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#(i know this has like a million factors and isnt as straight forward as one would hope)
fallout-mars · 3 years
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teamcalamity · 5 years
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Opus Explorations - First Impressions of Planet 8
Welcome to Opus Explorations, a regular feature hoping to provide some inspiration to those of you stuck on the world map, not sure where to turn.
In each installment we will present deck ideas along with a brief summary, a suggested list and the verdict based on actual results when run at Team Calamity OP nights (usually a 4 round Swiss). If the summary sparks a tingle in your loins, then you can access in depth profiles of each deck in separate linked articles.  
With Opus VIII just about to launch, rather than deck lists this time we decided to just go with a few cards we are looking forward to trying (note we haven't seen the full list yet) . If you haven't already then read our previous post which might give you a bit more insight/context into some of the choices we make below...
Rich
Cloud
I might be completely wrong about this card, but I feel that Cloud has the potential to dethrone some of the more frequently played 5 drop fire forwards. Whilst the damage dealt in the early game feels a bit underwhelming, his damage will grow the longer the game goes on. I think the closest comparison to Cloud is Baugavern - except Cloud fits better into dual element decks, replaces the special with the ex burst effect and doesn't damage for a fixed value. And Baugavern by all accounts is a decent card for mono fire, right? The second ability is probably not going to be utilised unless it has the potential to win you the game, but it's mostly going to be risky to just use willy-nilly.
Ultimately, I think Cloud and the presence of efficient finisher damage like Iroha or Rain, could lead the the emergence of an up-tempo mono fire deck that's heavily centred on enter the field effects. Feel free to taunt me 4 weeks after release about how wrong I was, which is often the way when I open my mouth about newly spoiled fire legends...
Lasswell
Lasswell is the card I'm most excited to play this set. It is packed with power that can be problematic for your opponent on a short, medium and long term basis. The most important of Lasswell's effects is his enter the field, as I feel that in today's environment, any card without an enter the field ability is instantly less playable. It's not the most efficient way of generating an on-entry dull and freeze (I'm looking at you, Genesis...), but the efficiency comes from keeping him alive and using the on-swing effect every turn - which for 1 fire cp is nuts.
The special is a bonus more than anything - I imagine that most opponents will immediately respond to Lasswell more than any other forwards due to the pressure he brings, and keeping him alive long enough to use Azure Sky might be problematic.
The one drawback to Lasswell is that he realistically only fits into Fire/Ice decks, and even then I feel like that he requires the deck to be centred around him. Sure - he can be run as a 3 of, and devout'd back if necessary. But I think how the deck runs when Lasswell ISN'T on the field could be an issue. Still, if he performs as well as I think he can, he could be the revival piece to the competitive fire ice decks of yore.
Yuffie
Yuffie represents the ultimate value card, even if it does require a specific setup. Luckily, it will be quite easy to fulfil the 3 Category VII characters requirement via backups - had this card said forwards instead of characters I would feel very different about it.
Despite the necessity of being tied to other Category 7 cards, I think there is a lot you can do with a sneaky Yuffie ninja attack. The 1k AoE on-swing provides a cheap proc for a plethora of other decks (namely Barbarricia and Diabolos in wind, possibly Orlandeau or Opus 5 Ramuh if you feel like getting spicy with Wind Lightning featuring the Turks).
I don't think that Yuffie will be much of a game changer, and she is far from a high impact card. But I think the card represents good value if you meet the criteria and run Godo, and it nailed the flavour of what Yuffie should do in this card game - which does not include being Vincent's or Red XIII's side bitch.
Mitch
Earth – Ardyn. 1 million CP.My pick for earth card is Ardyn. Now I know what some of you are screaming at the screen “but Mitch, the world’s best player, surely you must see that this dies to Famfrit” (*Replace with your favourite way to bone this card) and let’s be honest, if this card couldn’t be removed in any way, this game would just go to deck out and be really boring, god forbid this counter play. I’m under no illusion this card is great verses all match ups and as a result isn’t going to be a 3 of. Just don’t play it vs water…But now I will get to why I like the card; it actually has nothing to do with playing the card. I like it because it forces your opponents to build their deck in a way that they have an out to it, be it Deathgaze, Vayne, Deathgaze, Famfrit or even Deathgaze. This legend will auto win some match ups if they have no easy way to remove. I understand that this card also has “counter play” in that you can break your own characters to stop this beasty from blocking. Okay. Break your stuff. Let’s take earth wind for example, what would they want to break? Cactuar? Nope A back up? Nope, that deck is so refined that it will really struggle to deal with it. Earth Wind can adapt,  but while this is true it that just feeds into my first point.
Lightning – Alphinaud
I know I should of picked the Kpop girls, but honestly they don’t excite me as cards, until they get the support to search or something to make this consistent. I may be wrong but the hype isn’t there for me at the moment.
I also see a lot of promise for mono lightning this set, you have that legend that deals 1k more than a fire legend who shall be shunned (BAD PALOM) and an action that makes this card a kill on sight.
My Card however is Alphinaud, searchable, haste with the right set up, but my interest is more in the deck it opens up. I believe that WOFF monsters, paired with this, lava golem and Urianger will actually become a thing. Urianger can bring back WOFF monsters with this card; it is a cheap aggro deck with a huge aggressive side. Originally I was thinking WOFF monsters would be 9k beasts, but with Alphinaud they won’t even be blocked!
Water – Shitty finger Zidane
I think fire might actually get to see some play this set, finally becoming a game of six colours. Fire got some great cards but it also got cards in other colours that compliment it. Everyone has thought of the Sage on Zidane first turn, and don’t get me wrong, it’s incredible. But I do think Zidane is viable in any water deck.
Zidane, to me, has given something to water which was sorely lacking or at least not strong enough to play and that is an aggressive early game. Everyone knows when you play water they need to set up, but this gives them a different playstyle. Then we come to the ability that it can’t be blocked if you have 6 or more in hand. Keeping 6 in hand before you swing should be viable which forces early removal for your opponent. This allows you to keep your hand up while setting up. Oh by the way, did anyone mention this was good with Fire?
Tom
It's easy to cream over new legends so i'll go for some that are a little less obvious, but I think will be really fun. 
Ice - Palom
2cp Ice forward with discard.....turbo is back!  Well no it's not, thank fuck, but for 2cp you get a multi choice card with all very viable options that you can flex depending on your situation and place a forward on top.  Ground breaking hero, no but I'd love to see ice evolve out from the standard Setzer, Locke VI discard package and I think there's options now to really play around with some different combos/deck setups. 
Fire - Marche
This was spoiled fairly early on and I think has gone under the radar.  Fire was crying out for some consistent value plays and this offers that with an EX to boot (it's searchable too).  I generally don't like cards that force you into mono situations but I like fire so i'll let this pass.  I'd never thought I say it but with Opus 8 buffing fire somewhat, will you be able to find space for this into a mono fire deck?! One to test out for sure.
Earth - Gladiolus  
FF15 slowly crawls it's way into FFTCG, this will probably be one more for fan service.  Limited to Earth CP yes, however, you are going to be running Noctis so that shouldn't be an issue meaning you get a 2cp 9k forward with a dreamy 6 pack.  I also love a special and this one is decent if not a little costly.  You will mainly be running for the cheap body (no pun intended).  Meta defining no, but if you are a fan this will be fun. Depending on the rest of the crew and if we get another Noctis could get interesting.
Peter
Sherlotta 8-053H
Ok so for a 2cp investment, at some point in the game you can cash in Sherlotta. Put her to the break zone to generate 1cp of any element.
You could do this immediately after playing her. For just 2cp! She's certainly my hero of this set.
Let's take a look at the possibilities of this mysterious woman.
Sherlotta will be a card I'll be looking to get 3 foils of, 100%.
Wind is my favourite element and the fact that this card now exists puts wind in a very fun position. You can add any card u want into the deck. You can play Phoenix L, Exodus, Dadaluma and even Opus 2 Yuna. Oh wait... noone plays that anyway :)
From a competitive aspect. Wind is a very popular element choice currently in the meta. Now every wind deck has access to the best bkup in the game. Shantotto. Scary thought huh?
So maybe it will even bring a psycological factor now I'm thinking about it.
As you know Shantotto is like Chaos/Cosmos and taps for any cp. In fact it gains the elements so there's synergy with H Bartz straight away.
I may be mistaken but up til now there isnt a way of playing a 6cp card without discarding from your hand. I feel this is important to mention because you're taxing your hand less which is great for high ceiling turns.
Honestly can't wait to build with this card. I'll be happier than a Catholic priest in an orphanage.
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