybe it’s because unlike Woden, there are several people in my life who remind me a lot of Ash, and since they’re not necessarily assholes, they’re not people I have an excuse to outright avoid and thus with whom I’m much more familiar with. So who knows, maybe I’ll make peace with Ash. Comic’s still young. Meanwhile, my opinion on issue #2 is pretty much the same as for issue #1 : this is remarkable work, brilliant in some aspects, almost irritating in how proficient it is at doing its own thing, and maybe just a touch overconfident in its ability to walk the line between profound and navel-gazing. But when DIE keeps it simple, when it just wants to touch you instead of punching you in the gut, then it’s fucking unstoppable. If you’re not on the DIE train yet – well first, I admire and fear the way you powered through this post, but also, jump in, like now. You won’t regret it.
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pomegranate-salad · 5 years
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Fam's tea gift game was strong this christmas (poke @thewickedandthehufflepuff cameo of the best mug ever)
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pomegranate-salad · 5 years
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Sam the Sloth of Justice has a new desk buddy
Say how do you do to the Very Honourable JP Quack
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pomegranate-salad · 5 years
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Can you please post a link to your medium blog?
Hi ! Sorry, I thought I included a link ! Here you go.
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pomegranate-salad · 5 years
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Before the Bell Tolls
You can now find me on Medium @ Word Salad. I honestly do not want to move platforms, but if it what it takes for peace of mind, I guess it would be irresponsible of me to bury my head ostrich-style and do nothing.
To be clear, i will still be posting on Tumblr as long as the platform functions kind of normally, given my blog is not a high-profile target. But I will be using medium as a backup and eventual main platform for publication when Tumblr goes out and dies.
I will also try to be more active on the wicdiv discord server (I’m Pom there) and keep in touch with people from there.
I don’t want to be making a big escape plan because at this point I feel like none of us knows how things are about to go down, but if you plan on deleting/leaving Tumblr, and you want to keep in touch with me, please drop me a message so we can figure out how to do that. Those of you who have my whatsapp/facebook/mail, you already know how to contact me.
I’ll be logging off in support of the protest tonight, but yeah, otherwise if I can I will not be going anywhere.
Again, not to sound dramatic because who knows how things will turn out, but the time I had on here was hands down the best time I’ve had on the Great Internet of Things, ever.
Godspeed to all of you.
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pomegranate-salad · 5 years
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Seeds of thought : DIE #1
Been a while, uh ? I missed you too. But before we start, we have to adress the horrible, no-good, terribly misguided elephant in the room : I am currently working on solutions to keep posting my work outside of tumblr before it pulls the carpet from under us, but nothing concrete yet. As soon as I have my new internet home, I’ll let you know. In the meantime, I’ll keep posting here. If all else fails, I’ll migrate on the Wicdiv Discord server. I’m Pom there too.
Alright ?
Alright.
Let’s do this.
IS THIS THE REAL LIFE ? IS THIS JUST FANTASY ?
 Metaphors are like elections : the quickest way to ruin one is to call it early.
Even now as I’m doing this write-up, I am kind of hesitant : do I actually want to pick apart this debut, or do I want to let the rest of the comic do it for me ? There has to be some equivalent of a love bubble for art, this fleeting period before you get one of those “oh… that’s where they’re going with this” moments, before potentiality unravels into concreteness, before, like in the garden of Destiny, you look behind you and only see one path leading to where you are despite seeing so many crossroads ahead.
That’s why, paradoxically, beginnings are also the most liberating moment to write about stories, because there is a round 100% chance that you will get it wrong. The further the story goes, the least margin of error you have, and you find yourself in a situation where you HAVE to get it right, because you actually have a chance to get it right. But now ? I do not know what DIE wants to say. Not yet. If I did, there would be no point for me in reading it, and if we all did, there would be no point for them to write it. Of course, even on first read, I feel like I might know what the master word is – just like wicdiv’s was “Death”, DIE’s is “Time”, which is nothing else than the slowest sort of death – but this master word is, at best, a key without a lock. The door is further down the path.
 So let’s talk about DIE – not to decrypt it, not to crack it open, not to judge it even, but maybe simply to enjoy it.
 The first thing DIE is, is a voice. It emerges from the intricately painted pages in its concrete boxes of black circled with red, in a way that you almost resent it from breaking the perfection of the page, what with its eye-grabbing crude colours. Unsurprisingly, given Cowles’ always excellent work, the content of the text soon comes to match perfectly this first impression. Dominic, our narrator, is dark, jaded, and he knows how to grab his audience. But on the other hand, he’s never being all that smart and elaborate. He’s a big box of black. Even his own hindsight, the way he looks at his younger self with this mixture of indulgence and pity, is nothing that original or ground-breaking : it’s basically the way any adult might look at their own self-important teenage persona. And of course, nothing about that persona is really gone : Dominic, as an adult narrator, is still the self-important, quiet kid with just enough self-hate to balance out feeling better than everyone else half the time.
In fact, every main character in this first issue is the sketch of their own teenage stereotype, whose attributes are listed out by Dominic on our introduction page. There’s a transparent parallel between that page and the spread a couple pages later where each character introduces their game persona. Dominic’s description is just as much of a character sheet as the ones they hand out to Sol. And by way of that parallel, there’s of course the one between the cast’s game personas and their real life personas : the character they are playing, half-consciously, half-unconsciously, just enough to believe it, just enough to call it their identity. This was already a theme in Wicdiv, and it’s not surprise it shows up again here. Between the characters’ former selves, their current adult selves, and their RPG avatar, DIE sets up a game of mirrors, almost daring us to find the real Dominic – or is it Ash ? – the real Angela, the real Isabelle.
Does fantasy escapism allow you to be someone else, or does it do the opposite, and brings you closer to yourself than you’ll ever be in real life ? That’s a question asked by the text, but also by the art. Now there’s nothing I could say that wouldn’t undersell just how gorgeous Hans’ art is, but for all its merits, it’s actually its one limitation that hit me the hardest : its inability to evoke the mundane. The issue is pretty clearly divided between a flashback portion in sepia hues, the real present in bleak red, blue and black, and the fantasy world with its warm tones. The first two parts are designed to come in contrast with the third one, but for all the supposed triviality of those scenes compared to the fantasy world, nothing in the way those parts are designed resonate as ordinary. Everything is bathed in light in such a way that everything always seems to be moving, from the complex hues of the evening skies, to the shadows on the characters’ faces. The smiles are big and toothy, the eyes are either glimmering or deep and sunken. At every moment, everything in the art works to indicates that something is happening, something big. Hans’ art is out of this world, in a very literal sense : it is somehow unfit to depict our reality. And so when we finally move to the fantasy world, it’s as if pieces finally fall to their righteous place and the world is finally set right side up. Everything about the way DIE depicts our reality feels deeply unreal. And because meta is never far when Gillen is writing, this probably says something about the way we think of comic books, and all escapist media.
The entire issue is building up to that fall back into the fantasy world – to the point that I thought they’d make us stew even longer for it – but we’re not the only ones intently waiting for something that, from the very beginning of the comic, is ineluctable : the characters, too, were waiting. They were waiting surrounded by characters who feel like NPC – we never even see the full face of Dominic’s wife – waiting while marrying women who look like their high school boner and having jobs serving as constant reminders of their past. They were waiting to the point that the first sign they get of the fantasy world of their youth, they immediately all show up to the reunion, and play around something they should know damn well is going to drag them back to it.
That’s not to say any of them “wants” to go back, per se ; such is the nature of trauma, that you want to get away from it as it prevents you from totally moving on either. DIE’s characters are stuck in that in-between, as if none of them had ever really left the fantasy world – and by extension, their teenage years.
This is also why I’ve been uneasy with the reviews of DIE out there linking its storyline to “nostalgia” ; for something to be about nostalgia, that thing has to, you know, be over. But none of the characters is even close to being done playing the game they were playing in their youth. And that for the fantasy murder game as well as for the game they played in reality, the game everyone plays. As teenagers, they push each other around about elitist fantasy books. As adults, they pretend not to know what “woke” means. The codes switch, but the game is still the same. Maturity can be a persona, too. They lie. They deflect. They follow their character sheet. And that’s fantasy for grown-ups.
 That’s not to say that these characters aren’t genuine – as I’ve said, it might be precisely because they’re constantly playing that we can get a better picture of who they are – or that we can’t connect with them. In fact, one of the many feats of this first issue is how immediately touching each of these characters is, both in their efforts toward pretend and genuineness. Well, with the one exception of the character who both seems the most dedicated to the game and the only one who doesn’t seem to be playing at all. Even as a teenager at the beginning of the story, Solomon is that one kid who seems uncomfortably comfortable in his role as the star his friends revolve around, vying for his attention. When he drags his former friends back into the game, is he looking for revenge, or has his world simply become boring without the rest of his party to move the story along ? This is where I should mention that the tabletop RPG hobby is one that is completely foreign to me – it’s just not my scene. And I think part of the reason why is that I’m too fundamentally selfish in that regard to share my imagination with other people. Playing RPGs implies losing part of your control over your own stories. Again, I have no idea how RPGs are supposed to work, but being both the gamemaster and a player strikes me as a fundamentally selfish move ; the move of someone who expects his friends to play their part perfectly, only giving them the illusion of control. For a RPG-themed fantasy, quite a fitting portending villain.
If I can be honest : I hope he’s our villain. I hope there isn’t some dark lore that’s manipulated all of them, and that it’s really just the story of how some teenage bullshit got gloriously out of hand. DIE’s premise is a simple one, just like Wicdiv’s premise was a simple one. But two hundred and a half plot twists later, it can be hard to remember just how fucking awful people can be to each other even when they’re not under the influence of some millennia-old force working in the shadows. I hope we never learn where the dice come from. I hope we never get an entire arc explaining how the fantasy world came to be. I hope it remains just as inexplicable as real life is, with its posture, its pretending, its own unreality, its game you can never, ever stop playing.
 And that’s DIE so far. I loved it. How does it compare to the first time I’ve read Wicdiv ? Beats me. The first time I’ve read Wicdiv, I majorly skimmed through it thinking it wasn’t for me – just like comics weren’t for me in general - until maybe issue #11, when I finally slowed down and started again from the beginning. First impressions. I was wrong about Wicdiv, many times, and there is definitely ways in which I am and will be deeply wrong about DIE. And I like that. So join me, if you will, in future write-ups of DIE, where we can be wrong, be surprised, be amazed, be disappointed also, and have ourselves a party.
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pomegranate-salad · 6 years
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It’s Sunday night and I have one (1) neurone left
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pomegranate-salad · 6 years
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This is Sam the sloth of justice. Sam sits on my desk and helps me look at cases through its benevolent yet fair eyes. Reblog Sam the sloth of justice for good luck in extremely tedious and specific legal woes
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pomegranate-salad · 6 years
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Inside the greenhouses of the botanical garden, Paris
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pomegranate-salad · 6 years
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The Holocaust memorial behind Notre-Dame, Paris.
On the last picture :
"I was born to know you, to sing thy name, Freedom"
- Paul Eluard
"And the day they will understand who you were, the people will bite the Earth from grief and remorse, they will shower it with their tears and they will build you temples."
- Vercors
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