Tumgik
#delta-fighters
toomanyf4ndoms7 · 3 months
Text
Hypothetical Fighting Game: Delta-Fighters rundown:
I bet you didn’t see this coming. Or maybe you did. Either way, settle down. This is a long one.
@ohbee-whatcanyoube
Summary:
They say that violence isn’t the solution to anything. But it can be entertaining. Especially if both parties are having fun. At Kris and Susie’s behest, the Dark World has allowed a contest of fighting prowess to entertain the citizens, featuring numerous volunteers from the Light World. Who will win? Who will lose? Is this all an illusion for a nefarious scheme? Who cares, just enjoy the show!
Characters:
Kris: Our favourite human, specialises in defence and offence, a Jack of trades but not truly excelling on any one level. Use the flirt move to stun your opponents.
Susie: With a mighty axe and a scary smile, Susie can cause heavy damage and take it too. But try not to get too aggressive, you could make a mistake.
Ralsei: A long range mage, Ralsei can end a fight with stunning spells or surprising magic. But he’s squishy, so be careful.
Lancer: Lancer, lacking his father’s build and ruthlessness, prioritises speed and tricky attacks to score victory. Watch out for his bike.
Noelle: A mage specialising in ice magic, Noelle can use a range of spells or kind actions to play a fight from her preferred range. Just, try to be careful. She might cast a spell she doesn’t know.
Berdly: A mid range character, Berdly can use his halberd and strategic intellect to make his opponent’s bottom of the class.
Temmie: A loveable oddball, Temmie can keep the opponent guessing with her incredibly high damage abilities.
Sweet Cap'n Cakes: Three characters in one, the rebels of Cyber World use their sick beats and quick reflexes to score a win, so long as their player knows what to do.
Jevil: The trickiest one of the bunch, Jevil is the character you go to if you want to feel everything go topsy turvy. Still, for those willing to entertain the jester, he promises a show.
Spamton: A [TOP SALESMAN SINCE 1999] Spamton can use his [ENDORSEMENTS] to achieve [HEAVEN] but, failing that, he has a little [HYPERLINK BLOCKED] to tip the scales.
Queen: A deceptively dangerous character, Queen uses a multitude of different tactics to make her opponent press escape key on life. Still, try not to spam her health recovery. Battery acid has a little kick to it.
King: A mighty glacier type of character. Slow, but hits like a train with titanium spikes attached to the front.
(Later characters to be added with chapter releases. Likely other classmates or noteworthy Darkners.)
Stages:
Most of the stages are drawn from the games, but there are some original places. Some stages have a Light world version and a Dark world version.
Castle Town.
Field of Hopes.
Great Board.
Castle Grounds.
Forest of Dreams.
Jevil’s Freedom.
Cyber City Fairgrounds.
Queen’s mansion.
The Bridge.
Hometown Streets.
Gym Class.
Abandoned Classroom/Dark Fountain.
Modified Computer Room/Cyber Fountain.
Style and presentation: The game is sprite based, but with higher pixel counts to increase character expressions.
The gameplay is primarily based on platform fighters like Super Smash Brothers, where you need to knock the opponent off the stage using Act-Tacks (basically smash moves.) However, you can set the rules to be decreasing stamina for a more traditional experience.
The gameplay has two modes. Either free for all or team battle. Team battle means two characters for you, and two for either the CPU or other player. Some pairs work better than others, so be sure to explore possibilities. (Certain pairs also have unique entrance animations.)
There’s a meter similar to Tension Points, you can use it to enhance special attacks, enter a brief defensive state where you take less damage, or use a powerful super attack.
There would either be voice acting, or just simple voice work like grunts and short phrases during battle, long dialogue in character stories being text boxes with minor vocal noises.
There’s a basic tutorial system hosted by… Toriel. Duh.
Intermediate tutorials are narrated by Rouxls. Advanced are done by Seam.
Modes:
Single player:
Character stories: Detailing their adventures as they progress to the main event. Completing each story gives the character an alternate costume.
STORY, only unlocked after completing the individual character with everyone: Details the events of the ‘tournament’ which isn’t nearly as professional as you’d think. Includes the FINAL BOSS.
Arcade ladders: The good old ladders. Face against random opponents and the final boss to the unique ending.
Practice Mode: Practice your skills. (You have the option to use ICE-E as the practice dummy instead of a playable character. This is the only time thaf character exists in the game.
Online:
Online versus: Face a (presumably) human player and prove your skill.
King of the Hill: Watch matches and give points.
Miscellaneous:
Gallery: Watch cutscenes, see concept art, promotional materials, alt costumes and the special character biographies.
Music: Jam out to the remixed tunes.
Audio: Listen to audio clips.
If you want me to go through the roster, let me know.
4 notes · View notes
Text
@chucksax you inspired me 😉
182 notes · View notes
nocternalrandomness · 6 months
Text
Tumblr media
Century Series Formation
Top to bottom:
North American F-100A-15-NA Super Sabre (s/n 53-1606) McDonnell F-101A-10-MC Voodoo (s/n 53-2435) Convair F-102A-15-CO Delta Dagger (s/n 53-1798) Lockheed XF-104A Starfighter (s/n 53-7786)
203 notes · View notes
stone-cold-groove · 4 months
Text
Tumblr media
Convair’s B-58... America’s first supersonic bomber - 1957.
121 notes · View notes
dinobeates · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Next set of Vivosaurs, from #021 to #030!
134 notes · View notes
Text
Tumblr media
Cammy bond level:4. Cammy & all of her "Sisters".
82 notes · View notes
Text
I think the nations would have pilots license. Should they be allowed to have a pilots license? No. Do they have a pilots license regardless? Yes.
36 notes · View notes
joelojeda · 1 year
Photo
Tumblr media
Cannon Spike!
94 notes · View notes
ninebaalart · 4 months
Text
Tumblr media
Jill Valentine [Delta STARS]
the resident evil 3 outfit is already kind of ridiculous so what if i made it cammy too
7 notes · View notes
artbythermalcom · 10 months
Text
Tumblr media Tumblr media Tumblr media
"The British Brawler"
Enjoy!
23 notes · View notes
gremoria411 · 8 months
Text
Seeing as I’ve recently finished the model kit, let’s discuss the Delta Gundam today.
Tumblr media
I’m specifically going to be talking about the design and it’s variants. What I’m not going to be talking about is the Hyaku Shiki, and it’s variants, since those are a whole separate topic I want to cover at some point, though I will be comparing to the base Hyaku Shiki at times.
So, the Delta Gundam is the original prototype design to the Hyaku Shiki (or at least close enough there’s little difference). Had it been built it would have been one of the first transformable mobile suits of the Gryps war. However, the frame suffered from structural issues, so it was instead completed as the Hyaku Shiki, which would be piloted by Quattro Bajeena (Aka Char Aznable) during the Gryps War. It’s one of the few mobile suits that we know for a fact was never built (at least at the moment) and is arguably the closest Char ever got to piloting a Gundam-type mobile suit (discounting the Mk-II heist at the start of the Gryps war).
I think it’s honestly gorgeous, for being the in-universe first crack at third-generation mobile suits. A lot of the design feels very Zeta-esque to me, but it’s got more heft to it comparatively (probably because of the wing binders). I absolutely love the head, it just looks so sinister and it contains the same IDE (Image Directive Encode) system that made the original Hyaku Shiki such a good sniper. The rifle is also very nice, it’s got a very gryps-era design, but it somehow feels fuller and deadlier. The Delta Gundam stores it’s beam sabers in its shield, where they also function as beam guns. Honestly, I forget about this feature a lot simply because that’s something that was more common during the Neo Zeon War, and it makes the Delta Gundam feel overarmed to me. It’s just such a lovely blend of the Zeta, Hyaku Shiki and Mk-II, which were fairly light on integrated weaponry. The design also feels considerably more contemporary - it’s officially part of the Gundam Unicorn MSV, despite it being in-universe from the Gryps War, so it’s possible that this is an in-universe “refined” concept. The comparatively simple design also makes its unique features (the wings, the head, the gold) pop more.
Tumblr media Tumblr media
The Delta Plus.
The Delta Plus is a limited production suit built by Anaheim Electronics based no the original Delta Gundam. It’s essentially a mashup of the Delta Gundam and the Zeta Plus series. Compared to its predecessor, it trades the golden Anti-Beam coating for heavier firepower and a transformation system that actually works. It’s also equipped with a simple bio-sensor for use by newtypes.
For Armaments, it retains the Vulcans, Beam Sabers (and thus beam guns) and (now-optional) beam rifle of its predecessor, while it gains a 2-barrel grenade launcher and besm cannon, both built into the shield. Additionally, it was equipped with a Long Mega Buster, first used by the Full Armour Hyaku Shiki Kai, as standard armament. Why is this important? Because the Long Mega Buster is essentially a handheld version of the Original Hyaku Shiki’s Mega Bazooka Launcher, giving the Delta Plus significant firepower compared to its predecessors. It would be piloted by Riddhe Marcenas during the LA+ Incident (or Third Neo Zeon War).
So what do I think about it? Ehhh….. I don’t really dislike the design, but it’s just a little drab. It suffers because I like both the Delta Gundam and the Hyaku Shiki, so despite the armament increase, the Delta Plus just feels like a downgrade. I like the Zeta Plus series, which the Delta Plus takes obvious influence from, but the problem is that I like them because they have a soft, rounded, aerodynamic look compared to the sleek, angular nature of the original Zeta Gundam. The Delta Plus is just more lines and angles, it feels too different from them from a design perspective. There’s also it’s usage in the story, which I want to talk about.
Okay, I understand why Riddhe’s in Unicorn. I understand who he is and what he represents so I don’t really have to like him, per se. I view him getting the Delta Plus as shorthand for “he’s an important character now, pay attention” and because people like the Hyaku Shiki, he gets a suit based on that. Problem is, other than being able to independently enter the atmosphere (*cough* Ballutes *cough*), I don’t really see what the Delta Plus adds that wouldn’t be provided by a ReZel. I’ll admit this is partially because I’ve been coming around to liking the ReZel a lot more lately, but I just don’t think the Delta Plus adds much. The Delta Plus is eventually absolutely mauled by the Banshee, and while it’s a pretty good “death” scene, it’s destroyed functionally so Riddhe can get a new suit. I mentioned it contains a simple bio-sensor before, but despite Riddhe’s newtype potential, I don’t think it ever comes up in-series.
Tumblr media
The Gundam Delta Kai
A thoroughly upgraded Delta Plus, designed as a next-gen demonstration machine. It’s essentially chock-full of fancy weaponry and experimental systems.
Honestly, it’s equipped with a lot of optional weaponry that I wasn’t aware of, so I’m just going to be focusing on its “basic” loadout here (IE What’s on the model kit). It’s equipped with Vulcans, Beam Sabers (which again double as beam guns), a Long Mega Buster (as with the Delta Plus), a High Mega Cannon, built into the shield and based on the ZZ (though with the output ratcheted back quite significantly), and finally, some proto fin funnels swiped from the Nu Gundam’s development. It’s also equipped with the n_i_t_r_o system, which temporarily enhances a normal pilot into a cyber Newtype and causes the mobile suit to emit blue flames. It also makes the pilot unusually aggressive and unstable. So, basically an EXAM system in a hat and moustache. Honestly, I tend to forget about it.
So, the Gundam Delta Kai is gorgeous. It’s a fourth-gen mobile suit with a bunch of armaments, I like how the blue and yellow break up the predominantly while colour scheme and it’s got an actual Gundam-style head. Though I wasn’t able to find a good picture of the shield it integrates far better than you’d expect from its design. The funnels are oversized and delightful, since they change its whole silhouette and give the impression of an increased armament (if the high mega cannon didn’t already). I also want to call out that I especially love the thruster design on this thing. 10/10, no further notes.
Tumblr media
The Gundam Delta Kai would eventually be upgraded into the Land Combat Gundam Delta Kai. I’m gonna be honest, I don’t really have much of an opinion of this one. Or really anything to say about it.
Tumblr media
The Delta Gundam II.
An identical, red copy of the original Delta Gundam, its plans were pitched to Karaba in November of UC 0087, in the middle of the Gryps War, but it was rejected due to the fact it would take too much time to be built. Out-of-universe, it’s an excuse to sell the Delta Gundam in Char’s colours, but I find I rather like it. The flat colours allows the design to take on greater definition in some areas (such as the head) and to pleasingly evokes the Zero-Shiki (and thus the Rick Dias) to me.
Tumblr media
Finally, we come to the Mega-Shiki. A Gunpla ordered by Team G-Master for the Gunpla Battle Championship, built by Minato Sakai. It’s essentially a purple mash-up of the Delta Gundam and Hyaku-Shiki, with an integrated Mega-Rider from ZZ as its backpack.
Armaments are: Vulcan Guns in the head, a beam rifle identical to that of the Delta Gundam, two beam sabers styled after samurai swords (functioning similarly to Beam Cutlasses from Gundam Crossbone) and the Mega Beam Cannon mounted on the Mega Rider backpack (honestly it’s called a beam cannon, high mega beam cannon, mega launcher, so I just made my best guess. It’s essentially the Hyaku Shiki’s Mega Bazooka Launcher but better integrated). It retains the anti-beam coating of its predecessors, but it’s coloured purple.
The Mega Shiki is another of those rare models I would get to mod and paint. The purple colour scheme doesn’t do it for me, but it could be repainted in a variety of Gryps-war appropriate colour schemes that I’d find quite enjoyable. I like how the Mega Rider’s integrated, but I’d honestly much rather knock it off, replace the backpack with a standard Hyaku-Shiki one, and use it as the Hyaku-Shiki does - a sort-of sub-flight system meets really big gun. I understand the idea behind the beam katana’s but I just don’t really think they add anything to the design. In a nutshell, it’s a nice concept, but the execution feels like it’s going in too many directions at once. It is my understanding that the HG model contains several spare Delta Gundam Parts however, such as the head (but not the backpack), so it does have options as a model.
17 notes · View notes
toomanyf4ndoms7 · 3 months
Text
@ohbee-whatcanyoube
3 notes · View notes
secret-draws · 1 year
Text
Tumblr media
Just Catty...
CAMMY , things.
Cat Couture (tm) love the fastener belt strap being poses like a kitty tail. Cammy is so perfect this round. Big Stretch!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
32 notes · View notes
nocternalrandomness · 6 months
Text
Tumblr media
F-106 - 194 FIS/144 FIG - Fresno CA ANG - Sep 1974
65 notes · View notes
stone-cold-groove · 4 months
Text
Tumblr media
Engineering to the Nth power. In the air it’s Convair - 1952.
9 notes · View notes
captainmvf · 1 year
Note
Hiii have you done a Delta?? Thats my baby boy <3
Behold! A creature-
Tumblr media
They are certainly shaped and I love how sharp their design is! I understand Duna better now.
40 notes · View notes