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#what the fuck is happening. what's the Lore. both game-wise and behind the scenes.
the-furies · 1 year
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so like are the people behind garten of banban taking the games seriously anymore. genuine question
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tarajenkins · 5 years
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Given what you've said of Vauthry, about how we're never given any chance to even try and redeem him, help him become a better person, I'd like to ask: how would you go about "saving" him? When he transforms into that Lucifer/Archangel Michael-looking guy, he seems permanently lost, but how would you write out a redemption narrative for him?
I love this ask, I hate the answer I have to give. But it’s gonna be a long response anyway, because context and because you already know I don’t know when to shut up about characters, lmao. 
SO I HOPE YOU LOVE HEARING ME RAMBLE UNDER THIS CUT (but I won’t blame you if you don’t)
I don’t think the in-game narrative allows Vauthry any chance at redemption in the current time, even if he had the agency to take it.  I don’t think we ever saw what he actually could have been. I think what we saw in Shadowbringers was the Lightwarden he’d been carrying finally “awakening”, as Innocence’s Triple Triad card put it. Or, as the X-Files put it in their eighth ep: “We are not who we are”.  
Even if that Lightwarden could be driven out of him (I know an “Aethertech” who would do anything to make that possible cough), I don’t know if he’d regain clarity he may never have had to start.  I’d love to think that he did, a long time ago. The Minstreling Wanderer tells us he can’t say whether or not Vauthry was a monster as a child, when you unlock Crown Of The Immaculate EX.
I believe the Lightwarden’s influence was driving a lot of his brutal acts of “justice”, because that is kinda their whole thing.  As for the man inside the monster?  I have a hunch he was desperate to not be seen as unnatural, and was trying to make sense out of what was happening to him in a way that would not make him a hybrid abomination. Because if he wasn’t a God, if he wasn’t this divine thing he was told he was – then what was he? The way he worded it, “this is why I was born…as man and Sin Eater both…” – it makes me feel he had, at some point in his life, at least once, ASKED why he was born as he was. That he had perceived it was wrong. He needed it to be right. And that was just fuel to the corruption fire.
The talk of godhood actually seemed to be a recent phenomenon, as no other NPC mentions a thing about it – they refer to him as “Lord Vauthry”, and speak of him in mortal terms, apart from his miraculous ability to keep the Sin Eaters at bay. He freely boasted of being a God to the Crystal Exarch, yet we’re to believe he didn’t say a word to his own people, all this time? Or that no one, in turn, would mention to us “Yyyyeah, about this guy….” Mayor Punchable Face may have told him he was a God, but it doesn’t sound like Vauthry bought into it enough to spread the good word for at least twenty years. 
Also consider he called his transformation into Innocence a “trial”. Why would a god need to be tested? And by whom?
By the time we see him in-game, it seemed he was in a rapid decline of sanity, or at least the ability to keep up appearances, and whatever was left of him was fervently clinging to the only purpose he was ever apparently given – which is exactly what that Lightwarden (and Emet-Selch) would want. 
 He was really cynical about the rest of humanity. Given his father, I can see where he’d get that from. Not that daddy told him people suck, it’s that Vauthry probably learned that by his father’s example. Maybe by the rest of Eulmore, too, but I got the impression he was kept seriously isolated from society before his inauguration. He seems to prefer being alone – he only leaves that room when he moves the Sin Eaters against Lakeland. He gives no indication he knows how to socialize, period. You either come to him, or you don’t see him. (He may be keenly aware humes don’t typically reach at least fifteen feet tall. Seriously, look at Cruelty’s size compared to player characters, now look how Cruelty makes a comfy couch for him.)
Cynical, and yet, he wanted to see the people of Eulmore’s “dreams fulfilled, their wishes granted”. Just so long as he was the one responsible, and he was the one recognized for it. He needed their acceptance. 
ANYHOO.  On to stuff I still have zero idea what to make of. 
I should preface the rest of this infodump with the fact I found the Eulmore arc to be the weakest of the expansion, between Vauthry and Ran'jit. Most of the MSQ was given nuance. Eulmore was given a Saturday Morning Cartoon sledge. A -lot- of questions, with no answers, unless Squeenix decides to be generous in a fifty-buck lore book later. (something I hated Warcraft for. I should not have to pony up for a book to understand the main story quest chain in a game.) So, here are some of the questions I’ve got:
- FOOL! THAT WILL NEVER WORK!
They don’t really explain why Emet-Selch thought corrupting an infant was a good plan, as the Sin Eaters seemed guaranteed a win on The First, if only by outlasting the survivors of the Flood. Impatience, maybe? Why not give it to the mayor? That dickpickle would’ve said yes. Maybe we’ll get more answers with the Eden raid. IT’D BE NICE *COUGH*
- The meol thing.  
It’s using Sin Eater’s non-existant flesh to make a bread, and through that bit of Sin Eater, Vauthry could control whoever ate it.  The fanbase loves the “soylent green is people” angle, but it’s done pretty haphazardly, when you think about it like that? Sin Eaters have no lasting corporeal body. They are Light, mixed with a bit of the lingering essence of whatever they originally were – and what they originally were did not have to be humanoid. They dissolve into sparklies in the air upon death – and arguably, they would not have to die to contribute sparklies to somehow mix into food. Forgiven Cruelty lost a whole wing to Thancred when Thancred first took Ryne from Eulmore, and it seemed to have grown back just fine by the time we see Cruelty again. Killing Sin Eaters also would be entirely counterproductive to a nation that devoted themselves to NOT killing them. Also – we are shown the Afflicted, people who are falling to corruption from a SIn Eater attack they’d survived. How is it people who eat meol don’t become corrupted themselves?
Where did the idea for meol  even begin? Vauthry’s father was ousted by the people as mayor before Emet-Selch said hey there, friend, you have a punchable face, let’s make a deal – and Vauthry only took control of Eulmore 20 years ago. He looks a LOT older than 20, or even 40. So his father must’ve rode his child’s coattails before then.  Did Mayor Punchable Face think that was a wise countermeasure against future insurrection? In any case, Vauthry did not exert that control until the WoL and allies were coming to kill the Lightwarden of Kholusia (him), so it did not seem to be a priority of his. Alphinaud confirmed the people were of a free mind until they were made to fight the WoL and allies. (and dialogue stressed it was very noticeable when someone was not of a free mind.) Squeenix: *throws meol into purse* I have to go plotholes came up
- The “Perverted Paradise”.  (I at least giggle every time Alphinaud says this.)
Vauthry is presented as the pinnacle of vice, yet the game does not really show this well – in some cases, not at all.
Gluttony: He isn’t shown to indulge in drink, let alone overindulge. Apart from the meol scene at the end, which was related to controlling the Eater-corrupted citizenry, not gluttony, he was not shown to have so much as a snack. There’s food in his chamber, all of it untouched. But! In the Shadowbringers trailer, Squeenix thought the best example to showcase Eulmore’s decadence was – three thicc'qotes. Having pleasant conversation ‘round a table. Eating fresh fruit.
Not the creepy-ass old patron who thinks that  since his pretty servant can’t sing anymore, she should be “Ascended” as a kindness, although it was implied she could have recovered her health, just not her voice. Not the guy who tossed his servant from a balcony because reasons and wanted us to bring him back. Not even the noblewoman trying to have her servant killed because her lecherous husband put designs on the poor girl.
Three thicc'qotes. Having pleasant conversation ‘round a table. Eating fresh fruit.
We get it, Square, we’re supposed to see he’s fat and think that is bad. Moving on.
Lust: He doesn’t visit the adult nightclub downstairs (the adult nightclub that is shown practically empty and behind closed doors, the lewdness of it all – I clutch my pearls.) He doesn’t  creep on your player character like Magnai did in Stormblood – he doesn’t creep on anyone. He doesn’t want you to be his steed. No interest is shown in the Sin Eaters apart from them fighting for him, as much as some people in the fanbase theorize he is fucking them. (They probably think that Spirited Away is about the sex industry and My Neighbor Totoro is about dead girls, too.) This game is pretty blatant when they intend that sort of thing, see: Yotsuyu, Sastasha, any number of things in Ishgard or Ul'dah. I’ve found nothing here, except the German translation for “Consort Of Sin: Forgiven Obscenity” is “Purified Fornication: Playmate Of The Redeemer”. Since this is not implied in any other translation, I put my trust in Koji Fox and the fact Obscenity’s job seems to be Official Nose Petter to Forgiven Cruelty.
Greed: I am not going to hold his rings and his robes against him, as Urianger has just as much bling (more, actually), The wealthy are made to give up ALL their fortune to be permitted to stay in Eulmore – but that wealth is then used to provide everything for free to those who live there, and the free citizenry are apparently given funds for private use to boot. If they intended to show that Vauthry was using all that for hookers and blow for himself, it did not convey well.
Wrath: If one has broken the rules of the city (or has thrown shade that takes him a full two minutes to catch), Vauthry definitely has this in spades, with a temper tantrum a lot like Philia’s Fierce Beating attack.  But again, the writers don’t really show the extent of the wrath they are trying to tell . Because if you don’t break the rules? Nothing happens, apparently. Trouble seems to have to be brought forward to him, he doesn’t go looking for it.  It didn’t feel any different to me than the Grand Companies, yet this is the one that finally makes Alphinaud do the *GAAAAASP*.
The populace does not seem afraid of Vauthry. In fact, they feel free to pop ‘round to have a word if they think something needs doing. Chai-Nuzz did not seem distressed by his wife’s suggestion she would have a word with Vauthry to soothe the “hard feelings” stirred up in the quest “Emergent Splendor”.  
Pride: He has great pride in his ability to keep the SIn eaters under control, but doesn’t really display any vanity in himself. No portraits, statues, etc. When Alphinaud interfered with Kai-Shirr’s punishment, Alphinaud was told he’d be permitted to stay in the city if he made a painting – not a portrait of Vauthry, but of the city itself.
Sloth: We get it, Square, he’s fat and he sits down, moving the FUCK on.  No actually, hold up, to be honest? As tired and :| as he looked all the time, he struck me as depressed. What guy in Paradise looks that haggard?
NOW moving on.
Envy: If my theory holds, probably plenty of unresolved envy for folks who are not “half Sin Eater”. Otherwise, I can’t think of an example here.
- “Ascension” (Sure thing, Jan)
This is only made reference to in the Weeping Warbler quest chain. “As all know, the sin eaters exist to devour the sinful. But also do they serve to gather the souls of the innocent, and shepherd them unto celestial paradise.”
Sin eaters ate a meal that represents the sins of a household you fool oh wait this is The First
The thing I don’t get here is - why are there obviously limitations on who can be ascended, and when? If the idea is strictly to feed the Sin Eaters, or make meol, or just be an asshole, why is this the only time we hear of it?
It’s like if there are no more mortals, Vauthry wouldn’t have that reassurance he is doing good anymore. Either that, or since he’s never worked in retail, he doesn’t know how to push features.
But I’m betting on the former.
- LASTLY: the hypocrisy of the writer’s narrative (and the fanbase).
Tesleen was our first and horrifying sample of what Sin Eater corruption can do to a human. No matter how strong her will may have been, she was just lost to it. She scratches madly at her face when she uses one of her attacks in Holminster Switch, as though trying to stop herself, or punish herself. But she can’t help it. And we know this.
Titania was a tragedy, had to be stopped. But, a TRAGEDY. Whatever was left of the benevolent ruler was corrupted. There was never a moment where our heroes went “dis binch just evil, they gotta go down”. ( I had many choice words for Titania when I wiped enough times to them, but no actual game dialogue really says it. )
We, the Warrior Of Light, came this close to becoming a Warden ourselves. Somehow it was stalled (convenience!), but there was never a question corruption = bad and out of our control.
Vauthry, on the other hand, is treated as though he is in full control of his faculties, although the corruption before birth makes that questionable at best and he pretty clearly is not? Even as he did that Exorcist neck-twist, no one was like “oh fuck, the Sin Eaters got to another one, damn that poor man”.  (Which would seem a logical conclusion to me, I hate we have like zero real say in our characters’ reactions) Not even a “ahaha okay no seriously what the fuck is going on guys”. Nope. Their reaction was “EVIL”.  Trying to help somehow was never on the table. Watching him die slowly at our feet was.
We saw the Echo of the real circumstance of his birth. It had to come from the Sin Eater that corrupted him, because he wasn’t out of the womb to see that scene play out. Or Emet-Selch. Either way, we saw it, yet at no time afterward do we try to bring the truth out. We just let everyone believe he was evil by choice, and not another casualty of this mess.
And remember earlier, how I said Alphinaud confirmed the free citizenry were not under Vauthry’s control until the fight? Remember the noblewoman whose husband went after their bonded servant, and so she tried to get the girl murdered?
Yeah, we catch up to that noblewoman who tried to murder her servant. She feels really bad about that now.  And what is an option we get to tell her ex-bonded servant when she wonders how she could possibly trust the woman who tried to kill her?
“Vauthry’s society brought out the worst in people…”
Fffffffuck you Square lmao
TL;DR:
In private RP land? In private RP land, where we can back the fuck up in the timeline at will? You are damn skippy that Lightwarden got purged before it took complete hold. (an Aethertech did it with SCIENCE.) And Vauthry is cynical and scarred and bitter and broken and betrayed, but he’s not evil. If anything, he’s actually pretty relatably human. And he’s actually pretty damn glad his father’s shitty legacy is over.
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dougcook · 7 years
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I wrote words and created sentences to review a game that came out months ago!
               “He will remember that.”
               Well, I goddamn hope so.
               I’ve never played a Telltale game before. I’ve heard they’re great. A lot of people talk about THE WALKING DEAD (Seasons 1 and 2), but I passed because I don’t much care for THE WALKING DEAD. It took me too long to realize GAME OF THRONES was a Telltale game and not a cheap tie-in, and by the time I did I learned the big ending and wasn’t particularly interested anymore. I’ve never played BORDERLANDS so TALES FROM THE BORDERLANDS was never really considered. I’m always intrigued by games that have a shifting plot based off of your choices – HEAVY RAIN got a shot years ago because of this, I fell in love with MASS EFFECT partially due to how skillfully it builds on your choices over three games [1], and I randomly took up LIFE IS STRANGE to see how they did it, even though it was an unknown to me.
               But I know Batman. And in the wake of an uncertain future for Batman video games following Rocksteady bowing out after ARKHAM KNIGHT, I was eager to try BATMAN: THE TELLTALE SERIES.
               Alright, so I’m not such a big gamer that I can talk about gameplay for long, and it’s not a huge factor for me. I mean, I need the gameplay to work and be fun, but beyond that there’s not a huge difference. And while I think there’s a lot BATMAN: THE TELLTALE SERIES has going for it that the Rocksteady games don’t, the gameplay is nowhere near as fun or engaging. The QuickTime event nature of its action makes them tedious to me, and anytime I had to move Bruce or Batman around is was mostly frustrating. And I despise the game forcing me to highlight circles when investigating things with the right joystick, it feels so damn awkward, like being asked to write with my non-dominant hand.
               Thankfully, the game’s real interest to me was its story, and how it developed behind my choices. And this is clearly Telltale’s bread and butter. There’s a lot of spoilery stuff to unpack here, so probably stop reading if you haven’t played and want to remain spoiler free. Or don’t. I don’t care, do what you want.
               So the game’s real strength is its use of Batman lore against the player. And it’s undoing as well. It starts off well enough, by introducing Oswald Cobblepot as a handsome, thin young man around Bruce’s age, and an international criminal. It takes a canon idea (the Cobblepots and Wayne’s as rival families, until the Cobblepots crumbled, leaving Oswald bitter), and takes it in a fresh direction of establishing Wayne’s equal and inversion in all ways. It’s fun!
               This even applies to the big thing I presume people being pissed about: Bruce learns that Thomas and Martha Wayne were in league with Carmine Falcone and corrupt Mayor Hill, and that specifically Thomas is the brutal evil mastermind, committing enemies to Arkham Asylum for petty reasons, such as Esther Cobblepot simply to gain her land for the construction of Wayne Tower. Guys what a great idea! By casting the shadow on the memory of Bruce’s parents, it forces the idea of Batman to be analyzed: why does Bruce do this then, if his memory of his parent’s morality was a lie? (This gets compounded when it comes out that Thomas and Martha’s deaths were a hit ordered by Hill, and not a random mugging). Where does Bruce’s moral code come from, and does it remain afterwards? This is, of course, not really a chance for Bruce Wayne to grapple with these thoughts, but a chance for us, the player, as we dictate what kind of a man Bruce/Batman is.
               This takes me back to a memory of a coworker and I discussing THE DARK KNIGHT RETURNS. I really love the book, I do, but I’m not blind to the unfortunate fascistic implications of the book’s portrayal of Batman. He has power and takes more because only he can be trusted with, etc etc. My coworker didn’t see this as troubling – he’s Batman, he is the only person that can be trusted with power. He couldn’t see that, while the fictional character as written by a person is pure and always makes the right choice, that’s not a lesson we as people can take and use in our lives. Superheroes work best as Aesops, and too much Batman fiction gives into the power trip of the character. It comes from the base root of everything, this intrinsic idea: the trauma instilled Bruce with a hardline moral code that makes him incorruptible. BATMAN: THE TELLTALE SERIES forces us to reconcile how that moral code can remain intact when the cause is shown to be even more impure. I find it interesting so many players make choices as Batman that are more merciful when faced with this.
               It’s a shame the things we don’t control are borderline too much. Like the Rocksteady games, it’s a pretty tough sell that Batman doesn’t accidentally kill anyone with his roughness. Batarangs enter eyes; heads slam against walls. I want to applaud the game’s desire to show violence as brutal, I just don’t know if I have it in me to go through anymore crime scenes where people’s eyes are gouged out.
               Oh yeah, and the game seems to have an obsession with eyes. Batman gives Catwoman a black left eye after punching her; the lens on the goggle on that same eye is broken in the next episode, along with Batman’s left eye. Alfred’s glasses are found with the left lens broken, and he can possibly lose that eye by the end of the game [2]. Penguin at one point dons a…um, thingy that looks like a monocle, leaving his left eye open. Falcone is shot (oh yeah, he gets offed so much earlier than one would expect) with a shot to the left eye. So does Thomas Wayne when we finally get the required Wayne’s death scene. And of course, there’s the Harvey Dent scarring, a major part leaving his left eye uncovered, ala THE DARK KNIGHT [3]. The game’s central focus seems to be on secrets; everyone’s got ‘em, and nobody’s what they appear. Except Gordon. Fucker’s a rock in Batman fiction.
               The first three episodes of the game move at a breakneck pace, with things getting wilder until the third episode’s climax, which reveals you were being played the whole time by…Vikki Vale? Um, cool? It’s not that it breaks canon (I’ve shown a fondness for that so far), it’s not that it’s left field (it’s foreshadowed very well in retrospect), but…like, how the fuck does somebody become Gotham’s Lois Lane while secretly planning…huh, not super sure what her end goal was besides screwing with Bruce Wayne. The fourth and fifth episodes continue to fly by, with fun cameos [4], explosive moments, and some heartfelt scenes. But ultimately, the climax falls short due to Lady Arkham/Vikki Vale just…not being interesting. It works, story and theme wise, to fight her as Bruce Wayne, but it’s so muddled what motivates her and what she really wants. It’ so unclear she comes across more like throwing a tantrum. And to have an interesting version of the Penguin as her number two, and even a Two-Face who’s betrayal stings so much due to a strongly developed friendship with Bruce both playing second fiddle to Lady Arkham, well, it’s disappointing.
               The game starts strong, and ends with a bit of a dud. But its highs, man they’re really high. A quick-hit of amazing stuff in this games: Bruce throwing down the Batman cowl and yelling at Alfred, accusing him of lying about his parents; Bruce and Selina Kyle fight off Penguin’s goons in a bar to, well, jaunty bar music; Bruce pulling off the “I’m about to be caught as the other man in a love triangle so I’ll tip-toe away carrying my clothes to hide” move while carrying the friggin’ batsuit; Batman and Two-Face have a showdown in Wayne Manor; Bruce reassuring a despondent Alfred he’s not to blame for the game’s events.
               BATMAN: THE TELLTALE SERIES can delight and make you weep, but only when the villains aren’t around. Rating: 14 out of 17 Stolen Waynetech Grapplers
[1] – There’s a handful of series in fiction that are so tightly wound together that I never engage with a single installment out of context – I begin the series at its start and I go until it ends. HARRY POTTER, THE LORD OF THE RINGS films, and MASS EFFECT are the three examples I can name without hesitation. I’ve played through the three MASS EFFECT games straight three times. [2] – I confess, this didn’t happen in my play through, I simply read about it after. [3] – I consider it a true delight that I could’ve avoided Harvey getting scarred, but that’s another “armed with canon” moment for you. I assumed it was gonna happen, thus I was complicit. [4] – Let’s talk Joker down here briefly. I liked him, mostly, interpreted as like, that awkward, nerdy guy you knew in college with the weird sense of humor. His knowledge of everything Lady Arkham comes across as 80% “get out of jail free” card, but it does kinda fit. He’s…aight.
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