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its-dean · 16 days
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You ever just get jumpscared by seeing something you weren’t expecting to relate to, and to an unhealthy amount I should add :’)
childhood friends to lovers but its someone and a stuffed animal theyve had since they were a kid
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its-dean · 1 month
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Today is Amber’s third birthday, this character of mine has always been my favorite and this year I decided to make some changes. Her design has been updated with a new look, but her personality is still wreckless and fun, same as she’s always been. Happy birthday Amber, you’ll always be my favorite
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its-dean · 3 months
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“It was almost 10 years ago… You saved me, you saved us all. But more than that, you helped me realize just how much you mean to me. I never feel more safe than when I’m… In Your Hands.”
Happy Valentines Day 💕
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its-dean · 3 months
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I’m gonna overwrite your save file, it’s now full of Favre. Your save files have all been taken up by Favre🩵 Fossil Fighters manga-Look at his eyes look at his pupils. Beautiful. He runs. ✨✨Brand new Nikes✨✨
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its-dean · 3 months
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🩵💙🩷
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its-dean · 3 months
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Meeting my Fossil Fighters Characters
Since I’m still relatively new to posting here I wanted to take the opportunity to showcase some of the characters from my Fossil Fighters story I’ve made illustrations of over the years. Hope you enjoy 🙏
Alex Agamemnon
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Alex comes from the middle of nowhere, a small town deep in the mountains, but his passion for Fossil Fighting still shines through. A lot of that passion comes from a history with the sport that’s rooted in his family, though Alex still never imagined he’d ever get a chance to pursue those dreams of his. Where he stands now, he may be an inexperienced rookie, shy and unsure of himself, having to deal with being away from home, but he always keeps moving forward in the hopes that he’ll make his family proud someday.
Speaking of family, Alex has a kid sister, Louise, and a dog, Luke. Since none of them are familiar with traveling, I’d like to imagine that they’d be pretty amazed with seeing the ocean for the first time.
Alex, like his mentor, enjoys using air types. It’s made all the more passionate through his first Vivosaur partner: Via
Amber Koulourakia
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By far my favorite character, Amber is simply here for the fun of it. Growing up in a town very popular with Fossil Fighters docking in from overseas, she always felt incredibly stuck in her life. It’s like her dreams were right at her doorstep, but she could never make it to where she wanted to go. Now that she’s actually made it to Arkeos Island, her new biggest challenge won’t be her lack of battling experience, but her lack of social skills…
Amber’s birthday falls on St Patrick’s Day, so whenever it comes up I try to go all out. This illustration is a couple of years old, but is still one of my favorites of anything I’ve made. (Also unfortunately her hair in all of this old art is a bit outdated, but I haven’t made anything with the updated “curly hair” design she has)
In terms of vivosaurs, Amber has a soaring soft spot for sauropods. I’d imagine her closest partner she’s eventually find definitely being Seismo (one of my personal favorites).
Kris Robin and Tyrus Therapo
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I put Kris and Tyrus together for now because they’re have many similarities to them when first getting to know them. Both of them are perfectionists in their Fossil Battling, and are the two strongest members of their Fossil Battling team. Founded and led by Tyrus, based in Bockland Fossil Park (located in a European area of the world) The Bockland Monarchs have cemented themselves as the world’s premiere team to beat thanks to Tyrus’s incredible unbeaten streak. As he began growing his team, he discovered Kris and quickly took her under his wing. Together, they hope to cement the Monarchs’ reputation as legendary.
Kris almost exclusively uses neutral vivosaurs. Tyrus will take an entirely competitive approach, not caring about theming or gimmicks, just efficiency. He also has a vivosaur form I’ve designed, though he wouldn’t have a realistic way to obtaining or using it for himself.
Rhia
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Rhia the albino Dinaurian is such an enigma, she truly deserves her own full post to try and explain the bulk of her history. In terms of art, though, she’s also my oldest character by a large margin, and as a result has a good amount of illustrations and fanart to choose from. This piece from her birthday 2022 is still my favorite, though.
Rhia also has a vivosaur form, but like Tyrus would have no realistic way of achieving it for herself. Just another thing I wanted to design for her, though I do have some ideas of how she might come about obtaining the tech.
Thank you for reading, I hope you enjoyed🙏 have a good night
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its-dean · 4 months
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Who was your choice? Mine was Joe 🥰
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its-dean · 4 months
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Hey just wanted to say that this while Odyssey thing looks Really REALLY cool!!! Forgive me if it's already stated elsewhere, but how do you plan on releasing it when its done?? Like is it gonna be an emulator thing or more of a standalone type of thing?? Also I Love the character designs you've been putting out, and I think I followed you a while back just for those lol. Anyway keep up the good work and consider me excited!!
Thank you for reaching out, you’re very kind! In terms of the things I’ve been posting, everything that I make is simply for fun. I just enjoy getting to share all the things I come up with, and it motivates me to make what I share feel that much more interesting.
I don’t have any experience with game design, and I don’t have plans to develop anything I come up with to be part of an actual fan-game. I like creating vivosaurs, giving them stats, and imagining what tweaks I’d make to how a Fossil Battle works, but I feel like I’d be in over my head if I were to try and program any of those things. It simple doesn’t interest me enough, and I’m nowhere near experienced enough 😅
However, very big big however, my biggest passion with Fossil Fighters is its story and its world, and that’s what I want to work on with what I create. I study filmmaking in school and want to go into some kind of career as a creative writer, and my biggest personal project is Fossil Fighters Ofyssey, my own idea of where the story of the first 2 games would go from where they left off, 9 whole years later. Since I finished developing my cast of original characters and vivosaurs, I’ve been trying to shift gears to thinking of the story I want to tell using them. I’ve worked out outlines and currently am working on writing finalized scripts (some of them I’ll probably post here), the dream would be to someday illustrate my story in a manga/graphic novel format, but again I don’t wanna go further into video game territory.
I apologize for the really long-winded response, this is just my biggest personal passion and I’m really appreciative that there are people who enjoy seeing what I share enough to ask me these kinds of questions. Thanks for hearing me out on all of this, I wish you the best as well! 🙏
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its-dean · 4 months
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Dinaurian Siblings Brunto and Stega
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Fueled by Revenge, Intent on Purification, By Dromia’s Will
“To be Dinaurian is to represent perfection. Yes, an ideal world, the place that our people have dreamed of creating for countless generations, we will be the ones to finally embody that vision!”
“And as for you? Well… as it happens, you have no place existing in our ideal world….”
Brunto and Stega are dinaurian siblings, a pair working as spies who hide from mankind and dinaurians alike. As they go about their objective, they use equipment that was developed by their late mother, a mad scientist named Dromia. Dromia never made it to Earth, but unbeknownst to anyone else her two children did. Now that Brunto and Stega have awakened, they’re intent on picking up right where their mother left off when she was killed.
The siblings, themselves, don’t have much choice in the matter, anyways. They link directly with their advanced suits and technology through a port inside of their brains (very similar to another character of mine).
As Brunto and Stega conduct their plans and carry out their objective, they always keep themselves hidden, using their technology to their benefit. Because of their mother’s death, they won’t rest until they’ve eliminated humanity. Even more important than that, though, is that they achieve their revenge against all dinaurians, King Dynal, and one final girl who shouldn’t even be alive anymore…
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For their battle forms, rather than transforming into a vivosaur Brunto and Stega use their suits for combat. All of their equipment they use to fight was also originally developed by Dromia, but Stega, being the one with immense technical knowledge, has made some improvements on the design since, including a holographic invisibility-cloak interface.
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Using an old tissue sample previous thought to have been destroyed, Brunto and Stega’s objective involves creating a miniaturized (but still massive) version of Guhnash, an advanced copy to be used as a tool of destruction! This “improved” version takes traits from all three of its previous brains, since now its actions are able to be remotely controlled.
This “new Guhnash is 50 meters long (roughly the height of the Leaning Tower of Pisa). Like the original, its entire body functions as a living weapon, although the previous weakness of its 3 brains has now been remedied. If Brunto and Stega are able to complete its construction, it will surely reign a vengeful wave of benevolent terror over the entire Earth…
There is one thing, or rather, one person with the power to stop them, though. Our heroes just have to realize who that is first…
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its-dean · 4 months
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Progress from the illustration I made of Dina
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its-dean · 4 months
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Fossil fighters enjoyed spotted 👀
It’s always wonderful getting to meet people who love this series too! 👍
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its-dean · 4 months
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On this unfortunate winter star, the one that just so happened to catch my eye, I can only wish that next year will be different somehow.
I wish everyone the best with the start of a brand new year
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its-dean · 4 months
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Here’s my Art vs Artist 2023. I’ve been through a lot this year that has left me feeling low, but I feel happy with what I was able to accomplish as an illustrator
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its-dean · 5 months
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Here’s a sketch for today that I sadly wasn’t able to finish, but I still hope that everyone had a happy holiday today. The Dinaurians are still learning what “Thanksgiving” is all about, but they had a fun time nonetheless! Duna’s already celebrated quite a few thanksgivings here on Earth with mankind, she was there to give the newbies a little guidance :)
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its-dean · 5 months
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I’ve been posting on other online platforms about Fossil Fighters for a long time now, and most who are familiar with what I share know that a lot of my content has a heavy focus on original vivosaur ideas. With these vivosaurs I come up with, as well as the stats I create to go with them, I notice that there are often people questioning whether what I come up with would be balanced or not from a gameplay standpoint.
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As I’ve gone on with developing this unique vision for my vivosaurs, I’ve also slowly refined my idea of Fossil Battles entirely. All of us are aware that both the original Fossil Fighters and Fossil Fighters Champions don’t have the best balancing in the world. There are certain cast members and even a few core game mechanics that allow so many otherwise memorable characters to fall to the wayside, and with the stats I was coming up with I was only further encouraging that type of hostile environment. The more I worried about whether something I was coming up with would feel realistic or balanced the more I considered the fact that the formula itself may have been broken in the first place.
There have been others in the community that have projected their own ideas of how to change things up regarding gameplay, things like adding new elements or even having customizable skills. Because the series felt like it had ended so suddenly there's become so much to dream for in a potential sequel. These are the people that inspired me to attempt something similar myself back when I was making my vivosaur last year. It inspired me to take a step back with my thinking and ultimately led to me creating a total re-imagining of the classic battle system we all know and love. 
That's the thing, the games may not be perfectly balanced, but I always find how these games work to be something that's just inherently fun in a very unique way. Above everything else, with this project I wanted the new system I was creating to still have the "feel" of having a good old-fashioned Fossil Battle. These games have incredible potential for an interesting competitive landscape, just if only some of those unbalanced mechanics were to be adjusted. This is what I strive to achieve the most with my ideas: an environment where every vivosaur has something practical to them, a format where you CAN win using your favorite vivosaurs. The only thing that should stop you is how well thought-out and unique of a strategy you can come up with.
Fossil Fighters Odyssey is a personal project of mine that I've technically been working on for over half a decade now. Still, I think it's most important to stress the fact that everything I come up with and will be talking about in this post is for fun. This shouldn't explicitly be seen as a vehicle for a potential fan game, I make these things for my own enjoyment and have no plans or obligations to turn any of these ideas into tangible content in the future. We all can pretty unanimously agree that it’s fun to dream about a theoretical continuation of this franchise, especially because of how it felt like it came to such an abrupt halt in a way none of us were really ready for. This project is simply meant to represent the changes I'd most want to see if that were to ever somehow happen, and that vision of mine simply might not appeal to your individual preferences.
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But now moving to the fun stuff itself. I strive to be as in-depth as possible when taking into account how I would rework the gameplay, taking a comprehensive look at the entire series. To keep things feeling familiar while also feeling like an "evolution" of sorts, I found it most compelling to try and utilize standout mechanics from all three of the previous games. Yes, that includes Frontier because, while I can't defend its battle system as a whole, I do think there are some features it introduced that can really enhance potential team building and strategy (mainly referring to the boost system it uses).
Since there are far too many changes to cover in a text post, I created a PowerPoint to explain everything in a more presentable and organized way. The link to it can be found directly below this paragraph, with the presentation being separated in order of different areas of discussion, from how vivosaurs have changed to the differences in the battle system to new and altered abilities and so much more! Plus, attached to this post are the stat sheets for every single vivosaur, #1-300. My own vivosaurs as well as the 10 unique vivosaurs from Frontier are included in the lineup, and all the vivosaurs you're already familiar with have received numerous changes and enhancements to their skill sets so that they can thrive in this new Fossil Battling format.
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Link to the PowerPoint (in case the picture quality is too poor to be able to read on this website)
FFO Mechanics.pptx
Link to all 300 vivosaurs and their stat sheets:
FFO All Vivosaurs.pptx
(Disclaimer: not all of the vivosaurs have artwork to correspond with their dino medals, but those will be hopefully trickling out down the line in the future.)
To round things out, I definitely want to thank the people that have already been supporting me and the things I create these past few years elsewhere. Without the level of the recognition and approval I see from the people who always respond to what I make, I definitely never would've come this far with developing my ideas. You guys are the ones who've been enjoying these things, from vivosaurs to characters to the overarching story I hope to one day be able to share with you all. I owe it to you for allowing myself to become as invested in my favorite series as I now am. And hey, depending on how people react to what I have here I may make another post outlining the more creative story and character elements I have in mind… 
Thank you to everyone who's been there for all this time, as well as anyone willing to read through everything I've been able to put together here, this project never could've been completed without you all for me to share it with.
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its-dean · 5 months
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I love Seismo so much I need him right now
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its-dean · 5 months
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Characters from my Fossil Fighters story. Over the years I’ve been able to develop a lot with all of them :’)
A little side note: my story takes place 9 years after the original 2 games (you might recognize Kent from Champions).
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