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#soundtrack it really added to the experience. pt 2 upped my rating from a 3 to a 4
casualotptrash · 3 years
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Why the Persona 3 FES vs Portable Debate Makes Me Want to Fly Into the Sun Pt. 1
Part 1 | Part 2 | Part 3
Yes, this is an emotionally fueled rant about Persona 3. No, this is not meant to send hate at those who enjoy Persona 3 FES or dislike Persona 3 Portable.
That being said, this discussion mentally pains me. I won’t go into all of my opinions on the matter here (I’ll probably go into it later with more posts), but I will be talking about one of the most prevalent “points” that I see being brought up every time the comparison between FES and Portable is made:
“Just play FES with the controllable party members mod.”
This point, although it doesn’t say so directly, essentially sends the message to anyone who doesn’t know the differences between the two games that the only thing Portable has to offer (besides the obvious changes to the game) is controllable party members. For the sake of this post, I won’t be going into the obvious changes such as having cutscenes and The Answer in FES compared to no cutscenes and a FeMC route in Portable. Instead, I’m going to rant about every other positive change I can remember that no one seems to talk about.
1. Jealousy Mechanic
Unlike in FES, the jealousy mechanic is completely erased in the Male Route. The dialogue/warning will still show up after hanging out with multiple female social links, but the social link will never reverse or break because of this. Social links are already a pain to try and max out in a run, even on NG+ without a guide, so the fact that you don’t have to stop seeing a social link for awhile or focus on just one girl at a time means this will at least be marginally easier in Portable. For those who don’t care about maxing out all of the social links, it’s still a relief because you can hang out with whatever social link you want without any penalty. This doesn’t apply to the Female Route as there isn’t a jealousy mechanic even implemented into that.
2. Fatigue Mechanic
For the pure amount of people I see complain about Tartarus, and don’t get me wrong I’m one of them too, I cannot comprehend how they fail to mention this change. In Portable, the fatigue mechanic is totally gone. Much like the jealousy mechanic, the text is still there where the navigator will say you’re getting tired, but no one actually gets the tired effect until you leave Tartarus completely. This means you can bust out a whole block in one sitting, if you so choose. I found this extremely useful because I hated being in Tartarus and this allowed me to just get it all done quickly instead of having to go back and forth from the Dark Hour multiple times.
3. Various Battle Mechanics
In addition to adding the “direct” command to the tactics menu (allowing controllable party members), Portable also adds the “defend” option. This is akin to the “guard” option in the other games where you use your turn to gain more defense. The combat system has also been improved to function more like P4′s in the way that you can get a 1-more from knocking just one enemy down, it no longer takes a full turn for a party member to get up after being knocked down (so you can stand up and immediately do your turn), party members can follow up with a co-op attack if you knock an enemy down, and after a certain social link event for the team social link party members can take a fatal blow for the MC. Again, I don’t know how people are not talking about any of these changes besides the “direct command” addition while also complaining about how Tartarus is a slog. You know what makes it less like a slog? All of these additions.
4. Equipment Menu
Many of the changes not talked about are tweaks to Tartarus/battle gameplay, and this is another one of them. Although more of a small quality of life change to save some hassle, I personally appreciate any change that makes Tartarus easier to get through. In FES, if you wanted to change your party member’s equipment, you would have to talk to the party member who you wanted to change the equipment for. That means if you wanted to change your whole party you would have to do your own first and then talk to your three other party members individually. Portable changes this so that there is one overarching equipment menu that you can access (like in the future games) and change their equipment there.
5. Fusion skills being items + Personas giving you skill cards
This is probably one of the smaller changes, but it can still be really useful. First off, fusion skills in FES are activated when you have two specific personas needed for the skill, but in Portable fusion skills can be bought as items from a store. They cost “gems” that are collected in Tartarus and I think some can be acquired as rewards for quests. This can be useful if you want to use a fusion skill without needing to have the two specific personas taking up slots. Additionally, every persona now gives the player a skill card once they reach a certain level with them. Skill cards can also be bought for gems in the same store that fusion skill items can be bought from. With how fusion works in P3, in which skills are unable to be specifically selected to pass onto the persona being fused, having skills cards is a pretty good change.
6. More Tartarus events/anomalies
Sometimes when going into Tartarus, “anomalies” can occur. This ranges from entering a floor and having your whole party be separated or entering a floor and having no shadows present. Portable adds four new anomalies, and although they may not add much sometimes they can be pretty helpful. The four new events are experience gain will increase on the floor, enemy items drops will increase, the floor will become dark and the auto-mapping feature in game is temporarily disabled, and upon entering the floor it can be fully mapped by the navigator. I specifically found the increased experience gain to be useful because that really boosted the experience cards and could easily level you up without having to grind for hours.
7. Two more added difficulties + Vision Quest
With the new changes to combat, some people dislike how easy the game can seem. To counteract this, or for people who really just want to play the game for the story, two new difficulties were added to Portable: Beginner and Maniac. Beginner is below Easy and significantly toned down enemy damage, and the player has 30 plumes of dusk (opposed to 10 when starting on Easy). Maniac is above Hard, and it adds a heap of new things to make the game more difficult such as enemies deal 2 times more damage than normal, can gain a higher chance of Enemy Advantage when not taken by surprise, and certain weapon fusions cannot be performed. If this still isn’t hard enough for you...I’m sorry, or something? I personally played on Easy because I was working my way through the Neo-Persona (3-5) games and didn’t want it to take ten years.
If you still want more of a challenge, or a fun time-killer, Portable also added Vision Quest. Like the Monad Depths, it’s accessible through Tartarus. Upon entering there are is a door corresponding to each Full Moon boss (besides the Magician) and five special doors. Each Full Moon boss door can be fought with any party members, but the bosses are much stronger than when they were originally fought. For example, the Hanged Moon boss (last one fought) is level 54 in the base game. In the Vision Quest, the Hanged Moon boss is level 95. I did complete all of the doors in Vision Quest (on my NG+) and this one took me almost as long as the final boss of the game to beat, because of the level and the fact that is has 18,000 hp. Yes, I was around level 95 at the time too because I wanted to fuse Messiah. For reference, the final boss has around 25,500 hp in total and is level 76. The five special doors are more so puzzles rather than standard fights in my opinion because you’re forced into the fight with specific party members and stats. Each special door also has its own strategy to beat it, which is where the puzzle part comes in. An example of what these doors offer ranges from having three strong enemies you can only hit with physical attacks that consistently switch between nulling, being weak to, and absorbing all three kinds of physical attacks (and the three enemies switch at different rates/patterns) to fighting an enemy one on one that you need to kill in a certain amount of turns before they insta-kill you (and there is also a pattern of what these enemies are weak to/null/etc.) If you even try looking up what the Vision Quests are you’ll likely to see a plethora of guides because these fights can be very frustrating if you can’t get the patterns down on your own. However, that’s still good for a challenge. In addition to all of this, if you beat all of the doors you get the option to fight a second secret boss: Margaret (from Persona 4).
8. More part-time jobs
One of the more minor changes, but in Portable there are more places where you can work at for part-time jobs. I don’t know if it follows the same system as FES, but generally the longer you work at a job the more money they will give to you. This can be helpful in the early game if you want to raise a stat by working and gain money at the same time.
9. Soundtrack 
This one is tied in directly with the FeMC Route, but a whole new soundtrack is available in this game. You are able to hear almost the full Persona 3 FES soundtrack in this game with the Male Route too, so if you play both routes you won’t miss out on a majority of the songs. Personally, I like a lot of the songs from both soundtracks (and the P3 soundtrack is one of my favorites, if not maybe my number one favorite, of the 3-5 series). I believe it is also widely regarded as a solid soundtrack, and some even like it more than the Male Route one. You could just listen to the soundtrack without playing the game, but again this list is just going through changes from FES to Portable that people don’t often mention.
10. Extra scene at the end of a NG+ run (Spoilers for those who do not know the end of the game)
For everyone out there who likes the dating sim portion of Persona and a heaping of heart-breaking angst, this is for you. On a NG+ run of either route, in the final scene before the credits roll you are able to spend your last moments with whoever you romanced. They each have their own personalized little scene, that is beyond adorable and sad, and the game ends with one last loving comment/sentiment from them before you fade away and Memories of You starts playing. In my opinion, it’s a great little addition, especially for those who like to play multiple runs.
And that’s the last of it I suppose, although there are some other minor changes I probably missed because they’re too small or probably can’t be considered either a “good” or “bad” change. Anyway, asking others for their opinion on the two games is obviously fine, but if you’re someone who boils down the situation with providing the input “Just play FES with the controllable party members mod.” ....don’t. Please :)
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megexpress · 4 years
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Finished reading:
Gods of Jade and Shadow by Silvia Moreno-Garcia
The Ten Thousand Doors of January by Alix E. Harrow
The Guernsey Literary and Potato Peel Pie Society by Mary Ann Shaffer
The Mermaid by Christina Henry
The Turn of the Key by Ruth Ware
Dear Evan Hansen by Val Emmich (+ Steven Levenson, Benj Pasek & Justin Paul)
Currently reading:
The Clockmaker’s Daughter by Kate Morton
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lorrainecparker · 6 years
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First Look: GoPro Fusion 360 Cam & Software
The GoPro Fusion is the long-awaited 360 VR camera that shoots a full spherical 5.2k video with seamless stitching and Overcapture for complete scene coverage. The Fusion desktop software does a remarkable job of stitching and much more; while the Premiere Pro plugin provides the ability to “reframe” your spherical shots into high quality 1080p pans, tilts and zooms from a standing shot – allowing the action to move in the world around you. In this first look article, I explore some of these basic features and provide examples.
The GoPro Fusion is the long-awaited 360 VR camera that shoots a full spherical 5.2k video with seamless stitching and Overcapture for complete scene coverage. The Fusion desktop software does a remarkable job of stitching and much more; while the Premiere Pro plugin provides the ability to “reframe” your spherical shots into high quality 1080p pans, tilts and zooms from a standing shot – allowing the action to move in the world around you. In this first look article, I explore some of these basic features and provide examples.
The GoPro Fusion 360 Camera
The Fusion comes with the everything you need to get started, including the Fusion camera and protective case, battery, USBC charging/link cable, two heavy-duty sticky mounts and the Fusion Grip with telescoping handle with a tripod base. It does require 2 micro SD cards and the faster the better:
• microSD, microSDHC, or microSDXC • Class 10 or UHS-II/III rating • Capacity up to 128GB
The GoPro Fusion Kit
Since the Fusion is essentially two separate cameras in one housing, it requires two micro SD cards that record each hemisphere. The Fusion studio software does the work of stitching the two halves together seamlessly and allows for further editing decisions in post.
On a practical note, the protective case for the Fusion is something you’re never going to want to lose, as you can’t ever really lay down your Fusion as it has a lens on either side. Trying to balance it on its edge only leads to an eventual topple-over and risk scratching the lens. The nice thing is that the case attaches to the camera even when it’s mounted to the Fusion Grip or other mounts, such as a tripod, so it’s easy to keep it protected until you’re ready to shoot.
The Fusion camera casing is waterproof, so all weather and adventure conditions can be shot without a worry, as you may have with other 360 action cams. And the stabilization is pretty remarkable from my limited handheld tests (many more action testing coming in my next article). The Fusion also records 360-degree audio for a truly immersive playback experience.
And like other GoPro models of late, it also feature voice command controls.
Video resolutions of 5.2k/30 (default)/25 Spherical and 5228X2624; and 3K 60/50 Spherical 3000X1504 and captured in a 16:9 aspect ratio.
Photo mode contains 3 capture modes: Single (RAW/PT), Night (Shutter-Night/PT) and Burst (Rate/PT).
Time Lapse mode captures either Video in 5.2k/30 and Photo set to .5 seconds (default).
I’ll be exploring more of the photo and time lapse modes in my next article segments.
Check out these GoPro Fusion tips on how to setup and use the Fusion camera and software/apps.
GoPro Fusion Studio
The GoPro Fusion Studio is where all your footage comes together. If you just want to stitch your footage do a basic clip edit and color correction or other basic options, you can prep your footage right in the Fusion studio and upload it to YouTube or Facebook straight-away.
You can make basic color/exposure adjustments and select the GoPro Protune color output or a flat cine color that you can adjust later in Premiere Pro.
GoPro Fusion app Render Queue
Since this is the first version of the Fusion software, it’s lacking a lot of features you might otherwise expect from GoPro, such as adding a music soundtrack or combining clips, adding keyframes for different Overcapture controls, etc. – and I’m sure they’ll be working on that for a future version – but this version 1 build seems solid and does a great job of seamless stitching and rendering your footage clips.
Fusion Studio settings adjustments:
Full 360 VR test on YouTube: Using the Fusion app to render a full 360 VR that can be viewed on your smartphone by panning around to view the scene or using your mouse to pan inside the video frame window.
Another standing test in our green screen portrait studio (spin around – you’re in the action!)
GoPro VR Reframe Plugin for Adobe Premiere Pro
If you’re shooting with the Fusion to capture events and locations where you want to edit after the fact and still select a full HD capture of just what you want to focus on, then using the GoPro VR Reframe plugin in Premiere Pro will provide what you need.
Applying the plugin to your footage clip on the segment timeline will allow you to add keyframes to adjust everything from Yaw, Pitch Roll and POV – which results in your footage looking as if you had a remote gimbal or a second camera operator at your event.
See before and after how it works in Premiere Pro:
Example event capture VR Reframed & Tiny Planet edits: I basically just stuck the Fusion 360 on a tripod and let it record a few minutes at several locations. In some cases I rendered out a “Little Planet” (Overcapture) segment from the Fusion software, and the rest I used the GoPro VR Reframe plugin in Premiere Pro to pan, tilt and basically re-frame the POV I wanted to focus on in the scene around the cam.
More fun with Overcapture Little Planet video
The Overcapture option in the Fusion software creates a “Little Planet” effect and other possible POV framed options when you render out your footage. Options for different types of delivery are available if you’re posting to Instagram, YouTube, Facebook and more – so you can adjust your aspect ratio and file output options.
Making simple adjustments to the FOV, Yaw Pitch and Roll can provide various creative options to help you tell your story in an interesting way.
Here’s an Overcapture test from the handheld Fusion hovering inside a DeLorean. I used the Stabilization setting and adjusted the FOV out and added some Pitch and Roll to adjust the angle I wanted to view from inside the DeLorean.
…and some everyday fun examples:
Quick 360 spin colleagues at lunch (spin edited in Premiere Pro):
Goofing around in our green screen portrait studio… (a daily occurrence)
Coming up in the next Fusion 360 review article…
Overcapture Mobile
Photography and Time Lapse modes
More creative editing options and shooting scenarios
Check out these GoPro Fusion tips on how to setup and use the Fusion camera and software/apps.
The post First Look: GoPro Fusion 360 Cam & Software appeared first on ProVideo Coalition.
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