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#(and god imagine how many focuses there’s be for cunning if they didn’t separate communication)
danielnelsen · 11 months
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having a LOT of fun recreating my warden and hawke using the ttrpg system
#i just wish you could get more spells and talents#like you get 12 and 10 respectively#(technically you can get up to 24 spells with careful talent choices and 16 talents if you count specialisations)#(but when they include every dao spell AND a bunch from the other games AND a bunch created for the ttrpg……it’s a bit limiting!)#i wonder why they decided to make it only go up to level 20#i get it for class powers but couldn’t they say like.. level as high as you want and alternate levels for spells and talents#and maybe start alternating levels for focuses or allow +4 focuses so you don’t just end up with every single focus#(not that there’s much risk of that. narrowing down my focus choices was just as hard)#idk it’s weird to limit something like that when you’re not restricted by video game mechanics#if i ever play this (which i hope i do) i’d want to extend it a bit#anyway. gotta sleep but tomorrow i’m gonna properly plan out abilities and preferred stunts too#(very confusing that they use ‘abilities’ as the name for what every other game calls ‘attributes’)#(but i DO like that there are 8. communication and perception are nice additions for a game that uses stats outside of combat)#(and god imagine how many focuses there’s be for cunning if they didn’t separate communication)#personal#da#darpg#i was doing like. 4d chess trying to plan out alim’s talents (some lore; spirit: creation; armor; spell expertise)#but then for hawke i was just like yeah give him max carousing and entropy and unarmed style. simple#(not actually. it was very hard rejecting other things. but i’m fine with what i’ve given him)
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