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#’ánt’įįhnii
leakyrocktarot · 3 years
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What are epidermis pedestrians? First time I'm coming across that word... And your blog so I'm kinda trying to navigate here
An epidermis pedestrian is a "Ski*n W*lker" We don't say the name because it can bring them to you. In the spirit world names are super important and when an entity has your name it can have power over you, and vice versa. Epidermis walkers are beings that can slip into the skin of literally anything to stalk and hunt its prey. An epidermis walker can even take the form of a "Not Deer" Though they are two different things, they can be of the same entity. They originate from Navajo culture, and are called The Yee Naldlooshii and are often times mistaken for wendigos. In Navajo culture, epidermis walkers are derived from ’ánt’įįhnii, which in our terms would be a witch. It is said that after initiation an ’ánt’įįhnii has the ability to become a Yee Naldlooshii. Not all witches are epidermis pedestrians, but all epidermis pedestrians are witches. It is important to note that not all witches are evil, not all of them practice baneful magic, they are a part of two different worlds. "In some stories, people who have attained the highest rank are called clizyati, which means pure evil. This can be achieved by killing a close blood relative, incest, necr0phili4, or other culturally taboo and evil acts. Upon completing one or more of these acts is said to destroy their humanity and allow them to become fully initiated in the way of witchery."
An epidermis pedestrian can take the form of a coyote, wolf, fox, eagle, owl, or crow, but they have the ability to change into whatever animal they need for whatever purpose they need it for. Again I will say Do Not Say The Name Out Loud, Ever. It calls them to you as if you have a target on your back, like being marked by a hunter. I made the mistake of doing it, and there was this bird that followed me for days and it was unlike any other bird. I shit you not, it flew in circles, upside down, and even backwards. I swear to you sometimes it looked like it was hovering in one place. Take note of how animals walk and act around you. If it is a predatory animal and it clearly doesn't think of you as prey, it is most likely a epidermis pedestrian. They often take the high ground, so if you see an animal following you especially from a high place, it most likely will be an epidermis walker. Pay attention to how the body moves, unless they are at the highest level it will always reveal itself by being clumsy. The most obvious example is the countless stories about the deer who turned around, but their legs stayed behind. Sometimes it may walk in a shamble, or jutt around, or even have distorted and crooked limbs. If you see one and you look it in the eye, their eyes will glow yellow whether it is day or night. They can only be found in the desert as that is the only place where they can strive. In the rare case of names, epidermis walkers are the only being that will fear your name. If you call out your given name, it will have to wait until the resonance dissipates. They don't have names, they all consider themselves to be a part of the "Shift".
Below the cut is a clip of a person talking about the things their grandfather has told them about epidermis walkers, how to spot them, and more about them.
Skinwalkers typically live in caves where man cannot reach, or on the tops of mesas. Skinwalkers, while being able to shift, must assume their human form during rest. They are still vulnerable to human patterns of existence. So they seek out places of rest that are seemingly unattainable to humans. The Utes would use this to their advantage, and climb nearby cliffs to catch or kill skin walkers when they least expected it. NOTE: Skinwalkers when sleeping are at their MOST powerful. In the state of rest, the strength to shift circulates through their body over and over again. If they are disturbed during rest, they are at their strongest and can kill at an instant. My grandfather told a story of a particularly Nasty group of two skin walkers who killed several children in a Ute village. A group of brave warriors tracked them to a set of cliffs, where there was a giant half dome cave about 200 feet up. The bravest warriors of the Ute tribe in the region snuck up the cliff, and when they reached the half dome cave, they opened fire on the two skin walkers. The skin walkers were not to be deterred, and instantly killed 3 warriors with their bare hands. The remaining Ute warriors kept firing, and finally the skin walkers lunged toward the edge of the cliff, telling the warriors that they would come back for them another day. The skin walkers ran to the end of the cliff and jumped...but The Utes were already two steps ahead. For weeks they had been bringing in dry brush to the valley below the cave, and by the time the skinwalkers jumped, nearly 3 acres of deadfall was piled strategically throughout the valley trees to look natural. The minute the skin walkers left the cliff, the Utes below lit the pitch-covered dead fall, and when the skin walkers landed, they were quickly trapped in a giant raging bonfire. The skin walkers howled so loudly, that it was said the wind whistled like wolves in that valley for another 50 years.
Skinwalkers sloppily shed fur and you can use it to summon them. When skin walkers turn back, it's just as ugly as when they turn. Instead of cleanly shifting back into human form, skin walkers often leave behind chunks of fur, sometimes up to 6 inches long and 2 inches wide, called "bent skin". If you find "bent skin", you can lure a skinwalker by blowing on the chunk of fur into a fire. The skinwalker will instantly follow the scent to your fire, without question, instinctively. The Ute's would use this method whenever they could, but it was very rare to find "bent skin" without actively knowing the footsteps of a skinwalker.
"The White Wind". That is the expression the Utes used to describe the effects of speaking into quartz rocks to a skinwalker. Skinwalkers are greatly weakened by the voice vibrations of a quartz rock. Medicine Men would carry with them giant quartz rocks, and set them upon a cliff to send out warnings to all nearby skin walkers never to come near their camp. This could only be done when the evidence of skin walkers in the immediate area of the camp could be found. It could not be used as a blanket method to ward off would be attacker skin walkers. The Utes thought that quartz resonated with souls, and that if spoken to with the proper countenance from a Medicine Man or Warrior, that the quartz rock could speak directly to the soul of a person or animal. There was one story about a particularly aggressive skinwalker who chose to stand outside the camp in Elk Form to intimidate the tribe. An elder Medicine Man walked to a nearby rock face, put a giant quartz stone on top, and sang the name of the most recent victims to skin walkers over and over again. Within a matter of hours, the elk began violently kicking, turning from human, to elk, and back again, until it finally started taking the shape of the victims who it killed. The Medicine Man then commanded the skinwalker to turn back to its evil elk form, and jump off a cliff to its final death. The next morning the tribe woke up and found the skinwalker in human form split in half over a pointed stump.
If you can find a skinwalker trail, usually characterized by animal footprints with unusual spacings and variations (example: Deer hoof prints that all of a sudden emerge into 10 feet gaps), you can weaken a skinwalker greatly by putting fish remains in its prints. Animals from the water are highly poisonous to skin walkers in the spiritual sense because they represent water, the killer of the desert. The scent of the fish or other water animal will approach the heel of the skinwalker, and cause him to weaken the more he walks. Warriors who found skin walker trails would alert the tribe, and they would spend days fishing our a local river and then preparing the remains to be used against the skin walkers. The Utes would then follow the footprints for miles, leaving fish rot in each skinwalker indentation, and pouring a mixture of water and fish oil near any pissing sites. Sometimes if they followed the skinwalker closely enough, they would find it wandering half dead in the desert and then kill it or capture it. It is important to note that the use of fish in weakening a skinwalker can ONLY be used when following it. It has to do with the skin walkers sense of smell. They smell for miles both forward and backward, and the fish stench, in order to exact harm, must come subtly from behind, otherwise it will be detected and avoided ASAP. So in summary, one cannot catch a fish, post it at their campsite, and expect to ward off a skinwalker for good. One has to use the fish scent carefully to eventually send the skinwalker into ruin.
Skinwalker Ritual Sites. Skinwalkers have religious sites all across the southwestern desert where they congregate from time to time, (no one knows how often), but they know it happens. These religious gatherings usually take place on the tops of mesas or in secret caves only accessible by skin walkers. At these gatherings the most diabolical happenings occur, innocent captives are eaten alive for sport, children are sacrificed, humans are forced to fight to the death, and abducted women are forced to bear every depraved sex act ever conceived - all for the skinwalkers' entertainment. The Utes told a story of the operator of a Spanish Mine who stumbled upon a viewing of such a ritual. The Spaniard had come to them to trade for supplies and had told them he knew of a skinwalker religious festival coming up that he wanted to sneak in to view it from afar. The Utes pleaded with him not to go, and to head back to his homeland for his own safety and the safety of his men. The Spaniard was far too stubborn to listen to a mere "Native" and snuck into a viewing of the ritual. Weeks later, they ran into the same Spaniard. He had aged at least 30 years. His hair was lightning white, and his skin had been charred by fire. The Utes gave him some water. He tried to speak, but each time he did his whole body trembled. Upon trying to speak for a third time, sweat poured out all over his body. But it was not the kind of sweat that would soak on a warrior's back after battle. It was blood coming out of his pores, because sweat had given up. The Spaniard died seconds later, unable to communicate what ungodly things he had seen at the skinwalker ritual. He didn't have to communicate -- the Utes knew.
Skinwalker Ritual Sites - The Ute Response. 3 Generations before the Spaniard died from sheer panic and fear over the Skinwalker ritual, the Utes had their own tragic experience with it. Four women, including two of the wives of the chief had disappeared within a month. Through dreams the two wives of the chief had reached out to the medicine man to let them know that they were being held captive in a giant room underneath a mesa. The Medicine man and the chief assembled all the warriors in the tribe approached the mesa, which was over 100 miles away. When they approached the mesa they saw a sea of bones, which became more pronounced with each step. What used to be dried and withered animal ribs soon became human hips, skulls, and spines. The plants were dead for nearly half a mile in every direction. The Medicine man and the warriors came up with a plan. The warriors would distract the skin walkers, while the medicine man and his team would build a giant lightning rod on top of the mesa. The warriors and the medicine men went their separate ways and carried out the plan. When the warriors found the cave beneath the Mesa, they formed a perimeter around it and waited in the bushes until its rightful king returned. When the skin walkers came out of the brush and into the cave, they opened fire, from all sides, everywhere, nearly painting the mesa with arrows. Before their arrow fire could finish, the Medicine man at the top of the mesa, grabbed a quartz stone and directed lightning to hit his 4 story tall quartz tower. The lightning hit the tower with such a force that the Mesa cracked in half, and covered half of the tribe in rubble. It is said that the skinwalkers came out roasting alive, with smoke pouring out of their eyes, ears and mouth, covered in charred black skin. The captured native women came out soon after, unscathed, with only a few cuts and bruises on them. The warriors yelled for the Medicine man to come down, that they had been victorious. The Medicine Man then yelled back: "No victory until dust...." The Medicine man proceeded to conduct 50 more strikes of lightning on the Mesa. With each strike it crumbled, until finally it was reduced to a small sand hill. The medicine man was barely able to walk, so succumbed with forcing the lightning strikes when a warrior approached him and said "Look." The Medicine Man looked and saw a beautiful white bird landing on the small sand hill that used to be the Mesa. The Medicine Man, then grabbed the bird and snapped its neck. The bird turned into a muscular human. The Medicine man said: "Let's find his sand hill." This medicine man who was named Fist of Lightning and Death, went on to destroy 4 mesas, and 3 giant caves, but in his words only "chased the wind" of the skin walkers.
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