Experimental Vehicle Mechanic (Mechanic Alternate Class Feature)
(art by Nosslak on DeviantArt)
When you have a class dedicated to technology and the building and repairing of said technology, you really cannot go without having some variant focused on vehicles. After all, it doesn’t matter if it’s a fancy grav cycle, a low-tech dune buggy, or even a hovertank, the hot-rodding community is forever.
These mechanics may be engineers with a history at companies that built advanced vehicles, or they may simply be enthusiasts, or they may hearken back to the hot-rodders of Earth’s past, building and improving vehicles to make sure the authorities can never catch you in your illicit activities.
As you might imagine, these characters are usually just as good at piloting their vehicles as they are building them, and with the options for land, sky, and sea, there are plenty of options for them.
Now, obviously the biggest limitation of this option is that a vehicle is considerably bigger than a drone, and therefore cannot be taken on some missions. Luckily this option provides a way around that, but even then, it’s not for every campaign.
Even then, the moments that you get to use it, whether it be a solo speedster or a hefty craft the whole party can cruise in, can certainly make it worth it.
These mechanics start with a level 1 vehicle, which can be a boat, cruiser, cycle, submersible, truck, or walker, and can start with some basic grafts such as amphibious, computer-assisted controls, junk, luxury, racer, or transport. As they grow in mastery, they can modify and improve their vehicles, eventually gaining access to all relevant grafts and even craft a particularly large vehicle later on.
Of course, building a vehicle is pricey, and in order to improve it, they must pay the difference in gold (though not for rebuilding it at an equal level.)
But a vehicle like this can still be cumbersome, which is why they eventually start adding collapsible sections augmented by null-space technology to collapse it down into a smaller form, which grows smaller as they achieve further mastery, allowing them to carry smaller vehicles with them, or let the collapsed vehicle follow them as a simple drone, though obviously it needs to return to full size to be ridden in.
Whether you’re planning on using it as a souped-up enercycle, an amphibious vehicle in a setting based on an aquatic world, a personal fighter jet or tank, or just the party’s main transport, there’s so much useful things you can do with it. Including using it for heavy firepower or just high-speed movement. You’ll naturally want to look into any mechanic tricks tied to this feature, such as remote piloting, as that will make the option much more viable as you can summon your vehicle from afar to aid you. Unlike other variant features, however, you may want to invest in feats to help improve your own combat prowess as well.
While this is true to some extent with every form of mechanic class that build, improves, and rebuilds a device, truly these vehicle-focused machinists are all about pushing limits, be it speed and power, the number and size of guns they can load it without overloading it or flipping over when it shoots, the deeper or higher it can go, and so on. This daring and drive is likely what defines their personality whether they are an experimental technician or a local hot-rodder.
Second Shell Underground is a race tournament open only to androids and SROs with the simple premise that the vehicle must be piloted by the mechanoid plugging themselves directly into their vehicle to control it as a second body. The race is cutthroat and intense, so ride-along partners, even fleshy ones, are permitted for maintenance and defense as long as it can be proved that no manual or remote control is used to replace or supplant the pilot. This year, the prize is apparently schematics for a new grav engine stolen from an engineering firm that dearly wants it back.
Mirabelle Fallbower seemingly has it all, her own vehicular manufacturing firm, her own personal lab and machine shop to tinker with, and her own airfield to test her creations on. However, secretly she craves validation for her efforts that only a deity can bring, and so she has begun investing in finding a mage powerful enough to establish contact with the God of Swiftness itself and see if they acknowledge her efforts.
The massive herding beasts of Valox 2 are not entirely tame, so taking care of them is best done from exceptionally speedy hovercraft so that one can get away quickly when a beast is in a temperamental mood. With that in mind, there is quite the hotrodding community on the planet that has gained some popularity in the galaxy despite being on a backwater world. The perfect place to hide if you’re a rogue engineer that wants to hide but still wants to build.
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GETHSEMANE: Agony in the garden By Abbah Justina
THEME: GETHSEMANEPoem : Agony in the garden
The sorrow he woreA sorry sins we boreOn his knees he fallBow and pray for allHe didn’t want to sufferGod’s will must he offerOn the mount of olivesUndergoes anguish for our livesJohn cut with his swordHe healed with his wordThere he was betrayed with a kissHe knew it was time, so he didn’t hissYet he was crucifiedFor us to be…
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