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#thinking about ​soona’s radiocomputer in the church…
klaasje · 18 days
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this exchange from underland by robert macfarlane has been going around and around in my head for weeks now
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brainrotdotorg · 7 months
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Thinking very hard about how enjoyable the swap AU Is on its own when we switch around Harry and Kim. Like it could just be left at that. Or. We go deeper. We get silly with it. We swap more than just the main two.
Why don’t we switch Soona with Plaisance and Tiago with Neha, so the bookish believer in the supra-natural thinks the crab-woman living in the rafters of a church and making dice as a tribute to the father of silence is actually some kind of ghost. She tasks Annette to help her with rituals and whatnot to contact the spirit. Soona runs a dying business selling radiocomputers and assorted technology, constantly pestered by the construction worker upstairs.
And what if we get even more silly with it? What if we switched Klaasje and Garte? The blonde bombshell working the bar hates if you call her a bartender, she is a woman who manages THREE cafeterias, and she deserves respect, god damn it. She tried to ask out her coworker, a butch redhead who normally mans the bar, but the timing was inappropriate and she scared her away. Now, she has to deal with attempting to play off the failure while managing the cafeteria on her own. The kind of schlubby guy is actually… weirdly charming, in that purple jumpsuit, smoking a cigarette. He’s used his wiles for corporate espionage, and is on the run, he’s got new passports in a buoy just off the coast, and he is very experienced at becoming a new person. No one pays attention to someone who looks like him. His natural appearance is the perfect disguise.
Let’s get more ridiculous. The Hardies and the Speedfreaks. Acele is a young woman studying to be a lawyer, her history with her father’s crimes has made her intimately familiar with the law. Which is perfect, because the group of three anti-authority vigilantes that have taken over the now-defunct union box need someone to watch their asses. A group of downtrodden men in a church seek new life through music (that's their cover story- in reality, they just want to sell speed, but through intimidation tactics, theyve kept people out of their business.)
Switch Pissfaggot and Fuck The World with Steban and Ulixes. PF and FTW run an “exclusive gang” (that they formed because the couldn’t make it as SKULLS) and basically just spout philosophical bullshit back and forth at one another, trying to bring back true punk. The Student Communist and Echo Maker have jackets that have their names on the back of them, and you can find them talking about jacking Kim’s car— you know, for communist reasons. Giving back to the proletariat.
Gaston and Rene swapping with Tommy and Call me Manana. The jolly older man sitting on the railing is part of the Union, he’s seen jams like this come and go, he’s more than used to it. The lorry driver is an ornery old guy, just wants to do his job and do it with dignity and honor— even though that job is just transporting FALN goods. Tommy and Manana are two old friends, guys who grew up together, young during the war. There’s a girl they both like, they’re passing her back and forth. Tommy wonders why Manana doesn’t just settle down with her, she clearly loves him. Manana says he can’t, he’s living the boiadero lifestyle. Or maybe there's something else that's keeping him from tying the knot...
What if we got sad with it. Lillienne and Uuno swap. And with them come their kids. Uuno is a fisherman who lost his wife, and now has to care for his rowdy son and a runaway child all on his own. You don’t learn much about Lillienne except that she’s a passed out drunk, her apartment is a mess, and her twin boys, too young to be in such a situation, are milling around behind the fence, looking at a corpse.
Who is that corpse they're looking at? His field nickname was "Idiot Doom Spiral". Across the water lock, a drunk named Lely ferments with his associates, slurring about how they used to be big shit.
More notable swaps- Goracy Kubek and the FRITTTE teen swap places, Sylvie takes Ruby's spot, I don't know how it would work, but Measurehead and the smoker swapping while the babes and sunday friend swap places as well... that one's just funny. cant do anything with it though lmfao
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🎵 Church
3. "We're not just breaking in! I'm pursuing a mysterious lead, searching for my lost identity.""
SOONA, THE PROGRAMMER - "You won't find any answers from here." She barely looks up from the keyboard. You hear the machine whir back to life.
"It's just me and my computer -- and it has been this way for weeks. Now please, give me some room. I need two seconds to see that you haven't destroyed anything."
KIM KITSURAGI - "We should talk to her," the lieutenant whispers, "after she has rebooted the machine."
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SOONA, THE PROGRAMMER - "What is it?" The woman is still hunched over the keyboard, gently illuminated by the purring machine.
"I didn't break anything, did I?"
"Sorry, but... who *are* you? What are you doing here?"
"Nothing, I'll let you work." [Leave.]
SOONA, THE PROGRAMMER - "No, you just printed out my personal log and wasted some paper." It does not look like a big loss to her.
2. "Sorry, but… who *are* you? What are you doing here?"
SOONA, THE PROGRAMMER - "I am Soona Luukanen-Kilde, the former lead programmer of Fortress Accident and RSA Radios. I have over 16 years of programming experience and I'm proficient in both Vox and Orbis languages..."
"If you're not here to hire me, I don't really know how can I help you." She turns back to the terminal.
LOGIC [Medium: Success] - Did she say *over 16 years of experience*? She must have started programming when she was still a teenager.
REACTION SPEED [Medium: Success] - That still doesn't answer what she's doing in an abandoned church.
"Have you seen... *the crab-man*?"
"Why are there so many machines in this place?"
"What are you doing in an abandoned church?"
"How do you feel about *anodic dance music*?"
"Right, I'll let you work in peace now." [Leave.]
SOONA, THE PROGRAMMER - "No."
"But you know he's around?"
SOONA, THE PROGRAMMER - "Yes."
"He's seen *you*."
"He must have seen you."
"It sounds like you're not worried about him at all."
SOONA, THE PROGRAMMER - "And?"
"And? *The crab-man* has seen you!"
"Okay, it's probably not a big deal then."
SOONA, THE PROGRAMMER - "I don't care, I don't care about crab men." She barely looks up, now tinkering with the machine's printer.
HALF LIGHT [Easy: Success] - Wow. She really doesn't. Not afraid, this one.
2. "Why are there so many machines in this place?"
SOONA, THE PROGRAMMER - "I brought them here. These are my machines. Please don't touch anything."
"Why do you need an antenna?" (Point to it.)
"What are you doing with your radiocomputer?"
"What about those bowls of water over there?"
"Right, I'll try not to touch anything. Next question..."
SOONA, THE PROGRAMMER - "I use the AR-1 as my Rehm Prefect's processing unit."
"Rehm Prefect, that's your radiocomputer, right?"
SOONA, THE PROGRAMMER - "Mhmh."
"And that antenna is its... processing unit?"
SOONA, THE PROGRAMMER - "Yes." She sighs. "You really don't know anything about radiocomputers, do you?" She has stopped working now.
"No, I'm a master circuit-bender, I know *everything*."
"Not really."
"I know *a little*."
"I don't really know much about *anything* in this world, to be honest."
SOONA, THE PROGRAMMER - "Alright, well... All radiocomputers perform operations up on air, so in order to gain more processing power you need to invest in a *good antenna*."
"Wait, what's 'on air'`?"
"And the AR-1? Is it a 'good antenna'?"
SOONA, THE PROGRAMMER - "On the *front*. The unified front of radiowaves, licensed and controlled by Lintel in the East-Insulindic region."
"It's all around us," she waves her hand, "that's what 'on air' means."
CONCEPTUALIZATION [Medium: Success] - Like love.
"And the AR-1? Is it a 'good antenna'?"
SOONA, THE PROGRAMMER - "I guess it is…" She stops to think. "So far I've been quite satisfied with it. Martinaise is an unstable region with bad coverage and the operation has been surprisingly stable."
"But it's not the cheapest one on the market, so I wouldn't recommend it for your regular red tape operations. Fraser 1000 is a foolproof line for civilians."
"Anyway..." She turns back to her terminal. "You should do some research before you decide to buy anything. Ask around, compare the prices. There are many milieus dedicated to that sort of thing."
EMPATHY [Easy: Success] - She liked telling you this. It calmed her nerves.
2. "What are you doing with your radiocomputer?"
SOONA, THE PROGRAMMER - "I'm working."
PERCEPTION (SIGHT) [Medium: Success] - The machine seems almost alien with its pulsing core, the light casting her face in a strange shadow.
"Working on what?"
SOONA, THE PROGRAMMER - "Could you..." She closes her eyes. "Could you just... *shh* for a moment? Or get to the point -- I really need to focus on something."
VOLITION [Easy: Success] - It's not *just* rudeness. It really is hard to concentrate on whatever she needs to do. And you're not helping.
"Isn't your Rehm Prefect radiocomputer made exclusively for the government-use?"
SOONA, THE PROGRAMMER - "So you do know *something* about computers." She looks up, almost proud of you. "You're right, Prefect *is* used mostly by the government peeps."
"And you work for the government?"
"So why do you have it?"
SOONA, THE PROGRAMMER - "No, I don't."
1. "So why do you have it?"
SOONA, THE PROGRAMMER - She inhales sharply, before answering in a single breath: "Because I needed something *good* for my investigation and Rehm Civic is widely agreed to be below all standards, so I had to upgrade."
"Besides, owning a Rehm Prefect isn't such a big deal anymore."
INTERFACING [Medium: Success] - No, actually it *is* kind of a big deal. You don't see Rehm Prefects in every police department for example.
"How did you get your hands on it?"
"Did you *steal it*?"
SOONA, THE PROGRAMMER - "I know a friend of a friend who used to freelance for the Coalition," she says nonchalantly, scratching her ear. "I was actually aiming for the military-grade Rehm Rational series, but couldn't find one."
She pats her glowing machine. "Prefect is mainly based on the same technology as Rehm Civic, so it's kind of a rip-off, but it does have better compatibility with newer antenna models, so I won't complain."
4. "What about those bowls of water over there?"
SOONA, THE PROGRAMMER - "They are connected to my Rehm Prefect." She looks up. "Whatever you do, just please don't move them, okay? Thanks."
RHETORIC [Medium: Success] - Short and terse -- there you have it. Whatever she's using them for, they're hers.
5. "Right, I'll try not to touch anything. Next question..."
SOONA, THE PROGRAMMER - "Great." She dwells back into the glowing terminal.
3. "What are you doing in an abandoned church?"
SOONA, THE PROGRAMMER - "You really like those questions, don't you?" There's a hint of amusement in her tired eyes.
ENDURANCE [Medium: Success] - They're bloodshot. She really hasn't been getting much sleep lately, has she?
"I'm a police officer, it's my job to ask questions."
"You're occupying a public space. I need to know what you're doing here."
"There have been complaints from your neighbours."
SOONA, THE PROGRAMMER - "I am conducting scientific research here. You can't throw me out," she says, ready to stand her ground.
"What research?"
SOONA, THE PROGRAMMER - "I'm looking for the location of a two-millimetre hole in the world."
LOGIC [Medium: Success] - Wait, what?
INTERFACING [Easy: Success] - She's looking for a disruption in the *radio waves*. That's what her personal log said.
KIM KITSURAGI - The lieutenant raises his brows, but doesn't say anything.
"Is the hole connected to the data loss in your journal?"
"A hole in the world... What does that mean exactly?"
SOONA, THE PROGRAMMER - "Yes, that's what led me here..." She stares at the burnished antenna on a nearby table. "But I suspect it might be something a bit more complicated than that."
2. "A hole in the world… What does that mean exactly?"
SOONA, THE PROGRAMMER - "Exactly, what *does* it mean?" There's something frantic about her as she locks her gaze with you, eyes shining like pearls. "Up to now it has been impossible to say what it is, because it's impossible to measure *nothing*."
"What do *you* think it is? What qualities does *nothing* have? How do you measure something that does not exist?" She's suddenly absorbed in the conversation, waiting for your answer.
LOGIC [Challenging: Failure] - That's a little above your pay grade at the moment.
Wait, hold on, let me change hats real quick.
LOGIC [Challenging: Success] - Easy, you measure it by the world around it.
"Hold on a moment -- does it mean we're now living in a world that has *holes in it*?!"
"You measure it by collecting data on its surroundings, on that which exists."
"I can't even understand how we're talking about something that doesn't exist, let alone measure it."
"I don't know, I'm not here for some science, I just want to solve a murder so I can go home."
SOONA, THE PROGRAMMER - "I don't know, are we? That's what I'm trying to figure out here. But how *do* I figure it out?"
"You measure it by collecting data on its surroundings, on that which exists."
SOONA, THE PROGRAMMER - "Exactly," she nods, "very true! That's what I've been aiming for, that's why I have those basins. I've tried using hydrotransducers to record the silence -- to find out where it *begins*."
"But honestly, it's not progressing very well." She grows silent, staring at her circle of basins -- it looks like some ancient ritual.
INLAND EMPIRE [Medium: Success] - But does it have anything to do with necroplasmic life forms? 'Ghosts' in everyday parlance.
"Does it have anything to do with *ghosts*?"
SOONA, THE PROGRAMMER - "*Ghosts?*" she repeats. "No, I don't think so, I don't believe in ghosts."
"What about other supra-natural entities?"
"Right, nothing to do with ghosts..." (Start writing it down in your ledger.)
KIM KITSURAGI - "You do know there's no need to officially document this information, right?" the lieutenant whispers to you.
SOONA, THE PROGRAMMER - She has already turned back to her keyboard.
4. "Do you have any idea where this hole might be located?"
SOONA, THE PROGRAMMER - "Somewhere underneath those roof beams, I assume." She looks up, eyes trying to pierce the pitch-black heights above, but without much success.
PERCEPTION (SIGHT) [Medium: Success] - Only a faint criss-cross of rafters can be made out from the dark, most of the tower disappearing into the shade.
INLAND EMPIRE [Easy: Success] - Strange things may flourish in the dark...
"Why there?"
SOONA, THE PROGRAMMER - "There's this place at the back of the church, a place where all audible vibrations seem to decease -- I've named it 'the swallow'. And the higher you go, the less you record."
KIM KITSURAGI - "The pillar of silence? Are you sure it's not just an architectural quirk?"
SOONA, THE PROGRAMMER - "Maybe. But it's oddly close to the physical coordinates of the data loss that led me to this place."
"This is where the crab-man lives."
SOONA, THE PROGRAMMER - "I know."
"You don't think crab-man might be somehow responsible here?"
SOONA, THE PROGRAMMER - "No, I don't."
EMPATHY [Medium: Success] - She sounds mildly annoyed by this line of questioning, her hands typing hundreds of commands into the machine.
5. "You said that the research isn't going well. Why not?"
SOONA, THE PROGRAMMER - "Because it's just trial and error, trying to locate the swallow -- the exact point in space."
"And I don't have a..." She stops mid-sentence. "You know what, it would be really helpful if you could just stop talking and let me work."
6. "That's all I wanted to know about the scary two-millimetre hole in the world... for now." (Conclude.)
SOONA, THE PROGRAMMER - "Great." Her hands are a whirl on the keyboard. "Thanks."
4. "How do you feel about *anodic dance music*?"
SOONA, THE PROGRAMMER - "What?" She squints her eyes. "I hate it."
CONCEPTUALIZATION [Medium: Success] - I bet she hasn't even heard it.
"Have you even *listened* to it? Like *actually* listened?"
"What are you, *forty*? It's the future of dance music!"
"Same here, it just doesn't *connect* here..." (Tap on your heart.) "Not like disco does, anyway."
"Okay. Wow. That was quick. Why do you hate it?"
SOONA, THE PROGRAMMER - "Yeah, like all the time. My tent-neighbours don't really ease up with their partying, do they?" She pulls a face that looks absolutely scathing.
"Maybe I'd have to be *on drugs* to get it, but to a sober mind it just sounds like uninspired rug whipping. No idea what it has to do with either dancing or music."
"Right, right... but how do you feel about a *club* for anodic dance music?"
SOONA, THE PROGRAMMER - "This is about those speedfreaks in the tent, isn't it?" She looks up, shaking her head. "I've got some news for you, it's not a *nightclub* they want to build here..."
"What do they want to build then?"
SOONA, THE PROGRAMMER - "Take a guess, why don't you?"
"A youth centre would be nice."
"A petting zoo, a place for animals!"
"Maybe some community space to help the elderly?"
"I'm still convinced they want to establish a nightclub for anodic dance music -- they said it's their *dream*."
SOONA, THE PROGRAMMER - The lead programmer sighs. "I can't believe they got you so easily. Go have another talk with those up-and-coming entrepreneurs, will you? Thanks."
KIM KITSURAGI - "Good luck," the lieutenant notes. "I'm *not* coming in there."
4. "Right, I'll let you work in peace now." [Leave.]
Well, that's no good. I guess we have to go tell Andre the bad news.
🎵 Protorave
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ANDRE - "Hi again. So, uh... How're things going?" He looks excited. The tips of his hair are sharp and white. The bleach has consumed almost all of the toothbrush on the mirror in front of him.
"About the church... I checked it out."
ANDRE - "And...?" He tenses up. "What happened?"
"I talked to the crab-man."
"Actually, I want to talk about something else."
ANDRE - "Oh man! Who is he, what did you think?"
"Seemed okay, to be honest. Very spiritual."
"He gave me this odd lecture on alcoholism, before rambling on and on about Mother's love."
"You were right, he's a true narcomaniac. And the way he climbs! It was terrifying."
ANDRE - "Really? Huh... interesting. What's he doing in the church?"
"Just preaching and praying, from the looks of it."
"He clearly enjoys the physical activity. Guy climbs like a freak!"
"There's something sinister going on under the building's roof… I think he's getting high or something."
ANDRE - "What do you mean?"
"I'm not sure, I'm just telling you what it *felt* like."
"It didn't sound like a sober man's talk. He must be getting *visions* up there."
NOID - "No matter," the paranoid young man mumbles gruffly. "Is he going to be a problem?"
ANDRE - "Yeah, Noid is right... let's get back to the point. What are we going to *do* about him?"
SAVOIR FAIRE [Easy: Success] - These guys will never catch him. You will never catch him. There's nothing to do.
"Of course he's a problem -- he's a *crab-man*!"
"He keeps himself physically active, thinks spiritual thoughts and doesn't drink. Who am I to evict such a person?"
"As far as I can tell he's not going to leave. He'll climb around up there, and guys, you'll never catch him."
"Actually, he told me he wouldn't mind the nightclub at all."
ANDRE - "I dunno, man... doesn't it feel like a major hindrance to you?" He rubs his jaw. "A spooky guy climbing around when all the guests are trying to have nice friendly hyper-time?"
"You're just going to have to live with the crab-man."
"Don't worry, I don't think he really gives a damn about you or anyone else."
NOID - "I guess it's not a *massive* problem, now that I think of it."
EGG HEAD - "Everyone is welcome -- to dance till the morning light! YEAGH!"
ANDRE - "Maybe... uh... I guess we'll figure something out. Okay, but what about the other spooker -- the one in grandma's clothes? Did you see her?"
2. "I was using the mainframe when Soona, the former lead programmer of Fortress Accident, appeared."
ANDRE - "A programmer? That's odd. What was she like? Did you ask her about the nightclub?"
"She did not like the anodic dance club idea."
NOID - "What a pity! That's my favourite thing in the world." He drops a hammer back into a toolbox. "And she doesn't like it at all."
ANDRE - "A shame." He sighs. "What can we do now? Do you see a way out of this jam -- and into a laser-lit future of dance and unity?"
EGG HEAD - "UNITY! DANCE!"
"She made it very clear that she won't leave until her own project is finished."
ANDRE - "And you can't just evict her?"
"No, I *won't* evict her. We have to come up with a different solution."
"I *could* go for another try. Bring down the hammer of the law."
NOID - "Look at you, honour-man."
ANDRE - "No, Noid. He's right... maybe we've approached it the wrong way after all. I'm sure there's a workaround. We can make a deal not to bother her."
"If that's okay with her... We only wanna get in the church and spread the joy and ecstasy of music."
EGG HEAD - "The lines in the dark, exist, CO-EXIST!"
NOID - "At least crab-man seems like an *advanced* being. He's hard. He'll understand."
ANDRE - "Yeah, he can do his climbing thing in the tower. And the programmer... does she like anodic dance music?"
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kimkitsuragi · 3 years
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Final Cut News!
All right, so, by now most people are probably aware that we got a glut of new information about Disco Elysium: The Final Cut yesterday. However, so much content from so many sources can be a bit overwhelming, so I’m making a roundup of links to all the new articles, art, music, and videos I can find, highlighting the details that I personally find interesting.
(under a read more because this will be quite a long post!)
To start with, new official art of Harry and Kim has been released! This art was created by Anton Vill, who did the art for the in-game Thought Cabinet.
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ZA/UM's Head of Publishing, Mikk Metsniit, also posted art of Martinaise in the official Disco Elysium Discord. This art has been shared in lower quality before as part of a promotional image for the collector’s edition of Disco Elysium, which will include it as an “illustrated fabric map”. The file Metsniit posted is named “Martinaise Revitalization ‘48.″ In-universe, a design studio previously made an attempt to restore Martinaise to its pre-war state, but ultimately failed. This piece appears to show the planned development of Martinaise--except it’s being swallowed up by the Pale. Fun!
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Along with the first piece of art come two new songs by British Sea Power, which will be featured in the final cut:
Advesperascit, named after the city in Vesper-Messina where Dolores Dei was crowned Innocence in-universe. Apparently the name is Latin and roughly translates to “evening comes”
Ignus Nilsen Waltz, named after a prominent communist figure in-universe.
I think these songs will likely be tied to the new political vision quests, which are four new questlines that are each associated with one of the game’s four political ideologies. More information about them, along with other details, can be found in the following articles and videos:
Disco Elysium - The Final Cut Is Like Going From A Black-And-White Movie To Color, article from GameSpot’s Phil Hornshaw. In this article, voice over director Jim Ashilevi talks about adding full voice acting to the game and says that The Final Cut will feature 59 voice actors from countries around the world, chosen to reflect the backgrounds of Revachol’s diverse inhabitants. Lead artist Kaspar Tamsalu speaks about the political vision quests, saying that they will allow the player to meet new characters, learn more about the existing ones, and dive deeper into the politics, secrets, and history of Elysium. Tamsalu also says that The Final Cut will add the ability to fast travel and include Twitch integration, allowing stream viewers to vote on streamers’ decisions and even influence the build of the protagonist.
Biggest Changes In Disco Elysium - The Final Cut, video from GameSpot’s Phil Hornshaw, accompanies the above article. This is a fairly short overview of The Final Cut’s new features as detailed in GameSpot’s article. It includes samples of new voice acting, clips of new animations from the end of the game involving the protagonist and his coworkers (1:47, 2:05), a scene showing a new area added by one of the political vision quests (1:57), and a particularly funny voiced line from Kim (3:22)
‘Disco Elysium: The Final Cut’ comes out March 30. Here’s what’s new.  Article from The Washington Post’s Elise Favis. Includes more details about the political vision quests. According to developer Kaspar Tamsalu, these quests may be started after one in-game day, and are mutually exclusive so that only one may be completed in each playthrough. Jim Ashilevi talks more about the challenge of recording all of the game’s dialogue--more than one million words in total--without outsourcing the work to other studios. Ashilevi also says that he sees ZA/UM as an “art collective”, and “compares his team to the Wu-Tang Clan, in that each person has other creative endeavors, both personal and professional, outside of creating video games.”
Disco Elysium: The Final Cut even gives your horrific necktie a voice. Very brief article from PCGamer’s Fraser Brown. Not much new information in this article, but there is one interesting tidbit: apparently the Horrific Necktie’s voice will be provided by Mikee Goodman, who is one of the game’s voice over directors. Goodman also provides the voices of the Ancient Reptilian Brain, the Limbic System, and several other characters.
Disco Elysium is getting even more political, a long article from PC Gamer’s Fraser Brown. Lead writer Helen Hindpere talks more about the political vision quests, which she says ZA/UM was inspired to add based on fans’ enthusiastic reception of the game’s existing political themes. Hindpere says that the new quests can change the game’s map itself, allowing the protagonist to leave his own mark on the district of Martinaise. The quests will also allow for deeper and more serious exploration of the protagonist’s political views, which were often taken to humorous extremes in the original game. Each quest is different, with some being more wordy and some more visual. The Ultraliberal quest will allow the player to “build a personal brand”, while the communist quest “inspires you to begin a movement”. One quest also adds a new urban location to the game, which Hindpere says reminds her of Berlin. The quests don’t just revolve around a single topic, though; according to Hindpere, "You'll be talking about love, sexuality, hope, ambition, and even about certain geological features specific to our worldbuilding. There's an opportunity to get close and intimate with characters who have thus far seemed unapproachable. Let's say that once you share the same ideology many barriers disappear, allowing you see a different side of many important characters." There will also be a significant amount of new dialogue with Kim Kitsuragi related to these quests.
Disco Elysium PS5 Gameplay - 5 Things You Need To Know, fairly long video from PlayStation Access’ Ash Millman. This video provides some basic information about the game’s premise for new players and shows what the game will look like on PlayStation 5, with a user interface redesigned for the console. The video also includes clips throughout that show some new content, presumably from the political vision quests. Three of these clips seems to be connected: in the first of them, wires are shown that run from the battery of the protagonist’s crashed car to radio equipment set up on and around the statue in the center of Martinaise; in the second, Soona, the radiocomputer programmer from the church questline, can been seen climbing the statue itself to set up some more equipment; and in the third, Soona, Harry, and Kim stand near the modified statue, talking about attempting to contact the flying warship Archer via radio. There are also two other clips: in one, the statue has been splashed with multicolored paints, while in the other the protagonist is seen talking to Idiot Doom Spiral, a local drunk, about hiring him for an unspecified job. Millman also talks about the three different settings that will be available for the game’s voice over: “Classic Mode” will play the same as the original game, with only a few lines voiced, while “Psychological Mode” will provide voice acting for all characters except the protagonist’s internal monologue and skills. The last option, “Fully Voiced Mode” is, well, exactly what it sounds like. There’s also a brief clip that provides a sample of the Horrific Necktie’s new voice (1:26).
DISCO ELYSIUM - The Final Cut (Cuno Voice Example), YouTube video shared by developer Mikk Metsniit. Video is age-restricted. This video includes new voice samples for Cuno, a few of the skills, and Kim. Due to COVID-19, Cuno’s original voice actor, Dot Major, was unable to return, so Cuno is now voiced by Oli Dabiri. Lenval Brown, the narrator of the English language trailers, acts as the game’s general narrator and voice of all 24 skills. Jullian Champenois remains as Kim.
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🎵 Protorave
"She *absolutely* does not. Really truly despises it."
EGG HEAD - Egg head cannot believe what you just said. It makes him pump the jam a *little* slower for a moment, but then he returns to the full swing of it.
ANDRE - "No worries. We'll figure it out." The man nods enthusiastically, then leans in and whispers: "If co-existing fails, you can always muscle her out, right? If... it's all okay with you. What do you think?"
"I refuse to throw her out, but I can try convincing her." (Proceed with the quest.)
"Alright, I'll see how it goes." (Proceed with the quest.)
ANDRE - "Excellent! Good luck, my friend." He smiles wide, like a replica of his friend with the large head.
4. "That's it for now." [Leave.]
Back to Soona, I guess.
🎵 Church
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SOONA, THE PROGRAMMER - "Yes, what is it?" She doesn't look up from the keyboard.
"Have you seen... *the crab-man*?"
"Why are there so many machines in this place?"
"Hey, about that two-millimetre hole again..."
"What if I'd just force you to leave? I'm a police officer. You have to do what I say."
"What if you *didn't* have to leave? I talked to Andre, he wants to make it work."
"Right, I'll let you work in peace now." [Leave.]
KIM KITSURAGI - "Interesting, a police officer trying to evict a citizen from a public space despite the Wayfarer Act."
"What's the Wayfarer Act?"
(Cross your arms.) "There is no Wayfarer Act."
SOONA, THE PROGRAMMER - "The Wayfarer Act states that citizens have the right to gather in public spaces unless they're disrupting the public order."
KIM KITSURAGI - "And she's not. Disrupting any order, I mean."
SOONA, THE PROGRAMMER - "I'm a circuit bender and no one ever has anything against circuit benders."
HALF LIGHT [Medium: Success] - Look at how pleased she is with herself, playing with her 'important science machines'. Academics!!
4. "What if you *didn't* have to leave? I talked to Andre, he wants to make it work."
SOONA, THE PROGRAMMER - "I don't want to make anything work," she replies, her expression unchanged.
"Hold on, you don't want to make *anything* work?"
"Alright, got your message."
SOONA, THE PROGRAMMER - "Yes, *anything*. I don't want to make anything work."
"Alright, got your message."
SOONA, THE PROGRAMMER - "Good." She gets back to work.
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I feel like we're missing something here. Regardless, these lines of conversation have unlocked two checks. With our stats, one of these is *much* easier than the other, and it's the nicer option.
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4. [Half-Light - Formidable 13] Evict her. 5. [Suggestion - Medium 10] Convince her to cooperate with the ravers.
+1 Research not going well.
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SUGGESTION [Medium: Success] - Easy -- when her research is done, she can move out.
"Listen, about your research... You mentioned earlier that it's not going very well. Maybe I can help with something?"
SOONA, THE PROGRAMMER - "What?" She looks up from her work, disoriented. "No, I don't really need any help with the project."
"But if I could help you finish the project then you wouldn't have to live in a church next to the boom-boom anymore -- just think about it."
SOONA, THE PROGRAMMER - She thinks about it, a glassy look in her eyes. A gust of wind brings more snow in from the broken gallery. It touches her hair.
"Alright," she finally says, blinking twice. "Bring me the game's off-site copy from my old workspace if you really want to help. It's stored on a filament memory and I'm unable to go and fetch it myself."
"What is an off-site copy and why do you need it?"
By your old workspace do you mean the studio of Fortress Accident in that office building on plaza?"
SOONA, THE PROGRAMMER - "It's a back-up of my former employer's project -- the radio game we were working on. It's stored on a *filament memory* just like the one inside this radiocomputer." She points to the glowing cube inside the machine.
INTERFACING [Medium: Success] - She's making it *extra simple* for you.
SOONA, THE PROGRAMMER - "The backup itself is destroyed now, but I'm hoping to use what's left of it to pinpoint the exact location of the anomaly. You just have to go to my old workspace and get the filament."
RHETORIC [Medium: Success] - Hold on... If it's called an off-site copy, then why is it still *on*-site?
2. "If it's called an off-site copy, then why is it still on-site?"
SOONA, THE PROGRAMMER - "Oh god, not *this* again..." She takes a deep breath, before letting it all out: "It is not *on-site*, it is *in the basement*, perfectly safe and not connected to the front *at all*."
RHETORIC - Basement? Sounds like it's *technically* still on-site...
SOONA, THE PROGRAMMER - "And no, taking it outside the building *wouldn't* have protected it from the data loss. There's nothing wrong with keeping the backup in the basement. What happened was a freak accident that has nothing to do with how the backup was stored."
"We clear?" She stares at you with pleading, furious eyes.
EMPATHY [Easy: Success] - This is clearly a painful topic for her. She must have had to explain herself numerous times.
3. "By your old workspace do you mean the studio of Fortress Accident in that office building on plaza?"
SOONA, THE PROGRAMMER - "Yeah, that's the one. You can get in through the bookshop. You just have to do some explaining to the bookstore lady."
"Wait -- bookstore lady -- you mean Plaisance?"
"And where exactly is the off-site copy?"
SOONA, THE PROGRAMMER - "That's her name, I believe."
"And where exactly is the off-site copy?"
SOONA, THE PROGRAMMER - "There's this giant ice bear fridge in the building's cellar -- it's there."
"Don't worry, you can't miss the bear." She gives you a rueful smile. "It's hideous."
"Why can't you go and get the filament yourself?"
SOONA, THE PROGRAMMER - "The bookstore lady hates me -- says I'm part of the *curse*, whatever that means."
"Wait. Are you -- part of the curse?"
"Why does she think you're part of the curse?"
SOONA, THE PROGRAMMER - "Of course not." She crosses her arms. "Anyway, I don't have my keys anymore and she won't let me in."
"Why does she think you're part of the curse?"
SOONA, THE PROGRAMMER - "Because she's from Martinaise and people from Martinaise have never ever seen a radiocomputer. She thinks it emits elemental *evil*."
"That's a bit biased, don't you think?"
"Yeah, people in Martinaise don't really like to *get with the times*."
"Don't be too harsh. That's only because of their *socio-economic* situation."
"What if it *does* emit elemental evil?" (Narrow your eyes.)
+1 Communism
SOONA, THE PROGRAMMER - "Yes, but she *literally* started praying for the higher powers when she first saw my Rehm Civic. I'm not making this up."
KIM KITSURAGI - The lieutenant coughs like he's amused.
SOONA, THE PROGRAMMER - "Once I came in one morning only to find that my terminal was full of those strange... trinkets and amulets. *Wards*. It looked like some Semenine magic."
"So what I need you to do here is -- go have a talk with her, say that you're a policeman and need to get to the building's basement. Then bring me the off-site copy. Alright?"
4. "Alright, I'll go look for the off-site copy." (Proceed.)
New task: Help Soona with her project
Soona, the Programmer - "Thanks." She thinks for a moment, then reaches behind the radiocomputer and hands you what looks like an oversized prybar.
"And here's my Kvalsund multitool. You might need it to hack loose some ice. It opens everything. If you get me the off-site copy, then you can keep the Kvalsund."
Item gained: Kvalsund KR+2 Multi-Tool
EMPATHY [Easy: Success] - It hurts a bit for her to say this -- she's not too happy to be parting with the Kvalsund.
5. "Right, I'll let you work in peace now." [Leave.]
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This is an advanced prybar -- a prybar +2, if you will -- built by Kvalsund, in Vaasa. The number of gadgets hidden within the frame of the yellow-and-grey multi-tool will stagger any technician.
Well, that's as far as we can get in the church for now.
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