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lugosimmer · 2 days
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credits: @lugosimmer
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lugosimmer · 10 days
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WHY ARE SIMMERS HAPPY with the game ANYWAY?
Game breaking patches that mess up all custom content, a game so bad and expensive that it cannot ever be played in it's full official form, by which I mean with all the DLCs (without the selfless help of comrade modders who have enabled so many of us to get all the official DLCs for free and add basic features through script files that EA would never give us even after a decade of begging), or the EA executives' outrageous, unabashed, decision making "Project Rene" a "free-to-play" cross-platform (ew) nightmare — something no committed simmer ever asked for.
A base game that has not ever been properly updated for ten years, with the same old restrictions of not even being able to change a sim's height, or draw a fence on the edge of a lot, the infuriating 4 floor limit, the inability to precisely resize or modify objects without mods, no colour-wheel, empty worlds full of shell buildings, the endless examples of sims who cannot even get done with the most basic things like cooking and having a meal, no memory system for sims, or even a set of in-game photography tools. And yet rather than a promising, customizable new game (or even reviving old features like Create a Style), we get one hundredth DLC or so which adds nothing to gameplay. And the damned "Project Rene."
In these ten years, I am sure that these life-simulation genre monopolists have had plenty of opportunities of retiring the Sims 4 honourably. Now that apartments are done, I think it is a good time to let the game be, fix all the bugs, and leave the game alone. But that is never happening. By 2035, we are getting the 457th DLC, "my first lemonade stand stuff pack" and five hundred streamers would get together to sing in its honour, of how it "adds" to the gameplay! Every DLC is like a rushed assignment which does not even bother to check for grammar and spellings. I am sure by then we would have twelve new worlds too, with not more than 5 lots each, each lot placed so far away from each other that it is not even possible to create any kind of builds or neighbourhoods that are not American suburbs. In the "For Rent" EP, why were we not given many large 64×64 lots? They just want to sell DLC after DLC without giving any deep thought to changing the basics of the game in a DLC (even within the limitations placed by the structure of the terrible base game, like the lack of an open world) and experiment with something new like large lots with vibrant sim neighbourhoods placed close together. Because the executives do not care. They are not artists. And those who actually are artists, coders and animators in the sims team, I believe, do not get any substantial democratic say in how the decisions regarding the future of the game are made inside EA board rooms.
On a burnt pizza base, EA gave us a ton of cheese and seasoning as DLC, hoping that it covers up for the terrible taste of the base. And the sheer number of Sims streamers – "influencers" – that cannot just shut up about the virtues of the game or sell it to us, without having any serious discussions about how gaming has been ruined with DLC and subscription model of capitalism in the last decade (except a few like LGR; do check them out).
Whatever is good about the Sims, for example its art and vibes, it is good in spite of EA's corporate model, where the work and contribution of its artists, coders and animators peeks out against the limited, ignorant imagination of its executives and shareholders (who I doubt even play the game). And perhaps for this alone that the game is still loved. The executives should just STOP planning all further updates, so the workers who design and code the game can focus entirely on fixing all the remaining bugs, so that finally, the game can rest in peace, and custom content makers too can make good mods that last long without them needed to be updated as fast as the back-breaking corporate game factory schedule of EA, which churns out one unmemorable DLC after another.
But why would they change?
And why are we happy with the game, anyway?
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lugosimmer · 3 months
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credits: @lugosimmer
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lugosimmer · 4 months
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New build in Newcrest with a central courtyard garden :D
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lugosimmer · 4 months
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Build mode from the new life simulator, inZOI.
The lighting and textures are amazing :D
Credits: Krafton's Official Youtube Channel.
https://www.youtube.com/@KRAFTONofficial
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lugosimmer · 5 months
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A small artist's studio build. :)
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lugosimmer · 6 months
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Build mode from the new life simulator, inZOI.
The lighting and textures are amazing :D
Credits: Krafton's Official Youtube Channel.
https://www.youtube.com/@KRAFTONofficial
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lugosimmer · 7 months
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Another modern house build in Newcrest completed. :')
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lugosimmer · 7 months
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Another modern house under construction in Newcrest! :')
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lugosimmer · 9 months
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A hyper modern glass house build in Bridgeview, Newcrest. :D
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lugosimmer · 10 months
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A basement house build with a pool.
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lugosimmer · 10 months
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A floating castle build in Glimmerbrook, with a lush park and a fountain underneath. Another castle in the backdrop.
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lugosimmer · 1 year
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The daily lives of my sims in Newcrest. :)
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lugosimmer · 1 year
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An aurora spotted from Llama Lagoon, Newcrest.
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