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#ch: georgina quinn
msommers · 6 months
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GALE WINDS UNLEASHED
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msommers · 5 months
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george is my new daughter but she's still in development mode so here's a bunch of unorganized, still to-be-confirmed rambles about her
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georgina "george" "georgie" "gina" quinn; she/her; personality types tossed onto the graphic set here. obligatory pinterest.
part-time baker, tutor, and superhero. inherited aerokenisis (air manipulation abilities) from her parents, both well-established and famous heroes of freedom city.
has an older brother named zachary, he wields hydrokenisis openly while working as one of the city's firefighters and supers. also has a younger sister named charity, she doesn't appear to have inherited any powers and certainly doesn't have a dozen complexes about that fact.
parents: madeline & nathaniel quinn. undecided powers, though likely of elemental variety due to zach and george's ones lmao. potentially part of a group of supers, not determined yet. typical Good Guys type of heroes, decades worth of time spent cutting off crime and dispatching supervillains. heavily influenced the moral compasses and worldviews of their two oldest kids (honor and kindness above all, violence is the last resort, peacekeeping and protection are the goal), lessons they taught are remembered and acted upon even after their deaths reasonably lead to questioning if their ways worked. charity is somewhere around ten years younger than george so she had less time with the parents = conflict with her older siblings on their noble ways which got their parents killed. had quite a few awkward sibling meals end because of those "debates".
hero identity: zephyr. outfits are shades of sky blue and white, always with a hood and matching mask to obscure (some of, comic logic lets it work) her features. isn't spotted as often as other supers, but her vibes are known nonetheless: never fatally wounds, focuses on crowd control and flight, leaves criminals to the police instead of taking justice into her own hands. she'd only do it against chunky baddies who can tank damage but the image of her chucking various objects and items with the use of her powers is pretty fun. other power uses: speed bursts, electricity immunity, manipulating weather (incredibly exhausting on a bigger scale, not done often). has minimal hand-to-hand combat training that she learned from zach, taken up only if she's forced to ground herself during a fight and even then she tries her best to find ways to avoid it.
purely for fun, she's eternally a little chilly because i decided it'd be silly for her wind powers to affect her that way. her wardrobe reflects that and results in annual comments on how she's wearing ridiculous clothing during the warmer months.
the only quinn sibling to pursue education beyond high school, though it never saw much use due to hero life. i'm stupid do not ask me to specify her studies beyond physical science please and thank you <3
in her early teen years she started working at the family bakery (quinntessential confections) on-off, then eventually as an actual job during high school and college. had the privilege of flexible scheduling bc of the whole family-owned thing, which came in handy when she started to join in the supers activity alongside schoolwork.
was 23 when her parents were killed by doc holiday—a malefic entity from another dimension that takes human hosts to inflict its will, defeated in the 60s but recently returned possessing a college student to once again spread terror and violence. the quinns couldn't bring themselves to kill the being as he was controlling a poor kid that wasn't in control and actively hated everything the entity used him to do, which resulted in their deaths as holiday was motivated only to cause as much destruction and suffering as possible.
(might?? have a fun little thing of george having known the guy who holiday decided to turn into his puppet. add even more conflicting feelings to things.)
george ended up inheriting the bakery, while also needing to help cover the family home, which led to her doubling down on citizen work rather than super. she took up tutoring on the side, putting her studies to use there instead of searching for anything in those fields as she couldn't dream of letting the bakery go.
pastels are her beloveds and it's clear from the Everything about her. the bakery decorations, her bedroom, her wardrobe and accessories, etc etc. those things can also display her obsessive and perfectionist nature, everything must be neat and clean or it nags at her.
smth smth running battle with the umbral huntress who keeps trying to sway george towards altering her moral code because the city has so much corruption and her way of doing things is too "soft" to make a real impact. i'll bang out details later, important part is shoving my hero and my vigilante/villain together is fun and sexy. george never wavered until the deaths of her parents, unfortunately some of the huntress's points started to hit after that (probably won't last or truly change her mind?? but a fun journey to go on).
lowkey sims obsession and i don't think her gaming experience would go far beyond that franchise tbh. sometimes self-care is spending hours meticulously building a new school in sims 4 because you don't like the set-up of the default one included in the expansion pack, y'know.
listens to audiobooks as she works and her book collection is probably mostly of that variety, any printed ones are from childhood/teenage years or random ones bought to match an aesthetic she wanted for decorating a shelf or two.
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