Tumgik
#and like these are all unique and interesting people with fun stories
thehollowwriter · 15 hours
Text
The Official Bio of Clyde Sentry
Basic Info:
Name: Clyde Sentry
Homeland: The Scalding Sands, but they were born in the Queendom of Roses
Species: Human (at least, we think so?)
Birthday: 1st October
Age: 18
Height/length: 162cm
Dominant hand: Left
Gender: non-binary
Sexuality: Asexual, panromantic
Class: 3-A
Dorm: Ignihyde
Best subject: Magic analysis
Club: News club. Not the newspaper club. They comprise relevant news and announce it to the school. Also weather announcements, which they also play music for, for some reason.
Unique Magic: Ceaseless Watcher. They know. What do they know? Whatever they want to. It has many drawbacks, however. It gives them migraines, and it can be difficult for them to see the bigger picture. They don't like knowing other people's thoughts.The information sometimes overloads their brain and makes them pass out. They cannot see into the future, however.
Family:
Unnamed grandmother
Unnamed mother and father (deceased)
Preferences:
Favourite subject: Music
Hobbies: Investigating things, reading, bowling
Likes: Cats, horror, knowledge, stories,
Dislikes: Spiders (they know things), worms, eye symbols, tight spaces
Favourite food: chicken pasta
Least favourite food: mashed potato
Appearance:
Clyde is neither tall nor short. They're neither thin nor fat. They have hair. Yes, they do. It is long, pink, and sage green. They also have eyes. They are dark pink in colour, like dark gemstones. They have dark skin and pearly white teeth. They also wear glasses.
Personality:
Clyde is an interesting fella. They manage to simultaneously be a shut-in and an extrovert. They're friendly and fairly kind, but they can be cryptic and apathetic at times. They're one of those people who are genuinely nice but have little to no morals. They show very little concern when violence or terrible incidents occur around them.
They're absent-minded and easily distracted. They are very inquisitive and will constantly asks question after question even if it is not wanted. They always look less pale (for their skintone) than before once they've needled stories out of various people.
They will occasionally get suspicious of someone for some random thing and investigate them by following them around. They like investigating in general. When they don't use they're UM they're either extremely horribly wrong or 100% right with no in-between.
They often spout what, to others, sounds like nonsense. They also like to narrate what they are doing sometimes and always walk around with a tape recorder.
They are kind of paranoid and have many conspiracy theories, but nobody can tell if it's satirical or not. ("We're nothing but the playthings of a higher being, going through the motions with nothing but idle movements and stories designed for us." "...Is that a no on the tea?")
When they have a bad day or in a bad mood, they can be found huddled somewhere or staring into the distance, muttering into their tape recorder. (If you really want an example: "The thing that is but is not, what is a face is not a face what is a face, what is a smile is hollow plastic, cotton hair and taxidermied skin.")
Some Fun Facts/Extra Info
•Clyde is twisted from both Jonothan Sims from The Magnus Archives and Cecil Palmer from Welcome to Night Vale. They are excellent podcasts, and I recommend them, especially TMA :)
•Has their own podcast, though nobody knows where their recording booth is or when they started the podcast
•They have a deep, velvety voice that can sound creepy at times
•They have a TERRIBLE fashion sense. Fuzzy pants with a waist coat and sandals, anyone? Occasionally, they manage to look like a librarian, but...
•They're basically living Azul's wet dream with all the blackmail they want at their fingertips but they do nothing with it, apart from the occasional podcast livestream where he starts narrating what a random student is doing and freaks the shit out of them
•They are not made for violence pls don't hurt them 🥺
•They can often be found lurking in the library, reorganising the books
•Some students think they should be at RSA, others think they would make those soft boys burst into tears
•They always stare at Grim when he's in their line of sight
•They never run out of stories to tell
•They almost never stop smiling
•They once made an announcement about the school's third overblot and recommended you stay cautious, as the organisation they cannot name will come collect those poor poor students. Nobody believed them.
...........................................
A/N: I hope you like the skrunkle! I hope they capture the essence of The Magnus Archives and Welcome to Night Vale well enough (especially WTNV)
Tagging: @distant-velleity @br3adtoasty @rainesol @theleechyskrunkly @jovieinramshackle
@galaxies-and-gore @cyanide-latte @cynthinesia @officialdaydreamer00 @krenenbaker
@offorestsongs @kitwasnothere @elenauaurs @boopshoops @inotonline
@1dont-really-know @kazumify @minteasketches @elysia-nsimp @skrimpyskimpy
@casp1an-sea @offorestsongs @tixdixl @poisoned-pearls @the-trinket-witch
@ramshacklerumble @ghostiidasponk @thegoldencontracts @the-banana-0verlord @cloudcountry
@skriblee-ksk @quartztwst
44 notes · View notes
secret-citrus · 2 years
Text
I really like that for a lot of the second act, Wendell and Wild are just chilling in the graveyard, eating hair cream that gives them a high
23 notes · View notes
Text
Tumblr media Tumblr media Tumblr media
just some old Velda doodles :)
22 notes · View notes
autisticlinkk · 6 months
Text
I feel like Nintendo keeps trying to force a passive story into newer Zelda games to keep the “open-world” aspect! When it’s actually hurting the impact of the story!!
5 notes · View notes
Text
if you feel like you need to make every other feature in the game incredibly tedious to incentivize people to explore, the problem isn't that those features are too easy to interact with, it's that your world is just horribly unengaging and has no inherent fun to it.
#minecraft#look the new biomes are cool n all but once you've seen one cherry biome you've seen em all#n some of the old biomes just feel empty like the desert or tundra#btw for context mojang is proposing that some enchantments be biome-locked to make em less easy to get#as if people don't already find villagers a PAIN to deal with#n makin em biome-locked when u don't intend to make villages for biomes that'd sell the desirable stuff it jus ruins it for newbies#it's wildly unintuitive for people who haven't played before n wildly inconvenient for everyone else#anywho instead of tryna force people to explore by puttin shit on the other side of a 5000+ block walk they should jus make explorin fun#atm the only incentive to go anywhere is that there's materials there you want n some of those materials can be reproduced back home#if there were things that were truly locked to certain biomes that WEREN'T essential for convenient play then maybe people would explore!#give us mobs or structures that do more than give us a couple items that we'll never need to get again after findin one or two#give us monsters to fight n animals to tame n ruins to plunder for unknown treasures n secrets that're more engaging than what we have now#that's why the deep dark n ancient city works so well! it's something NEW n engaging with high risk and reward#but you're not punished for never goin there if that's not somethin you're interested in! and some things can only be found there!#i want deserts with old temples that tell ancient stories and have more than one secret room with a booby trap#i want jungle temples that force you on wild chases for rare items when you miss a tripwire#i want mobs unique to biomes that are more than just zombie and skeleton reskins that provide new threats and force me to think#i don't want the game we already have to be harder. i just want more substance to what comes next
2 notes · View notes
mymarifae · 2 years
Text
i don't have the words at the moment but i like project sekai a normal amount
Tumblr media
8 notes · View notes
syrasenturi · 2 years
Text
i love ghost game
4 notes · View notes
drchucktingle · 5 months
Text
my masks
hey there buckaroos. due to all of the attention the TEXAS LIBRARY ASSOCIATION situation has gotten i am going to take a minute to talk about my personal way as an autistic buckaroo. im going to tell you about my masks.
Tumblr media
im doing this for a few reasons, some are good FUN reasons full of love and some are not so great. 
lets start with the GOOD STUFF. first of all, i am talking about this because speaking on my way can help other buckaroo feel more comfortable speaking on there own way, ESPECIALLY if they are good at ‘passing’ for neurotypical like chuck is. 
unfortunately the NOT SO GREAT reasons im talking about all this dang stuff are two fold. reason one: i have been put into a position of having to explain and justify my needs and boundaries by the TXLA. this is not something that i WANT to be taking up all of my time, but when large organizations do not make space for those who they have pledged to support, it puts us smaller buckaroos into position where were have to defend our existence. it is not plesent but it is necessary.
the second NOT SO GREAT reason is that ‘passing’ bisexual and autistic people like myself are ALWAYS just seconds from being gatekept from folks both outside and inside these communities. there will probably be a day on chucks deathbed where i take off my mask and say hello to this timeline (mostly so you can all see how handsome i am under here but I DIGRESS). i KNOW with absolute certainty (the same way other bi and autistic buckaroos are probably nodding along right now) that when that day comes i will STILL be accused of ‘not being real’ and ‘faking’ because i ‘dont look autistic’ and i have a beautiful ladybuck partner in sweet barbara.
ALL THAT IS TO SAY, i am taking a moment today to talk FOR THE RECORD about my neurodigence and my particular needs. hopefully i will not have to keep diving this deep every time an organization takes a discrimantory action against me, but i will also say this: at least it is a good fight on an important battlefield
anyway buds, here is the story of my way on the spectrum
when i was a young buckaroo i knew that my thought process was different. i could socialize easily, which is unique in contrast to many autistic buds (it is a spectrum after all), but my social ease was for an interesting reason. I ALWAYS KNEW WHAT OTHERS WERE ABOUT TO SAY. it was like a strange ��human game’ where someone would say one thing and i would think ‘well you actually mean something else’ in a sort of logical way (this is why i later related to DATA from star trek so dang much). at first i remember thinking ‘well i am just NOT going to play along with this human game’. i quickly learned neurotypical buckaroos do not like this, that there is a BOB AND WEAVE to social interactions that must be learned. 
later i realized ‘actually if i WANT to make friends and prove love is real then i can do this like an expert because i can SEE the game where most cant’. this got chuck many buds and took me on many adventures. please understand, i am not saying these connections are not important to me, they are just different. they are full of love, but i express this in my own unique way.
HOWEVER, while growing up i felt disconnected from this timeline in other ways, like an alien or a reverse twin trotting along in a world that is not quite my own. i did not feel emotions the same way my buds did. they would get upset over the ‘human game’ interactions and i would not be moved at all, HOWEVER i could see the way sunlight hit a window and start crying my dang eyes out over the beauty. so my emotion was still there and VERY STRONG, i just felt it in more existential ways (like hearing the call of the lonesome train). these days that feeling has progressed to where i am pretty much in a constant blissed out state of cosmic emotional connection (make of that last sentence what you will, but it is the truth). when i make existential posts online i am not just FIRING OFF SOME CONTENT, i really mean every word. this is really my trot.
anyway as a young buckaroo these feelings made me worry sometimes. i thought about various mental health dianosises and marked the parts and pieces that matched with myself. am i this? am i that? sometimes, instead of just being’ different’ i worried i might actually be ‘wrong’. 
when i saw david byrne on letterman in my younger days i immediately recognized something connected to myself. i thought ‘wow this is the mystery being solved before my very eyes.’ i could hear it in the music of talking heads too. i started doing research and realized that i might be on autism spectrum, something that was later confirmed by a therapist (back then the diagnosis was called asperger's). it was a glorious and fulfilling moment. i was SO EXCITED TO BE AUTISTIC LIKE MY HERO. i felt very cool because of it, and i still feel very cool because of it.
one of the big reasons i talk so much about being autistic these days is because i want to make sure OTHER buckaroos can have that same moment that i did. they can see chuck and think ‘wow i really like this autistic artist, maybe being autistic is cool’
so what does an average day WITHOUT wearing the pink bag look like for me?
my thought process is exactly like ROSE from CAMP DAMASCUS, which is part of why i wrote the book. we have the same stim (complex order of finger taps), we prepare for social interactions the same way, we analyze things in the same logical trot that neurotypical people might think feels ‘detached’ but for me feels natural (certain reviews of camp damascus are very funny to me in this way. you can tell when a reader is just very confused by existing in an autistic brain for 250 pages.)
from the outside you would not be able to tell that i am on the spectrum. in fact you would probably find me very socially adept. 
the problem is, all of that masking can take its toll. i spent years trotting in and out the emergency room, talking to confused doctors who could not figure out the chronic phantom tension and pain that radiated through my body. i eventually accepted the fact that i would either live a life constantly on heavy painkillers or just stop living altogether.
eventually, however, i started noticing a correlation between the way that i felt, and the space that i allowed for chuck and the pink mask. i was exercising that tension, allowing my mental mask of neurotypical existence to take a rest. i started practicing physical therapy and this time THE RESULTS STUCK because i was approaching from two sides, MIND AND BODY. after a while, i got my pain down to about 5 percent of what it once was. i still have flare ups in times of stress, but the healing has been very real and life changing.
lets get VERY specific now. if i attended the TXLA confrence without a mask and gave my talk i can tell you this: i would do a dang good job. i can work the heck out of a crowd and (not to reveal too much about my secret way) I HAVE BEEN KNOWN TO DO THIS ON OCCASION VERY WELL. however, going home from this event i would very likely be in pain. i would likely need to do physical therapy. i would likely need to stim for a while. i would NOT be emotionally fullfilled in the same way. in other words, without my pink mask i can charm the heck out of buckaroos, but THE SPACE OF CHUCK TINGLE IS NOT THE SPACE FOR THAT. the pink bag is a place for me to not have to put up with that tension. it is a place for me to unmask mentally by masking physically.
this pink bag space SAVED MY LIFE and i am not going to risk blurring these lines. if and when that ever happens it will be MY decision, not someone elses. that is my boundary. the part of me that neurotypically masks could handle a library conference in a purely technical sense, but the part of me that chuck represents absolutely cannot and should not be asked to do that without the pink bag. unfortunately, the complexity of this point makes it even MORE difficult for me to think about and takes up even more of my time, because it forces me to START QUESTIONING MYSELF and my own needs. to be honest, that is the most insidious part of other people questioning your identify and refusing to accept your accommodation needs without ‘proof’.
the thing is, while all of this discussion of disability and accessibility is important, i have a much larger point to make by writing these words.
a conference should not uninvite someone with an unusual physical presentation or a strange way of speaking REGARDLESS of it being classified as a disability. it does not matter WHY i look the way that i look and wear what i wear. i should not have to spend all day writing this post instead of writing my next book, just because my sensibilities are unique and my presentation is unusual. 
fortunately the solution is very simple: let other people be themselves. its not hurting you to simply accept and nod at the buckaroos you think look strange. let us exist
7K notes · View notes
anantaru · 1 month
Text
⊹ ‧₊˚ ᰔ ACE OF SPADES
Tumblr media
part two. | rich boy aven masterlist.
synopsis. ⊹ ‧₊˚ ᰔ your first date with rich boy aventurine is more fun than you initially expected, who knows where things will go from there // ꒰ᐢ⸝⸝⸝⸝ᐢ꒱ ♡
cw. fluff, slightly suggestive, rich boy au, reader wears a dress, flirty aventurine, a/n. this will have a part two if you can't tell, fem! reader ♡
Tumblr media
you turn your face to the left and let your visual perception take in the luxurious casino you've been invited in— undeniably, your first reaction was dedicated to the chimes of whistles of various slot machines announcing wins and losses, in combined action with racketing noises of their shafts being pulled.
your jaw parts and your eyes grow, it felt surreal to stand here with an expensive dress hugging your body tight, a small gift from your date, nothing more, nothing less. rich boy aventurine slowly slides his palm over the back of your hand to lure your thoughts back to himself as he intertwines his fingers with your own.
you stiffen, it didn't take a genius to notice that you were slightly nervous about your first date with the infamous gambler. if only he would've picked a better place to get to know each other— alas, in a way it was exactly what you've expected.
well yes, aventurine choose the probably, most unromantic spot for a first date— but, you got a dress as a gift, together with an embellished necklace and a free entry to a luxurious, private casino.
so, did you really mind? hmm, not really. in fact, it was quite unique and exciting to be here, you also felt safe by his side, and especially intrigued to get to know more about his, quote on quote, playground.
men, or how people called them here; high rollers in pretentious suits, glide like sharks over the soft tumble of the dice. it's all very crowded and distracting, needless to say it was interesting to witness, but you notice how your heart was thumping faster, that's when you began to feel yourself getting difficulties to breathe evenly.
snugly pressed against aventurine, you walk past the shrill murmur of crowds and bells of roulette wheels as the gambler spins you towards his chest, his hand carrying on to hold yours gently, "are you okay? you look a little nervous," he says nonchalantly, although his handsome voice told you a different story, an affectionate perception, "our table is right there, we can take a seat and talk if you want. "
your gaze slowly shifts to where aventurine was pointing his head towards as you look at a large table right next to the exclusive sight of exquisite gold and silver fountains and statuaries. this must've cost a fortune, you were certain that this area alone was the most breathtaking one.
you awkwardly glare up at him, your breathing picking up on tempo, "of course, but..." your last note was drawn out as aventurine cocks a curious brow at you, "would it be okay to excuse myself for a bit?"
you continue shortly, fists balled, "it's a little stuffy here, you see, i'd love to take some fresh air without bothering you about it,"
in all honesty, the air was, well, utterly despicable. the lofty mixture of overpriced cologne and sweat penetrated your nostrils to the point where it began to ache and scratch your brain.
despite the fact that everything was overwhelming in its entirety.
being embarrassed by your human reactions might be an imprecise wording and false emotion to feel, you shouldn't feel bad about this. although you felt awkward and uneasy to ask aventurine if you could take a swift breather outside.
what if he found you to be boring now? or even worse, ungrateful when it was him who made it possible for you to see something like this in the first place.
a high class casino that could never be visited by the ordinary.
he looks at you through his glasses and you could swear his eyes had a mellow glow, a tender glimmer of serenity as his lips carve into a handsome smile, "oh of course, lets go right away so you won't get nauseous," he utters out, his stomach sitting heavy with lead and eagerness to look out for you.
you freeze for a second, "uh, wait, i really don't want to ruin this night for you," and sigh, letting your gaze wander around everywhere but his direction before tapping out a nervous rhythm against the soft marble on the floor.
all aventurine does was laugh airily, "you're adorable,"
"you're not ruining anything, in fact, you really couldn't, even if you tried,"
ugh, everything about you is just so pretty, you're sweet and angelic and he's glad he's bought this dress for you, it fits you like a second skin— aventurine takes note of your beauty, he stores it into the most important places in his brain so he could dream about you later.
memorize how this dress looks on you. closer and closer.
"but here, take my jacket, okay? it's rather cold," he flips his jacket down his shoulders before draping it over your own before suddenly closing the distance from his lips to your ear— silent, there's a voice next to your skin, it's deep, handsome and smoking hot. barely above an octave as it holds a teasing verge to it, "i wouldn't want you to catch a cold, yeah?"
you hum in agreement as you rest your hands above his clothed chest, butterflies storm through your belly and settle heavily inside as aventurine wraps one arm around your waist, his breath wafting around your lovely lips.
you felt the need to kiss him, and so did he, feel the same towards you. for a moment, you two linger feeling each others warmth a little longer, relishing in your precious attempts to getting to know each other better. it's slightly awkward, you could tell that aventurine noticed how your eyes were fighting the urge to keep admiring him.
yet, he's not complaining— he could never, not when you're so cute, and your touch on him was consistently warm, your trace firm but confident, content and safe.
he hopes you will enjoy yourself tonight, and maybe, only maybe, you will invite him over to your place later.
Tumblr media
©2024 anantaru do not repost, copy, translate, modify
919 notes · View notes
paper-mario-wiki · 7 months
Note
Hey I know your clown days are behind you and everything, but I'm still curious if you've got any opinions on The Amazing Digital Circus?
same thing everyone else does i suppose, that its fun and well made.
to be additive to the discussion instead of just saying positive stuff you've already heard, i'll levy a little critique against it, bearing in mind that i do so with positive, constructive intent.
i feel as though in recent times we've been oversaturated with stories and media with too grand a focus on the characters instead of interesting concepts. i think that the character design in the amazing digital circus is colorful and neat, but in the past 3 years how many "it's cutesy looking, but it's actually about existential terror and the cute characters go through trauma, oh no!" gimmicks have you seen in stories? personally ive seen quite a few.
i feel as though creatives are pushed too much to make a marketable face first and foremost, because lingering eyes are in high demand for artwork online these days. if someone is going to move on quick, which is going to be the case with the majority of people, it's much more likely that someone will find it easier to remember a cool design for a character instead of an entire unique sequence of events. that means story-driven things are either made to be more shallow to give more space for character moments, or have a much smaller chance for having their work succeed.
i do not think this is indicative of some mass decline in creative originality, or even the fault of the creatives who make the work. like i said, i thought it was a lot of fun and gave it a small positive review on twitter a few days ago. Gooseworx, as well as the rest of the team who made it, clearly cared for this project. what im talking about is a symptom of the larger issue that is the black-box algorithms that have desolated social networks, and create bad media consumption habits in people. though i wont lie to you and say i havent grown to resent the symptom too.
so to answer your question more succinctly, i dont really think of it that much at all. ive seen this one already.
3K notes · View notes
shaniacsboogara · 2 months
Text
jojo siwa claiming she's revitalizing gay pop and releasing 'karma' on the same night as conan gray's 'found heaven' and chappell roan's 'good luck babe' is so poetically ironic. it's like the universe WANTS to draw a comparison between jojo and queer pop artists.
the thing that makes queer pop compelling as a genre is the unique storytelling and experiences of queer artists told through their music. that doesn't necessarily mean every song by a queer artist has to be about their queerness. they don't have to scream "hey i'm gay!" in every single song they write. but claiming to be "reinventing gay pop" should mean you're telling interesting stories about your queer experience, right???
'found heaven' by conan gray is about growing up as a queer kid with religious guilt and disapproving parents. he equates being in love in an authentic way to "finding heaven", and the piece as a whole resonates with a TON of queer people in different stages of their lives. some people can look back at their childhoods and how much they've grown since then, some can relate because they're currently going through what conan's written about, and some people can sympathize with the way some queer people are treated, even if they aren't necessarily queer themselves.
'good luck babe' is a song about queerness and compulsory heterosexuality. chappell sings about a woman she was in a relationship with who decided to settle down in a conventional marriage despite being queer. the song reflects the denial a lot of queer people go through (specifically regarding the lesbian experience) and the unfortunate way a lot of them end up repressing who they are to conform to societal standards. it's fun, it's campy, but its message is still poignant.
as for karma… there's nothing inherently queer about that song. the music video for the original version, ‘karma’s a bitch’ by brit smith, featured a heterosexual storyline. jojo buying the rights to a song she didn't write isn't inherently a bad thing, a lot of mainstream artists do that all the time. however, if you're claiming to be a pioneer of the “gay pop” genre and your music doesn't reflect any queer themes or experiences, is it really “gay pop”? again, queer artists don't have to write exclusively about their queerness, but if you try to present yourself as a voice for the queer community without telling any of their stories, you're not going to be lauded as some revolutionary figure. if any of the songs on jojo’s album are actually about her experience as a lesbian or contain any queer themes, then i think she'd qualify as a “gay pop” artist. but so far, she's given us a faux edgy, generic pop song and tried to market it as some insane never-been-done-before feat. and honestly, if her entire album is like this and she continues to market herself this way, it's a slap in the face to all the genuine artists and storytellers in the queer community.
but let's stop talking about jojo siwa and start talking about the incredible queer artists who are truly breathing life into the "gay pop" genre: chappell roan, renee rapp, ben platt, conan gray, girl in red, kevin atwater, baby queen, mitski, clairo, dodie, and SO MANY MORE (feel free to add on some of your favourites because there are so many wonderful artists out there <3)
also: if you have a different perspective on this situation i would absolutely love to hear what you think and if you agree / disagree with this! i love discussing topics like this so feel free to reblog with your own take
847 notes · View notes
ohnoitstbskyen · 3 months
Note
I know it would probably bring a lot of hate comments but I am begging you to roast the hazbin character designs because I'd love to have someone properly articulate why they don't work so I could send it to people who won't believe me when I tell them. 🫠 Understandable if you don't want to get into it though.
I don't think there's that much there to roast, honestly?
Those designs are clearly an extremely specific stylistic choice, and because that style is consistent throughout the show, it ultimately feels coherent with itself.
There are trade-offs being made. Because Hazbin's design style is SO stylized and so heavy on decoration and detailing, because it puts a lot of emphasis on costuming, it isn't as good at communicating specific character storytelling as a more grounded style could be (it's kind of the same tradeoff that stuff like Genshin Impact makes).
Like, why does Sir Pentious' hat have an eye and a mouth on it that makes its own expressions? Apparently not for very much reason at all, except that Pentious has a bit of an eyes-motif going on in his design and it was one more place to put an extra eye. And that's a valid criticism of his design, but also the entire show is designed like that, so frankly it would be weirder and more out of place if his design alone didn't have that kind of overelaborate decoration going on.
It does create a situation where I have a hard time "reading" the character designs sometimes. For example, Vox, Alastor and Pentious all wear a similar style of suit with upwards-turned shoulders, butterflies and pinstripes. Now, am I meant to read that as Vox imitating Alastor due to his crippling need to replace and outdo him, and Pentious imitating the style of powerful Overlords because he thinks that possessing their level of power will finally give him relief from his paranoia and self-loathing?
Or is it just a design fixation of the creator who keeps putting their characters in suits because that's just what they like? I can't really be sure, because sometimes design elements are used to intentionally tell stories about how characters relate to themselves, their world and one another, but plenty of other times designs look the way they do Because Of Vibes.
But again, that lack of clarity is clearly an intentional trade-off - and the benefit of that trade-off is a design style that is extremely varied, wild, expressive and memorable. Hazbin Hotel seems like a very easy show to draw fanart of, and a very fun show to draw fanart of. Those designs (especially the hyper-expressive faces) are begging to be the subjects of traumatic headcanons, unbearably cotton-candy soft fluff fantasies and weird, taboo, homoerotic power dynamics. Slaps roof of character design, this bad boy can express so much vicarious emotional intensity.
It's very exuberant, very excited about itself and very self-indulgent, it's a style that prioritizes visual impact and visual interest over readability (something which the animators of the show navigate with real skill, props to them) and individual aesthetics over worldbuilding.
And I don't blame anyone for being turned off by that (I certainly was the first time I started seeing those designs going around), but I would struggle to call the show's designs "bad" when they are clearly achieving exactly what they want to achieve.
I have some criticisms, especially re: how the show treats skinny bodies as an unquestioned, desirable default, and employs fatness as a means of alienating and abjecting the audience. That sucks very badly, and is a serious disappointment, and one of the few places where the show feels like it is being cowardly in its design philosophy. But I don't have it in me to do some kind of Hazbin Hotel Sucks And Here's Why takedown, its problems are not unique or extreme enough to warrant it, at least not as I currently understand them.
585 notes · View notes
gay-dorito-dust · 2 months
Note
Hello! Can I request smt with Luocha, Dan Heng, Argenti and Boothill? (Separate, and dw if u don’t write for boothill ^^)
You’re dating them and randomly call them husband just to see their reaction. You just say it so casually too during a convo with maybe a friend or a family member
Tumblr media Tumblr media Tumblr media Tumblr media
Argenti: ‘Argenti might as well be my husband at this point.’ You said to your friend after retelling a story regarding yourself and Argenti.
‘Awww! I wish Royland was more like Argenti.’ Your friend groaned, glaring daggers at the back of their boyfriend’s head.
Argenti visibly perked up at this, his eyes and smile were practically glowing. Did he hear you right, you consider him as a potential Husband? The gods have answered his prayers and quelled any worries that he might’ve had beforehand. For Argenti fully intends to be your husband one day and until then will commit himself to proving to you why he would make an excellent husband.
The moment he met you, to the moment you begun dating, all Argenti could think of was what it would be like being your devoted husband, your soul partner for the rest of your lives. No one else will do for Argenti but you, and he’s so loyal and extremely devoted to being your partner that the thought of looking at anyone else was so blasphemous; so much so that he’d rather hand you his eyes on a gold platter then ever be tempted by any other.
Argenti has had many dreams about your domestic life as a happily married couple, a happily married couple who were very much still in their honeymoon phase, but when he’s your husband that honeymoon phase would never fade away and die. He would make every day feel just as unique and special as the last few.
He might as well have ‘y/n’s husband’ as his name instead of Argenti because of how much he would use it when introducing himself to anyone new.
Needless to say by the end of the month to the day you and Argenti were officially married and more happy than ever.
Luocha: ‘Luocha would make an amazing husband, don’t you agree?’ You asked your friend, eyeing your boyfriend across the room for his reaction.
‘I thought Luocha was already your husband.’ Your friend asked, genuinely confused.
the moment Luocha hears his name being spoken he doesn’t think much of it, but when it was in the same sentence of as the word husband, that well and truly caught his attention. However it doesn’t take him long to realise what you were doing, but once he realised what was going on it was already too late, as the reaction you pulled out of him was very much a genuine one.
Neither of you had talked about it but according to your friend, you must’ve came across as to others a married couple anyways. So much so that even if you were to ever make it a reality nothing much would change at all for anyone other then himself and you; Yet that didn’t change the fact that the seed was planted and has taken ahold inside of Luocha’s mind as he walked towards you and your friend, placing a hand to the small of your back as he politely greeted your friend, acting none the wiser.
Well your friend might not pick up the hidden cues that told you that he knew, but you did, you could pick up his cues as easily as breathing which makes attempts at teasing one another all the more fun and interesting; Luocha could read you like the back of his hand and you were only starting to get the hang of reading him.
So the look he gives you may not seem like much to other people but to you, it was him telling you that he knew what you were doing, and you couldn’t help but smile back at him in victory because he took the bait you had put in place for him. You didn’t need to hear him to know that the first thing he’d ask once you took your leave would be:
‘I don’t think it’s wise of you to tease your husband. Do you?’
Boothill: ‘you and Boothill? Now that I didn’t see coming.’ Your friend joked as if you hadn’t openly said the most outrageous, thirsty shit about your now boyfriend.
‘Watch it because sooner or later he’ll become my husband.’ You joked back as you and your fiend shared a laugh.
Boothill flashes his sharp teeth in a wicked smirk upon hearing you call him your husband.
Oh now you’ve done it. He’s not going to let you live down the fact that you had called him your husband. He refuses to because he wants to see how you’d react to it. So he’ll make his presence know by confidently striding up to you and resting his hand on your waist, squeezing it, before smashing his sharp teeth once more but this time in a Cheshire grin.
‘Husband?’ He’d ask. ‘Have I secretly been promoted from being your boyfriend without my knowledge? I’m honoured sweetheart, but warn a fella next time before you go and pull this sort of stunt off. Oh wait,’ he pauses before continuing. ‘There’s not going to be a next time because you ain’t gonna be getting rid of me anytime soon. You’re stuck with me forever sugar.’ He cackles as he shamelessly swats you on the ass -hard- for good measure.
Yeah your plan kind of back fired on you because now your the one with the extremely flustered face, and now an sore ass that’ll become a bruise on top of that.
Boothill loved the idea of you belonging to him and only him and vice versa. He’s a possessive prick who’ll gladly put a bullet of two between the eyes of any bastard stupid enough to look at you for longer than a second.
He’s not one to share his treasure and never will be. You’re his now unto forever. Also he’d probably jokingly call himself your husband whenever you meet new people along your journey, and or scaring suitors off by screaming that you/him were married. (You very much weren’t but it works in keeping creeps away, so that’s a bonus.)
He plays on it so much that it’s an inside joke between the two of you and the two of you alone.
Dan Heng: ‘my husband Dan Heng, is just outside getting fresh air, he’s not fond of overcrowded social gatherings.’ You explained to your parents who shared a look of understanding.
Dan Heng, who had finally came back into the house, overheard this conversation and immediately his face burst into flames as his palms became sweaty all of a sudden and his breath hitched in his throat.
Husband?
Him?
Is that why he’s been invited for your family vacations with your parents, grandparents and relatives with their spouses of their own? All because they thought he was your husband? Dan Heng thought he was going to faint then and there from how many times he’s mentioned himself as your husband.
You’ve been together for a while now, but the fact that you were calling him your husband had him feeling some type of way that went beyond comprehension. He likes the idea of being your husband and has had a couple of shameless dreams where you very much were married and had a small family of your own, living a peaceful and loving life together and growing old together, still very much in love. However he always seemed to be at a loss for words when wondering whether in an alternate reality his dreams were your lived reality.
Dan Heng has so many thoughts on being your husband, one of them being that he’d be grateful in being chosen to be your life partner, while the other had still yet to find the words to voice his desire in being your husband aloud without being overcome by his own emotions. So until then he’ll have to suffer you freely calling him your husband in the presence of your parents, not that he’s complaining but he’d rather not be asked why his face still went so red when being called your husband, especially after so long of being assumedly married by your parents.
1K notes · View notes
taylorman2274 · 19 days
Text
Reverse Isekai Genshin Shenanigans #2
Characters: Venti, Kaeya, Diluc, Xingqiu, Zhongli
------------------------------------------------------------------------------
"Is everything to your liking, Venti?" you asked.
"Oh none of that, [Y/N]," Venti responded with a small smile. "No need to be so formal around me."
The two of you were currently in the living room of your apartment. Since Venti was here, you had planned on showing him some of the stuff around your place. As for how Venti got here in the first place...
It's kind of a long story.
But to make that story short, Venti told you that Albedo and the Traveler had been working on a device that can establish a linked portal between Teyvat and Earth. From what you understand, it's kind of how you are able to access Teyvat on your computer, but this time it's the other way around.
It's honestly surprising how quickly it took them to reach you.
"However," Venti began, raising a finger. "Before you show me any more stuff, do you by chance happen to have any wine around? I am quite curious to see how your world's wine holds up to Mondstadt's."
You shook your head. "Nope. Sorry, I don't drink."
"You don't?!" Venti gasped. "Well that's no fun! Life is so much better when indulging in fabulous wine."
"My liver would say otherwise." you quipped.
Venti, ignoring you, continued. "It's unfortunate, really. And I was just beginning to get my hopes up high," he sighed. "But alas, I guess a bard's stomach will have to go empty for now."
You could tell that he was joking, but you still felt like helping him out. He was your guest, after all.
Luckily, your apartment was in the middle of a shopping complex.
"How about this. There's a wine store nearby. I can walk down and grab you something. Would that be alright?"
Venti's eyes are shining so bright you nearly covered your eyes to stop from going blind.
"Ohoho, really now?" he smirks, before giving a Knight of Favonius salute. "Lead the way then, [Y/N]. I shall be right behind you."
You sighed. "No, Venti. I can't risk you being seen by other people. Just tell me what you want and I'll go get it."
"Not a chance!" he happily exclaimed, skipping towards the door. "A decision of great importance should be trusted with an expert connoisseur such as myself."
He opened the door and gestured you towards the empty hallway. "After you, dear [Y/N]."
...
The God of Freedom has restrictions when it comes to purchasing wine apparently.
------------------------------------------------------------------------------
"I must say, [Y/N]. Your place certainly is interesting. It's both familiar and exotic."
You raised a skeptical brow at the calvary captain. "Should I be taking that as a compliment or...?"
In response, Kaeya chuckled. "I simply mean that it's unique. Let's leave it at that."
You slowly nodded. Kaeya was a hard person to read, but you think he meant it as a complement.
...You think.
"However, before we continue, do you have any drinks on hand. I'm getting a bit thirsty."
You nodded politely. "Of course, I'll go get you something right away!"
You quickly walked to the kitchen and opened your fridge. "What would you like? I've got water, milk, juice, soda..."
Kaeya thought for a second. "Do you have any wine?"
...
Goddammit.
You loudly sighed. "First of all, I don't drink. Second of all, Venti made me spend nearly $100 at the wine store, and I didn't even get to keep any of it!"
Kaeya pondered in thought some more. "A wine store...?"
Oh no.
"No..." you warned. "Don't you even think about getting me to spend more money."
Kaeya merely brough the back of his hand to his chin. "But I am a guest, are I not? It is common courtesy for the guest to be treated respectively after all."
...
You hate it when they're right.
You sighed again. "Fine..."
Kaeya softly smiled. "Excellent. I can't wait to see what they have to offer."
Thankfully, Kaeya was nice enough to settle for only one wine bottle.
------------------------------------------------------------------------------
"I'm sorry if this isn't to your liking, Master Diluc."
"Please, [Y/N]. Just Diluc is fine. No need for formalities when we're not in Teyvat."
He began to look around at his surroundings.
"Though I am curious as to why you decided to bring me to a restaurant of all places."
"Because you didn't want to go to the wine store." you replied, deadpan. "Which honestly surprises me considering you own the biggest winery in Mondstadt."
Diluc did not look impressed. "I've seen enough wine in my life already, it does not make any difference if I go see anymore."
You shrugged your shoulders. "Suit yourself."
You looked back down at the menu in your hands, reading its contents for something good to order.
"...Is there another reason why you brought me here?"
You looked up at him. "...I mean yeah, there is, but it's nothing important."
Diluc crossed his arms. "Oh? What is it?"
You pointed to the top of his menu. "It's the name of the restaurant."
He looked down towards the menu and read the name. "Firebirds? What of it?"
You tilted your head. "...You don't get it?"
He raised an eyebrow. "Get what?"
"Ah, forget it," you waved a hand. "I just thought it was something funny."
------------------------------------------------------------------------------
"Where are we heading, my liege?"
"Somewhere I think you'll really like."
The two of you walked through the front doors and stopped just a few steps afterward. To the naked eye, books upon books laid upon rows and rows of shelves.
As expected of a library.
You looked at Xingqiu and couldn't help but chuckle at the wide-eyed expression he was giving. His mouth also hung open comically.
"Easy now, Xingqiu, don't go drooling all over the floor now." You turned and pointed towards the front desk. "I figure that this place might be too big for you to handle so I trust that any questions you have you'll ask the librari- aaannnnnnnnnd he's gone."
...
You looked away for five seconds and you've already lost the book lover.
Is this how parents feel whenever they lose sight of their kids?
You couldn't help but chuckle as you shook your head. You suppose this was to be expected after all. When Xingqiu sets his sights on a book of choice, there's not much that will drag him away from it.
Knowing that he had no reason to leave the library, you began walking around the building searching for him.
You did find him after a few minutes. He had grabbed a seat on top of a beanbag and was nose deep in a book in his hands. Stacked next to him were a ton of other books that he presumably collected.
However, as you walked closer to him, you could see a troubled expression on his face.
"Is something wrong?" you questioned.
Xingqiu lowered the book from his face. "Sorry, my liege, I seem to be unable to read this. I can't understand any of the words."
...
Ah crap, you forgot about that.
"Do you think you could read this to me?" he asked, handing the book to you.
You nodded. "Sure, I can do that."
Book in hand, you plopped down on another beanbag next to him and started to read. You had no other plans for the day, so you were fine with hanging around the library for a little bit.
------------------------------------------------------------------------------
You didn't feel like going out today. It didn't matter who asked, you were exhausted.
"Hmmm..."
Even if that someone was an over 6,000-year old retired Archon.
To be quite frank, you were terrified to be in Zhongli's presence. Sure, this isn't the first Archon you've met in person, but Venti does a superb job at hiding his status. Nobody can take a look at him and think that he's an Archon.
Zhongli on the other hand, has this imposing aura around him. How does Hu Tao not feel threatened by this man?
"So this is where you're able to guide us from?"
You nodded. "Yes sir."
After showing Zhongli around your apartment, he expressed an interest in seeing the device you use to guide them. Not thinking ahead, and because you were terrified of telling an Archon 'no', you agreed.
...Okay, you did try to tell Venti 'no', but that's different!
Now, you were frantically trying to piece together a convincing story about how your guidance is not part of a video game and everything that they've come to know was written, modeled, and designed by a company. Existential crisis are not fun to deal with.
However, Zhongli isn't stupid. There's a high percent chance he'll see through your lies.
...Basically, you're fucked.
You focused back on the computer. The main menu was playing. You sneaked a peak at Zhongli. He appeared to be lost in thought.
"Need me to explain anything?" you asked, hesitantly.
Zhongli nodded. "Please."
You sighed. Here goes nothing.
"So to start things off, there's this company called Hoyoverse. This company is responsible for maintaining a stable connection between here and Teyvat. That's why you saw their name appear on the screen earlier. This down here is the region that the connection is held. If I click on that, I'm able to change to another region. However, I'm gonna keep it on this one since I get the best connection from there."
"Then below that is my User ID. Going back to Hoyoverse for a moment, it's not just one connection they're responsible for. They're able to hold thousands of connections at once."
You saw Zhongli open his mouth so you stopped talking for a moment. "But I've never known anyone other than you guiding us. How can it be that there are multiple connections to the same place?"
You shook your head. "No, it's not multiple connections to one Teyvat. It's multiple connections to different Teyvats. Think of it as parallel universes if you will. Through this connection, I am able to guide people such as you. However, through another connection, someone else is able to guide another Zhongli. Does that make sense?"
You nearly breathed a sigh of relief when he nodded his head. "I see. Please, continue."
"Right. Next, you have these two buttons over here. If I click on the top one, you'll see ways to interact with other connection members as well as the company itself. Also, you have the fair use statement and terms of service. These are just the rules I need to follow while guiding you guys. If I break any of these rules, my access is revoked and the connection gets terminated."
Zhongli looks at the screen for a brief period before turning to you with his arms crossed. "You say these are rules."
You nodded. "Yes sir."
"...They sound more like contracts to me."
...
"I mean..." you scratched the back of your neck. "I wouldn't say contracts, per se. I guess you could call them... agreements?"
Zhongli raised an eyebrow. "So now they're agreements?"
...
Welp. It was a good run while it lasted.
You sighed heavily and lowered your head in shame. "No. You're right. They're contracts."
Zhongli nodded in agreement. "As I thought."
"Sorry." you apologized.
...
"Do you know what is listed in the contracts."
You looked up at Zhongli. He still bore a curious expression on his face. There wasn't any anger nor frustration hinted anywhere.
"Ummm... Not really."
Zhongli was quick to furrow his eyebrows. Okay, now he's looking a bit mad. "You signed a contract without reading its contents?"
You scooched your chair a tiny bit away from Zhongli to give you some more space. "Well I mean, yeah, but I'm not the only one who does that. Everyone does! Nobody's got the time nor the patience to read all of that legal jargon."
Zhongli's eyebrows furrowed even further. You might be overexaggerating out of fear, but he looks absolutely pissed. Now would be the best time to make a smart life decision.
"Oh please, Rex Lapis," you pleaded, kneeling on the floor with your hands pressed together in prayer. "I beg for forgiveness, O merciful Archon."
"Spare me your theatrics."
You winced. That didn't work out as well as you hoped.
A couple of seconds passed by before Zhongli let out a deep sigh. "I don't know what you were thinking when you decided to blindly sign multiple contracts.
...
"However, I am willing to go through each contract for you and teach you of anything you should be aware of for now and for the foreseeable future."
...
"...Huh...?"
"You mean... I'm not gonna suffer the Wrath of the Rock?"
"The Wrath of the Rock??" Zhongli asks, flabbergasted. "Did you really think I was going to hurt you?"
...
"Yes..." you answered, meekly.
Zhongli's face softened before he placed a hand on your shoulder. "I would never harm you nor let anyone bring harm you, [Y/N]. I'd be a fool to do so after all that you have done for my friends, for Liyue, and for Teyvat."
He gave a soft smile. "I'm just letting you know that you should be more careful while signing any contracts in the future. You never know if you're getting a fair agreement if you never read its contents."
You nodded, smile also on your face. "Yes sir, I'll read every contract from now on, sir."
"Good. Now then, would you kindly read the contents of each contract to me. I'll stop you if I need to mention anything worth noting."
You spent the next couple of hours going over each contract, taking notes on anything Zhongli deemed worth remembering. You guess that showing him the actual game will come at a later time.
------------------------------------------------------------------------------
Author Side Notes: Wow that Zhongli bit took up a lot of this. In all honesty, it could probably be it's own thing separate from all of the other shenanigans.
By the way, I imagine that Zhongli uses reading glasses. I don't know why I think that, but I feel like it suits him for some reason.
300 notes · View notes
gacha-incels · 4 months
Text
“Arknights/Limbus Company/etc is obviously very political, why are these incels playing it?” Here’s a longer answer if you’re interested.
If you haven’t been watching gacha communities for the past decade this might be confusing to you, but these guys see the games as just apolitical stories with a majority or all-female cast being there to titillate the male viewer. They are for his consumption. It’s why in both eastern and western “gacha game” communities you can see them talking about how these games are better for having “beautiful” anime women versus the hideous hags of western media. I’ve seen so many people asking “how are incels playing a game with so many strong female characters?” They see them not as “strong female” characters but rather “eyecandy made for me”. tbh when it comes down to it I wouldn’t call any of the designs in these games absolutely groundbreaking for the anime genre they’re aiming for. Arknights even follows the standard “fully animal faced-guy” and the female equivalent “small featured anime animal girl with some fur”. This doesn’t mean the designs are bad or you’re foolish for enjoying them of course, there are a lot of fun ones. Anyway, you can see the same sentiment in the majority of anime communities as well. Like do you think that stereotype of an anime nerd who “loves 2D women but hates 3D women” means he’s a feminist because the 2D girl is still female?
To be frank, after some of the actions taken by these companies (ex. the firing of women for posting anything vaguely feminist) can you honestly say an “apolitical game with anime babes” is not the way the games are often enjoyed? The company Yostar who publishes Arknights in Korea literally wrote a statement saying the game is apolitical and calling feminism a dividing force. If the publisher can say something so flippantly like this just to appease their incel fanbase, how can the game be making any meaningful, hardline progressive political statements? I am of course not saying this renders any positive message you get from these games moot nor am I saying it’s impossible for the writers to be passionate about their work, I’m just relaying the thoughts of the incels/“gacha gamers” playing them because there seems to be confusion. What I’m writing here doesn’t mean the worst interpretation of these games are their defining interpretations. I’m trying to explain how the games that many people see as being antithetical to incel beliefs can have these same men as high-spending fans.
Gacha games are unique in the world of consumer media in their extremely close and constant relationship with the consumer. You have to not only love each character’s design (and sometimes story) but also be willing to drop serious gambling money to “buy” them every single month. It’s like merchandizing on steroids. I think the term “whale” has been watered down since younger kids have started playing, but these people spend thousands per patch. Over the years I’ve heard about multiple games like this being sustained by just a couple of high spenders. In 2018 there was even a western news article about a man who had spent $70k+ on FGO. The publisher can’t rock the boat too much to displease the consumer too many times without risking EoS. Every character design and story of a gacha game is affected by this FIRST while any artistic intent comes second.
A Korean woman who had lost her job due to similar “feminist hunting” tactics wrote an article describing the way these incel men think. I posted it here and part of it summarized: the men that play these games see themselves as buying and “owning” the female characters in gacha games, who are often dressed and presented to them in a highly sexualized manner and will obey their commands. In the same way they “own” these 2D women, they also want to own the thoughts of the real live female illustrators who work on the games. Therefore, if these women have expressed ideas that the male gamers find upsetting, they will be angry she doesn’t conform to what they want like the servile 2D girl and do everything to get her fired (this is where she mentions Limbus Company as the most recent example of this happening).
You can argue for some of these games, maybe the girls aren’t dressed super provocatively and give (you) shit instead of being a simpering doll, but in the end it’s not like they can physically walk away or stop speaking to you. For the “waifu” hunter guy it’s just a different type of anime girl to collect.
The stories in these games are generally not what gets targeted as much by incels. In gacha “gamer” communities, especially the Korean incel ones, their main concerns are: how revealing are the summer swimsuits? How many women work for the company designing characters? and related, Are the male characters designed for women or for men and do they “look gay”? If you search through this blog, you can see them directly speaking about these things in regards to their hatred of Genshin Impact and Star Rail. All of these have also been encapsulated in the original Limbus Company incel attack: they hated that the summer female character looked more “clothed” (wearing a skintight suit instead of a bikini) than the male summer character. They thought the collar necklace and open shirt on the male summer character meant he was “a slave” for the female viewers, so obviously it was designed by a woman. When they learned a man designed and illustrated those characters, they searched to find a female illustrator who worked in the game and went after her instead. These guys WERE FANS that played the game beforehand and didn’t think anything in the story was upsetting enough to attack the company about. They were familiar enough with the works of Project Moon to name their little group after an antagonizing force in one of PM’s previous (non-gacha) videogames. And Project Moon saw them as such a significant part of their gacha fanbase that they wrote an immediate apology and fired the artist. How do these actions in reality inform their fiction and the interpretation of it? Getting this out of the way, they were NOT in any danger, the “fans” were not clamoring to get in their offices or camping outside, they were let in and calmly had a meeting with some employees at the office. You can still find photos of them goofing around, the ridiculous write up they brought with them and a transcript of the conversation. This was not a “guy shows up at Mihoyo’s offices with a knife” situation. In the end it was a financial and moral loss for the studio with many new and longtime fans completely dropping the games and Limbus Company taking one of the biggest financial and D/MAU drops for a gacha I’ve ever seen. You can read more regarding the ramifications of this here, this post is already pretty long for this website anyway.
Again I’m not writing this to shame anyone who plays these games, loves their characters or enjoys their stories. I don’t really care either way, and I obviously find the genre interesting or else I wouldn’t have been monitoring it and the fans for a decade. I just want to shine a light on the thoughts of the more “incel” gamers that play some of these games since I have seen a lot of genuine confusion as to why they would play them. In the future my aim is to write a more in-depth post about these issues, their history and the way antifeminists think.
502 notes · View notes
catskets · 4 months
Text
A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
Tumblr media
FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
508 notes · View notes