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#is just. i feel so completely and utterly unable to feel empathy specifically with regards to children and childbearing and childrearing.
proto-language · 5 months
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hrngnfghnfg
#just thinking aloud but#i dunno. kind of feel like the last Barrier between me and Normal Personness or whatever#is just. i feel so completely and utterly unable to feel empathy specifically with regards to children and childbearing and childrearing.#like. i have known ever since i was small that my parents lost other pregnancies before me and between me and my sister. and all i could#feel about that as a kid was 'thank god because i never wanted a sibling anyway' and 'uh well i never asked to be born soooo... so what'#and now as an adult. i know that it's a terrible thing to suffer a loss like that.#and i'd at least manage not to act inappropriately towards someone i knew if they were in that position.#but i still can't find any of the *feelings* about it.#which is strange because i usually feel Everything So Much.#i also still don't understand when people talk about like. instantly falling in love with their kid or whatever#like maybe i almost get it if it's a child you've gestated for nine months and then given birth to.#but i feel like people *must* be at least partially lying about it when it comes to things like adoption#because there'd be such a high psychological and social penalty to admitting that you felt anything less.#adoption in general drives me crazy like i cannot Believe that it's still just a really accepted alternative to having a biological child#when... any kid who has had to be removed from the circumstances into which they were born and given to new people#is surely going to be traumatised or have issues or however you want to put it.#and it can't possibly be the Same Thing as having a... fresh baby of your own.#anyway. i feel some sympathy for and plenty of logical understanding of children and parents.#but none of it makes sense to me on the level on which i usually connect with people.#and hell maybe everyone feels that way until they have a kid. in which case i think everyone#is wildly irresponsible for having those kids without knowing they're gonna like it or be good at it and hoping it'll just work out. lmao
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admutual · 4 years
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What do you think Roger’s childhood was like up in space?
oh god , i sdknsdkj have Some hcs for his childhood ,, but my hcs are kinda messy, so i’ll try to word this the best i can.
i’ll start with his relationship with his parents since i got a Lot to say here.
for starters,, his childhood was mostly ,, hh Not Great.
his mother was controlling, emotionally abusive, neglectful, and highly manipulative. she also kept roger a shut-in most of his childhood, so roger never really gained proper social skills and had to rely on her as his only source of interpersonal contact. she had this habit of bullying him and putting him down and just destroying his self-esteem, before softening up and drawing him back in with a faux sense of compassion and gentleness (she def tried to convince him that she was the only one who could possibly love him). she was sorta a ‘zira meets mother gothel meets rainflower from warrior cats, with a little frollo mixed in’ type. she was a mess.
his dad on the other hand was emotionally distant and absent and just utterly disinterested in roger, and the few times he was around he was loud, aggressive, and prone to fits of anger. he was also highly religious and it Showed. i don’t have the actual complete details for the religion he followed, all i really have is most of my inspiration for it stems from a lot of xenofiction i read (lapine mythology from watership down, starclan from warrior cats, the spirituality from tailchaser’s song ,, i’m like physically unable to make non-human creatures without drawing inspiration from xenofiction) and that roger definitely experiences some religious trauma from him.
his parents fought a Lot. and it did a number on roger,, kinda why i like to believe he’s so desperate for drama, it’s all he’s known and the peace of quiet living is unnerving to him.
roger was desperate to be on his parents’ good sides. his mother was unpredictable in this regard in that she bounced back and forth between being gentle and kind before switching to verbal abuse and aggression. his dad though never expressed any positive feelings for roger. rog tried really hard to earn his dad’s affection, but after he got older and started to realize that that just wasn’t gonna happen, his tone toward him shifted to disdain. it definitely helped that his mother was loud in her distaste for his father too and through her aforementioned behavior managed to keep roger on her side through it all. if his mom hated someone, roger did too.
that whole thing about roger eating his dad,, ye . gonna make that Edgier let’s go. i like to imagine it was long after roger had accepted that his dad sucked, he was alone with him, he got pushed a little too far, and he just snapped, killing him. as for the cannibalism thing, that religion i mentioned earlier? i still don’t have much details, but one thing i Do know is that one important belief in this religion is how their bodies are handled after death and it’s very important that funeral services are handled accordingly,, shit like don’t touch the body with bare skin after the passing, their grave must be lined with bark and leaves from a specific type of tree, no visiting the burial site for a set period of time after burial, etc. so roger, being the dramatic extreme petty bitch he is, decided to give one last ‘fuck you’ to his dad by eating him instead to fuck up the burial process. we love taking a generic primetime sitcom and making it edgier than it needs to be.
i kinda like to imagine roger’s relationships with his parents heavily influenced his relationship with stan and francine too:
for stan’s side, roger felt that stan reminded him a lot of his own father. like i said, roger felt a heavy resentment towards his father, and after coming to earth and finding he was going to be living with someone who all too closely resembled him, he put his foot down and refused to allow himself to keel over to what felt like mistreatment from him.
when roger first started to get to know stan, all he saw in him initially was the same anger and neglect he got from his own father, and in turn went out of his way to lash out and harass him as sort of a cathartic defense. but then time went on, the two started to see each other on their own level, and roger realized how stan below the surface was far from how his dad was, and he warmed up enough to view him as a close friend. i kinda like to think roger softened up to stan after finding out about jack too, as you know he could relate to him having a shitty neglectful dad himself.
as for francine, roger was drawn to her for the opposite reason in that she was nothing like his mom. roger was a total mama’s boy back home, like i said she kept him shut-in during his childhood to where she was the only one he could rely on. even after coming to earth, roger was still under the impression that she truly loved him and he had a habit of getting overly defensive of her (klaus makes a ‘your mom’ joke and roger’s in tears screaming at him to take it back). he started to question some of her treatment towards him the longer he stayed, especially with the more families he got close to where he got to observe other people’s parental relationships, but never enough to have an epiphany that she sucked. it wasn’t until after the events of ‘weiner of our discontent’ that he finally started to actively reflect on his past life on his home planet, now that he knew he was stuck on earth to stay, and he finally accepted that his mom wasn’t good to him.
as for how this influenced his relationship with francine, like i said francine was way different from roger’s mom. initially roger was super uncomfortable every time she treated him kindly and gently. he sorta held back from getting too close for a good month or two because he didn’t know which of her behavior was genuine and what was just a facade. but time went on, he decided to trust her by letting down his guard and allowing her to get close, and now the two are as tight-knit as can be. and roger’s still a total mama’s boy with her sometimes. also the aforementioned religious trauma roger experienced,, i like to believe that also drew him closer to francine after hearing her experiences growing up. roger’s just Shared Trauma Buddies with everyone.
anyways after years of constant abuse and neglect, he eventually finds a family that loves him unconditionally and he’s finally allowed to rest. i’m a slut for the ‘earn your happy ending’ trope and i’m pushing that onto roger.
(actually one last thing ,, this isn’t a set-in-stone hc, i’m not sure if i’m gonna keep it, but i like to bounce around the idea that maybe the reason his parents were so awful to him is because they believed he was responsible for a sibling’s death. like roger when he really little was out playing on the ice, things Went Wrong and it shattered, his older sib leaped in to rescue him, but things Went Even More Wrong, and his sibling managed to save him but not themself. and his parent’s (or at least his mom since i like to imagine his dad just from the start was pretty distant) immediately placed the blame on roger and never forgave. like i said idk if i’m gonna keep it as a hc, but whatevs thought i’d mention it anyway since the topic of roger’s childhood’s brought up)
and now that that’s done, the other stuff.
i like to believe because of roger’s kind’s practice of abduction, they have a decent enough study on various other planet’s species. and roger, from a young age, immediately built up a fascination with humans. he spent hours reading and rereading every study and book he could find on them. when he was given the choice to be The Decider, it was a complete dream come true for him, not only because he found what he felt was his life’s purpose, but also because he could finally study up close a species he’s admired all his life. (also once roger landed on earth his interest in humans quickly shifted from an ‘idk i just think they’re cute and fun and interesting creatures!!’ to an ‘oh fuck . o h god … humans are Hot what the hell ….’ like i make jokes about how ‘oh haha steve’s an alien fucker lol’ but tbh ……. roger’s the alien fucker in the relationship.)
bouncing off that, they definitely don’t have english as their main language. that’s always been a trope that’s annoyed me, the whole ‘every alien just inexplicably speaks english by default and can communicate with humans fluently’ trope. because of that, i like to believe roger self-taught himself multiple languages through earthling test subjects, listening to audio recordings and such. he wasn’t completely fluent, but it was enough that he could at least communicate enough once he landed on earth. and as for the mothership featured in ‘lost in space’,, hc that it’s installed with a universal translator. still kinda a lazy cop-out i guess, but whatever.
roger’s always been ,, idk,, softer than his species. not in an ‘uwu he’s actually a total sweetheart’ kinda way, but just in that unlike most of his kind, he can experience compassion (it’s rare and his conscience is still really weak, and empathy is still completely foreign to him, but he does experience compassion for those he allows to get close to him like the smiths), he’s always been too sensitive compared to most of his kind, he’s too emotionally-driven, he latches onto others and cares to much what others think of him, just a bunch of things that to most of his peers made him come across as ‘weaker’.
roger picked his own name!! i don’t really care for the trope of aliens having generic western names, so my hc is that when roger’s kind are born they’re given a placeholder name (or a title or something) and then they’re allowed to pick whatever name they want as they get older, which often times is influenced by other species. like i said earlier, roger’s always had a fascination with humans, and i like to think he decided to name himself after an abduction victim he read up on.
once roger was able to distance himself from his mom and was allowed on his own, he was a constant traveller, both in the sense of journeying across his home planet, and in finding any way possible to travel to other planets. sitting still for too long bored him and he needed to explore every possible place he could.
liste n ,,,,, roger loved building snowmen growing up. the few times he got the chance to get out was always spent building them and creating personalities for them. and he still finds himself building them on earth sometimes.
roger’s always loved reading. he can’t count how many times he flew through all the books they had around the house. and even now he just . really loves to read and can power through massive books in a matter of hours.
he loves watching the snow fall and blizzards always brought him a lot of comfort.
that whole thing about roger’s kind being 60% electricity? roger had a lot of trouble controlling excess electricity as a kid. his parents weren’t good teachers, so he just had a habit of accidentally jolting others on accident, sometimes while reading he’d get too excited and accidentally singe the papers a little, he was always pretty shaky as a kid just from how much electricity he had coursing through his body that he had zero clue how to process safely.
roger’s tendency towards playing characters came at a young age. he was always running around the house playing pretend as multiple characters and that habit just never went away.
i like to imagine roger enjoyed building little dens in the snow to chill in. for his kind, children tend to build snow dens to function in the same way human kids build treehouses,, just to vibe with their friends. and on earth sometimes during the winter roger will decide to build a den in the backyard and spend some of his nights down there.
roger’s kind love swimming. probably one of their more popular sports, hell some of them even choose to fish for their own food in the same way seals do. roger though? terrified of the water. nowadays he’s okay with it (still prefers to avoid it for the most part though), but as a kid it was one of his worst fears.
i feel like there’s something i’m missing? idk, this is long enough though so i’ll stop jsdgndks.
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argentdandelion · 6 years
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Flaws of SOUL Traits
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Made with consulting from Flyingwerekitty, Cinnamonazzy, and Kindled-blue-soul.
Six out of the seven SOUL colors featured in Undertale are associated with specific traits. (The Red SOUL’s trait is unclear.) These traits, rather than being personality traits, seem to correspond with various virtues, such as patience and bravery.
As an example, if green is associated with kindness, logically, someone with a green SOUL would be characterized by kindness. However, as covered in a previous post (see "The Green SOUL Could be a Meaniehead", at bottom) different people have different definitions of what entails kindness. In fact, following a virtue to the letter all the time may not actually benefit the person, and may even irritate others.
After all, according to famed Greek philosopher Aristotle, vice (the opposite of virtue) results from both an insufficiency and excess of virtue.
Patience
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In the Snowdin ball game, the color light blue (or "cyan", in common Undertale parlance) is associated with patience. The description of "You waited, still, for this opportunity, then dethroned "Ball" with a sharp attack" suggests cyan SOULs are not passive, or at least not purely so.
Still, in some situations, waiting, rather than acting, can be ineffective, and patience can be abused. For example, trying to wait out relationship troubles rather than confronting someone about it may keep someone in a dissatisfying relationship, and waiting on the customer service line for a company with bad service may not pay off. Waiting for just the right moment may irritate others, as would disregarding advice to speed things up.
Example(s):
In The Six Who Fell Before You, the Cyan SOUL was strolling on Mt. Ebott with her parents. When her parents ignored her while talking to each other, she patiently stayed in one spot until they would pay attention. They didn’t, and were so consumed in their argument they lost track of her entirely.
Integrity
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One definition of integrity is: “the quality of being honest and having strong moral principles; moral uprightness.” Clinging to a personal code of honor at all times might cause social problems. For example, a Kantian consistency to never lie, ever, might lead to brutal honesty.
Yet, in some situations, things that are generally bad can be morally good, or at least completely justified in the pursuit of higher moral priorities. For example, lying is generally wrong, but if a sinister axe-wielding man comes up to one’s door asking about the location of one’s friend, should one tell the truth? In addition, very consistent honesty might lead to being critical of deceptive behavior, which might alienate people. It would be even worse if the individual with a Blue SOUL is so morally principled and ostentatious about it that the person seems holier-than-thou.
Example(s):
In Day by Day, the Blue SOUL is an unhinged, murderous ballerina poised to kill Asgore. When Asgore asks if she killed Toriel too, she's shocked at the very notion: Toriel was kind to her, so what kind of person would she be to kill her? Whether it’s from her skewed moral principles or deranged mental state, she didn’t feel she was performing any violation of her principles.
Justice:
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“Justice” has multiple definitions; the most applicable one is “the quality of being just, impartial, or fair”. Embodying this quality may lead to problems, both for a Yellow SOUL and to those around the person.
For example, in tiny disputes, such as both kids getting punished regardless of who started hitting the other, the person might not accept anything but the most just, impartial, and fair treatment. A functional resolution considered “good enough” may not be satisfactory, and the person might do vigilante justice. This could get especially worrisome if the person’s view of “justice” is drastically different from the view others hold.
Example(s):
In The Anomaly, Tir, one of the seven magicians who sealed monsters away, has a yellow SOUL. In this work, those who practice the associated type of magic, yellow magic, may enter a morally reckless “cowboy mode” and perform vigilante justice. This happened to Tir; she let her quest for justice turn into a full-blown war against monsters.
Bravery:
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Bravery is one of the easiest SOUL traits to find flaws for: SOULs defined by bravery might be easily persuaded to do things to prove they’re not cowardly. While the trait of bravery would be obviously appreciated when attacking a genuine threat, disregarding fear could also lead to bad outcomes. The person might not care about the consequences of doing something silly, unwise, or seemingly insane, such as going out in public with a hideous or embarrassing outfit. Similarly, the person might say unpopular opinions or statements, which would likely lead to bad outcomes for them even if it’s for the greater good.
Example(s):
In Caretaker of the Ruins, the Orange SOUL ventured up Mt. Ebott, the mountain people are said never to return from, to prove their bravery to their big brothers and tag along with them later. Being brave and feeling threatened by a monster is a bad combination: the child kills at least one monster. Later, in their boldness, they attack and utterly destroy Asriel (who didn't die as a child here), leading Chara (who also didn’t die) to kill the Orange SOUL in revenge. A reload happens, but once again their bravery leads them to attack, and once more get killed.
Kindness
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Someone defined by kindness might find it difficult to stop being kind, for the sake of conserving resources. An affinity for kindness might lead to an inability to say no to requests, and as a likely consequence, a commitment to emotional overwork out of sheer kindness. A Green SOUL might avoid saying anything potentially mean, even if necessary (e.g., pointing out a friend’s body odor), or talks in circles around a hurtful issue to the point of confusing and frustrating people. Kids with green SOULs might donate their entire allowance to random panhandlers1, or, as adults, lose an excessive amount of money through loans or charity.
Perseverance
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“Perseverance”, by itself, is little-studied, but “grit” is a very similar concept and is much better-studied. If “grit” is synonymous with the SOUL trait of perseverance, then, at least for students, persevering in goals that are extrinsically (that is, not motivating in itself) motivated, unimportant, or in some way inappropriate to the student may have harmful effects on long-term well-being.
A Purple SOUL might repeatedly disregard social engagements to solve problems as quickly as possible, such as when self-testing on study material until it’s absolutely perfect. Related to this is working so hard, the individual forgets to eat/doesn’t eat well, or sticks to particular regimens (e.g., health regimens) without regard for health complications that result. Purple SOULs might also be the activist/salesperson type, who’s so persistent it’s annoying.
Overlapping with a flaw of one interpretation of the red SOUL’s trait, a purple SOUL might persist at a task even if physically or psychologically unable to endure or outlast something in it.
The Red SOUL
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Determination
Determination is not actually a trait of its own, but something all humans SOULs produce. However, as some Undertale works consider it a distinct trait anyway, its flaws will be discussed. Unlike perseverance, determination is defined as the “resolve to change fate”. A Red SOUL, in this interpretation, would be motivated to get what they want, no matter what...regardless of any bad consequences of that desire. Fixation on goals would likely isolate them from others, and cause them to lose empathy with those who don’t share that goal.
Example(s):
In several fanfictions (e.g., One by One) Frisk is shown as so determined in achieving goals it frustrates and baffles others, and may lead to unintended consequences. In some works, a determination-fueled goal of saving or restoring Asriel can cause others to suffer.
Sincerity/Being-yourself-ness:
The blog Nochocolate points out an alternate interpretation for the trait of red SOULs: “being yourself” (or, in one word, “sincerity”):
“being yourself” may seem synonymous with integrity, but there is a difference. integrity is defined as “the quality of being honest and having strong moral principles.” while both are a quality of being honest, there is a difference to what that honesty is towards. those with integrity are righteous, fair, and of good character. however, integrity is not needed to be yourself. being yourself is to stay true to who you are, regardless of what that may be. perhaps a word for this could be “individuality,” “nonconformity,” or “sincerity.”
This trait likely means Red SOULs won't change who they are or how thery act, no matter how awkward or silly it is. It might also frustrate people who want changes in behavior or beliefs.
Example(s):
In The Anomaly, each of humanity's seven greatest magicians has one of the seven SOUL colors shown. The Anomaly goes by the interpretation the trait of Red SOULs is being really, really determined, both in the sense of the behavior and the substance. However, for Day, the magician with the Red SOUL, “sincerity/being-yourself-ness” also applies. No matter how much Day tries to vary his typical presentation with an “edgy” persona, he quickly reverts to a more lighthearted, arguably silly one.
(Frisk, too, stays consistent: though now much older, Frisk has the same personality and tendencies as in canon)
For more like this, see:
The Green SOUL Could be a Meaniehead
(By Coffeelemental) Anomaly Lore: Types of Humans (especially paragraph 4)
On a related note, nice people (or, in personality research terms, agreeable people) are at greater risk of financial hardships and bankruptcy, not because they are more cooperative, but because they don't value money as much. ↩︎
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shinneth · 5 years
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Gem Ascension Tropes (White Diamond-specific: A - E)
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Primary General Post ♦ Full Article ♦  Primary Peri Post 
Adaptational Villainy: While White was creepy, imposing, and very antagonistic in canon until the tail end of CYM, her GA incarnation stubbornly remains as the Big Bad up to the moment she self-destructs. And this is even after she was given a chance to make a new life for herself.
A God Am I: Of course she believes this. White was also certain whatever combination of Diamonds formed the “Diamond of Miracles” would have her in the equation no matter what, so White fully believed she was the legendary savior everybody needed on top of that. The fact that she all but entirely shut down after seeing Pink 2.0 and Chartreuse form that very Diamond says it all.
Asshole Victim: Well… she was a Complete Monster…
The Assimilator: One of White Diamond’s most identifiable traits in the GA continuity. She goes well beyond just snatching bodies; she permanently evicts her victims’ conscious minds just to use the bodies as monitoring devices. Even worse, a victim might be forcibly fused with several others to form a perma-fusion that is little more than a clone of White Diamond (in likeness only).
Bad Boss: She’s no better (likely much worse, even) than Yellow or Blue when it comes to shattering her own subjects; even over misdemeanors or just because she felt like it. And Act I proves even her fellow Diamonds aren’t immune to this: White kills Blue and Yellow without any second thoughts, even though doing so ultimately did more harm than good for her. After all the trouble White went through to convince Peridot to ascend to Chartreuse Diamond, sweet-talk and all, White wasted no time using Chartreuse the moment she came into existence and micromanaged the hell out of her. Despite outright telling Peridot that the two of them would be equals if she became Chartreuse Diamond, the second the latter referred to her as an equal set White off big time. White outright abused Chartreuse for even claiming they were equals. So, yeah… “bad boss” is putting it mildly.
Big Bad: Is quickly established to be this, barely giving the other Diamonds a chance to be antagonistic towards the heroes before she turns on them as well.
Body Snatcher: Will supplant a pallified gem’s consciousness at will, and when the pallification condition is widespread, she can Body Surf with ease.
Break the Haughty: Most of Act III qualifies as this for White. Even in the beginning, at the height of her power, Peridot’s constantly undermining her authority. Still, by Chapter 8, this trope hits White to the highest possible degree. She loses her subjects (consequently making her unable to make use of her omniscient powers), the Crystal Gems are beating her up very efficiently by the later chapters, no one respects her at all, she’s not part of the “diamond of miracles” prophecy, and Homeworld itself falls primarily due to her own incompetence. By the end, she’s become such an irrelevant joke to the Crystal Gems that their indifference to her is what causes a chain of events that ultimately leads to White self-destructing out of shame.
Break Them by Talking: Employs this with some very well-timed Armor-Piercing Questions to finally make a crack in Peridot’s otherwise unbreakable stubborn defiance. Peridot is rendered powerless and submissive, which enables White to pinpoint her other weaknesses to make her ultimately succumb to the Big Bad’s will. She succeeds in doing this again later when she takes advantage of Chartreuse’s more recent shortcomings as Peridot in her inability to fuse, in addition to guilt-tripping her over her negative influence on Steven inadvertently caused by their mutual PTSD. 
But For Me, It Was Tuesday: While Yellow and Blue are also historically guilty of this to the highest degree, their limited presence in the GA series doesn’t allow them to actively portray this trope at all – let alone embody it so thoroughly as White Diamond. Even then, White is very likely to be responsible for more deaths (from petty shatterings of court members who annoyed her to full-on global genocide) than her two fellow Diamonds combined. White has to be actively called out before she’ll even attempt to think back on any time she actively ended a life, but the most she’ll ever do is offer the flimsiest justification. But really, White’s far more likely to disregard it entirely; it’s a given she can’t be bothered to remember the details of long-dead “lower beings”.
The Caligula: It can be argued White was always this, but once she’s the last one standing in the Diamond Authority and has to stand in for both Yellow and Blue Diamond’s duties, it’s evident given the state of Homeworld from Act I compared to Homeworld of Act III that White is utterly batshit as a ruler who seemingly wants the world to burn. The vast majority of the Homeworld gems are pallified, and the few that remain untainted don’t have a clue of what’s going on. And they were threatened to be pallified if they dared ask questions. White is notorious for switching her mood on a dime…
Can’t Kill You, Still Need You: In two different ways this trope is in play for why White Diamond keeps Peridot alive after capturing her; her value as a Hostage MacGuffin to lure Steven back to Homeworld and into her grasp, and Peridot herself being the final gem White Diamond experimented on before she emerged, which White herself has big plans for taking advantage of.
Chooser of the One: White Diamond conducted the experiment and added the diamond ingredients to the injector fluid that would later create Peridot. Mind you, Peridot was randomly chosen, and White Diamond only did this because Homeworld wouldn’t be able to create any more gems after this, meaning no more opportunities to conduct these kinds of experiments.
Clone Degeneration: Can make clones of herself via fusing several pallified gems into a singular being, but despite invoking her likeness, they will never be anywhere near as powerful as White Diamond herself. But it’s not like they’re meant to be powerful to begin with…
Complete Monster: Unlike her canon counterpart, there are zero redeeming qualities of White Diamond and not a single shred of moral fiber or empathy exists within her.
Control Freak: Considering her general personality and being a serial Body Snatcher that literally lets her control her subjects’ every movements… it’s safe to say White is this trope to the highest possible degree.
Cruel Mercy: After losing her empire, her subjects, and soon to be losing her planet, Steven honoring White’s request for an Energy Donation doesn’t yield the kind of reaction White is used to getting. Instead, everyone regards her with apathy and neutrality, and White quickly understands this is much more devastating than being universally reviled. She doesn’t understand the point in living if she can’t be the center of attention and the most important aspect of everyone’s lives, so White actually feels Steven is condemning her to A Fate Worse Than Death.
Deader than Dead: She exploded into a ring of dust right before her planet did the same. She’s gone.
Death by Adaptation: Near the end of Act III. Obviously, she never died in Change Your Mind.
Death by Despair: Losing her planet, her subjects, her authority, her dominance over others, her relevance… then being nearly scared to death by Peridot and mildly disfigured by Connie is what finally drives White over the edge as she’s unable to cope with how hard she’s fallen in the span of a day. So, in her agony, she self-destructs shortly after the Crystal Gems leave.
Defensive Feint Trap: So, that big battle the Crystal Gems have with White in Chapter 6 of Act III? Where White barely got in any offense at all as the Crystal Gems wreaked havoc on her? Total waste of time, as that wasn’t really White Diamond, but rather a proxy. Once Chartreuse and Pink 2.0 are captured by the proxy, another one comes over to take the prisoners before destroying the battle-worn proxy with ease. 
Defiant to the End: Even at her lowest moment, she mocks the Crystal Gems and even tries to throw Steven’s Energy Donation back into his face.
Does This Remind You of Anything?: The dichotomy between White Diamond and Chartreuse Diamond is exactly the same as the dichotomy between Yellow Diamond and Peridot. The only difference is that White and Chartreuse are both Diamonds, therefore on the same level (White even said as much before convincing Peridot to ascend) – but almost immediately, White asserts her dominance over Chartreuse and refuses to see her as an equal. She abuses Chartreuse enough to scare the latter back into the familiar position of “lowly minion” and micromanages Chartreuse every chance she gets. Once White Diamond gives Chartreuse backhanded praise for capturing the Crystal Gems, it invokes Chartreuse’s Heel Realization that ultimately leads to her Heel-Face Turn.
Don’t You Dare Pity Me!: Says this almost verbatim in Chapter 8 of Act III to Iridescent Diamond.
The Dreaded: Just talking about her on Homeworld can result in A Fate Worse Than Death. White embraces this trope more openly towards the end of Act I, as it’s revealed between then and the start of Act III that she’s infected almost the entirety of Homeworld to the point where the planet itself can no longer keep itself together.
Entitled Bastard: So very exaggerated with this iteration of White Diamond.
Evil is Petty: To the Nth degree. She kills Yellow Diamond despite the latter managing to get to her feet against all odds while severely injured per the former’s instructions… solely on the basis that White didn’t like how Yellow was standing. Peridot is the one most often on the receiving end of this, as White resorts to cheating on two separate occasions to overcome her own insurmountable willpower. The rest of the Crystal Gems are also subjected to the pettiness throughout Act III, though this aspect of White is even more exaggerated in Celadon Diamond. 
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