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#a neat inversion of the original ixalan block's nonlands that transform into lands
dravidious · 6 months
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You're more amazing than sickness
Lost Caverns of Ixalan is coming out on Arena tomorrow and I've avoided looking up any spoilers, aside from a few individual cards I stumbled across that didn't have any reminder text, so I have no idea what the new mechanics are. I looked up a list of the NAMES of the mechanics on the mtg fandom wiki, and I decided to make mechanics based on those names to see how close I get and also because it's fun.
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Also I made this card for the descend mechanic at first but I didn't like the mechanic. How dare WotC make such a parasitic mechanic, they should really hire better designers smh. Also I realized that craft would probably be more interesting with artifacts that have tap abilities.
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#asks#custom cards#i picked up little bits and pieces about the mechanics#i know that maps are tokens and that discover comes with a number#and i also know that caves exist and transforming cards were listed as a mechanic so i made something with that#a neat inversion of the original ixalan block's nonlands that transform into lands#i also know that there's a graveyard theme so i built that into discover#but craft? all original baby#and i think i heard something about descend having variations? so my “ascend but graveyard” mechanic is definitely not accurate lol#also for context a “parasitic mechanic” is a mechanic that inherently works better the more of it you put in your deck#or that's really weak unless you have multiple of it#sometimes this is okay but my depth counter version of descend is just kinda really boring#it may as well say “this card is stronger the more cards with descend you have in your deck”#stuff like energy and dungeons are kinda parasitic but they're using that to do cool stuff not just to scale effects#also also putting craft on artifacts that have tap abilities IS weaker because now you have to choose what ability to use#but that also makes it fun because you have to choose so you can't just get everything#attachable lantern was actually the original craft card i made but i made Mortician's Toolkit because tap abilities were so bad with craft#little did i realize that having that anti-synergy makes the mechanic actually cool instead of just making your artifacts cheaper#craft+tap offers a tradeoff: you can get access to the effect for cheaper but you have to put it on another artifact#of course you can just use artifacts that don't need to tap. if you have one#the main reason why i don't think my craft mechanic is accurate is because “equipment that taps” is a terrible idea#even if the tap ability is being given by another card#when you tap an equipped creature it's easiest to just turn the whole pile of cards sideways#but if you have to track whether an equipment is tapped or untapped that becomes a pain#Reconfigure creatures are on thin ice#well actually there's cards Citanul Stalwart that tap artifacts as cost so maybe it's not that bad?#i'm most confident in the accuracy of my map tokens and transforming lands ideas#though idk whether the transforming lands and the cave lands would be the same thing#if they have transforming lands then probably because it'd be weird to have 2 separate land mechanics#spelled separate correctly first try fuck yeah
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