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#mvtjournalist speaks
after every mission, once docked in the boarding bay, the mech would upload itself into a smaller body outside. then it would wait patiently for the meter thick hatch on the spherical core to open before extracting it's "bio-processor".
on rainy days it would where a transparent Smart-Cloak to protect her from getting more wet as it carried her past the other docked mechs and through the streets of the outpost. occasionally one of the clients would come to personally congratulate them on a job well done. it tries to be polite but makes sure to keep small talk at a minimum.
during the trip it knows that its cloak will provide her with updates and idle distractions on the trip back home. once arriving it would greet its partner who would fuss over the processor physical wellbeing. once it's satisfied, they would peel off the layers of her suit. they made sure to be gentle of her ports.
once that's done, one of them would place her in the cradle. the wick lining would take care of the accumulated sweat and other fluids that accumulated in the core. a blanket of a similar, softer, breathable material would then be laid over her and tucked into the higher sides that were specifically adjusted to her proportions.
after that, it was just a matter of letting her rest. she would still be disoriented from the decoupling but somehow would manage to recover by dinner. once the prepackaged rations were eaten, they would find something to pass the time. if they were lucky, partner managed to get its hands on a new memetic crystal to slot in the projector they invested in. but most of the time it would be playing or reading one of the various manuals they horded over time.
at the end of the day, she would be tucked in again while one of the mechs would go into defragging mode. one always kept watch during the night, and they always switched who would be doing so each day. by morning, after breakfast of a more nutritious prepacked meal, she, with the help of her partners, would slip back into the newly cleaned suit. her wits were gathered enough to make the trip on her own two feet.
at the garage, they go over the bigger mech before she plugs herself in, sealing herself in the core while her partner would upload back into the bigger mech. all of this was after they found a new job to do. something that has no shortage in the Scrapheaps.
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Arknights: Durin Conlang
So... I just learned that Arknights and its world of Terra has its own version of the vertically challenged underground-dwelling comedy relief people. so, like any sane artist I decided that they too will get their own language alongside the other languages I have cooking for the other nations (which I should make a list for, like the Mass Effect one).
in under an hour of brainstorming, I know these things will be featured:
Grammatical features will be governed by affixes that change and or remove the existing phonemes/suprasegmentals of the root word. in other words, changing the stress and/or tone, the place/ manner of articulation of the consonants, and/or the openness, frontness, nasality, length, voicing, etcetera of the vowel will determine things like tense, plurality, person, and other features that I haven't seen in any other natural or constructed language.
Derivational affixes (those that change the definition of the word itself down to whether it's now a noun or a verb) will use the more traditional prefixes, suffixes, circumfixes, and the rare infix. as well as good old compounding.
derivation includes a tool for doing the verb, a person who does the verb, and the person who is the receiver of the verb. e.g. "weapon", "warrior/soldier", and "murder victim" could have the same root.
the two systems above have their own metaphorical terms to describe how they work and are viewed by native speakers. respectively, they are called "Sculpture" and "decoration". with grammar being viewed as -- in this case -- literally changing and refining the shape of the word. while the derivations are viewed as adding little touches to an already finished work.
The phonology of this language will have lots of plosive. perhaps in addition to using most places of articulation, they are more diversified by secondary articulations like aspiration, palatalization, labialization. maybe there are additional phonemes such as affricates, nasal releases, lateral releases, rhotic releases, that will drive up that plosive count.
Syllables might have plosives and/or affricates in the onset and the other consonants like nasals and liquids in the coda. this is based on English onomatopoeia like "bam", "clang", "crash", etcetera. a sort of friendly acknowledgement at the literary roots that the race is no doubt based on.
These are the things that I am most sure to include in the final version of the language. but they are also subject to change. already I am wondering if I should switch the morphological nature of the grammar and derivational morphologies. seeing as derivation is more like changing the shape of a word more deeply while morphology is more like the bits and pieces you would add afterwards. what would you think?
there are also some features I am considering but not yet sure about committing to just yet. some of those features being:
subject and object person being marked by the manner of articulation in the onset and coda.
tense/aspect/mood/other marking via the properties of the vowel in the root's nucleus.
direction words encoding three-dimensional information due to living in an underground maze-like environment.
a metaphor for time going from light to dark.
This is all I got for now, I'll try to keep you updated on any progress. till then, feedback is appreciated. till next time... ;).
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Jinx leaving Zaun to go on a soul-searching, literally explosive, adventure across runeterra. while meeting with the future league members along the way.
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Jinx meeting Jericho Swain in Noxus, for the first time. Possibly making the leader laugh with her personality.
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Jinx fighting off the Naafiri pack in the desert using Pow-pow. perhaps along another adventurer who either saves her or gets caught up with her.
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Potential Destiny Conlangs
Destiny is an interesting franchise. looking past all the Microtransactions and accusations of bad writing, the lore is interesting and well populated. speaking of population, I wonder what kind of languages they would speak.
Creating languages for the factions/races/species of the Destiny universe has been something I toyed around with after my start as a Conlanger and encounter with the Franchise and before I got this Tumblr account. I can't help it, I see a potentially interesting culture, I want to give them their own way of speaking. that is, if the creators haven't already taken care of that. or the fans (looking at you @abidethetempest , keep up the good work. I'll try not to accidently copy your work) or are potentially going to (good luck, @lubraean-humbled. sorry, I can't help. this is something I have to do on my own. For now, at least). either way, I hope to have fun, as always, with these projects.
as for who I will be constructing languages for. The Cabal have taken my interest by the neck since day one of me reading about Destiny in that one gamer magazine. they very well might take up the most of my efforts. that isn't to say that the other three antagonist species. in order of interest, those being The Vex, The Fallen, and The Hive. However, I now realized (and in some cases remembered) that other species exist outside of these four. excluding the humans, I may try to explore the linguistic caricature of the Awoken and maybe The Exos. I have been aware that the Cabal's Psions being a separate species, maybe I can make them a substrate language used for personal communication among themselves and for their rituals. I have become aware through lubraen-humbled that Rhulk as well as The Witness are members of their own species (I think. Not sure yet. Could use some clarification, please) and maybe I might create ones for them as well. this is on top of me finding out about the various species from the official(?) "Destinypedia." long story short, I'll keep a pin for any of those in the future.
All that said, I must disclaim that I will not be keeping strictly to the canon and in fact will even use head canons if the opportunity arises. it's just more fun for me that way. that isn't to say that I'll be flagrantly ignoring the lore most of the time. this is all just a fun set of linguistic experiments for me to play around with anyways. but there are still some interesting canon lore pieces that intrigue me and that I will use in said projects.
That is all I have to say, for now. honestly, this project might not even lift off the ground. but if you do find all of this interesting, then I invite you to share your own thoughts and ideas. it's always nice to read from others and may help serve as a source of inspiration for me.
That is all. Till next time... ;).
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Salmonish
Currently in the process of creating a conlang for the Salmonids from Splatoon. anyone curious?
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So...
If you have seen my post about making a Salmonid Conlang, (which I deleted the file for to start over. don't worry, I haven't abandoned it.) I confess that my ambitions went beyond that.
Succinctly, I want to construct a Salmonid conlang, an Octarian conlang, and finally, a Mixed Language of the two. also, I want to create an Inkling conlang because it felt criminal to leave them out.
Now here's where it confuses me. predictably the Octarian conlang and Salmonid conlang are spoken by their respective species. this I find plausible due to the cultural and geographic barriers involved between the two parties. But this also takes place in a head canon alternate universe of mine. one where the Octarians and Salmonids collaborated on a project together.
That project being the combining of their respective biology. inspired by a post by @5tell4r, the Octarians managed to do just that, bringing into existence what you would know as "Salmonlings".
Long story short. the Octarians kept these Salmonlings on a research outpost that bordered on Salmonid territory. it is here that they were educated in the ways of both peoples, including their languages. Thus, what I call the Octo-Salmon language came to be. Due to competent teaching from both parties, it is thus a mixed language that combines phonological, grammatical, syntactic, and other features of both languages.
I also have an idea for story about a team of Salmonlings leaving the outpost to be the first of their kind to visit Inkopolis and/or Splatsville. They would slip into their native tongue - the Octo-Salmon language - when they get excited. but that's a story for later.
Like I stated above. to create this Octo-Salmon language I need to:
Create a Salmonid language
Create an Octarian language
Combine the two.
despite my deleting of the former, I am well on my way to creating the first one. the second one is more of a challenge mentally. and the third step is sure to be interesting.
Wish me luck, and till next time... ;).
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Ægir Grammatical "Number" System.
Ægir has a few grammatical numbers that not only mark the amount of a group of the nouns but also the composition of said group. In other words...
Singular applies when there is only one of such noun.
Balanced Dual applies when a pair of something is considered the same or equal.
Biased Dual applies when the two nouns are considered different or not equal.
paucal is for when you have a few of a noun regardless of composition.
Even Plural is for when a group is considered equally distributed in some way.
Odd Plural is for when the group is considered to be unequally distributed.
Collective is used for when referring to all possible types of that noun regardless of composition.
What is considered "balanced" or "biased" or "even" or "odd" is a subjective matter left to the speaker to decide therefore making it telling of what the speaker values through its usage.
In the person marking system these numbers are marked with a vowel that is which out of the eleven that the language has, this system uses seven of. placing the vowel in the place denoting the person in the consonant root (more on that later) determines the number of the person in the subject and/or object of the verb. there is a total of 441 possible combinations of person, number, and case without tense, aspect, mood, nor positional infixes (more on those later).
Overall, I am quite satisfied with the results. (though I was considering having the singular come in different genders. but decided against it as the numbering system with what I consider a unique twist on how nouns are marked for number).
That is all for now. as always, feedback is appreciated.
till next time... ;).
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Aside from taking place in space and featuring AI constructs that are (ab)used. What Signalis and Murder Drones have in common, and that I find interesting, is the concept of artificial lifeforms being infected and mutating like an organic lifeforms.
Maybe I might explore that in a future work. Or whoever of you reading this will beat me to it. (In which case, congratulations and could you forward it to me?)
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The Absolute Solver wasn't the only Eldritch Tech Entity.
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Salmonish: Edibility on Verbs and Nouns.
Pretty simple.
Salmonid Nouns are marked for if the referent in question was, is, or will be eaten or not. this applies to the "edible" superclass of nouns which includes the classes "cooked meat, raw meat, fresh greens, and spoiled greens" in that order of preference.
Salmonid verbs have a special modality for when the action results in the eating of something or someone.
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Disassembly drones themed after Japanese urban legends, anyone?
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GI: Sovereign companions
basically, an AU where the seven sovereigns did not lose. But ended up in a stalemate with their usurper(s). As part of a compromise/truce, each sovereign has a "companion" (who would have became the archons).
The dynamics, relationship, and assignment of each (set) of them varies in balance, feelings, and choice on their behalf.
(Bonus points if the companions come in pairs consisting of the prior archon and their current successor, e.g. Egeria and Foçalors.
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Arknights: Ægir conlang
Seeing how my recent conlang sketch that takes place in the same universe is so well received, I might as well share my second most realized conlang. this one is for the aquatic goths at the bottom of Tera's oceans.
the language employs a four consonant root system. like any semitic language but with an extra letter. this was shamelessly lifted from a now-missing language of Lichen the Fictioneer's Skjor. because Ægir is such an old norse aesthetic, and skjor has such in its name alone, I just had to incorporate this feature somehow. (To Lichen the Fictioneer, if this post ever finds you, First of all, I hope this feature won't end up copying what yours would be doing, as unlikely as that may be. second of all really big fan of your work, keep it up).
There are no plosives, affricates, clicks, ejectives, implosives, nor any consonants that completely close the airway. the closest to those would be fricatives, of which there will be many of as explained in the tentative section of this post. this will mean that Skadi's name would be more pronounced [Sxa,.ðhi']. I really like the phonaesthetics of this choice and will not be changing it any time soon.
Now that we got the confirmed features out of the way, let's look over some maybe-inserted ones:
I was thinking that what consonants there are will have a three-by-three-way distinction via voicing and articulation. voicing would distinguish voiced, breathy voiced, and voiceless. while articulation would be plain, aspirated, and palatalized. though I'm on the fence about the palatalization.
I am honestly stumped about what to encode morphologically with the aforementioned features listed above. maybe the classic person-number-case seeing as the four-consonant root system and lack of plosives meets my self-imposed quota of "features I have yet to see in a conlang".
this is all I got for this one. hope you found this interesting. as always, your feedback is appreciated. till next time... ;).
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Hollow Knight Conlangs
Hollow Knight has always been an interesting fandom for me to get into. Personally, I find the game's art direction to be a cartoony realization of Soulsborne media in the best way possible. not to mention the frankly complicated yet understandable lore behind the game's events. and yes, there seems to be a sort of non-english language a la Splatoon in how little we know about it... or them (more on that later on).
Fleshing out the language(s) of the Hallownest and beyond is something I would like to take a swing at along with my other conlang projects. the ones I am most interested in are, in alphabetical order:
Fools
Mosskin
Grimm Troupe
Godseekers
Hallownest
The Hive
Deepnest
Mantis
Moth
Mushroom
Pharloom
Void
Wyrm
This might not be an exhaustive list or I might group some of them together for more ease. either way, it might be fun to flesh out the tongues of the bugs of Hallownest.
Got any ideas? feedback is always appreciated.
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