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#fs5
douglasbrianmiller · 1 year
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☕️ #cinematographer #directorofphotography #filmcrew #cinematography #reddigitalcinema #redkomodo6k #reddragoncamera #fs5 #f5 #f55 #sonyf55 #ontheroad #dplife #doplife (at Cincinnati/Northern Kentucky International Airport) https://www.instagram.com/p/Cmbru68rCJ4/?igshid=NGJjMDIxMWI=
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takakiuematsu · 2 years
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rirahecaxop · 2 years
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Riello 40 g20 burner manual
ownload: Installation, Use And Maintenance Instructions. Riello Burners RIELLO
The burners are supplied air fuel ratio control gas trains. 0/40. FUEL/AIR DATA. G20 gas net calorific value. kWh/Nm3.
RIELLO 40 FS20 Instructions to avoid burnout or bad combustion of the burner . with the combustion chamber at 0 mbar and gas G20 - Ncv = 10.
2.1.4 Delivery of the system and the instruction manual . If any Riello burners are used with fuel with a bio content >30%.
RIELLO 40 G20 - G20S. hP a (mb ar). Useful working field for choosing the burner. Test conditions conforming to EN267. Temperature: 20°C.
Manuals and User Guides for Riello G20. We have 6 Riello G20 manuals available for free PDF download: Installation, 40. Burner Start-Up Cycle.
</p><br>https://nepimonehu.tumblr.com/post/693330497075560448/nec-v554-pdf, https://nepimonehu.tumblr.com/post/693330497075560448/nec-v554-pdf, https://nepimonehu.tumblr.com/post/693330497075560448/nec-v554-pdf, https://nepimonehu.tumblr.com/post/693330497075560448/nec-v554-pdf, https://nepimonehu.tumblr.com/post/693330497075560448/nec-v554-pdf.
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cursedalthoughts · 5 months
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Analyzing PRs and their WoWs gimmicks - PR1
Very long title for a new kind of post I am going to make. In this smaller series of posts I will look at a PR ship in World of Warships, and then Azur Lane, and try to see if Azur Lane properly portrays their gimmicks or not.
In this first post I will look at PR1 shipgirls, all 6 of them:
HMS Monarch
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Starting with my babygirl Monarch, my first ever PR research.
The thing that makes the entire British battleship line stand up from the rest is two-fold: First, from very early tiers, they get an insane fire-starting chane with their high explosive shells (Monarch sits at 35% per shell for 9 shells). This paired with their short-fused AP shells means they are very dangerous to an ample range of ships. Secondly, from Tier 9 upwards, these battleships get a "Specialized Repair Teams" consumable. Normal repair teams heal around 345 HP per second, HMS Lion's repair team heals 1358 HP per second. This is also called a "superheal".
Monarch, sitting at Tier 8, does not get access to this Super Heal. This is very important, as Azur Lane's Monarch does have a skill that mimics a superheal ('Against the Currents+') which heals her 3% of her max HP every 2 seconds for 11 seconds when she falls below 30% HP.
And, ironically, the best way to mimic her absurd High-Explosive performance in WoWs is only possible with Odin's main guns.
My score for Monarch is 4/10: They got a tech tree line gimmick right but it doesn't even apply to Monarch in WoWs, only to her older cousins.
HMS Neptune
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Just to finish off the HMS girls in one go, HMS Neptune.
The main features of the British light cruiser line in WoWs are as follows: They can only shoot AP and get no access to HE ammo, they have smoke screen generators (from T9 onwards they can swap it with a radar tho), and are very prone to exploding. Their armor is a joke, from T1 to T11, and no premium British CL is spared from this fate. Well, CAs are the same (which we'll get to in the PR3 post). Their saving grace is their concealment and maneuverability, as their acceleration speed is impressive, meaning they can kite away (run away while playing with your throttle) fairly easily. On top of that, they get access to a heal from very early on (a lot of other cruiser lines have to wait until T8 to get a heal, while the T5 HMS Emerald already has one).
Oh, and their armor piercing shells have what's called "improved penetration angles". This simply means their shells will deal damage to angled enemies, as a compensation for them having only AP ammo.
In Azur Lane, this is perfectly encapsulated with the 'MKV-Class AP Shells' skill (and her FS5 upgraded variant), which makes her AP do more damage. She also gets access to a heal too, in her 'Goddess of the Sea' skill.
Overall, I give Neptune an 8/10. Not a bad representation of her WoWs counterpart.
IJN Ibuki
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Ibuki is a fairly straight forward ship, both in AL and WoWs.
In WoWs, Ibuki is a stealthy assassin. Her 10km torpedoes deal a decent 17k damage hit each, having 8 of them per side. In AL, Ibuki feels like a much improved version of Takao and Atago, while not providing anything new in particular.
I have barely played Ibuki in WoWs, so I can't give an appropiate rundown of what makes the Japanese heavy cruiser line unique. Zao, at T10, is the sistership of IJN Unzen (our most recent IJN gacha UR), and is an overall scary ship in good hands; her high explosive deals a lot of damage and has a decent fire chance, and she is a very stealthy ship. The armor piercing of these cruisers is unremarkable from T3 to T10, Ibuki being no exception.
In Azur Lane, she has a skill ('Body and Soul') that augments the crit% and crit dmg% of her torpedoes, and the FS5 evolved version gives her an EVA boost right afterwards.
Overall, I think Ibuki is another solid 8/10.
IJN Izumo
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I have bad things to say about WoWs' Izumo.
In 2018, when PR1 was added, Izumo was a mediocre ship in WoWs. Right now, she's much stronger; however, she's so poorly designed I can't handle her. The bad design is not the fault of Wargaming, as Izumo is a preliminary design of the Yamato-class with 410mm guns instead of 460mm guns.
Her deck was too weak compared to the modern day, meaning Izumo was the perfect target of light cruisers and destroyers, as they could and would burn her to death. In the modern day, her deck is 57mm and 32mm, meaning it is harder to farm with HE. Her rearmost turret angle is incredibly bad, having to expose an uncomfortable amount of her broadside to shoot. A good rule of thumb is that if you have to bring your rear turrets to bear for an enemy, that enemy can hit your citadel; and Izumo (and Yamato at T10) are no exceptions, as both ships have a massive weak spot right below their front turrets, the so-called 'cheek armor'. It is much more pronounced in the Yamato (as shown below), but Izumo has this weak spot where even 305mm guns can citadel you from the front.
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This aforementioned weakness with her deck armor translates excellently into Azur Lane with her 'Specialized Armor' skill, which makes her more vulnerable to fires, but tankier against AP shells (due to her armor being prone to overpenetrations)
Izumo gets a 7/10 from me.
KMS Roon
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Our original, favorite murder-hobo shipgirl, Roon.
In World of Warships she's a completely ficticious upscaled Nürnberg with utterly made-up triple 203mm gun turrets.
Roon's armor is a troll to both the Roon player and the player shooting at the Roon. Most German cruisres have a noteworthy strange aft armor, Hipper being able to take citadel hits when kiting away despite her extreme angle. Roon is much better in this regard, but she still has this flaw; alongside her small turtleback armor (a thing German battleships have as well, which we'll talk about on the PR2 post) means she's hard to citadel up-close but trivially easy to citadel at a certain distance.
German AP is acceptable, but their HE has always been anemic. Most German guns have access to an exceptional rule known as the "1/4 penetration" for their HE, meaning it deals more damage (more info here); but in most cases this hardly compensates for their ratehr bad HE.
In AL, Roon is an all-rounder heavy cruiser capable of tanking and dealing heavy damage. Her skill 'Expert Loader' - literally named after an old commander skill in WoWs that is now named 'Gun Feeder' - feels a bit odd, but makes sense; Expert Loader being a skill that allowed for the quick swapping of the main battery shells from HE to AP or AP to HE (in case, say, a British light cruiser presents her broadside at 10km, becoming a juicy target). I can see the logic behind that skill, same way with 'Well-Rounded Armor' as, well, Roon does have a well-rounded armor in WoWs.
Overall, Roon is a 9/10. Her problem is that she is Roon, the most uninteresting German cruiser of the game (in WoWs).
FFNF Saint Louis
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Our favorite traumatized Catholic knight, Saint Louis is the last PR I will cover today
The main features of the French heavy cruisers are simple to understand. They are fast, and have boring guns. The T9 Saint Louis and T10 Henri IV are a bit better - and the relatively new T11 Condé is a ridiculous monster of a ship.
Saint Louis is an incredibly nimble ship, and her guns are at the very least very accurate. Her high explosive is remarkable, too, which is a feature common across the entire French navy in WoWs (Bourgogne being one of the best HE-spamming battleships in the game, for example).
I feel this translates excellently into Azur Lane, as Saint Louis is a fast and nimble heavy cruiser that hits hard, and is a well-rounded shipgirl overall. Her speed and EVA, proportioned by her 'Engine Boost' skill (which is literally the name of the consumable that allows her to go faster in WoWs), is incredible and seeing her dart around the screen at almost destroyer speeds is satisfying. Her skill 'Augmented HE Ammo' is yet another reference to a WoWs commander skill (Inertia Fused HE Shells), as her HE shells do more damage but have less fire chance than usual.
Overall, Saint Louis is the only 10/10 of PR1 in terms of accuracy to World of Warships.
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FS5
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Prev / Next
A fanmade UT alarm clock on the topic of “birthdays.” Check the blog for the master list.
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achisraeli · 2 months
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"אני יודע שהבטחתי לכם fs5..."
"אז יצאת אפס חמש?"
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elizabethnicholson629 · 4 months
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fs5.net/elizabethnicholson629
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panfishonthefly · 6 months
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Renomed Scissors
There are not thousands of them. They are not produced by machines. They are crafted in a family manufactory, housed in a historic granary in the heart of Europe. Each element is invariably created by a human being. Manually measured and matched elements each time make up a unique pair of scissors. Designed to fit perfectly in the palm of your hand. Sharpened to cut precisely for decades.
Original hand-made scissors since 1981
See model descriptions below
FS1 - Sharp Tips, 1.5 cm. Small Straight Blades. Perfect for small and medium dry flies, nymphs, spiders and wet flies.
FS2 - Sharp Tips, 1.5 cm. Small Curved Blades. Perfect for small and medium dry flies, nymphs, spiders and wet flies.
FS3 - Sharp Tips, 2 cm. Medium Straight Blades. Perfect for medium and larger dry flies, nymphs, spiders, wet flies and small deer hair flies.
FS4 - Sharp Tips, 2cm. Medium Curved Blades. Perfect for medium and larger dry flies, nymphs, spiders, wet flies and small deer hair flies.
FS3SC (The Flytier SuperCut) - Sharp Tips, 2cm. Medium Straight SuperCut Blades (Razor/Serrated), Big Loops. Perfect for medium and larger dry flies, nymphs, spiders, wet flies, small deer hair flies, rough materials, foam strips and skins.
FS4SC (The Flytier SuperCut) - Sharp Tips, 2cm. Medium Curved SuperCut Blades (Razor/Serrated), Big Loops. Perfect for medium and larger dry flies, nymphs, spiders, wet flies, small deer hair flies, rough materials, foam strips and skins.
FS5 - Sharp Tips, 4 cm. Long Straight Blades. Perfect for large flies, streamers, bass flies, pike flies, saltwater flies, cutting foam, shellbacks, synthetics and cutting fur strips for bodies.
FS6 - Sharp Tips, 4 cm. Long Curved Blades. Perfect for large flies, streamers, bass flies, pike flies, saltwater flies, cutting foam, shellbacks, synthetics and cutting fur strips for bodies.
FS7 - Blunt Tips, 4 cm. Long Straight Blades. Perfect for large flies, streamers, bass flies, pike flies, saltwater flies, cutting foam, shellbacks, synthetics and cutting fur strips for bodies.
FS8SC (SuperCut) - Blunt Tips, 4cm. Long Straight SuperCut Blades (Razor/Serrated). Perfect for big bunches of synthetic yarns, PE foam, leather and deer hair.
FS9 - Sharp Tips, 4.5 cm. Extra Long Straight Blades. Perfect for extra large flies, cutting rough materials, foam strips, making shellbacks, and cutting sheets.
FS10 - Blunt Tips, 4.5 cm. Extra Long Straight Blades. Perfect for extra large flies, cutting rough materials, foam strips, making shellbacks, and cutting sheets.
SuperCut blades feature a unique set of blades that combine razor and serrated blades that deliver extraordinary performance and durability.
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A feature I feel everyone is overlooking on the stream is how big chka and harbin fs5 could be both are (while not as high profile) monsters in their respective categories; I think the only thing keeping chk outta bis against heavy is how high of a wall shinhaku is, and harbins only downfall is that vg is a very competitive and all her synergies are for her tragically underdeveloped faction. As long as neither of them get absolutely Cheshire’d I think these fs5 have the potential to be absolutely massive
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elvis2130 · 2 years
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Wiesmann FS5
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donuts4evry1 · 2 years
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Decided to tinker around with Sonic Pi and managed that I had enough motivation to actually finish the entire song, haha. I’ll paste my code under the cut (it’s really, really long)
# It's a Ghost Dance! use_bpm 203 use_synth :piano
in_thread do  # measure 1  wait 1  2.times do    play :cs    play :a    wait 1  end
 # 2  wait 1  2.times do    play :ds    play :b    wait 1  end
 # 3  wait 1  play :e  play :cs5  wait 0.5  play :d5  wait 0.5  play :cs5  play :e  wait 1
 # 4  play :d6  wait 0.5  play :cs6  wait 0.5  play :a5  wait 0.5  play :fs5  wait 0.5  play :e5  wait 0.5  play :d5
 # 5 - 7  3.times do    wait 3  end
 # 8  play :a5  wait 1  2.times do    play :a5, release: 0.5    wait 1  end
 # 9  play :a5, release: 2  wait 1  play :gs5, release: 2  wait 1  play :e5, release: 2  wait 1
 # 10  play :cs5, release: 3  wait 3
 # 11  wait 1  play :gs  wait 1  play :a  wait 1
 # 12  play :b  wait 1  2.times do    play :b, release: 0.5    wait 1  end
 # 13  play :b, release: 2  wait 1  play :cs5, release: 2  wait 1  play :b, release: 2  wait 1
 # 14  play :a, release: 3  wait 3
 # 15  wait 1  2.times do    play :a    wait 0.5  end  play :b  wait 1
 # 16  play :cs5  wait 1.5  play :cs5  wait 0.5  play :cs5, release: 0.5  wait 1
 # 17  play :d5, release: 0.5  wait 1  play :e5, release: 0.5  wait 1  play :cs5, release: 0.5  wait 1
 # 18  play :cs5, release: 1.5  wait 1.5  play :cs5  wait 0.5  play :cs5, release: 0.5  wait 1
 # 19  play :cs5, release: 0.5  wait 1  play :d5, release: 0.5  wait 1  play :cs5, release: 0.5  wait 1
 # 20  play :b, release: 2  wait 2  play :b, release: 0.5  wait 1
 # 21  play :b, release: 2  wait 1  play :cs5, release: 2  wait 1  play :d5, release: 2  wait 1
 # 22  play :e5, release: 3  wait 3
 # 23  play :e5, release: 0.5  wait 1  play :fs5, release: 0.5  wait 1  play :e5, release: 0.5  wait 1
 # 24  3.times do    play :a5, release: 0.5    wait 1  end
 # 25  play :a5  wait 1  play :gs5  wait 1  play :a5  wait 1
 # 26 - 27  play :e5, release: 6  play :cs6, release: 6  wait 5  play :gs5, release: 2  wait 0.5  play :fs5, release: 2  wait 0.5
 # 28  play :e5, release: 1.5  wait 1.5  play :e5, release: 0.5  wait 0.5  play :e5  wait 1
 # 29  play :e5  wait 1  play :fs5  wait 1  play :e5  wait 1
 # 30  play :d5, release: 3  wait 3
 # 31  play :e5  wait 1  play :cs5  wait 0.5  play :d5  wait 0.5  play :e5  wait 1
 # 32  play :e5, release: 1.5  wait 1.5  play :e5  wait 0.5  play :e5, release: 0.5  wait 1
 # 33  play :fs5, release: 0.5  wait 1  play :e5, release: 0.5  wait 1  play :d5, release: 0.5  wait 1
 # 34  play :cs5, release: 1.5  wait 1.5  play :cs5  wait 0.5  play :cs5, release: 0.5  wait 1
 # 35  play :cs5, release: 0.5  wait 1  play :d5, release: 0.5  wait 1  play :cs5, release: 0.5  wait 1
 # 36  play :gs, release: 0.5  wait 0.1  play :a  wait 1.4  play :b  wait 0.5  play :b, release: 0.5  wait 1
 # 37  play :a, release: 0.5  wait 1  play :b, release: 0.5  wait 1  play :cs5, release: 0.5  wait 1
 # 38  play :b, release: 3  wait 3
 # 39  play :cs5, release: 3  wait 3
 # 40  play :d6, release: 1  wait 0.5  play :cs6, release: 1  wait 0.5  play :a5, release: 1  wait 0.5  play :fs5, release: 1  wait 0.5  play :d5, release: 1  wait 0.5  play :cs5, release: 1  wait 0.5
 # 41  play :b, release: 2  wait 1  play :cs5, release: 2  wait 1  play :d5, release: 2  wait 1
 # 42  play :e5, release: 0.5  wait 0.1  play :fs5, release: 2.9  wait 2.9
 # 43  play :e5, release: 3  wait 3
 # 44 - 48  play :a5, release: 15  wait 15
end
in_thread do  # measure 1 - 3  3.times do    play :a2    wait 1    2.times do      play :a3      wait 1    end  end
 # 4  play :d, release: 2  play :fs, release: 2  play :b, release: 2  wait 3
 # 5  play :a  wait 0.5  play :fs  wait 0.5  play :d  wait 0.5  play :cs  wait 0.5  play :d  wait 0.5
 # 6  play :cs, release: 3  wait 3
 # 7  play :d, release: 3  wait 3
 2.times do # plays lines 8 - 27 again    # 8 - 11    2.times do      play :d3, release: 0.5      wait 1      2.times do        play :fs3, release: 0.5        play :cs, release: 0.5        play :e, release: 0.5        wait 1      end
     play :a2, release: 0.5      wait 1      2.times do        play :fs3, release: 0.5        play :cs, release: 0.5        play :e, release: 0.5        wait 1      end    end
   # 12 - 15    2.times do      play :cs3, release: 0.5      wait 1      2.times do        play :gs3, release: 0.5        play :cs, release: 0.5        play :e, release: 0.5        wait 1      end
     play :gs2, release: 0.5      wait 1      2.times do        play :gs3, release: 0.5        play :cs, release: 0.5        play :e, release: 0.5        wait 1      end    end
   # 16 - 19    2.times do      play :fs3, release: 0.5      wait 1      2.times do        play :b3, release: 0.5        play :cs, release: 0.5        play :e, release: 0.5        wait 1      end
     play :cs3, release: 0.5      wait 1      2.times do        play :b3, release: 0.5        play :cs, release: 0.5        play :e, release: 0.5        wait 1      end    end
   # 20 - 23    2.times do      play :b2, release: 0.5      wait 1      2.times do        play :a3, release: 0.5        play :b3, release: 0.5        play :ds, release: 0.5        wait 1      end
     play :fs2, release: 0.5      wait 1      2.times do        play :a3, release: 0.5        play :b3, release: 0.5        play :ds, release: 0.5        wait 1      end    end  end # end of that main second hand loop part
 # 40 - 43  4.times do    wait 3  end
 # 44  play :a3, release: 0.5  wait 1  2.times do    play :b3, release: 0.5    play :cs, release: 0.5    play :e, release: 0.5    wait 1  end
 # 45  play :a3, release: 0.5  wait 1
 play :b3, release: 0.5  play :cs, release: 0.5  play :fs, release: 0.5  wait 1
 play :b3, release: 0.5  play :cs, release: 0.5  play :e, release: 0.5  wait 1
 # 46 - 48  play :a3, release: 9  play :a2, release: 9  wait 9
end # end of in_thread
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douglasbrianmiller · 1 year
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BRB #cinematographer #directorofphotography #filmcrew #cinematography #reddigitalcinema #redkomodo6k #reddragoncamera #fs5 #f5 #f55 #sonyf55 #ontheroad #dplife #doplife https://www.instagram.com/p/CmWtZpQJyQt/?igshid=NGJjMDIxMWI=
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takakiuematsu · 2 years
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https://youtu.be/cPvgtQSj74s
youtube
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cropark · 17 days
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A fully automatic flap barrier is a type of entry control system commonly used in areas where security and access control are paramount, such as office buildings, train stations, airports, and stadiums. These barriers are designed to allow or restrict the passage of individuals based on certain criteria, such as possession of an access card, ticket, or biometric identification.
Detection: As a person approaches the barrier, sensors detect their presence.
Barrier Operation: If the credential is valid, the barrier opens automatically, allowing the person to pass through. Otherwise, it remains closed.
Passage: Once the person has passed through, the barrier closes automatically to prevent unauthorized entry from following behind.
Logging: The system typically logs each entry, recording details such as the time, date, and identity of the person passing through. https://www.novusapl.com/Fully-Automatic-Flap-Barrier-NS-FS5-P810.php
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courseone · 1 month
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Shooting my Sony Fs5 alongside my ARRI Amira to get the best possible match. The problem with Sony cameras has always been their colours - they have tremendous dynamic range when shooting S Log 2 & 3 and a host of other fantastic features but in order to unlock the full potential out of my Sony Cameras, I needed to fix the colour. To do so, I designed Phantom LUTs that come in two 5-packs . The 'Alexa Look' and the 'Film Look' Packs. Each LUT comes with Slog2 and Slog3 Versions. These LUTs will ensure your highlights roll off smoothly, and gracefully like Film/Alexa and your shadows will be rich and filmic - while still maintaining detail. They are super easy to use and will help you get that cinematic look you’re looking for. The 'Alexa Look' This LUT pack was developed alongside Joel’s ARRI Amira over hundreds of hours of testing and side by side comparison footage. As well as the ‘Neutral’ LUT which emulates ARRI’s Rec709 LUT, there are 4 other stylised LUTs included. These LUTs are designed to deliver: 1) An organic, smooth and gentle highlight roll-off that mimics Alexa in it's highlight rendering to give an overall organic and naturalistic feel to the footage. 2) Natural skin tones designed to render contrast levels on skin like an ARRI Alexa. 3) Naturalistic, organic and classic colours. 4) Rich but not crushed shadows so that these LUTs can be used in low light scenes as well as broad daylight. 5) Commensurate exposure levels with the input footage that didn't shrink the dynamic range of the camera by blowing out the highlights and crushing the shadows and that didn't radically change the 'brightness' or 'darkness' of the footage one way or the other. The 5 LUTs Described Below: LUT 1) Neutral - A neutral ARRI look - no colour cast or 'look' - just the classic ARRI Rec709 look developed for my Fs7 alongside my ARRI Amira. LUT 2) Tungsten - A slightly warmer golden cast designed to be utilised for subjects bathed in tungsten light. LUT 3) Ice Blue - Blue, colder cast with punchy, deep blues (looks amazing on subjects with blue eyes). LUT 4) Jamaica - Green and gold cast - distinctive, rich, filmic greens and beautiful golden skintones. LUT 5) Utopia - the most filmic look of the LUTs, with blood red reds and filmic blues and greens. It’s my personal take on what Utopia would look like. The 'Film Look'
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hallieradical · 3 months
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Reflection milestone #2
Production progress:
I created a reservation for Studio A to shoot on Saturday, March 9.
I did a camera test with the sony as7ii and the fs5. I chose the as7ii as the one I will likely shoot more footage on because it was pretty good in lowlight.
I have started asking around for a potential actress and crew members.
I am planning on going on a potential outdoor location scout this weekend.
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