How do you go about planning your story? I want to post my own but I am not into heavy plot and kind of want it to be a slice of life story. Would I need things to be all planned? I hope this isn’t a bother, thank you in advance 😊
the way i plan my story is pretty sporadic! i do try to organize my thoughts and write them down, but there are still a good chunk of scenes which i’ve planned in my head for years, but i've yet to write out lol. i consider my legacy to be a healthy combination of serious storytelling and silly gameplay, and though i do have something of a plot interwoven in the straud legacy, i wouldn’t say it’s extremely plot-heavy, but rather steadily character driven. my story is forwarded by the interactions between the characters, not by the situations with which the characters find themselves apart. without a heavy plot to maintain the tension, heavy character development and interpersonal conflict takes its place. so if you’re more interested in slice of life storytelling, i think that’s something important to consider!
okay, onto the actual process/my advice ig idk i rambled HARD here man lol
originally, i only wrote the dialogue for my scenes, but per isa’s advice, i now use two writing documents: one which details the timeline of events, and another with a brief descriptor of each scene, followed with the characters’ dialogue.
writing document one:
this document is organized by characters. i structure my story in a way where each “sequence” of scenes focuses on one specific straud child on one specific day, then segues into focusing on the next straud child on another day. i typically start with one of the triplets, then work my way down in the order of which child was born first. normally, i wouldn’t recommend doing this, as it does disrupt the linear quality of storytelling, but i have around twenty characters now, ten of which consist of the straud family alone, which means there’s a lot of characters to cover in a small amount of time. characters who all have their own lives, their own hobbies, their own interests, their own friend groups, etc. for me, it’s easier to write this way, as i can isolate the motivations behind each character and each scene while still ensuring that i’m giving each straud child enough screen time!
writing document two:
and this document is where i write the dialogue!! usually i stay pretty close to what’s written in the document, but occasionally while i’m editing, i'll switch the phrasing if i find that the text doesn’t align with the border of the image in a way i find pleasing lol.
i also think it’s really helpful to have a basic foundation of ideas planned. have a beginning, a middle, and an end. have a few random scenes sloppily tossed in between. have an idea of how characters start out, and how they change and grow in their environment. it really helps a lot, knowing where your destination starts and ends!! with those destinations in mind, all that’s left is to meaningfully fill in the gaps. find smaller ways to heighten tension and interpersonal conflict that reaches your end. plant the seeds which inevitably lead to greater ends, find ways to reincorporate miniscule items/phrases/interactions from the past and turn them into larger plot developments. what scenes would heighten tension and interpersonal conflict? what will help express a character’s intentions, motivations, emotions, personality? try to include as many little scenes with those ideas in mind!
for the most part, i do believe that much like an author brainstorms his book, you should brainstorm your sims 4 fanfiction lmfao ;-;. i feel gameplays can usually get away without much (or any) preparation, but stories with the intention of being coherent narratives really do need to be fleshed out in whatever way’s more comfortable for you, so you don’t write yourself into a corner you can’t get yourself out of later. i find this especially important for simblr, as our stories are published online on what i’m assuming is typically a “posted when finished” schedule. we don’t have the luxury of an author, who spends years mulling over their works before releasing it to the public. if you write and post a scene you later find disrupts the narrative, there’s almost no way to fix this, as the scene and each scene succeeding it has already been posted online. i mean, sure, you can delete the posts, make an announcement that those scenes are no longer canon, and that you’re working on rewriting those scenes in the meantime. but, to me, it makes more sense to plan the scenes ahead of time so that you’ve time to decide if any scenes disrupt the story. it’s good to give yourself a little leeway with these things! but overall, just do whatever’s most comfortable to you! i hope my rambles helped, even just a little!! :’))
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