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#where’s the ambience. where’s the suspense. where’s the literally anything.
demynom · 1 month
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The thing about the ffvii remakes is that you will enjoy them more if you’ve played the original. You will also hate them more if you’ve played the original. It is impressive.
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takerfoxx · 5 months
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So I saw the Haunted Mansion movie recently, and it was...okay, I guess?
Well, all right, it was pretty mid. Which I guess is what everyone expected. Like, it wasn't aggressively bad or anything, just consistently mediocre. Like, there were things that I liked, some neat ideas being used, and I certainly appreciated all the nods ans Easter eggs toward the ride's lore and stuff, but there were also too many characters, the pacing is way too fast in a genre that lives and dies on atmosphere and immersion, I do not know why they made the Hatbox Ghost the main villain when Constance is literally right there, and overall it was framed more like an action movie than a horror. Like, it's literally called the Haunted Mansion. Where's the scares? I know the ride is more camp than actually scary and they need to keep it family friendly, but come on. Coraline was also a kids' movie, and it was friggin' terrifying!
Actually, to be honest, I think I liked the Eddie Murphy movie better. That also wasn't good and LaKeith Stanfield's surprisingly nuanced performance as Ben blew Eddie Murphy's "Do it for the paycheck" acting out of the world, but that movie at least tried to convey a sense of ambience, mystery, and dread. Granted, I only saw it once like twenty years ago when it first came out and didn't think it was all that good even then, so there might be some rose-colored goggles at play, but it at least got that the mansion itself needs to feel like a character in its own right.
But even so, I did feel like we had the makings of a good Haunted Mansion movie in here. Personally, I would cut out most of the characters and keep it focused on Ben, Gabby, and Travis, with maybe one other character for exposition. Slow the beginning way the hell down, give us some actual buildup and suspense, throw out the whole end of the world threat (it's not a superhero movie!) and keep it restricted to peril toward the main characters only, and really focus on bringing the mansion to life (pun sort of intended). Or, hey, if you want a plotline with a villain, why not take it from the Phantom Manor in Euro-Disney? I know the Haunted Mansion has the most name value, but nothing says you can't pull from other iterations and still keep the name.
Man, the more I talk about it, the more disappointed I am that we never got to see Guillermo del Toro's vision for this movie. Like, that would really have been something.
But okay, not bad, not good, just sort of okay, felt like if they uncluttered the cast and slowed things down, then they could have had something there.
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dfhvn · 7 years
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Interview with RBMA Radio
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After growing up together in Modesto, California as self-professed bratty metal upstarts, vocalist George Clarke and guitarist Kerry McCoy moved to San Francisco in 2010 and formed Deafheaven, a band whose contrasting mixture of metal and post-rock has made them both a success story and a curiosity for critics and fans alike. After recording their four-track demo, the duo became a five-piece band, signed up to Deathwish Inc. for their debut album Roads To Judah and took their strange new sound on the road.
After the strains of touring led the three new recruits to leave, McCoy and Clarke released their second LP, Sunbather, in 2013, a watershed release for the band with its lush shoegaze and even pop-leaning elements. Their third LP, New Bermuda, came in 2015, on Epitaph sister label ANTI. Rotating new band members in recent years, Deafheaven’s reputation for physically intense live shows and a “fuck you” attitude to metal convention has seen them contemporarily aligned with the new “North American Black Metal” sound (alongside groups such as Wolves In The Throne Room and Liturgy) – an innovative blend of black metal vocals and suspenseful, cathartic ambience. In this condensed excerpt from their Fireside Chat with Frosty on Red Bull Radio, McCoy and Clarke spoke about the band’s rapid success, the trials of touring and preserving their 20s through Deafheaven’s three albums.
Growing Up in Modesto
KERRY MCCOY
There’s an equidistant triangle between Modesto, Sacramento and San Francisco – they’re each about 90 miles from each other. While Sacramento and San Francisco are great places to live and grow up, Modesto, not so much. It’s part of Northern California, but as a culture it’s what’s known as a “bedroom community.” It’s a place that’s got bad pollution, but the rent is really cheap and it’s close enough to the Bay Area, so people will commute to work jobs there for higher wages and then come back home to Modesto at night. I think because it’s not actually in the Bay Area, or not actually part of a major city – I don’t want to slack off people who live in Modesto – but it sort of has a redneck vibe.
GEORGE CLARKE
It’s still a small town, even though there was a lot of cultural influence, especially in the punk scene, coming from the Bay at the time. To its credit, there was a decent amount of our kind of people living in Modesto, but the goal was always to get out after high school. San Francisco was the city where everyone hoped to leave for.
KERRY MCCOY
I remember the exact day George and I met, somewhere in the middle of 9th grade. He had just moved up from Bakersfield to Modesto. It was a rainy day, everyone was huddled underneath the awnings, but being the typical moody metal teenager that he was, he was sitting in the open rain by himself in a Slayer t-shirt. I was way into punk at the time, Slayer was the only metal band that I liked. I saw him and went up to him and was like, “Cool Slayer shirt.” He saw my Dead Kennedys patch. We complimented each other and started hanging out.
Finding Fans
KERRY MCCOY
The whole shoegaze/black metal, or post-black metal thing, was being done ten years before we were a band. We just started doing it and found people coming to our shows wearing Planning for Burial shirts, or kids that were into Mount Eerie really liked us. We were still an insanely small band at this time, like, could not get a hundred people to come see us. It was those kids who really had their ear to the ground on that kind of thing. From early on, I think most of them have stuck with us.
GEORGE CLARKE
Because we came from that same world. It was pockets of people that were into blogspot and weird lo-fi MediaFire records from 15 years ago that archived these things. This blogosphere is where we found our first broad audience.
KERRY MCCOY
The people that inhabit this triangle of extreme music, experimental music and very sad indie rock. That was what we were into. At that time, in 2010-11, we were listening to a lot of shoegaze, like Chapterhouse, Swervedriver, Slowdive, My Bloody Valentine, and a lot of post-rock. A lot of Mount Eerie, a lot of Microphones. Grouper. That whole reverbed-out, almost to a noisy experimental state, of sad, desperate acoustic singer-songwriter stuff. There was some beauty in it.
The Rise of Caligula
KERRY MCCOY
Bands can’t really be a democracy. For us, it’s never worked. Everyone can contribute ideas, everyone can have their input, everybody brings riffs to the table, but at the end of the day there has to be somebody who has a clear vision of the way that things are going to go. That’s the way Deafheaven works. That’s what was wrong with [the band] Rise of Caligula. It all came together in this big jumbled soup where nothing really sounded like anything at all. We all worked so hard on it and it was so hard to be in that band because nobody gave a fuck. When we started Deafheaven people just instantly started liking it. This was before Facebook had pages for bands. We had a personal profile, literally “Deaf Heaven,” first and last name, and added all the cool metal people of the Bay Area. We got a bunch of messages back like, “Who the hell is this?”
GEORGE CLARKE
We would just never respond and keep it really cold.
KERRY MCCOY
We posted our demo, just like, “Here’s the band.” It would come up in people’s Facebook feed. It sort of worked. People would listen to it and we’d get another message like, “Who is this? This is really good.” We started getting show offers. It was like, “Oh. It’s not this nonstop uphill battle of getting people to like your band. If people like it, they’re going to like it from the very beginning.” We had this lineup all of a sudden and started playing shows. [George] had a Bandcamp linked to our email, so we’d get these emails that said “Jonathan from Flinzer has bought your record demo for this much,” or whatever. We got one that said “Tre at Deathwish Inc. has bought your album demo for $5.” We were like, “Dude, what the fuck is this?” The next day it was like, “Jacob Bannon at Deathwish Inc. has bought your album demo for $5.”
GEORGE CLARKE
The next thing I really remember is I was at school, in between classes, and Tre [McCarthy] called my phone. I was walking around campus and we were kind of just talking shit, getting to know each other. He wanted to know a lot about the band. He was like “Oh, thank God you sound like a nice guy and you guys look normal, I thought you guys were going to look like total weirdos.”
KERRY MCCOY
I remember I worked at Ben & Jerry’s on Haight and Ashbury and I was like, “Can I take my lunch early? I’m getting a call.” [George] said, “Deathwish wants to put our record out.” I was like, “Man, we’ve played like eight shows and this is already happening?”
Trials of Touring
KERRY MCCOY
We do our first European tour with Heirophant in February 2012, which is a dream come true, even though it’s freezing and we’re sharing a van with nine people. It’s literally the best time we ever had. We come home from that, do a four-day tour with Whirl out to South by Southwest, and a two week tour with Alcest out to the East Coast, and a show playing with Converge in Rhode Island. Then we fly out to Prague and do six weeks with Russian Circles in Europe, after just doing Europe in February. Three-and-a-half straight months of touring.
GEORGE CLARKE
It breaks you down way more than you think it’s going to.
KERRY MCCOY
Before we tour with Russian Circles, Trevor [Deschryver], our first drummer, quits. We find Corey in San Diego to fill in for that. Nick from Whirl kind of drops out, and Joey from Whirl kind of fills in for him on those tours. We come home from that and we have a new drummer, we have a fill-in guitarist who’s kind of down, but not really, and we have a bassist, Derek [Prine], who at this point is losing steam.
GEORGE CLARKE
Derek was putting so much money into the band because he was the only one that really could.
KERRY MCCOY
He was the only that had money this whole time. At this point he’s realizing that he’s not really that comfortable. We love going on tour because when we come home, we’re sleeping in a living room and we’re eating on food stamps. Derek has his own house in Oakland, has a girlfriend there, has this great life, comfortable job, lots of money. We get home in May, and Derek winds up doing his own thing. Corey does his own thing, and me and George kind of just sit in a room for five months writing guitar stuff. I have this loop station, I start working on stuff. It’s going well because we’ve had so much time to sit there and play guitar that there’s all these riffs that I have saved up. These riffs wind up becoming Sunbather, essentially.
Sunbather musically and lyrically sums up what we were thinking; it’s very hopeful and bright and fast and energetic. Lyrically, it’s very yearning. It’s us having gotten a taste of how fun international touring is, we’re now friends with people who are in successful bands, their job is their band. We see all these guys, we’re playing all these big shows and it’s fun, then we got to come back home to working at Whole Foods and sleeping in a corner. We still have a record deal and could be a lot worse off. We’re living in San Francisco, single, young. But what that record is about is wanting to get that last push. “We’re almost there, can we just get that?” That’s what that record signifies. The record came out June ’13. We were at home literally on the iPad that my mom got me for my birthday, watching Sunbather blow up and get Best New Music on NPR, everybody talking about us and every outlet having an opinion about it.
GEORGE CLARKE
I stopped doing this a long time ago, but this is the time where you’d Twitter search yourself, you know? You can see all these things coming up and keep in mind, in 2013, when Pitchfork and NPR were covering metal, they were covering Agalloch, they were covering Yob. These were the bands that we wanted to be in arena with. We had come from these weirdo pockets. At the time, to be a metal band featured on a website like this, where there’s only a select few writers advocating for it, was a huge deal.
The Sunbather Effect
KERRY MCCOY
Because Sunbather was an insanely successful record that everybody loves, you have this terrible stressful conundrum of, we don’t want to write the same record over again, and we want this next record to be heavier, but are people going to fuck with it? Are they going to not like it? We have so much less time to do this and we want the songs to be shorter. There are all these things going into it and it winds up just being this nightmare. George and I are waking up in the middle of the night with night terrors about the record failing. Long story short, we hammer out New Bermuda. It’s the longest time we ever take to record, I think a total of 12 days, which is still shorter than a lot of people. We put it out and people like it, again. I don’t know... Not what we expected.
GEORGE CLARKE
New Bermuda is weird for me. I love everything that we’ve done, it’s a very important record. I think, lyrically, it’ll end up being the one that’s the most personal to me, but it reminds me of that time when we were writing it, and so it always just feels like, “What would have happened if we had more time?” I know whatever we do next, New Bermuda will feel like an in-between. I also think that those three records, Roads To Judah, Sunbather and New Bermuda, serve as a time, and whatever happens after that trio will always be grouped together. That’s me from age 20 to age 26, performing the records throughout until I’m 29. Those three records will be my 20s. Whatever we do next I think will feel very apart from those three albums.
By Frosty on March 7, 2017
(via Red Bull Music Academy)
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shadowleggy · 7 years
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Graphics: Unfortunately I had to play on the absolute lowest settings, given my current setup. But I've seen plenty of high-quality footage from other playthroughs, where the graphics are clearly impressive. With a whole new engine, it's a nice breath of fresh air to finally see some original models and animations. The cut-and-paste formula that carried on throughout RE4, RE5, and RE6 was becoming glaringly obvious. The only minor critiques I have applies to most other FPS titles as well: Repetitive décor. You lose a bit of immersion when you see the same painting repeated 10 times throughout a house, or at least I do. Also they used a lot of default handwriting fonts on some of the files, which was a bit immersion breaking. Segoe Print, or something similar I believe. Soundtrack: The few tracks that played worked well. Chase music was tense, the save room was eerily calming, heroic music was catchy. The ambience and sound effects were even better, constantly making you question if something was around the corner or not. If anything, the sound design may have been the creepiest part of the game for me, personally. Inventory: Getting back limited space and item boxes was a welcomed return. I didn't have much difficulty balancing my supplies, and actually ended up with quite a big load of ammo by end-game. I also appreciated that there wasn't a ridiculous amount of weaponry, they kept it in about the same vein as the original Resident Evil. The heaviest firepower you get is a grenade launcher, and then a machine gun towards the end. Key items and puzzles were another great thing to see again. Creative, enough to make you think a little, but nothing overly difficult. I actually wish there were some that were a bit more challenging, maybe on Madhouse difficulty? On normal, I didn't really get stumped on anything for more than a few seconds. Though, managing to dodge an instant-death puzzle was a bit of luck on my part if I'm going to be honest! Controls: Movement and aiming can feel a bit sluggish at times, but there's at least plenty of options to alter the controls and sensitivity to fit your preferences. I'm not sure how it functions on console, but the PC version is very versatile. Selecting items to use as a key can be a little janky at times, but it adds a bit of suspense when you're trying to click the right key as a monster chases you. Extra Content: As of now, I think the only extra content would be the pre-order exclusive Madhouse difficulty, and 5 paid DLC packs are planned for the coming weeks. I'm not sure what the DLC will entail, but I think it's kinda shitty to release it as paid content in such a short time after the game's release. That tells me it's already more or less done, and they're just selling it for the sake of wringing more cash out of people. This is likely content that would've been a mere unlockable in past games, so that's a bit of a slap in the face on Capcom's part. Survival Horror: While the game definitely takes a big return to horror, I stand by my opinion that they went with a much more cliché style of horror. The original Resident Evil games weren't constantly in-your-face with macabre imagery such as blood & guts, creepy dolls, maggots, etc. At least not until RE4, and you don't wanna get me started on that. The original games were subtle and cinematic in their horror presentation. RE7 panders extremely hard to the YouTube generation of horror, where they want people screaming on facecam as they do a Let's Play. There are quite a few gimmicky moments that are clearly intended for VR as well. That's not to say the game isn't creepy, or that it's necessarily bad, but it's a very different type of feeling than the classic Resident Evil games. Inb4 the complaints about fans never being happy... I am very glad this game isn't an action-packed fuckfest like RE6 was, but that doesn't make it immune to critique, criticism, and opinion. I just feel the style of horror in RE7 was very tryhard and pandering, a bit too much for my personal taste at times. The Story: Maybe the biggest criticism I have is: Why is this game called Resident Evil? While I've complained in the past about RE4 being too big a departure from the story, RE7 takes the cake on this matter. I'd say that quite literally 99% of this game is unrelated to the franchise in any way, shape, or form. Aside from a few inconsequential references and a random "twist" at the end, you wouldn't know this was a Resident Evil game if you went in without a title. Well, I suppose I know why, and that would be it's a popular brand name. It's just a shame they weren't bold enough to make a new horror IP, and instead keep attaching irrelevant stories to a once focused franchise. But Resident Evil aside, is the story good as a stand-alone title? It was okay, the first two hours or so were pretty damn interesting. But eventually it relied on many predictable cliches, such as selective amnesia. Without being too explicit on spoilers, the story is basically a combination of the original Silent Hill and a famous episode of the Twilight Zone called "It's a Good Life". I'm not really exaggerating when I say the plot is practically identical to these two stories. All they really do is replace "paranormal" with "science" and there you go. But I will say over all, it was entertaining enough. Just not the most original game out there, so it was a little tough to get invested at times. Also, the protagonist seems kinda... off. Maybe that's just me, though. Conclusion: Over all, I'd say it was a solid enough game. It was entertaining, kinda creepy, and felt satisfying to play. I just don't agree with some of the business tactics, lack of originality, and missed the classic Resident Evil feel. Agree? Disagree? Go ahead and tell me what you think!
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