Tumgik
#maybe I'll go play octopath lol
fiyr-cap · 1 year
Photo
Tumblr media Tumblr media
I finished my first draft!! 
Hey remember that book I started back in November and did Nano with? The one I said would probably be around 100,000 words? I finished the first draft, finally! And I was very wrong about the word count 💀👍
I’m probably going to take a short break from writing it, and do a bunch of art I’ve been wanting to do, and maybe work on other stuff if I feel like it. Then I’ll come back for round 2. 
0 notes
floopers · 1 year
Text
wanted to share some ideas on throne because I've still been ????? about everything
MAJOR OCTOPATH TRAVELER II SPOILERS
tbh I just want to type this out somewhere because I was really hoping it would pan out this way and it uhhhh really didn't LOL
but finding out the claude was supposed to be a vessel for vide and then he just went and said no thanks and had a bunch of kids so he wouldn't have to do it just really made me think since throne's the one that ends up killing him, it sort of establishes that she's the perfect vessel (since he mentions she has a lot of potential)
and I thought the game was setting up something like that since throne's just all decked out in purple (it's most likely a reference to therion but when purple is the main bad color in octo2...) and her crossed paths with temenos shows that she's the one holding the mirror and I was thinking that the final confrontation was going to be something like vide coming out to force throne as its vessel since being one of claude's kids means she'd have both vide/d'arqest blood but something like the mirror would have repelled it back and then the team would have won throne back with the power of friendship/their bonds/whatever
and then it didn't play out like that..... it kind of feels like they were planning a little more for her tho but it didn't go anywhere, but I guess it would've made throne feel like a main main character
maybe I'll just go write a bad end au instead
16 notes · View notes
chrono-the-babe · 2 years
Note
What are your thoughts on if chrono trigger got a pixel HD remake, so it was in the style of the new live a live remake, or octopath traveler/triangle strategy?
Hey! Thanks for the question >:)
Going to be totally up front with you, I've only heard of octopath traveler via the release on switch, and didn't know live a live or triangle strategy until I tried to quickly look up what they were for this haha. I watched a few reviews/demos for all of these, but please feel free to expand upon or correct anything I've misunderstood!
After watching a comparison video for live a live, on initial view that's pretty gorgeous. If ct were to get the same treatment, it could be really beautiful! I gotta say tho, totally nitpicky, but I don't think I'm a fan of having 'realistic' elements like the sand and water right against the pixel textures.. I'd be interested to see what those elements would look like with the same pixel style - I just feel that they stand out a bit too much and clash with the style that they're going for in the rest of the environments. Tho I say that with a pinch of salt (or grain of sand haha) cause I'm only watching videos and not playing the game myself. Honestly, as long as it's not the 'HD' pixel art that the steam port had, that smoothed the pixels and ruined it all by creating seam rips in backgrounds that were seamless in the og, it can't be THAT bad.
In regards to the battle system.. I think I'm less inclined to have it changed - or at least, if they DO change it in a potential remake, there needs to be the option from the get-go to have the original battle system in place. The way that ct battle is already built is simple to learn and fun to master (at least until you've maxed everyone out to 999, then you barely have to think about it until lavos :p) and the first play through is paced really well in regards to how strong you are in battle. I'm not a fan of the cc battle system and I'd feel like I've had my ass kicked to the moons if the ct battle was adapted to reflect that more... Ct battle as it is should generally stay untouched because it's already well crafted.
I don't know if you've heard of the fan sequels crimson echoes/flames of eternity, I tried to complete ce a year or two ago; but because they had changed the battle system/lvl points to make it 'harder,' it was completely broken, and not in the players favour. I have a few things to say about ce, but they're not all nice lol so I'll leave it there - but that's part of the reason why I feel it's best to NOT mess with the battle system as a whole. I don't know how adding more things to think about in battle would help, and I worry that it'll break that battle progression that's paced well and easy to understand if you're a newbie/don't care about the battle system.
However, when I was 'researching,' I did see that there were parts of the battle in octopath traveler that kind of looked timed? I'm not sure if you've played paper mario 64, but in battles there's a slight timing element and it made me wonder if it was similar to that? In paper mario, if you press the action button just right while you land your attack, you get an increased chance for critical hit/double jump ect, I feel that maaaaaybe if a slight time based thing that was lenient like that was introduced to battle (or maybe was an expansion to battle in the way accessories like the rage band are?) that it could be fun without feeling hostile!
I also looked into triangle strategy a bit, but the battle looked more like chess meets turn based rpg battle to me... I don't think having an actual grid to fight across like that would work in ct's favour. I know an aspect that might appeal to that format would be the proximity to counter attack, but to suddenly have a battle grid would (in my opinion) take away the charm of the 'real time battle' that ct had, and I don't think it's needed as the party can move to attack whatever enemy they like via selection, and the enemies often move around the screen anyway in ct as is. Adding a board might become a redundant hassle... To bring up paper mario again lol, in the most recent game, origami king, the battles all take place on a circle arena that you turn, literally turn based battle. It gets old real quick and isn't very fun, when the more traditional rpg battle style of previous games worked perfectly fine.
Another example that might help illustrate my concerns with adding too many things to the battle system would be Mario kart 8. It's a decent kart game, but the system for both weight class and the body/wheel/paraglider kart build is INSANE and I hate it tbh. It's Mario kart, I just wanna race, and being forced to build a kart that majorly impacts the way in which you drive sucks ass. And they took out wheelies for motorbikes where the point :'''( I don't wanna have to think about whether I need to build something with inside or outside turning and consider if my heavy character is a light-heavy or heavy-heavy, that detracts from what I came to play and makes it a lot of screens to pass through before I can actually start racing. There also isn't any clear indicators for these weird stats you gotta consider, so you might just try to build a kart that seems balanced and start racing and then find you've fucked yourself over as soon as you start to drift. To me, that is a classic instance of hostile game design - it's only there for the people that REALLY care and is completely overwhelming and useless to players who don't care. If ct were to have things like job classes or battle grids or anything else added... My main concern is ruining the balance that's already in ct, but the other big concern I have is this ^^ I don't want layers upon layers of convoluted and potentially poorly explained systems to be crammed in cause it worked for other games. Ct is it's own game, and what works really well in octopath or triangle strategy might be nothing but a detriment outside of those games.
To tl;dr, I think that the HD Pixel style of these games would be awesome to see a ct remaster in (with perhaps a few tweaks) and I think the battle system should be left alone, perhaps with only minor qol tweaks to modernize it.
Thank you so much for the question, and please feel free to expand upon or correct anything I've misunderstood!
9 notes · View notes
the-spoonicorn · 10 months
Note
i dare u to answer every question that is a multiple of 5 🫵
thank you mysterious anon i shall do so to the best of my ability...
5. Games you’ve played in the past 12 months that you really enjoyed? 12 months is a long time. i've played a lot of games in the past year so it's hard to choose... but as far as pure enjoyment factor goes, i had a great time playing paranormasight and octopath 2. both are games that completely nail their atmospheres, which has a big impact on my immersion and ability to meet the game on its own level. i often find myself having fun in spite of a game's flaws if it has a strong, cohesive setting it wants to portray. like even if some of the things that happened in paranormasight were a little silly i still wanted it to be longer just so that i could hang out in its world more. oh and splatoon 3 :) i actually made some friends by being good at salmon run how cool is that
10. Quick, name the first song from a game that comes to mind! children of the city by mili
15. A song that’s sure to hit your nostalgia buttons since this is a gaming-themed ask game, i'll say nuvema town's theme from pokemon BW since that was my first ever pokemon game. when i listen to it i can still remember picking my starter (oshawott of course) on the way to burger king. i was 10
20. A game you started up for the first time and you knew from the start it was going to be great limbus company starts with you almost getting your shit handed to you only for your would-be "saviors" to swoop in and... die immediately. and then when they're revived and find out they can't permanently die they start killing each other over petty arguments within the first 10 minutes of the game. it did a great job establishing that death is cheap in the city. limbus is the impetus for me getting into the other project moon games as well, although i suppose that was an inevitability
25. A game with a cool art style maybe it's just fresh on my brain but i liked paranormasight's art style a lot. the whole game has this grainy but unobtrusive filter over the screen and slight chromatic abberation to make it look like you're watching the events unfold through an old color tv (because you actually are in the game), and the character art is expressive yet restrained in a way i find very pleasant to look at. the use of real-life photos for backgrounds also does a lot of heavy lifting in making the game world feel real. here are some screenshots of my playthrough to hopefully help illustrate what i mean:
Tumblr media Tumblr media
30. Spyro or Crash Bandicoot? um i haven't played either but i like spyro more i guess lol 35. What’s your favorite genre of game? i love me a good detective/mystery-solving visual novel. there are other games that i like more than certain mystery VNs but out of all the genres i've played mystery VNs are the ones that most consistently appeal to me
40. Pc specs if you have one! just a humble HP laptop with win11, an i3, and 8gigs of RAM... nothing special but it can run games better than my previous computer so i can't complain LOL. i mostly game on my switch anyway 45. Favorite content creator? like, gaming content? i find joseph anderson's streams very funny (his persona/zero escape/aitsf streams had me fucking rolling and i cannot wait for him to get to aini) but i'm not into game commentary personalities since i have strong opinions. i don't need anyone else's thoughts i have my own thanks
50. Do you look up tutorials, or do you like to figure it out yourself? i like to figure things out for myself, although sometimes i get stuck missing one little thing and need to look up my next step just to progress. i remember this happening in famicom detective club which was a little annoying
55. Favorite game publisher? if i had answered this question a month ago i would have said spikechun ez but project moon's sheer dedication to building such insane, intricate, and thought-provoking lore has me questioning that. and they have hamhampangpang and nobody else has hamhampangpang so.
0 notes
rosesakura · 1 year
Note
Hi hi!!! For ao3 wrapped:
3, 6, 12, 16, 18, 19, 20, 29, and/or 30! I wanna know everything about your writing lmao, sorry if I went overboard I’m just very curious!!
I literally love you
obligatory under the cut note because I am 99% Julie is the only one who wants to read this rambling lmfao
3 -- what work are you most proud of?
I fucking wish I could say my whumptober collection but we all know I massively failed at that so :)
I actually haven't written much this year so a lot of this is going to be repetitive lmfao I am actually proud of the progress I made on the stars are already dead because it's such a heavy topic to write about (cathartic for me, but also heavy) and for a while, I was updating pretty frequently.
6 -- favourite title you used
okay so I do actually love the the stars are already dead title because I think that it illustrates Oikawa's overwhelming sadness and depression. the thought process was playing on his connection to the stars and how he was always so excited by the vastness and awesomeness of space but now it seems so insignificant to him and he no longer has that kind of appreciation. also people would probably say he's a star athlete and so he's "already dead" because of being so numb because of his sister. I put a lot of thought into that title, actually!
12 -- how many WIPs do you have in your docs for next year?
LMFAO dude you are not ready. there's also a difference between wips I have started and which ones I actually aim to post and/or finish next year. for haikyuu, specifically? I think I have maybe 10? they include finishing tsaad, some more zombie background, mermaid AUs, and a new fic I don't think I've talked to you about before 👀
if I am including potential other fandoms, it's, uhh.... way more lol got a lot of fire emblem on my mind, specifically sylvix and casphardt, potentially some octopath? maybe some outlander! I am ambitious but I have no time lol
16 -- what's your most common "Additional tags" used?
protective *insert character name here* lol I am but a simple lady who just wants to feel safe. also hurt/comfort and emotional hurt/comfort
18 -- the character that gave you the most trouble writing this year?
fucking YURI from fire emblem, god. he is impossible and part of the reason i lost my motivation for whumptober -.- Oikawa has also been a bit of a bitch for me this year, but I think that has ore to do with the fact that he is very severely depressed so it is altering the way I would usually write him. not impossible but has slowed me down a bit and stressed me out about being too ooc.
19 -- what's one pairing you want to explore next year?
I have so many tbh I am garbage. I have alwaaaaays wanted to try writing Tanaka/Kiyoko and I Will force myself to try that out sometime soon. also love Kyoutani/Yahaba and think they could be fun! I have also never written a poly ship before and have an idea for bokuakakuroken !
other pairings for other fandoms include (potentially) Todoroki/Momo, Claire/Jamie, Link/Zelda (haven't touched them for YEARS), and some older fire emblem games, perhaps Leo/Sakura, who I wrote my very first fic about.
20 -- which work of yours have you reread the most?
ones I haven't publish yet. LOL okay um here:
all the sylvix chapters from reach for my hand (oops I love them), demons at daybreak, soft silver kisses, and chapters 15-28 of Unravel (special attention to 23 because I am always in need of Daisuga)
I like to read my oneshots a lot because I am very low on time and energy, or I'll read parts to try and inspire me or make connections when writing another chapter
29 -- favourite line/passage you wrote this year?
I had to go hunting for this one. but it's from chapter 11 on tsaad and I think you commented on it too. I was so pleased with the whole interaction between Iwaizumi and Takeru and almost made myself cry rereading it today lol
"And it was in that moment that Iwaizumi truly understood: Takeru needed to talk about them. Iwaizumi and Oikawa had both been careful not to mention either of his parents, too worried about upsetting him. But Takeru wanted, probably even needed, to talk about them. After all, one of the ways the dead stay alive is through the lives of others, through their pictures, their memories, their stories, never truly fading from the earth as long as someone carries them in their heart."
also thought I'd post this lil snippet of an unpublished fic because i really like my idea for it :)
“Do you know what the worst part is?”
Kuroo snapped his mouth shut and swallowed sharply, scared to hear about the worst part.
Kenma drifted closer to him, close enough that he was nearly pressed against the glass. From this close, Kuroo could see the pain in his eyes, easily see the marks and cuts left over from his group’s poking and prodding.
“I thought that, out of everyone here, you would be the one person who wouldn’t hurt me or wouldn’t let anything bad happen. And I shouldn’t feel good with you here. But I do.”
Despite the positive note that Kenma’s sentence ended with, Kuroo couldn’t handle it. Kenma was right; he shouldn’t feel good with Kuroo here because Kuroo did let them hurt him. He had been so positive he’d be able to keep Kenma relatively safe. He had failed in the one thing he promised to do.
“I know,” he managed to choke out, glancing away when Kenma pressed his hand against the glass of the tank. “I know, I know I fucked up. I just came to check on you. I’ll go.”
“Aren’t you listening to me,” he snapped. “I don’t want you to.”
30 -- biggest surprise while writing this year?
that it's hard to do when you have a full time job. :) I'm always surprised when people like my writing tbh. i know that sounds bleh but it's true! especially with tsaad, it's a very personal and very sad story so to see people react to it so positively is a beautiful surprise <3
0 notes