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astralscholar1811 · 15 days
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Mod Idea: The Plains of War (Part 3: The Gasfields)
(This is just a collection of ideas I'm keeping; I don't plan to do anything with them at the moment, but if you'd like to, please let me know so I can help you flush out the details if necessary)
The Endless War has resulted in so many atrocities that it would take a continent sized library to document them all, and the Gasfields, also known as the Gassed Graves, are one of them.
Introduction to the Gasfields + Incline to visit:
A yellow haze fills the skies, visible from chunks away as one approaches the toxic fumes produced inside of broken factories set at the heart of every one of these 'biomes'. Technically a superstructure more than a biome (working off of procedural generation), the Gasfields cannot be entered without a Gas Mask unless one wishes to constantly be Withered at double the health drain. The carcasses of work machines meant to try and clean the fetid air litter the biome, though some of them may reawaken once approached, reminded of their commands to keep all life away from the gas until their duty is finished. One must imagine a Cleaner happy
The gas has produced unique materials within itself, however: Misery Crystals erupt from the dead earth in large spires, used to craft Gas Grenades that poison even the most rotten undead. The gas itself makes toxic puddles and lakes that can be bucketed in order to craft poison spewing firearms, or distilled and evaporated to create a form of gas that is lethal to everything but the player through minor enchantments. The gas can also be reverse-crafted with a beacon in order to create a safe-zone within the gas, the range of safety extending with the level of the beacon, while still applying the buffs.
In addition, a new ore has grown within the Gasfields: Lethium (Not Lithium), able to be smelted and crafted into armor and weapons that not only are gas resistant (Or, in the tool's case, inflict the Gassed effect), but also as strong as Netherite. The cost is that it's about as rare as Overworld emeralds.
Mobs:
All but the Standing make a part of their lives (or unlives) within the Gasfields, though only a handful truly live within the waste.
THE UNNATURAL'S MOBS-
Gasforms- The gas has lingered in some places so long that parts of it took a more solid form. Gasforms are ghostly yellow beings able to float through walls and floors like Vexes, and fire poisonous balls of gas that cause the Gassed effect. They can be bucketed and cooked in a furnace in order to kill them without wasting weapon durability, turning them into Buckets of Toxic Waste. Said buckets can be poured to summon several neutral Gasforms.
Cicada- Buzzing metal drones that linger around structures, Cicadas observe and record the data from blocks and entities, and flee when attacked. They drop iron ingots and an Information Reel that gives a large amount of XP when used or can be crafted into an Allied Cicada that passively generates XP as long as it's alive.
Desecrators- A giant species of heavily armored insects that scuttles around the Gasfeilds poses a very large threat to player's living. These insects come in 5 Castes, all with unique mechanics and purposes:
Drone: These spider-sized bugs are the only caste to sport wings aside from the Queen, and they use them to pick up living or unliving flesh to take back to their hive pits, wherein they simply let go. They will also collect players, only letting go once they die. They do not otherwise attack. Drops Chitin and (rarely) Drone Wings. Chitin can be used to craft armor and tools (But not weapons, the tools do enough damage to substitute), and Drone Wings can be used to repair Elytras.
Warrior: Powerful insects with reinforced carapcace armor use their tremendous strength to dig the tunnels within the dead stone. Found guarding any Drop Pit, Warriors attack with their crushing front legs, or send intruders flying into the pits with a smashing headbut. Warriors drop Carapace, used to upgrade the Shield (Giving bonus Knockback resistance).
Incubator: Chock full of eggs, Incubators never leave the safety of the hive, and defend themselves by simply melting into a puddle of boiling goo that the larva can feed on. Killing an incubator before it melts gives a Living Heart, used to make a tamed Twisted (See previous post) evolve into their next stage. Looting an Incubator Corpse gives 3-7 Hive Meat, which restores 4 hunger when cooked.
Hive Guard: These high-class warriors never leave the Queen's side, and will defend her until their dying breath, using acid torrents, their powerful mandibles, and finally charging the intruder when at low health in a last-ditch effort to defend their Queen. Drops Guardian Plate and Undying Eye when killed, both of which are used to craft the Radiant Guardian armor, the strongest armor in the mod.
Queen: Responsible for every aspect of the hive, killing the Queen causes ALL Desecrators under her command to wither away and die. After her Hive Guard are either killed or removed from her, she will tear herself from her egg sack and join the fight herself. She can also fly, and acts like an insectoid dragon, hovering above melee reach and firing blobs or torrents of acid that melt armor. She will summon all nearby Desecrators to her side to defend her, and her Warriors will chew through blocks to accompany her in battle. Once she hits 10% health, she will attempt to flee the battle through any openings she can in order to start a new hive (meaning she just despawns). If she cannot flee, she will enrage and attack twice as fast. Drops a Queen Crest, Royal Jelly, and Regal Talons. Queen Crest and Regal Talons are used to craft the Executioner weapon set (A Sword, twin Axes, a Maul, and a Spear), all of which deal titanic damage and have powerful alternate abilities.
Cleaners- Found 'dead' in heaps, most Cleaners are out of power, and can be mined for iron, ancient debris, and even crystals normally found within the Tunnels. There is a 25% chance, however, that the Cleaner is simply inert, and will reawaken upon being hit with a pickaxe. All Cleaners sport a Piston Hand, and an Absorber, and will suck the player in with the later in order to launch them away with the former. Upon death, live Cleaners will drop all aforementioned materials, as well as a Cleaner Mother Circuit. CMCs can be crafted into either one of the Cleaner's weapons to be used themselves, or repaired with Netherite and slotted into a Cleaner that doesn't try and kill you in order to "tame" one. One tamed, it can be accessed and outfitted for transportation (With lots of carry slots and the ability to sort stored items into chests), terraforming (Cleans out a small portion of Gas to live in), or combat (Deals additional damage, and can't damage/knockback the player. Tamed Cleaners can also walk through portals.
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astralscholar1811 · 15 days
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Well, well, well, look who we've here, a meme with some DUCKING CLASS AND RESPECT! I love it
[OC X CANON APPRECIATION POST! 🩷✨]
REBLOG IF YOU LOVE AND SUPPORT OC X CANON!!
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astralscholar1811 · 16 days
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Repogged
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astralscholar1811 · 18 days
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Something about this feels a little off...idk, there's just an itchy feeling that I get when I look at this...
You could say, potentially, that it bugs me
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Bunch of arthropod guys - refs created for OC purposes! ;)
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astralscholar1811 · 19 days
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Forbidden Fruit Rollup
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the venus girdle (cestum veneris) | aquatilis_expedition on ig
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astralscholar1811 · 19 days
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Ohohoohohohohohoho YEHEHEHES! *Doom music intensifies*
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astralscholar1811 · 19 days
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I feel like I just witnessed God in meme format.
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astralscholar1811 · 20 days
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I DON'T NEED IT I NEED IT
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
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astralscholar1811 · 21 days
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Soft pillow fish...
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i hope i never ever ever see this image while im high or it will also straight up kill me. it would make me so scared my skeleton would run away And id be a boneless scared heap on the ground
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astralscholar1811 · 22 days
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...a moment of silence, please
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Keep the flame going for those we have lost to suicide. 
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astralscholar1811 · 22 days
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An Infernal Morning
Dreams.
Dreams of fire, of war, of death surrounding him in mountains as he grins.
Dreams of fortresses containing all the horrors of Demonkind surround him, and he knows he caused it, and he laughs.
Dreams then turn into silhouettes of those he's learned to despise, those he cannot seem to kill.
7 of them...standing, alive and mocking him for his failure. He hates them, his being burns as he reaches towards them, hoping to strangle their souls-
He awakens in a cold sweat, quickly sitting up as he feels his palms burn. Another dream his mind tries to put itself together as he shambles around his room, around the grandiose bed and overly lavish furniture his love had procured for him just days earlier, black and gold finery surround his field of view as he throws his shirt and vest on over his well scarred body.
A knock at the door draws the man's attention, a deep voice echoes from behind the door, "Sir, are you awake?"
He knows what the demon behind the door is going to say next, though he wished it was something different. "Tell his majesty I will join him, Balikas." He did not hear the demon's footsteps, but knowing the silence, the telepath had left him to his own. Breakfast, 'the most important meal of the damn day' He wished the king -his king- would stop insisting on such a human schedule and customs, but he still appreciated the effort, nevertheless.
Donning his trench coat and hat, the man swung the heavy wood doors open with nothing more than a twitch of his finger and proceeded down the halls towards his destination: The dining hall, where his king would be awaiting him. The smell of roasted Ashgourd and grilled horse drew him easily to the hall, where a banquet of many assorted foods would draw his eye. This was no normal breakfast; this was a full-on feast worthy of...well...a king.
"Ah, good morning, my main man!" A towering figure at the end of the table spoke with glee at the man's arrival. The figure boasted blood red skin, well-muscled under the simple purple shirt he wore. Two swooping horns crowned the demon king's lion-esque head, in which sat two burning red eyes that seemed to pierce the smaller demon's very lack of a soul. "Come and sit, the food's still warm" He spoke with a smile, pulling out a chair for his smaller companion "I have some important news for today."
Rubbing the back of his neck, the man sat wordlessly in the chair offered to him and began pointing at the different items from the pile without looking at them; imp servants piling helpings onto his plate of whatever he pointed at. "You had that dream again, didn't you?" The king spoke, his eyebrows showing his concern for his greatest treasure, and the man sighed "I did. I almost had them, too." Memories of what remained of the dream shuddered before his eyes, he absentmindedly skewered and crunched on a small piece of the Ashgourd he scented earlier, the charred yet savory juices pouring flooding his mouth like water.
"Well, let me tell you something, I've decided to take matter into my own hands." The king said with utmost confidence, causing the man to nearly choke on the piece of food in shock "You what!? No, no, no, do NOT try that again you overgrown hunk!" he spat in a panic, crushing the skull of an imp who got too close. "Listen, Malzoroth, they aren't Paladins, they aren't Demigods, and they sure as shit aren't Archangels. Don't go getting your ears tied just because I failed once." Malzoroth took a deep breath, his memories and pained loneliness from the attempt his king failed filled his mind. "Fine then, just don't screw up like last time, or I will give you a HELL of a time when you get back." He spoke quietly.
He couldn't afford to spend 3000 years alone again...never again.
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astralscholar1811 · 22 days
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All of this x100. We gotta start teaching teen boys how to avoid becoming filth worthy of public castration with a hot wood saw.
THROUGH A RAPIST’S EYES” (PLS TAKE TIME TO READ THIS. It may save a life, It may save your life.)
An Article from Neena Susan Thomas
“Through a rapist’s eyes. A group of rapists and date rapists in prison were interview…ed on what they look for in a potential victim and here are some interesting facts:
1] The first thing men look for in a potential victim is hairstyle. They are most likely to go after a woman with a ponytail, bun! , braid, or other hairstyle that can easily be grabbed. They are also likely to go after a woman with long hair. Women with short hair are not common targets.
2] The second thing men look for is clothing. They will look for women who’s clothing is easy to remove quickly. Many of them carry scissors around to cut clothing.
3] They also look for women using their cell phone, searching through their purse or doing other activities while walking because they are off guard and can be easily overpowered.
4] The number one place women are abducted from / attacked at is grocery store parking lots.
5] Number two is office parking lots/garages.
6] Number three is public restrooms.
7] The thing about these men is that they are looking to grab a woman and quickly move her to a second location where they don’t have to worry about getting caught.
8] If you put up any kind of a fight at all, they get discouraged because it only takes a minute or two for them to realize that going after you isn’t worth it because it will be time-consuming.
9] These men said they would not pick on women who have umbrellas,or other similar objects that can be used from a distance, in their hands.
10] Keys are not a deterrent because you have to get really close to the attacker to use them as a weapon. So, the idea is to convince these guys you’re not worth it.
POINTS THAT WE SHOULD REMEMBER:
1] If someone is following behind you on a street or in a garage or with you in an elevator or stairwell, look them in the face and ask them a question, like what time is it, or make general small talk: can’t believe it is so cold out here, we’re in for a bad winter. Now that you’ve seen their faces and could identify them in a line- up, you lose appeal as a target.
2] If someone is coming toward you, hold out your hands in front of you and yell Stop or Stay back! Most of the rapists this man talked to said they’d leave a woman alone if she yelled or showed that she would not be afraid to fight back. Again, they are looking for an EASY target.
3] If you carry pepper spray (this instructor was a huge advocate of it and carries it with him wherever he goes,) yelling I HAVE PEPPER SPRAY and holding it out will be a deterrent.
4] If someone grabs you, you can’t beat them with strength but you can do it by outsmarting them. If you are grabbed around the waist from behind, pinch the attacker either under the arm between the elbow and armpit or in the upper inner thigh – HARD. One woman in a class this guy taught told him she used the underarm pinch on a guy who was trying to date rape her and was so upset she broke through the skin and tore out muscle strands the guy needed stitches. Try pinching yourself in those places as hard as you can stand it; it really hurts.
5] After the initial hit, always go for the groin. I know from a particularly unfortunate experience that if you slap a guy’s parts it is extremely painful. You might think that you’ll anger the guy and make him want to hurt you more, but the thing these rapists told our instructor is that they want a woman who will not cause him a lot of trouble. Start causing trouble, and he’s out of there.
6] When the guy puts his hands up to you, grab his first two fingers and bend them back as far as possible with as much pressure pushing down on them as possible. The instructor did it to me without using much pressure, and I ended up on my knees and both knuckles cracked audibly.
7] Of course the things we always hear still apply. Always be aware of your surroundings, take someone with you if you can and if you see any odd behavior, don’t dismiss it, go with your instincts. You may feel little silly at the time, but you’d feel much worse if the guy really was trouble.
FINALLY, PLEASE REMEMBER THESE AS WELL ….
1. Tip from Tae Kwon Do: The elbow is the strongest point on your body. If you are close enough to use it, do it.
2. Learned this from a tourist guide to New Orleans : if a robber asks for your wallet and/or purse, DO NOT HAND IT TO HIM. Toss it away from you…. chances are that he is more interested in your wallet and/or purse than you and he will go for the wallet/purse. RUN LIKE MAD IN THE OTHER DIRECTION!
3. If you are ever thrown into the trunk of a car: Kick out the back tail lights and stick your arm out the hole and start waving like crazy. The driver won’t see you but everybody else will. This has saved lives.
4. Women have a tendency to get into their cars after shopping,eating, working, etc., and just sit (doing their checkbook, or making a list, etc. DON’T DO THIS! The predator will be watching you, and this is the perfect opportunity for him to get in on the passenger side,put a gun to your head, and tell you where to go. AS SOON AS YOU CLOSE the DOORS , LEAVE.
5. A few notes about getting into your car in a parking lot, or parking garage:
a. Be aware: look around your car as someone may be hiding at the passenger side , peek into your car, inside the passenger side floor, and in the back seat. ( DO THIS TOO BEFORE RIDING A TAXI CAB) .
b. If you are parked next to a big van, enter your car from the passenger door. Most serial killers attack their victims by pulling them into their vans while the women are attempting to get into their cars.
c. Look at the car parked on the driver’s side of your vehicle, and the passenger side. If a male is sitting alone in the seat nearest your car, you may want to walk back into the mall, or work, and get a guard/policeman to walk you back out. IT IS ALWAYS BETTER TO BE SAFE THAN SORRY. (And better paranoid than dead.)
6. ALWAYS take the elevator instead of the stairs. (Stairwells are horrible places to be alone and the perfect crime spot).
7. If the predator has a gun and you are not under his control, ALWAYS RUN! The predator will only hit you (a running target) 4 in 100 times; And even then, it most likely WILL NOT be a vital organ. RUN!
8. As women, we are always trying to be sympathetic: STOP IT! It may get you raped, or killed. Ted Bundy, the serial killer, was a good-looking, well educated man, who ALWAYS played on the sympathies of unsuspecting women. He walked with a cane, or a limp, and often asked “for help” into his vehicle or with his vehicle, which is when he abducted his next victim.
Send this to any woman you know that may need to be reminded that the world we live in has a lot of crazies in it and it’s better safe than sorry.
If u have compassion reblog this post. ‘Helping hands are better than Praying Lips’ – give us your helping hand.
REBLOG THIS AND LET EVERY GIRL KNOW AT LEAST PEOPLE WILL KNOW WHATS GOING ON IN THIS WORLD. So please reblog this….Your one reblog can Help to spread this information.
THIS COULD ACTUALLY SAVE A LIFE.”
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astralscholar1811 · 23 days
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Mod Idea: The Plains of War (Part 2: The Tunnels)
(This is just a collection of ideas I'm keeping; I don't plan to do anything with them at the moment, but if you'd like to, please let me know so I can help you flush out the details if necessary)
I won't bother with the Overview or How to Access this dimension, that's in the last post under the Deadlands.
The Tunnels Introduction + Incline to visit:
The Plains of War do not have caves. Any that existed in the past were either collapsed by explosions or filled in to make room for buildings or bunkers. All that remains now are miles and miles of interconnected tunnels with rooms situated every so often. New recourses include things such as the Gunmetal and Fuelcrystal Ore, rooms made for extracting pools of Liquid Coal, or research facilities located within fields of Suffering, Wailing, or Damned Crystals
Gunmetal is used for...the crafting of firearms, Plates used in Plated Armor, or smelted again (in a Blast Furnace) to create Steel, which is used for the creation of vehicles.
Fuelcrystal Ore drops Fuelcrystals when mined and can then be brewed in a Brewing Stand with buckets instead of bottles to create Fuel. Fuel powers the vehicles and can be used in a furnace to smelt up to 500 blocks before the bucket finally drains.
Liquid Coal functions exactly like Fuel, but can't be used in a furnace.
The 3 crystals can be used in a new crafting block, the Compressor, to create a Hollow Shell. When a Hollow Shell is in the player's inventory, it will absorb all gained experience from the player similar to the Mending enchantment. When the Hollow Shell is full, it can be placed in an Enchanting Table in lieu of Lapis to select what enchantment goes onto an effected piece. Afterwords, the Shell breaks, and a new one must be crafted.
Orders can also be found within the barrels, crates, and chests within the Tunnels. Reading said Orders grants a small amount of exp, and has a chance to unlock various Plains of War crafting recipes.
Mobs-
The only faction that dares to step within the Tunnels are the Unknown and the Undead, leaving all sorts of nastiness to marinate within the dark, cramped subterrain.
THE UNKNOWN'S KNOWN TUNNEL MOBS-
Skitters: Tiny bugs that travel in duos, Skitters serve as a food source within the Tunnels for other bigger predators. They drop nothing.
Darkened: Soldiers forced by the fighting down into the Tunnels eventually are driven mad. Physically warped by the darkness, Darkened can attack from a much further range than would be expected. Drops a Tarnished Medal, and Rotten Flesh.
Spotlight Fowl: A light in the darkness may not always be an exit. Spotlight Fowl bear large eyes that emit light, and use those eyes to spot prey that they then run down at horrific speeds, before using their beaks to tear prey apart. Drops Black Feathers (used to brew) Potions of Blindness) and their Spotlight Eye, which can be held in the off hand as a directional light source.
Crystalisk: These large lizards make themselves home within gatherings of crystals and are incredibly violent. They are able to lunge at incredible speeds towards prey, and their level of hunger indicates what ray they can fire them their mouths. A Crystalisk's hunger is indicated by the crystals on their backs, red means it's starving, purple means hungry, and blue means well-fed. Well-fed Crystalisks are neutral but will fire a scorching hot ray of light at offenders. Hungry Crystalisk are hostile, and their rays weaken and wither targets, while starving Crystalisk rays are very powerful and slow targets. When killed, they drop their Variance Crystal, which can be crafted into a Ray Gun that is powered by full Hollow Shells.
Coalective: A mass of living Liquid Coal, Coalectives are only found within the vicinity of Liquid Coal. Coalectives are able to fire blobs of themselves at offenders, causing blindness if they hit, and allowing the blob to slowly approach for an armor piercing fist. Coalectives can be bred with Coal Blocks, and their babies can then be bucketed and raised in their own pools of Liquid Coal. Should a Coalective be kept outside of their pools for more than 2 minutes, they will revert back to their baby form, which will then die 30 seconds later if it has not been pooled or bucketed. Coalectives within Liquid Coal will make more Liquid Coal source blocks. Drops Coal Blobs, which 8 of which can be crafted with a bucket to make a Bucket of Liquid Coal.
Teethers: The Tunnels are commonly uniform, seemingly made by the same company whenever a new system is discovered. However, smaller tunnels made by a colony of Teethers can be found as well, and Teethers don't share. Resembling Mole Rats, Teethers use their enlarged front teeth to power through stone, creating a small labyrinth around their Queen's Chambers, where the Queen Teether sits and awaits food. Teether Tunnels are 1 block tall, and always consist of a Queen's Chambers, a Pup Room, and a Food Room. Auxiliary rooms such as Guard Posts, Lounges, or Mushroom farms (Such Colony Mushrooms make Potions of Absorbtion) are only available if the colony has reached Level 3. Teethers harvest Residue from creatures they kill, or certain blocks they break, which is then brought to the Queen Teether. The Queen then turns the Residue into 2 'Paste', which is then eaten by 2 Teethers, and causes them to boof, making a Chiplet (baby). Teethers will collect until their Pup Room (5 'slots' for Chiplets) and Food Room (10 Slots for Paste) is full, and will simply wait until need arrives for more Residue. Players can drop food when attacked by a Teether, which will cause them to scamper off and produce Food Paste, which causes boofing Teethers to produce 2 Chiplets instead of 1. A full Colony is passive unless attacked or the Food Room's storage hits 5/10 slots, so keeping Teethers fed is more worth it than it seems. Drops Teether Meat, which fills 3 Hunger when cooked.
Twisted: When a company of soldiers is given no other choice, they descend into the Tunnels for something resembling safety. Due to the many elevators, weak floors, or other natural causes, they get stuck down there, and eventually die together. Twisted are what happens when an unknown parasite pulls apart and reattaches those bodies together into a horrific monster that only grows the more it kills. Coming in 3 stages, Twisted hunt by hiding in the shadows until any entity comes close, or a player puts their crosshairs on it, before rushing at them and attacking. Stage 3 Twisted can fire poisonous spines at their prey to wither them down before they come in for the kill. Drops a Malformed Chunk, used to craft the Black Death (A weapon able to fire the same poisonous spines), and the Puppeteer Worm itself, able to be used on a mob to create a tamed Twisted that grows at a slower rate, and must be fed or it will turn on its master.
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astralscholar1811 · 26 days
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The Trademaster (Part One)
TW: Pain, cosmic interdimensional weirdness
I peered at the glowing white mark that seemed to hover in the air in the dark basement of my dad's old tavern. He'd never mention the basement, sure, but something that radiated magic this powerful...well...it was no wonder adventurers flocked to this place, drawn to it like moths to a flame, whether they realized it or not.
I reached into my pack for an empty rune, I believed that I could draw some of the power from it, maybe sell it and come back for more later. I could make a fortune from this. I thought, In small amounts at a time... As I held the rune closer, essence from the small crack slowly pouring into the carved stone- The crack shuddered violently as the rune began to fill, overloading it and causing the stone to explode in my hand with a deafening *CRACK* as I felt my hand vaporize from the intensity of magic. The pain seared into my brain as I grabbed the stump that remained, the shear heat burned the wound closed.
As I began to collect myself, I noticed that the crack had expended immensely into a full-on gap, behind which sat what appeared to be a well-lit weaponry made entirely from a strange wood I'd never need before. I heard a voice call from the pocket realm:
"Neville" My name, echoing from everywhere at once.
The gap between the two realities blurred faster than I could blink, and in a moment, I found myself within the pocket realm; sat on a sort of black cloth that was softer than silk that read "WELCOME" in big, white, embroidered letters.
I quickly caught movement from the corner of my eye, I needed to stay on my guard. Whipping my head around, I was faced with a modest corner containing many shelved weapons and trinkets that would be considered legendary -a sword wreathed in swirling shadows and intricate runes, a wand bearing the living yet tiny head and neck of a dragon, a potion that writhed between form and contents- all of which boasted a tag with a number carefully written upon it in black ink. My fingers gripped my near empty coin purse in envy and desire.
I turned from the corner to find a smiling shadow a small breath away from my face, and I nearly fell into the shelves behind me in shock.
The figures shear form messed with my head: It was composed entirely of shadow magic, a body so painfully black that light seemed to flee from it, and the thing cast no shadow onto its wears. The only defining feature was the two eyes and smiling teeth, seemingly composed of shaped white crystal that spun and moved freely as though not held by a socket or skeletal jaw.
The thing's mouth opened to speak, the words spoken into my head and into the air around me, overloading my existence with its low, rumbling voice. Though it spoke with an almost cheerful tone: "Why hello, valued customer! It seems you've found yourself within my little shop of wonders, how would you like to spend your hard-earned and/or pilfered coinage?
To be continued...
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astralscholar1811 · 26 days
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Mod Idea: The Plains of War (Part 1: The Deadlands)
(This is just a collection of ideas I'm keeping; I don't plan to do anything with them at the moment, but if you'd like to, please let me know so I can help you flush out the details if necessary)
Overview-
A dimension locked in a never-ending war against their own dead, too prideful or scared to let their hate go. The only victors are the animals who feed on the dead and dying.
How To Access-
Within the Nether, place a portal frame of Cracked Stone Bricks with Blackstone Bricks in the corners. Then 'light' it with an explosion from any source (Ghast Blast, TNT, Creeper, etc) and the portal will fill with dull grey portal panes.
The Deadlands Introduction + Appeal to Visit-
The first biome the player will always spawn in is dull, grey, lifeless, with the echoes of gunshots, screams, and explosions far beyond render distance, as the skeletons of lost bunkers and trenches dot the landscape. Corpses at various stages of decomposition lay in disturbingly great numbers across the pitted ground, and occasionally, a growth of leafless trees might be found. These are the Deadlands, and are the subject of this post.
The reason to want to visit this horrible place? Within the bunkers, various watchtowers and outposts, and even dropped from the mobs mentioned later, are firearms and their associated bullets. These firearms can spawn in any Plains of War biome, but will be covered here for simplicity. Each firearm has its own unique name, but similar irl comparison:
Snapper- Pistol
Rattler- SMG
Longshot- Sniper (Zoom in reduces speed by 50%)
Gravedigger- Mounted LMG (Can be unmounted for increased spread and slow movement. Cannot move when mounted. Overheats if fired for too long, requiring a 15 second cooldown)
RAWKHET LAH'AOOWNCHAH- Rocket Launcher (Boss Drop Only)
In addition, the various bunkers may contain ammo crates (which only store bullets, but at twice the normal stack limit), gun benches (allowing the player to craft guns and ammo), and powder kegs (Which can either be broken to drop large amounts of gunpowder or lit to set off an explosion twice as powerful as TNT, but with half the fuse time). Firearms instakill most normal mobs in only a couple of shots, at the cost of the player receiving the "Deafened" effect, as gunshots are very loud. Deafened not only heavily muffles all noises, but also plays a ringing sound, and disables the "Subtitles" option for as long as the effect remains.
Mobs-
The mobs in the Plains of War are divided into factions, these factions will fight each other due to the very nature of the Plains themselves. These factions are the Undead, the Unnatural, the Standing, and the Unknown, though only the Undead will be covered in this post.
The medals dropped from the various undead and other mobs can be used at the Standing's outposts like a sort of currency.
THE UNDEAD'S MOBS-
Reanimated: Zombie soldiers awakened by an unknown source; they act as the basic mob within the Plains of War and are found effectively everywhere. Can rarely spawn with a Snapper or Rattler in their hands. Drops Rotten Flesh and Bullet Casings.
Grafted: Spawning in 3 variations, the Grafted are experiments gone awry, their bodies now serving whatever force controls the Undead now. All Grafted attack by running towards the player at high speeds, but the variation determines what happens when they get too close:
-Saw Grafted: Rapidly inflicts damage with its saw arm.
-Bomb Grafted: Aww man....
-Gas Grafted: Releases a gas that causes the player to take double damage from all sources for 10 seconds, it then tries to flee until the ability can be used again after a minute.
Gunman: Always and only found within the Gunner's Bunker Structure, they fire their mounted Gravedigger with no regard for distance or overheat once they spot the player. Should a player get close, they dismount the weapon and carry it with them until the player gets far enough away, where they then remount it. Drops Rotten Flesh, Bullet Casings, Gunpower, and a Medal of Steel
Spotter: Spawning very rarely, a small zombie armed with a whistle is the most dangerous undead in the Plains of War. Upon seeing the player, the Spotter will vigorously blow the whistle, which alerts and attracts all Undead Faction mobs to the location the whistle blew, the Spotter will then tunnel below the ground and despawn. If killed, it drops Rotten Flesh, and an Undead Whistle, which functions as it did when the Spotter used it.
Flamer: Also spawning in the Gasfields biome, Flamers (And their mini-boss Heavy Flamer counterparts) are only found within the Trenches or Lost Battlefield structures. Equipped with a unique weapon, the Nethersprayer, and fueled by the caged Blaze on their backs; Flamers fire their weapon at anything that gets close, incinerating even their own Faction for the amusement of watching something burn. Heavy Flamers are much bigger and bulkier, sporting a gas mask and larger twin-pronged Nethersprayer. Heavy Flamers can only be hurt by hitting the large black tank on their backs until it begins to emit fiery particle effects, wherein it will soon explode, killing the Heavy Flamer and causing it to drop its loot.
Flamers drop Rotten Flesh, Blaze Rods/Powder, and rarely the Nethersprayer, which is powered by Blaze Powder. Heavy Flamers drop Rotten Flesh, a Medal of Flames, and their Gas Mask (Negates lingering potion effects when worn, and also allows exploration into the Gasfields without risk of dying. It can also be crafted after the first acquisition)
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astralscholar1811 · 26 days
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"You want to know what Hell is like?"
"I'll tell you, boy" The demon grinned at me as I lay on the stone floor of his castle, in a puddle of my own blood. "Hell is a pit, a deep, dark pit, where all the sinners of the world are thrown into when they die." It stalked closer to me, the walls echoing his voice into my ringing ears. I knew I had to move before he got to me or he would kill me, my deal would be forsaken, and my love would die for nothing.
"Inside this pit, are the hairless and bleeding bodies of sinners. They desperately try and climb the walls towards the light at the top of the pit" I felt a clawed hand grab my hair as I was hoisted into the air, pain shooting through my head as I now bled freely onto the floor. "They never make it" The reek of sulfur and blood on the demon's breath caused me to wretch, its glowing red eyes burned into my soul "They eventually meld with the flesh around them, forever stuck in their own torment until they try again to break free and climb again." Its other hand closed around my neck "You, my most hated meat sack, are going to see that I am right, very soon..."
The last thing I felt was a sharp pain in my neck, and the rest of the world faded away, forgetting my name forever more.
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