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#I'm getting immersed I'm roleplaying I'm in the zone
ineed-to-sleep · 5 months
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decided to play the whole game again w nawen bc now I got her a fleshed out backstory + character development + most importantly. mods for pretty clothes
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findroleplay · 8 months
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[1x1][21+][Multi-fandom] Hunting for a long-term fandom partner.
*An experienced writer who is looking for their perfect match.* :)
Hi, you can call me Demon, or whatever suits you, honestly. I'm a 23-year-old living in the EST zone and I've been roleplaying for roughly 7 years-- and writing for as long as I can remember before that. I am confident in my ability to write in advanced literate, multi-paragraph to novella format and am looking for a roleplay to take up a bit of my free time and challenge my writing ability. ***Please note that I only write with people who are 21+, and prefer MxM pairings.***
I see roleplaying as an art form in its own right; a collaboration between writers to write a story is a wonderful thing to participate in. What’s most important to me is that myself and my partner have fun! English is my first language and what I am most fluent in. I consider myself a highly literate writer, but am actively seeking to improve my skill. My writing is particularly detail-oriented since I write from a place of deep immersion, allowing me to use many sensory details and show the development of my characters. I love painting vivid pictures with words, and I play as a wide variety of personas, archetypes, and species. What's most important to me is that we have fun.
I am only looking for Fandom content right now, and to keep things short and sweet, here is a list of some of my favorite current cravings:\**my preferred role will be like this.** All characters are 18+.
Alice in Wonderland - Alice Through The Looking Glass(Tim Burton adaptation)
Mad Hatter / **human!Cheshire Cat**
Avatar: The Last Airbender - The Legend of Korra
OC / OC
Prince/Firelord Zuko / **air-bender or water-bender OC**
Iroh / **non-bender** **OC**
Zhao / **fire-nation soldier OC**
Encanto(Bruno/OC)
Coco(Héctor / **Bruno Madrigal**)
Hercules(I can play as Hades or as an OC against Hades)
The Legend of Zelda: Breath of the Wild - Tears of the Kingdom
**Link** / Ganondorf
**Link** / Sidon
Potterverse
Severus Snape / **Fae OC**
Skyrim
OC / OC
Cicero / **Listener!OC**
Sheogorath / Sanguine / **Dragonborn!OC**
Arcane: League of Legends
Silco / **assassin OC**
Black Butler(I can play as Undertaker, or as an OC)
Pokémon(I can play as an OC against James\~)
VARIOUS FANDOM HYPERFIXATIONS
Harvestella
Call of Duty
Venom
Outlast
On my page there is a link to a Google Doc with a lot more extensive information, if you want to get into that ✨ mess ✨. It also includes a writing sample, but I can simply provide one upon request. Hopefully I've caught your attention, and if you believe we are compatible, please feel free to introduce yourself.
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bleakbluejay · 1 year
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Eli Rambles About One of their Favorite Games
When I was about 14 or 15 years old, I was getting introduced into the world of PC gaming. Up until that point, I'd mostly played on the PS2 and the Gameboy Advanced SP. The PC games I'd known were browser games like Runescape, or games like Civ City Rome, Zoo Tycoon, and the Sims. I was happy with this, but then a friend of mine suggested that I play S.T.A.L.K.E.R. Call of Pripyat.
He taught me how to "obtain" it through means not entirely up-to-code and sat with me on Skype to teach me how to play. I was sucked in. I'd never played a game with such intense atmosphere before. It was so spooky and immersive and desolate, while simultaneously being so welcoming and comforting when I'd find a camp of fellow Stalkers or I'd wander into Skadovsk, the 1st area's "town". I liked listening to the Stalker that played guitar, and to the dialogue which was partially still in the untranslated Ukrainian, and partially in very horribly translated Ukrainian. Me and my friend would greet each other back and forth mimicking the dialogue in the game-- "Hay, broh!" "A-loooooo-ha!"
I spent many hours in this game, hundreds possibly. I liked to explore and to take side quests and hang out with NPCs and roleplay. When I was that young, before I knew how video games worked, there was a lot of mystery surrounding every facet of games. It made me feel very small in the best way. I never knew what to expect out of video games, and especially had no idea what to expect out of Call of Pripyat. I never knew what kind of monsters would be prowling the swamps, or hiding in the shadows of abandoned buildings. I never knew the limits of anomalies. I never knew what kinds of things could happen with the NPCs, or what would happen next in the story, and I was so enchanted by every minute of it.
Eventually, I beat Call of Pripyat, back in the old days when I'd actually play games until they were complete rather than until my ADHD looked for the next big thing to focus on. It was a hard-fought battle. Those who've played know how hard the last stretch of the game is. But I did it. Me and my terrible and baby-faced gaming skills. And I moved onto new pastures -- Elder Scrolls Oblivion, Fallout 3 and New Vegas, Vampire the Masquerade Bloodlines, Team Fortress 2... and later, onto an even wider assortment of games, branching out bit by bit -- CK2, Mount and Blade: Warband, Dark Souls, Minecraft, Stardew Valley, The Last of Us, Disco Elysium. Each game I loved, recommended to me by friends just as Pripyat had. Each one heavily driven by atmosphere, just as Pripyat was. Each one clunky at times. Many of them niche. Many of them difficult. Sometimes, it feels like each new game that I play and love is retracing the bootprints in the mud that were left that first time I played Call of Pripyat. I wouldn't call it my favorite game. I wouldn't call it one of my top 10 games, probably. But it had a huge lasting impact on me and the way that I view and consume video games.
I'm 24 now, and I've finally gotten around to replaying Call of Pripyat. I just beat it today. It's been almost a full decade since I rushed to the helicopters in Pripyat, dodging the Monolith's sniper bullets and doing everything I can to protect Strelok and my military brothers. It's really amazing so much time has passed, and that I still love this game as much now as I did when I was just 14. I missed the Zone, and I missed this game, and I'm happy I got to replay it. Legitimately this time. The devs deserve every dime.
It's amazing what slightly obscure media can do to an impressionable mind, I think.
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sleepymarmot · 3 months
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I have spent hours gathering and reading lorebooks in the past few days. Many of them I haven't read before. I just maxed out Grahtwood. I have two other zones nearly complete. My brain is FRIED — which, I feel like, is an immersive part of roleplaying Jarcanist. Especially because I'm doing this mostly so I could use Mora's Whispers later (even though I don't own it yet).
I guess I should get started with the Mages Guild questline — I'm already rank 5 out of 10, and halfway to 6...
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tinydark · 2 years
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State of the Studio (Jan 2022)
The last studio update was in October 2020. Since then I've had a daughter (a year old now ♥), launched my multiplayer open-world roleplaying game (URPG) into alpha and announced the rebirth of The Black Crown Project.
So far, fifty people have signed up to play URPG. I'm very happy with the reception and retention. There's been some impressive RP that makes me want the "RP accolades" feature just so I can ⭐ it.
Most of my development time has been spent in GAM3, Tinydark's proprietary game engine. We've seen huge systems added this year, the biggest being crafting: which was, start to finish, the most complex feature I've made in my entire web development career. UI work was done mostly for custom input elements; the game still very much looks like a website. I ran a huge performance audit to ensure we can handle at least 5,000 active characters. I'm going to try to get better about externalizing my work via the roadmap, but patch notes are extensive on our Discord.
In February 2021, I announced that I'll be bringing The Black Crown Project back online in 2022. Little has been done since then, as planned, but I have decided on a name for my iteration of the game. It will be titled Black Crown: Exhumed.
I've also had to take on some agency work in the past half-year; both for money and experience. It's been good to break out of my comfort zone, but dual-wielding agency work and Tinydark has been a challenge.
Of Web Games and Microstudios
I'll preface this with my vision for the studio and where I think the web (browser) game scene is right now. Web technology has improved and we're seeing that bear fruit in some newer games' interfaces. We've been able to publish our games to app stores and Steam for a while now, but not too many games have. The ability to write a single version of a game and have it appear anywhere with access to a browser is a huge strength of web games, and I hope to see more a trend toward "progressive web apps" in our scene.
I've been lazy this year with discovering other browser games, but I'd like to point to World Seed and Prosperous Universe as good examples of the level of polish every web game should strive for. There is always the legendary Fallen London as well, who have made some big updates this year, including to their engine. See the PBBG subreddit for more.
When I think of where I want Tinydark to be in the future, I imagine game experiences that are suitable for quick check-ins, but also longer, fullscreen play sessions. They look like games, not websites. UI elements animate as they do in videogames, and we have ambient tracks and some UI sound effects. I want the player to feel like it's sensible to spend 15+ minutes just immersed in the game as they would be in a traditional videogame.
It will not be easy and despite how much I burn the candle at both ends, things always take longer than I expect, both for feature creep and implementation. But for once in this fourteen-year adventure, I know I'm heading in the right direction. It has always been my dream to live off my work, to be able to commit 50-60 hours a week to making games. The next two games I'm releasing will bring me closer to that.
Now let's get into the fun stuff.
2022 and Beyond
Here is the Tinydark Roadmap.
In 2021, I resolved that Black Crown: Exhumed would be released in 2022. I expected that even if URPG wasn't released, we'd be in open beta and I'd collect feedback while producing BCE. Unfortunately URPG is just not close enough to stage a worthwhile open beta by Black Crown time, especially considering I'll be dismantling The Orbium. So, here's what the next year will look like, chronologically. Further detail is available on the roadmap.
(Now) Wrap up some URPG dev, open the engine to volunteers.
(Feb -> March) Migrate away from theorbium.com, rebuilding tinydark.com to host it. No more "Orbium accounts," everything is simply under your Tinydark account.
(March -> June) Work on as much URPG as possible. I expect combat to be in, and to be able to delve to Depth 6 to fight the strongest monsters in the mine, before I move on.
(June -> October) Build and release Black Crown: Exhumed. This will bring with it many engine upgrades that were on URPG's ToDo list.
(Beyond) BCE's really a done deal once it's released. I expect minor support requests at first then for it to be quiet thereafter. I'll head back to a full focus on getting URPG in open beta: more details under its section.
I should note my wife and I are, ahem, family planning and hope to expect a new baby by the year's end. We'll definitely be living that newborn baby life again before URPG's open beta and things will slow down around that time. It doesn't matter how ready URPG is for open beta; we must get through that time first.
Death of The Orbium
Bless 2017-Vael's heart; he was so inspired by Twinoid and imagined that in the coming years, he'd have a whole library of arcadey games driven by GAM3's rapid content generation. In reality, 2022-Vael recognizes he just likes to make cool things and we probably didn't need a mini-social-network to link people's games together. The world is not suited for smaller titles; I cannot think of any of my favorite games as anything less than robust experiences, so it was a poor vision for the studio.
In March, anyone with an email and any installed game (including TBCP's archive) will receive an email notifying them of a migration of all games from theorbium.com to hub.tinydark.com. It will simply be known as the "Tinydark Hub" and will serve as it does now: a game library with some surprisingly functioning social features.
tinydark.com will move to some newer technology and you'll log in there, or through any game's front page. I'll also get Single Sign On working properly across the network: logging into URPG will log you into Hub and any other game you have installed.
Finally, with the upgrade of tinydark.com will come a more intuitive feed for our tweets and blog posts. Each game will get its own Twitter account and we'll just pull from there.
Black Crown: Exhumed
Nothing has changed for the game since the announcement, other than the name. It's right to rebrand it as something new, and Exhumed was the perfect word: the Project was effectively buried, and I'm bringing it back mostly intact. I think the author, Robert Sherman, would prefer it to return in an offline capacity, but it is not yet possible for me to do so.
My target is October, and poetically, Halloween at the latest. Detailed on the roadmap, you can see the game needs a few things in order to be remade in its original form, and GAM3 can afford it some upgrades. Aside from monetization -- $10 to remove the action limit and unlock all previously "nex-locked" content -- it crucially will require a proper singleplayer mode for the engine, with which you can start playing immediately upon visiting the front page or installing the app, and choose to make an account later to save your progress. This is the default registration method for all Tinydark singleplayer games.
Given the uncertain timeline for URPG's ultimate release, I'm happy to be releasing a game this year. Bean Grower was the last game I released, and that was nearly four years ago. Exhumed will be my attempt at a fully realized "Steam-ready" game both in presentation and technology, so some big UI and animation work will be done for the engine. It's also a good opportunity to knock out some drudgery the engine will need.
URPG
My lofty goal for Untitled Roleplaying Game is 10,000 Daily Active Users. I don't assume I'll get that and I'd be happy with only 1,000, but I am building and designing for it nonetheless. In order to reach that goal, I have to make sure the product is in a very good place from the start, and that I have a game people want to financially support, so that I can take that support and put it towards the game.
When I talk about a high level of polish, of sound and ambient tracks that reflect the place you're in, it's because my intention is for people to boot up URPG and spend time immersed in their characters, even if they aren't roleplaying. I want there to be a reason to play each race multiple times, and for the game to become an "evergreen game," one that doesn't end after you run out of content.
If the support is there, I can see myself developing it for many years post-release. That's permanent content, features, "living stories," everything. I believe in what I'm making and that's why I'm willing to spend the 1,000s of hours it will take to complete the game. I'm banking a lot on the value of multiplayer roleplay and I wouldn't want to see URPG exist without it.
So, my estimates were stupidly off. Here's what I can guarantee: we will have an open beta in 2023. What will that look like? Customizable (bespoke) items will be possible, we'll have tile-based map travel supporting the z axis, player targeting, six races with fleshed out lore, and an island full of content. See the roadmap for more.
Will there be a wipe? Technically, no. The beta will take place on an island big enough to space six racial home cities far enough part that they're more than a two-day trip from each other. Like in the final release, traveling towards the center of the island will be dangerous. The game's balance will reflect an honest attempt at the numbers: item weight, resource gathering, perks.
As we near release, the world will decay at an accelerated rate for a few weeks and then freeze in time (characters will pass gracefully). The items and buildings will decay as much as they normally would under those conditions and the "open beta island" will become an explorable island of ruins in the final version of the game, accessible via ship. Any content made for the open beta will be squarely on that island except for the home cities, which will migrate to their rightful places on the main continent.
Of your alpha characters: the world will be complete wiped but you're free to channel the spirit of them, canon, into any open beta characters. I don't expect open beta to last more than a year. I will try my best to release URPG in 2023, but the only way I can imagine that happening is if I get some volunteers to help implement content. On the subject...
In Closing
I hope this long studio update was satisfactory. It's been a long road and will continue to be so, but at the end of it I will have reanimated Black Crown, released this incredibly ambitious roleplaying game, and will be sitting on a mountain of tech with which to build content and other games in the future.
Now, I'm not burnt out, but I am constantly developing at a high speed. I write this on a week that I've had to set aside just to catch up on real-life and digital chores because I was hellbent on getting crafting out at the level of quality that I wanted, as soon as possible, so I could be free to do so.
I've been solo for fourteen years and here I sit on a game engine which, without writing any new code, can spawn entirely new mechanics with ease, and I'm doing it all alone. I could use some help. Regretfully, at this time, I can't offer more than free game time/premium currency and my gratitude, but you'll be fully and permanently credited in anything you do. You'll share ownership of anything you make. You'll get access to the special volunteer server.
If you're interested in contributing writing, art, content, maintaining a wiki, or even being a moderator: let me know. You can find me on the Tinydark discord or mail me at [email protected]
Thanks for reading, Vael Victus
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findroleplay · 6 months
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[1x1][Fandom] Mad Hatter/human!Cheshire Cat
Hunting for a long-term, literate partner. ***Please note that I only write with people who are 21+, and prefer MxM pairings.***
Hi, you can call me Kit! Or whatever suits you, honestly. I'm a 23-year-old living in the EST zone and I've been roleplaying for roughly 7 years. I write in advanced literate, multi-paragraph to novella format and am looking for a roleplay to scratch an itch I have had for a looong time.
English is my first language and what I am most fluent in. My writing style is particularly detail-oriented since I write from a place of deep immersion. I love painting vivid pictures with words, and I play as a wide variety of personas, archetypes, and species. What's most important to me is that we have fun.
I am only looking for Fandom content right now, and to keep things short and sweet, what I am seeking is someone to write as the Mad Hatter to my !!humanized!! Cheshire Cat. I have a bio, I have lore, I will have art to share. The brainrot is huge. Mainly I'd like to stick to Tim Burton's films for our aesthetics and storyline, but there is plenty of time and fun to be had in making the characters and the story our own.
On my page there is a link to a Google Doc with a lot more extensive information, if you want to get into that ✨ mess ✨. It also includes a writing sample, but I can simply provide one upon request. Hopefully I've caught your attention, and if you believe we are compatible, please feel free to introduce yourself.
_
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findroleplay · 6 months
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Mad Hatter/human!Cheshire Cat(Tim Burton's Alice in Wonderland)
Please note that I only write with people who are 21+, and prefer MxM pairings.
Hi, you can call me Kit! I'm a 23-year-old living in the EST zone and I've been roleplaying for roughly 7 years. I write in advanced literate, multi-paragraph to novella format and am looking for a roleplay to scratch an itch I have had for a looong time.
English is my first language and what I am most fluent in. My writing style is particularly detail-oriented since I write from a place of deep immersion. I love painting vivid pictures with words, and I play as a wide variety of personas, archetypes, and species. What's most important to me is that we have fun.
I am only looking for Fandom content right now, and to keep things short and sweet, what I am seeking is someone to write as the Mad Hatter to my !humanized!Cheshire Cat. I have a bio, I have lore, I will have art to share. The brainrot is huge. Mainly I'd like to stick to Tim Burton's films for our aesthetics and storyline, but there is plenty of time and fun to be had in making the characters and the story our own.
I can provide a writing sample. Please introduce yourself with a sample(anything will do, it's just to get a feel for our writing styles) and any ideas you'd like to implement into our characters and/or the roleplay! ✨
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