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#chronoleap
vietanh · 1 month
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ChronoLeap The begining
Title: "ChronoLeap"
Platformer Elevator Pitch: "ChronoLeap" is an exciting time-traveling platformer adventure in which players take on the role of Dale, a young inventor with a time-travelling device. Travel through different eras, from ancient civilizations to futuristic worlds, to foil an evil time-traveling villain's plot to alter history. With its dynamic level design, inventive puzzles, and engaging mechanics, "ChronoLeap" promises to be an exciting journey through time.
Images:
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This shows the mechanic of one of the time manipulation ability
along side with this mechanic there will be a mechanic to travel time which set the player back in 50 yrs time in the exact same spot
Game Controls Diagram:
Movement - W A S D Ability's - I O P ( With two time manipulation ability and one shooting ability) Interact - U
The game play:
Dale (the player) must navigate through obsidian in each level, using WASD to navigate and jump while avoiding enemies in his path.
Dale must also solve puzzles throughout his journey, utilising his two key abilities of time manipulation to complete the level and reach the end.
Dale will also encounter a variety of enemies, and powerups will drop depending on the type of enemy to aid in his journey
Selling Points:
Dynamic Time Manipulation Gameplay: Use Dale's time-traveling device to manipulate time, solve puzzles, and overcome obstacles in unique ways. Ancient civilizations, futuristic cities, and prehistoric landscapes all present unique challenges and hazards.
Target Audience
This game is rated for 7+ as it contains violence
Genre:
Platformer Puzzle game
Student Contact Info:
Viet Anh Tran [email protected]
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theglassbank · 9 years
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Great World's Fair Adventure
Here’s some information on the technology we’ve been using to recreate the Glass Bank. ChronoLeap: The Great World’s Fair Adventure! http://srealserver.eecs.ucf.edu/chronoleap/
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vietanh · 1 month
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Postmortem
To improve the development process for "ChronoLeap," I would prioritize a clear plan and level design before beginning production. Having a clear vision of how the game should look and feel from the start will greatly ease the development process. Iteratively approaching development with a solid plan in place would not only make the process more manageable but would also result in a more unified and polished end product.
Throughout the production of "ChronoLeap," I gained a better grasp of good game development processes, including iterative design, playtesting, and incorporating player input. Playtesting has proven to be beneficial, providing insights from various player perspectives. Feedback from playtests provided vital insights into the game's design, suggesting development opportunities. Incorporating this feedback resulted in changes to level design and mechanics, ultimately improving the player experience.
One of the major challenges encountered during the development of "ChronoLeap" was the implementation of time travel mechanics. Despite substantial attempts, the intended functionality remained elusive, necessitating additional research and experimentation to enhance this concept. Furthermore, the creative process of generating compelling levels was a significant obstacle. To address this, I looked for inspiration in snippets from other games, which helped to ignite creativity and guide the production process.
Player feedback and testing were critical in improving the mechanics, level design, and narrative elements of "ChronoLeap." Constructive comments identified areas where the game fell short, such as a lack of incentive for players to interact with monsters and ambiguous level design. This input guided iterative modifications, including changes to gaming mechanics and level structure to boost player engagement and clarity.
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vietanh · 1 month
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Development Post 1
Development Posts
For this project, I intended to use GDevelop to create a fully functional game using time manipulation as one of its two major components. In particular, I wanted to include the ability to travel back in time and witness a different scenario within the same level by going back 50 years, which would provide a variety of temporal hurdles to gameplay. To enhance the player experience, I also focused on designing and structuring difficult puzzles and stages with power-ups.
Throughout the development process, I also learned that the necessity of thoughtful level design. I realised that finding the correct balance between challenge and engagement is critical for keeping players interested and motivated. Furthermore, incorporating puzzles within the game presented a big hurdle. I discovered that pre-planning specific puzzles before building the levels would have resulted in a more unified design process, with greater alignment between level structure and puzzle mechanics.
Inspired by the game principles, the artwork for "ChronoLeap" demonstrates a deliberate choice to combine future and nostalgic themes. The game's environment combines a futuristic sci-fi universe with scenes reminiscent of a peaceful past, complete with beautiful woods and chirping birds. This graphical direction not only complements the game's mechanics, but also heightens immersion by allowing players to explore and interact with the temporary environments. As this is the goal for the game im just starting off the prototyping. I have gone small and started with some basic movements in the first development. Alongside with that is some animated player model and some basic design of the level
This shows the current progress of the game with control WASD and a enemy for the game
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theglassbank · 9 years
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Check out this scan of the building done using ChronoLeap technology!
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theglassbank · 9 years
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ChronoLeap
Check out glass bank on Chrono Points! Mapping historical sights! http://srealserver.eecs.ucf.edu/chronopoints/cocoa-beach-glass-bank/
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