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#and theres still a challenge in having the endgame weapons and armor
samarecharm · 19 days
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
#chattin#answered#i have mentioned it before but i did NOT romance anyone#u know why? bc i literally didnt know it existed#i maxed out ann and the game was like ‘hey. this next decision is important’#and i was like. huh. u know what. i have not looked up a guide until now. thats scary. i dont want to lose a confidant…#and learned that.#so uh. i really DID go through the game bot realizing i could date anyone. even the adults.#anyway. this was alot. and i tried to keep out alot of my other complaints#bc i have so many. but they are like. either nitpicky things or things that are issues in lots of games too#like the models suck in this game but i can look past that. graphics are always bottom on the list of complaints#and i do like the little animations!! i like akiras little tics#and i like seeing personas do their casting animations; shiki ouji and nekomata are my faves#i distinctly remember that being a thing i wished to see more of.#bc i liked thinking of what joker would look like fighting for Real#and then i remembered him being in smash so i was like COOL. ill look at those#and then i got STRIKERS and it was exactly what I wanted#i think#the game is like.#its bad. but in ways that i wouldnt call another game bad#like back 4 blood is BAD bad. its awful. the gameplay is bad. the story was shit. and the servers shut down within a year or two of launch#risk of rain 2 is bad in the way that it continuously obscures and withholds information to the player. its tedious and frustrating#but unlike b4b i LIKE ror2 and will continue to enjoy it.#bc the gameplay loop FEELS satisfying#and ultimately thats how i feel about p5#for all of its faults; its fun. it has a gameplay loop that is consistent and fun when u get the hang of it#im playing on hard again since merciless is just me making the right instakill builds while i pick up my team over and over again#and theres still a challenge in having the endgame weapons and armor#its satisfying! and i think its satisfying bc I was given the luck of having this be my introduction into the series#maybe i would have a better opinion on the game if i came from p4. or maybe not! who knows !
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burgermiester · 7 years
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Grinding Renown Made Fun!*
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*Grinding for Renown in Fire Emblem Awakening is never really fun.  Its tedious, and if you want to max it out it will take many, many hours. This guide is just to show you how I made it as fun as I could while still keeping it relatively fast and efficient.  Maybe you will want to try it for yourself or make a variation based on what you like. 
(also note that my method uses a lot of the DLC so if you dont have at least Lost Bloodlines 2 and Smash Brethren 2 for Dread Fighter and Bride then it probably wont work very well, but maybe you can modify it, I am not sure.  It also would probably be nice to have Lost Bloodlines 3 for Paragon and I liked having all stats +2 from Champions of Yore 3 but those 2 arent necessary)
For starters I want to be very clear that everyone knows this isnt technically the fastest way to grind renown.  The fastest way to grind renown is exactly what it says on the wiki: make a ton of money on golden gaffe then summon a weak/cheap character, pay to recruit them, then dismiss them, repeat 2000 times.  I tried doing this on a file where I was at endgame and I found it terribly boring, which in turn meant it was not the fastest way for me to grind renown since it would take me forever to find the energy to do it. 
So when deciding how I wanted to grind renown for myself I had a few objectives: fight the spotpass characters, not buy them, and make fighting them as quick as possible; minimize the number of spaces that a spotpass character could spawn when I summon them to cut down on walking around the world map; minimize the number of times that I go into the wireless menu to make it easier to multitask (basically it was harder to watch movies or tv in the background using the fastest method since its so menu heavy, so I wanted to cut that time spent down); if possible, completely eliminate the need to manage items on my units.  I solved all these issues and these are the steps of my method (the Miester Method?):
Step 0: Grind supports before you even start grinding renown. Grinding out supports is much more interesting than grinding renown.  You get new dialogue after most fights and a lot of it is interesting.  Just make sure you are grinding on spotpass characters instead of risen since spotpass fights/purchases give the most renown, that way you are maximizing your gains for when you run out of supports to grind and are ready to move onto proper renown grinding.
Step 0.1: Pray your past self really loved playing Awakening.  Just having played the game a lot normally will put you in a nice starting position.  By the time I finished support grinding gen 1 and moved on to renown grinding I was at nearly 45,000 renown, close to half of the 99,999 max.  I cant recall how much of that was support grinding on spotpass characters and how much was there from just playing a ton of Awakening, I forgot to check, but both helped. 
OK, now on to the actual steps for renown grinding.
Step 1: Start a new game.  You arent challenging yourself here so just go normal casual. 
Step 2: Play the game up until Chapter 8 (but dont play chapter 8.)  Also beat Paralogues 1 and 3 but not 2.  This should have your world map looking like this:
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The reason you want to do this is because it leaves your world map with exactly 10 empty spaces in which to summon spotpass characters.  As 10 is the maximum number of spotpass units you can summon at once, having 10 spots on the map lets you spend the least amount of time in the wireless menu.  Its also good to not allow more than 10 free spots because every extra square you add means more time wasted walking across the map.  This is why its not a good idea to do this grinding at endgame: you could be on Donnel’s island and summon a bunch of spotpass units in Valm and vice versa. 
Now, as for why I picked prologue-chapter 7 and paralogue 1 and 3 over other choices for my 10 map spots, it mostly came down to map layout.  They are all small early game chapters that take only 2-3 turns to beat on auto battle most of the time.  Paralogue 2 was much too big and would take more turns to beat and Chapter 8 is full of turn adding desert.  Remember, youll be fighting MANY battles in these maps, an extra turn or two each time translates to hundreds of extra turns in the long run.  That being said, I want to emphasize that if you havent gotten lucky getting second seals from the random shop annas, you should play chapter 8.  Chapter 8 gives you Gregor and another second seal, Gregor is especially important because hes got armsthrift without using a second seal (more on that in a bit).  I had already gotten 1 other second seal from Anna by the time I got to chapter 7 so I chose to not play chapter 8, whether or not you do is up to you.  If you choose to play chapter 8 then you need to cut either paralogue 1 or 3.  Paralogue 1 is a smaller map so will be more likely to give you a 2 turn clear over paralogue 3′s 2-3 turn clear, but paralogue 3 gives you a store with access to javelins and hand axes, two weapons that are very nice to have. 
Step 3: Build an Army.  Trust Armsthrift.   Now its time to prepare your team.  The maximum number of units youll need to field in any of these battles is 9.  If you go under 9 youll need to waste time in battle prep deselecting units, and we dont want that, so getting to 9 units is important.  To eventually get to a point where you never need to buy items for your units youll want armsthrift on your whole team.  Unfortunately theres a few hurdles to jump to make this happen since we only are at chapter 7/8.  First, we dont have our full team to pull from and second we cant buy second seals.  Naturally we will need to get as many spotpass units with armsthrift as we can, but only 5 come with armsthrift: Malice, Linus, Ike, Roy, and Ogma.  This means youll need 4 second seals to get a full armsthrift team.  Robin, Cordelia, Donnel, and spotpass characters can reclass to mercenary this way.  You will have one second seal from renown rewards meaning you need 3 more from anna shops (or only one if you choose to do chapter 8 and get Gregor and another second seal.)  Chrom is a good temporary member while you train up your team since he has an unbreakable weapon, but sadly its only 1-range which is not going to cut it since enemies will always attack him at 2 range making battles last at least 1 turn longer than they would otherwise.  As for the actual training, do Yore 3 over and over to collect all skills plus 2 for everyone and gain levels to be better prepared for Bloodlines 2 and 3 which are a bit tougher but also get better rewards (and youll be doing Bloodlines 2 a hell of a lot to get all the dread scrolls youll need to reset levels until everyone has max luck.)  Bear in mind you will need limit break to go over 50 luck, but just capping it normally or even just pushing it into the 40s then giving all your dread fighters and brides a full inventory of hand axes or javelins will make it so that your stops at the armory are few and very far between.
(optional step: if you have golden gaffe then once your units are decently strong run it 5-10 times and then never think about money again)
Step 4: Setting up the grind.  By now you are ready to fire up a couple of rounds of proper spotpass grinding.  You might want to wait until you have a full team of limit broken armsthrifters but I recommend waiting a bit, I will explain why in a sec.  So I will now give the rundown on the actual grinding that will probably become auto-pilot like for you before too long.  Open the wireless menu, go to bonus box and bonus teams and summon 10.  If your team isnt maxed out then I say pull the first 5 from one game and the first 5 from another, just to be sure you wont run into anything that kills you.  You are on casual, so its not normally a big deal if a unit dies in this process, but if its Chrom or Robin its a game over, and even if its not thats stopping for a text box which slows you down.  I recommend the shadow dragon and binding blade teams because there are no cleric/troubadour team leaders who slow things down by not killing themselves on your units and theres no armor knight leaders (and few armor knight other units) who sometimes add turns by not making it to your units as quickly in the bigger maps.  Dont save after every battle, it adds like 3 seconds each time, just do it after every cycle (10 battles).  If your units are over the 50 luck line give them their best weapons and let them go to town.  If they are under 50 then give them a full set of hand axes for dread fighters and javelins for brides and they will last dozens of cycles before you need to restock their inventory. If you are still using Chrom and/or another non armsthrift unit then make sure they are at the 9th slot on your team so they dont go into most fights.  Then just turn off and skip all animations and phases and set auto battle to blitz and auto battle every turn, forever.
Step 5:
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Step 6: Break up the Monotony. This is the crux of the Miester Method.  Summoning a full set of 10 spotpass units and killing them with a very strong team will take ~8 minutes and net you 500 renown.  From 0 renown thats closing in on 24 hours of still very repetitive grinding (now you see why I recommend you grind supports first, if you can get close to 50k renown before beginning actual renown grinding youve cut that time in half).  Some people might not find level grinding to be a sufficient break in the monotony but for me leveling up in awakening, especially if your units have Paragon, is very fast and fun and rewarding.  I might even go so far as to say that building super units is the most fun part of Awakening’s gameplay.  So what I recommend is every 15 minutes or so (2 cycles of 10 spotbass battles roughly) head back to dlc land and power up somebody.  Get another dread scroll to reset the level of someone with a lot more stats to cap then run them through Bloodlines 3 solo to gain like 20 levels in 5 minutes.  Then pop back to the world map and do another cycle of spotpass renown grinding.  When enough of your units are close to max stats try and start taking on Rogues and Redeemers 3 to get limit break for everyone and start getting luck to 50.  Once they are at 50 luck you can throw your ultimate bonus box weapons like book of naga and mjolnir on them and they will never break and you wont need to mess with their inventory ever again.  Try to be going back and forth this whole time too: do a few spotpass cycles, then grab a limit break skill, back and forth.  Once everyone has limit break on them go for capping every single stat on every unit.  This will take a while because some of them really dont want to get points of magic and/or resistance.  So back and forth now between cycles of spotpass and getting more dread scrolls and resetting levels to try to get that res.  Everytime one of my units maxed all stats I gave them a forged weapon to celebrate.  I ran out of characters to cap before I finished renown grinding so I then broke up my cycles running Infinite Regalia to try and get a ragnell for Ike and a second Gradivus for my second Bride.  By the time that was done, I had less than 20k renown to go, and so I was ready to buckle down and sprint to the finish line.  That last 20k wasnt even all that bad because I felt like only now was I really in a total grind, breaking up the monotony for the majority of the experience really helped make it more fun for me. Hopefully it makes it easier for you too!
Step 7: !!!VERY IMPORTANT!!! Once you finish Renown grinding you need to beat the game on that save file or it wont carry over on new files!!!! So do that. It will be....very easy.
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I dont expect it will take more than an hour. 
Once its over, congratulations! You are now W o r l d  R e n o w n!
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