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#THEY'RE VISUALLY CONTRASTING BUT COMPATIBLE TOO
ultfreakme · 6 months
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Honestly Geto and Gojo having the same death anniversary which happens to be the most romantic day in Japan, with a character in-story stating how romantic it is should be enough evidence to convince anybody that SatoSugu are supposed to be a romance.
On top of that, we hear that JJK0 is about Yuuta and Rika's love but it's also about Geto and Gojo's relationship.
Then Gege Akutami specifically assigning break-up songs to Geto and Gojo.
AND THEN; they each get canon songs made in each other's POV speaking about their feelings specifically for one another. Where Gojo's song contains lyrics like "Even though I’ve come to know the scent of you being different from mine" and "Any prayer, any word Could bring us closer, but they couldn’t reach you Just like a silent love, In the summery colors along my cheeks". And Geto's song has lyrics like "Even trivial conversations are fine. Show me your blushing face once more" and "It exists only here. I want to touch you" and "Though I understand a wounded heart. Why do I end up hurting and leaving the same scars?"
The animation team going out of their way to give these two more soft moments hanging, creating visual parallels through the Betta Fishes, the flowers, the entire OP for Hideen Inventory but especially the part where we are seeing Gojo's vision being filled with Geto looking amazing while he rides Geto's rainbow dragon.
I saw someone say we're just projecting western views of romance onto satosugu but like, LOOK AT ALL THIS. I cannot stress enough the insanity of their death dates. It's like two people dying one after the other on Valentine's Day. This is some Romeo & Juliet bullshit. JJK in general has next to no romance, no one's pining after each other, the few times there are implications, it's very short. The most obvious one is Mechamaru and Miwa. Now imagine if Mechamaru and Miwa were the ones who got Ao No Sumika and Akari. Imagine they got 5 episodes dedicated to their story and Mechamaru dies on December 24th and Miwa's the one forced to put him out of his misery for betraying them to Mahito and Kenjaku.
Okay do you fucking see how ridiculous denying SatoSugu is? If Mechamaru and Miwa got all that even WITHOUT saying an 'I love you' no one would question their romance.
I know people keep making fun of shonen animes for having a stronger 'romance' between the two guy leads than with any other love interest but I've seen that stuff and even there it isn't nearly as deliberately romantic as SatoSugu. I can tell that Kuroko & Kagami, Gon & Killua or Levi & Erwin are supposed to be friends, the shipping thing is based on the established friendship stuff but SatoSugu are so blatant it's hard to think of another explanation.
I saw a point about how people are projecting western perspectives of romance on platonic friendship expression in a different culture, which I do get, I think it's a valid point. Idk much about how people express friendship in Japan but I have heard there's a lot more skinship and openness as compared to western cultures.
But w/ SatoSugu there isn't anything that can be read as purely platonic, there's always an ambiguity or it's directly romantic.
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eachuisge-cc · 8 months
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How to make regular TS4 clothing compatible with digitigrade legs: PART 2
This section covers long pants, as well as skintight and cuffed pants or other types of clothing that might require some texture/UV editing. For basic info on getting started and converting shorts/other above the knee clothing, see Part 1.
Mesh Editing For Long Loose Pants
These are arguably simpler than shorts in that there are fewer steps involved, but they can be more work intensive and may take some practice if you haven't done much blender modelling.
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As with the shorts you'll want to be in orthographic side view (Numpad 3) switch the viewport shading to solid, and turn on x-ray view (alt+Z), but unlike the shorts those things are actually necessary here instead of just helpful. Once you've got the legs imported you won't actually need to touch them again, they're there as a visual guide.
select ALL segments of the pants mesh. go into edit mode and you should have a setup looking like this:
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You now need to turn on proportional editing, which is the little concentric circle thing next to the little magnet thing on the lower toolbar
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Choose Smooth, and make sure "connected only" is UNCHECKED. This will enable you to edit the whole thing a) without messing up the topology and b) without getting cracks in the mesh between segments. if you need to edit one vertex at a time, just scroll to decrease the radius of the tool and it will feel like working without it, the only difference being that you won't get cracks. Honestly this is a good thing to do any time you're working with sims 4 meshes due to the way they're constructed.
At this point honestly you just kinda. eyeball it. follow your heart. smush it around until you like the way it looks, then switch the viewport shading back to material to make sure it's not distorting the texture too badly. Instead of trying to explain how, I've just recorded my usual way of doing it and you can either copy that or do something else entirely that works better for you. The important thing is that at the end, the pants should follow a more or less natural-looking fall around the shape of the leg (one of the mesh seams frequently lands right over the hocks, which I choose to just let happen because I like the defined edge and feel like it makes a nice silhouette and fits TS4's cartoony vibe, but if you don't like that it's something to watch out for) and there shouldn't be any leg bits poking through. Once you're happy with the shape, go back to object mode and delete the imported digitigrade mesh, and you're done.
If you're having trouble lining the bottoms up with the feet, you can import some hooves or paws for reference and delete them with the legs at the end. This process will work for anything long enough that it ends below the ankle seam, and loose enough that the extra bend won't badly distort the texture or mesh.
Then just do the same with the other LODs and you're done with the mesh editing portion, and can refer to part one for additional steps. For capris and cropped pants you can often just combine this method with the shorts method, which brings us to...
So You Edited The Mesh And It Broke The Texture
There are certain styles that I prefer to shorten so they end at the hocks, like the second and fourth items in my werewolf edits, (the one between them, by contrast, was done with the long loose pants method above):
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I don't really have any hard and fast rules for when to do this vs not but I usually base my judgement on "will leaving them long distort the mesh/texture awkwardly" and "if a werewolf transformed while wearing these pants, would they fall over the hocks, or be pushed up by them" (because the hocks are anatomically ankles, and digitigrade animals are basically standing on tip-toes with an elongated foot).
Anyway, sometimes you'll be able to do this just fine and move on with your life, but sometimes this happens:
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I'm going to explain how to fix this as well as I can, but it's a process that's a bit less straightforward than the mesh editing and it involves some eyeballing and trial and error, so I'm sorry in advance. I'll edit this for clarity as needed, just drop me a message if you're stuck on something in the meantime.
In blender, go over to your UV panel, set it to display the outfit texture rather than the body (generally this will be DiffuseMap) and switch on UV Sync Selection. If you compare the UV panel with the model, you'll be able to see what you need to do to correct things. Here you can see that when I moved the pants mesh up the leg to fit with the hocks, it ended up higher than the placement of the UV, causing the texture to bleed over onto the leg.
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Take note of where the UV needs to end and where you'll need to move it to; find a visual landmark on the texture if you can (if it helps, make a copy of the texture and draw markers on it to give yourself a reference point), because you'll need to hide the leg part so that you can edit the pants UV without distorting it.
With the leg hidden, select the bottom row of vertices on the pants UV, and hit G>Y to move it only on the vertical axis. Mess with the proportional editing range until it looks right to you, for best results I've found it's good to set it so all the vertices below the knee are affected, but no higher than that.
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This is what it should roughly look like once adjusted, it's better to shoot for a little above where it needs to be than a little below. At this stage it will look like you just made it worse but don't worry, we're fixing the textures next. Hide the legs again, select all, and export the altered UV.
Go back to the package and export the texture for every swatch as well as the normal map (as a png), then open up your 2D editing software of choice and import them all into one layered file so you can edit them all at once. import the UV on top of them (might help to lower the UV's transparency to see what you're doing better).
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At this point you can see pretty clearly how much the texture needs to be adjusted (and if it's not clear, I suggest exporting an unedited version of the clothing mesh and looking at the UV in blender, and using that as your guide) In this case, that lower detached bit is what the cuff needs to line up with, the strip at the bottom lines up with that very bottom row and makes up the underside of the cuff, and everything else is very light on detail so I can more or less focus entirely on getting the cuff right and the rest will look fine. As with adjusting the UV, select to just the bottom of the knee for best results, and frequently all you need to do is hit transform and move the bottom edge up. There may be some textures you need to mess with more if they're particularly detailed or have lacing/patterns/cuffs in an inconvenient area or something, but a lot of the time you can get away with just lightly squishing everything below the knee. Once you get a feel for the process you can also plan ahead while editing the mesh itself to minimize distortion (in this case, I made sure not to change the size of the cuffs while moving things around because those were the only detailed part).
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Now export one of the swatches, test it in S4S or blender, make further adjustments if they're needed until it looks right. Make sure you hide the UV layer when you export, and make sure to import the mesh with the updated UV if you're testing it in S4S (I say this because I regularly forget and end up having to re-do steps).
To adjust the different LODs, you can just import one of the new textures to the UV editor in blender and use it as a guide, so you don't have to do the same eyeballing process four times.
Sometimes you'll also need to adjust the shadow map. to do this, just export it from the package, load it into your painting software, and just scoot the lower shadow up until it's sitting right, again using the new UV as a guide.
At this point you should have a finished set of digitigrade pants!
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From here refer to part one for further directions if you need them.
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ghost-chance · 5 years
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FANFICTION. Anymore, it feels like...
💠 SHIPPING 💠
How I ship characters: "___ and ___ have these things in common, share these interests and experiences, have a similar BUT NOT TOO SIMILAR attitude/personality/way of coping with life, and contrast/complement each other in these specific ways. They make sense together to me; I can visualization their interactions without feeling like someone is dropping OOC. Their canon personalities don't clash too horribly, or the clashes can be explained as sexual tension. This may eventually be a healthy relationship if they're allowed to progress naturally."
How most writers on FFN ship characters: "Dese two is hawt and dey has semi-compatible genitals. Fap-ulous!"
💠 READING 💠
How I read Fanfiction:
✔ "Hmm...good spelling, grammar, and punctuation, creative syntax, interesting ideas and relatable characters, brilliant wordplay - I'm hooked!"
✔ "This story's merits outweigh its faults. I'll keep reading. Progress is an ongoing thing."
❌ "...is this even English? ...this doesn't read like English, it reads like 'cracked-out gerbil' language. No."
❌ "...uh...no. Just no. Noping my way out because this ain't my thing. If it's your thing, more power to you, but it ain't mine."
❌ "This pairing/plot/scenario doesn't appeal to me despite its popularity. There's nothing wrong with it, it's just not my thing."
How "the majority" on FFN read Fanfiction :
✔ "I sez dis evrybtime i reads a story but i really means it dis time dis is da best thing ieverread in my whole life omghavemaibabies!"
✔ "When's the seks start? I'm getting bored."
❌ "Ew, was that necessary? I know you rated this "MA" but do they HAVE to do the kissy thing? It's totally unnecessary. Signed, an edgy eight-year-old."
❌ "OC? Ick. Begone, Mary-Sue demonspawn!"
❌ "No reviews? Not risking it. I'll go read this craptastic deserted WIP with a hundred reviews that just say "more, plz?" instead."
💠 NAUGHTY STUFF 💠
How I write smut:
⭕ "Well, this makes me want to cry instead of barf. That's good, right?"
⭕ "Have I been purple enough with this prose? I don't think this prose is purple enough."
⭕ "...fuck. I already published this and I misspelled 'skivvies' in it. Everyone will notice. I'm a failure. Might as well give up and brain myself with my typewriter"
How a lot of people on FFN write smut:
⭕ "Poke-poke, jab-jab, say nae more, say nae more."
⭕ "OMG, I can't do this, I'm too embarrassed!" ~spews several pages of seriously kinky shit that is probably illegal in some states even though the characters are supposed to be inexperienced~
⭕ Virgin: Puts out after the first confession because love is all she was waiting for and boys don't lie to get laid. Screams, bleeds to death, is resurrected because her BF got off. DOESN'T HOLD A GRUDGE or realize it shouldn't have hurt if he knew what he was doing. No one heard her shrieking and called the cops about a murder in progress.
⭕ Nobody: gets a cramp, goes flaccid, queefs, or farts because that shit don't happen during sex. ...right?
⭕ Nobody: ends up with the creeping crud because they didn't wear a glove.
⭕ Cis-male character: gets pregnant because fuck science.
💠 ...uhhhhh... 💠
How most folks on Tumblr make their point: "This is bullshit, have a GIF."
How I make a point: "Here's five pages of word-vomit explaining why this is bullshit! Oh, and Tumblr ate the GIF."
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