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#Love for the class storylines and hate for everything after the Eternal Throne
nateofgreat · 4 months
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Every single SWTOR Republic mission
Game: Alright, the Sith are planning to attack Corellia's shipyard. We've known this for at least weeks now and thus had plenty of time to prepare.
Me: Great! Sounds fun, so let's get on with the battle.
Game: BUT WAIT!!!!! The Empire's attacking civilians you'll never see, meet, or hear from ever again! And the ONLY WAY to help them is to let the Sith blow up a bunch of Republic ships and endanger the whole war effort!
Me: Seriously, again with this? How many freaking times are we going to contrive this dilemma? Can I just fight a battle normally for once?
Game: But you don't understand! Darth Malgus' last plan was so feeble and pathetic we need to force some kind of victory for him to brag about when you confront him later!
Me: But this is the most predictable plan he could've possibly used. How on earth can the Republic have not seen this coming? And wait a second, if we knew about this attack in advance why didn't we evacuate the civilian populace? Heck, Correllia's been the frontline of the whole war so far, aren't there shelters, orbital cannons, shields, anything?
Game: Nope, the whole thing's completely undefended and the Republic put all their Navy on one side of the planet and didn't take advantage of the opportunity Malgus stupidly dividing his fleet would create.
Me: For crying out loud, why is every superweapon, military advantage, and resource the Republic finds locked behind one of these dilemmas while the Empire just gets to crap out new ones every other week?
Game: Uhh...
Me: The Null Cannon, the Barrager, special droid designs, the Powerguards... Can we just get one for once without some contrived reason for why that'd be the dark side option? Heck, why are we even doing yet another "defend against the Empire" mission? They never matter anyways because every time you cripple them they somehow just spawn another giant army out of nowhere. Five years ago they were almost crippled completely, can we go back to that? How about the Republic attacks them for once. I want to liberate some Imperial worlds, how about it?
Game: Nope, just the same old dilemma over and over again. Are you going to yet again let the Empire win or be a bad mama jama and let the civilians who should've been evacuated and that you'll never hear from again die?
Me: ... Whelp, I think that's enough SWTOR for the year.
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dragonheart-swtor · 3 years
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OC Song Analysis: Warriors (by Imagine Dragons) & Erisine
(That’s right, two analyses for the same song. :P)
https://www.youtube.com/watch?v=o3W5ngVTtRE
"As a child, you would wait And watch from far away, But you always knew that you'd be the one To work while they all play."
The sense of impending responsibility, of "you will be needed," but Eris wasn't forced into her role, she actively pursued it - driven by loss and patriotism and the determination to make things better, to serve her Empire.
"In youth, you'd lay Awake at night and scheme Of all the things that you would change, But it was just a dream."
Again, Eris wanted to make things better. She wanted to serve her Empire. She saw the flaws and the strengths and truly believed that Intelligence could help her make a difference. The trauma she went through over the course of her class storyline pretty well disillusioned her from that.
"Here we are, don't turn away now (Don't turn away) We are the warriors that built this town. Here we are, don't turn away now (Don't turn away) We are the warriors that built this town From dust."
Everyone in the Empire is terrified of Imperial Intelligence, which, fair. (Kaliyo comments on it when you walk into Kaas City - "Everyone here is really scared of you, huh? You're the freaking secret police.") But Eris truly believed she was doing necessary work - dirty, yes, but necessary. Intelligence cleans up the messes the Sith make, pave the way for the military to make their conquests, keeps tabs on potential traitors within the Empire. They're the garbagemen of politics - underappreciated and often looked askance at, but of key importance to keeping everything running.
"The time will come, When you will have to rise Above the rest and prove yourself, Your spirit never dies."
Leaving Imperial command and wiping all records of her existence from the galaxy in order to continue working as a rogue agent for the Empire. Refusing to take orders from anyone, rising above her station, continuing to work for the good of not the Sith, but her people, enduring even after her traumas.
"Farewell, I've gone To take my throne above, But don't weep for me, 'cause this will be The labor of my love."
Taking the Eternal Throne, taking control of the Eternal Fleet, taking the burden of command. She's lost her ties to the Empire at this point, but she's found a new purpose - the Alliance they've built. She truly believes in the Alliance, and in the allies and friends she's grown to actually trust and care for. And she's got her husband back, so there's that.
“Here we are, don't turn away now (Don't turn away) We are the warriors that built this town (This town) Here we are, don't turn away now (Don't turn away) We are the warriors that built this town (This town) From dust (x2)"
They won - they succeeded, freed the galaxy from the Eternal Empire's grip, built an Alliance to hopefully do better than the Empire and Republic have been. And the Empire and Republic immediately go back to war - and Eris breaks away from canon entirely here and outright refuses to join either side. They both hate her and her Alliance for that, and even some of her own people disapprove, but she's firm in believing her decision was the right one, saying, "The whole point of this Alliance was proving that we could work together and be better. That we could learn from each other and become stronger, instead of this endless war." They built this Alliance from the ground up, and they hold to that cause and back their Commander's decision even when others look down on them for that choice.
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entergamingxp · 4 years
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The Old Republic yet? • Eurogamer.net
I really enjoy not playing with anyone else in Star Wars: The Old Republic, which seems like a horrible thing to say given it’s a massively-multiplayer online game, but it’s what I’ve always done. It’s not that I hate other people, or that I’m zealously role-playing a Sith Lord who hates people (though I am a Sith Lord who hates people), it’s just I want to be the only hero in my Star Wars story, thank you. Everyone else can chuff off, and I love that Star Wars: The Old Republic gets that.
SWTOR has always understood a good chunk of people want to play it because they want a Knights of the Old Republic experience, not because they’re mad keen on grouping up with a load of strangers. That is why SWTOR has always included long, winding storylines for each character class right from the beginning of the game. Single-player story experiences within a massively multiplayer world – a kind of dual-aspect game. And these single-player segments are voiced, have cutscenes and dialogue choices, companions and romances. They were impressive at launch in 2011 and are even more so now.
They really took off in recent expansions Knights of the Fallen Empire (2015) and Knights of the Eternal Throne (2016). They told a combined story of an immortal Sith Lord called Valkorion, and his lackeys, who inevitably needed stopping. Valkorion remains one of the best Star Wars baddies I’ve come across and I’m saying this as someone who’s plunged into a few of the books as well as the games and films. He’s nuanced, incredibly powerful and he takes the story to places much deeper than simply evil you need to cauterise with your lightsaber. I wrote more about both Knights of the Fallen Empire and Knights of the Eternal Throne when they came out. In some respects they’re really good, a lot like playing independent games in their own right.
That’s me, Bertina. I’m not very nice.
Nevertheless, those expansions were four years ago and I haven’t played since. Then I saw the game finally appear on Steam last week and got excited and reinstalled. In practice all Steam does is download the launcher for you and allow you to play through it. You still need a separate (and free) SWTOR account to log in. Doesn’t that mean it adds a layer of fuss rather than take one away? Regardless, it was a moment and I thought I’d capitalise on it.
I was dreading it a little bit, to be honest, because when I logged back into World of Warcraft after a long time away, I had an uphill battle trying to relearn what felt like a very different game. The same wasn’t true of SWTOR. To my delight, I was off on a new single-player story within moments of firing up the game. I just pressed ‘launch’ in the journal and I picked up seamlessly where I left off, as the person in charge of the Eternal Throne and its armada, a faction leader brokering alliances with the Imperial Empire and the Republic, not some rookie trying to rise within the ranks of them.
Everything I needed to remember about how to play came back to me on the job. I didn’t need to refamiliarise before heading out because the companions the SWTOR story gives you heal so powerfully it’s almost impossible to die. It was like this in the previous expansions. In story mode, SWTOR is a breeze. You can saunter through a grandiose story for hours without ever bumping into another player, only ever setting foot in a public area to run through it, to the green-hued barrier signalling the entrance to your own instanced personal world, your own Star Wars. In reality you might be a newcomer in a wider community but the most you’ll ever see of it is when stopping to inspect people as you trot through, like dogs in a park.
There’s a lot of fighting droids. Notice the heal amount on green there. My companion never stops healing me.
I love how agreeable SWTOR is about me playing like this, and how easy it is to pick up again and play. It makes me wonder why EA and BioWare haven’t seriously considered taking it to consoles. They once said SWTOR represented KOTOR 3, 4, 5 and beyond because it had so much story in it, a marketing line no one ever swallowed, but now I look at it and the depth some of the story goes to, I think maybe they were onto something. I’d love to experience that from the comfort of my sofa, breezing through another character class’ story from start to finish, maybe a goodie this time, although I feel a bit sick even considering it. If people can modify World of Warcraft to look like a surprisingly appealing controller experience, I bet someone can do something similar for SWTOR. Maybe it would even go some way towards scratching the itch for a new KOTOR game we will probably never get (come on EA, make my wish come true!).
But as convincing as it can be as a single-player experience, SWTOR will still never be one, not fully, because mechanically and philosophically it is multiplayer, and the big creaky persistent world it lives in is what holds it back. The hotbar combat is generally dull and so are the encounters you’ll face. There’s only so many ways BioWare can dress it up to look more interesting than it really is. But it’s not bad, not bad at all. And as much as I see the flaws while I play, I can’t seem to stop playing either. SWTOR feels like Star Wars and sounds like Star Wars, and I’m the pantomime villain in my own personal Star Wars story, earning Dark Side points with every ridiculously overtly evil suggestion I make. Squint and it’s KOTOR, and I think it’s about time to admit I like it.
What a question!
from EnterGamingXP https://entergamingxp.com/2020/07/the-old-republic-yet-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=the-old-republic-yet-%25e2%2580%25a2-eurogamer-net
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