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#mydialogue
blkgrlsread2 · 5 months
Text
"Why are you like this?"
"BITCH, WHY ARE YOU LIKE THIS?"
........
"Touché."
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favorite error message?
<string> myinteract= 3; global.msc= 0; global.typer= 5; global.facechoice= 0; global.faceemotion= 0; global.msg[0]= " error/%%"; global.msg[0]= "* (It\'s a bed.)/%%"; mydialoguer= instance_create(0, 0, 779/* obj_dialoguer */); talkedto++; </string>
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doge-w-a-bloge · 6 years
Text
obj_echoflower
This file contains echo flower dialogue, including a lot of mysterious unused dialogue.
Consult this post for information on typer values. #5 is the default text for narration and npcs (as seen in SCR_GAMESTART), and #4 is Toriel’s value.
Consult this site for information on room numbers. The most infamous chunk of unused text doesn’t show up in-game because it’s set to only be used in room #9999, a room that doesn’t actually exist. Presumably, it was originally set up to show up in an actual room in Waterfall, before Toby decided to remove it.
Object:    builtin.index = 1158    builtin.name = "obj_echoflower"    builtin.parent_index = 1369    builtin.parent_name = "obj_readablesolid"    builtin.sprite_index = 1605 // "spr_echoflower"    builtin.visible = true    builtin.solid = true    builtin.persistent = false    builtin.depth = 0/*    Locals: 17        dsprite, dtsprite, facing, i, lsprite, ltsprite, mydialoguer, myinteract        no, rsprite, rtsprite, talkedto, usprite, utsprite, v, w, xxx    BuiltIn: 9        direction, id, image_speed, object_index, room, room_width, visible, x, y Sprites Used:    Index=1605 Name=spr_echoflower Objects Used:    Index=1369 Name=obj_readablesolid */Event: ev_create    self.dsprite= 1353;    self.usprite= 1362;    self.lsprite= 1367;    self.rsprite= 1363;    self.dtsprite= 1353;    self.utsprite= 1362;    self.ltsprite= 1367;    self.rtsprite= 1363;    self.myinteract= 0;    self.facing= 0;    self.direction= 270;    self.talkedto= 0;    self.image_speed= 0;    self.w= 0;    self.v= 0;    self.xxx= 0;    if(self.room == 172) self.visible= 0;self.ev_alarm = self.ev_alarm or {} Event: ev_alarm[0]    self.myinteract= 3;    global.msc= 0;    global.typer= 5;    global.facechoice= 0;    global.faceemotion= 0;    global.msg[0]= "* Error!/%%";    if(self.room == 83) {        if(instance_exists(1358/* obj_npc_room */)) {            if(obj_npc_room.talkedto == 0) {                global.msg[0]= "* All that gives my life&  validation is explaining&  the Echo Flower.../";                global.msg[1]= "* No one can know.../%%";                self.v= 1;            }            if(obj_npc_room.talkedto == 1 && self.v == 0)                global.msg[0]= "* This is an Echo Flower^1.&* It repeats the last thing&  it heard^1, over and over.../%%";            if(obj_npc_room.talkedto > 1 && self.v == 0)                global.msg[0]= "* Neat^1, huh?/%%";            if(obj_npc_room.talkedto > 0 && self.v == 1)                global.msg[0]= "* Never trust a flower..^1.&* That\'s one of the constants&  of this world./%%";        } else  global.msg[0]= "* (It\'s strangely silent.)/%%";    }    if(self.room == 84) {        if(self.x < self.room_width / 2)            global.msg[0]= "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%";        if(self.x > self.room_width / 2)            global.msg[0]= "* I swore I saw something..^1.&* Behind that rushing water.../%%";    }    if(self.room == 89)        global.msg[0]= "* I just wasn\'t ready for&  the responsibility./%%";    if(self.room == 90) {        if(self.x > 40) {            global.msg[0]= "* A long time ago^1, monsters would&  whisper their wishes to the&  stars in the sky./";            global.msg[1]= "* If you hoped with all your&  heart^1, your wish would come&  true./";            global.msg[2]= "* Now^1, all we have are these&  sparkling stones on the&  ceiling.../%%";            if(scr_murderlv() >= 8) global.msg[0]= "* (It\'s strangely silent.)/%%";        }        if(self.x > 180) {            global.msg[0]= "* Thousands of people wishing&  together can\'t be wrong!/";            global.msg[1]= "* The king will prove that./%%";            if(scr_murderlv() >= 8) global.msg[0]= "* (It\'s strangely silent.)/%%";        }        if(self.x > 280) global.msg[0]= "* C\'mon^1, sis^1!&* Make a wish!/%%";        if(self.x > 380)            global.msg[0]= "* I wish my sister and I will&  see the real stars someday.../%%";        if(self.x > 620)            global.msg[0]= "* Ah..^1. seems my horoscope is&  the same as last week\'s.../%%";        if(scr_murderlv() >= 8 || global.flag[350] == 1)            global.msg[0]= "* (It\'s strangely silent.)/%%";    }    if(self.room == 91 && self.x < self.room_width / 2)        global.msg[0]= "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%";    if(self.room == 94) {        global.msg[0]= "* Squeak./%%";        if(scr_murderlv() >= 8) global.msg[0]= "* (It\'s strangely silent.)/%%";    }    if(self.room == 97) {        global.msg[0]= "* (You hear a passing&  conversation.)/";        global.msg[1]= "* Don\'t say that^1!&* Come on^1, I promise I&  won\'t laugh./%%";        if(self.x < 700 && self.y < 360) {            global.msg[0]= "* (You hear a passing&  conversation.)/";            global.msg[1]= "* So^1? Don\'t you have any&  wishes to make?/%%";        }        if(self.x < 700 && self.y > 360) {            global.msg[0]= "* (You hear a passing&  conversation.)/";            global.msg[1]= "* ... hmmm^1, just one^1, but.../";            global.msg[2]= "* It\'s kind of stupid./%%";        }        if(scr_murderlv() >= 8 || global.flag[350] == 1)            global.msg[0]= "* (It\'s strangely silent.)/%%";    }    if(self.room == 98)        global.msg[0]= "* I can\'t run any longer..^1.&* Somebody^1, anybody.../%%";    if(self.room == 131) {        global.msg[0]= "* Someday^1, I\'d like to climb&  this mountain we\'re all&  buried under./%%";        if(self.y == 160) {            global.msg[0]= "* (You hear a passing&  conversation.)/";            global.msg[1]= "* Sorry^1, it\'s just funny.../";            global.msg[2]= "* That\'s my wish^1, too./%%";        }        if(self.y == 240) {            global.msg[0]= "* (You hear laughter.)/";            global.msg[1]= "* ... hey^1, you said you wouldn\'t&  laugh at it!/%%";        }        if(self.y == 320) {            global.msg[0]= "* (You hear a passing&  conversation.)/";            global.msg[1]= "* Someday^1, I\'d like to climb&  this mountain we\'re all&  buried under./";            global.msg[2]= "* Standing under the sky^1, looking&  at the world all around..^1.&* That\'s my wish./%%";        }        if(self.y == 420) {            global.msg[0]= "* (You hear a passing&  conversation.)/";            global.msg[1]= "* Of course I won\'t laugh!/%%";        }        if(self.y > 450) {            global.msg[0]= "* (You hear a passing&  conversation.)/";            global.msg[1]= "* ... hmmm..^1. if I say my wish..^1.&* You promise you won\'t&  laugh at me?/%%";        }        if(self.xxx == 1 && self.y == 420) {            global.typer= 4;            global.msg[0]= "* Where oh where could that&  child be...?/";            global.msg[1]= "* I\'ve been looking all over&  for them.../";            global.msg[2]= "\\TS* .../";            global.msg[3]= "\\TF* Hee hee hee./";            global.msg[4]= "* THAT\'S not true./";            global.msg[5]= "* She\'ll find another kid^1, and&  instantly forget about you./";            global.msg[6]= "* You\'ll NEVER see her again./%%";            if(global.flag[45] == 4) {                global.typer= 4;                global.msg[0]= "* Where am I...?/";                global.msg[1]= "* It\'s so cold here..^1.&* And so dark.../";                global.msg[2]= "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../";                global.msg[3]= "\\TF* .../";                global.msg[4]= "* But nobody came./%%";            }        }        if(scr_murderlv() >= 8 || global.flag[350] == 1)            global.msg[0]= "* (It\'s strangely silent.)/%%";    }    if(self.room == 9999) {        self.no= 0;        self.i= 1;        while(self.i < 6) {            if(self.id == instance_find(self.object_index, self.i)) self.no= self.i;            self.i++;        }        if(self.y > 400) self.no= 0;        if(self.no == 0)            global.msg[0]= "* I\'m gonna run around in a&  huge field of flowers./%%";        if(self.no == 0 && self.xxx == 1) {            global.typer= 4;            global.msg[0]= "* Where oh where could that&  child be...?/";            global.msg[1]= "* I\'ve been looking all over&  for them.../";            global.msg[2]= "\\TS* .../";            global.msg[3]= "\\TF* Hee hee hee./";            global.msg[4]= "* THAT\'S not true./";            global.msg[5]= "* She\'ll find another kid^1, and&  instantly forget about you./";            global.msg[6]= "* You\'ll NEVER see her again./%%";            if(global.flag[45] == 4) {                global.typer= 4;                global.msg[0]= "* Where am I...?/";                global.msg[1]= "* It\'s so cold here..^1.&* And so dark.../";                global.msg[2]= "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../";                global.msg[3]= "\\TF* .../";                global.msg[4]= "* But nobody came./%%";            }        }        if(self.no == 4)            global.msg[0]= "* Maybe I could jump without&  hitting my head./%%";        if(self.no == 3) global.msg[0]= "* ... I wanna..^1.&* I wanna.../%%";        if(self.no == 2)            global.msg[0]= "* You wanna ride a train^1, right^1,&  honey?/%%";        if(self.no == 1)            global.msg[0]= "* I\'ll climb this mountain&  and.../%%";        if(self.x > 162) {            self.no= 5;            global.typer= 5;        }        if(self.no == 5)            global.msg[0]= "* I just want everyone to be&  happy.../%%";        if(scr_murderlv() >= 8) global.msg[0]= "* (It\'s strangely silent.)/%%";    }    if(self.room == 172)        global.msg[0]= "* (You stop to smell the&  flowers.)/%%";    self.mydialoguer= instance_create(0, 0, 779/* obj_dialoguer */);    self.talkedto++;Event: ev_alarm[4]    self.w++;Event: ev_step_begin    scr_depth(0, 0, 0, 0, 0);    scr_npc_anim();
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doge-w-a-bloge · 6 years
Text
obj_dogfoodbag
Notes:
global.kills is total number of monsters killed in the game.
global.flag[52] is Doggo’s status. A status of 1 means he’s dead.
global.flag[53] is Dogamy and Dogaressa’s status. A status of 1 means one or both of them are dead.
global.flag[54] is Greater Dog’s status. A status of 1 means it’s dead.
global.flag[55] is Lesser Dog’s status. A status of 1 means it’s dead.
scr_murderlv controls progression through a No Mercy storyline.
murderlv=12 is the point in the NM run where you’ve finished Waterfall, but haven’t gotten a chance to kill anyone in Hotland yet.
This file controls the flavor text for the bag of dog food in Alphy’s lab.
Object:    builtin.index = 1286    builtin.name = "obj_dogfoodbag"    builtin.parent_index = 1367    builtin.parent_name = "obj_readable"    builtin.sprite_index = 1859 // "spr_dogfoodbag"    builtin.visible = true    builtin.solid = false    builtin.persistent = false    builtin.depth = 999900/*    Locals: 2        mydialoguer, myinteract Sprites Used:    Index=1859 Name=spr_dogfoodbag Objects Used:    Index=1367 Name=obj_readable */Event: ev_create    self.myinteract= 0;self.ev_alarm = self.ev_alarm or {} Event: ev_alarm[0]    self.myinteract= 3;    global.msc= 0;    global.typer= 5;    global.facechoice= 0;    global.faceemotion= 0;    global.msg[0]= "* (It\'s a half-empty bag&  of dog food.)/%%";    if(global.kills == 0)        global.msg[0]= "* (It\'s a bag of dog food.^1)&* (It\'s half-full.)/%%";    if(global.kills > 20 && global.flag[52] == 1 && global.flag[53] == 1 && global.flag[54] == 1 && global.flag[55] == 1) {        global.msg[0]= "* (It\'s a half-empty bag&  of dog food.)/";        global.msg[1]= "* (...)/";        global.msg[1]= "* (You just remembered&  something funny.)/%%";    }    if(global.plot < 126 && scr_murderlv() < 12)        global.msg[0]= "* (It\'s too dark to see&  near the walls.)/%%";    self.mydialoguer= instance_create(0, 0, 779/* obj_dialoguer */);
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doge-w-a-bloge · 7 years
Text
obj_floweytrigger2
Content under the cut.
Object:    builtin.index = 879    builtin.name = "obj_floweytrigger2"    builtin.sprite_index = 1057 // "spr_event"    builtin.visible = false    builtin.solid = false    builtin.persistent = false    builtin.depth = 0/*    Locals: 12        a, b, c, conversation, d, dingus, FS, mydialoguer, myinteract, q, TK, TS    BuiltIn: 10        alarm, image_index, image_speed, image_xscale, image_yscale, sprite_index        x, xprevious, y, yprevious Sprites Used:    Index=1057 Name=spr_event */Event: ev_create    self.image_yscale= 1;    self.image_xscale= 100;    self.conversation= 0;    self.q= 0;    ini_open("undertale.ini");    self.a= ini_read_real("Flowey", "Alter", 0);    self.b= ini_read_real("Flowey", "K", 0);    self.c= ini_read_real("Flowey", "SPECIALK", 0);    self.d= ini_read_real("Flowey", "alter2", 0);    ini_close();    if(self.a > 0 || self.b > 0 || self.c > 0) self.q= 1;    if(scr_murderlv() >= 2) self.q= 0;    if(self.d > 0) self.q= 1;    if(self.q == 1) {        // obj_floweytalker1        with(875) instance_destroy();        instance_destroy();    }    if(global.plot > 27) {        // obj_floweytalker1        with(875) instance_destroy();        instance_destroy();    }    self.dingus= 0;self.ev_alarm = self.ev_alarm or {} Event: ev_alarm[1]    global.plot= 28;    obj_floweytalker1.sprite_index= 1100/* spr_floweysink */;    obj_floweytalker1.image_index= 1;    obj_floweytalker1.image_speed= 0.5;    global.interact= 0;    instance_destroy();Event: ev_alarm[2]    global.plot= 28;    global.interact= 0;    instance_destroy();Event: ev_step_normal    if((self.conversation == 2 || self.conversation == 4) && !instance_exists(779/* obj_dialoguer */)) {        global.interact= 1;        self.alarm[1]= 150;        if(self.conversation == 2) snd_play(52/* snd_floweylaugh */);        else  {            snd_play(86/* snd_wonderfulidea */);            self.alarm[1]= 80;        }        obj_floweytalker1.image_speed= 0.25;        self.conversation= 999;    }    if(self.conversation == 3 && !instance_exists(779/* obj_dialoguer */)) {        global.interact= 1;        obj_floweytalker1.sprite_index= 1097/* spr_floweygrow */;        obj_floweytalker1.image_speed= 0.33333334;        obj_floweytalker1.image_index= 0;        self.alarm[2]= 240;        self.conversation= 999;    }    if(self.conversation == 1) {        global.interact= 1;        self.myinteract= 3;        global.typer= 9;        global.facechoice= 2;        global.faceemotion= 0;        global.msc= 0;        ini_open("undertale.ini");        self.TK= ini_read_real("Toriel", "TK", 0);        self.TS= ini_read_real("Toriel", "TS", 0);        self.FS= ini_read_real("Flowey", "FloweyExplain1", 0);        ini_close();        global.msg[0]= "* Error/%%";        if(global.flag[45] == 4) {            global.msg[0]= "* Hee hee hee.../";            global.msg[1]= "\\E2* I hope you like your&  choice./";            global.msg[2]= "* After all^1, it\'s not&  as if you can go&  back and change fate./";            global.msg[3]= "\\E0* In this world^1, it\'s kill&  or be killed./";            global.msg[4]= "\\E2* That old hag thought&  she could break the&  rules./";            global.msg[5]= "\\E1* She tried so hard&  to save you humans./";            global.msg[6]= "\\E0* But when it came&  down to it.../";            global.msg[7]= "\\TF*\\E5 Hee hee.../";            global.msg[8]= "\\E4* SHE COULDN\'T EVEN&  SAVE HERSELF./";            global.msg[9]= "* WHAT AN IDIOT!!/%%";            self.conversation= 2;            if(self.TK == 2) {                global.msg[0]= "\\E2* Heheheheh./";                global.msg[1]= "* You just can\'t&  get enough^1, can you!?/";                global.msg[2]= "\\E4* .../";                global.msg[3]= "\\E6* How many more&  times will you&  kill her?/";                global.msg[4]= "* Ha ha ha ha ha.../";                global.msg[5]= "\\E4*\\TF You disgusting animal./";                global.msg[6]= "* You didn\'t even&  TRY to spare her./%%";                self.conversation= 2;            }            if(self.TK > 2) {                global.msg[0]= "* Wow^1, you really&  can\'t get enough./";                global.msg[1]= "\\E5* You kind of remind&  me of myself./%%";                self.conversation= 2;            }            if(self.TS > 0 && self.TK > 0) {                ini_open("undertale.ini");                ini_write_real("Flowey", "FloweyExplain1", 1);                ini_close();                global.msg[0]= "* Wow^1, you\'re utterly&  repulsive./";                global.msg[1]= "\\E6* You spared her life.../";                global.msg[2]= "* Then you decided that&  just wasn\'t interesting&  enough for you./";                global.msg[3]= "\\E7* So you murdered her&  just to see what&  would happen./";                global.msg[4]= "\\E5* You killed her out&  of boredom./";                global.msg[5]= "* Truly disgusting.../%%";                if(self.FS == 0) {                    global.msg[5]= "* Hee hee.../";                    global.msg[6]= "\\E4* You naive idiot./";                    global.msg[7]= "* Do you think you&  are the only one&  with that power?/";                    global.msg[8]= "\\E4* The power to reshape&  the world.../";                    global.msg[9]= "* Purely by your&  own determination./";                    global.msg[10]= "* The ability to&  play God!/";                    global.msg[11]= "* The ability to \"SAVE.\"/";                    global.msg[12]= "\\E0* I thought I was&  the only one with&  that power^1. But.../";                    global.msg[13]= "\\E1* I can\'t SAVE anymore./";                    global.msg[14]= "* Apparently YOUR&  desires for this&  world override MINE./";                    global.msg[15]= "\\E5* Well well./";                    global.msg[16]= "* Enjoy that power&  while you can./";                    global.msg[17]= "\\E4* I\'ll be watching./%%";                    self.conversation= 3;                }            }            if(scr_murderlv() >= 2) {                ini_open("undertale.ini");                ini_write_real("Flowey", "truename", 1);                ini_write_real("Flowey", "alter2", 1);                ini_close();                global.msg[0]= "* Hahaha.../";                global.msg[1]= "\\E1* You\'re not really human^1,&  are you?/";                global.msg[2]= "\\E1* No.^2 You\'re empty inside^2.&* \\E4Just like me^1.&* In fact.../";                global.msg[3]= "\\E8* You\'re " + global.charname + ",^1 right?/";                global.msg[4]= "\\E0* We\'re still inseperable^1,&  after all these years.../";                global.msg[5]= "* Listen^1.&* I have a plan to become&  all powerful./";                global.msg[6]= "\\E2* Even more powerful than&  you and your stolen&  soul./";                global.msg[7]= "\\E4* Let\'s destroy everything&  in this wretched world./";                global.msg[8]= "\\E6* Everyone^1, everything in&  these \\E7worthless&  memories.../";                global.msg[9]= "\\E5* Let\'s turn \'em all&  to dust./%%";                self.conversation= 4;            }        } else  {            if(global.flag[45] == 5) {                global.faceemotion= 2;                global.msg[0]= "* Clever.&* Verrrryyy clever./";                global.msg[1]= "* You think you\'re really&  smart^1, don\'t you?/";                global.msg[2]= "\\E0* In this world^1, it\'s kill&  or be killed./";                global.msg[3]= "\\E1* So you were able to&  play by your own&  rules./";                global.msg[4]= "*\\E4 You spared the life&  of a single person./";                global.msg[5]= "* Hee hee hee.../";                if(global.kills > 0) {                    global.msg[6]= "* Froggit^1, Whimsun^1.&* Vegetoid^1, Loox^1.&* Migosp^1, Moldsmal./";                    global.msg[7]= "* Think about those names./";                    global.msg[8]= "* Do you think any of&  those monsters have&  families?/";                    global.msg[9]= "* Do you think any of&  them have friends?/";                    global.msg[10]= "\\E6* Each one could have&  been someone else\'s&  Toriel./";                    global.msg[11]= "\\E7* Selfish brat./";                    global.msg[12]= "* Somebody is dead&  because of you./%%";                    self.conversation= 2;                }                if(global.kills == 0) {                    global.msg[6]= "\\E2* I bet you feel&  really great./";                    global.msg[7]= "* You didn\'t kill&  anybody this time./";                    global.msg[8]= "\\E0* But what will you&  do if you meet a&  relentless killer?/";                    global.msg[9]= "* You\'ll die and you\'ll&  die and you\'ll&  die./";                    global.msg[10]= "\\E1* Until you tire of&  trying./";                    global.msg[11]= "\\E0* What will you do&  then?/";                    global.msg[12]= "\\E5* Will you kill&  out of frustration?/";                    global.msg[13]= "* Or will you give&  up entirely on&  this world.../";                    global.msg[14]= "\\E4* ... and let ME inherit&  the power to control&  it?/";                    global.msg[15]= "\\E5* I am the prince of&  this world\'s future./";                    global.msg[16]= "* Don\'t worry^1, my little&  monarch^1, my plan&  isn\'t regicide./";                    global.msg[17]= "* This is SO much&  more interesting./%%";                    self.conversation= 3;                }                if(self.TK > 0 && self.FS == 0) {                    ini_open("undertale.ini");                    ini_write_real("Flowey", "FloweyExplain1", 1);                    ini_close();                    global.msg[6]= "* But don\'t act so&  cocky./";                    global.msg[7]= "* I know what you did./";                    global.msg[8]= "\\E6* You murdered her./";                    global.msg[9]= "\\E7* And then you went&  back^1, because you&  regretted it./";                    global.msg[10]= "* Ha ha ha ha.../";                    global.msg[11]= "\\E5* You naive idiot./";                    global.msg[12]= "* Do you think you&  are the only one&  with that power?/";                    global.msg[13]= "\\E4* The power to reshape&  the world.../";                    global.msg[14]= "* Purely by your&  own determination./";                    global.msg[15]= "* The ability to&  play God!/";                    global.msg[16]= "* The ability to \"SAVE.\"/";                    global.msg[17]= "\\E0* I thought I was&  the only one with&  that power^1. But.../";                    global.msg[18]= "\\E1* I can\'t SAVE anymore./";                    global.msg[19]= "* Apparently YOUR&  desires for this&  world override MINE./";                    global.msg[20]= "\\E5* Well well./";                    global.msg[21]= "* Enjoy that power&  while you can./";                    global.msg[22]= "\\E4* I\'ll be watching./%%";                    self.conversation= 3;                }            }        }        self.mydialoguer= instance_create(0, 0, 779/* obj_dialoguer */);    }self.ev_collision = self.ev_collision or {} Event: ev_collision[1570]    other.x= other.xprevious;    other.y= other.yprevious;    global.interact= 1;    self.conversation= 1;
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