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#allie provided a headshot
psy-psy-psy · 1 year
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2/2 of the fairy lesbian milf queens @ivorysodapop and i made :> this one is Ilio (ih-leigh-oh)
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shuttershocky · 6 months
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Who the closest R6 has for a medic? And how would they translate into AK.
I kinda want one for a more balanced full R6 squad
Rainbow has three medics actually!
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This is Doc. Armed with a dartgun that heals allies (and even enemies if you shoot them for some reason), Doc's got a long and infamous history of toxic gameplay in Siege lol.
You see, Doc doesn't heal you, not really. He boosts you. That means if you have full health, Doc can boost you beyond that. This meant that Doc and the tankiest guy on the Defender team (usually Rook) would often wait next to the doors or windows for round start, then Doc boosts himself and his ally and they run into the enemy spawn guns blazing to take down as many of the Attackers as they can before going down in a blaze of glory. This shit was incredibly fun (I did it a lot) but was also toxic as fuck, so Ubisoft nerfed the hell out of runouts lmao.
Doc's gun can also coax allies who are down but not out. Under certain conditions, an operator can be KO'd but not killed. Doc can boost them to bring them back up. He can even do it to enemies! One of my friends would go over to a knocked out enemy, revive them, then shoot them as they woke up just for the memes.
Doc in Arknights could be a medic that creates a DBNO (down but not out) state for allies, like when they are knocked out in SSS. Activating his skill could revive them to half health. However, he only has 3 shots of the skill before he has to retreat, making him a poor choice if the ally gets knocked out easily.
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Now this is Finka. In a plot straight out of Metal Gear Solid 4, Finka injected every Rainbow member with nanomachines that she controls, enhancing their physical strength, boosting them with adrenaline, healing their wounds, and reviving all DBNO allies across the map. Before this was changed, she even removed recoil from all her allies temporarily. I never played Finka myself, as my friends would complain the nanomachines removing recoil would fuck up their aim.
Finka sounds like an Abjurer to me more than a medic, but it's still a healer class!
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And finally there's Thunderbird. Unlike the others who keep their healing gadget on them, Thunderbird puts down a sentry gun that shoots heals at nearby allies instead, allowing Defenders to barricade themselves in a room under heavy fire and sustain repeatedly as long as they don't get headshot, or provide a heal to passing roamers who took some hits while flanking the enemy.
We already have a medic with a deployable heal in Silence. Thunderbird could be an alternate take where the healing drone doesn't go away, but actually has to attack and only heals on ally at a time rather than in an AOE. Thunderbird could also be an Artificer whose deployable comes with a heal for allies.
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hollybluberry · 3 months
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I saw your hitman AU comic and I wanted to know about the characters in the AU.
- what happened to Soders? is he dead or still alive? what about the other characters?
- Who are the ghosts in the AU? how did they die?
- what is some lore behind Jocelyn? why is she working for providence?
also cool art, i wanna eat it :)
here's some info about the characters
TW/CW for disturbing imagery
AU Main characters:
Jocelyn Reyes
- (Alive) hired as a providence spy and worked undercover as a spy for the ICA, new ICA director, was forced to assassinate Agent 47, Lucas gray, Katia, Olivia and Diana
Eric Soders
- (Alive, retired) former ICA director, alive due to jocelyn's assassination of Agent 47, Lucas gray, Katia, Olivia and Diana
Jordan cross
- (Alive) superstar of the band name: "the class", was alive due to jocelyn's warning him and helping him successfully escape.
Yuki Yamasaki
- (Alive) Lawyer, Providence messenger/operative, Jocelyn's close friend, Alive due to jocelyn's assassination of Agent 47, Lucas gray, Katia, Olivia and Diana
Sierra knox
- (Alive) Racer, won the race in Miami, Florida, providence operative, jocelyn's close friend
Robert Knox
- (Alive) CEO of Kronstadt industries, father of sierra knox, a father figure to jocelyn Reyes
Father Vittorio
- (Dead) a priest from Italy, killed by jocelyn by decapitation under request of Arthur Edwards
Arthur Edwards
- (Alive) the Constant, Jocelyn's boss, The main reason why jocelyn was traumatized and not forgiving herself
Dead agents:
Agent 47
- A legendary Assassin, who has enhanced skills in the art of assassination, killed by jocelyn Reyes at GAMA, death by stabbing at the neck with a syringe
Diana burnwood
- Agent 47's handler, Death by Strangulation
Olivia Hall
- Lucas gray's ally, death by Headshot
Lucas gray
- Agent 47's childhood friend (note: they're Brothers), killed by gunshot
Katia van Deez
- Agent 47 and Lucas gray's younger sister, 47 versions better than 47 and Lucas, killed by asphyxiation
the Ghost clones
- Clones of ort meiyer's experiments, all died from the result of the experiment, lobotomies, organ harvesting, etc.
the Kiddy ghost clones
- the Younger clones, all died from experimentation
jocelyn's lore on why shes working for providence:
her mom, Faith Reyes was a providence operative, and providence had to recruit her to be their spy cus faith knew too much about providence. (yes, jocelyn's mom is dead too, including her dad.)
also, a thank you! I hope you love the artistic meal
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gamingow · 1 year
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D.Va
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Overview
https://www.youtube.com/watch?v=q7j2d6YCQbg D.va Cinematic Short
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D.Va is a beloved and iconic hero in Overwatch 2, known for her tanking abilities and unique personality. She is a former professional gamer who now pilots a powerful mechanized suit in defense of her home country of South Korea. In the game, she is a formidable tank hero with a range of abilities that allow her to soak up damage, disrupt enemy lines, and deal massive damage to enemy fortifications. D.Va has been a staple in the Overwatch meta for many years, with her abilities and playstyle making her a popular pick among professional players. Players like Poko, Space, Fury, and many others have made a name for themselves playing D.Va, showcasing her immense strength and versatility in various game scenarios. As a tank hero, D.Va's role is to draw enemy fire, protect her allies, and disrupt the enemy's offensive. She is equipped with powerful boosters that allow her to quickly close the gap between her and her enemies, as well as a defense matrix that can absorb enemy fire and protect her allies. Additionally, she has a set of micro missiles that can deal significant damage to multiple targets, and a self-destruct ability that can deal massive damage to enemy fortifications and wipe out groups of enemy heroes. D.Va's unique personality and fun-loving attitude have made her a fan-favorite among the Overwatch community. She is known for her quirky and entertaining banter, as well as her impressive skills in the cockpit of her mech. Whether you're looking for a hero that can soak up damage, disrupt enemy lines, or just have a good time, D.Va is the hero for you in Overwatch 2.
D.Va's Hero Stats, abilities, kit Position, Basic Information
Hero Stats D.Va is classified as a Tank hero, which means she is responsible for absorbing damage and providing protection for her team. Her stats reflect this role, with high health and strong defense abilities. - Health: 350 - Armor: 300 Eject - Health: 150 health - Casting time: 1.5 seconds - D.Va's mech will automatically eject her when it reaches 1 Health. This forces D.Va into Pilot Form.
D.Va's Abilities
Fusion cannon - D.Va's primary weapon is a pair of automatic Fusion Cannons. These cannons have unlimited ammo, but they have a slow rate of fire and deal less damage up close. - Damage:0.6 - 2 - Falloff range:10 - 20 m - Spread angle:Constant: 3.75 degrees - Move. speed:-40% penalty, except when using Ability-dva2.png Boosters - Num. of pellets:11 per shot - Rate of fire:6.667 shots per second - Ammo:∞ - Headshot:✓ Light Gun - Description: Rapid-fire blaster that deals damage to enemies from a distance. - Damage:14 - Projectile speed:50 meters per second - Rate of fire:7 rounds per second - 1 round per 0.128 seconds - Ammo:20 - Reload time:1.4 seconds - Headshot:✓ Booster - Description: D.Va propels herself forward with her mech thrusters, dealing damage to enemies in her path. - Damage:15 - Move. speed:12 meters per second - 17 meters per second (booped target) - Max. range:Up to 23.98 meters - Duration:0.4 seconds min. duration - 2 seconds max duration - Cooldown:4 seconds - Headshot:✕  Defense Matrix - Description: D.Va creates a barrier that absorbs enemy projectiles and deals damage to melee attackers. Please let me know if you would like me to include additional abilities or information. - Max. range:10 meters - Duration:0.5 seconds min. duration - 3 seconds max. duration - Cooldown:1 second - 6 seconds to full charge Micro Missiles: - Rapid-fire missiles that deal damage to enemies. - Effective against multiple targets and great for suppressing enemy fire. - Unleash a barrage of missiles to take down your foes. - Damage: Direct hit: 7 per missile - Splash: 1 - 4 per missile - Self: 1 - 4 per missile - Projectile speed:40 meters per second - Area of effect:1.5 meter radius - Rate of fire:11 missiles per second - Ammo:18 - Casting time:0.256 seconds - Cooldown:7 seconds - Headshot:✕ Self-Destruct: - Massive explosive attack - Deals huge damage to enemies - Can wipe out multiple foes at once - Damage:100 - 1000 - Area of effect: 20-meter radius - Casting time:3-second fuse - Headshot:✕ - Ultimate cost:1540 points
Kit Position
- D.Va is best played as a front-line Tank hero, leading the charge and absorbing damage for her team. She is also effective as a flanker, using her mobility to get behind enemy lines and disrupt their formation.
D.Va's Basic Information
- Real Name: Hana Song - Age: 19 - Nationality: South Korean - Occupation: Former professional gamer, Mech pilot - Base of Operations: Busan, South Korea - Voice actress: Charlet Chung
Strategy
D.va: An In-Depth Look at the Evolution of Her Strategy D.va has been a fan-favorite hero in the Overwatch universe for many years, and her playstyle has evolved significantly over the years. In this article, we'll take a closer look at the different strategies that have emerged for D.va in the past and present, including the dive meta of 2016-2017, the goats meta of 2018-2020, and her current state in 2022-2023. 2016-2017: The Dive Meta During the years 2016-2017, the dive meta was prevalent in Overwatch, and D.va was a must-pick hero in this composition. She was often coordinated with characters like Tracer, Genji, Winston, Mercy, and Zenyatta to execute high-speed and aggressive plays. This meta was dominant for a while, until the emergence of the goats meta. 2018-2020: The Goats Meta The goats meta, which was ongoing for a long time, saw D.va become a staple pick with a whopping 96% pick rate. Many amazing plays were made during this time, from Fury's 0.2 second grav eat to countless others. D.va's versatility and ability to disrupt the enemy team made her a key player in this meta. 2022-2023: The Current State of D.va At the launch of Overwatch 2, D.va was a strong hero, but she has since been overshadowed by the Ramattra and Roadhog meta. Despite this, she remains a viable option for players looking to make a big impact in their games. With her unique abilities and playstyle, D.va is sure to continue to evolve and remain a popular hero in Overwatch for years to come.
D.Va's Match-ups
Doomfist Hard - Doomfist has more flexibility and reach around the map - Doomfist can bypass D.va's defense matrix - Doomfist has better mobility and reach than D.va - Note: Matchup against Doomfist is more team comp reliant and not a direct counter. Junker Queen Medium - Defense Matrix can counter Junker Queen's Knife, so be sure to keep an eye on her and use it when necessary. - D.va's boosters can push Junker Queen away during her axe swing animation, causing her to miss her attack. - However, Junker Queen's Shout ability makes it difficult to fight her, as it increases her HP and movement speed. It's best to retreat or use Defense Matrix during this time. Orisa Hard - Despite Orisa's range reduction, she remains one of the strongest tanks in the game - D.va should use her Defense Matrix as often as possible to absorb Orisa's Javalin - Play around Orisa's Fortify ability to reach the enemy backline - Cycling Defense Matrix optimally is crucial, as Orisa's damage output and her team's coordination can pose a threat - The best course of action is to coordinate with your team to dive into the enemy backline. Ramattra Hard - D.va can absorb Ramattra's Ravenous Vortex before it lands with her Defense Matrix, so try to time it accordingly. - One major challenge in this matchup is that D.va's Defense Matrix cannot block Ramattra's punches while he is in his nemesis form. During this time, the best option is to kite back and wait for the nemesis form to end. - While Ramattra is in his Ultimate, there's not much that D.va can do to stop it, but one strategy is to use D.va's ultimate to force Ramattra to hide, causing his Ultimate tp hit no one and run out as your Self-Destruct explodes. - Like with Orisa, D.va can try to avoid Ramattra and dive his backline with her team, but keep in mind that in Ramattra's normal form, he is relatively squishy and vulnerable, especially without his cooldowns. However, be aware of his nemesis cooldown since he can also bait D.va into it. - This matchup requires a high level of focus and skill, but it is still playable for skilled D.va players. Reinhardt Easy - Defense matrix Reinhardt's firestrikes to slow down his ultimate charge rate - Keep your distance and effectively kite Reinhardt - When Reinhardt charges, you can either peel for your teammates or engage the enemy backline - Adapt your playstyle based on how the enemy Reinhardt is playing - Note: It's important to understand the enemy Reinhardt's playstyle in order to effectively counter them. You can gain an in-depth understanding of Reinhardt here. Roadhog Easy - Roadhog is a straightforward matchup for D.va - Defense Matrix his shot every time he hooks to make his kit useless - Utilize Micro Missiles to burst him down quickly - Keep track of his location around the map for an easy win Sigma Medium - Sigma and D.va have similar defense matrix-style abilities, but Sigma's rock can't be absorbed, giving him an advantage - D.va can wait for Sigma to use his shield to block her self-destruct and then use her ultimate, as the downtime between taking the shield back and reusing it is not enough - D.va needs to be aware of Sigma's Gravitic Flux and dodge it with her boosters - This matchup is skill dependent and requires a medium level of focus. Winston Easy - D.va can easily boop Winston mid-air, making it difficult for him to stick his landing. - D.va can burst Winston down with micro missiles when he lands. - By paying attention and marking Winston around the map, D.va can ensure he becomes useless and unable to reach his targets. Wrecking Ball Medium - Wrecking Ball can easily bypass D.va's boops and engage on her team, making him a bit of a challenge. - However, D.va can still use her boosters to peel and defend her team effectively. - D.va can also dive the enemy backline with her damage, but she must be mindful of Wrecking Ball's diving potential. - In very situational circumstances, D.va's ultimate can be used to clear all of Wrecking Ball's mines in an area, but this play is considered niche and not commonly used. Zarya Hard - While Zarya is commonly thought to be a hard counter to D.va, the matchup is more complex than that. - It's important to keep Zarya's energy low and monitor her bubble cooldown. - If you catch Zarya with no bubble, she is the squishiest tank in the game and can be punished and bursted down with your team. - You can also negate Zarya's ultimate by using your defense matrix and forcing her to play differently.
D.va's Story/Lore:
D.va is a popular hero in the Overwatch universe with a rich history and lore. She started out as a professional gamer and national icon in her home country of South Korea. When the omniums, giant robots designed for the production of energy, began to attack her home, D.va was recruited by the military to pilot a mecha and fight against the omniums and the forces of Talon. As a member of the elite "MEKA" (Mobile Exo-Force of the Korean Army) squad, D.va became known for her skills as a pilot and her bravery in the face of danger. She and the other members of MEKA fought against the omniums and protected South Korea from the Talon threat. Later, when Overwatch was reformed, D.va joined the organization as a member of its strike team. Her mecha, equipped with advanced weapons and abilities, made her a valuable asset to the team. She helped Overwatch fight against various threats and was considered one of its most talented pilots. However, when Overwatch was disbanded and the world plunged into conflict once again, D.va found herself without a purpose. She returned to her former life as a professional gamer and continued to pilot her mecha to protect her country. Today, D.va remains a beloved hero in the Overwatch universe and continues to fight for what she believes in. With her unmatched skills and bravery, she is a force to be reckoned with on the battlefield. Whether she is fighting against the omniums, the forces of Talon, or the challenges of professional gaming, D.va is always ready to protect what is most important to her.
D.va Images and wallpapers
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rainofdauwuand0w0 · 1 year
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[Original twitter post date: 11/3/21] The Swap
Scout:
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Quick Pill Launcher
Fires projectiles that heal allies for 50 to but deal no damage to enemies -60% fire rate -45% reload speed
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Portable Heal-Kit
+35% recharge rate -60% arc speed You are throwing small health kits and that is it
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Doc's Informer
Upon hitting an ally, they gain scout speed for 4 seconds, if below 50% health, they also get the bonk effect -40% damage -20% swing speed
soldier:
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Insta-delivery
+100% projectile speed +65% damage Mini-crits on headshot +35% self-knock back -75% clip size -25% ammo capacity -50% reload speed Crits turned into mini-crits
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Moo-tivator
Infinite ammo On hit: cover enemy in milk for 30 max seconds Crits and mini crits only increase the max seconds No damage -25% slower fire rate (Projectile speed is that of a stock flare gun)
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Cow's Flail
Crits on enemies covered by milk +10% knockback +20% damage -36% swing speed No random crits
Pyro:
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Supportive Swapper
+20% range +30% flame spread -40% max ammo -25% fire rate No afterburn Alt-fire: swap between 3 different ammo pools that all have their own ammo pool, jarate, mad milk, and gas passer
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Pocket Breeze Maker
+100% max secondary ammo +50% reload speed +50% fire rate Your attack is a 50% stronger airblast with a 25% bigger radius that can reflect You can't deal damage with this (Reloads by ejecting a battery and putting a new one in)
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Splashy Smasher
On hit to ally: extinguish them and clear them of jarate, milk, and gas passer-like effects +55% swing speed -70% damage Crits are mini-crits
Demoman:
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Launch Pipes
+50% clip size +50% ammo capacity Fires in 3 round bursts -33% fire rate -30% direct damage Weird rolling due to projectile shape
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Self-Improvement Kit
On wearer: +50% primary weapon direct damage +60% primary explosion radius +45% primary projectile speed +15% movement speed
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làmh an dubhain
+100% holster and deploy speed +65% damage -70% swing speed Crits are mini-crits
Heavy:
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The Russian HotRod
While reved:+100% movement speed +50% max primary ammo Your primary fire is a demoman-like charge that you can only go forward with,no turning,but at +150% speed but it also takes +25% longer to recharge then a demo charge no shooting -5 per second
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Soviet Rifle
+90% accuracy +100% range +65% damage -100% spread Mini-crits on headshot -99% bullets per shot -65% reload speed
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Zerovolog's Hammer
+70% damage Mini-crits turn into crits -70% swing speed
Engineer:
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Personal Objectifer
+75% accuracy +75% clip size +75% ammo capacity On hit:sentry focuses that target for 5 seconds -99% bullets per shot -100% bullet spread -35% damage
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Casual Burner
-50% weaker flamethrower and it uses -1 metal while firing Alt-fire: shoot a decent sized fire ball costing 50 metal
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The Key Offense
Your sentries gain wheels and follow you around killing and chasing enemies within a 10/20/30 meter radius depending on level +75% sentry health +50% sentry upgrade and repair cost
Medic:
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On wearer: +40 hp +20% overheal provided by mini-gun
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Aurating Outburst
Can have the beam connect between allies close to your primary target, -5% heal rate per person -10% overheal -20% holster and deploy speed
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Gut Masher
+30% damage +30% swing speed No random crits
Sniper:
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Tar-stralium Launcher
+60% max primary ammo On headshot:only mini-crit but you also slow enemies by 45% for 3 seconds Fires a projectile with no arc -35% base damage -25% fire rate
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The Personal Shipment
On wearer: While not shooting your primary, you regain 1 ammo every 1.5 seconds out of combat, nearby allies also gain this +40% max primary ammo -15% movement speed
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Outback ScrapGrabber
You gain a mini metal pool(110 max metal) On hit:steal enemy ammo(-2) and convert it into your metal(1 metal) or steal 5 metal from hitting an enemy engie You can use this metal to repair and upgrade buildings at a 20% slower rate then engie -35% holster and deploy speed
Spy:
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Invis Blaster
Upon hitting ally: grant them invisibility for 2.5 seconds Upon hitting enemy:1.5 second stun Fires a projectile(as shown in image) Deals no damage -35% fire rate -25% reload speed
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Health Transmitter
+100% hokster and deploy speed +35% backstab raise animation Upon backstabbing enemy: drain half of their up and their overheal, storing it in a vaccinator-esque hud Upon backstabbing an ally:drain bars and heal them and give them overheal -65% damage
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Le Surcharge
+20% sapper damage Upon being destroyed stun the person who destroyed it for 2.5 seconds -40% sapper hp
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Flanker's Guard
+70% longer cloak duration
-60% recharge rate
Cloak type:shielding When "cloaking" you don't go invisible but instead gain a personal sized mvm medic shield infront of you
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darkbitterbrew-blog · 9 months
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Week 3 - Task 1 Discover & Define
I implemented the first diamond of the Framework for Innovation this week by contacting my client. I constructed a range of questions to gather insight into my client's design preferences and needs for their website.
Occupational Therapy website for Shar Bond
Project Overview:
Can you provide a brief overview of your business and its objectives?
Occupational therapy
Physical health
Mental health
What is the primary purpose of the website?
Portfolio
Informational (contact information for services)
Allied health services
Community mental health service
Target Audience:
Who is your target audience?
Support coordinators
NDIS workers and participants
Private clients
What actions do you want visitors to take on your website?
Contact me
Email
Phone
What will your visitors find when viewing your website?
Functional capacity assessments
OT interventions
Mobility equipment
Support worker training
Housing
Supported independent living options
What are your priorities for how your website to function?
informative
Accessible
Linking to other external services (NDIS etc.
Design Preferences:
Are there any websites whose design you admire? What do you like about them?
https://www.minervaalliedhealth.com/
Includes mission statement
Links to services and companies they work with
NDIS
Occupational Therapy Australia
Do you have any existing branding elements that should be incorporated into the design?
OT headshot
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Do you have specific colour schemes or branding guidelines that should be followed?
Avoid bold text
Illustration preferred over photos
Accessibility focused
Organic feel
light
Stone
Leaves
Mossy
Soft
Sage
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clickthephotoblog · 9 months
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10 Best Wedding Photography Tips For Professionals
Wedding photography is a highly rewarding yet challenging profession. As a professional wedding photographer, your primary responsibility is to preserve one of the most important days in a couple's life in the form of timeless and captivating images. It requires a perfect blend of technical skills, creativity, and people management. In this article, we will explore some essential tips and techniques that can help elevate your wedding photography game and leave a lasting impression on your clients.
Build a Strong Foundation
Before you venture into wedding photography, it's essential to build a strong foundation. Familiarize yourself with your camera and photography techniques. Understand exposure, composition, and lighting principles. Practice with various lenses to determine the best ones for different scenarios. Mastering the fundamentals will provide you with the confidence to handle various challenges on the wedding day.
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Plan and Communicate with the Couple
Preparation is key to successful wedding photography. Meet the couple beforehand to understand their vision and expectations. Create a shot list to ensure you capture all the important moments, including family portraits, candid shots, and must-have locations. Keep the couple informed about your plans and ask for their input to make them feel involved in the process.
Scout the Venue
Visiting the wedding venue in advance is crucial. Familiarize yourself with the layout, lighting conditions, and potential photo opportunities. Identifying attractive backdrops and vantage points will save you time and enable you to concentrate on your creativity during the actual event.
Work with a Second Shooter
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Having a second shooter can be immensely beneficial. They can capture candid moments from different angles, assist with lighting setups, and cover moments that you might miss. Collaborating with another professional also helps alleviate stress and enhances the overall quality of the final wedding album.
Capture Emotions and Candid Moments
Weddings are full of emotions and candid moments that can't be staged. Be attentive and observant, ready to capture laughter, tears, and unscripted interactions. Candid shots add authenticity and depth to the wedding album, telling the true story of the day.
Utilize Natural Light Effectively
Natural light can be a powerful ally in wedding photography. Embrace the golden hour, the time just before sunset or after sunrise, as it provides soft, flattering light. Avoid harsh midday sun, and use reflectors or diffusers to control lighting conditions in challenging situations.
Master the Art of Posing
While candid shots are essential, posed portraits are equally significant. Direct your subjects with confidence and provide clear instructions to achieve flattering and natural-looking poses. Pay attention to body language and expressions to evoke genuine emotions in your subjects.
Be Mindful of the Background
The background can make or break a photograph. Pay attention to clutter, distractions, or unappealing elements that may take away from the main subject. Look for clean and visually appealing backdrops that complement the couple and the overall mood of the moment.
Capture Details and Decor
Weddings are a culmination of meticulous planning and attention to detail. Don't forget to capture shots of the wedding rings, bouquets, table settings, and other decor elements. These images add depth to the wedding album and highlight the couple's efforts in making their day unique.
Shoot in RAW Format
Shooting in RAW format gives you greater control over post-processing and ensures higher image quality. RAW files contain more data and allow for better adjustments to exposure, color, and sharpness during editing.
Learn More: Headshot Retouching Services
Manage Time Effectively
Weddings follow a tight schedule, and time management is critical. Create a timeline for the day's events and stick to it as closely as possible. Allocate sufficient time for each photoshoot session, including preparation, family portraits, and couple portraits.
Backup and Secure Data
Wedding photographs are irreplaceable, and losing them due to technical issues would be devastating. Use multiple memory cards and backup your files regularly during the event. Invest in high-quality storage solutions to ensure your clients' precious memories are safe and secure.
Develop a Signature Style
Developing a distinct and recognizable style will set you apart from other wedding photographers. Experiment with various editing techniques to find a look that resonates with your artistic vision. Consistency in style will attract clients who appreciate your unique approach to wedding photography.
Conclusion
Wedding photography requires a delicate balance of technical expertise, creativity, and interpersonal skills. By building a solid foundation, planning meticulously, and understanding your clients' needs, you can capture the essence of the day and create a wedding album that becomes a cherished heirloom for generations to come. Remember, every wedding is a unique story waiting to be told through your lens, so approach each event with passion, dedication, and an open heart. Happy shooting!
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hyperbolic-gifs · 11 months
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How Can You Use Cheats in COD MW2?
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COD MW2's latest RankedPlay Update has introduced some cheats, which are not very pretty. However, the cheating system within the game has received an overhaul this year.
Cheats generally consist of alphanumeric code or keyboard combinations that give gamers advantages over others. Cheats can be utilized in a variety of ways for different effects or play.
1. Aimbot
Aimbot is a software program which allows players to automatically aim at enemies. The software program works by analysing the location of players and automatically changing the direction that the crosshair appears to match the location of an enemy. This allows players to kill enemies in a variety of methods such as headshots or body shots without any real effort from the participant.
This type of cheat is highly controversial and could ruin the game for others. Certain players employ this method to enhance their game and increase their farming speed, while others do it in order to outdo other players. It's therefore important to know how to spot the cheaters.
Those looking for a reliable Aimbot can look for it on a number of different sites online. These cheats are available on auction websites, in which they're often offered with lower costs than others. Another option is to look for these items in gaming forum.
2. Wallhack
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Wallhacks can be described as a type of hacking which lets users see into walls, allowing them to see the players both allied and hostile. This is a common feature when playing shooter games. it can help the player improve their game in order to advance more quickly. Wallhacks often include features that highlight enemies, such as color-coded boxes or overlays. Wallhacks may show objects like the player's car or health bar as well as explosives.
A glitch that was discovered in MW2 hacks enabled players to play the cheating technique without having to install a third-party software. This glitch projected enemies' name tags through walls, showing their locations and making it very easy to identify and kill them.
It is possible to activate the MW2 Wallhack by opening the console and playing the game. To do this you need to press the Backtick (also called the grave or tilde key). The command is then input into the console window that appears after the player selects "Game Options" from the main menu.
3. ESP
In a game like MW2, it's hard to make sure you get a victory every single time. However, ESP (electronic sight) could give you an edge to compete with your opponents. It can provide information about the enemy, like their weapons or health, even on solid surfaces. You can see your enemy's information before they become conscious of it.
ESP, or ESP in short It is a method of hacking utilized by many players of MW2 multiplayer online matches. Using it comes with some dangers. Some anti-cheat software can detect ESP and prevent you from playing.
You must open the console in order to activate to use the ESP Hack. For this, you press the tilde key () for QWERTY keyboards or the grave key () on AZERTY keyboards while in-game. It will allow you to input commands on the console.
4. Hacks
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Cheats and hacks to games could give players an unfair advantage over rival players. These tools can be used to make it simpler for players to take on their foes, and they can also aid them in gaining more respect. It is, however, crucial to know the dangers associated with employing these devices.
There are a variety of websites that offer cheats and hacks for the MW2 game. Although downloading documents is not a crime but the usage of the tools could be. These tools can cause your computer to be affected by viruses or different malware.
In MW2, hacking can be an problem. Hackers can be identified by the gamertag of the hacker, however MW2's anti-cheat does not work very well to identify and punish them. This can be frustrating to players as it may reduce their score on SR and make gaming less enjoyable. There are a variety of methods to stay away from hackers from MW2. The game can be canceled in the event that you spot hackers.
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Mastering Headshots: Elevate Your Brand in Greenville
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warframe mods that increase power strength
⭐ ⏩⏩⏩️ DOWNLOAD MOD - LINK 🔥🔥🔥🔥🔥 i got a limbo in progress currently and am wondering what the best mods would be to make him op. (e.g., Furia combined with Speed at max rank and +30% power strength will increase Volt's velocidad de ataque by × + = 95%). Elemental and elusive, Wisp is both guardian and gateway. Reservoirs. Breach Surge. [Power Donation] Aura mod that grants all allies increased Ability Aura Strength increases the effect of your aura on everyone make Aura mod grants 35%. Increases the attack speed of all your summons by 30/40/50% (increase by power strength) and adds 5 seconds duration to all active summons. Pax Bolt: Headshots increase Power Efficiency and Power Strength for a limited time La fuerza de poder de tu Warframe y el rango de poder se duplicaron. Actualizaciones, eventos y noticias de los desarrolladores de Warframe. so the new role of Reactors is to provide Power Strength, Range. Tienes 45 minutos para completar 31 preguntas de este test. Iniciar Test.
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itsclydebitches · 3 years
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Oh I just had a horrifying thought. Based on how the interaction between RWBY co and Oz went, If they ever have him and Qrow reconcile, its going to be the exact same isn't it? Him being the only one apologizing even though Qrow punched both him and Oscar.
Most likely, yeah. We have no reason to believe that Qrow would be written as more mature and open-minded than the other 8+ people involved, not after the show had him straight up lie about how Clover died. If Qrow isn’t allowed to accept some of the responsibility for a comparatively minor character, why would we think he’d accept some responsibility for the character the story hated on for three volumes, four if we count Yang’s accusations in Volume 5, and who has already been made to shoulder all of the guilt for this conflict himself?
Looking back, getting an apology for the punch was always a lost cause. The group clearly didn’t care that it happened, were slow to react when Jaune had Oscar up against the wall, Ruby took a headshot at a potentially aura-less Cordovin, Weiss arrives at the mansion armed against her brother… the group is now quite happy to excuse any and all violence against allies (trusted friends, family, political allies, etc.) provided they think they deserve it. And, sadly, we’ve seen lately that the show isn’t at all concerned with the moral nuances of these situations either. Actually, it’s not even nuance at this point, it’s straight up ignoring glaring, undeniable factors like “Qrow teamed up with Tyrian” or “Whitely is a minor your mom begged you to protect” or “Emerald was literally trying to kill Penny an hour ago.” Regarding Qrow’s situation with Ozpin, we’ve got the same problem as with Ruby: they’re both damning him for keeping secrets while they happily keep their own. Qrow kept everything else a secret from the group too, from magic existing to the war he was fighting. He kept the personal secrets of his semblance and ability to transform. He was there in the room when Ruby told those same lies to Ironwood, later absolving her (and thus himself)of guilt and continuing to help her maintain that deception, which included telling all of Mantle about Salem without mentioning her immortality. Qrow helped do to a city what Ozpin did to him, yet I have absolutely no doubt that this will be ignored. Or, if it's brought up, everyone will handwave the hypocrisy away by saying that Qrow is one of the established good guys, so it's fine if he does the supposedly morally reprehensible acts.
The problem with the Ozpin apology scene is that it builds off the feelings immediately post-vision (which are already uniform and incredibly narrow), rejecting everything else that has happened across nearly three volumes of content. It ignores the assumption that the group just needed time to cool down, that Ozpin saved their lives in the airship, that when push came to shove they repeated his choices (the biggest factor here), that they’re supposedly learning how hard it is to trust others, that they’ve now seen firsthand how powerful—terrifying—Salem really is, that they’ve told the world about her without any plan for mitigating the repercussions (what Ozpin was trying to avoid), and that Ozpin was just kidnapped same as Oscar was, helping him to both escape and turn two villains to their side (however stupid that was). But no one cares about any of it! Literally nothing Ozpin has or has not done in three volumes matters. The group isn’t grateful for what he’s done to keep them safe. The group also isn’t frustrated with how long he chose to stay away. Whether positive or negative, they have no new thoughts or feelings on the matter, nor do they think differently from one another in any regard. Notably, the apology from Ozpin comes after Ren has learned not to question the group's decisions, otherwise he likely would have taken Ozpin's side: we weren't ready for this, we made awful decisions with lasting repercussions, so are you honestly surprised he didn't want to tell us everything when this is the result?
Absolutely nothing has changed with Ren back to the status quo and everyone else has never left, so there’s no reason to think that Qrow would be any different. Especially when, beyond the Clover situation, we have the problem of Qrow ignoring that Ozpin exists, in the same way that the group mostly ignored Qrow’s existence throughout Volume 8. Does Qrow want Ozpin to come back? Does him deciding not to drink mean he’s come to terms with Ozpin’s secret? Did he see Clover as a replacement? Does he long for his mentor again like Ironwood did? Does he think Ozpin might have been able to help talk Ironwood down? Does he care whether Ozpin and Oscar made it out of Mantle? We have no answers because the most emotional work Qrow gets it silently shouting the names of his nieces at the volume’s end. That's it. Everything else is relegated to a revenge quest that disappears because Robyn (again) states that Qrow is better than the evil Clover. Does that remind us of any recent speeches Qrow gave to Ruby? Even if the show were interested in exploring the complexities of this situation and how views should have changed after months’ time to think on things and numerous, life threatening events having gone down… we have no foundation for that work. Qrow can’t easily go up and apology to Ozpin for his part in all this when, for three volumes, the most he’s mentioned Ozpin is to say that he’s a worse person than Ruby. That is by no means a hopeful or logical setup.
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lucas-grey · 3 years
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I will not start with my review for Romania. That one will come soon, promised!
There is something that came to my mind recently. Something about Lucas Grey. I always see him as that traumatised poor guy, who had a hard life and who just wants peace for himself.
But damn! We need to talk about how brutal and rough that motherfucker actually is!
Let’s see what he did in Hitman, starting with the murder of Hajun in Johannesburg.
Grey sat behind him in his car, pointing a gun at his head- that’s a very intimidating moment. And after he got the key (keeeeeeh) from Hajun he killed him with a headshot.
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The second person we see killed by Grey is Eugene Cobb. Grey confronted him in his private plane. Again, what’s so interesting about it is the way he killed him.
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He literally squeezed his eye out. He also killed every crew member before he left the plane with a parachute. He could have just shoot Cobb, but he fucking tortured him before he finally killed him.
The next person (or persons) he killed were almost all the employees in the Ether headquarters in Johannesburg. After storming the headquarters, he received the antidote for 47 and killed one of the employees with a bomb, blowing up the building.
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Well that’s one brutal way to kill someone! And I’m always asking myself: what did he said to him? That guy looks afraid like shit and I’m sure it’s not just because of the C4 hanging around his chest. I’m sure he’s freaking afraid of Grey and I wonder what he said to him before he tied him on that chair, adding the C4 to his body.
Another rough scene with Grey we get is when he, Diana and 47 interrogate The Constant. Grey’s not loosing any time and before saying a word, he punches him in the face so hard that he has to spit blood.
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And let’s not forget about all the kills and hostages he ordered. Alma Reynards kidnapped the wife and daughter of a politician (if I remember correctly). Rico Delgado and Sean Rose kidnapped two providence operatives, drugged and tortured them to receive informations. And he let the Maelstrom and other allies kill people around the world.
So, beside Grey being that poor Baby with a rough childhood and war trauma, he is a ruthless killer- but I like to think that it has a reason. He kills all these people from providence in a brutal way not because he likes it, but because it is his way to deal with his emotions. Grey is so full of rage and hate against providence. Just think about Dubai: I think the canon kill there is Grey addressing Stuyvesant and Ingram directly, watching 47 killing them. He wanted to see them die. That’s a strange way of voyeurism.
I think Grey is a very emotional person. He is angry, he is full of rage and hate. And the brutality he puts into the kills of those providence operatives and his terrorist actions are a way to compensate these feelings.
What do you think about that? Let me know in the comments or write me a message!
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echo-three-one · 3 years
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Whatever It Takes
Alex thinks Maxine is with Roach, this means Samantha is nearby. Join us as the Alpha Team and Bravo Team breach the last safehouse in the hopes that Samantha is inside.
But is she though?
Previous Chapter : Roach - Run Through the Jungle
Chapter 4 to another story made by Ray (echo-three-one) Comments and Reviews appreciated! I hope you enjoy! Love you all ❤️
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"Déjà vu"
"Alex"
Task Force 141
Germany
Short Blonde Hair. If intel was correct then Maxine was with her. This means he's really close to Samantha and he could feel his excitement burst out as they creeped closer to the house. It was a simple white house with a brown roof with windows on all sides, the door was facing them but it was sealed shut based on his assessment. He turned his gaze toward France, he could see her fingers tremble and he can't help but wonder why in the world did she know Maxine. Maybe she's her…
"This is Kilo One-One. We have detected multiple armed tangos going to your position. It looked like they were restocking supplies and headed your way. Be quick though, it looks like they're already suspicious about this bird." the pilot reported over comms. The team needed to hurry before they lose their chance at saving Samantha. 
Let's do this, he said to himself as Alex turned to France, Royce and Meat, his Alpha team, and gestured them to slowly surround the building. He nodded to Price as the Bravo Team consisting of Price, Soap, Rocket and Lazer positioned themselves around the other side.
Alex's heart thumped as he shot the door knob safely and kicked it open. What he saw was an unconscious girl tied on a chair, tears were falling from her eyes. She looked thinner than that of the photo, and her skin was almost pale. They haven't been feeding her because she isn't awake since they got her.
Alex quickly slung his rifle and dashed beside her, checking her vitals and used his knife to cut her away from the chair. The rest of the team entered and checked around for intel. Price stood by Alex and summoned a flight home.
"Ghost, Roach. Proceed to the LZed as planned. Our job here is done." He muttered over the comms. Both soldiers agreed but Roach added that he was kind of lost and will wait for the aircraft to arrive so he could use it as a guide.
"Bravo Six to Kilo One One we're ready for extraction in five. Over."
"No can do. Bravo Six. Our Primary LZed is swarming with hostiles. I may have to retreat to our secondary." he replied.
"Bollocks!" Price cursed and instructed everyone to exit immediately. 
"Multiple Tangos by the trees! They're firing at us!" Soap roared after peeking at the broken door. Alex held on to Samantha tight. He couldn't let their mission end like this.
"We don't have air support so we're going to have to push through them." The captain commanded. 
"Throw smokes around the house so we can position ourselves." he added and everyone nodded.
"Alex. We'll cover you. The best option for you is to retreat south to Ghost's position with Samantha." Price instructed the former CIA agent. The rest of the team did as ordered and exited the building one by one.
Alex ran and looked back, everyone was still acounted for. The radio chatter was filled with location tags of tangos.
He saw Ghost shine a reflective light by the bushes. He almost couldn't see him through the ghillie suit.
"That's Samantha?" Ghost asked.
"Yeah." Alex replied and set her beside them, grabbed Gary's spotter equipment and began scanning the area.
"Echo Three One to Bravo Six. I'm reunited with Ghost and ready to provide assistance to sniper support. What's your sitrep? Over."
"Bravo Six here. Good to hear you made it. There are RPGs on the North Northeast of the Safehouse and they're putting pressure on our formation." Price replied, sounding a little bit stressed.
"Got it."
"Adjust to 11 degrees." he suggested. Ghost's knob clicked softly and he took a deep breath firing the trigger.
"That's a headshot on RPG number 1. Number 2 is just a few degrees left." Alex commented and Ghost pulled the trigger once again, hitting the grenadier on the chest.
"Good hit Good hit."
"Ghost, Roach, Alex. This is Soap. I'm seeing multiple squads heading to your position to flank." MacTavish reminded them, heavy gunfire filled the background.
"Let's swap weapons. I want these tangos to stay the fuck away from us." Ghost requested and Alex quickly obliged, slinging the sniper and carrying Samantha. 
"Let's meet up with Roach. I'm pretty sure he's already met our friends." Ghost said as he lead the way, covering the CIA and the HVI.
Gunshots were fired across the distance, signaling Roach's presence. Alex turned to Ghost and nodded walking to the direction of the fire. Plowing over thick leaves and marching across the muddy tracks, they found themselves in a clearing where Roach hid behind the huge rock with an unconscious Maxine beside him. Alex quickly lifted the sniper and began assisting Roach from behind the tree. Ghost rushed to Roach's aid fending off the hostiles shooting at them. A few moments later they found themselves in a moment of stillness.
"Soap, what's the sitrep over there?" Ghost asked.
"We've retreated back to the house and are taking heavy fire. Looks like these bastards don't know how to give up!" He yelled.
"If you can find time, we really need your gunfire right now!" Price added.
"Bollocks. That's my last grenade!" he muttered before cutting off his line.
"We better get going." Alex commanded and Ghost led the way. He was the only one not carrying any load so he's securing the path for the two of them.
"Holy Shit." Ghost whistled as they saw the situation. The whole squad was hiding behind the house while it was slowly being chipped away by explosives. They only shot those brave enough to encircle them and were smartly conserving their bullets.
"Let's clean this street." Ghost said as he dashed to the house firung with his grenade launcher attachment, it had 10 rounds and he used it at certain clusters of enemies. Hostiles flew as the blast exploded beneath their feet, oddly enough it wasn't one of the recommended loadouts but Ghost forced Roach to bring one in case they needed to chip off a wall for sniper support. It was a great idea. Alex and Roach followed behind him, carrying the hostages on their backs and made their way to the Alpha Team and Bravo Team's Location, placing both hostages in an area protected by the squad.
"This is Kilo One One. If you don't get rid of the SAM Turrets we cannot call a VTOL. And I'm running low on fuel!" he complained over the radio. 
"Guess we'll have to plant a c4 on it. Soap, take France with you and run toward the SAM turret. Alex and I will provide support from behind. The rest of you, continue protecting our hostages and hold this position. Once the VTOL is out we're going to be home safely." He ordered and everyone nodded, proceeding to their positions.
"You ready to go lass?" Soap asked France who nodded without looking at him. Alex could tell that something is already bothering her ever since Roach rescued Maxine. But she still looked determined and tried to focus on the mission, but deep inside she was actually worried  He knew that feeling as he was feeling the same way about Samantha.
Alex tapped her back. "You better go. You can do this. We're right behind you" he yelled. The duo nodded and readied their rifles. 
"Go! Go! Go!" Price yelled and started opening fire against the rows of enemies that were targeting them. Alex sniped the farthest threats who were protecting the SAM Turret, their bodies twitched the moment the bullet hit them as they slowly dropped on the floor.
This gave way for the duo to sprint faster covering each other's backs. They made their way to the turret and Soap placed the charge.
"Charge is good to go." Soap muttered and ran back to them. The events were too quick and Alex was too late to notice it but an RPG flew across them and blasted on their side, the explosion knocked them back away from the group as they both rolled downhill.
"Soaap! Fraance!" Price roared as Alex shot the rocketman square in the head. The allied VTOL immediately assisted the squad, raining grenade shells across enemy forces, forcing some of them to retreat, making way for Kilo One One to safely land. Alex quickly rushed to Soap's side while Price went to France. Ghost and Roach took care of the hostages while the others helped each other to extraction.
"Soap. Soap… come on. Let's go home." Alex pleaded, softly slapping his cheek.
He groaned and reached for his head, rubbing the short hairs growing on the sides of his mohawk. He didn't have any bruises but he reported that he might have broken a bone. Alex turned to France who was already on her way to the bird, Price was assisting her, putting pressure on her grazed forehead. Alex assisted Soap as he limped toward the aircraft as huge gusts of wind blew across them.
~
The ride home was awfully quiet. Ghost was nodding his head to some tunes. Roach sat beside Alex while making sounds by tapping his metal leg, Price stared outside the open sky. The hostages were at the stretchers being assisted by  medics along with Soap and France who were the only ones whi sustained major injuries from the mission. For Alex, it was a success, but it could've gone better. If they were to arrive and begin earlier, they shouldn't be having this kind of results right now. They won this mission but they're sure Nero is going to be one more step ahead.
After mission briefings were the worst. The team had to suck up their mistakes and it brought everyone involved down. It was unfair but as the famous saying goes, All is fair in love and war. And speaking of love… Alex paced quickly to the infirmary, where the four of them lied in adjacent beds, all of them still either asleep and unconscious. He looked at Samantha by the window. He couldn't help but feel pity and sadness at her situation. It wasn't fair, it's as if all her efforts to remove him from her life we're useless. So much that he wished he convinced her to keep her memories and run away with him. 
"Ya think they're going to be fine?" Roach asked, startling Alex. 
"Yeah. They're a tough bunch. Have faith in them." Alex muttered, he almost felt like he lied to Roach as he was also unsure of their situation, but at times like these, it's always better to have a positive approach.
Next Chapter : Reunited
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gamingow · 1 year
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Lifeweaver
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Overview
https://www.youtube.com/watch?v=y5ggehpY6bQ Lifeweaver Origin Story LifeWeaver is a pansexual support hero with a unique toolkit that's unlike anything seen before in Overwatch 2. The hero has an ability called Life Grip, which allows the user to shield and pull a teammate to their position. LifeWeaver's arrival has been highly anticipated by many players and is predicted to shake up the game in Season 4 of Overwatch 2.
Lifeweaver's Abilities
Health: 200 Lifeweaver Passive Parting Gift - On death, Lifeweaver drops a gift that heals the first enemy, or ally, to pick it up. - Healing: - Ally: 250 - Enemy: 75 - Duration: - 12 seconds Healing Blossom - Lifeweaver can Hold to charge a healing burst. Release to heal a targeted ally. - Healing: Min: 10 Max: 65 - Move. speed: -25% penalty - Projectile speed: 60 meters per second - Max. range: 30 meters (targeting) - Rate of fire: 1 second charge - .3 second recovery - Ammo: 12 - Reload time: 1.5 seconds - Casting time: Starts out with a burst loaded with 10 health points - 1 second to fully charge  Thorn Volley - Lifeweaver can Rapidly fire a spread of projectiles. Currently you have to switch between weapons between Thorn Volley and Healing Blossom to switch. - Damage: 5 per thorn - 2 thorns per shot - Spread angle: ? degrees - Projectile speed: 70 meters per second - Rate of fire: 11 shots per second - Ammo: 60 - Reload time: 1.5 seconds - Headshot: ✓ Petal Platform - Lifeweaver Throws a platform that springs upwards when stepped on. Petal Platform can be triggered by both allies and enemies alike. - Health: 400 - Projectile speed: 40 meters per second - Area of effect: ? meters rising - Casting time: ? second - Duration: ∞ (unused) - 10 seconds (after being triggered) - Cooldown: 12 seconds Rejuvenating Dash - Lifeweaver can Dash towards a traveling direction and lightly heal himself. Rejuvenating Dash can be used horizontal only. - Healing: 25 (self) - Max. range: 6.15 meters - Cooldown: 5 seconds Life Grip - Pull an ally to your location, protecting them as they travel. - Prevents the target from taking crowd control and damage during the pull but does not cleanse debuffs applied beforehand. - This Ability can be used to Deny Abilities such as Tracer Pulse Bomb, Sigma Gravitic Flux, Roadhog Hook and Reinhardt's Charge. - Max. range: 30 meters - Cooldown: 20 seconds Tree of Life - Place a tree that instantly heals allies upon sprouting and continues healing periodically as it lives. - The Tree of Life has a hitbox of its own meaning it can be used to block chokepoints - Tree of Life can also be used to block Mei's Blizzard or Sigma's Gravitic Flux by blocking their center. - Health: 1000 - Healing: 150 (Instant) - 50 per pulse - 1 pulse every 1.75 seconds (8 pulses) - Max. range: 30 meters (targeting) - Area of effect: 12 meters - Duration: 15 seconds - Ultimate cost:1860 points
Lifeweaver's Kit Positioning
Support Role: - Lifeweaver is a support hero in Overwatch 2, designed to give a ton of utility and is designed around players game sense and utility. Lifeweaver's abilities enable his teammates, while also ensuring his own survival, thereby providing crucial utility to his team. Primary Weapons: Healing Blossom - Lifeweaver's Healing is very slow and low when it comes to consistency and due to his ultimate being very strong using his Secondary Fire to charge it and swapping to healing in between is the preferred playstyle. Secondary Weapon: Thorn Volley - Lifeweaver Secondary Weapon provides him with a lot of consistent damage, and it helps him charge his ultimate way faster than healing. His damage is also very high with consistent aim. Utility Ability 1: Petal Platform - Lifeweaver's Ability Petal Platform can be used to combine with many different abilities and ultimates. From Bastions Assault for or Soldier 76's Tactical Visor and many more. This Ability can also be used to reach high grounds and pass certain chokepoints and get around different parts of the map. Utility Ability 2: Life Grip - Lifeweaver's Ability Life Grip is his primary ability that sets him apart from other supports. Like Baptiste's Immortality Field or Kiriko's Suzu, This ability is the primary reason people will pick this hero. Life Grip can negate many Abilities and Ultimates such as Gravitic Flux, Mei's Blizzard if times correctly and Many more. Life Grip has a long cooldown so it needs to be used with that in mind. Utility Ability 3: Rejuvenating Dash - Lifeweaver's Rejuvenating Dash is mostly used to dodge certain abilities during a game. Rejuvenating Dash has very negligible healing so keep that in mind while using it. It can also be used Horizontally only. Ultimate Ability: Tree of Life - Lifeweaver's ultimate ability is Tree of Life, let's him create a Tree that has an initial burst of healing and then ticks of gradual healing for people around it. This can also be used to block chokepoints or for cover since it has a huge health pool. - Overall, Lifeweaver's kit positioning as a support hero emphasizes his ability to prioritize on damage, stay mobile, and provide crucial utility to hir team. Hir Thorn Volley lets him dash out consistent damage, and his Petal Platform and Rejuvenating Dash abilities allow him to be mobile around the map and provide her team a way to move around the map or use their abilities effectively. His Healing Blossom can be used to heal allies, and her Life Grip can save teammates from bad situations. Her ultimate, Tree of Life, lets hir give crucial support during a team fight or escape from danger and different Ultimates. With careful use of hir abilities and strategic positioning during team fights. Lifeweaver can be an invaluable to any team in Overwatch 2.
Lifeweaver's Basic Information
- Real Name: Niran "Bua" Pruksamanee - Age: 29 - Nationality: Thai - Occupation: Scientist - Artist - Activist - Adventure - Voice Actress: Phuwin Tangsakyuen Read the full article
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alexboehm55144 · 3 years
Text
Alex Final Wars 2: Dark Alex, Chapter 37 - Priority Objective
"Our intelligence from ZIA assets indicates the coastal fortress is heavily guarded," Jack said. He pointed to a projected picture of massive concrete Chinese fortifications on a steep cliffside. There was also a map of the Yellow Sea and Bohai sea between China and Korea. "It's located on the Shandong Peninsula in eastern China, near Korea. You can see here, there's a lot of guns and barriers in place. Now moving on to the next slide... Haida, next slide, please."
"Zzz.... huh? Oh, sorry!" The hyena said, sitting up in his chair at a table in the briefing room. He pressed a key on the laptop in front of him. The slide on the projector advanced towards a picture of Chinese troopers clad in unique faded light green / gray camouflage uniforms, along with face paint.
"As you can see, the fortress is partly guarded by an elite detachment of Chinese oriental swords. Special forces soldiers, highly trained and well equipped. There's also rumors of an elite Chinese operative on sight."
"Well, we've fought well-equipped forces before and came out on top!" Laval said, sparking a few chuckles from the assembled heroes. "Elite soldiers, they're no match for us!"
"Don't get cocky, Laval. You got a blood lust or something." Toothdee said before Jack continued.
"We will be assaulting the fortress with US navy elements. The priority objective is to break through the outer defenses, get inside the fortress, and disable its gun emplacements. This will not only neuter the fortress but also protect our ships in the bay. Those guns are our priority objectives. Alex, I understand you managed to secure some reinforcements for us that could help?"
"That's correct." The captain said, standing up. "The US's ally of Canada has generously donated 2 squadrons of CF-18 Hornet fighters to the operation. Along with a team of JTF-2 commandos."
"Alright, that should be of great help. After our strike, we will fall back to a helicopter extraction outside the fortress, leaving the structure broken. This is a large attack to knock out a key Chinese facility before falling back. However, also have a secondary objective."
Alex sat back down while Jack once again woke up Haida to advance to the next slide.
"As you can see here..." the ZIA agent said, highlighting a picture of what appeared to be files, charts, diagrams, and maps labeled as top secret. "There are vital Chinese war plans on-site that would be of great use to the ZIA and the US military. However, we must move quickly. No doubt Chinese personnel will try to destroy the plans."
Captain Boehm once again took over speaking.
"Kion, Nick, and Judy, you are with me. Jasiri, Toothdee, Laval, Eris, JayJay, you'll be providing support to US forces. Haida, Retsuko, Jack, and Skye will be providing overwatch and comms support. Fabienne, I presume you will be filming from a relatively safe distance?"
"That's correct." The snow leopard responded. "Also, would some of you guys mind doing an interview with me about the war effort at some point?"
"Alright, if anyone here is interested, set up a time to meet with Fabienne. Then, back to the mission, please refer to the printed packets if you have any questions."
There were a few shuffling noises as some of the heroes in the room looked through the paper packets they had received in the briefing room. Each bundle of papers contained pictures of the fortress, along with related intelligence and tactics.
"In the event, resistance is too strong, the marines have assured me they have elite units on standby that we can call in if such a situation arises. Including flame troopers and close combat units. They will assist if we can't punch through defenses. This is a vital strike on Chinese soil, the coast of China itself. Let's make sure we don't disappoint."
000
"You think the typhoon will be safe?" Judy asked.
"I mean, it's not exactly at the center of the battle," Kion said. "It's in the back providing support."
"Yeah, there's plenty of US forces between it and the Chinese," Alex said.
"But there is nothing between the US and the Chinese right now," Nick said, as the amphibious APC they were in shook when an artillery shell landed in the water nearby.
"This is a cut above normal ZPD operations."
"Yep, this is more action than most officers normally see." Judy chimed in.
"Well, sometimes protecting Zootopia means going beyond the city."
"Let me just say it's an honor to be your ZPD liaison."
"You've taught Toothdee and I a lot about working in urban environments, handling prisoners, investigation. The honor is all ours."
The APC shook again as it rolled up on a beach near the Chinese fortress.
"Alright, let's do this!" Kion said as Captain Boehm opened the back door to the APC and the warriors inside exited.
The sky was peppered by a few clouds, and more amphibious vehicles rolled onto the beach, along with hovercraft that deployed tanks. Offshore, US warships battled it out with Chinese warships and land-based gun positions. The sounds of gunfire and artillery were a constant ambiance. Chinese forces were dug behind defensive barricades on the beach, with US APCs deploying troops and providing cover.
The team of mammals took cover behind one of the APCs and engaged the dug-in enemy soldiers.
"Alex, Canadian special forces are in support!" Retsuko said, monitoring friendly enemy positions.
Another APC opened up, and troopers with gray/light blue uniforms & a Canadian flag patch on their uniforms piled out and engaged Chinese forces.
However, the enemy troops were still engaging with mounted machine guns.
"Eris could use a bit of support here!" The captain requested.
"On it!" The eagle responded, strafing the Chinese positions with machine-gun fire from her jet, allowing Heroes and their allies to advance.
Kion cut down some PLA troops with his sword, while the lion's friends used their firearms or bow.
Heroes and their Canadian allies entered a bunker on the beach, leading into the fortress. They were met with another squad of Chinese troops moving to defend their position. However, this squad was immediately gunned down with a hail of bullets from the attacking forces.
"Those cannons should be around here somewhere...." Nick said as the team advanced further into the fortress.
"Away team, those guns are hitting our ships hard," Skye said through the radio. "Judging from your insertion point and the emplacement locations, you should head northeast."
"Affirmative." The captain responded.
Heroes and the special forces checked corridors and kept their weapons leveled as they proceeded through the Chinese structure. Sometimes the Canadians tossed an MTN-55 motion sensor, which would detect any PLA forces in the area.
"No hostiles." One of the Canadians said before the team advanced.
Eventually, just as Nick predicted, they came upon the room where the batteries were located, embedded in the side of the fortress. The floors, ceiling, and three walls of the elongated room were made of metal and concrete. The fourth wall was nonexistent. Instead, the fortress exterior was open to the outside. This allowed the artillery guns in the room a pristine view of the sea and warships outside. Only support pillars and safety railings blocked the line of sight for the canons attached to the floor a few feet away from the open wall.
The gun crews were unprepared for enemies forces to appear, allowing the US and CA troops to quickly take down most of the enemy forces.
Kion instantly sliced through a bear that was carrying an ammo crate to one of the cannons.
Nick fired an arrow that was tipped with flammable material, burning a pair of red panda soldiers. Judy, Alex, and the Canadians opened fire with a hail of lead, putting down the gunners and support personnel before they could react.
"Clear!" One of the Canadians yelled, and the team moved upon the guns. Nick fired an arrow tipped with explosives at one of the canons, rendering it inoperable. Alex detonated an ammunition cache near one of the guns. At the same time, the Canadians placed a thermite grenade in the breach of the third canon. By the time they were done, all 3 artillery pieces were down.
Heroes stacked up on the door to the next room and the next group of artillery guns.  
"They might have heard us. Throw a flash grenade." Judy noted, prompting one of the Canadians to toss a flashbang into the next room.
Friendly forces breached the room. Just as expected, the Chinese troops were prepared. Defensive positions taken, weapons aimed at the door, even wild unevolved attack dogs at the ready. But the Flashbang had disoriented everyone, allowing Heroes to sweep in and take out almost the entire Chinese force.
Kion deflected some incoming fire with his sword before charging forward and cutting down a pair of PLA soldiers. Captain Boehm used expert marksmanship to dispatch 2 enemy troopers and 1 attack dog with well-placed headshots. Meanwhile, Judy and the Canadians took down more enemy forces with a hail of gunfire.
Another force of Chinese troopers burst into the room. But their uniforms were faded green in color, rather than the standard dark grey of Chinese uniforms. Some soldiers also had facepaint and headbands on, while everyone carried a weapon that boasted more attachments than average.
"Oriental swords!" Captain Boehm yelled, engaging the incoming special forces troopers, who tossed grenades at the US troops.
Friendly soldiers were instantly fired upon when coming out of cover, making it hard to engage the enemy troopers.
"Ok, these guys are on another level," Nick said.
"They're elite special forces, Nick. What did you think?" The captain said, returning fire.
Kion, filled with confidence and possibly arrogance, charged at one of the enemy troopers with his blade. But the human soldier managed to parry the attack and get into a weapon lock with the young hero.
Kion didn't expect this much resistance, but with a head butt, he stunned the Solider and then ran his blade through her.
Meanwhile, the other heroes and their allies were striking back at the oriental swords. Then, Captain Boehm tossed a grenade that forced the enemies out of cover behind some supply crates, allowing friendly troops to gun them down.
"Clear!"
However, before Heroes could move to disable the guns, a group of Chinese rushers troopers armed with shotguns burst into the room, weapons ready. The US and CA troops prepared themselves, but suddenly a stray shell entered the room via the opening on one wall. It impacted near the incoming shotgunners, reducing them to nothing before they could attack.
"Well, that takes care of that," Nick said, looking at what was left of the rushers. "Yuck."
"Hey uh guys, I just got a report about a ship requesting backup from some enemy boats and other ships around it," Haida said via the radio.
"We're on it." Captain Boehm said. "Kion, you load, Nick, you fire, I'll aim. Judy, you keep watch with some of the commandos. The rest of you, man, those other guns!"
"Sir, yes sir!" The Canadian commandos said before some took up positions guarding the room entrances. At the same time, the remaining troopers operated some of the artillery guns.
The captain jumped on one of the canons and looked through the sights out onto the sea. CN and US forces battled it out in the rough seas in front of the fortress.
Warships engaged each other with massive cannons. Small escort vessels darted and weaved around the larger ships like small creatures. Airplanes engaged other aircraft and boats alike as they blazed through the sky.
"Uh... I'm not exactly sure how I'm supposed to work this thing..." Nick said, looking over the metal machine.
"Just pull that cord there when I tell you too," Alex said, pointing to the object in question.
"This one?"
"Yeah, pull it when I say 'fire.'"
Kion picked up a shell from a nearby ammo crate and loaded it into the breach before closing it. Meanwhile, the captain sighted a US destroyer set upon by a few smaller escort craft and targeted one of the smaller vessels.
"FIRE!"
Nick pulled the cord, but nothing happened.
"You have to pull it harder!" Kion noted.
The fox obliged, and the gun fired with a deafening blast, knocking Nick off his feet.
"WHOA! Ok, that was something!" Nick said, getting back up.
Captain Boehm watched the shot fly through the air and impact the escort vessel. The small boat exploded in a fireball and shower of debris.
"Direct hit! Get back in position, Nick! We've got a battle to win here!" The captain ordered.
"Well, you don't have to be so rude about it...." Nick teased, taking the firing cord in his paws again as Kion loaded another shell.
The captain targeted another Chinese escort vessel, and it was reduced to rubble by the subsequent shot.
The captain then turned his attention to a small enemy warship and bombarded it with multiple shells. The naval vessel shrugged off the first shot, but it started to show more damage with subsequent strikes. Cracks and indents showed on the vessel's surface, and fire belched from damaged areas. Finally, crewmammals jumped overboard into the sea with life jackets.
"PLAN vessel eliminated. Haida, the destroyer is safe." The captain said into his radio, getting off the artillery piece.
"You know, this reminds me." Kion said, "I've never seen a mouse-sized artillery gun. It must just be a standard-sized gun, right?"
"I've never seen one either. Be ready on the guns in case another ship needs support. Jack, do you read me?"
"Affirmative, go ahead."
"Chinese gun crews are down. Are there any US ships in the bay that require support?"
"That aircraft carrier is taking a bit more of a pounding than it should, but I'm directing friendly forces to assist it. You're clear to go ahead with your secondary objective."
"Roger that. Heroes, Commandos, destroy those guns, and let's move out!"
000
"Come on! Come on! Push up!" Toothdee yelled.
The US troops she was with followed her command and charged towards CN defensive positions on a grassy outcropping near the fortress.
Just like the beach on the other side of the fortress, PLA troops were dug in with machine guns, guarding a vital supply stash on this side of the citadel.
"Toothdee, I'm here!" JayJay yelled, and the Heroes commander turned to see JayJay approaching her. She was wearing a muted gray and green dress, along with her fur being dyed a very muted shade of blue to reduce its visual impact.
"We need to get you some better gear," Toothdee said, looking over the wolf's not precisely regulation-compliant outfit.
"What? It's camouflaged... I have a bulletproof vest..." JayJay said, tugging on her vest to show it was there "...and Alex always says he likes fashion as well as function."
"Well, he doesn't exactly know what he's talking about in that regard."
"What, you guys wear gold armor half the time. Although now I see that you've put gray camouflage paint over it."
Toothdee looked down at her own chest and shoulder armor. Usually, it was gold in color, but now that color was extremely muted and covered with a gray camouflage pattern painted on.
"That gold color is by design," Toothdee said. "The gold is more recognizable, meaning enemies will fire upon the gold area, as opposed to other less vibrant parts of the body. But that gold section is where the armor is strongest. It's like saying 'shoot me here where my armor is thickest' "
"Oooohhhh..... well, like I said, fashion and function."
"Enough chit-chat. We have to assault this side of the fortress and destroy enemy supplies!"
The pair of mammals moved ahead to where enemy soldiers were engaging US forces. A wolf soldier was struck down by shots from PLA troopers in cover.
"JayJay! Keep them bottled up!" Toothdee yelled, prompting her companion to open fire on the enemy positions, giving Toothdee time to pull the wounded trooper to cover.
A medic checked out the injured wolf while the pair of Heroes advanced on enemy positions. They gunned down any hostile trooper that attempted to return fire.
US troops advanced with them, but the pair of Heroes were leading the charge. As a result, all the PLA soldiers were killed, and the attacking mammals went further through enemy lines. Nevertheless, enemy machine gunners and snipers continued to engage, putting out a hail of bullets.
"Skye, we need some artillery support. Can you get a warship to assist? Sending enemy coordinates."
"I'm on it! One second."
There was a slight delay. The American troops continuing to take cover and return fire at the enemy.
"Get down, strike incoming."
JayJay and Toothdee took cover as shells rained down from above, obliterating the hostile Chinese troops. Dirt and debris flew into the air as PLA troops screamed before being torn to shreds.
The barrage ceased, and Heroes advanced with their US marines, gunning down a few Chinese soldiers who had survived the bombardment and were left disoriented.
"Secure the area! Plant charges on those supplies!" Toothdee yelled, the force moving up to a flattened dirt area that contained a large stockpile of crates and drums underneath camouflage netting.
However, People's Liberation Army reinforcements arrived, attacking prepared positions behind the fortress, located far from the main defensive line.
The large group of enemy troops charged towards the US forces with bayonets. Screaming battle cries, striking with extreme fanaticism and ferocity.
Many American troops were impaled by the furious blades, even as they opened fire on the attacking mammals, gunning down dozens of the attackers.
A Chinese trooper charged towards Toothdee with a bayonet, but she managed to parry and strike the soldier with the butt of her own rifle.
JayJay simply used her expert agility to doge two incoming mammals and land hard melee strikes that knocked them out.
The PLA troops lay dead, their desperate last assault blunted.
"See!" JayJay said, "my outfit didn't hinder me at all, Toothdee!"
"Ugh.." Toothdee said, rolling her eyes. "Troopers! Ready your demolition charges!"
000
"Is the planning room this way?" Kion asked, slicing through a PLA trooper with his sword.
"According to Jack's ZIA asset, yes," Alex said, plunging his blade into another trooper.
The pair charged forward with their sword, cutting down Chinese troopers in close quarters and deflecting incoming bullets as they cleared the way for their team and advanced through the fortress.
"Shotgunners!" Kion yelled.
The pair of swordsmen ducked, allowing the Canadian soldiers and ZPD members to fire over their heads and down the hostile troopers. Shotguns were nigh impossible to deflect against.
"Away team, based on footage from your body cams, you're nearing the HQ room," Jack said through the radio. "Next door on the left."
"Affirmative Jack," captain Boehm said, "Heroes, JTF-2, stack up on that door."
The allied forces took up ready positions on the door before Kion kicked it open, and they charged into the war room.
Chinese commanding officers and personnel were busy going over maps on a central table and computer screens displaying tactical information. The officers in the room drew pistols and attempted to fire back at the incoming Heroes but were quickly downed.
Kion parried and cut down an oriental sword on guard near the door before turning his attention to another advancing trooper with an assault rifle.
Nick fired a precise trio of arrow shots, taking down 3 of the officers in the room who were trying to abscond with the items on the war table.
Captain Boehm sliced through an oriental sword on guard before advancing on a Chinese commanding officer. He knocked away her pistol and slammed her face into a computer monitor on a desk.
But then the captain noticed something on another computer monitor on a desk. A human with a sword, cutting through what appeared to be US soldiers holding a position outside the fortress. It only took a few seconds to realize that it was his counterpart.
Anger built inside the captain, seeing the last villain they had to defeat, the being that shared his name and face and was wreaking so much destruction. Nothing would stop him from putting an end to his counterpart's rampage.
While Alex was distracted, an enemy soldier charged at him, but Judy performed a dropkick, knocking the attacker out.
"Clear! Secure those plans!" One of the commandos said before another commando moved over to the war table and started to grab all the maps and documents on it, stuffing them into a secure, watertight, and armored case.
"Alex? What is it?" Judy asked.
The captain gestured to the computer screen and slid a chair over to Judy. The rabbit hopped up on the chair and took a look at the screen.
"Oh... I see now." The bunny said, her ears drooping.
"We have to go after my counterpart. He's the last dark version of us that's still out there."
"Yes!" Kion said, agreeing with his friend. "Let's go get him and finish those dark heroes off once and for all!"
The lion banged his knuckles together.
"What? Kion, Alex, we're here for the war maps and papers. Not to chase down your counterpart."
"Come on, Judy, Alex's counterpart is the last villain we need to defeat! So we have to go get him! He's a vital target!"
"I'm with carrots," Nick said, "knowledge is power. Let's complete our assignment and then go find tall, dark, and evil another day."
"Then let's split up." Alex said, "Kion and I will give chase. You two secure the plans."
"I wouldn't recommend that, sir." One of the Canadians said, "This is a dangerous Chinese facility swarming with hostiles. Splitting up could be disastrous, and there's no guarantee you would be able to extract."
"Look, Alex...." Judy said. "You are our leader, Nick, and I will gladly follow you, but our mission was to get those documents. We have them. Let's make sure we get them somewhere safe."
"As a leader, I can't ignore the sensibilities of those I lead. I'm not gonna force you to follow me."
"Well, then it looks like we're tied," Nick said.
The captain turned to the commandos.
"You guys are the tie-breaking votes."
There was a few moments of discussion between the commandos.
"Our mission is to secure the war plans, sir. We side with the rabbit." The Canadian leader said.
"Alright, we're outvoted, Kion. Reload and prepare to move to the extraction point."
Nick and Judy took up point this time, starting to lead the group back outside the fortress. Alex and Kion serving as rear guards.
The lion turned off his body camera and radio microphone and gestured for captain Boehm to do the same, which he did.
"If you ask me, I say we should be going after your counterpart right now. I mean, who's more of a threat than that!"
"I'm with you." The captain said, "Out of respect for Nick and Judy, we'll get the intelligence out of here. But if I had my way, we would be pursuing my counterpart right now."
11 notes · View notes
Text
Sweet Shootout: Part 1
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Trees are getting a little less dense. If I didn’t know any better, I’d say we’re almost through the thick of it.
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I agree. We should be coming out the other side relatively soon.
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Thank goodness.
*The trio keep walking, and sure enough, after a few more minutes, Kuripa cuts his way into a clearing, and they step out onto a craggy cliff face, outside the forest.
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Oh, thank the lord we’re through tha-
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WAAH!
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SSH!
*Makoto doesn’t seemingly have time to be happy, as Mukuro suddenly grabs his shoulder and yanks him behind a small rock.
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Kuripa! Get into cover!
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...!
*Kuripa ducks down behind the rock, and the three look over to the ground near them that is slightly steeper. Standing there are two men holding guns.
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Tapā'im̐ sām̐ccai tyō śarṭa dhō'una āvaśyaka cha. Yō tapā'im̐kō pasīnā mā bhijēkō cha.
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Malā'ī thāhā cha! Ma yō lagā'unē mānchē hum̐! *sigh* Malā'ī ghōra lāgcha...
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Koime’s got Nepali refugees as bodyguards?
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There’s two of them, but if we cause a scene, it might draw other armed guards attention. It might be to our benefit to do this quietly and-
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DIE MOTHERFUCKERS!
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OH FOR GODS SAKE!
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AAGH!
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OOOGH!
*Mukuro’s exclamation of disappointment is understandable as Kuripa suddenly comes bounding over the rock. He kicks one of the two men in the face, knocking him to the floor, and the other one instantly gets nailed in the face.
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Timī sāsulā'ī sārna nadinuhōs!
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!!?
*Three other men with weapons suddenly rush in and point their guns at Kuripa after he takes out the first two.
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*BANG!* *BANG!* *BANG!*
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KAAOOGH!
*Mukuro leaps out from behind the rock and headshots all three with a handheld SMG she packed. After the men are down, Makoto also hops out of the hiding place.
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You didn’t...you know?
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Kill them? Of course not. The bullets are non-lethal.
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How do you even make non-lethal rounds?
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They’re made out of dense rubber, so they bounce right off.
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But they hurt, I can assure you of that.
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I guess we lost the element of surprise though...
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Sorry...I got carried away...
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No, it’s fine. This approach might actually be better in the long run.
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However, I know I shove this down your throat constantly, but please, DON’T kill any of these guys.
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I won’t.
*Kuripa kneels down to look at the unconscious soldiers.
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As you said, these guys look to mostly be made of immigrants. Most immigrants are desperate people, and some do things they don’t especially want to.
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So they’re not on my hit list.
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I have mixed feelings about that analogy, but so long as you don’t kill them...Fine.
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Hey! Help me with this!
*In order to get closer to Koime’s mansion, the trio have to go around the cliff face. They scale around it, and eventually, Makoto who is in the lead, finds a barbed wire fence with an iron place stuck on it. With some help from his allies, the plate is torn off and they step into what looks to be a camp.
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...! Something’s up...
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What is this place?
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Looks to be a campsite. This is probably where most of Koime’s boy-toys sleep.
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Anyway, let’s-
*BANG!* 
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AH!
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KURIPA!
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HOLAY SHEIT!
*Screaming like a Joestar, Kuripa ducks behind cover as his face is slightly grazed by a sharp, fast moving bullet.
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Sthira rahanuhōs!
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Shit! Sniper!
*The situation gets even worse when a whole load of other armed men and women come running out of the forts, taking up positions, ready to attack the trio.
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How the hell are we gonna get through all these, AND a sniper?
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I’ve got a plan.
*They huddle in.
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We have to take out that sniper first and foremost. He’s our biggest issue.
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Makoto and I will go around, and try and take his weapon from him. Kuripa, you wait here until we give you the signal, then come out of hiding and go to town.
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It’d also be great if you could somehow draw the snipers fire and distract him while we go around, but if you don’t want to risk getting shot-
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I’ll do what I can.
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Thanks.
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As for us, when we get to the sniper, you take control of it and turn their own weapon against them. Then you can provide Kuripa and I cover while we flank the armed guards.
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Wait, you want me to use a manned sniper? 
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Yes.
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But...I don’t know how!
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It’s easy. You use it just like you use any other gun. Aim and pull the trigger.
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But that’s a lethal sniper! What if I kill someone!?
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Oh grow up boss, we aren’t children. This is war for gods sake!
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If you’re that concerned, aim for their right shoulder. That’s their right by the way, not yours if they’re facing you.
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It’s a fairly sturdy part of the body and is far away from the heart and any other vital organs and has a good chance of passing straight through them.
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If you’re sure. Fine, let’s go.
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See you on the flip side.
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*BANG!* *BANG!*
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Ngh!
*Makoto does his best to duck under the snipers fire as he and Mukuro climb up a ladder to a higher point in the camp.
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You’ll be ok. Remember, we practiced this.
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Yeah, we sure did...But at the time I thought it was a little bit much...
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I eat those words now...
*As he says this, Makoto waits until the gunfire stops, assuming that the sniper is taking a moment to reload. He tucks his body in and rolls forward, moving like an expert soldier between cover points. He stops as the sniper finishes reloading and continues to fire, with Mukuro also doing the same movements behind him while the sniper is busy with Makoto. When he stops to reload again, the two of them sprint inside.
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Phew!
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Makoto...through that hole!
*There is a small hole that looks presumably where an air vent should have been inside the building. Makoto crawls through it with Mukuro crawling through after him. Not knowing where they are, the sniper continues to fire through the building, with the gunshot sounds getting louder as they draw closer. Eventually, they make it out the other side of the hole unscathed. Near them is a door leading back out into the camp.
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Alright, I’ll wait here, and I’ll go in guns blazing when you give the signal.
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What’s the signal?
*Mukuro cocks her gun.
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The scream.
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...Is that supposed to be a joke?
*Makoto doesn’t stick around for an answer, and climbs up the nearby ladder to get to the sniper.
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...?
*BANG!*
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!!!
*Mukuro opens the door and tries to peek out of it at the sniper. She’s immediately spotted and shot at when she tries to get out.
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...
*Mukuro pokes her head out just enough so that the sniper can’t see her, but she can see him. She waits patiently until...
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YAAGH!
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AAAAAAAGH!
*Makoto kicks open the door to the snipers bunker and punches him dead in the jaw. He then grabs the man and throws him out the window, making him fall to the ground. The sound distracts the other armed soldiers in the camp.
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Playtime...!
*Recognizing the signal, Kuripa leaps out of his hiding place and goes to down.
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*WHAM!*
*Mukuro kicks open the door and does the same
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Alright...aim for the shoulder, aim for the shoulder, aim for the shoulder-
*Makoto continues to repeat this as he mans the sniper rifle and starts firing at the enemy soldiers. Like Mukuro said already, he’s able to hit them in the shoulder and knock them down without killing them.
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Kuripa! This way!
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...!
*Mukuro waves Kuripa over and the two go sprinting through the camp, dodging bullet fire while Makoto covers them with the sniper.
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...!
*When they duck behind cover to avoid the gunfire, Kuripa suddenly notices a small metal signpost. He crawls over to it and yanks it out of the ground with a lot of strength.
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Mara!
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*WHAM!*
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GAAAGH!
*With brutal swinging, Kuripa trips the attacker up with the sign and then slams the post straight on his head, smashing him to the ground.
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...!
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GLEARGH!
*Many other guys come rushing at them, with some of them being taken out by Makoto, but a few manage to get in close enough to attack. When one attempts to attack Mukuro, she punches him round the face, grabs his arm, pulls him back in, dislocates his elbow and smashes him in the maw, knocking him down.
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!!!
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GAAARGH!
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UUURGH!
*Two other soldiers attempt to grab Mukuro from behind after she attacks their friend, but she foresees them and high kicks them both in the face.
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TCHA!
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Gugh!
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!!?
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HAHA!
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H-Hō'ina!!
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YAAAAAGH!
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GUUUAAAGH!!
*Kuripa squares off with another guy and is successfully able to knock him to the ground. Out of the corner of his eye, he suddenly spots a motorcycle, and gets an insane idea. When the man is down, he picks the motorcycle up, swings it around, and smashes it onto him!
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Tapā'īṁ syā'u kapāla kamīna!
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!!!
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WooAAAH!
*The last guy, spiting Kuripa, runs straight at him and attempts to tackle and stab him with a knife. However, Kuripa ducks and grabs the guy by his waist.
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GO!
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TO!
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HEEEELL!!!
*Kuripa lifts his opponent up off the ground and throws him over his shoulder, but before he can fall to the ground, Mukuro uses the momentum to deal a deadly knee to his face. He goes down immediately.
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*pant!* *pant!* *pant!* *pant!*
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*pant!* *pant!* O-Ok... *pant!* P-People are dead...
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No, no they aren’t.
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*pant!* *pant!*
*Makoto also comes running in, having left the sniper post now that all the armed soldiers are down for the count.
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Is that...*pant!* is that it? A-Are we done?
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Hm...judging from how far away we are from the mansion...
*Mukuro spots the mansion in the near distance, with the other two following her line of sight.
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Not even close.
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Oooh boy...
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Well, we’ve gotten through half of them at least. Let’s keep going.
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