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#it's spooky season have some ravens about to eat this corpse's eyes :)
goddamnshinyrock · 3 years
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The Twa Corbies (Child 26; Roud 5)
As I was a-walking all alane I heard twa corbies makkin a mane; And tain untae the tither did say-o, “Where shall we gang and dine the day-o Where shall we gang and dine the day?"
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itsbenedict · 3 years
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Two-Faced Jewel: Session 5
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A half-elf conwoman (and the moth tasked with keeping her out of trouble) travel the Jewel in search of, uh, whatever a fashionable accessory is pointing them at. [Campaign log]
Caught up in a blood feud between the villages of Wheat and Barley, Saelhen and Looseleaf are tasked with investigating a recent death. Their investigation takes them to a spooky tower owned by the local crazy torture wizard, which- hey, why was this guy not considered a suspect, huh? He's a crazy torture wizard!
Last time, the group was introduced to Malath Kanthalga, matron cleric of the village of Barley. She has no trust for outsiders- but she was willing to let Looseleaf lend a hand in proving once and for all that the scoundrels of Wheat were responsible for the recent murders.
To that end, the party is led a ways down the road to the farmstead of Roos and Gera Nicksickle, an elderly halfling couple which was recently slain.
En route, Looseleaf sizes up the farmers Malath has been arming, to see if any of them seem to have combat experience. There's one lizardfolk farmer who seems more comfortable with the armor, and holds his pitchfork like a spear. She makes a note of that.
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They arrive, and are met by Lester Jawhold, a doughy-looking human man who's standing guard over the body out in the field, accompanied by a number of vicious-looking hounds. With permission to search the crime scene, some investigationing occurs.
Saelhen gets some basic details- the body was pierced through the chest with a four-pronged weapon, as described. Plus, there are the remains of hastily-erased footprints in the dusty soil- bootprints, it seems.
Looseleaf uses her animism magic to get a more direct picture of the incident. The corpse, recently dead, has a dead-corpse spirit that retains some information thanks to the emotionally volatile nature of recent events. The cause of death... being suddenly pierced through the heart, from the front, by a strange four-pointed weapon that induced extreme pain. It appeared to strike from out of thin air. Nothing about the corpse indicates a memory of seeing an assailant.
Indoors, the other victim, Gera, is found dead on the floor of the kitchen. It seems like the cause of death is the same, but... Looseleaf's animism reveals that her vital organs are intact, and she appears to have died of shock from the extreme pain.
All Saelhen finds from searching the house is... an empty cupboard with a recently-unlocked lock, and a mattress removed from its bed. Plus some of the same bootprints from outside.
Looseleaf has the idea to search the house for the victims' boots, to compare with the prints found outside. And what the search reveals is... there are no boots. They didn't own any. They were halflings. So their house being covered in dusty bootprints... well, it implies someone else was here and murdered them, which rules out the "a weird knife sort of inexplicably teleported into their chests" theory, at least.
The only real clue they have to go on is the extreme pain experienced by the victims. This suggests...
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Malath gives a little exposition on the torture wizard- apparently he considers himself a savior, who through his experiments intends to vanquish pain itself- and surely torturing a few unwilling test subjects will be worth it, if he succeeds. Malath doesn't seem to consider it likely that Lumiere is the culprit, for the same reasons as Thalath- but jokingly suggests that perhaps Lumiere might have some information on who stole his torture tools to commit murder with.
Looseleaf: "So," Looseleaf asks, "if we're going to the tower wherein dwells a torture wizard, what can you tell us about what we might expect to face there? Ravenous horrific alchemical experiments ready to eat our faces? Traps? Magical servitors? A portal to another realm full of horrors?" Benedict I. (GM): She looks briefly surprised. "No, I... though I haven't been victim to him myself, I would warn strongly against confronting Lumiere, unless you're all much more seasoned than you look. None from our village have been able to resist him when he decided our consent was no longer worth trying to wrest from us." "Those who have been inside the tower might have more information for you, if you're fool enough to try." Looseleaf: "Well, team, you've heard the mission dossier, I guess. Do we think we're fool enough to try?" Saelhen du Fishercrown: Saelhen Fishercrown is not fool enough to try. Unfortunately, Saelhen isn't getting to be Saelhen right now. "...I imagine that we have no other recourse." Benedict I. (GM): Vayen looks... almost gleeful, insofar as his face betrays any expression. Looseleaf: Thanks for the vote of creepiness, edgelord.
Saelhen opts to kill annoying helicopters with one stone, and suggests that the team split up to gather information on the tower from the townspeople. She also suggests that Malath personally keep an eye on Vayen, as the least-trustworthy-seeming member of the group. Good persuasion means it works, and Vayen goes off to interrogate Lester Jawhold while the rest of the team heads into town to ask around about Lumiere's past victims.
First, on the way back to town, they speak with Chitch Ssarzar, the lizardfolk with the apparent military background. He's got one hell of a sob story for them!
Saelhen du Fishercrown: 24 PERSUASION (8) all i do is win Benedict I. (GM): That'll do it- Chitch is pretty horrified at the implication that you're actually trying this, but with sufficient reassurance, he'll spill his guts. He came to Grain back when it was just Grain, twenty-odd years ago, hoping to raise his infant daughter somewhere less dangerous than the Cutthroat Islands. Then, during the fire, his daughter was kidnapped by the wizard, and he tried storming the tower to get her back. He got captured, strapped to a rack, and had his flesh flensed and healed and flensed and healed repeatedly. At one point he thought he'd get a reprieve, when the wizard's teakettle went off and he went downstairs to get some tea- but the flensing knives just kept going, by themselves, without stopping. He never saw his daughter again. He was eventually released, and thanked for his service, and by that point he was too traumatized to ask Lumiere what happened to his daughter, in case it provoked him to torture him more. He's pretty wracked with guilt over the situation.
They get a rough description of the first few floors of the tower, up to the torture room. Plus, some exposition on the town's history:
Looseleaf: Okay. More questions: this time, asking about the town. It was called Grain, once? It split into two towns and now Barley hates Wheat? There was a fire? How did this all come to happen such that a single town turned in on itself? Benedict I. (GM): Yes- either 28 or 29 years ago, he forgets exactly, there was some feuding between farmers growing different crops. The ones with less fertile soil, sandier towards the southeast and closer to the mountains, had some kind of grudge against the landowners with more fertile soil, and it was this whole political infighting nightmare he didn't understand, as he was new in town. Then the dragon attacked, and... he's not entirely sure what happened, because accusations were flying left and right, but apparently some people tried to use the dragon attack as cover to commit arson against their enemies? Saelhen du Fishercrown: DRAGON Looseleaf: A FUCKING DRAGON Benedict I. (GM): And most of the town burned down, and when it came time to rebuild, nobody wanted to build near each other- and there was some sort of weird religious split between Family and Harmony so that most of the Harmony people decided to go grow wheat on the worse land, and the Family people went to go grow barley on the better land. He'd never been super involved with the split, as a newcomer, and spent the early rebuilding period being tortured- Barley was just the closest civilization after he was set free. Looseleaf: Mmmmm. A tragedy, all around, gods-damn. Saelhen du Fishercrown: caused by a dragon. a dragedy, if you will.
Then it's off to visit the innkeeper, Cassie Zeishus.
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Benedict I. (GM): When you reach the inn, you meet Cassie Zeishus, the innkeeper. She tells you about the time she visited the torture wizard to see if her husband was there. Looseleaf: Oh, yeah, you know. Just, a conjugal visit. To the torture tower. Benedict I. (GM): Apparently her husband, kind of a good-for-nothing out-of-towner she married largely as a charity case, kept on gambling and trying to sleep around and doing general sleazy vice stuff, and was miserable in a town that didn't want to indulge him- and she's pretty sure he faked getting kidnapped by the torture wizard to escape it. Saelhen du Fishercrown: as one does definitely not victim-blaming Benedict I. (GM): This was corroborated by Lumiere quite pleasantly answering the door and telling her no, he hadn't seen hide nor hair of this Arnie fellow, and would she like to come in for tea? And her saying no, no thank you, and walking away. Looseleaf: Huh. Benedict I. (GM): She doesn't know why the guy let her leave, despite a propensity for forcing people inside and torturing them in the past. She chalks it up to having been very intimidating towards him.
Saelhen also tries to inquire about Kensa, Thalath's sister, who's apparently in some sort of dire straits here. She doesn't want to give away that she's asking about Kensa deliberately, so she takes something of a garden path of conversation, about Malath and why the townsfolk call her "Mother". Eventually she gets to Kensa, who apparently weaves cloth and sells it to the general store, where she can be found around this time of day. (She's apparently got something going on with the shopkeep's son.)
Looseleaf: these affairs might not be something we can intervene constructively in. Saelhen du Fishercrown: I mean, Saelhen's definitely abducting this child Looseleaf: gosh, well, when you put it that way, how could we not. Saelhen du Fishercrown: let's visit the general store! saelhen enjoys cloth.
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At the general store, they find... not really any evidence that anything bad is going on with Kensa. She seems... fine? Also six feet tall and jacked as hell, because she's a goliath and their twelve-year-olds are just like that?
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Kensa notices Lady Noeru de la Surplus' fancy silk dress, and fangirls over it immediately.
Benedict I. (GM): "Whoa, is that silk?" "I don't know if we have any silk in the back, but-" "Silk?" the girl by the window asks. "Ohmigosh, you have a silk dress? Ohmigosh, how much did it cost?" Saelhen du Fishercrown: "Ah." Saelhen expected a little more resistance than this! "15 gold, when I bought it." Benedict I. (GM): "Whooooaaaa..." She's looking the dress up and down with obvious envy. "Nnnnngh, but I don't have... fifteen gold..." Looseleaf: oh my gosh she wants to buy it
Benedict I. (GM): "It's- hang on, if I get ten, will you sell it?" "I can probably get ten! And I'll throw in a replacement!" "Not silk, but-" "Uh, Mr. Teller, do you still have last week's stuff in the back?" Looseleaf: this kid's great Benedict I. (GM):"It's good, I promise!"
Saelhen, being a con artist and kind of a jerk, turns down the offer, but skillfully reframes the issue by exploiting Kensa's love of textiles to get it repaired on the cheap in exchange for a swatch or two of the fabric. Great... job...?
After interrogating the townsfolk, Looseleaf has a bright idea- she wants to buy a climbing pack to scale the tower from the outside. It costs her extra, since new stuff has to be custom-forged overnight (a remote farming village like this doesn't have much call for climbing packs), but she gets it.
Vayen comes back, with testimony from Lester. It's not much they didn't get from Chitch- just a note that apparently vegetables were chopping themselves in Lumiere's kitchen.
Looseleaf: i should get some food too maybe! anyways all this is really pointing hard to 'the four-pronged stabby painblades move on their OWN'. it's not clear who's BEHIND it, but it's pretty obvious now that all the clues point towards the stabbies being the culprit.
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The next morning, they head out to the tower. They notice a couple things: one is a sign that reads: " KEEP SHOUTING",
and the other is a bunch of broken glass and rubble strewn across the ground. Looking up, they notice the sixth floor seems to have had a large window smashed open. Weirdly, less glass on the ground than you'd expect if it'd been smashed open from the inside.
Looseleaf's Animist class can Detect Magic, sorta, and it's pretty clear to her that the front door is magic- so rather than fall for an obvious trap, she puts her plan into action. She can jump 30 feet up with the aid of her wings, so she's able to jump straight to the third floor and try to drive a piton into the stone to drop a rope for the rest of the party.
Here is a list of problems with that plan:
Looseleaf has tiny little sticklike moth arms, which exert insufficient force to drive pitons into stone with no leverage.
Breaking a window to attach the rope to instead results in a broken window.
Inside the broken window is a spindly suit of armor covered in nasty spikes, which immediately springs to life and turns to face whoever just broke a window next to it.
Also an alarm goes off.
Looseleaf is able to get the rope secured before the living armor attacks her, and jumps back out the window- as a moth, she essentially has Feather Fall on at all times. Still, going in through that window presents a problem.
They've noticed something, though- the automaton doesn't seem to be chasing them out the window. It's just standing there, staring down at them. This... gives Looseleaf a bright idea.
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Orluthe has to make his grapple check with disadvantage, given that he's trying to snag this thing with his halberd with one hand while clinging to the side of a building by a rope, but luckily this thing botches its own roll thanks to its patented "stand perfectly still because there are no intruders in the building" maneuver.
It takes a bunch of fall damage from hitting the ground, is knocked prone, and the remainder of the party immediately unloads on it on a surprise round with crits for a bazillion damage, killing it before it can move.
This was a really good idea!
Too bad there was another one just inside, which Orluthe is now alone with!
...Wait, no, he's a giant wolfman in football armor and he suplexes the other one out the window, where the exact same thing proceeds to happen to it. Okay. Cool.
With that, the party makes their way inside. Whatever the alarm was, it seems to have died down, physically- whatever was powering it petered out. Plus, Looseleaf's magic detection means there's no way they could get caught in any traps!
Any magic traps!
Saelhen fails her perception check while walking across the room to a treasure chest and hits a tripwire and a net falls from the ceiling, trapping her and Oyobi! I bet this would be a really dangerous trap if there were, say, two menacing spiky robots bearing down on them trying to kill them while they were defenseless. As is, though... it's a minor inconvenience.
After this snafu, Saelhen tries to pick open the chest, only to find that the lock is a) quite well-made, and b) itself trapped, with a poison needle in the locking mechanism designed to go off if a lockpicking attempt fails. She just barely gets her fingers away in time, and opts to leave this treasure chest to loot later, after they're done here.
The stairs up from floor 3 seem to be blocked off by a translucent red magic barrier, so Looseleaf resumes the original plan. She stands on the windowsill of the third floor, and just flaps up to the fourth floor, looking inside and this time unlocking the window telekinetically from the inside, rather than breaking it and setting off an alarm.
When she opens the window (to the torture laboratory), some more very scary torture robots immediately go after her, as do a variety of flying knives that have quite a bit of movement speed and stab her repeatedly.
Maybe this idea had some flaws.
Next time: Looseleaf hopefully doesn't get turned into moth sashimi by animated torture implements! More dungeon is crawled! Some jerk falls down the stairs and it's hilarious!
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