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#hell- even taking care of all the spawn with Astarion in the bad ending-
roomy-ghosted · 8 months
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My feelings towards ao3 this morning.
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autistichalsin · 2 months
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I know I am in the extreme minority, but there hasn't been a single change Larian has made to the game post-release that I have worse than neutral about, and most of them I consider moderate to extreme improvements. There are some added lines I didn't like per se, but I never liked those less than what was (not) there originally. Some examples (most Halsin-focused because those are the ones I pay the most attention to)
Neutral:
Changing Gortash's note
Allowing the Dark Urge to have a flirty line with Gortash (if that has been confirmed)
Changes to certain dismissal lines
Halsin's line if you show him Kagha's letter
Spawn Astarion's response if the player sleeps with Mizora
Some of the new lines for Halsin re: Baldur's Gate, Shadow Druids, etc
Liked:
Additions to the epilogue that let you talk to your (former?) love interest if you went to hell with Avernus, rode dragons with Lae'zel, etc
Other new lines for Halsin re: Baldur's Gate, Shadow Druids, etc
Scenes dealing with Vlaakith path Lae'zel ascending, the implications of this, etc in the end
Loved:
New kisses
Camp idle behaviors
The Halsin-Minthara ultimatum
The epilogue party
Halsin's expanded post-Drow discussion
Halsin's platonic path
The updated lines when spawn Astarion gets burned in the sun
Cuddling cinematic post-Drow foursomes/moresomes
The new bad ending sequence, both in terms of animation, and the fact that now romanced Minthara or Ascended Astarion who encouraged the player to take over are spared by the player (if anything, I feel they could change this bit MORE and give us more of the aftermath of the player thralling their friends and loved ones)
The new note in the epilogue from Archdruid Francesca, mentioning sending Ormn to live with Halsin at his commune
The new Speak With the Dead lines for Halsin if he dies to Orin instead of in the goblin camp
Karlach's ending with Wyll and/or the player in Avernus
The option to tell Halsin you want to join him at his commune
... Etc.
I can think of nothing off the top of my head that I think made the game worse. At worst I might go "strange to add that as it didn't change anything," I.E. Halsin's non-reaction to Kagha's note. I didn't hate it- I just felt it added nothing. (Maybe it's a way of setting flags for the dialogues specific to Halsin knowing about the Shadow Druids in case the player didn't investigate Kagha before finding him?) But I can't think of anything that made the story/my experience worse in any way.
I know people keep complaining that Larian is "listening to some fans over others" and such, but to me, I don't think they have done that? Very few of these seem in any way like they were influenced by fan complaints (and the few that were, were, in my opinion, definite improvements, I.E. the player/Wyll going to Avernus with Karlach, Halsin's additional post-Drow dialogue, etc). And of course, Larian has shown they also have no problem NOT adding things when it goes against their vision- they have repeatedly shut down requests for an expanded evil path, haven't added to Wyll's story despite very loud fan outcry, haven't made Halsin monogamous despite a very vocal group of fans calling for this on the Larian forums and Discord... etc. It clearly isn't number or loudness of the fans influencing 95% of these changes- it's Larian adding things that already fit in their vision.
I guess it is also baffling to me because I'm used to games that are either from series that have been dead for decades or are rushed out just as money grabs (Pokemon) with little attention given after besides minimal bug fixes and content for paid DLCs (cough, Pokemon). To see a game that reflects on their story (or just general experience, like their constantly giving Cazador buffs in tactician mode) and constantly changes what they think should be is, in my opinion, pretty admirable. I truly don't understand all the outrage- to me, it's a sign they care about their story and want it to be the best they can make it, even after people have already paid them for it.
I know i'm in the minority here, but the changes make me respect Larian a lot more than I already did.
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sorcerous-caress · 4 months
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I’m glad you mentioned about Sean viewing Randgrid differently after his bad ending because I have definitely thought about how he’d be around his fellow Merry Men after his bad ending. Bad ending Sean would be very hateful towards anyone who doesn’t agree with him or anyone who even ever had a past of selfishness and greediness. He’d take low shots at people’s background “Zarek wasn’t your mother so consumed by greed they turned you into one of those statue actors on the street?” Stuff like that. Him hating Randgrid because she is the spawn of a dragon would also show how far he’s fallen because I always imagined him believing that there are no naturally evil races. “All goblins are evil? Nonsense those guys just suck.” He’d turn on the companions too even if they had their good ending, Astarion and Gale for being power hungry, Wyll just for having a noble background, hell maybe even Karlach for fighting for a devil and working with Gortash even if it was against her will. If Sol was a companion he’d probably turn on her for her dragon heritage.
But enough about that the last Merry Men kid is Alfred Nikolas a goblin Artificer nicknamed Fun-Sized Fred. He is based on Tiny Tim from A Christmas Carol. He was taken in by Lord Marion (genderbent Lady Marian) as more of a protégée than an adopted child given his parents are still alive and still on good terms unlike the rest of the kids. He became a well-known artificer using the money of his version of Scrooge after he gave all his money to Fred’s family when he passed. Fred uses modified crutches to get around but they double as his weapons. Really wish they had Goblins as a race in bg3 so I could make him in it. I’ll just have to make him in Hero Forge at some point.
Okay, wait, I'm obsessed with the potential for Sean and Sol interactions. Let's play barbies with our OCs for a hot second.
Let's say by some miracle the two of them end up kinda friends in act 3. Maybe a series of failed bullying attempts from Sol that just strengthened their bond instead.
Now bad endings! Sean gets hyper-vigilant and vindictive with his judgment. Everyone is put under the microscope and all their hearts are weighted on a scale against a feather just so they wouldn't end up on his list of enemies.
What if, Sol gets their bad ending too. But since Sean bothered to befriend them, they think "oh. Maybe he belongs to my hoard."
It's basically about 2-5 years of life before they die. Might as well make the most out of it yk? So eventually after amassing all the gold and gems they want, they think it's time to round up the people they care about.
Romanced Tav tied up in gold chains in their chambers? Check.
That one druid who was nice to them and restored their flower? Check.
That dog who didn't bite them too hard when they tried to pet it after he smelled dragon on them? Check.
Now, time to get the friends.
Ascended Astarion and God Gale would be too hard for Sol to manage with their short lifespan so they'd skip them. Sharran Shadowheart would hide too well for them to find and Lae'zel is on another plane of existence serving Vlaakith.
Halsin is there, free to grab. They pass by his village and don't look back. He can stay, he's not on the list.
Minthara IS on the list however. Although they have no idea where she is in the underdark or how to get to her. Did she get killed? They'll pay some drows to search for news about her and wait.
Now Sean, he would be fun because Sol is on the list of his enemies. He would seek them out himself. Afterall it is his fault for being kind to them to the past, now they see him as a part of their hoard.
And oh they'd be so delighted, he spared them the trouble of hunting him down, how kind of him, now off to the cage.
But he just keeps escaping, it's driving them crazy how time after time he comes trying to steal from them or kill them, and they throw him in a pure gold cell and the next day he's gone.
Do they have to pin him down with magic? Curse him with a tracker? How does he keep managing it? They follow him in their dragon form and take back their gold, pick him up with their claws and return him to the hoard.
It's a constant cycle of playing tag, except it is murder and steal tag.
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If it's their good ending they'd just be confused, there is as much dragon in them as there are wings in a fish, even their scales fell of buddy. They're fully human.
If he brings up their past, it would anger them. After all, they sacrificed? After all the effort they've put in to change? Now he brings it up? Sol would call him a hypocrite for befriending their awful self before and coming to hold them accountable now.
I doubt it would work or convince him but honestly words is all Sol has at that point. They're a low level human fighter who lost all their powerful magic, not even a family left to hide behind. They're weak and defenceless and an experienced rogue could easily take them down.
So they'd keep attempting to use their high charisma to convince him or at least distract him from their trail. They might be able to overpower him with strength, but he'd be too tricky and slippery.
Him coming after them even after their half-frienship would hurt them but they'd never show it. It wouldn't anger them.
But him going after his own family? That'd infuriate them so much because he definitely talked the whole camp's ears off before about his family and moms and how much he loves them. They'd take more offence to that than him betraying them
At least Sol knows themselves, they were shitty and deserved it, but his family weren't shitty to him. Especially if he brings up Sol's greedy family after condemning his own. They'll dig at him for being just as rotten and greedy as the rest of them.
But also, that is all hypothetical bc I'm not even sure if Sol would bother kidnapping anyone but romanced Tav, yk? Like platonic Tav wouldn't interest them and they'll just increase their security against Sean instead of putting him in their hoard.
Man Jaheira has her work cut out for her, first Ascended Astarion neighbour, then vigilante Sean lurking the streets and now a dragon-human mutant flying over the city and stealing everything.
Not mentioning corrupted Arch-Duke Wyll and the Shar cult just below the city with Justicier Shadowheart.
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Anyway goblin guy let's goo!! When I read fun-sized-Fred, I thought of scooby doo Fred ngl. And omfg modfied crutches that actually shoot bullets? It's like that one meme with "call the hospital call the hospital...but not for me" and Fred lifts his crutches and starts firing and it's glorious.
The only one on good terms with his parents, if he is adopted I wonder if he ever thinks about his bio parents. Sol would probably encourage him to, because they feel a special connection to their kin, be it another draconic being or their actual family and would think that Alfred needs to experience it too.
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