God though the fight choreography in Ahsoka really is next fucking level.
Like. Every so often I think fondly about the lightsaber duels in the OT because, bluntly, there weren't lightsaber duels in the OT. There were a handful of scenes in which two characters who didn't like each other much both happened to be holding lightsabers, and on some occasions they tapped the lightsabers together to make very satisfying noises. But we've now come far enough in the star war that we're getting detailed attention to genuine fighting styles, and fighting styles as character essays in themselves.
I just love it.
This show does SO MUCH characterization through physicality in combat; there's a whole meta-dialogue happening just through the portrayal of lightsaber forms and it has SO MUCH heavy lifting to do and does it WELL.
Like, for example, all the little character details that have to be PERFECT in the first two confrontations. I'm just gonna do the tower fight at the moment because the forest battle is its own whole thing and the wolfwren meetcute tower fight illustrates it just fine on its own.
Things that had to be established with little to no exposition in those two fights:
Sabine and Shin are pretty much equals, overall, in combat; BUT
Shin has her VASTLY outmatched as a duellist specifically, because she's been training in solely lightsaber combat more intensely and for longer; BUT
Shin doesn't KNOW that, because she's never fought Sabine before and all she knows is that she's facing an unfamiliar opponent who was Jedi-trained; AND
Sabine DOES know she's outmatched in this fight--she's unarmored, not a small deal for a Mandalorian, and armed only with a lightsaber that while she has trained with it pretty extensively she explicitly hasn't touched in years; BUT
Sabine is ALSO, separately, a highly skilled martial artist and hand-to-hand fighter even with the disadvantage of not being in armor. She's not a pushover or a flailing idiot.
Like it's obvious before Shin even draws that Sabine is not going to win this fight--and Sabine at least is visibly aware of it.
It's clear from their stances alone. Sabine stands and moves like a novice--not untrained, mind, but a novice. She's very cautious, very aware of her footwork, and while that's a good ready position it's extremely hesitant, she's not comfortable in it. She wastes more movement. Shin on the other hand is solid, confident, and grounded.
But not arrogant. Sabine is moving like someone with experience in combat, and Shin doesn't know her or her abilities, so she doesn't rush in at the first sign of weakness. Shin might be more immediately confident with saber combat, but she is also proceeding with extreme caution.
She lets Sabine come to her, ceding the first move in favor of giving herself a chance to read her opponent before committing to anything. And when they do start exchanging blows:
Don't get me wrong--Sabine is NOT a flailing idiot, for all this specific shot makes it look like she's leaving herself open. She's just....not fluid with her lightsaber. She drops her guard when she runs, because running with a plasma sword without burning yourself is actually extremely difficult and she's keeping that thing away from her body while moving at speed.
Her strikes are decent, but her technique is sloppy and she wastes movement--again, not in a way that suggests she doesn't know what she's doing, but in a way that highlights the gap between knowing what a technique is supposed to look like and actually being able to pull it off in a live-combat scenario.
Shin, meanwhile, is fluid, deliberate, efficient, fully in control of every movement--but, frankly, she mostly looks like an impressive threat in this fight because it's an apprentice-level skirmish between two evenly-matched opponents, and Sabine is at a stark disadvantage.
Don't get me wrong, Shin's doing very well--but in a way that highlights her main strength as being extremely solid on her fundamentals. None of these are high-level moves, almost all of them would show up in a youngling kata, and the few that wouldn't are mostly flair like this dramatic-ass battle pose.
We do see some signals that Shin's saber training is at a meaningfully higher level than Sabine's, though--she's had time to develop some of her own technique! I love the way she uses her cape as a combat asset; that's not something Baylan would have taught her, he doesn't have her highly-mobile fighting style (to put it lightly) and it feels just practical enough.
So they feel like viable rivals, Shin feels like a viable threat, and there's still a visceral awareness in the kind of choreography they're given that if Sabine fought Baylan, or Shin tried to 1v1 Ahsoka, they would not last ten goddamn seconds.
116 notes
·
View notes
So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs?
A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project.
Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses?
A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes.
Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
Q: What's going to stop us being charged for pirated copies of our games?
A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee:
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games?
A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones.
A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
6K notes
·
View notes
I’m Not What You Need (But I Am)
Miguel O’Hara x female reader
Summary: “When you sit there/acting like you know me/acting like you only brought me here to get below me”
You have a concern to bring to Miguel, but when he hears what you really think of him, he doesn’t let you off so easily
Tags/warnings: smut (18+), oneshot, cunnilingus, unprotected sex, kind of missionary idk what to call it, dominant Miguel, brat taming, orgasm denial, dirty talk, choking, sort of strangers to lovers, maybe a little bit of a hatefuck if you squint, reader is a Spider person, def a bit out of character
Wordcount: 3.5k
Find on Ao3 here :3
"Why are you coming to me with such trivial annoyances?" Miguel O'Hara asked you from the platform of his lab, at least ten feet above you. He was tapping on various screens, not giving you eye contact. It felt purposeful, pointed.
"I'm sorry, I thought you wanted to know when fights broke out. Keeping the peace and all that." You felt yourself growing warm, anxiety fluttering in your stomach.
"What I want," he said, his tone growing short. "Is for people to sort out their own bullshit, so I can worry about what's important. Which, if you haven't noticed, is much bigger than you and I and some stupid fight in the lobby."
As soon as he said it, you knew he was right. But he was still being an asshole. You were only trying to help.
You put your hands up in defense. "I just thought you'd wanna know." Then whispered under your breath "douchebag," as you turned to walk away.
But your progress was halted by something tugging at your wrist. You looked down to see what it was, and closed your eyes, quietly cursing yourself. Neon red webbing.
"You wanna run that by me again?" Miguel asked.
You swallowed a lump in your throat. "Nothing, it was nothing. I'll just leave."
You tried to pull free, but he was reeling you in, like a helpless fish on a hook. "Oh, no," he said, sounding somewhat amused. "No, I heard you. 'Douchebag,' eh? Not very creative. But…" he paused when you were closer, close enough that he could look directly down at you. "I want to hear you say it again. Face to face, this time."
You frowned. "How can we be 'face to face' when you're so high above me?"
He wagged a finger at you. "You've got a point there." In a sudden flash of tingling, your Spider sense triggered. But Miguel was too fast, he'd been doing this for far longer than you had. In an instant, you were wrapped in neon red and being hoisted upward onto the platform. He planted you right in front of him, putting his hands on his hips and leaning down so his eyes were level with yours. "Happy?"
You huffed. Why was he like this? A self-satisfied grin played at the edges of his plush lips as he scrutinized you with bloodshot eyes. Finally registering how close he was, and how huge he was, you started turning red. He could throw you around like you weighed nothing, couldn't he? He had just lifted you up here with hardly any effort. You'd never thought about another Spider like this. Sure, you were all strong, but there was something in Miguel's upper body that you couldn't free from your thoughts, something in those massive shoulders, something-
"Well?" He asked, breaking your trance. "I don't have all day."
You met his eyes. They looked so tired. You didn't want to insult him anymore. You wanted to leave and pretend like the thoughts you had about him never existed.
But you knew what he needed to hear.
"Douchebag," you repeated.
He smiled, and it was humorless. "It's nice to know that this is what people think of me. That I did this for all of us, and everyone in our worlds. And the word that comes to mind when people talk to me is…?" He raised an eyebrow prompting you.
"...Douchebag."
"That's right!" He pointed a finger at you. "I don't ask for much. I ask for people to listen and respect the operation. And that means respecting my time, too, eh? No more coming right to me with petty fights that people can solve on their own."
You just stared back up at him, hardly registering his words. Respect time, no more fights, whatever. His hair looked so soft.
"Got it?" He asked, starting to sound frustrated again.
You nodded.
"I need to hear you say it."
"G-got it."
"Good." He patted your shoulder. What an odd gesture. It was very nearly caring. "Let's get you out of here." He flexed his hand, talons coming free. He quickly swiped at the webbing he had wrapped you in, the strands snapping and falling to the floor in shreds.
Your heart was hammering in your chest. His brow furrowed. "Listen, I know I'm scary, but I'm just doing my job."
You shook your head. "I'm- I'm not scared."
"Are you not? Dios mio, I can hear your blood pumping."
His heightened senses were going to be your death sentence. The longer he stood staring at you, the worse your thoughts became. But you couldn't bring yourself to move away from his attention. You crossed your arms, trying to make yourself small so he would stop looking at you.
He raised an eyebrow. "What, do you wanna be friends or something?"
No, you thought, I want us to be something different.
Despite your best efforts, you blurted out, "no, in all honesty, I've never really liked you that much." Why did you say that? What was wrong with you?
He cocked his head, his eyes widening, processing what you just said. He started to nod. "Oh, wow. Great. Thank you so much. What a productive conversation. And you're still here because…?"
"Because you getting the last word in is infuriating to me." You couldn't stop yourself. You knew this was bad, but you couldn't stop.
"How do you think I feel? You came here for the sole purpose of bothering me and now you won't leave me the shock alone." He pointed at you again, forefinger lightly jabbing your collarbone. "You. Can. Leave. This is my lab, you little brat." He spoke the words through gritted teeth, and you could just barely see his elongated canines, gleaming and sharp in the light of the lab's computer screens.
Oh no.
You stood there, just blinking at him. You've never seen someone so annoyed looking so attractive at the same time. It wasn't fucking fair.
He suddenly started, the anger from his face vanishing, confusion taking its place. "Oh yeah?" He asked, his voice taking on a mocking tone. "That's why your heart is pounding?"
Fuck.
"What, uh… what do you-"
"Don't play dumb with me.” He placed a gloved finger under your chin, tilting your head up towards him. “I can smell that you're turned on. Is that why you came here to bother me? So you could gawk at me? And maybe I'd fuck you if you were lucky."
You backed up, nearly slipping off the edge of the raised platform. Miguel reached out and caught your hand, pulling you in close to him. Unconsciously, you splayed your hands on his chest to steady yourself. His body was so warm and inviting, and you were drawn into it like a little planet circling a blazing sun.
What was happening, what were you doing?
"Is that what you thought?" He asked, seeming to echo the questions you asked yourself, his voice growing more quiet as he looked down at you.
You quickly raised your hands away from him, closing them into loose fists and crossing your arms again. "No," you said, truthfully.
"But you're thinking it now." He nodded. "Aren't you?"
After a pause, you nodded too.
"I really need to hear you say it." He probed.
"I'm…. I'm thinking about it now."
"Oh, are you? Thinking about what?"
You swore under your breath, doing a poor job of hiding a scowl. You should've known he wasn't going to make it easy for you.
"Thinking about you fucking me." You grimaced after admitting it, waiting for him to mock you and disown you.
He smiled. "That's funny. I thought I was a douchebag."
"Fuck you, man!" You threw your arms up into the air, turning around and preparing to hop down from the platform.
“No no no, come on, now,” he said, grasping your wrist with a large, warm hand. His grip was surprisingly gentle. “Why don’t you give me a chance to change your mind?”
You looked him in the eyes, and there was a small spark there. You sighed, unable to deny the reaction your body had to him. You wanted him. And he was offering himself to you. What reality was this where that was even possible? Not ten minutes ago, you were hardly closer than strangers. “Okay,” you said, offering him a small grin. “Don’t fuck it up.”
“Oh, I won’t.” In another swift movement, he swept you up into his arms and laid you down on your back on the lab floor. He was above you, arms on either side of your head, boxing you in. You could hardly see anything past those vast shoulders. You swallowed. He raised one hand to your head, petting your hair. “Look at that. You really are so pretty. Couldn’t help thinking it even when you were pissing me off earlier.”
You furrowed your brow. “I thought you wanted to change my mind, asshole, is this-”
He cut you off as his hand lowered, skating down your side and brushing against your breast before traveling even further. You exhaled shakily, trying to prepare yourself for this. Miguel O'Hara was touching you. Miguel O'Hara was going to fuck you.
When he reached the curvature of your hips, he fondly squeezed, humming to himself. "Soft… so soft. You wouldn't want an asshole like me to eat you out, would you?"
Your brain short-circuited at how blatant he was. "No, I- I would, I really fucking would, Miguel."
"Oh, are we on a first name basis, now?" He hooked a clawed finger into the fabric of your suit, ripping a huge gash into it so he could access you. That… that was your good suit. You bit down on your bottom lip, trying to keep yourself from quipping back at him as he scooted downward, wrapping his arms around your thighs and lining himself up with your pussy. You threw your head back in anticipation, screwing your eyes shut. How was this real? How was-
You gasped as his tongue made gentle contact with your sex, slowly and carefully licking a long swipe from your opening to your clit, like he was savoring the first taste of you.
"You taste even better than you smell, amor."
Fuck, he was savoring you. You trembled beneath him, your hands tentatively reaching down to tangle with his hair. And it was even softer than you thought it would be.
"That's it," he encouraged. "Hang onto me."
You listened, your grip on his hair tightening. As if that were his cue, he brought his tongue back to your aching pussy, lapping at the wetness that was all but dripping from you. Your body immediately felt too hot on the metal floor, and you were convinced that you were beginning to melt under the warmth of his tongue. The almost-penetration was sending you spiraling; he was giving you nothing that you needed while somehow simultaneously answering your every secret desire. You needed that mouth on your clit. Your greedy, aroused body needed more, more. You had him all to yourself and he was teasing you. It wasn't fair.
You whimpered as you gripped soft locks of his hair, waiting for him to take the plunge. Waiting…. And waiting. But he just kept lapping contentedly at your entrance, just barely dipping his tongue inside. The feeling was pleasant but infuriating. What was he trying to do? Did he want you to beg for it?
Oh.
…He couldn't be serious.
But that was the only conclusion you could reach. After all, he'd been asking to hear you say things this entire encounter, prompting you to be vocal. All you had to do was swallow your pride.
"M-Miguel…?" You asked, your voice quiet.
He stopped, picking his head up slightly, looking at you from under his thick brows. "Mm? What is it?"
"Please, um… please…." Your voice caught in your throat. Why was this so difficult?
"Oh, you're begging me now? What could you possibly be begging for… Isn't this what you wanted?"
You narrowed your eyes as he held your gaze with that lackadaisical expression.
"Please," you started, feeling humiliated. "Please suck on my clit."
"Good girl. All you had to do was ask." In no time at all, his mouth was back on you. He zeroed in on your clit, taking the sensitive bundle of nerves into the wet warmth of his mouth, sucking on it just as you needed. The feeling was so intense and you couldn't suppress any of the noises that escaped you. And the noises he made didn't help in the slightest. He was humming as he worked your clit, the gentle vibrations of his voice adding to the overstimulation. He stopped for a moment to instead use his tongue, and the pointed attention was delicious.
"How are you feeling, amor?" He asked without fully pulling away from you, his voice slightly lisping from the contact.
"Good," you gasped, feeling like you were getting close to the edge. "So, so good. Please keep going."
"Tell me when you're going to cum."
"Yes, yes I will."
He continued his efforts, mercilessly devouring you, a cacophony of wet sounds rising to meet your ears. You could feel your orgasm building, your body singing. He was playing you like an instrument. That warm, pulsating feeling was building deep inside your core, threatening to burst apart with every second.
Your grip on his hair tightened. "Miguel, I'm- I'm gonna-"
Your back started arching and you closed your eyes as… nothing happened. He pulled his head away from you. You opened your eyes to see him looking at you from between your legs, one of his eyebrows raised.
"Wha- what?"
He smirked. "Oh, this? It's nothing... It's just that douchebags usually don't care about making women cum."
Your jaw dropped open. This again? You gritted your teeth, your clit swollen and thrumming with your pulse. You needed release.
"I'm sorry." You said, your voice desperate.
He raised his eyebrows, amused. "Oh, wow, that was fast." His tone was so matter-of-fact.
"I'm sorry for calling you a douchebag and an asshole, I was wrong about you. Please let me cum." You spat the words out so quickly that you hardly registered what you were saying.
"How could I say no to that?" He returned to you, gripping your thighs more firmly than he had before, shamelessly moaning into you as you started to curl up off the hard metal floor. Your orgasm was so close, it was right within your grasp. Your breath started going ragged as you held onto him for dear life. In a white hot burst of pleasure, you came, swearing loudly as Miguel drank up every bit of you, letting you ride your orgasm out on his skillful tongue. He slowed down right as you did, matching your pace perfectly until you were a heaving mess on the floor in front of him.
"My turn, now," his voice came through the fog, it sounded distant. But you could feel strong arms lifting you up and all but dropping you onto your back on one of the lab's computer consoles, its screen turning off in response. He dismissed a section of his high tech suit, his manhood coming free. You couldn't help but gawk at him. His body was unreal. From the small window he created, you could see hard lines of muscle carved into golden skin. Your head started spinning again.
He began pumping his hard cock as he looked down at you, spreading your legs further open with his free hand. "See how easy it is to get what you want when you aren't being a brat?" The way his muscles flexed through his tight suit while he worked himself was maddening. You wanted- no, you needed him to fuck you. You needed him inside you.
You nodded your head, answering his question.
"So, tell me what you want."
"I want you to fuck me," you answered, still panting from your orgasm. "I want to feel you so badly. Please, Miguel."
"You're a fast learner," he purred, bringing his cock to your folds and lubricating himself on the mess you two had made. He slid over your slick entrance, his head touching your aching clit as he moved up and down. "I'll fuck this pretty cunt for you, since you asked so nicely."
He positioned himself at your entrance and slowly pushed himself inside of you, inch by thick inch. You moaned, the feeling of finally being full was luscious, he was pressing at your walls from all angles. At last, when he was in up to the hilt, he stayed there for a moment while his large hands found your waist.
"My God, look at you. You took all of me, and so shocking well. You," he exhaled, seemingly taking a second to compose himself. "You feel so good."
"Thank you," you whispered, breathless. He was praising you. It was… nice to hear. Stubbornness be damned.
He chuckled to himself. "Please and thank you? You really do learn fast. You've earned this, amor." And with that, he pulled himself out of you, slamming back in with a hard slap. Over and over, he fucked you with the entire length of his cock, hitting spots inside of you that you weren't sure even existed. "Lemme hear you, I wanna hear it all."
You obeyed. "O-oh my God, Miguel, fuck. It's… it's so good. Thank you. Thank you thank you thank you."
Thanking him fueled his fire; his grip on your waist tightening, red eyes sparkling wildly. "Good girl, that's it… watching my cock disappear inside of you… it's making me crazy. You like getting fucked by someone you hated before all this? You wanna get filled up by someone you don't even like?"
"Yes, please." Your back arched into him, the pressure from his unwavering thrusts overwhelming you. The feeling was impossibly perfect, your body tingling from your head to your toes. He really did fit inside of you so well.
"You'll get it, baby. Keep being good for me, you'll get it."
As he continued, his hands roamed your body. Groping at your breasts, resting on the soft slope of your stomach. You grabbed one of his traveling hands, a rogue feeling overtaking you as you brought it up to your throat.
His eyes widened in disbelief. “Y-yeah? You want me to choke you?” He sounded excited.
“P-please,” you huffed, grabbing onto his forearm.
“Holy shit, you’re something else.” He began applying gentle pressure to your airway as he kept fucking you. It was the perfect amount of constriction; suppressing your breath intake just enough for your head to feel pleasantly airy. He was good at that, why was he so good at that?
Between the way he was pounding you and the way he was choking you, your muscles started to bear down on him.
"Yes, yes, squeeze that cock. Good girl. You’re gonna get what you want.”
You clenched down on him, your orgasm rocking you to your core as he fucked you through it. It hit you in giant waves, crashing over you and pulling you into the undertow. You felt completely drunk on it. The warmth of it was everywhere in your body, all the way up to your fingertips. Your head swam, your eyes rolling back into your head. Miguel swore to himself, his tempo becoming more irregular. He released your throat, hands flying down to grip the console. You thought you could hear it cracking.
“God, you’re tight. I’m gonna fill you up.”
“Yes,” you rasped, your body shaking.
He growled as he came inside of you, bearing his fangs in clenched teeth once more, and you could feel his cock twitch followed by the heat of his seed as it stuffed you full. He lingered over you, his eyes looking frenzied as his gaze flicked over your face, his chest heaving with every recovering breath.
You released a deep sigh, smiling tenderly at him. “Thank you, Miguel.”
“You, uh,” he started awkwardly, running his hands through his hair. He still hadn’t even pulled out of you yet. “You earned it,” he repeated.
He took a short, unsure step back, as he pulled his length free from you. You could feel his cum leaking from you upon his release. There was so much of it.
He held his hand out to you to help you up, and you grasped it, smiling again as you got to your feet.
“I’ll clean this mess up, but you.…” He scanned your frame. “...I’ve got a pair of pants on one of the lab chairs down there.” He pointed toward a particularly cluttered section of his space. “Bringing them back would be a much better excuse to see me than a fight in the lobby.”
5K notes
·
View notes