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#AND I ALSO WANTED TO COSPLAY AS SORCERESS EDEA
phoenix-flamed · 4 months
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Me, fondly remembering my playthroughs of FFVII, VIII, IX, X, X-2, and XII: I don't need more blogs I don't need more blogs I don't need more blogs I do --
Though if I did RP as anyone, it'd hands-down be Beatrix from IX.
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lunamanar · 7 years
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What do you imagine some of the gang doing post game? Does Irvine go for becoming full SeeD or never bother? Does Selphie go back to Trabia? Do Zell and Quistis stay as field agents or do they take quieter positions in Garden, such as administration or teaching?
I have an entire story arc I eventually plan on writing that addresses all of those questions. 
I’ll be honest, I can see it playing out several different ways, but my favorite interpretation is relatively positive: Irvine never becomes a SeeD, but he does remain involved in Garden business; he’s often used as as an escort (as much for show as anything else)--and yes, he likes to play up that “escort” line--for important delegates and other authority figures when they have to be out at public events. And yeah, he keeps the gunslinger getup, but he modifies it here and there over time so it’s more refined, less “teenager who wants to be Roland from Dark Tower but doesn’t have the money or access to put together a good cosplay,” more actual functional attire that also appeals to Irvine’s aesthetic. He does do his best to follow Selphie around, which lands him in some interesting situations...Selphie does go back to Trabia to help rebuild, but it’s more that she visits for extended periods than she decides to live there, again. She’s there for the actual completed reconstruction and helps her peeps there to get that bad boy airborne. She’s also very enamored with all the flying things that Esthar’s so fond of building--she loves trains in part because they’re fast, and, well, the Ragnarok was really fast, and she loved that. So she pushes the powers that be to let her write up a proposal for a Garden flight squadron, which she calls Samara Squadron (if unfamiliar with the word, look it up, tumblr’s being weird about links in ask responses). She gets it approved, and is one of the first specialized Garden pilots. Wish I could draw, I’d love to put the ideas I have for the ship designs to paper. They’re somewhat similar to the Einhander ships. Quistis...keeps her job. She and Xu are kind of attached at the hip, and they’re both pretty dedicated to the idea of revitalizing Garden from its original concept. She does have a lot of administrative duties, but it’s not uncommon for her to head squadrons or even brigades when an especially potent spearhead is needed for a given mission. 
Squall hates his job as head honcho of SeeD. Hates. It. Although he has the necessary skills to lead and handle all the associated paperwork...he just doesn’t like having to deal with other people’s problems and have to worry about finances and supplies. He eventually cedes his position to Xu--who is giddy about her ascendance, btw--and returns to being just a plain old SeeD, albeit a particularly powerful one who does wind up leading the group in most cases. That isn’t completely ideal, but it’s miles better than having to manage an entire Garden full of people. 
Rinoa stays at Garden, though she has some trouble finding purpose there. The reason is simple: there is nowhere else in the world she is safe. As the recipient of Edea, Adel, and Ultimecia’s powers, she’s viewed as extremely powerful, though in honesty she’s very much an amateur when it comes to her sorcery. She’s well-known there and is generally trusted, but it does frustrate her that she basically can’t go anywhere without some sort of (*cough*) escort. She’s made friends with Irvine. She does wind up going back to Deling City for a while and running into Zone and Watts there--long story--and getting back into some Forest Owls hijinks, but after that she returns to Garden, not because of its relative safety but because, by that point, it’s become home to her. Balancing her safety and her freedom as a sorceress is an ongoing process. But at heart, she’s always an activist. 
Seifer, Fujin and Raijin are perhaps my favorites, in terms of what they did post-game. After being rescued from the burning Lunatic Pandora, which had crashed into the sea after Time Compression released, by the spectating White SeeD ship and dropped off at FH--simply because most other places would be pretty damn dangerous, after all the destruction he’d caused--they took up with some pirates--yes, pirates, although they called themselves “revolutionaries.” Seifer quickly became frustrated with these revolutionaries’ general lack of motivation, and in a spat over their laziness, Fujin assassinated the captain (”SCURVY”), thus taking that position for herself (Seifer’s less concerned at this point with being a pirate captain--he knows Fujin will follow his lead anyway--as he is finding somewhere to direct his sense of adventure...and violence). And she...actually quite likes it. With her in the lead, they successfully locate, board and steal a SeeD vessel (a la the assault ships you see in the beginning of the game), and ride off into the sunset with their new “home,” haha. Seifer, though...quickly becomes frustrated with the prospect of a life of piracy, seeing no real glory in it and no means of achieving the sort of heroism he failed to grasp with Ultimecia. Once they touch land again, he disembarks...and Fujin cannot bring herself to follow him. She’s found her home. Raijin stays with her, because let’s be real here, he’s following her, moreso than Seifer. Seifer essentially disappears into the shadows, and doesn’t show up again for quite a while. 
Zell. Zell, Zell, I love Zell so much. Of all of the crew, I view him as actually the most heroic in nature. He cares about what’s right, and because he does...it becomes harder and harder for him to continue as a SeeD. Where growing up, he idolized the concept of SeeD, the reality of it, the dirty deals they sometimefs make, the corruption that happens and the violence their very existence perpetuates completely disillusions him. It’s a slow, painful process, because he does respect and admire his friends, but after a while he just can’t deal with it anymore, and “retires” his commission as soon as he’s old enough (25) to do so. He goes back to Balamb and opens a sort of self-defense/kids’ martial arts studio. He also makes friends with the Moomba who he’d previously been kind to in D-district (again, long story), and “Yeetha” (Yee! Yee! Tha! Tha!) becomes a sort of familiar for him. His relationship with “Library Girl”--Phoebe, in my headcanon--is tumultuous thing, because she very much wants to be a SeeD, but while he wants to support her 100%, his deteriorating view of the whole system causes...friction, between them. So when she ultimately fails to become a SeeD, he has to struggle to sympathize with her. She breaks up with him when he retires and moves to Balamb...but I’ll say that’s not the end of their story, haha~
Whew, did I get everyone? The main ones, anyway? Dude, I could just talk about this stuff all day. 
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