⭐ Update! ⭐
We had to delay the dev-stream a little, so it will be happening tomorrow instead! Hope you’ll be looking forward to it, still!
Thank you so much everyone for all the great questions sent our way!!!
Q&A Stream and RPGMaker.Net Page!
Hey there!
We'll be hosting a Q&A stream very soon to celebrate the approaching of Marinette's demo release!
Info on said livestream below!
18th of September at around 17:00 UTC!
Mark it on your schedules!
The team will be answering questions, reviewing the trailer, talking about the game together among other things!
⭐The livestream will take place on Mitty's Twitch Channel!
⭐Feel free to send your questions over to our ask box here on Tumblr!
We hope you'll be looking forward to it, and we'll see you there! O/
We are all very excited!
In other news...
Marinette now has an RPGMaker.Net Page!
⭐Go check it out!
We've got a cute cursor!
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Aaaand Start!
HELLO!!!
We are officially diving into the beta testing phase of Marinette’s demo!!!
⭐Tomorrow Mitty is going to have a special stream, going over the development, and playing a sneak peak of the demo live! Feel free to drop by and chat or leave any questions!
⭐ The stream will probably be posted on youtube later- MAYBE
⭐Next week we will start poking people for beta testing!
⭐Some topics we will talk about include, but aren’t limited to:
🎀 The history of the development, from start to the current state. Let’s catch up, since we became quite inactive on tumblr for about a year!
🎀 Team stories probably. Mitty can get distracted.
🎀 About the demo, how long is it? What to expect?
🎀 Future plans. Demo when?! Final game when?! Recruitment of programmer?!
🎀 Come and vibe with Mitty! Let’s share thoughts and have a comfy time!
Stream starts at 18:00 UTC , Tomorrow 23/01/2021
Link is here!
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Starting in about 20 minutes!!!
HELLO!!!
We are officially diving into the beta testing phase of Marinette’s demo!!!
⭐Tomorrow Mitty is going to have a special stream, going over the development, and playing a sneak peak of the demo live! Feel free to drop by and chat or leave any questions!
⭐ The stream will probably be posted on youtube later- MAYBE
⭐Next week we will start poking people for beta testing!
⭐Some topics we will talk about include, but aren’t limited to:
🎀 The history of the development, from start to the current state. Let’s catch up, since we became quite inactive on tumblr for about a year!
🎀 Team stories probably. Mitty can get distracted.
🎀 About the demo, how long is it? What to expect?
🎀 Future plans. Demo when?! Final game when?! Recruitment of programmer?!
🎀 Come and vibe with Mitty! Let’s share thoughts and have a comfy time!
Stream starts at 18:00 UTC , Tomorrow 23/01/2021
Link is here!
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Marinette Update! And Mitty dev-talks!
Hello my friends! Mitt is here with yet another post! Did you miss me? Probably not because tumblr is dead. And I’ve been pretty active on twitter and twitch. lalalala
I’ll be very honest in this post about my feelings and such.
We’ll be talking about the game’s progress, what I’ve been up to, and I’ll also discuss some things regarding the Teal Crown blog.
It’s kind of a personal post! So grab your cookies and let’s talk <3
So, there was a need to make a post like this since I’ve been feeling really weird towards posting progress updates here on tumblr for a few months now.
Updating whoever is still around here on the game and on better ways to follow it’s progress, the developers, and overall what we will do from now on is something I should’ve done a long time ago! aaaa
I also kind of want to see what the reaction to this post is. We are almost at 1000 followers, yet I’m afraid almost everyone is not active anymore, and I’m not sure on who still remembers this blog ahaha. Let’s consider this post a test, too! >w<
Honestly, this is a very comfy place to post, Tumblr’s layout for making posts and everything is still one of the best around for me, however, I’ve been feeling the need to write long and well articulated posts about the progress of the game but for some reason that need has also been draining me quite a bit here even though I do really want to make these posts.
It’s really weird.
I will try my best to post more progress updates here from time to time, but I want to try different ways to let the message across.
It feels like this is supposed to be a blog for the team, but I still keep it very personal like when I started it. I believe that’s my mistake!
That’s the main reason I’ve been getting discouraged from making those personal long dev talk posts by myself.
I’ve thought about moving personal development updates to my Youtube, and that’s probably what I will do in the near future!
I realized that video form is better for this in one of my last streams where I was working on busts for the game. I talked about some insights, feelings, and direction updates. It felt more natural and personal, and I think it’s the next right step to follow.
I’d like to keep a blog for more professional and straight forward updates. I’m not sure, but I’ll probably move out of tumblr and branch out! It’s scary but...
Let’s do this together.
Also, I’m sorry for missing some asks from months ago, I felt like I needed to take a break to get my mind straight on what I want this blog to be. I’ll be answering them soon!
As of right now, the most personal and accurate way to know what’s going on with the development, is to go to our Discord, and poke us there.
We are very close to finishing Marinette’s demo. It’s all mostly done, and I’ve been polishing, adding busts and fixing bugs and some other stuff.
But I want to personally talk with you guys about how I’ve been feeling about it too, as the main developer and artist for the game.
The demo is supposed to have already been done a few months ago, however, I really want to vent to you all that the fact that we are so close to it it’s been making me a mess ahaha
I feel like I’m so proud of it, but the release has been stressing me out a little. I’m scared. I shouldn’t be, but I am!
This stress has been leading me to avoid programming at all, since doing that would mean finishing the game’s demo(?)
Don’t get me wrong, I AM excited! A whole lot!!
But I’m also scared of the reception and everything.
What if it passes completely under the radar and I feel like no one else is as passionate about it? I don’t want to disappoint my team members either...
But then I realize that finishing it is so much more important, and I’m sure there are people that are excited and have been expressing their support time and time again! There’s nothing to worry about... But the thought of indiference kind of agonizes me. I’m scared of having expectations, but it’s innevitable.
This thought has been flowing through my head since I released my short comic. I felt like I worked so hard on it, but I didn’t market it enough. Which leads me to my next point.
I feel like I need to invest a little more into getting the word about the game out there a little more! I’m still quite inexperienced, and don’t know much about how to market a game and get people interested, but it’s important for me as an artist too. I feel like it’s something I have to prove to myself in a way.
I’ll be going to university this year, and I’m unsure on how long it’ll take to finish the whole game. But it’s such a great project that I’m so passionate about finishing.
Because of this, I have been thinking and decided that if the reception of the demo is great enough, I’ll be investing more than my personal time into finishing the game.
The project is really ambitious, and even though I can tackle it in due time, like I’ve been doing for the demo, if I want it to actually come out this decade, I MUST let go of the thought that I have to do everything myself.
We have a team. Yet, although there are writers, composers and artists to help with concepting, I’m still doing the in-game art and programming. Which would be fine, If I weren’t such a perfectionist in both. I love having the in-game assets mostly done by myself, and I don’t think I can give that up.
However, I feel like I have to give up on doing all the programming by myself.
With this, I mean that after the demo is released, I’ll be seeking someone to work with and program the game with. I’m not sure on where to look, or how to do this, but I wanted to get this word out there. I’ll be thankfull if anyone points me in the right direction.
I’ve also been trying to juggle the game and my own career as an artist, so it’s been quite a fun ride!
Now, Finally...
YES!! MOSTLY DONE!!!
The whole demo is fully playable.
We’ll be entering beta testing when I’m done polishing. I don’t know how long this will take, but I’m trying to tackle a little every day, and with the summer holidays coming, I will probably be done with it this year.
Keep in mind, the demo is quite long!
During the Beta testing phase I will probably start working more towards marketing and building hype somehow.
All that’s left for me to do is polishing some visuals(like adding busts, some sprites for background characters, tutorial and maybe an extra room for the developers), adding some sound effects and missing dialogue which is already written ( as well as flavour text ™ ) and fixing bugs.
As I’ve already said before, for more consistent updates, while I’m deciding the future of this blog, feel free to poke our Discord, my Twitter, or talking to me live on Twitch.
TO FINISH OFF, SUPPORT THE OTHER TEAM MEMBERS
I also feel the need to shout out everyone that’s been helping so far!
You can check out everyone in the Team section of the blog, but I wanna shout them out in this post too, even though some of them don’t have links, but you can poke most of us on discord! (If you guys want me to add different links let me know!)
This is my personal thanks to all of you for putting up with me for so long!
So here goes:
Mitty - That’s me! Hello!!
The3rdLetter - Amazing friend and main composer and writer! He is really amazing, so support him pls!
Luccinia - Super amazing artist that’s been helping with concept arts! Sadly I don’t have a link for her stuff, take my word for it, she’s awesome!
Lyco - Wholesome traditional artist and cosplayer <3 <3
CodeBreakerBlue - Sad fish. Chill dood. Helps with great soundtracks and writing as well!!!!!!!!
Ṟ̶̡͙̮̞̪͋̊̃̕͝͠ǐ̵̟̤͛́͌̈́̊̐͝ņ̸̛̤͈͈̱̹̜̈̋̃ ̷̗͙̣͜͠-̴̘̺̼̖̘̲̙̺͒̀̈́̈́͆̃ ̶̡̜̼͉̙͕̦͔͂̐̌̾͊Ṉ̴̛̜̯͋͗̐͑̇́͐͝<̶̼̈́̌̾ǫ̵̧̞̞͔̤̤̣͕͕͌̋t̶̛̛̪̪̘͆̏̄̑̀ ̶̹̰̳̑̂̄̈̈͘F̷̣̥̘̣͓̥̝̘͘Ọ̸̢̯̪̱̩̞̠̯͖͆͗́̀̓̎̉ų̸͙͔̳̾̓͐͘͝n̸̢̤̦̼̠̼͍̐̓͒͆̈́͜«̴̭͉͖̋͛̔͛̕͠͝d̵̲̥̯̣̯̃͌̈́̔̃̇͠
Bruno - Great composer!!! Super kind and hardworking, please support him, as he has worked on other projects too!
Miku - PRECIOUS!!! ART!!! Amazing artstyle!!! One of the prettiest I’ve ever seen!
Mia - Mitty’s personal pillow.
Moca - Mitty’s personal bully as of now.
Dotto, SktchB00kRose - Amazingly talented voice actors!!!
PinkPlumeria - Writing reviewer!!! Sweet as hecc and mom of the team!
Neve/Nemu - Super sweet. Super creative. Super hardworking and passionate. I admire Nemu, and some of the concept art for coolest stuff is by her! PLS SUPPORT!!
Prifurin - Super duper creative as well!!! Amazing music tracks, gorgeous and thoughtful cool concept art too!!!
Ending note
Thank you so much If you’ve stuck around this long, we really appreciate it. We hope to bring a great game for everyone to enjoy!
Working on this game has definetely helped me become a better artist and person, I’ve learned a bunch of things, and hope you guys stick around to see us grow and create interesting content.
We really appreciate all the support,
Mitt out! <3
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