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#spring07
prettyoddfever · 3 months
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with Bob McLynn at a pre-Grammy party on 2/9/07
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rashiddarden · 7 years
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\ooo/ So sad to see my Brother go, but happy to have someone so smart and so balanced to serve our country in the diplomatic corps. Prayers to him and his wife as they move to Asia! . . . . . . . . . #AlphaPhiAlpha #AlphaEast #MuLambda #EpsilonGammaLambda #Spring03 #Spring07 #DCAlphas #GlobalAlphas #DivineNine #ForeignService #Hoyas #AlphaPhiOmega #MuAlpha #DoubleBrothers (at Proper 21)
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newyorknupes · 7 years
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#Repost from @dopeikon with @jthedreamer @koolbnyc_5 and @jharlem500 ♦👌 #Spring07 #NotoriousNYA #InNYAWeTrust #Omicron #TheRoyalO #KappaAlphaPsi #kapsi1911 @omicronnupes
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kelvin5e73n · 6 years
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“March 10th, 2007, My LBs: Shawn and Smoke, and myself made it into #ALPHALand. Blood couldn’t make us any closer. 11 years later we have grown into better men for our families, communities, and our fraternity. Let’s keep marching onward and upward towards that #LIGHT #AlphaPhiAlpa #APhiA #PiAlpha #PA #TheNextEpisode #Spring07 #Spring2007 #AceClub #LIFE #HeAintHeavyHesMyBrother #TrueKingBrand #LIFEEnt #YeahThatGreenville (at Clemson, South Carolina)
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TES III - Morrowind: Environmental Storytelling at its Finest
You are a new-fangled adventurer, fresh off the ship. Eager to explore the newly-discovered, alien world, you buy some supplies at the town merchant and set off immediately. But on the very outskirts of the harbour town, barely few hundred meters from the last house, something completely unexpected happens. You hear a heart-rending scream, and then, out of thin air, a human being appears some 30 meters above your head. Of course, the laws of gravity apply even on this fantastical world, and the inevitable happens. Next thing you know, the poor person is laying dead in front of you. Who was he? Why did he fall from the sky? Would it be a criminal offense to wear his expensive robes?
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For many, including the author of this essay, this was probably the first time they have experienced environmental storytelling. Henry Jenkins says that “environmental storytelling creates the preconditions for an immersive narrative experience in at least one of four ways: spatial stories can evoke pre-existing narrative associations; they can provide a staging ground where narrative events are enacted; they may embed narrative information within their mise-en-scene; or they provide resources for emergent narratives. In other words, this time Bart Stewart’s, it “characterises environmental storytelling as something that “shows the final outcome of a sequence of events, then it invites players to make up their own stories about what happened to cause that outcome”. Which is exactly what happened in the first paragraph.
The game discussed is the third rendition of The Elder Scrolls saga, Morrowind. Released in 2002, it jump-started the popularity of this series. It is also the installment that is universally celebrated by fans of the Elder Scrolls series as the best one so far. The reasons for this can be manifold, but an average fan is most likely not going to mention its ultra-realistic graphics or ground-breaking combat system. Admittedly, compared to other titles in that era of game development, it left a lot to be desired. The game was riddled with bugs, the visuals were slightly outdated even on launch, and the game mechanics were clunky at best. But it did not matter at all, because the game excelled in other aspects, primarily world-building, an attribute closely tied to environmental storytelling. Indeed, without it, it would have never reached its popularity. “Worldbuilding will never save a bad game, but it is an element that elevates good games to something greater”, Josh Bycer says. This is, objectively, the strongest part of the game, and probably of the whole Elder Scrolls series. But it is Morrowind that resonates with the fans of the series the most. Bethesda, the creators of the series, were never fans of hand-holding, and Morrowind shows that. Instead of a modern GPS system with a minimap showing all the quest locations, the player is provided with a written description of their destination, usually with some landmark being mentioned to further narrow the area that the player has to explore in order to arrive at their point of interest. Not only that this makes careful worldbuilding a crucial part of the game, without which the player would not even be able to progress, but it opens door to environmental storytelling.
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There is a moment in the game which serves as a great representation of such conjunction. The island of Morrowind, from which the game got its name, is filled with ruins. They were once inhabited by the Dwemer, an ancient race of technically-gifted dwarves. But for some reason, they have all suddenly disappeared, leaving those ruins behind them. Whatever happened, no-one is able to figure it out. The player visits the ruins on many occasions, when questing or exploring. And the latter is sometimes much more rewarding. As seen in the picture, there are two piles of ash on a bed frame, a flask of oil and an elongated “dwemer tube”. Now, a player who does not pay much attention to detail might not even notice this, storming through this location on their way to the next goal. Someone else might just disregard it as clutter and useless rubble. But there are people who will see a story behind this. A story that one might consider to be the very last romance of the now extinct race. Scenaros pertaining to as to what could have happened immediately start racing through the head of this attentive player. Of course, the game can be completed without even stumbling upon the whole dwemer mystery, as the knowledge of what happened to them has no direct impact on the main quest. Besides, it is never directly revealed, the player can only speculate and ultimately decide on what the cause could have been, modifying and creating their own lore. This is exactly what made Bethesda such an accomplished developer. They do not explicitly tell the players what to do, they just provide them with tools necessary to enjoy the vast, open world packed with experiences like this.
Another intriguing subject that the players may discover on their journeys throughout Tamriel (the world of Morrowind) is this seemingly uninteresting pool of water. But upon further inspection, a small information pop-up shows on the screen, informing the player that they have just discovered the Pool of Forgetfulness. The cursor also changes, as with any usable object, but if the player decides to press the interaction key, nothing even happens. Perhaps it was a deliberate decision on the part of the developers. Or they just forgot to code it in. That is still, almost twenty years after the release, a subject of discussion. Some might consider it useless, some will consider it a brilliant addition to already clever world and narrative design of this RPG masterpiece.
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As Shepard notes in his article, “If video games shared their entire narrative in dialogue and cutscenes, the medium would be little more than a film with interactive portions.  Games can do a lot of storytelling in their interactive portions, especially through the environment.” And this is doubly true in the genre of open-world role-playing games, with Morrowind being the perfect representative of such. The developers and writers behind the game were fully aware of that and employed environmental storytelling to its fullest potential. Having it in the game gives the player a possibility to expand their experience, unconstrained by its mechanics or predetermined story. In other words, it is the discrepancy between the actual syuzhet and the story itself that leads to an enriched and enhanced playthroughs. This is also similar to what Jenkins tries to explain when talking about embedded narrative. Citing the author himself: “According to this model, narrative comprehension is an active process by which viewers assemble and make hypothesis about likely narrative developments on the basis of information drawn from textual cues and clues” (Jenkins 9). The only limit is, admittedly, the very imagination of the player.
This non-linear openness of the world has been, surprisingly, a kind of a double-sided axe. Most of the reviews back in 2002 were raving about all the different aspects of the game, but only a few of them gave it the absolute top mark. This very excerpt from an IGN article written by Jason Bates describes it well: “Finally, I'll admit Morrowind isn't for everyone. It's a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete. In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind's open-endedness unfamiliar, bewildering, even perplexing. They'll sit there, waiting for someone to come along and tell them what to do.”
This is a very fitting description. With Morrowind, environmental storytelling is not only widely used, it is in a way necessary to provide the player with complete enjoyment and immersion. Some people, when given this unrestricted freedom, will feel lost. The fact that the game is now 17 years old can not be omitted either. Using modern standards, it is quite inaccessible for an average, casual player. The responsibility placed on the player when it comes to experiencing the world the way it is meant to be experienced is now something extra, something that requires additional effort. The later installments, Oblivion and Skyrim, are somewhat more streamlined, bearing more resemblance to this roller-coaster type of entertainment where the player sits back and enjoys the ride. But if the player is willing to overcome this small obstacle, they will be rewarded by a fascinating storytelling experience that is still as magical and mysterious as it has been some 17 years ago.
Works Cited
Bates, Jason. “ELDER SCROLLS III: MORROWIND REVIEW.” IGN.com, https://www.ign.com/articles/2002/06/17/elder-scrolls-iii-morrowind-review?page=3. Accessed 29 March 2019
Bycer,Josh. “How Worldbuilding Elevates Video Games and Fandom.” Gamasutra.com, http://www.gamasutra.com/blogs/JoshBycer/20181107/330000/How_Worldbuilding_Elevates_Video_Games_and_Fandom.php. Accessed 29 March 2019
DrunkDunmer. “TES Morrowind: Tarhiel.”, YouTube, 10 Jan. 2008, www.youtube.com/watch?v=N4N2Gdglde0.
Jenkins, Henry. “Game Design as Narrative Architecture.” Georgia Tech University, http://homes.lmc.gatech.edu/~bogost/courses/spring07/lcc3710/readings/jenkins_game-design.pdf. Accessed 29 January 2019
Stewart, Bart. “Environmental Storytelling.” Gamasutra.com, https://www.gamasutra.com/blogs/BartStewart/20151112/259159/Environmental_Storytelling.php. Accessed 28 March 2019.
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digdag88 · 5 years
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The electronically induced technological extensions of our central nervous systems, which I spoke of earlier, are immersing us in a world-pool of information movement and are thus enabling man to incorporate within himself the whole of mankind. The aloof and dissociated role of the literate man of the Western world is succumbing to the new, intense depth participation engendered by the electronic media and bringing us back in touch with ourselves as well as with one another. But the instant nature of electric-information movement is decentralizing—rather than enlarging—the family of man into a new state of multitudinous tribal existences. Particularly in countries where literate values are deeply institutionalized, this is a highly traumatic process, since the clash of the old segmented visual culture and the new integral electronic culture creates a crisis of identity, a vacuum of the self, which generates tremendous violence—violence that is simply an identity quest, private or corporate, social or commercial.
http://web.cs.ucdavis.edu/~rogaway/classes/188/spring07/mcluhan.pdf
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The Other Half of Me
My father was never home as a kid, but I never quite understood why. As a child, I started out growing up in a very nice, two story house with a huge backyard and the seemingly perfect family. But as time past, the less I saw of my father, he was always “out late at work.” Then at the age of 7 7 years old, my world was flipped upside down. We moved to San Antonio and lived in a house that looked as though it was about to fall apart. The walls of the exterior were chipped all around and the roof was terribly slanted in a unnatural, disgusting way. Inside the home, there were dead crickets and cockroaches all over the house and it was terribly small compared to where we lived before. We were forced to live in these horrible and unhealthy conditions until I turned 12 years old. I’m not sure how we managed from moving to a mansion-like house and then to a home that was barely holding itself up. When I entered 5th grade, we moved back to Austin and into a mediocre house. It wasn't even close to the home that seemed like a mansion, but it was better than the roach house. . As my younger brother and I grew up in that (at least to us) perfect house for years and years, with constant happiness, that would all change my sophomore year of high school. I came home from school a little earlier than expected and overheard, “....well how are we going to tell the kids about this separation?” I was stunned and couldn’t believe my ears. After years and years of a happy family. My whole world was gone. Just like that. My parents soon told us they couldn’t be together because of personal reasons but at the end of my sophmoore year, I heard the truth.  My mom needed to talk about her marriage issues and told me that the reason they decided to separate was that because my dad has a drug addict and that the reason we moved out of our huge house and into more unstable houses was because my dad wasted the majority of our money on drugs and also bailing his criminal friends out of jail. I asked my mom, “What drugs has he done…” which she informed me he has done things from marijuana to meth and cocaine. I was in shock that my hero, my role model, my everything was now the reason for my diagnosed depression and anxiety. I never liked admitting who my favorite parent was, but in my heart I always knew that it was my father. But as time has passed since, that soon changed. When I confronted my father about his drug addiction, he was quick to deny it and called my mother a liar and other explicit names. I knew my mother was none of those things, I knew deep down my dad just didn’t have the heart to admit it to his little girl. As time passed, and junior year passed, the divorce was final and my dad finally admitted he was a drug addict to me.I had no idea being a drug addict consisted of lying to family members constantly and choosing other people over family. There are countless times I would have a band performance or competition and my dad would lie to me, telling me he would come and then not show up. After my parents separated, my dad started living in an apartment where he would have sketchy friends stay over or another woman. As I now recall throughout my whole life, I would find my dad sleeping during the day. I remember he had to take me and my brother to school in the morning, and trying to wake him up was a chore! I didn’t know why until my mom told me he slept so much from doing drugs all night. There was another time my mother and I were heading home from church and as I was driving, my mom was in the passenger seat trying to get a hold of my dad but my dad wouldn’t answer. My mom changed the route and instead of heading home, we went to my dad’s apartment where my mom tried knocking and knocking but no answer. My mom would then get in the car and she looked like she was in a very serious phone call. I overheard her giving information about my dad and then found out she was on the phone with the police and that my dad was trying to kill himself. I immediately called my dad and after the second call, he picked up. With a raspy voice I hear from him on the other line, “Hey Sweetie,” to which I quickly interrogated him. “Dad, where are you? Are you trying to kill yourself?” He replied with a sudden sad tone, “...I’m at Walmart...I’m trying to get pills…” I was mixed with rage and sadness all in one. Why would he take his life when he knows he has two children that look up to him whether he’s a drug addict or not. “Dad, you need to get to your apartment immediately, we are worried sick.” Even though I just had my driving permit, my mom didn't want me and my brother to see what was about to unravel. I then left my mom there to speak with the police and went to my house. I waited, too shocked to do anything really. As I was sitting in the living room in a state of shock, my phone rings and it’s my dad. He immediately tells me “Your mother is trying to send me to jail! She called the police to send me to jail!”
I respond, “Dad, she’s just trying to get you help, she was worried and didn’t know what to do. I couldn’t believe what I was hearing my dad say about my mother so I hung up. I knew if I heard anymore, I'd break apart. How can two individuals separate and feel such hatred for one another. After this incident, my dad was sent to a rehabilitation facility where he stayed for a week. I didn’t see my dad for a week. After he was released, he seemed as though he had changed for the better. After a week and then he went back to his old ways. I knew authority or an institution didn’t change him. He was going to have to change himself by his choice. After years of being filled with empty lies, I hope he will change into a better person. He still gives me and my brother false hope here and there, but at least now I know he’s clean. From this experience I learned that change can’t be forced upon someone, it’s the person's choice. And this experience also gave me motivation to be the best person I can possibly be to others because you never know what's going on in their life. My experience in my high school band program has given me hope and experiences while traveling to Indianapolis for a national competition. I found a place that accepts me and understands me.
https://www.drugabuse.gov/publications/drugfacts/understanding-drug-use-addiction
https://medlineplus.gov/magazine/issues/spring07/articles/spring07pg14-17.html
https://www.psychologytoday.com/articles/199409/addiction-whole-new-view
www.EliteRehabPlacement.com
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arufinolove-blog · 7 years
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La musica es algo muy bonito. En Puerto Rico la musica se escucha por todas partes especial en eventos. Puerto Rico es conosido por la sala y por los artistas que son de ahi. A mi me gustaria aprender como bailar salsa. Me encanta la salsa. Tambien ay muchas otras clases de musica en Puerto RIco como La Bomba, Plena, y Folklorica.   
http://iml.jou.ufl.edu/projects/spring07/Baez/music.html
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doc716 · 7 years
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abstract2u · 8 years
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Watching my Probate and found this jewel! 😊😊 #DST #deltasigmatheta #Nupsi #spring07 The video quality has gone up since 😐 @1catch22 @kodak1913
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prettyoddfever · 2 months
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I loved how 2006 ended with intense levels of fame, touring, & media attention for P!ATD and then Spencer & Jon proceeded to do very normal things with their girlfriends in spring 2007.
(credit to Jon's current insta for the last pic)
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newyorknupes · 6 years
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New York Alumni Chapter Spring '07 @jthedreamer catching up with Fall 2016 @chase.simms down at Morehouse College in #atlanta #georgia ♦️👌 #StillNotorious #NotoriousNYA #Nupes #KappaAlphaPsi #Kapsi1911 #spring07 #Fall2K16 #ΚΑΨ #ΦΝΠ #instagood #instalike #photooftheday #photofriday #morehouse #morehousecollege (at Martin Luther King Jr. International Chapel at Morehouse College)
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