Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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Do you have any hcs for any fallout characters :p
Oh fuck I have a lot. Let me think of a few. I’m just gonna choose random ones across any of the games.
Paladin Danse is more squeamish than most would take him for. His self-control extends to control over visceral reactions, so in the field this doesn’t really come up, ergo he can see someone sustain a lethal injury in combat and appear unphased. However, Danse is the kind of person who can’t look at a needle going in while receiving an injection. When there isn’t the obligation of duty keeping him together, blood and viscera really bother him.
Raul Tejada is excellent with animals and has a special fondness for horses, as his family had them on their ranch where he grew up. I like to think Raul at some point had a mule sleipnir. Maybe he still does and they were separated when Raul got stuck on Black Mountain.
The Stealth Suit Mk. II is capable of full sentience, however had restraints written into their code to bar them from full awareness. The suit is aware they’re being held back from independent thought. Most of the things they say are automated, but they are capable of limited problem solving and critical thinking. The suit asking do you like me? Is an example of this.
Butch DeLoria has a manageable but noticeable fear of the dark. He insists that he didn’t develop that fear until after leaving the vault.
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actually used r*ddit for the first time in a thousand years just to comfort a self proclaimed 'grown ass man' regarding his feelings about feeling lost and grieving over the death of RT.
I usually stay away from commenting on public forums and the like, but he was clearly confused and didn't understand why he was hurting and it was frustrating him. it genuinely makes me so sad that a lot of cis men deeply struggle with allowing themselves to feel sadness if it doesn't directly relate to someone close to them dying.
and so I kind of said as much. told him that just because RT wasn't a real human doesn't mean that the decades of comfort it brought him didn't matter. that the brain doesn't differentiate between the loss of a person vs. the loss of something intangible that was still incredibly important.
told him to give himself the grace to grieve and be sad that something he loved was ending and that he wasn't the only one feeling that way. and surprisingly he replied and said he really needed to hear that, as did a couple of other dudes. which made me glad I said something. it sucks that they feel like they need permission or a reason to feel hurt/grief tho
there's definitely a strangeness to feeling grief over the end of media. but if it impacted your life for the better, then of course you're going to feel sad and lost. especially from folks you've been watching the better part of two decades.
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not to be getting old on tumblr dot com but yesterday i was just chilling on the couch and got hit by the strongest emotions ever as i watched the sun roll down behind the trees. i was overcome by this realization that the world i've experienced, the memories (especially the really early ones) are slipping from my grasp and often times are lost to the flow of time without even being noticed. without being honored. without being mourned. i remembered how when i was a kid, i'd spend so much time at my grandma's house in the middle of nowhere. how we'd sit outside on late summer evenings, listen to the animals, the wind. grab an apple from the tree. or enjoy a mug of fresh warm milk. i realized that even if i went back there (and i did last year), it's just not the same. even if the house is still standing, the breathing is gone. the moment only existing in the confines of my mind. the mind that's grown unreliable and i no longer have anyone to check it with. my grandma is gone. my family is more focused on the present and the future. the house still stands and so does the apple and the plum trees, and i could sit outside on the very same bench and yet... instead of the warmth of the memories tied to those objects, i'd be overwhelmed by all the things that have changed. the absence of the fence that circled the house. by the unfamiliar layout of the new garden. by the lack of soul in the old house.
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