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#shadowmancy
faulty-rob · 11 months
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Shadowmancy Virgil :P
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deckofflora · 2 months
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shadowmancers beware
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school icon
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autoacafiles · 3 months
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dblackthorne · 1 year
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Shadowmancer
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ianitos · 8 months
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umbras my beloved
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chiinferno · 1 year
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Ashley Fortemino
A mischievous and mysterious girl attending the Trial by Fire Academy. She seems to have trouble engaging and getting along with her classmates and is shunned for being a Shadowmancer. She's also allegedly the one responsible for Jack's Walrus Tooth condition, having apparently used her Shadowmancy powers to transform him into a Walrus temporarily - well, mostly temporarily. She quickly grows attached to Malaoh and follows him on his journey, although she may have ulterior motives...
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Imagine only joining the war for the chance to get close to Shadow.
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Three unlikely people sitting in a booth. The old man with one damaged eye, the large African-American man who looked like he crushed rocks for a living, and then there was you, who didn’t fit in with either of them. The waitress had given you odd looks before Wednesday put on the charm, scoring the three of you free mugs of coffee before she walked off to put in your food orders. That’s when things turned serious. “Why did you want to meet with us, y/n?” Wednesday asked, getting straight to business, both of his eyes boring into yours.
“I’ve changed my mind,” You said, which startled the old man. He’d been hounding after you for years. Before there were casualties in this fight. “I’m not growing any newer, or younger - and this new generation is just so ...” You struggled to think of the word for these new young Gods. “- fucking narcissistic.”
Shadow Moon agreed with you, nodding across the booth. But Wednesday wasn’t so easily convinced. “Why now? You’ve resisted for so long. I’ve just about declared you to be an enemy.”
You didn’t answer him outloud. You gave him your response by flicking your eyes back over to Shadow with interest. You could have sworn you saw the man blush a little. He fidgeted in the seat. And then you looked back to Wednesday, questioning if he needed anything more.
“Ahh - it all boils down to attraction,” Wednesday said. He picked up the mug of coffee and warmed his hands with it, the steam flying up into his nostrils. “If I had known that, I would have come to you as soon as I picked him up.”
“We both know you enjoy the chase,” You said, grabbing one of the packets of sugar from the small tray and emptied it into your own drink. You smiled over to Shadow. “Don’t worry, honeybee, I don’t bite. Unless you’re into that kind of thing.”
Requested by: Anonymous
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poptartmochi · 5 months
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i think it would be very funny if astarion Also moved in with them. is there a polycule situation. is he their live-in bitchy grandma buddy. do he and mama dekarios have a summer wedding and Of Course he's going to live with his wife, grow up gale 🙄 the possibilities are endless
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prince-of-khrysalis · 2 years
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Wiztober2022 Day 1: Obsession/Apathy
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seashaper · 1 year
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Shadow Ray
Shadowmancy Cantrip V, S Casting time: 1 action Range: 60 feet Duration: 1 round, concentration
A beam of pure darkness fires at a creature within range, on a hit dealing 1d6 force damage and surrounding the creature in a veil of shadow. If the target fails a constitution saving throw, then for 1 round, the target’s vision is reduced to 10 feet in any direction, with only dark void beyond. This magical darkness cannot be penetrated by darkvision or magical light.
At level 5, the force damage increases to 2d6, 3d6 at level 11, and 4d6 at level 17.
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albentelisa · 3 months
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Hello ☺️
I know you've done general Jim, jlaire, and troll dad Blinky headcanons, but do you have any specific to the new timeline and even beyond? I love all of your ask posts btw, such fantastic Au's and our hc generally almost always align!
Hi!
Thanks for your kind words ❤ ❤ ❤
My oldest headcanon about the new timeline exists since July, 21, 2021 (when I wrote this oneshot https://archiveofourown.org/works/32729335 ). This one is that Jim keeps the new amulet and Excalibur in the new timeline.
My other headcanons about the new timeline and beyond were build through the two and half years (a lot of stuff keeps expanding, to be honest).
So here's my really long post about the happy ending for everyone.
Jim has managed to make everything right in this timeline, even with some stuff he didn't predict (like Enrique was still kidnapped - it just happened on a different date).
Everyone in the new timelines has these odd hunches about things they experienced in the first timeline. Like Claire having some odd attraction to Jim, Blinky being fatherly to Jim, and Barbara getting random thoughts that Strickler might be inhuman. Toby has it the worst as he can't help but think that everything is not his adventure and that Jim would be a better hero.
Because of hunches both Claire and Barbara find out the truth way earlier.
However, Toby is the first who realize that Jim somehow knows about all the incoming events. Jim has no choice but to confess about the time travel. He keeps the details from everyone though, especially those that might cause complications.
Jim brings Douxie into the team before the final encounter with Bular. Claire requests Douxie to become her magic teacher once she joins and he agrees.
Aja, Krel, and Varvatos join once they arrive on Earth.
Draal lives. Vendel is injured but also survives.
Angor gets his soul back this time. He isn't happy with Strickler but decides to let it go per Jim's request.
Toby spares Bular (much to Jim's shock). Bular starts to live in Toby's house, trying to reconsider his ways. Initially, Draal watches his actions and they eventually become friends.
Morgana fails to possess Claire. She possesses Angor instead.
Strickler manages to convince some changelings to switch sides, so more changelings survive.
Jim doesn't allow Merlin to transform anyone into a half-troll. He shows Merlin Excalibur (leaving the latter speechless), so Merlin begrudgingly agrees to try Jim's plan first.
After Gunmar's death, Bular inherits Decimaar and uses it to liberate all the trolls his father controlled.
Jim and Claire talk Morgana into trying to give co-existence a second chance. She isn't convinced fully but agrees to wait.
The residents of the Trollmarket never go to New Jersey, which means that Aja and Krel have more people to help them.
Jim is deadset on never letting anyone be hit with an onyx shard. He ends up taking the hit for Claire - only to discover that it has no effect on him (as Excalibur cannot harm his owner and Jim is technically another owner because of the time paradox).
Merlin isn't happy to learn that the Green Knight is actually King Arthur. The same goes for Morgana, but she blames Merlin for her brother ending that way.
Merlin finally realizes that he has been too stubborn all the time, refusing to see other options. He uses all his magic to seal Bellroc and Skrael and entrusts Douxie with leading the new king of Camelot.
AND NOW TO BEYOND
Jim is technically the King of Camelot now, which makes him rather uncomfortable at first. However, with Douxie's encouragement, he realizes that more than an authority figure, he's King of knights, a noble protector of both humanity and magical beings, and the first among equals.
Claire continues with her magical studies, fully determined to prove that shadowmancy isn't always evil and can bring much good to this world. She consults a lot with Morgana, even though she still considers Douxie her teacher.
Toby is still this timeline's Trollhunter but lately, he mostly deals with small errands from Bagdwella and other trolls. He doesn't mind as it feels a lot like vacation after everything the team has gone through.
Blinky succeeds Vendel as the leader of Trollmarket. He thinks about bringing some reform to the Tribunal and some obsolete traditions, thinking that trolls should start a new page in their history.
Aaarrrgghh always helps Blinky in his endeavors, but he protects peace in Arcadia. He's much like a local celebrity and kids love him.
Mary and Darci start a blog about various magical creatures, trying to show humans that the supernatural isn't that harmful. Mary also tries to date a troll at some point. It doesn't work, but only because of personality differences, not because their species are too different.
Barbara returns to drawing. Strickler uses some of his connections to promote her art a bit. Surprisingly, Barbara's art becomes really popular.
After some consideration, Strickler opens the school where different creatures, aliens, and humans can exchange their culture. He takes over as a principal and also teaches human history. Blinky comes over for troll history lessons, and when Claire is older she starts to teach Human World Literature there.
Eli is still the Earth ambassador at Akiridion-5, he's rather popular there. Eli is also the one who proposes the start of technological exchange with the Earth. Due to his efforts, Earth's technical progress is busted tremendously.
Steve the head of New Camelot Knights. However, eventually, once he is sure that everything is peaceful on Earth, he moves to Akiridion-5 to support Aja and help Eli. Even though Steve is officially married to Aja, he isn't that accepted at Akiridion-5 as it is technically breaking traditions. This time Aja informs him about all the nuances of akiridion reproduction. They still have kids, but only once both ready and consented to that.
Aja has a lot of stuff to solve, dealing with all the consequences of her parents' rule. She brings in lots of reforms and eventually limits her own authority, taking over the role of the main Akiridion-5 protector, while leaving everything else to those more fitting for it.
Krel moves to Earth, becoming Akiridion-5 ambassador and trying to popularize interstellar travels and exchange. He also has a side career as DJ Kleb.
Varvatos retires and starts living with Nana. Toby calls him granpa, which he doesn't like.
Douxie and Zoe go on the world tour with ADP once the world destruction is prevented. Claire, Mary, and Darci join them as Mama Skull.
Douxie opens his own cafe together with Jim. While they both are co-owners, Douxie enjoys taking over as a waiter occasionally, while Jim often cooks. It's the place where every creature is welcome, and well the Guardians often use it as their gathering spot.
Nomura becomes the leader of changelings who wish to return to troll society. Draal helps her a lot to fight for acceptance and against prejudices. They claim each other as mates, which causes an uproar in some circles. Even though both claim to be disastrous parents, they are great once they have their own kids.
Vendel retires, fully enjoying his rest. He comes to give blinky advice occasionally, but he's mostly a grumpy grandpa for everyone at the Trollmarket.
Dictatious takes over the troll library, adding some stuff he learns.
Angor goes on a travel (for an atonement, as he claims). He's seen all over the world, fighting against slavery and injustice at night. Soon enough he becomes a kind of city legend, and a lot of criminals are scared of him.
Bular goes to the Darklands, fully intending to reform the Gumm-Gumm tribe and get rid of the stigma they have.
Barbara and Strickler have their planned wedding and adopt some of the changelings' familiars, including Strickler's and Nomura.
Ironically, despite Jim and Claire being sure of each other feelings, Toby and Darci have their wedding first. It's the final push that makes Claire propose to Jim.
Enrique grows up to be a party monster, much because of NotEnrique's influence. They both tend to start parties which only Jim can stop.
Zelda (Nomura's familiar) is a huge fan of classical music, so they both can chat about it for hours. No one else is able to follow.
Wallie (Strickler's familiar), however, finds history boring. He's more of an IT and Math kid and is extremely talented. Strickler tells him the truth about their connection, and Wallie goes to live with Jim for some time to sort out his feelings. He forgives Strickler after some time though.
The world keeps changing as humans and supernatural beings learn to co-exist. Trolls take over dangerous mining, trading some difficult-to-get minerals. Humans also realize that trolls can eat some waste, which creates new ways to save nature. Nari feels that it's the world she, Bellroc, and Skrael wished to have before giving up and hopes that one day the rest of the Arcane Order will be unsealed and admit they were wrong.
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faemytho · 5 months
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Psppspsp do u have any particular Eldritch Horror Vibes in mind for abyss monarch?
im assuming u mean in general? because BOY HOWDY DO I. baby you are my...
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ANGEL
no prompt attached so im turning this into a headcanons post tyty.
FUN FACT, abyss monarch was actually designed with eldritch horror vibes in mind, that was stated by some of the designers who worked on them :3
they have eyes all over their body, not just on their chest. they have extra eyes on their face, down their arms, a bunch on each tentacle, and more on their chest, they just keep them closed most of the time because that's So Much Vision
i like to imagine they have some passive powers from the darkness of the Sea Fairy Tear that they dont really think about using, they just Do.
like sensing stuff in the darkness. they can sense where life is without having to actually look at it
they can change their coloring, they just prefer black because it helps them blend into the darkness of the abyss
shadowmancy is another favorite of mine to give them!!! they can use the shadows as physical things the way they use their tentacles. this came with them absorbing the darkness of the Tear/Sacred Pearl, but their control over the magic is something they were taught and used in Sugarteara before they became abyss monarch
also on the lines of shadowmancy, they can use the shadows to travel around as they please. they sort of melt in and out of the darkness.
theyre VERY flexible. they can contort their body to the EXTREME. (this is actually something they could do before they became abyss monarch, but they had a reputation to uphold then, so...) they like to do it as abyss monarch, it's like stimming to them. not uncommon to find them contorted around themself just for fun
very good balance. you can't knock them over. they can also walk backwards as easily as they walk forwards
they have 100% eaten other people before. not that they go out of their way to do that, but when they black out... the abyss is Hungry.
their blood is black.
their mouth is a horror show. they have a beak the way all octopodes do, but they also have sharp teeth and their tongue is abnormally long. they can also unhinge their beak and open their mouth far larger than they have any right to.
anyways open ovenbreak and go vote Abyss Monarch for cookie of the year :3
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random-iz-stuff · 9 months
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Invader Zim Deathmatch:
FINAL ROUND!
MS BITTERS VS GAZ MEMBRANE!
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The rules are as follows:
1. We’re assuming that both participants actively want and are willing to kill each other unless actively specified otherwise (for example: Chammy Wamboo).
2. The fight must be one on one so no outside help is allowed, but prep time is allowed.
3. The rule for prep time is that if one contestant gets prep time, the other contestant gets an equal amount of prep time as well.
[Masterpost]
Information about both contestants (who they are, powers and abilities, etc) can be found under the cut.
Contestant Stats:
Ms Bitters:
“Not originally from Invader Zim”
Appearances:
Ms Bitters appears in many different episodes, to the point where I won’t list them all
Powers and abilities:
Shadowmancy (Ms Bitters has shown to be able to move through and materialize from shadows)
Shapeshifting/Extreme Flexibility (Ms Bitters has been shown to move and bend in unnatural ways, twisting around and moving almost like a snake. Whether this is due to shapeshifting or Ms Bitters simply being incredibly flexible is unknown)
Fear (Ms Bitters terrifies just about everyone she interacts with, so the physiological effects of this in combat should definitely be taken into consideration)
[Possible] Bug communication? (If skoolchildren theories are to be believed, Ms Bitters may be able to communicate with bugs, being one herself. However, this is only a theory, no matter how much evidence there may be to support it, so take this power with a grain of salt)
[Weakness] Sunlight (Ms Bitters needs to wear a hooded cloak whenever she’s outside, and it’s heavily implied that she’ll burn up and possibly even die if exposed to direct sunlight)
Fun Fact:
Before Invader Zim was made, Ms Bitters appeared in the Squee! Comics also made by Jhonen Vasquez.
Ms Bitters is also shown to play favourites with her students, seemingly treating Zita the best out of all her students and treating Dib the worst.
Gaz:
“Supreme Gamer”
Appearances:
Gaz appears in many, many episodes and comic issues, so I’m not going to list them
Powers and abilities:
Enhanced strength (like her brother, Gaz shows feats of incredible strength (most likely because she’s a genetically modified clone), including but not limited to being able to throw Dib clean through a wall)
Enhanced agility and stamina (also like her brother, Gaz has enhanced agility and stamina, with the most notable example of this being her climbing up the side of an over 50 story building in the rain without equipment)
Fear (similar to Ms Bitters’ fear ability, Gaz is able to scare most people with threats of extreme violence. Unlike Ms Bitters however, it’s been shown that this ability has limits, with people like Zim showing no fear towards any of her threats. Gaz’s ability to cause fear doesn’t appear to work on anyone that already believes themselves to be on par with or stronger than her and people that are simply too egotistical or arrogant to care, making it a weaker version of Ms Bitters’ fear causing, which works on seemingly everyone)
Intelligence (Gaz is one of the smartest humans in the show, being one of the only people able to see through Zim’s disguise. She also shows skill with engineering and invention, being able to make her own machines (like the robot toys that guard her room) and fix alien technology, not unlike her brother’s skills with tech)
[Mostly Unusable] Gaming (although this seems like it shouldn’t affect anything, Gaz’s gaming skills are an advantage. The reason for this is that a lot of alien technology (mostly vehicles) use controls that are very similar to video game controls, meaning that Gaz can use alien vehicles extremely effectively. Sadly, Gaz doesn’t have any alien technology to use)
Fun Fact:
Despite evidence in the show pointing towards the contrary, Jhonen Vasquez has confirmed that Gaz has no magic or supernatural abilities and that she is simply "someone you don't want to anger". This is why I don’t list any supernatural abilities in her Powers and Abilities section.
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imthepunchlord · 6 months
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Marinette's Elemental and Miraculous Matches (Bagua)
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Wu Xing, Zodiac
Being tied to Wood and Metal, of the Bagua, Marinette is set to thrive with Lion, Turtle, Deer, and Mantis.
Lion plays off her independence and efficiency. Having a power to make herself a hero with any sort of power, it's something she'd utilize well, even with that five minute timer, having a good idea on what power would be needed, and it is canon that she does well under pressure. Uproar can also work off her expressing her thoughts, to truly get her voice out there. It is something she doesn't need as much as she will speak her mind, but she has been easily silenced and dismissed (largely seen with Alya).
With Valrr, he toes a similar line between Plagg and Tikki. Valrr is one to build up his humans, re-evaluate that they can and WILL succeed by their own greatness, they just need to realize it and embrace it. With any doubt, Valrr is charismatic and confident enough to bat it away. In spite of this, Valrr is also lazy, and is aware that other people actually exist and they're also fully capable of doing things on their own too. If Lion's power or his human's skill isn't truly needed, then he often votes to let other people deal with it. Kings/queens are only here to solve big problems, not every petty little thing. He also cherishes leisure and enjoyment, and encourages his humans to do the same (actually no matter how many busy body humans he meets, he's always baffled why they feel they must always be productive). Through this aspect, similar to Plagg, Marinette can learn that not everything needs her solving it, and can ease up in her involvement and how much she piles on.
Turtle easily plays off Marinette's nature to help, provide, and secure the lives of others. It can work off her willing to take (calculated) risks, even with her own personal safety. Shellter would easily be a favored power, working off generating shields, force fields, and domes and using them however she desired, this is a power she can get creative in how it can be used, could even be a means of semi telekinesis (which can work off Mantis' potential with her). It's also a big plus that this power isn't meant for offensive use, backing up her route of working around her opponents, using their own energy against them and moving with their flow. And between her quick eye for detail and quick reflexes, she can use it well to secure as many lives as possible, as well as her own and her allies (as there's no limit in Shellter's generation). Withdraw is another power I can see her using a lot, especially in times of stress. It's a safe space for her alone, one that's been cultivated and adjusted by each previous Turtle, granting Marinette her own chance to alter and manage this space as she desires (like delving into gardening), and can make use of what's previously established, as previous Turtles have set up tools for future generations (like a meditation pond in the garden). Withdraw is also set to allow users to detransform and unwind as themselves, and can talk to Wayzz if desired.
Speaking of Wayzz, he has a lot of the similar perks as Nooroo, and a bit of Trixx, securing him as a promising match with Marinette. Much like Trixx, Wayzz is able to adapt and adjust to the humans he's with, making sure he can bond with them quickly and share their interests,. But he's also grounded and level headed, and can help ground Marinette whenever she spirals. By set up, he's going to help her achieve her goals and work off who she wants to be, and focus more on dealing with anxieties and doubts.
Deer works off Marinette's expectations of promises kept and her preferring to bring up the good memories and reminders of who people are. And similar appeal to Cat's shadowmancy, traveling through reflections, seeing them, and slipping into a reflected world can play into her want to explore, learn what she can, and unravel what's before her.
Sillva is a regal and stoic kwami who appreciates sharp awareness and quick action, and would work to help improve these skills in Marinette, and is extra delighted that Marinette has a good social skills and is able to work off others. With this, he would help shape her to be a leader. Not one for the front lines, but someone who can direct others. He would focus on helping Marinette learn self-control, to calm herself and be more aware of what is the reality of things instead of spiraling out of control.
Mantis works off Marinette's perception and cognition. It feeds into her preference to predict and work off what's coming, and would appreciate the knowledge of having an idea of highest probability can allow her to thrive. Telekinesis not only works off her intellect, but works off her multitasking and how quickly her brain works. In Mantis' user history, she's going to be one of the best telekinesis users.
Savvy has the big appeal of working off Marinette's intellect and perceptiveness, allowing them to work off each other and these skill sets, she often takes delight in setting small challenges for Marinette and seeing how she thinks and what she notices, making her a tad coy as she notices so much more and likes to see how humans deal and solve problems. Savvy is an interesting counter, as Savvy is a kwami who dislikes tolerance of pettiness and maliciousness, and would think Marinette should deal with problematic people straight away. Can lead to Marinette learning what is tolerable and when she needs to put her foot down. Savvy will also push to make Marinette more self-reliant and independent, and for her to learn to be calmer and more collected.
Of Bagua, Marinette's viable matches are: Bee, Songbird, Eagle, and Bear. There are no subpar matches due to her core elements tied to the other three.
Bee is a Miraculous I've always found is one of those were everything clicks, symbolism wise. Marinette matches bees in being hardworking, a team player, a promising leader, likes to garden and invest herself in the life and welfare of others, and there is a certain point she has enough of being pushed around or something that bothers her. Manipulating plants and opening her mind to others to work with them opens up her leadership skills and team working, though the latter power may throw people off in how complex her planning is and how she jumps through hoops. That's probably the biggest factor that makes Bee viable instead of best, it's so natural a fit with how she is, there's not much more growth opportunity for her.
Pollen will be sweet and sassy, and being warm, open minded, and having strong values for productivity, dedication, teamwork, fellowship, and serving a purpose that helps the majority and allows you to thrive as who you are, Pollen and Marinette would get along splendidly. She would help build up Marinette's strengths, and help her learn to be firmer and harsher, as needed, when push comes to shove with those that disrupt or sabotage her. Especially as Pollen has no tolerance for disorder.
Songbird plays off Marinette's curiosity and desire to keep her ears and eyes out, to keep others informed, and to be aware of all the facts. Songbird also plays off her want to provide and help, to reinvigorate those in need and build them up. Similar to Bee, it's like an instant click that does offer additional growth or means to expand herself.
Arria is expressive, bubbly, and incredibly nosy, biggest gossip of the kwamis. Similar to Pollen, Arria has an appreciation for hard work and artisan skills, and would love and adore Marinette's craft. She would feed into Marinette's strengths (communication skills, helping others, and observation), but also weakness as Marinette can become even nosier and even more meddling.
Bear has potential as it's about broadening your horizon, using what's around you, and making use of your own personal power and reflexes. Only thing to keep it from clicking is that it is meant to be a more direct offense based Miraculous and to be a powerhouse in a fight. That's not Marinette initial style so it's something she'd have to learn to work with or work around.
Bamboo the "mama bear" of the kwamis, Bamboo is all the perks of Tikki's support and affection, without the pressure. Marinette I see thriving from her support, affection, and encouragement, and Bamboo would be there to work with Marinette's anxieties and help her emotionally to find her foundation. She is naturally protective of child users, so would be eager to help Marinette in anyway she needs, and may take matters into her own paws when push comes to shove. Marinette would truly thrive and appreciate having someone in her corner, though may struggle with Bamboo taking things to the extreme.
Eagle plays into Marinette's mobility, reflexes, want to help and provide, and her resourcefulness. Honestly, the biggest issue here is that Eagle is meant to be a lot more direct offense base, which Marinette prefers not getting into offense and if she does, prefers indirect. It's viable as she can work with it and be indirectly offensive, but it's not quite a true click. It is better than Bear as Eagle comes with more mobility and diversity in use than direct offense.
Allma can match with Marinette in being righteous, eager to help and stand up to bullies, quick action, and eye for detail. Allma is also for trying new things and exploring all options, so Marinette's open mind and thinking outside the box would delight Allma and something she'd encourage. Biggest thing to clash is that Allma would vote Marinette to be more direct and fight back more, especially against any form of oppression, but Marinette isn't entirely one for confrontation. It is something she can learn and may not be bad for her to learn, it's just not an immediate click.
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dblackthorne · 1 year
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S H A D O W M A N C E R
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SHADOWMANCY: 1. The Satanic Art of Psychological manipulation; Occultic Science; Satanic Magic. 2. In the practice of Greater Magic, the emergence of enemies' fears to consume them; i.e., "May their nightmares take them." 3. Surfacing the Jungian internal ideal of the individual Satanist unto materialization; embodying the Shadow Self in balanced realization.
Also, the ritualistic processes of the manifestation of Shadow Forces to gratify the Magician's Will.
The use of horror imagery to engender fear in aesthetic, literary, musical, & philosophical formulations. The masks & faces of Satan. The Black Art of Nightmares.
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Tales of Arcadia Magic
GUYS I WANT MORE LORE HERE SO BAD
There's shadowmancy (umbramancy?) that's shown to be pretty hard to master, and some people seem innately shadowmantic/umbramantic but don't have much else in the way of magic, like Morgana and Claire. What about luxmancy? Would Akiridions be better at mastering luxmancy because they're energy based life forms? They're further from their sun, have multiple moons, and live on a gas planet, so are Humans better at pyromancy and terramancy while Akiridions are better at cryomancy and aeromancy?
Highkey also I headcanon that opposite types of magic have equal but opposite abilities. Umbramancers get portals? Luxmancers can teleport in a burst of light, a little bit like Star Trek transporters.
Since Akiridions have so little of the body left behind when they die, is necromancy more difficult for them? Would their equivalent be restoring a dead core/destroyed core? Would Akiridions be better technomancers (i.e. the mini Heart of Avalon trap) while Humans favor more raw, natural elemental powers, like electromancy or metallumancy?
Also I headcanon if Jim tried magic, he'd be a natural luxmancer or pyromancer, since light/daylight has always been the core of who he is and how he fights (in their darkest hour i burn brightest).
What's the line between a DND-definition sorcerer (someone who wields an innate magic, like Claire technically does) and a DND-definition wizard (someone who studies to tap into magic, like Douxie and Merlin)? Is it more of a spectrum or are they completely interchangeable terms? And if the terms are interchangeable, what's considered a witch or a warlock here? Are innate magic users like Claire technically considered wizards too?
I just. I want more lore ok
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