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#I would 100% recommend reading Libris Mortis though
taki-yaki · 2 months
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Life with 7000 + 7 Vampire Spawn Headcanons
Pairing: Astarion x GN!Reader/Tav/Durge
So you released over 7000 vampire spawn into the Underdark and now you have to lead them with Astarion by your side. A snippet into day-to-day life in the Underdark
Since the poll tied, I'm just doing this in order of placement. The Batstarion headcanons will be coming soon. Also this is more life in the underdark focused on the spawn perspective but it does go in hand with Domestic In The Underdark.
Shortly after the defeat of the nether brain, you and Astarion return to the Underdark in an attempt to get the 7000 spawn under control.
You soon discover that most of the spawn are taking camp in the myconid circle, with the other 6 siblings and after an awkward long debate with the other spawn, Astarion becomes the unofficial/official leader of the group, whilst his siblings act as co-leaders and you as his right hand/partner/equal.
You start creating the haven, by taking up residency in an old abandoned fortress in the Underdark. Touches of comfort were added to the place through roomy living spaces and resources such as baths and beds.
In addition to a small community garden in the colony, which is filled with different safe mushrooms and fungi for some spawn to tend to, as a form of relaxation. Other similar activities are also made to do within the area.
Of course, to prevent the other spawn from seeing you as just a walking source of food, you have to apply garlic spray on yourself every so often to deter them from biting you.
Some spawns chose to disappear into the dark or return to their families, in hopes that they’ll still accept them for who they are, and others chose to embrace their more monstrous side preying on innocents which the Gur would usually deal with quickly before it got out of hand.
However, those who chose to create a new life for themselves, would come and stay in the haven.
With hosting so many blood-thirsty vampire spawn, it is required that the location of the haven must remain a secret to many. Despite this rule, Minsc always finds a way to visit you two in peace.
Astarion’s other siblings also assist with work on the colony, whether it be managing minor conflicts with the other spawn to Dalyria healing any spawn who may have come into contact with hazardous spores, cause regenerative healing isn’t going to fix that.
Working together with Dalyria and Lady Incognito’s notes, you work on creating potential cures for the spawn, from Liquid Night ointment made from moon flowers which gives spawn protection from the sun for a few hours acting as a form of sunblock to enchanted clothing that work for up to 8 hours before needing to be magically recharged again. These acted as temporary solutions but never full-term ones.
However, some spawns would enjoy their Underdark lifestyle and prefer to stay in the shadows. Some of these spawn would also lean into their vampiric nature by learning how to spider climb across the ceiling or transform into a bat through a lot of training.
Although many spawn would prefer to stick more to their mortal roots.
For main sources of food, are through raising Rothe to feed the vampire spawn, as well as boars to be bred to survive in the Underdark. Occasionally any hostile drow raiders would also try to attack, and they would be greeted by a ravenous pack of spawn ready to fight back swiftly.
Despite the number of enemies that are to be made in the Underdark, there are a few familiar faces who become allies to your cause. The myconids create a trade offer for you, in exchange for bringing hosts for their “children”, mainly through the fallen drow raiders, in return they offer to produce plants in their grove with rare medicinal properties. 
Additionally, Blurg and Omeluum also help out, by mainly researching vampirism. By creating a research group through the Society of Brilliance, trying to study a long-term cure as well as their notes about the Underdark assisting as well into helping the haven thrive.
The Ulma Gur family also visits occasionally to gift herbs which assist in easing hunger pains and building restraints. They would also offer protection to the colony and are glad that some still wish to change their ways.
Occasionally some newbie Oath of the Ancient Paladins would try to be a wannabe hero and charge head-first into the colony, intending to bring balance to the natural order. They would usually be stopped by you or the Gur at first, explaining to them that they are just victims of torment, looking for a second chance at life.
To slay them in the name of an oath is to just crush all hope left in them. Some would be understanding. especially if you were an ex-oath of the ancient paladin, then they might be more likely to listen to reason. and would leave, whilst others would be too stubborn and the gur would have to deal with them.
Over time, some spawn would choose to leave after feeling that they could live self-sufficiently or that they have found someone who they would love to spend their (undead) life with.
The spawn grow to enjoy your company and are thankful for how much you’ve done, especially the main 6 siblings for all giving them a second chance at life.
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Btw for those who don't know what night liquid is, it's an item from 3.5's Undead Libris Mortis, which gave undead-sensitive creatures, temporary protection from the sun for an hour. (but let's just say that they made a stronger batch for this). Also, I know this is less Astarion-focused, but the Batstarion headcanons will be more centred on our favourite vamp.
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