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#But I'll be honest.. I've not seen a single major character who speaks and is also deaf which bothers me immensely
flare-dragon · 3 months
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Question for those who wanna response: When's the last time you saw any media where any of the characters (major, minor, or extra) were known to be deaf?
(Bonus question: Who was the character and from what media did they originate from?)
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lansplaining · 4 months
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Protagonist-centric readers will do anything but admit that their MCs did lie and impact other characters' decisions. It's not the side-characters fault that they did not know the whole truth because *drum roll* they weren't told anything and/or was deliberately lied to.
LQQ being hated bc he impaled XL in a coffin for a long time but like... XL admitted to killing the King of Yong'an and committing the bloody massacre so what was LQQ supposed to do? Sit down and ask his Guoshi for the truth when we know damn well XL will just continue to admit to it? XL didn't want to tell LQQ the truth to protect LQQ and the two groups of people, and that's completely admirable, but what LQQ saw was his Guoshi stabbing a sword through his father's chest and admitting to everything so him reacting the way he did was completely valid. The single act of killing the king was treason 100x already, and as the son of the king, LQQ's reaction was not out of the ordinary. we don't want XL to suffer and be even more traumatized, but XL already knew that the consequences wouldn't be pretty and lied anyway. idk why fans can't grasp that.
Or for JC's case, HE IS LITERALLY THE ONE PERSON ALIVE IN THE ENTIRE WORLD WHO ACTUALLY DESERVES SOME KIND OF EXPLANATION FROM WWX HIMSELF, THE MAN WHO ACCIDENTALLY CAUSED WN TO KILL JXZ AND INDIRECTLY KILLED JYL DESPITE CLAIMING THAT HE HAD EVERYTHING UNDER CONTROL. These two aren't strangers to JC at all; they're his sister and his brother-in-law, or more importantly, his sister's beloved husband and father of his nephew. He deserves to be angry and bitter at the one person who did all that, and there is no time limit for how long he should remain bitter and angry about it. The GCT was a whole mess and they both made HUGE sacrifices out of love but the only one whose sacrifice is made invalid is JC because one, it was short-lived and two, they already didn't like JC so no matter what he does for WWX, it will be seen as something negative.
I don't even want to get into the hell-hole regarding LXC but... damn...
the revelations after a character found out the truth should be "oh man, so that's what really happened" not "this character was a dick because they didn't know about the major sacrifice the MC made for them that would only be revealed many years later, and it's not even voluntary because someone else told the truth, not the MC themself"
I'm not the first nor am I the last person to say this but a protagonist is just a character we see, mainly, from their POV or the character that we follow the story through. That's all there is to it. I feel like a lot of danmei readers have yet to read a variety of stories about an MC that's completely shit but serves to tell a story just as important and interesting.
okay, first of all-- people hate LQQ?? The sweetest, most violent himbo of all????????????? even Xie Lian doesn't hate him for what he did??????
i have nothing to say to such people
i'll be honest, it is really only relatively recently that i've fully come to realise how completely Jiang Cheng deserves an explanation or even just acknowledgement of any kind from Wei Wuxian, and how cowardly and selfish it is that Wei Wuxian refuses to give it. and I say this with a heart full of love for WWX-- he is dealing with Some Trauma (tm) but that doesn't mean his refusal to even speak to JC isn't hurtful and unfair, even if it's what he needs... but man everyone in fandom and fanworks is focused on WWX taking what he needs in this situation and not even remotely considering that just maybe he also justifiably owes something to someone he harmed and who he supposedly (formerly?) cared about (i think he still cares)
the lan xichen thing is literally inexplicable to me and i will never understand it
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hughjidiot · 5 months
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Thoughts on Season 2, Episode 1 of the Total Drama Island Reboot
So I still haven't seen season one of the reboot in full, only bits and pieces. (IDK what the hell is going on with the US release schedule.) But I've seen enough to get a feel for the plot and characters, and it seems really good. Now the second episode of season two has been leaked and I was able to watch it in full, so here are my thoughts. Spoilers below the cut, obviously.
So Priya is mentioned multiple times as being the season one winner, and to my knowledge Bowie's ending hasn't aired anywhere. Some are wondering if Bowie will even get an ending, but I think he will - alternate winners have been a thing in Total Drama since the beginning, and the finale of the season one was shot in a way that the winner can be interchangeable. So I'm pretty sure Bowie will get an ending where he canonically wins.
Not sure how long Priya, Milie and Bowie will stick around to be honest, since they already got a lot of screentime in season one. Pretty sure Bowie will stick around for a little bit to give us some Rajbow, but I'm not sure about Priya and Millie.
Speaking of Millie, she continues to be her socially awkward self. It's also a nice change of pace to see her genuinely trying at the challenge, even if she still isn't very good.
Caleb is an interesting one. He's obviously still bitter about being voted off first last time, and now he's determined to prove himself. Some have been predicting that he could evolve into a full on antagonist like Justin did in TDA, but I think it's still too early to tell one way or the other. If they go the antagonist route I at least hope he's better than Justin was, who was basically just Alejandro's buggy prototype.
Chase and Emma broke up offscreen, which I'm honestly glad for. I hope this doesn't lead to another "will they/won't they" that lasts for much of the season. In fact if I'm being honest I kind of hope Chase is an early boot and Emma finally moves on to someone who can actually treat her right. That'd be some good development on Emma's part.
Ripper... I'll be honest, he's one of my least favorite contestants of the new generation. He does fit his role of an obnoxious jerk, I'll give him that. But if I'm being honest I hope he's also an early boot because there are other characters far more deserving of screentime; particularly those that got eliminated instead of Ripper back in season one. Which leads me to...
Axel is one of the contestants I'm most excited to see in season two. She's the newest in the "abrasive tomboy" archetype after Eva and Jo. Eva never got any major character development and Jo always stayed a jerk with the occasional moment of kindness, so I was hoping Axel would be the one to break the trend and get some real character development. What we've seen so far with her saying she's trying to be nicer has me cautiously optimistic.
Speaking of character development, how about Nichelle? I and many others expected her to get training and become a stronger contestant, but I wasn't expecting to see evidence of that right off the bat in the first episode! She's another contestant I'll be watching closely.
Damien didn't do a whole lot, which kind of surprised me. Damien was at the top of my list for being a major character in season two, after he lost in season one right as he vowed to start taking the game seriously. But that can still happen; it's only episode one after all, and you can't frontload the first episode with every single plotline right away.
Seeing Julia and MK being on good terms and showing mutual respect was something I didn't see coming after how things went down between them in season one. But you know what, I'm here for an MK/Julia alliance arc. Also MK is my favorite character of the new generation and I look forward to seeing her schemes, especially after she talked about getting her hands on an intern uniform.
Wayne and Raj are wildcards to me, I honestly have no idea how long they'll last or what their specific plots will be. But like I said earlier with Bowie, I think at least he and Raj will stick around for at least a little while for Rajbow. It's genuinely one of the best written couples the show has given us.
Zee I don't picture getting very far. As much as I like Zee he already made it fairly far in season one, and not sure how much material they can get out of his whole "influencer" arc.
Last but not least, Lauren AKA Scary Girl. As a fan of her it hurt to see her voted off first, but I understand; there's other characters that are far more deserving of screentime, and Lauren is pretty one note. That being said, it's obvious we haven't seen the last of Lauren. I'm guessing she'll pull an Ezekiel and keep sneaking back onto to the show to disrupt things.
And that's everything. So far I'm really enjoying this new season and I'll be following it closely.
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bearpillowmonster · 3 years
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Horizon Zero Dawn Review
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The game that critics have been raving about for years and I just haven't played. I heard a lot of people say "this needs a movie" but they say that about any game that dares to be a little bit cinematic because I personally disagree.
That first part is rough, the story seems so in your face, predictable and bland but I think the problem is that it didn't know how to put in its exposition. I think it naturally builds up as it goes on, getting bigger and broader, it's just those first experiences that can be a slog because you're pretty much learning what style you're going to play in.
I got more or less everything I expected, crafting, a skill tree, various weapons. What I didn't expect though are dialogue options. You can choose normally up to four paths, an intelligent one, a compassionate one, and a straightforward one. You don't have to worry about the stress of trying to reach a specific ending because there's really only one, the only thing that affects it is the amount of people that are in it. So does that make the choices irrelevant? Yes and no because there are different dialogue options and like I said, which means that you can get certain characters to like you more given the option you choose but not in the same way that relationship points work and I definitely felt the draw to do that whenever I came across my first side-quest.
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Side-quests are interesting, I love tracking things in games, though it's rare that you actually get the chance to do it and here you have a good amount of opportunities. Is that all though? Far from it. I actually found myself searching for side-quests because the first two were so satisfying. It really only began to show its hand a bit more after those quests. As I mentioned, there are a lot more RPG elements than I first imagined but it starts to send you on scavenger hunts, especially that Dreamwillow one, that one I actually laughed out loud at every time I was turned away. It also starts to gatekeep to where it recommends that you be a certain level which is...odd? I mean at face value it looks like you could rock basically any combat situation that isn't context sensitive. Leveling up gives you abilities but they're more like Deus Ex on that front, where it's just for preference and upgrading, not necessarily strength. The only thing you improve on offense wise basically boils down to having the right materials or units to buy weapons then a matter of finding modifications. Other than that, leveling up seems to just increase your health. It really just depends on the quest too because I'll play one above my level and be fine then play another that's actually under my level and feel stuck.
Now I only played it on normal mode so something like "Ultra Hard" is bound to be more demanding but as far as actual side quest content, I feel like they have potential but just need tweaked, give me more stuff for major characters that affects their standing with me. Rather than having each quest be contained in its own story, have it affect you later in the game, let your actions be shown, give it rewards and consequences. There are some really great side-quests but there are also some crappy ones, it doesn't pass that threshold that most RPGs fall under or anything. However, I did find myself doing side-quests at my own free will and the ones that I didn't like or couldn't do at the time, I just skipped and focused on something else, I felt a lot more freedom with this game, like I didn't feel forced to grind or do a certain number of side-quests or really do anything. It encourages you to explore and play the way you want to play and I respect the heck out of that. Maybe it's different for other players though.
Perhaps my favorite actual side thing was the Cauldrons for those who actually played this, you'll know why. For those who didn't, just know that it's cool and let it be a surprise for when you go to one. You might expect these big set-pieces and bosses like Uncharted or GoW, but it's not really like that. I genuinely think that this is more video-gamey than it lets on which certainly takes up its runtime. One addition to side-quests that I would like to see is one where you don't know it's happening. For example, in this game, you'll come across random hunters who are attacking or being attacked by machines but rather than just going on about your day and them going on about their's, I want to fight off the machine and the person say "You saved my life, my name's Jara, I live in the town nearby and want to repay you." so you go there and there's trouble so it starts up a side-quest. Now don't get me wrong, there are PLENTY of instances of people getting attacked actually being a mission but most of the time someone in town will just tell you "I haven't seen this person in a while, can you go check on them for me?" It's the art of subtlety and also just doing a good deed and getting rewarded for it. It's a conscious choice and split decision rather than just another checkmark on your list to complete.
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Now I won't bother listing the characters and rating them but there's a certain aspect that has me really enthused So, Aloy is an outcast and a lot of these side missions and scenarios reflect her, you'll see the way she can relate with other characters, making it almost poetic in a subliminal kind of way. Then they add this tribal and futuristic setting to it where Aloy acts as the medium, there are parts of the game where she questions the tribe because they cut themselves off from technology and just don't know any better and we as a viewer know that but having the main character view things in 'our' lens is pretty genius. To top that off, they give her enough personality to be her own character while giving us enough power to influence her so that we ourselves can REFLECT WITH HER. It's not her character that I'm impressed with, it's the layout of the story.
So, how is the main story? It's kind of like the Flood scenario in Halo if I'm being honest. I'm not going to spoil anything but it's passable, like I said, it's not like an Uncharted and it's not like a movie. The visuals just look good at times (I took all the pictures in this review myself and so much more!). I'd call it a futuristic/tribal mix between Shadow of the Tomb Raider and Skyrim but I see elements of a lot of things. (Also since it's post apoctalypic, you find items that we see in modern day, like how they call keys, "chimes"! They think they're windchimes because there are no more cars! I love that!)
It actually does a pretty good job at being an open world considering that there are tons of things to do on your routes as well as collect but it's not so much so that it seems unfeasible, as I said, I found myself doing a good chunk of the side stuff just because it was fun to do and I'm not even close to a completionist for any game. If you mess up, healing plants will still be there. As long as you save, enemy parts will still be there. A place can be cleared out and conquered so that enemies don't come back. The actual towns are peaceful so you can't get mangled by any bots outside of scripted instances.
The graphics are pretty good but I can see some error here and there, nothing necessarily game breaking but the animations and AI are definitely janky at times. It's pretty obvious from the get-go but I'll do my best to specify and give constructive criticism on what I found wrong with certain aspects of the game. Rost is slow, like slower than walking speed but that's not to speak for all NPCs, some run, some you don't need to follow, it was really just him. I've had NPCs who fight but miss every single time on simple enemies (that might not be a bug, that might just be a funny bit that someone decided to add in). Sabretooths have jumped through walls (granted the walls were kinda broken but I'm not sure if those big boys can fit when they can barely find the entrance) I found myself jumping to a ledge or on a rope but not land it and just drop (it really boils down to loosening the hit box for that). Which to add on to that, I would like more places to climb and jump to in general (other than stupid mountains). I felt like there wasn't really enough that I could climb and the places that I could, could've been a bit more obvious that I could, maybe even make it viewable with your focus if you don't want it to be visually outstanding. There's a day and night cycle and while I like that, I found some of the contrast to be annoying because I could be staring a ladder right in the face and not even know it sometimes because it would be so dark. I'm not going to complain too much about it because I didn't turn my brightness up, I just left it at default and I would assume the PS5 version fixes some of those little things.
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Now, this one is kind of a gray area: Hiking up mountains. Skyrim, Fallout, and Death Stranding went too far and gave little to no barriers. They had you looking for sweet spots that weren't there in order to cheese your way through an area either on or off a beaten path. But I would compare this to something like GTA where it's not as bad and does have its limits but might need tightened up some more because I can certainly get to places that lead to nowhere.
I've made headshots that don't make contact or damage while using precision. Part of that problem was that they could be high up in a tower (which have spikes sticking out) and I would hit ABOVE the logs, to make a headshot but since it was in that vicinity, it registered that as the spikes' hitbox so it wouldn't cause any damage and just alert the enemy (same if I was in the tower, looking down). Input lag where I hit up button on the D-Pad to regain health and I have to keep pressing it. If I had to guess, you have to meet the requirements of not taking damage, staying still, etc in order for it to actually work but it doesn't really have a reason to do that and it doesn't "tell" you that those are the requirements (as far as I know).
During the final boss, one of the enemies hit me into a rock wall, trapping me inside of it and the boss was already half health so I really didn't want to have to restart (I also didn't know how far back the checkpoint was) so I kept shooting stuff and eventually the boss destroyed the wall, allowing me to get out (timed section, by the way). There have been a few times where a tree or leaf or something is obstructing a cutscene and sometimes there will be a mech in the background screaming over the NPC talking, which I'm sure is due to the cutscenes being real-time which is still pretty impressive. Now are these errors all the time? No, not at all, I'm just pointing out that some times these things happened and that I felt it needed ironed out but I wouldn't call this half baked or an unfinished product or anything, it's nowhere near that level. I get that there are so many NPCs that it's hard to account for them all with facial animations but whenever they're talking, it seems pretty static and sometimes the lips don't line up. There's this one guy who says that he got lost in a sandstorm but he's standing in snow. Again, little nitpicks in an otherwise great game.
Now, I got this game for free as a Playstation promotion but that doesn't necessarily mean it'll be great, I played a little bit of that Ratchet & Clank reboot that was offered and I wasn't impressed, I quit after the first few worlds and was glad I didn't buy it at launch, (despite being a classic PS2 R&C fan) but we're not here to review that. I also played Abzu and loved it but it was short so it was definitely worth a play but maybe not 60$ (I actually think it's 20$ at this point though). With this game, it's the whole complete edition with DLC and everything, it has the length, so it really just boils down to "Would I have spent money on it otherwise?"
I think I would've if I knew more about it because I think it just got better and better after that first part of the game. It's marketed a bit differently than what I ended up getting but I found myself pouring hours into this game and loving it for one reason or another. I actually bought Shadow of the Colossus along with it (which is considered a cult classic) but I liked Horizon so much better, definitely worth its full price in my opinion. (So your promotion worked on me Sony, congrats) It has its problems but the potential is there and I feel like a sequel would probably iron out a lot of my troubles with it, so it's definitely a franchise worth investing into.
If you're interested in what I thought of the DLC alone (if you didn't get the Ultimate edition and are wondering if the extra content is worth it) I have a separate post that goes into that here.
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