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#Dnd combat flowchart
dndemi · 9 months
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I made a digital flowchart template thing based on how @quiddie said she does hers!
The blue bits are examples of what could go in each step.
Thanks Aabria!!
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theladyragnell · 2 months
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i have my first ever dnd session next week and i’m. nervous-excited! any tips?
Oh, wonderful! I was about to demur and say I'm not an expert and take everything with a grain of salt, and then remembered I've been playing a game most weeks for most of the past decade and played two 1-20 campaigns and am now DMing another. So I guess maybe I do have some right to give advice?
Engage! Truly, this is the biggest piece of advice I can give you. You and your table are telling a story together, and it's a better story the more engaged people are. Be the kind of character who picks up plot threads the DM leaves dangling and chats with NPCs, be the kind of character who asks their party members about themselves, even if your charisma score isn't high. It doesn't take improv skills unless you're playing at a table that's recording a podcast or something, just a willingness to be curious, and it makes a huge difference.
Communicate. With your DM especially, but with your fellow players too. Let them know you're feeling nervous and might be a little shy but that you want to engage! If someone tries to engage you in roleplay, go for it and don't worry if you feel a little silly doing it. If you aren't having fun with an aspect of your character ("whoops, I should have taken a different rogue subclass") or the game ("heyyy, I didn't realize that killing wolves and elk would bother me so much, is there a plan to fight more magical monsters I'll feel less guilty about in the future?"), chat with your DM before it gets to be a bigger problem. And hopefully your table has chatted about triggers and systems to make sure you're all safe around that, a lot of tables do these days, but don't be shy about your needs.
Try to go with the tone presented! Hopefully your DM has told you what kind of game you're in, but a lot of table frictions can come when one player is playing Smeef Smeekle, jolly halfling weed dealer whose goal is to get into as much trouble as possible, and everyone else is playing A Team Of Heroes. Or, for that matter, when one person is playing Bluhdborne Pahth'ojenn, world's angstiest rogue, and everyone else is a fantasy k(obold)-pop band that fell into a dungeon (though comedy games do love a straight man, so that's mostly not fun for Bluhdborne).
Give kudos! When the DM or another player does something cool or creative, improvs a line that gives you chills, anything like that, let them know it! Either in the moment quickly, or after the session in some way. It can be a bit of an emotionally intense hobby, and it's nice to check in with your fellow players and tell them how awesome they are.
And last, some Common D&D Good Manners Things: in combat, have some idea of what your action is going to be before your turn comes around (some players make flowcharts, which I have never tried but might be your jam). Know your abilities as much as is realistic, and have descriptions of abilities and spells close to hand so your DM can ask you instead of looking them up. Take notes if you're playing longer than a one-shot, even if it's only a few words, both to keep yourself engaged and to give yourself the assist later when you need to remember whether this shopkeeper likes you or hates you.
Okay, that got very wordy! But really, just jump into the story, communicate with your table, and come at it with curiosity and collaboration, and it's hard to go wrong if your table is on the same page as you.
Enjoy!
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