MEA liveblog #6
Spoilers!
Kadara
Alright, let's hope this virus sample is as harmless as SAM said... Why doesn't this scene have an interrupt? Why does Andromeda have so few?
Oh, right, there's still a quest with Reyes and Drack's story about Spender
I think I should also try the monolith again. Regardless of politics, activating the vaults for Ryder is like closing rifts for the Inquisitor.
Thank you internet for telling me how to activate the southernmost monolith! There's a cave entrance at the base of the mountain, on the road to the east of the monolith and north-east of the forward station.
Ugh, navigating this vault and trying not to die took a long time...
Why do I get flirt options with Reyes in 90% of dialogue wheels?
Okay, I finally crafted something. Chest and legs for armor. Iitiative V. Together they give +11% XP instead of +15 I had on the pre-order set, but I could put lots of bonuses onto them. Used "25% shields on kill" as enhancement and "+50% recharge speed, -30% weapon damage" as a mod.
Yikes! It looks so ugly! Here I thought Deep Space looked mediocre compared to Scavenger, but this...
My adept profile is now rank 4!
Zia's voice sounds terribly familiar.
I literally met murderers disposing of a body, why can't I interact with them?
Two Hydras, more like "run around the entire time". Ugh, why are biotics in this game so weak against armor? And where's the fall damage? The entire point of biotics is killing enemies with physics! Why does a combo, on normal difficulty, not kill a mook, but throw him somewhere I can't see him with a sliver of health so he continues to shoot at me? This is ridiculous!
Me: Ugh I don't wanna do Kadara
Also me: *does every single sidequest in the Badlands, raises viability to 70%*
Tempest
Peebee: idk why I wanted to write to you -- Aww :D
Yay, finally I can make my inventory bigger!
"I like it when you flirt" is still an option smh. Clicked it because I think someone mentioned that the zero-g scene is repeatable, but nope.
Alright, time to finally move on to the loyalty missions!
Cora's LM
Convenient when you can reuse an entire map huh :D
TBH most of the things people are saying are flying right past me. I'm just following the quest markers. So, is the arc pretty much empty now?
Asari sword V!!! Something I wanted to craft or find a long time ago.
This ascendant wasn't even dangerous. Just a boring bullet sponge. I need to get more weight capacity so I could always carry a sniper rifle just for those guys...
I'm a biotic too!!! I walked through this entire mission as an adept! Why am I not helping with the shield?
Revealed the truth, then said Sarissa should stay as the Pathfinder. Not a difficult decision.
Tempest
"Outcast HQ" sounds ridiculous...
Meanwhile, my Bronze/Silver strike team has five positive traits and no negatives...
Nexus
Good thing I went here before moving on to Vetra's mission! There's a follow-up scene. And apparently, there were a lot of asari still in cryo?
Is this the guy who already sent me a grateful email? This game really fails at continuity sometimes.
Fuck! Jien Garson "died alone"?! All this time I was suspicious about her absence, but people talked about her death so confidently I was sure there were witnesses!
lmao a burned body in an unexpected place. suuuuure
Oh, so she is dead :(
Okay, this is simpler than I thought. The Initiative was about escaping the Reapers. And I thought they were looking for something in Andromeda...
If there's really nothing more to it -- I'd actually be disappointed. The game just continues to subvert its own most ridiculous statements. Pretty much everyone assumed that building something called Arcs and moving to another galaxy right before the Reaper invasion is an attempt to preserve people and culture. The game insisted that wasn't the case, except of course it is. There were only two new races, suspiciously alike -- are they related? Nobody even mentioned the possibility in the game until it was confirmed. On the one hand, it's a relief that the game doesn't believe its own bullshit. On the other, I'd like not to be treated like an idiot. I'd like a story with a premise that makes sense by itself, and with reveals that are genuinely surprising. What's next on the list of predictable "plot twists"? Is Alec alive? Is Reyes the Charlatan?
Tempest
What, I got a bunch of AVP just for promising to do Drack's mission?
Fuck yeah vanadium
H-047c
When you land, the subtitles just disappear...
I almost fell off a cliff and Liam shouted "Ryder!!" in a very startled voice
Whoa, a Reegar!
Took the interrupt, of course.
After Liam's mission, the other two seemed bland...
Havarl
Thanks to the internet, finally found the Fusion Mod of Adrenaline. How can anyone find that by themselves?!
Archon's ship
I'm tired of messing around, let's get on with the plot
Let me guess, I'll have to choose between the map to the Meridian and the salarian arc's survival?
This Pathfinder actually sounds like a Salarian!
A new carfalon, nice
this fight didn't go well lmao
Oh great, now we wiped everything but the ascendant and then he killed me
Ughh, on the third try...
Poor Ryder
Yeah, yeah, we've already heard all that from Harbinger...
Archon's chamber, health and ammo packs... Annoying boss battle, here we go
oh great, it's the Krogett
ah, so it's a mix of Virmire and Priority: Tuchanka
Ouch, I wish I didn't take Drack on this mission...
Well thanks I feel like a monster now
And of course, the autosave is after the choice. I've long suspected that the lack of saving in priority mission is designed to make us live with our decisions...
Honestly when I was making a choice it seemed simply whether a bunch of krogan or salarians are saved from exaltation, the krogan are connected to your friend but the salarians have a Pathfinder. But then the game seems to present it as "many krogans, your friend's friends, vs one Pathfinder"?
So, where to now? After the Nexus.
I have 3 loyalty missions in progress, Peebee, Jaal and Drack, and the last one seems pretty urgent.
I need to go to Elaaden, especially because after this I need to restore my relationship with the krogan.
I need to activate the vault on Voeld, people in my outpost and my angaran allies has been freezing their limbs of for a long time.
Kadara is the only place where nothing important is happening, but I need to get it to 90% asap to unlock the fusion mod perk.
Tempest
Poured some more points into combat to decrease the weight of sniper rifles, and crafted a Vintage Isharay V. Now I can carry it along with the Hornet and a shotgun of my choice. Some power user I am... :D
No, Gil, I don't really want to meet your friend. Though on second thought, maybe if the Pathfinder tells her we're not here just to breed, maybe she'd believe...
"My mother created the implant in my head, and my father created the AI that uses it. I haven't lost them either" ;_;
Suvi organized a comparative religion seminar, and Jaal and Kallo signed up!
Got myself a bald space mouse
"Okay, I'll learn a new party trick" :D
"You are daring. I had to up my game" It's just a casual option, but sure sounds like flirting... :D
"Just don't get yourself exalted" -> "Just don't relax too much" The translation is getting worse and worse... There's some nonsense in almost every conversation.
Aw, Vetra!
Nexus
Thanks, Tann! Now I have time to do sidequests and loyalty missions without guilt!
No thanks to other Pathfinders, seems like I have to rush the main plot after all :(
Scott!!!
Why is Ryder asking him about things she must know just as well?
Honestly, this game design is super stupid! Kadara opens up a lot of new quests, but also the rushes the main plot like hell! Am I supposed to do the loyalty missions and shit after the end of the story??
Wait, how exactly did Keri scare people? Why was she arrested? I don't understand.
Tempest
Aw, Liam is worried about how I'm coping with my clinical death! *Shepard sighs with envy from another galaxy*
Kadara
Why does the game shower me with shippy Reyes material even when I'm not trying to romance him?
Finally another interrupt lol
"Try to settle here, and I'll consider it an act of war" If I took the story seriously and roleplayed honestly, this would be the point I'd abandon this planet forever, even if I didn't do it far earlier. There's no reason for Ryder to plan for an outpost here -- and I only do because of the queat description. Ughh, the writing in this game is killing me.
How do you take a recipe anyway? How do you make sure there isn't a copy left on the person's computer? Anyway, took it from the asari because I assumed I could destroy the info instead of giving it to the doctor, but had to give it back anyway.
Whoa, the date with Vetra is incredibly romantic
Was it really necessary for two freaking eirochs to greet us as we exit the cave?!
People who lit Sloane from behind so that every time there's a closeup on her, the camera adjusts to that bright light and her face becomes a pitch black blob: please don't ever stage anything again
Travel from the Badlands to the Port, meet Sloane, immediately travel back to almost the same place in the Badlands. Is the game intentionally trying to waste as much of our time as possible?
I think my game ran out of save slots... Without any warning. When you try to write in a new slot everything seems normal but the save just doesn't appear.
Whoa! Ryder WASN'T surprised that Reyes is the Charlatan! I didn't expect her to figure that out...
I'm not sure how Reyes's actions were supposed to weaken Sloane but whatever
First I shot him because I use interrupts instinctively, then replayed and didn't. I don't give enough fucks about this petty war.
100%! Now I can finally leave this snake pit.
BTW, re: the choice: Sloane is almost as bad as Aria at this point, the only redeeming quality is her backstory. And she's proven herself a bad leader, while Reyes could turn out to be better. But deciding to let her die within a split second -- that's not something I or my idealistic character could do. And now Reyes has a potential for a cool comeback story, and Sloane -- for a redemption arc. We have both characters alive and active, while the other option kills one off. (Which, I realize, is a reason that we might never see an interesting follow-up.)
Tempest
Reyes bothered to send a letter! I hope we'll see his dramatic return in a sequel or a DLC. Imagine if you romance him and then save Sloane -- that's a good story! Also, glad I didn't shoot, because the internet says the letter is very bitter and ominous in that case.
Aaand what some people on the internet were saying is true. Fusion Mod Support, which was the sole reason I went to complete Kadara, is broken and deprives you of all buffs. Well, whatever.
Drack doesn't tell me to fuck off anymore. Does this mean I don't need to "give him space" anymore and can plausibly do his loyalty mission? It's weird that the game just ignores all that's happened -- it's not like he tells me he forgave or anything. Consequences my ass. Just lazy writing.
And Lexi just repeats her first description of Drack -- that he's "always good". Ugh. No, he's not!
NOW you want to talk about my death, Cora! Not when I approached you after that mission!
Elaaden
The krogan have a nice flag!
Logical: "Don't make me headbutt you. I absolutely will" Ha! The emotional option was some shit about friendship...
The worm? That thing from the promo pictures, right? Is it the same thing as the Architects people on the internet are mentioning?
Aww, is this a letter from multiplayer's krogan engineer?
A krogan LARP!
The krogan are literally the only people whom I can understand and support in a decision to jump galaxies
Drack's LM
I don't understand how Vorn got here...
For once I'm not the one with a dilemma lol
"There's only one thing getting destroyed today (...) So there are a lot of things getting destroyed today, actually"
Drack please don't talk during fights, I don't hear a single word, too busy charging people and slashing them with my sword
I still don't understand what all of this has to do with Spender, and don't remember Drack ever mentioning before that the botanist is so important and irreplaceable.
I love being a vanguard on normal because even with an incomplete build you can tank two hydras. To be fair I was standing right on top of a health box...
That's all?? So short...
At least Drack hasn't forgotten my choice...
Ah, so the botanist who sent us on this mission and the botanist we rescued are two different people? Okay, one question answered.
Elaaden
Hmm, this puzzle seems more difficult...
The second monolith has a console puzzle instead of sudoku. I spent a pretty long time on it before realizing there were three consoles, not two...
WHy am I breaking into this base and slaughtering everyone inside??
Couldn't solve the console puzzle in the vault, looked it up, didn't understand the explanation, clicked some more and activated it by accident.
Shit, is this the same puzzle but on pillars?
I fell into the water and the game respawned me into the same fall -- but in the Nomad.
Jumped around and activated the bridge somehow, but the door behind it is still closed
How am I supposed not to fall from the pillars? It's impossible to know if you're jumping not far enough, too far, or not high enough.
Oh, here's that difficult sudoku. I spent like 15 minutes on it and still can't solve it...
Holy crap, I solved it! Took me about 25 minutes...
The purification field was already in the room when I closed the door on it...
Lmao apparently the main krogan on this planet is right in the starting zone... I searched the entire colony for him! And now, with the planet at 83% viability, I finally meet the guy I came here for :D
I clearly was meant to do all of this right in the beginning lmao. But I was in a rush to do Drack's mission...
Pressuring women into childbirth is bad enough in normal circumstances, but when children have about 1% chance of surviving? Back the fuck off.
Messages on the terminal are interesting. I don't like the confirmation of too-earthlike misogyny on Tuchanka, but at least things are getting better here. And I'm still impressed by the letters from the krogan engineer -- do other multiplayer character have presence in the main game too?
And here's the deal with the Remnant ship! I was waiting for the reason to visit it...
I like Morda. I hope I won't have to fight or depose her.
(Btw she's Norda in translation because "morda" means "face, mug")
It'd be much more fun to fight fiends if they weren't sync-killers. I can't even use a shotgun -- the entire fight consists of running away, throwing powers at them when at safe distance, turning around to run again, and if I'm very lucky, finding a moment for a sniper rifle shot a couple of times.
Btw this entire time I thought fiends were exalted eirochs -- but they're just a normal local species? What?
Lmao the viability is at 99% now
The Remnant Ship is a lovechild of the Collector ship/Derelict Reaper and all those veilfire dungeons from DAI
The Nomad looks bad in this planet's lighting... Or is it because I raised texture quality? On Eos and Voeld the entire hull looked the same, now I can see the difference between two areas.
Oh. Is this why I was supposed to break into the scavenger base lol
Well, this was a good planet to bring Drack and Peebee with you everywhere! Sorry Peebs, but even you didn't feel joy when we finally found that drive core after all the bloodshed; plus it's your own philisophy to look into the future instead of the past; plus we might find other Remnant ships but this diplomatic opportunity is huge and unique. It's a laughably small price to pay for so many good things -- not just the outpost, but paying our debts and renewing friendship with a good ally led by an admirable woman. This makes me feel really good, unlike Kadara. New Tuchanka in generally is a feel-good place. The krogan look more real with their occupations and interests, their reason for being here makes perfect sense unlike the rest of the Initiative, and they're happier than in the Milky Way (at least until the end of ME3. Yeah, they have the genophage here, but also the Reapers aren't killing and harvesting them, so I'll call it a draw).
Oh my god, the translators misread "fiends" as "friends"! "Even if it means taking out three friends at once"! L M A O
"We're all a little krogan in here" That sounds pretty racist, Ryder
Nexus
Wait, how is exile harsher sentence for Spender than jail? In exile he'd just be free to continue his racist criminal activities.
"It is the will to continue living" Ugh, don't give me that Padme bullshit
Eos
That's all? This short rude conversation is why Gil called me to meet his shitty friend?
Aw, Cora started a garden! Right on a nest of poison-spitting bugs, but still cute.
Just as I switch from Flamethrower to Annihilation, I get attacked by two fiends -_- Where's my biotic armor damage, Bioware?!
Btw the Nomad now looks plastic on Eos too :(
And here's the Architect! I avoided looking up videos because I wanted to find out how this fight goes by myself.
And of course, when I died the autosave was glitched and froze my entire game -_-
And it happened again -_- The cutscene doesn't start and I can't do anything
For fuck's sake, on its leg WHERE?
Managed to shot down a leg, got killed trying to shoot its head
Whoa, I won! Ate like 20 shield boosters, though. What a bullet sponge, I felt like I was doing no damage at all. And in the final section of the fight it spent like 5 minutes just shooting and throwing grenades at me without ever exposing the vulnerable spot, I thought that maybe the game just forgot to indicate it. I used Vanguard, Charge/melee/Lance for adds, gun/Lance/Charge for the Architect itself. For some reason it didn't occur to me to switch to Infiltrator or Soldier or even Explorer for sniping lol
Now that I finally leveled up Lance today, I tried a lot of setups... Flamethrower/Energy Drain/Lance (Sentinel), Annihilation/Energy Drain/Lance (Sentinel), Annihilation/Charge/Lance (Vanguard), Pull/Charge/Lance (Vanguard). Next time I'll try Singularity as the first primer. I don't have the final evolution of Annihilation yet, so it's not at full synergy. I really don't know what I like better -- ED/Sentinel or Charge/Vanguard. The latter is novaguard reborn, basically, but I already have one Vanguard profile, which is melee/tank oriented, and I don't want to remove Backlash, especially to replace it with a power that slows down Charge. Four favorites are not enough, Bioware! At least seven -- one for each profile. I still don't have a build for Remnant VI and I really want to use it! Btw, my final blow to the Architect was with Lance -- ending the testing session with style!
I can craft N7 armor X already! Wow. Why no level requirement? I'll replace my chestpiece -- massive buffs to biotics >> 4% XP. Don't know if I should disassemble my old armor or just buy more enhancements...
I just (re-)realized that Charge/Lance/asari sword is basically N7 Slayer... I definitely need that N7 armor!
I'm watching other people's Architect fights -- and turns out, Backlash can deflect its attacks! That's what I should have used as the third skill.
Not related at all, but I hate how people put spoilers in thread titles on Reddit :/ I guess the most obvious ones get filtered out, but indirect spoilers stay. "What are your theories about [thing]?" -- thanks a lot for telling me it won't be explained in the game, dude!! >:[
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Dungeon Siege III
I bought Dungeon Siege III with its DLC and the prior two DS games for $10 about five years ago. I gave it a little bit of a start back then but decided to just sit down and finish it this time. A little more than 24 hours later and I finished both the game and its DLC. I played as Anjali and maxed out Influence with Lucas and got halfway there with Katarina, and barely used Reinhart. I used an Xbox 360 controller for the whole game, playing in Fire Form and shooting people from afar and using her area-of-effect abilities when crowded. I'll explain that in a bit.
First, yes, Dungeon Siege III isn't really a good Dungeon Siege game. To me, DS games were about fielding a rather large array of characters and playing Diablo with them, as opposed to the "player and AI helper and summons" that's been the norm since at least Diablo II. Everyone had personality! And instead of hitting an arbitrary experience level and being given points to allocate, you had a 'gain by doing' system typical of some MMOs. If you swing a melee weapon a bunch, you'd gain ranks in the Melee class; if you used Combat Magic, you'd gain in Combat Magic. It did things kinda differently even though its goal of being a "Diablo killer" didn't quite take. So is Dungeon Siege III a bad game? No. It's just not really good as far as DS games of past, at least in terms of gameplay. It's pretty different.
Banter aside, you can call up these golden orbs to show you the way. You’ll be using them a lot.
Things are pretty bad for the 10th Legion in Ehb. Supposedly they murdered the king three decades ago and some fanatic from the church is hell-bent on killing every single Legionnaire, going as far as turning pretty much the entire country against them. How lucky that you're one of the last few descendants of the Legion. Join with your old friend Odo at the old Montbarron Estate and plot a counterattack! I'm sure nothing bad will happen before you get there...
This is your enemy. Have fun!
Dungeon Siege III is an action RPG like previous entries in the series, but combat is a bit different and there's an even bigger focus on story than even DS2. Instead of creating a character from scratch, you instead have your pick between the sword-and-board knight Lucas, the spear and fireballs archon Anjali, the handguns and rifle witch Katarina, and the magic and more magic Reinhart. The story changes slightly based on who you pick, and you're able to meet the other three characters as you play and have them join you. DS3's 'gimmick' with combat revolves around the two stances. One stance is designed to deal with multiple targets close-by, like when you get mob rushed. The other is meant to handle single targets and for everyone but Lucas, you're able to attack at a great range with this. The idea is to swap modes as combat progresses but I didn't really do that. I can't remember any situation where you explicitly needed a ranged attack, so it's largely down to the stance's attacks and how comfortable you are with using them.
When you level up, you slowly unlock additional attacks for your two offensive stances and enable options for your third defensive stance. Each stance has three attacks and there are three options for defense, so you have nine total moves for each character. Each move can then be enhanced five times each from a pool of two mods--for example, one of Anjali's Fire Form special attacks creates a burning field under her. Your choice of enhancements are to simply boost the damage output of the attack or have it slowly heal any allies standing in its area of effect. You are able to mix the effects, but you're limited to a max of five no matter what. And you're also given points to provide unique passive boosts to your character, such as a percent chance to start regenerating health when damaged, a greater chance to crit a target at full health, or to simply boost one stat. Though you cannot take control of your allies, you can still equip them and allocate skill points and so on as if you could, so there's still some customizing potential. The Treasures of the Sun DLC adds the ability to completely respec your characters for 20,000 gold each--a little pricey but it's the only way to undo mistakes you've made in your build during the game.
Respec in action.
Example of the enhancements for each power. They don’t change but you can make a ratio of the two however you wish.
And these are the passive bonuses you can buy.
DS3 has completely done away with potions. Small orbs drop from containers or enemies during combat--green ones restore health, blue ones restore Focus, and purple ones with yellow outlines restore Power. Focus takes the place of traditional MP in this game. You only ever have a max of 100 of it, and every special attack drains a set amount of it. It's restored by using your regular attack on enemies. Power is used to fuel your defensive stance's moves as well as the 'empowered' versions of every move, and that's restored by using your special attacks on enemies or taking damage. Empowered basic attacks generally deal more damage or hit a wider area, but empowered special attacks have effects like much more damage, a wider range, or being able to affect your ally as well as yourself. Empowered basic attacks are enabled as soon as you get the first Power orb, but getting it for special attacks requires you to use them quite a bit during your journey. The game at least lists the empowered benefit even before you purchase the special attack for use, so that's very handy.
There's still randomly-enchanted gear to find like in any ARPG. You have a pretty spacious inventory of I think a bit over 80 slots, but it can fill up especially if you forget to dump your trash at the local merchant. You can Transmute unwanted gear to get a fraction of its value in gold immediately and with the DLC, you can break down some gear to get reagents to apply to other gear with Enchantment, but I never really made use of it. Everyone has eight equipment slots and navigating it wasn't too bad with a controller. Each slot is a category and only the relevant gear shows up. You're given a window where what you have on is compared to what you have selected along with green and red arrows showing the changes in stats. Takes out some of the guesswork when you've figured out how to read it at least. This is the first game like this in a long time if ever where NPCs sold unique-class equipment. They still drop, but it didn't feel like it was at random. There's no player stash so holding onto them isn't really useful. They kept the "pick up everything nearby" button from the first two games though! So looting won't be tedious at all.
Appropriately enough, the final store in the game sells nothing but uniques.
There's a pretty heavy focus on story this time around. DS1 started with "help the Krugs are attacking blegh dead" and you wind up running across the kingdom eventually saving it from an ancient evil you were completely unaware of when you set out from your humble farmstead. DS2 started with "I wanna go home" and then "I want revenge" and still the story was kinda left in the background. Here, it's pretty front-and-center. Conversations were already voiced in prior games but there's just so much dialog this time. There are up to four dialog options and you're not pressed for time to select like with Alpha Protocol, and a lot of them are questions--who are you, why are you doing this, where are we, etc etc. You gain influence with your current ally based on some things you say, though the only bonus that provides is a stat boost. There are some decisions to make, like what to do with one of the early bosses or unruly workers in Stonebridge, but as opposed to a karma meter, your major choices instead get a "still images that move" cutscene and others are mentioned at the epilogue, Fallout-style. There are several Lore books and entries to find and I thought it was a nice touch that you're able to review anything you found from the menu at any time. There aren't quizzes or anything, but it's great for the lore buffs. There are likely slight differences in the story based on who you picked to play as, but I only went through with one character.
I have the feeling Anjali was meant to be a second-run kinda character given what she is and how her people factor into the story.
Music is orchestrated ambient stuff and there's a lot of professional voice acting here (not that I looked up who did the work in prior games I mean). Nothing about the audio got annoying or bothersome and I didn't run into the 'Bethesda syndrome' of having one actor voice several characters in close proximity. Controls weren't bad. The controller doesn't allow you to mouse-over who you want to attack, so using the sticks to select a target is a little tedious, but every button wound up having a use. Difficulty was pretty standard. I only game overed once...on a non-story boss. There aren't KO and Dead states in this game, just you or your ally needs to interact with the downed body for a couple of seconds without getting hurt and they're back up at 50% health. I wound up dropping probably close to 40-some times total due to me playing aggressively, so your mileage may vary. You can manually block in this game, so it would be smart to use it!
I think I know why there are no mules in this game. I wouldn’t be surprised if they went extinct by now!
One problem I had with the game was that it took me a good while to really get into it. I don't know how much of it was "ugh this isn't Dungeon Siege of old" wearing off, but it did finally endear itself to me. It's too bad that point was roughly past halfway, though. I didn't do multiplayer but it has a pretty weird setup. You join someone's game and you play as one of their characters...and you take nothing back with you. Anything that drops stays with the host. You don't even get experience points or progress through the story. One minor thing I didn't like was that in conversations, you never see your character or your ally's faces. There are very few sections where your faces are shown and they're actually animated for speaking, but it seems like a waste given how much you both actually speak and you just never see it. The conversations focus on the person you're speaking to almost the entire time otherwise. I didn't like the lack of fast-travel options. No Town Portal, no warping between save points, just you and having to hoof it at a plodding max speed. And...there's no way to save anywhere like the prior games. There are several save points, but I ran into "you cannot save until combat has ended" more than a few times, even if enemies weren't in the immediate area. Pretty annoying.
Would it have been too disorienting to have the camera switch back and forth?
Overall, Dungeon Siege III isn't a bad action RPG. It's likely not going to be fondly remembered and some would argue it was what killed the franchise, if it'll be remembered at all. To me, it didn't really do anything terribly unique, nothing that was memorable other than having a lot of polish, especially for an Obsidian game. I had maybe two bugs and zero crashes the entire game, and that's pretty notable. But yeah. You won't have to or need to pause the game and swap spells or get everyone to drink potions and you can't build a diverse team intending to play as them anytime you wish, but it's not bad otherwise. Just it's not a good Dungeon Siege.
As for Treasures of the Sun as a whole, it adds some things. The level cap is increased to 35, there are three ultimate abilities added that drain your Power orbs to fuel their effects (an instant heal, a wide damage blast, and a party-wide shield) you can find and only use one of at a time, you can break down equipment and Enchant it into other gear as I mentioned above, you can respec, and the story content isn't particularly long but it takes place in an entirely new area. It's not necessarily what I'd call essential, but it's the only DLC for the game and you may as well get it with the base game just because.
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