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#🌲 : flora’s sleepverse
deckofflora · 5 months
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musicologists beware
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school icon + cast symbol
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deckofflora · 5 months
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technomancers beware
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school icon + cast symbol
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deckofflora · 6 months
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chronomancers beware
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school symbol + cast symbol
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deckofflora · 2 months
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shadowmancers beware
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school icon
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deckofflora · 13 days
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elemental schools
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school icons
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deckofflora · 2 months
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lumomancers beware
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school icon
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deckofflora · 17 days
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spirit schools
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school icons
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deckofflora · 2 months
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runecasters beware
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school icon
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deckofflora · 2 months
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Wizard101 Combat/Game Mechanic Head-Canons * Note, all quotes are fan-written in-universe flavor-text, and any mentioned events that differ from canon are due to the fact that these exist within my AU's storyline
Health
“Enveloping every entity within the spiral, exists an aura unseen by the naked eye. This aura, often referred to as an individual’s ‘Health’, protects the body, spirit, and mind against attacks.” “Originating from the ‘antibodies’ of Raven, Bartleby, and Spider’s inflictions in the Primordial Nebula, ‘Health’ provides a means of preventing the full force of magical or physical damage.” “‘Health’ withstands the attacks of spells and weapons, the body remaining unscathed.” Despite its wonders, ‘Health’ is not a means of invulnerability. It can be worn down, pierced through— stolen. It is merely nothing more than the byproduct of their environment, this Spiral they inhabit. The will of a wizard or the power of a pirate is enough to break down this barrier, have they not the strength of their own to persist and triumph. Once the barrier has fallen, the individual is vulnerable to the full force of an attack, leading to possible unconsciousness, illness and/or injury, or fatality. The natural ‘Health’ of an individual is dependent on their physical health, mental health, and most importantly: their willpower. Those with injuries, illnesses, or mental health concerns are often deemed to be unsuited for combat, due to their lower ‘Health’. Fortunately, health can be replenished via rest, healing spells, and ‘Health’ wisps found throughout the spiral. The practice of increasing one's ‘Health’ is often done via self-care, meditation, and physical training; it is common to see a variety of practices throughout the worlds of The Spiral.
Mana
"A permeating energy that separates our Spiral from what lies beyond the veil. This force- This 'Mana'- indiscriminately seeks to fill the space it occupies, even imbuing itself within spellcasters." "Those whom open their mind, body, and spirit to Mana's flow- spellcasters- have the unique ability to pull upon this energy within, casting their own intentions forward." "Mana is the fuel for the very spells we cast." 'Mana' exists virtually everywhere within The Spiral; it can be compared to the air our words flow through. It acts as both the canvas and the paint for spells. Despite the wonders that can be achieved, those with reliance on this energy often find themselves needing to manage an appropriate intake and outtake of this force. Too much mana within The Self leads to symptoms of magical outbursts and overflowing instability, while too little mana often shows symptoms of fatigue and inability to spell-cast. Fortunately, these ailments can be both prevented and amended. Cases of mana-drought can be cured via rest, stored-mana consumption, and 'Mana' wisps found around the spiral. Those experiencing mana-overcharge can expel this energy via spellcasting, mana-pulling, and other grounding techniques. The practice of increasing one's 'Mana' limit is achieved through meditation and magical training; it is common to see a variety of practices throughout spellcaster-inhabited worlds of The Spiral.
Duel Circles
"Historians say the circles originated from The Titan War as a manifestation of conflict itself, though in my opinion… only them prissy spellcasters from them fancy schools use 'em." "The tampering of them things, now that's what's scary, there be these so-called 'rules', and man… you don't wanna be around when one of them circles go off." "We don't play with them rules 'round these parts, why 'r askin' 'bout such things?" An unintended consequence of The Titan War, Duel Circles are manifestations of pure Conflict. This energy, often theorized by scholars to be a direct counterbalance to Harmony itself, acts as a catalyst for 'resolving quarrel' within The Spiral. Despite it's namesake, origins, and typical-use, these catalysts can manifest themselves for many types of interaction, acting more as a compromise between two opposing ends. Duel Circles define their own laws of magic when called upon, the 'rules of combat' being appointed beforehand- whether verbally or as a subconscious middle-ground between participants. Once the participants enter the ring, there is a short grace period before the battle commences, this 'planning phase' is known to occur between each round of action, each member getting their own turn. The variation of appearance and mechanics makes this ancient construct a great tool, able to provide a stable environment for spells, confine the impact of magic to a closed space, limit the effects of combat on non-participating individuals, and enforce a fair fight. In spite of it's accomplishments, Duel Circles have a concerning impact upon Mana and Health. It pulls upon the bounds of an individuals Health, stretching it to fill a larger confine, any adverse or beneficial side effects of this are unseen. These perimeters also take a heavier toll upon a spellcaster's mana, seemingly feeding upon excess mana from spells that otherwise would have recycled itself into the caster's system. The existence of rules subsequently creates the desire to test their elasticity: a practice known as The Arcane. Followers of this discipline hail back to the Titans themselves, known to force their own ideals upon the field. They manipulate and act between the laws of the Duel Circle, cheating the battle to their favor. Like all rules, they have consequences when broken. Due to the nature of Duel Circle's impact upon Health and Mana, destabilizing these battlegrounds can lead to fatal consequences; including, but not limited to, complete depletion of health and mana, physical and spiritual deconstruction of one's self, combustion of organic and inorganic matter, and unconfined spell-impact; affecting participants and surrounding onlookers. The diversity of cultures within The Spiral lead to many variations in how Conflict manifests between worlds, even mana-lacking societies opting to not utilize them at all. These disparities often open the doors for magical institutes to be founded for their respective teachings of combat and methodologies of spellcasting.
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deckofflora · 2 months
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harmonomancers beware
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school icon
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deckofflora · 5 months
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“a hub of possibility, the domain of what could be or could have been.”
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deckofflora · 5 months
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*TAPS ON CRYSTAL BALL*
HEY CAN YALL HEAR ME?? HELLO?? HEY YEAH ITS SLEEPWALKER…
Bunferatu/Nosferabbit Headcanons
• Everyone calls him Bunferatu/Nosferabbit (Same Person), but he’s formally known as Count Caerbannog.
• While many of the legends are true, the ‘Nosferabbit’ you see during the fall season in wizard city is the result of excess moon magic leaking, causing a ‘Shift Vampire Rabbit(Bunferatu)’ to manifest upon a normal rabbit living within the Count’s old Mysterious Cave manor.
• Count Caerbannog has beef with this doppelgänger every year, and wishes the students in ravenwood would just call animal control.
• Necromancer, with an interest in Moon and Gardening Magic.
• Ethnically From Avalon and Darkmoor
• Vegetarian, survives off iron-rich veggies, primarily in juiced form, tries his best to keep actual blood out of his diet.
• Actually is really sweet to his undead-veggie minions, always making sure they get enough moonlight to thrive, he had to modify some gardening spells to achieve this.
• Cisgender and on the bisexual spectrum but doesn’t understand nor care for labels.
• Very socially and romantically inept, has a collection of those really crappy social skill books that he takes maybe a little too literally. He is a weirdo.
• His form of love language is gift giving and physical affection, he will give you ancient cursed jewels and you have to deal with it!!!!
• Wears a very weak beguile on himself, magic cologne type beat.
• Has only trained dueling within dueling circles, this is due to the ‘formality’ and professionalism associated with circle-bound-combat. Incredibly useless in un-bound combat.
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deckofflora · 30 days
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monstrologists beware
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school icon
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deckofflora · 12 days
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sorcerers beware
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deckofflora · 5 months
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YES Flaura Sleepwalker is a self insert
YES she is a dreamwalker and works with Sybil
YES she’s a Scion of the Dreamer
KEEP UP!!!
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deckofflora · 5 months
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HEY Flora Sleepwalker Here!
My Page:
This is my blog! A mishmash collection of my thoughts, creations, and brain-rot, all for your viewing pleasure. My art, writing, and other content often contain abstract-cartoony stylization, horror elements, romance, and magical/alien nonsense, if any of that sounds like your cup of tea, please stick around!
About Me:
I am a transfem artist, hobbiest photo-video editor, part-time gamer, and overall creative.
they/she
♈️☀️♑️🌙♐️⬆️
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#🌲 : flora’s dialogue
#🌲 : flora’s art
#🌲 : flora’s edits
#🌲 : flora’s headcanons
#🌲 : flora’s theories
#🌲 : flora’s wizguides
#🌲 : flora’s sleepverse
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#🌳 : reblog
Character Tags:
#🌴 : flaura sleepwalker
#🌴 : angel moondust
#🌴 : count caerbannog
#🌴 : molly starcatcher
#🌴 : quinn sunbright
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