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prokhorvlg · 2 days
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love ❤️
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presented without context again
(guy belongs to ProkhorVLG)
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prokhorvlg · 17 days
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the first are my designs BBM interfacer/36 and Redmond Ruby, ty for the sketch!! ❤️
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robots + warforged sketches [k0-fi + normal]
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prokhorvlg · 21 days
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go look at this immediately, it's spectacular
(and thank you!!)
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Some fanart of @prokhorvlg's Lisa. I had a lot of fun rendering this one!
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prokhorvlg · 24 days
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what is the state of video games as of 2095? An older post mentioned games that were generated in situ by neuromorphs, but beyond that we aren't quite sure.
yeah I really should do a proper post on this at some point as this gets asked a lot... to summarize, they ended up with two general buckets of gaming.
Low-fidelity arcade-style not unlike a lot of modern indies, something that could be run easily on low-powered gadgets like teleindexers.
High-fidelity experiences which could only be played on consoles with neuromorphic minds serving as game masters.
Among the interactive movies and grand strategies, the largest and most popular genre of these high fidelity games was the quester. These were open-ended, infinitely-unfolding simulators that found their roots in the text adventure games of the early information age.
Ultimately a quester is a collection of assets, narratives, systems, and frameworks implemented by gargantuan studio efforts releasing a new edition every decade or so. The quester itself defines the world, the rules which govern it, the kinds of people who live in it, the politics, the technologies, etcetera; all the basic tools the neuromorphic console brain needs so that it may "unravel" them into something truly immense. The console takes this information and spins it into an adventure that is internally consistent with everyone else who plays the game.
In these games, you can do almost anything. See a rock? Grab it, throw it, break it down, turn it into a gun (if you know how to in context of the quester). Join Spacefleet and solve an interstellar mystery with Captain Nelson, or follow the suspicious alien at the bar, or join the engineering corps and begin designing the next interstellar drive. The neuromorphic brain will for the most part compensate for what you do.
But there are limits. You can't become a barbarian in the Lands of Cyberia while playing a quester set in a space opera. You are generally confined by the rules of the universe you are in... you can only go deeper.
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prokhorvlg · 24 days
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Hi John bunchaletters, I'm going to say that I absolutely love your funky robots, your art, and your worldbuilding as a whole. And I personally look up to you in both your writing skills and also the simple fact that you managed to do all this awesome shit and somehow not die
thank you!!! it is a little concerning that there is apparently a chance of dying by doing art and worldbuilding though
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prokhorvlg · 24 days
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Which are better, beeps or boops?
trick question, not falling for it
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prokhorvlg · 24 days
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weary robot used at the organization that disappeared humanity
article thinking of continuing this as a series with progressively weirder bots that relate to the noosphere
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prokhorvlg · 1 month
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attempting the human ritual of "sitting"
the article (no lore on this one though) just trying to get faster at drawing these creatures
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prokhorvlg · 1 month
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presented without context
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prokhorvlg · 1 month
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never thought I'd get such cool fanart of an interfacer... since I made them so tough to draw 🥹
thank you so much eggnogo!!
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short
(one on the left belongs to @prokhorvlg)
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prokhorvlg · 1 month
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fanart of @breakfastbaron's DOT
read their wonderful story set in Sunset System here on my site!
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prokhorvlg · 1 month
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little guy with a little tie 👔
(based on the IBM PC from the 1980s)
visit the article and also my discord if you like retrofuturism and art and scifi
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prokhorvlg · 2 months
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pulled this masculine remix of @eggnogo's amazing robot design from an alternate timeline
(my drawing is on the right)
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done with this i think
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prokhorvlg · 2 months
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morning doodle
(btw check out our discord, we need more machine/robot artists!)
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prokhorvlg · 2 months
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Sketch of a robot oc from my worldbuild, SANGUINE HAZE
Designed by Honda Hokota, set up to defend Martian-Japanese assets, has gotten more erratic over time even before humanity vanished. hacked their own faceplate to produce kawaii expressions
(it's ironic because they're a computer. get it? binary? please get it)
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prokhorvlg · 2 months
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Quikbrew (a coffee mech from Raypoint Products) wanders the innovation cubes looking for mugs to refill
Meanwhile, miss whiskers waits for the machine to enter the sacred food cave
full image below and article link
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prokhorvlg · 2 months
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I think I gotta go with "piss colored coffee machine" 😭
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