That’s right! It’s been far too long, and I need to do another discussion of, what remains to this day, my #1 anime: Fate/Zero. Oh darling, how I’ve missed talking about you.
First off, I’m probably one of the few people on the planet who, for the most part, doesn’t take too much issue with the concept of prequels. I get why such stories are flawed and inherently so. Going into that kind of detail on something that was only mentioned in passing as a previous event in an original work can be detrimental to that work, punching in plot holes and whatnot. Plus, it takes away the mystery that some find more appealing about the “story before”: giving a detailed account of that takes away that mystery.
Speaking for me personally though, I kinda like it. I mean, I’m the kind of person who squees on the inside at stuff like Thranduil at the end of the third Hobbit film telling his son Legolas that he might want to look into finding a Dunedain ranger named “Strider”, a.k.a. Aragorn, son of Arathorn, a.k.a. the once and future king of Lord of the Rings, timeline consistency be damned! I love Easter Eggs in all their forms.
Which means perhaps I’m biased on this opinion, and to a degree, I am. But, I still think objectively as well as subjectively that Fate/Zero really does work well as a prequel.
Why?
A few reasons, but:
The short answer? It’s a tragedy.
In both the classical and the emotional gut-punching sense.
In the classical sense, we’re talking about actions that have consequences that are inevitable. In the emotional gut-punching sense, it’s that those consequences utterly destroy our heroes and heroines in their feels.
Anyone who’s experienced the original Fate/Stay Night, either in anime or visual novel form, or both, already knows that the consequences to many of the actions taken by the characters in Zero are inevitable. At the same time, for anyone who’s watching it before watching any of the other Fate material as a stepping off point for the franchise, it still works as a strong story of characters who sabotage their own goals through their own flaws, made tragic by how earnest they are in endeavoring to overcome them. Not to mention the sheer number of feels and brutal deaths and OMG this anime. (They didn’t give its original light novel writer, Gen Urobuchi, the sobriquet of “Urobutcher” for nothing.)
Sure, in the end, some plot threads are left frayed and fluttering in the breeze because the main Stay Night plot points are all set up here at Zero‘s conclusion (though that does produce the disadvantage of no longer making the story twists in Stay Night…well…twists). Despite that though, there is still a completeness to the ending.
Somehow the loose ends are written so they don’t feel loose. Sure we find out in the Heaven’s Feel route of Stay Night that Illya is Kiritsugu’s precious daughter that he was unable to save. Sure, in the Unlimited Blade Works route, Kirei gets his just-desserts for that little infraction of killing Rin’s father, Tokiomi Tohsaka. Sure, in the Fate route, the revelations that Saber was a gender-bent King Arthur and was Kiritsugu’s servant in the previous Grail War come to light.
And knowing those things, or lack thereof, can affect how you watch Zero. Knowing them can fill you with excitement when you see these addressed in the prequel (at least for me, since again, this is something I actually like about prequels). Not knowing them gives them their own fresh and engaging life in the flow of the narrative.
When watching Zero, we last see Illya waiting hopefully in the snowy Einzberns’ castle for her beloved father Kiritsugu to come back to her, only to learn that because he’d tried to destroy the Grail (because it’s corrupted), the Einzberns considered him a traitor and shut him out, preventing him from seeing her ever again.
We last see Rin at her father’s funeral. Kirei (who presided over that funeral no less) gives her the ceremonial dagger that her father himself had gifted to him for being his pupil in magic, only to immediately use it to literally stab him in the back. It’s only upon receiving the knife and learning that it was her father’s, that Rin finally allows herself to cry, Kirei secretly relishing her tears and the knowledge that he just gave her the weapon he’d used to murder her father as a present, and she’s none the wiser.
We see Sakura resigned to her fate as a future vessel for the Grail while carrying the weight of the Matou Family crestworms inside slowly killing her, despite her “uncle” Kariya Matou’s efforts to save her by winning the Grail for his wicked father. Efforts that were, for lack of better term, “ill-fated“.
We see Saber summoned at the conclusion of the first episode, with Kiritsugu believing that King Arthur was well a King, only to learn right off the bat that she was a woman in disguise the whole time (and that becomes a thing).
Regardless of knowing these things prior, the writing itself gives the scenes that are meant to allude to these later plot points a gravitas of their own worthy of praise. I am in a bit of a weird position where I started watching Fate/Stay Night (2006), which followed the first story route, the Fate route, with Saber (Arturia) as the heroine. Then I dropped it about a quarter of the way and bypassed straight to Zero. I was just too excited to wade through the lackluster production values of F/SN ’06. So I both knew and did not know things going into Zero. I had the opportunity to see certain things with a well-crafted setup in Zero, and still be engaged by both them and by things that were new to me in the sense that I wasn’t aware of their relevance not only to the Fate route, but to Unlimited Bladeworks, and Heaven’s Feel routes respectively.
Though I knew that it was going to come up that Kiritsugu was Saber Arturia’s Master in the Fourth War, I was still jarred by how frigid their relationship was pretty much from the word go. And it was interesting seeing someone as openly passionate about justice as Saber was getting stonewalled by someone like Kiritsugu, seeing as how his own passion for justice turned out to have been just as great. It’s just that he’s already let “reality” turn all that into a cold, calculating fire that’s compelling to watch burn so slowly, that struggle between that BBC Sherlockian sense of “Will caring about them [people] help save them?” and caring too much being the whole reason for what he does. That idea of wanting to bring the world salvation through an end to conflict, weighed movingly against how much he cares for his own family. It’s something that craftedly underpins his whole character. And anything like that will never be boring for me.
Rin meanwhile, even at a tender age, shows great potential as a mage, having started her education in magecraft in Zero. There’s an entire episode in there dedicated to how far she’s come and how far she still has to go. And it’s still exciting for those who already know that she’s going to be the capable Master of Archer in the Fifth Holy Grail War of Stay Night because of how well those parts showing such are executed in Zero, as equally exciting as it is to see it as someone going in blind.
Kariya Matou is motivated by the purest of things, love, to save Sakura Matou (formerly Tohsaka as Rin’s little sister) after she’s adopted into the Matou family simply to be used and abused in the worst ways. But for all that, it isn’t enough for him to succeed and failure is one of the most brutal things to watch.
Just about one of the most precious things I’ve seen in anything, never mind anime, is the scene of the walnut-finding game Kiritsugu and his daughter Illya would often play, because we see them play it one last time before Kiritsugu leaves for the Grail War at the beginning of the show. Even without being aware that this is the last time that they will ever see each other again, the hug goodbye that Kiritsugu gives Illya is still bittersweet because of how Kiritsugu’s character has been set up as this sober and reserved man carrying the heavy burden of his wife’s inevitable death, the cost for his wish to save the world, beautifully and poignantly juxtaposed against him acting playful, happy even, with their only child. (That, and well, there’s me who’s outed herself as a sucker for daddy-daughter relationships in fiction.)
Being a tragedy then, not only are all of the characters’ fates inevitable, and consequences of their own flaws, but they all end up spiraling apart into ultimate despair, with just the tiniest ray of hope at the end (which is the tease for Stay Night‘s continuation of the story, all three story routes accounted for). So what we’re left with is characters who either died broken, or survived broken, and for those who survived broken, we see that despite that, they find some reason to go on living (even if not for very much longer, and or even if not for the best of reasons). Just the same, it’s inspiring. Very Bluthian, actually. Despite all the trauma, it’s given worth of its own in that very last scene with Kiritsugu and his adopted son, Shirou, the protagonist of Stay Night, promising that things can be turned around for the better. That always gets me. From the very first time I watched it, I knew I had watched something incredible. An unduplicatable experience in the vein of finishing Harry Potter or Avatar: the Last Airbender.
It’s also something of a reset button where the anime adaptations of the Fate franchise are concerned. Somewhat ironically, the anime was produced so that the later adaptation of the Unlimited Blade Works and Heaven’s Feel story routes from the visual novel would work as sequels. Sequels to the prequel, as it were.
Then there’s the bottom line. It’s just a damn good show. Beautiful animation, beautiful music, beautiful character writing. Of all of the adaptations, it’s the one that works best as a standalone as probably Fate fans are ever going to get, given the nature of the source material. And with it being so good, it also has considerable rewatch value, which means that those “twists” that get “spoiled” are worth watching in the same regard that anything that has a known twist going in it is still worth watching.
And that…is why Fate/Zero actually works as a prequel.
Keeping this link up!
Why Fate/Zero Works As A Prequel That's right! It's been far too long, and I need to do another discussion of, what remains to this day, my #1…
3 notes
·
View notes