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#people are already putting mickey into their games as like a playable character for the bit essentially
potionwitchmaya-15 · 4 months
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Hey if Oswald the Lucky Rabbit is public domain and now Steamboat Willie/Mickey Mouse is public domain then like what's stopping anyone from like making a game derivative of Epic Mickey. What's stopping anyone from making a fangame of what Epic Mickey 3 could've been, even. Listen to me
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thefinalcinderella · 2 years
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So Malleus has given the gift of song (VDC in ch5) and the gift of beauty( Vil ) so we know that thier is one gift left. This is just my small theory but what if malleus puts all the students in NRC in a sleep like death so that he doesn't have to see them grow old and die. And maybe lilia sacrifices himself to undo the curse and free the students. And while lilia is doing that yuu and the other dorm leaders ( the overblot one's) are fighting a sad dragon boy because he doesn't understand or know how to deal with people he cares for growing old and passing on while he remains the same? But malleus would know better than to place a curse on children from important families so maybe not this is just what I think.
There’s a popular jp theory that Malleus is going to put everyone to sleep (the “blessing”) because he becomes afraid of the effects of time after seeing old Vil, and the only ones who aren’t affected are mc (because they’re the player character), Silver (because he seems to be able to travel to other people’s dreams), Ortho (he’s a robot), and Idia (he’s already cursed). Maybe Mickey will help them defeat Malleus (god just imagining a playable Mickey is really funny). 
Malleus has gotten so little focus in the story that I sometimes forget he’s the face of the game lol. I hope ep 7 really digs into his past because he’s really an interesting character. He seems naive in some ways and doesn’t seem to understand humans all that well (see: Endless Halloween) and he needs Lilia to guide him on a lot of things (Lilia told him to reward Vil for saving the world by turning him back to normal), and he’s pretty sheltered (he mentioned a senate at some point and he had to sneak out of the castle to visit Lilia and Silver) and he can also be childishly mean sometimes (his robes card story with Leona, although Leona started it). But on the other hand he also has cheat level powers so...his overblot battle will be fun haha
Lilia clearly means a lot to him so I’m kinda wondering if he’s going to put Lilia to sleep in ep 7 instead
Another thing I’m looking forward to seeing is Silver and Malleus’s relationship! We know Silver’s relationship with Lilia (father) and Sebek (younger brother disciple/fellow Malleus knight) but his relationship with Malleus is sort of vague. Silver obviously respects Malleus a lot and is devoted to him, and apparently Malleus also helped in raising him, but it’s hard to tell how Malleus feels about Silver. Maybe it’s going to be a Maleficent movie type of thing
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terrific-togekiss · 3 years
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What if there was a Walt Disney Fighting Game? [Video Game Concept]
Note: I am well aware, that Disney would probably never say yes in a million years to this idea. Taking their beloved, child friendly characters and having them fight?!
OH THE HORROR?!
I am also aware there have been concepts for this in the past.
Final Fantasy Dissidia was supposed to be a Kingdom Hearts fighting game, but Nomura felt uncomfortable portraying Disney characters in such a violent atmosphere.
And there are sketches of what a Walt Disney fighting game could've been, inspired by Super Smash Bros, before it was canceled. It would've focused on more violent characters such as Gaston, Beast, Ursula, Captain Hook, Captain Silver and the Horned King. But the idea was dropped.
Here's the link.
This entire post is just building and putting together what a Disney fighting game would look like to me, if one came out in today's world. It's all merely speculation and ideas that's been in the back of my head for awhile.
(Special thanks to @mayflower-gal for helping me set this up. 😁)
Anyways, let's get started!
Part 1: The Plot
For the plot, I believe it would have to be something simple, since this an idea for a first game. It's the start of a potentially huge franchise, so I wanna keep it not only simple, but an aspect that helps kick off the potential series. And pull in many fans, old and new of Disney.
Let's take into account one thing: what's a recurring theme across various Disney movies (and overall media)?
Is it the lovable, comic relief sidekick that makes audiences laugh? Is it the songs that kids find themselves singing, long after the tale is done and the curtain has closed? Is it perhaps, the clever celebrity choices for important side characters?
No, It's the one defining aspect that draws in audiences, both new and old, bringing you to fall in love with the characters as the story is told:
Wishes.
Pinocchio wishes to be a real boy. Beast and all his servants wish to be human again. Tiana wishes to have her own restaurant. Ariel wishes to see the world beyond the sea.
Everyone wishes for something more in their life and have dreams that they wish come true.
What if all those wishes were counted? Collected?
Watched over. Much like a parent to their children. Or a teacher to their students.
Found engaging. Found entertaining. Found comforting. Found peaceful. Found introspective.
Looked at with childlike wonder and glee when accomplished.
But frowned on when those wish for selfish desires. And an even deeper disappointment at those very same inhuman desires, coming true.
Good and bad exists inside every person, it's just a matter of what one chooses to act on and stand by at the end of the day.
What someone wishes for is reflective of that.
Now imagine that same being coming to life and wrecking havoc across the Disney universe. Judging for themself, if any of these colorful, imaginative characters, truly deserve their...
Happily,
Ever
After.
Yep, the main plot of the story mode is all the various Disney characters literally fighting for wishes and dreams to come true...
against the LITERAL embodiment of wishing upon a star.
Each playable character having their own unique ending.
Some endings being repeats of your favorite Disney movies, with some minor changes to acknowledge the game's plot. While others are original due to the wide cast of characters that are available, besides your favorite Disney Heroes.
For example, you beat the story mode as say, Pinocchio, he wishes to be a real boy.
I know it sounds very redundant since a majority of these things already happen in the Disney movies, but I feel as though relieving them would be fun. In addition to some original ones that didn't happen with either the villains or less major characters.
It's only the hypothetical first game and I wanted start with something simple, that fans could easily get into. More complex plots, with more character interactions should be saved for any possible sequels.
Part 2: The Gameplay
The game would be your typical 2D fighting game. You have,
Combos exclusive to every character that requires practice.
Playstyles that make each character feel unique.
Special moves for each character to get the upper hand and the main focus in besting your opponent in 1 VS 1 matches.
Of course, there's dialogue before fights in the character intros. With so many to pick from, it had to be put in somewhere.
It resembles 2D fighting games that you've all no doubt heard of, such as Marvel VS Capcom or Street Fighter.
But what would a Disney fighting game have to offer on the table, in order to survive the overall video game market?
It would have to be something unique and a feature that not only gives it originality, but a chance to stand out with so much creativity and innovation. Practically begging fans for more.
Which is why I present to you: Disney Songs.
Or as this game prompt will call them: Musical Finales.
The highlight of many Disney movies and overall media, the music is what leaves a lasting impression on many audiences. Which is not surprising, since Disney is mostly a musical. At least in terms of most of their films.
With so many iconic songs from throughout the company's history, of course I'll be squeezing them somehow!
Each character has a music meter, that can only be filled up with how the player times and follows the beat of the character they play as. Follow the rhythm and beat of a character, and it will fill up quicker. Get cut off by the opponent and it doesn't fill up.
That beat being the music of the stage each player fights on, by attacking to the music and the same time. Think of it like the Sound Battles mechanic in Mother 3.
Every character has four different kinds of attacks: Neutral, Musical, Wonderful and Special.
Neutral Attacks are normal attacks that are mostly used to set up combos.
Musical Attacks are attacks that deal more impact, when timed with the music of the stage.
Wonderful Attacks can be seen as character oriented attacks, that embody the personality and charm of the character you play as. And can be used to entertain the audience. We'll get into that later.
Special Attacks are unique finisher moves that require a separate meter to be filled up, as with most fighting games.
Now what happens when the music meter is full? A Disney Song starts playing of course!
Say you filled up Cinderella's music meter for example, then "Bibbidi-Bobbidi-Boo" starts playing, granting some unique abilities for Cinderella.
Each song would grant different outcomes and bonuses for the various characters. They're not Special Attacks, as that's already a separate mechanic already.
For example, "Part of Your World" starts playing if you're playing as Ariel, filling up the stage with water and slowing down the opponent, giving Ariel a chance to either take advantage of that, bump items into them or create big waves of water.
But what happens if BOTH characters trigger the music meter at the same time?!
Well, that's where this gimmick becomes a fight for which song keeps on playing!
Both songs would start playing, both at the same time and volume. Except, both characters have to compete to see which is stronger.
This is done by the two characters fighting, before triggering a rhythm game between the two. Once one is the victor, the other song fades, while the other stays playing. Doubling the duration of that character's Musical Finale.
Another mechanic is the Entertainment Meter. Every level you fight on has one, that determines which fighter the audience likes more. Via Wonderful attacks, you can charm the audience into supporting you more. This activates things like getting healing items or stat boosts in power and speed. Some of your favorite Disney sidekicks even provide aid from the audience!
It's almost like watching a Disney movie live and being able to interact with the story!
Or the battle system in Paper Mario: The Thousand Year Door.
I feel as though this is the best way of keeping the game interesting, giving it an identity of its own and still embodying that magic people will grow to love. It can also lead to some entertaining interactions in the background or foreground of a stage, as the music meter also brings in characters that would not be playable, but support playable characters nonetheless. Like Flounder and Sebastian.
Of course, either feature could be turned off if you're not a fan of that sort of thing, but that's a given.
Part 3: The Stages
With many Disney movies pick from, it's no wonder there's plenty of choices to pick from. Since this is the first game, I chose to focus more on the movies. Here's my take.
Steamboat (Mickey Mouse cartoons)
Duckberg (Ducktales)
Spoonerville (A Goofy Movie)
Dwarven Forest (Snow White and the Seven Dwarves)
Wonderland (Alice in Wonderland)
Monstro (Pinocchio)
The Prince's Ball (Cinderella)
Neverland (Peter Pan)
Forbidden Mountains (Sleeping Beauty)
The Coliseum (Hercules)
Andy's Room (Toy Story)
Elsa's Ice Castle (Frozen)
San Fransokyo Institute of Technology (Big Hero 6)
Atlantica (The Little Mermaid)
House of Mouse (House of Mouse)
The West Wing (Beauty and the Beast)
Cave of Wonders (Aladdin)
Pride Rock (The Lion King)
Ant Island (A Bug's Life)
Tamatoa's Trove (Moana)
Hawaii (Lilo and Stitch)
Headquarters (Inside Out)
Mor'du's Ruins (Brave)
Big Ben (The Great Mouse Detective)
Notre Dame (The Hunchback of Notre Dame)
Merlin's Cottage (Sword in the Stone)
Emperor's Palace (Mulan)
The Great Before (Soul)
Todayland (Meet The Robinsons)
Paradise Falls (Up)
Zootopia (Zootopia)
Monsters Inc (Monsters Inc)
Nomanisan Island (The Incredibles)
The Bayou (The Princess and the Frog)
Atlantis (Atlantis: The Lost Empire)
Halloweentown (The Nightmare Before Christmas)
Oakey Oaks (Chicken Little)
Spirit Mountain (Brother Bear)
Sherwood Forest (Robin Hood)
Treasure Planet (Treasure Planet)
Horned King's Castle (The Black Cauldron)
The Secret Lab (The Emperor's New Groove)
Bald Mountain (Fantasia)
The Grid (Tron)
World's End (Pirates of the Caribbean)
Radiator Springs (Cars)
Grandmother Willow's Forest (Pocahontas)
East High School (High School Musical)
The Axiom (WALL-E)
Regent's Park (101 Dalmatians)
New Mushroom Town High School (Onward)
Happily Ever After Castle (Walt Disney Opening)
Part 4: The Roster
The bread and butter of many fighting games, the roster is no doubt one I had a bit of trouble putting together. With so many characters from over the years, it's no surprise. But since this is the outline of a possible first game, here's my interpretation.
Also, the cast is big to avoid being too barren or dull.
And because I had a lot of fun putting it all together.
Mickey Mouse (Mickey Mouse): The all around character of the game, he mostly fights by a series of cartoonish tricks, magic tricks and his paintbrush from Epic Mickey. His Special Attack would have him break the fourth wall like and rewind the fight like an old film projector in reverse. Except he heals, while the opponent receives twice the damage. His Musical Finale "Sorcerer's Apprentice" has him use Yensid's Sorcerer hat to its fullest and give his overall moveset more flashes to distract the opponent and slow them down.
Donald Duck (Donald Duck): Everyone's favorite, greedy mallard and the world's angriest duck. Donald would fight mainly with toon force, his fists, his bad luck and his anger. The more damage he takes, the angrier he gets. His Special Attack would have him don the Duck Avenger persona from his PK days and use a series of superhero gadgets to finish the opponent. His Musical Finale "The Three Caballeros" trades his anger for Jose Carioca and Panchito Pistoles showing up, making him happy. As they hurt the opponent, each time they hit Donald, to keep him happy.
Goofy (Goofy): Everyone's favorite Disney dad, Goofy joins the fight as not the brightest but with the biggest heart. He has toon force to aid him in some unconventional ways. His Special Attack would have him become Super Goof from his older days. His Musical Finale "Eye To Eye" would restore health everytime he dodges an attack, with a dancing flair to it.
Snow White (Snow White and the Seven Dwarves): The first Disney Princess, Snow White makes her debut and she's not alone. The Seven Dwarves direct most of her attacks, such as tossing rocks, mining tools as weapons and even just grabbing the opponent and tossing them. Snow White herself can sing and command woodland animals to tie up opponents or just fight to defend her. Her Special Attack would have the Dwarves try to roll a boulder, only for lightning to strike on the opponent and the boulder as extra damage. Her Musical Finale "Whistle While You Work" will call on a huge number of forest animals, as they tidy up the stage and Snow White, slowly replenishing her health and slowing down the opponent.
Pinocchio (Pinocchio): Don't lie in his presence, as that nose is not only for show. Pinocchio fights mostly by using his nose as a staff, the Blue Fairy bringing other toys to life to aid him and Jiminy Cricket distracting the opponent with music. Pinocchio's Special Attack would have him wish upon a star and turn himself into a real boy, as the opponent is turned into a puppet and loses damage as a result. Pinocchio's Musical Finale "I've Got No Strings" would cover the stage in thin lines used for puppets: if the opponent touches one, their frozen briefly. If a projectile attack hits, the same happens.
Cinderella (Cinderella): The bell of the ball and someone whom never gives up on kindness, Cinderella will use the dance moves she showed off at the ball for her moveset, having a dancing and musical feel to how she plays and flashy dances to win against the the opponent. With her Fairy Godmother using her magic to help her, such as flashes of light. Her Special Attack would have the clock strike midnight and she leaves behind her glass slipper: once the opponent touches it they get weighed down by a giant magic dress. Cinderella's Musical Finale "Bibbidi-Bobbidi-Boo" would have the Fairy Godmother cast a series of spells over the stage, as a new carriage pops up every time Cinderella pulls off a combo. The carriages run over the opponent and can even carry Cinderella to safety.
Peter Pan (Peter Pan): Leader of the Lost Boys and Captain Hook's second biggest pain in the butt, Peter Pan and Tinkerbell are here. Peter Pan has a pocket knife with him and Tinker Bell's pixie dust for aerial attacks. His Special Attack would have him toss a bunch of gold on the opponent, as the rest of the Lost Boys tackles them and beats them up for the treasures. His Musical Finale "You Can Fly" would create a trail of pixie dust behind him, that randomly causes the opponent to either jump too high or too low.
Captain Hook (Peter Pan): Keep all 'ticks' and 'tocks' away from this pirate! Captain Hook has a wide array of hooks to switch between, a flintlock pistol and his sword to win the battle. His Special Attack would have him run away from the Tick-Tock the Crocodile, as said crocodile attacks the opponent instead of Hook. His Musical Finale "A Pirate's Life/Elegant Captain Hook" would call his ship the Jolly Rodger onto the stage, as the pirates on the ship occasionally throw knives at the opponent and shoot at them, everytime Hook is caught in a combo and can't escape.
Aurora (Sleeping Beauty): Aurora, sleeping beauty herself, is doing anything but sleep and her guardians are making sure of that! Her attacks has the Good Fairies use their magic in numerous ways, such as moving objects, animating objects and even petrification. Her Special Attack has Prince Philip show up with the Sword of Truth and the Shield of Virtue, to deal heavy damage on the opponent. Her Musical Finale "Once Upon A Dream" boosts her stats everytime she's hit.
Maleficent (Sleeping Beauty): The Mistress of all Evil, Maleficent uses a wide array of magic powers from cursed, throny vines, to her iconic green fires, she's one tough fighter from a distance. Her Special Attack would have her turn into a dragon and breath fire down on the opponent. Her Musical Finale "Once Upon A Dream" would have her make the opponent more drowsy, each time they hit her, until falling asleep, unless they keep moving.
Robin Hood (Robin Hood): The sly fox of England and one talented theif, this fox focuses on disguises, archery, swordsmanship and woodsmanship to make his way. His Special Attack would have authorities show up to arrest him, as they rain down arrows on the opponent in the process. His Musical Finale "Running Through The Forest" would allow him to dodge all attacks, without needing to hit the controls or input buttons.
Basil of Baker Street (The Great Mouse Detective): World's greatest detective! At least in the mouse world that is. Basil would investigate the stage of the fight, much like a crime scene and even pick up clues that double as weapons, such as a propeller or a mouse trap. His Special Attack would have him investigate a crime scene that hurt the opponent, before pushing them aside as 'worthless' evidence. His Musical Finale "Let Me Be Good To You" would have him require no further evidence and counter each hit with a deduction on his opponent's crime and even stop them from performing combos. Doing damage in the process.
Professor Ratigan (The Great Mouse Detective): Never call him a rat. Ever. This crime boss of the miniature crime world be no stranger to fist fights and gleefully take a swing at your demise, whether it's his fists, cane or traps. If not him, then his minions are more than happy to drown some orphans! His Special Attack would have him call his pet cat, Felicia to devour the opponent. His Musical Finale "The World's Greatest Criminal Mind" would give him more durability to hits, more destruction to the stage and traps cover more range on the stage.
Ariel (The Little Mermaid): Princess of the Sea, everyone's favorite mermaid is ready to explore beyond the sea. Armed with her father's trident, some amazing swimming skills and various sea animals at her command, she's more than ready. Her Special Attack would have her conjure a giant wave, that also covers the opponent in sea creatures. Her Musical Finale "Part Of Your World" fills the stage with water and can have Ariel bump floating objects into the opponent.
Ursula (The Little Mermaid): The last sea witch you would want to cross paths with, Ursula has eels to do her biding, poisonous ink clouds and even thunderclouds. Her Special Attack would have her turn giant via King Triton's trident and use the added power to attack the opponent. Her Musical Finale "Poor Unfortunate Souls" has her disguise herself as the opponent and slowly regain health from all souls being eaten by her. As a bonus, if she's infront of a mirror that's on the stage, her reflection will be her true form.
Belle (Beauty and the Beast): My, quite an odd girl, reading books and getting on the field of battle?! Belle's entire moveset would revolve around books; not magic books, just books on the rest of the cast and fairytales overall. She would be able to switch between each of these books and use what she's learned from them. For Example, 'Romeo and Juliet' gives Belle immunity to stat changes and rose themed weapons that hurt the opponent, like throwing weapons. 'Aladdin' gives her a magic ring that can conjure up magic smoke, furniture on the foe and teleport her. 'Jack and the Beanstalk' plants vines that can raise her up or entangle the foe. There's more books at her disposal, but that's just the general idea. Her Special Attack has her father ride in on his invention, chopping up an entire forest until the opponent is covered and crushed by chopped up logs. Her Musical Finale "Tale As Old As Time" gives her the power to 'skip' a fairytale, turning each of her attacks into the endings from the books. For example, 'Aladdin' would trap the opponent in an oil lamp, leaving room for her to attack.
Beast (Beauty and the Beast): The poor and cruel prince, turned into a monster as evil as the one in his heart. Beast has his boost in strength from his beastly form and claws to defeat the opponent. The curse not only affected him: his servants are by his side. Lumiere can incinerate the opponent or plant fires on the ground, Cogsworth can distract them with timed clock sounds, Mrs. Potts can spill tea to slip up the opponent, Chip will knock over bookshelves and Wardrobe can block attacks. His Special Attack would turn the opponent into a piece of furniture, leaving them open for attacks: each opponent having a different transformation. His Musical Finale "Be Our Guest" would have every attack with one of his servants, also heal Beast in addition to hurting the opponent.
Gaston (Beauty and the Beast): Nooo oooone's slick as Gaston! Quick as Gaston! No one's neck is as incredibly thick as Gaston! He's especially good at combo breaking! Boy what a guy that Gaston! Gaston has his inconic blunderbass and his fists, along with a bow and quiver and a hunting knife to deal with an opponent, almost as if they were an animal he's hunting. His Special Attack would have an angry mob charge at the opponent and beat them up. His Musical Finale "Gaston" gives him a strength boost, everytime he pulls off a combo successfully.
Aladdin (Aladdin): Everyone's favorite street rat and theif, he's not alone on the field of battle as Abu and Genie are here to help him. Abu can cling to the opponent and hit them repeatedly, Magic Carpet can be used for aerial attacks, Aladdin has a sword that he 'borrowed' from a guard and Genie can shape-shift in a variety of ways to best the opponent. Aladdin's Special Attack would have Genie distract the opponent, as Aladdin steals something off them and uses it to beat them. Aladdin's Music Finale "Friend Like Me" would have Genie grant a wish, each time Aladdin gets a combo, such as a stat boosts and healing.
Jasmine (Aladdin): The sultan's own daughter that would rather be anything than a prize to be given away. She has learned self defense skills, her father's guards and her pet tiger Rajah in her moveset. Her Special Attack would have the guards arrest the opponent and toss them into prison, as they struggle to escape and take damage. Her Musical Finale "A Whole New World" has one the Seven Wonders of the world occasionally pop up in the background to hurt the opponent, as the fight goes on.
Jafar (Aladdin): The Sultan's Royal vizer of Agrabah and one whom believes he should rule Agrabah. Jafar has his magic staff to hypnotize and cast spells onto his foe. Occasionally tapping into the phenenomal, Cosmic power of his Genie form to do some real damage. And Iago is here as well... mostly to complain. His Special Attack would have him become an all powerful Genie and Iago wishing for ways to 'hurt' (not kill) the opponent. His Musical Finale "You're Only Second Rate" would boost all of his stats and attacks, except he can't KO the opponent until the Musical Finale is done.
Simba (The Lion King): King of the Pride Rock and son of Mufasa, the Lion King himself is more than prepared with his claws and iconic roar. His roar can even control the weather to strike lightning and cause windstorms. His Special Attack would have him call on the spirit of his father, Mufasa, as the two of them roar at the opponent. His Musical Finale "Circle Of Life" will have him remember, how we are all connected and draw on the life-force of nature, slowly healing him and giving his roars more range.
Scar (The Lion King): Mufasa's little brother and King after his timely demise, Scar has his claws and his hyenas to make short work of his foe as if their nothing more than a light snack. His Special Attack would toss the opponent of a cliff, into a Wildebeest stampede just like in the movie. As a bonus, he would say 'long live the king's son' if Simba is the opponent. His Musical Finale "Be Prepared" has him do damage without needing to attack the opponent and just walking into the opponent.
Pocahontas (Pocahontas): Daughter of Chief Powhatan, this Disney Princess has the skills necessary in order to survive and win. Her Special Attack would have her people come in to fight alongside her and best the opponent. Her Musical Finale "Colors Of The Wind" gives her attacks more launching power and each dodge she does generates winds that hurt the foe.
Governor John Ratcliffe (Pocahontas): The main villain of Pocahontas, this greedy scoundrel will do anything to claim what he believes is rightfully his. He has a sword and uses his position of power to call his men into the fray. His Special Attack would have his men charge like in the movie at the opponent. His Musical Finale "Mine, Mine, Mine" prevents the opponent from interrupting his attacks and tripping over any gold sticking out of the ground.
Quasimodo (The Hunchback Of Notre Dame): The hunchback of notre Dame himself and quite the sweetheart, he just wishes to see the outside world. His job as the ringer of the bells comes in handy to stun them, swing bells at them, his talented acrobatic skills and surprising strength. His Special Attack would have him reenact the Festival of Fools and have the opponent be caught up in all the chaos. His Musical Finale "Out There" turns all of his bell attacks, into soothing sounds, that heals him.
Esmeralda (The Hunchback Of Notre Dame): An outcasts, like many other outcasts of Notre Dame, she's picked up on a multitude of tricks to evade capture. Such as illusionary tricks to trick opponents and various circus acts from the Festival of Fools. Her Special Attack has Phoebus teleport out of a field of smoke and beat the opponent. Her Musical Finale "God Help The Outcasts" plants multiple pillars of light over the stage, that burn the opponent and heal Esmeralda.
Judge Claude Frollo (The Hunchback Of Notre Dame): Someone whom believes only he can purge the world of evil and that all he does is for the greater good. Frollo, due to his old age mostly uses his sword, his horse and his 'fears' to end the opponent. Those 'fears' being cloaked figures that defend Frollo and burn the sins of his opponent. His Special Attack burns the stage, with the opponent caught up in the flames being tied to a stake. His Musical Finale "Hellfire" burns the opponent every time they hit and touch Frollo.
Arthur (Sword in the Stone): The rightful king of England, proven by pulling the sword in the stone, Arthur is ready to be king. Merlin's apprentice is armed with the sword of legend: Excalibur and his mentor Merlin is there to provide some magic aid by turning Arthur into various animals and predict the opponents attacks with foresight. Arthur's Special Attack has Merlin turn into a germ to infect the opponent. Arthur's Musical Finale "Higitus Figitus" grants Arthur increased weight, almost as if he's the sword in the stone and making him harder to launch and knock away.
Hercules (Hercules): The son of the Greek God Zeus, Hercules goes to prove himself as a true hero and this brawl may be his greatest trial yet. With his power as a Greek God, granting him immeasurable strength, agility and endurance. And his pet Pegasus shows up for aerial attacks. His Special Attack has his father Zeus come in and hurl his thunderbolt at the opponent. His Musical Finale "Zero To Hero" increases his durability each time he pulls off a combo, making him immune to attacks at times.
Hades (Hercules): Greek God of the underworld and lord of the dead, Hades will claim victory. In addition to mastery of fire and smoke, Hades can shift between generally calm and collected, to angered and enraged, which affects the range and power of his attacks. Pain and Panic also shapeshift to provide some help. His Special Attack has the Titans show up and attack the opponent. His Musical Finale "My Town" floods the stage withdead souls that slowly deplete the health of the opponent.
Mr. Incredible (The Incredibles): One of the greatest superheroes whom ever lived, in spite of an unneeded early retirement from the government. Robert "Bob" Parr, known to the public as Mr. Incredible, has his moveset revolve around his superstrength and invulnerability, also being able to use the environment to his advantage like uprooting trees. His Special Attack calls in the rest of The Incredibles; Dash, Violet, Elastigirl and Jack-Jack to help take down the opponent as a family. His Musical Finale "The Incredibles" has his attacks all release shock waves that occasionally make debris hit the opponent, like it's the intensity of a comic book.
Syndrome (The Incredibles): You better catch him while be monologues as he does not play around! The wannabe superhero uses zero point energy to toss the opponent and send objects flying their way. His Special Attack calls in the Omnidroid to make short work of the opponent. His Musical Finale "Kronos Unveiled" forces the opponent to not stand still for too long or repeat the same attacks, or else the Omnidroid will fire lasers at them almost as if their being analyzed.
Mulan (Mulan): From lying to save her father's life, to saving all of China to joining other famous Disney heroes on the field of battle, Mulan has been through a lot. She has a sword, fireworks, a staff and a fan to best her foes. Mushu tags along, spitting fireballs at the opponent and tricking them into attacking smoke illusions that resemble Mulan. Her Special Attack has fireworks hit a snowy mountain, crushing the opponent under an avalanche. Her Musical Finale "Reflections" has Mulan disguise herself and blend in a crowd that slowly came onto the battlefield. The opponent attacking a random person will have them retaliate and hurt them.
Jack Skellington (The Nightmare Before Christmas): The pumpkin king and the patron of Halloween, his title comes with a wide array of pumpkin bombs, a flexible and detachable skeleton body. His Special Attack would have him trap the opponent in a series of giant pumpkin bombs, before his pet dog Zero lights them up. His Musical Finale "This Is Halloween" plants a series of tricks and treats all over the stage: treats for Jack that heals him and tricks that leave the opponent in a scared state. They take more damage while scared.
Oogie Boogie (The Nightmare Before Christmas): A literal burlap sack of nothing but bugs, Oogie Boogie has those very same bugs come out and harm the opponent. From spiders that tangle them up, to tarantulas that poison them to flies that hoist them up, he's as gross as sounds. His Special Attack would have him inhale the opponent and let his bugs do the work. His Musical Finale "Oogie Boogie's Song" increases his luck of landing higher damage, by also hitting a dice on the stage.
Tarzan (Tarzan): A man raised by apes, Tarzan has the strength to even keep up with apes and survive in the forest. In addition to his amazing strength, Tarzan can also swing from vines, use his impressive smell and hearing to counter attacks and a spear. His Special Attack has him command an army of apes to beat up the opponent. His Musical Finale "Son Of Man" puts fruits on the trees he swings from that he can heal himself with: since the opponent is not Tarzan the same fruits either poison them or make them dizzy.
Yzma and Kronk (The Emperor's New Groove): The former advisor of Emperor Kuzco and her most loyal henchman. Kronk does the fighting with his astounding strength and Yzma will be in the background, occasionally throwing potions on the opponent. Kronk will pull the lever, that will do a variety of things such as drop a bust of Yzma, a giant rock, a vase, etc. Their Special Attack has Yzma yell 'PULL THE LEVER KRONK!' sending the opponent and Yzma down a trap door to below the stage. Leaving it up to interpretation what happens, as Yzma casually walks back to the stage with a crocodile biting her leg. Their Musical Finale "Snuff Out The Light" replaces Yzma's potions with singing that prevents the health bar from going any lower.
Milo J. Thatch (Atlantis: The Lost Empire): An orphan that grew up to be quite the cartographer to even finding the lost city of Atlantis. Since he's not much of a fighter, the friends he made on the trip will do the fighting for him. Vinny plants explosions, Mole digs holes and attacks from the ground, Sweet heals Milo and boosts his durability, Audrey sends vehicles at the opponent and Cookie leaves food for people to trip over. He's even picked up on some Atlantean magic from Kida. His Special Attack has him pilot an Atlantean cruiser, shooting lasers at the opponent. His Musical Finale "Where The Dream Takes You" reverse the opponents controls, every time Milo lands a hit, almost as if their lost without a map.
Kida Nedakh (Atlantis: The Lost Empire): Princess of Atlantis and the current Queen, Kids is armed with a spear and a connection to the Heart of Atlantis, granting her forcefields and runes that dish out the ancient city's might. Her Special Attack summons a giant tsunami with the opponent being hit as Atlantis sinks. Her Musical Finale "Kida Returns" has the stage covered in runes, as the guardians of Atlantis will hit the opponent if they step on a rune.
Stitch (Lilo and Stitch): Experiment 626, also known as Stitch is an alien that befriended the kind-hearted Lilo Pelaki. Stitch is indestructible, has four plasma blasters, can roll up into a ball and lift up to 3000 times his own weight. His Special Attack calls in his cousins to each hit the opponent once, before Stitch himself smacks them with a car. His Musical Finale "Hawaiian Roller Coaster Ride" doubles the strength of any attacks timed with the music.
Captain Jack Sparrow (Pirates of the Caribbean): Captain Jack Sparrow comes to the battle with his signature sword, musket and flintlock pistol. His Special Attack has the Black Pearl ram the opponent and shoot cannonballs at the opponent. His Musical Finale "He's A Pirate" makes him impossible to KO, he can still take damage though.
Sulley and Mike Wazowski (Monsters Inc): The dynamic duo and best friends, Sully and Mike fight with the former scaring the opponent and the latter being pulled from the background, used as a ball to hit opponents. The more combos they land, the more scare is generated as energy: this energy being used to power machines to attack the opponent. Their Special Attack has the stage be overloaded with scare energy, to the point of canisters bouncing all over the stage and hitting the opponent, much like in Monsters University. Their Musical Finale "If I Didn't Have You" makes the opponent laugh each time they hit Sulley, generating energy and leaving them open to attack.
Jim Hawkins (Treasure Planet): Jim Hawkins, someone with the 'makings of greatness' according to Captain Silver has a chance to prove that here. With his solar surfer to pull off some amazing tricks, a knife and a blaster, he can hold his own just fine. His Special Attack would simply be Treasure Planet blowing up, with the opponent caught in the explosion, as he flies away on a ship. His Musical Finale "I'm Still Here" gives him the markings of greatness, in the form of stat boosts everytime he pulls off a trick on his solar surfer.
Captain John Silver (Treasure Planet): The fearsome pirate cyborg and only real father figure to Jim Hawkins, Captain Silver is ready to use those pirate skills from over the years to claim his treasure. As a cyborg, he has a wide selection of tools and weapons, such as lasers, a cybernetic eye, guns, a sword, a cleaver, a battering ram, the list goes on. His Special Attack has the opponent fly into space, while he leaves on a pirate ship. His Musical Finale "I'm Still Here" fills the stage with comets that can freeze the opponent if they come into contact with them and increases the strength of Silver's lasers if they pass through.
Merida (Brave): The Scottish princess and daughter of Queen Elinor and King Fergus, enters the battle with her archery skills and swordsmanship to win the fight. Her Special Attack has her ride in on her horse Angus, delivering a series of arrows to finish off the opponent. Her Musical Finale "Touch The Sky" makes all her arrows hit the opponent, without fail.
Kenai and Koda (Brother Bear): The bear brothers, one born a bear and the other cursed to turn into a bear. Kenai and Koda fight as a team of bears from claws to wilderness skills they picked up. Even the Great Spirits watch over and protect them, by influencing nature to protect the brothers. Their Special Attack has the spirits of Sitka and Koda's mother come in to protect them and deal with the enemy. Their Musical Finale "On My Way" increases the range of their block, with the Great Spirits protecting them.
Tiana and Naveen (The Princess and the Frog): A hardworker that believes the only way you can make it in the world, is through hardwork. Even if that meant kissing a frog. Tiana has a wide assortment of cooking utensils to win. With Naveen distracting them with singing and dancing. They can switch to being frogs, where they use their tongues to tangle up the opponent and hop off lily pads. Their Special Attack has Mama Odie turn the opponent into a series of animals, before sending them away with her Voodoo magic. Their Musical Finale "Almost There" gives Tiana a golden glow that greatly increases the range of their attacks and distracts the opponent with golden glows.
Dr. Facilier (The Princess and the Frog): The Shadow Man himself and one whom turned Naveen into a frog, Dr. Facilier fights with his cane, Voodoo magic, shadows and spell casting. His Special Attack has him pull the opponent into a deal, as their dragged down by the Voodoo Spirits. His Musical Finale "Friends On The Other Side" let's him take a gaze into the opponent's future, turning all of his attacks into counters, if they hit the same time as the opponent's attacks.
Rapunzel (Tangled): The lost princess of the Kingdom of Corona, blessed with magic hair and has quite the efficient frying pan. Her hair can not only heal herself a bit, but can be swung from, tie up the opponent and makes for a surprising whip. Her Special Attack has Flynn and Maximus ride in, with Rapunzel hitching a ride, as the three take down the opponent. Her Musical Finale "I See The Light" fills up the stage with lanterns, that can blind the opponent if they touch any.
Hiro and Baymax (Big Hero 6): The child genius and the helper robot turned fighter have become quite the crime fighting duo, that honor Tadashi's wish of wanting to help people. Baymax does the fighting, with Hiro on his back, such as martial arts, rocket fist, an energy blade and sonic blaster. Their Special Attack calls in the rest of the Big Hero 6, as they teamup and take down the opponent. Their Musical Finale "Immortals" assuming they get the rights to the song has Baymax dodge every attack that comes, without needing to move the controller and slowly heal up.
Judy Hopps (Zootopia): A young bunny from Bunnyburrow that came to Zootopia to pursue her dreams of being cop and help people. Her bunny physiology grants her enhanced hearing, quick agility, high jumping and she has trained herself to take down foes much bigger than her. Her Special Attack has her do her job as a cop and arrest the opponent, with the entire police force joining in to help. Her Musical Finale "Try Everything" plants tourist attractions all over the stage, that can hurt the opponent and heal Judy.
Elsa (Frozen): The Queen of Arendelle and the Ice Queen herself, forced to conceal don't feel, don't let them know. But she'll be doing anything but that here! Elsa has ice powers to freeze the opponent, create pillars of ice, ice slides, ice skates etc. Her Special Attack calls in Marshmallow to deal with the opponent. Her Musical Finale "Let It Go" allows her ice powers to come to life and aid her in battle.
Moana (Moana): Moana of Motuni, whom has sailed the sea to return the Heart of Te Fiti with Maui. She has a harpoon and an oar, along with the ocean helping her and watching over her. Her Special Attack returns the Heart of Te Fiti to Te Fiti, whom fully heals Moana, temporarily boosting her attack. Moana's Musical Finale "How Far I'll Go" covers the stage in water that has boats to hit the opponent and granting Moana faster speed.
Maui (Moana): The Maori Demigod of the wind and sea, with quite the number of feats from over the years. With his magic fish hook, he can shapeshift into a number of animals, his most common being a hawk. His Special Attack being lassoing the sun into the opponent. His Musical Finale "You're Welcome" makes all damage to Maui, take longer to leave an impact.
And that's that. A LOT longer than I thought it would be. Now your probably thinking, what about all the other Disney media? It's an idea for the first game, so other characters (Oswald the Lucky Rabbit, Scrooge McDuck, Goliath, Kim Possible, etc.) would appear in a potential sequel.
Or DLC, since every game these days has it.
Thanks so much for reading all this and taking the time to do! I would love to hear some thoughts and feedback! I had a blast making all this and would like to see if you're interested in hearing more video game ideas.
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radramblog · 3 years
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Ultimate^2
Super Smash Brothers Ultimate has finally unveiled its final DLC character, with reactions ranging fully across the spectrum. Hot takes abound.
I mean, statistically, just about every possible opinion is going to be represented. There were at least 500,000 people watching the reveal stream, and that’s not including those viewing through restreams. That’s insane for a trailer of any kind, let alone for a console-exclusive video game DLC.
Now that it’s been like… a day and a bit, I think most of the spciest takes have probably been made, which is the perfect time for me to chip in with my own milder opinion. More of a butter chicken, really.
(no images in this one i’m lazy tonight)
I figure I’m this late already, might as well drop some notes on the other ones first.
Piranha Plant was kind of the definition of an unexpected pick. Not only was it from an already well-represented franchise, being fucking Mario, it’s also just…not a character. As such it makes an odd choice for a DLC fighter…except for the part where it was free. If you owned the game in its first month. And frankly, I don’t think people would have been happy if it wasn’t. As it is, though, it’s a perfectly fine character- surprisingly cute, actually.
I’m unsurprised about Joker’s inclusion. With how huge Persona 5 became in both Japan and the west, capitalizing on it to make a shitload of money makes perfect sense. The character plays well enough, though the meter gimmick was kind of a daunting sign of things to come. All that in mind, though, the most surprising thing about Joker being in the game is that they still haven’t put P5 on the Switch. Atlus please.
Hero and Banjo/Kazooie were announced on the same night, and I distinctly recall someone saying that this was one for the Japanese audience and one for the Americans. I mean, I’ve never played Dragon Quest, so I guess I fell into the latter? Both series have a long, well-regarded pedigree (Banjo’s lack of recent offerings notwithstanding), so both arguably deserve their respective positions. Hero is the much more notable character gameplaywise, though, with the incredibly complex mana and spellcasting mechanics. Complaints about RNG in Smash aren’t completely unfounded- though it has existed in the past in the form of, say, Luigi’s misfiring side-B- but I know a lot of people think Hero took it too far. If I’m honest, though, the weirdest thing is just having Akira Toriyama-ass 3D models in the game. Banjo’s gameplay is…awkward. The kit is kind of a mess, but at least the gimmicks weren’t going too hard, you know?
Next was Terry, perhaps the most obscure character on the entire list in 2021. I actually really like Terry in this game- while he’s still trying to emulate a similar feel to Ryu/Ken, the difference feels more natural, if that makes sense. Maybe it’s because I’ve never really devoted significant time to them, but Terry’s kit feels easier to work within than the Shotos when going between characters.
Finally for the first Pass, we had Byleth. I think it’s for the best that they announced the second Fighter’s Pass before this released, because if both 4 and Ultimate had ended their run on Fire Emblem DLCs then people would have been pissed. I mean, people were already pissed, but like…moreso. As someone who has played Three Houses, I do think the game is worth celebrating, but having yet another Fire Emblem Protagonist (read: basically a blank slate) in the game over all the substantially more interesting characters 3H has to offer is just really frustrating. Also the final smash looks like dogshit, like FE3H has overall worse animations than Smash for obvious reasons but I’m pretty sure this attack looked better the first time around.
FP2 opened with Min Min, which brings ARMS to the table. ARMS. The only first-party fighting game Nintendo has outside of Smash, so it looks a bit less weird next to everything else but…come on, man. I think this was the most confusing pick of all of them- the game came out in 2017, and having Min Min in Smash would serve as promotion for a sequel…which hasn’t been announced. There was a graphic novel in the works, but it was cancelled earlier this year. Oops? At least the stage was fun.
As much as playing them is awkward and complex, the Minecraft addition was fitting. Only the best-selling game around. I think people weren’t sure if Microsoft would go for it, but they let us have Banjo, so sure. I’m mostly just annoyed that they couldn’t get any of the songs from the actual game in there- like, you got one in from the fucking mobile game, but you couldn’t just get C418 on the phone?
Sephiroth is definitely one of the hype-ier releases from this pass. The character is iconic, as is his theme and his home game. I’ve never played any Final Fantasy game, but I can still respect the name. Once I remember how to spell it. The whole bossfight aspect to his release was also quite cool, while it lasted.
On the other hand, I have no love for Pyra nor Mythra. There’s so much wrong with these ones, frankly. They’re another swordy character, immediately following Sephiroth too, and they go back on Smash’s very deliberate decision to split characters like Zelda/Sheik and Samus/ZSS up (Yes I know Pokemon Trainer does the same thing but I have a lot more leniency for them). Add in their being from a JRPG much less well-known or remembered than the previous couple characters and the designs being…questionable, I have a big issue with the whole thing. This was also around when I kinda stopped playing the game in general, and they definitely didn’t help pull me back in.
Kazuya might have, though. With the exception of him and Sephiroth, all the characters from the Fighter’s Passes were pretty much protagonist-types, but this motherfucker pulses with the essence of bad guy. What I’m saying is that he’s fucking cool, and while he’s ludicrously complex, that makes perfect sense since…I mean just look at the combo lists from Tekken 7. His inclusion also kinda rounds out the list of biggest fighting game franchises out there being rep’d in the game, though I imagine now I’m going to have stans from Mortal Kombat or whatever on my back. They’re not going to put a fatality-capable character in Smash, guys!
Finally, this rounds us around to the original point of this article. Let’s talk about Sora. And by that I mean…I don’t really have a huge amount to say about him. Kingdom Hearts is a franchise that completely passed me by growing up, and I don’t think I have the time or energy to devote to it now. I’m sure it’s good, people seemed really excited for him to be in the game so they have to have gotten that love from somewhere, but I don’t share that feeling.
That’s not to say that I don’t think he deserves a slot. The idea of “deserving a slot” in Smash Bros is kind of an odd concept, even though it’s come up a lot so far this post. But a slot in this roster isn’t just a place in a popular fighting game, because at this point, Smash is kind of a museum of (mostly Nintendo) games- and so having representation is a forever acknowledgment that the franchise is, or has been, an icon to so many. Kingdom Hearts, to my knowledge, has 100% earned that position, and so Sora getting to be playable here makes perfect sense. He wasn’t my pick (Touhou representation never I guess), but I’m happy for those who wanted him.
As far as the actual gameplay looks, he reads like a character that kept in mind what people didn’t like about Hero when he released. It’s another sword-based character, which I think at this point speaks more about the demographic of video game characters than it does about Smash. But I appreciate that the Magic Bullshit is toned down, and that it’s also his only real gimmick (The 3-hit combo feature is A Thing, but other characters e.g. Bayonetta have already done that, so whatever). His recovery potential looks patently absurd- like he just gets Pikachu/Pichu’s Up-B as a Side-B that can also be chained with his actual Up-B? This guy better be light as hell or he’s going to be super hard to take out. I dunno, I think he looks solidly fun enough- more dynamic and aerial than the other swordfighters, at least- and that’s good enough for me.
And I guess that marks the end of Smash Ultimate. Not with a bang, but with a key…dude. It’s been a very solid run, the game managing to keep itself fresh across several years of development, even as other games have risen and fallen. Smash is kind of forever at this point, I think, though the finality of Ultimate’s ultimate character implies that this particular iteration may be coming to its end. And seeing as it is always one Smash per console, I wouldn’t be shocked if the Switch itself was nearing its endgame as well.
Okay but also it’s pretty funny how they heavily censored everything Disney out of Sora’s DLC except for that little Mickey charm on the trailer, like how much must that one shot have cost them, was it even remotely worth it, I don’t know but I kinda want to
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razorblade180 · 4 years
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Ok I gotta ask this now since I just saw your post. How would you have written ddd and kh3 to make it a tighter more impactful plot? (Also would love to know how you would write narusaku or any other naruto ship
[please comment below. This took so much time and it would suck if no one read this😭💀]
I can already tell this will go beyond the line limit so buckle up everyone. We’re only focusing on KH right now. Let’s start with DDD
Dream Drop Distance
Let’s get the major change out of the way, Kairi is on this adventure. Why? Because there’s two previous games where they express how she wants to actively help and KH2 has lines of her saying she refused to be left behind anymore. This works out just fine for Yen Sid, since this test is supposed to be a relatively safe. Sora and Riku are officially taking their mark of mastery exam but for Kairi, this serves as a hands on learning course. Going the sleeping worlds together for them to learn proper keyblade wielding sounds perfectly fine. All three get out on the island, fight Ursula in the tutorial, and then Xehanort starts his shenanigans just like in the game. Here’s the difference! Sora and Kairi are still together, while Riku still accidentally dives into Sora’s dreams.
Immediately the trio would know something isn’t quite right but the only option is press on start figuring things out while completing their task from Yen Sid. This is where gameplay is now a bit different. You play as Sora with one dream eater and Kairi as your support characters while Riku plays the same. The drop system is still the same everything. Sora and Kairi go through worlds together and get to interact. At the beginning Kairi doesn’t know much but gains abilities/confidence as you progress. Sora ends up serving as a mentor for her and guides her through the troubles of going on your first adventure. It’s a good way to put Sora in a more mature role. He’s forced to keep his wits about in order to keep Kairi safe because he doesn’t know the organization is actually after him.
We get a couple of scenes of Kairi getting better and helping Sora through the worlds which still play out the same basically. Bad guys show up and say mysterious things before leaving and the two deal with Disney problems. Riku’s doesn’t change at all because. Things only start to get really different after Symphony of Sorcery. Young Xehanort shows up at the very end of it and goes after Kairi to bait Sora into rushing to save her. Sora ends up getting hurt in the process and Young Xehanort kidnaps him here and immediately leaves before Kairi can do anything. She’s now angry at herself for not being able to apply what Sora had taught her when it truly mattered. She couldn’t protect him or herself. Kairi almost wants to give up but meow-wow lifts her spirits and she finds the resolve to fight before. Sora would never give up, especially when it came to saving his loved ones. Kairi is now a playable character and able to do all the commands that aren’t character exclusive. His dream eaters stick around and become her party members.
You go through The World That Never Was as her back in KH2 attire, fighting her way through it and she’s the one that gets told how the organization has been tracking them and all the other plot things; including why they want Sora. Kairi ends up being the one to have to fight Xemnas and even though she’s outclassed, she’s gonna give him all she’s got. On Riku’s side he sees all the weird dream imagery in Sora’s head since he’s in Sora’s dreams with the added glimpse of Kairi trying her best against Xemnas; motivating him even further to hurry up and make it to her. He still confronts Ansem and makes peace with himself. Riku finally makes it out of Sora’s dreams but retains his dream eater powers like in the game and rushes to help Kairi. He makes it half way through the fight and Kairi tells Riku to back her up. The two of them fight together with you still playing as Kairi and manage to push him back. Riku is extremely surprised by her progress and both of them go together to save Sora because he knows telling her to stay back is not an option. Riku and Kairi both fight Young Xehanort together.
Everything is mostly the same after that in terms of plot and everything that happens in the cutscenes. Including Axel showing up. Riku convinces Kairi to stay when he jumps back into Sora’s dreams, telling her someone has to make sure everything goes fine in the real world and that person has to be her. Riku comes back out after is boss fight and those cutscenes and he sees those two slackers having a tea party. Yen Sid commends all three for their bravery, especially Kairi. He also apologizes. Riku gets named a master, Sora doesn’t. Sora thankd his friends and told Kairi he was proud of her before he left to go thank the dream eaters. Even though she did well, Kairi knew without Riku, the dream eaters, or Sora, she wouldn’t have lasted as long as she did. She wanted to be strong enough to protect herself and others. So Kairi asked Yen Sid if she could have further training. Yen Sid told her and Lea about the dimension where they could train and they both accepted. Riku asked what he should do now and then the 0.2 conversation happens off screen. Boom, DDD rolls it’s credits.
Kingdom Hearts 3 [internal screaming]
Okay! So I gotta tackle this one a little different. First of all, let’s live in a world where ReMind came apart of KH3 (as it should’ve) now let’s put the cutscene between Luxord and Xigbar where it belongs at the beginning of the game, and then let’s put the cutscenes of MoM/ the organization discussing the members somewhere in in middle of the game. Like after Monsters Inc. Because that information had no reason to be hidden. It reveals nothing, but explains how people are back which is important. This knowledge doesn’t even spoil the Luxu reveal!
Second, I have to explain my two major problems that really hurt this game for me. Plot pacing and only setting things up halfway or not at all. So I’m going to tell you what changes narritive and gameplay wise I would’ve changed. Then I’ll go through the game including those changes.
Sora getting his power robbed consequence will be in every world and weigh on him.
The time characters get rescued/revealed
Ventus and Roxas’s heart influence
Isa’s plan
Aqua’s trauma
Xion, Vexen, and Demyx appearances.
Multiple playable characters.
Kairi and Lea contributions.
Also if I don’t mention something then assume it happened just like in the game.
Okay, let’s get started at Olympus. Everything is the same except one thing that I will continue to do for the other worlds. Sora will try to be proactive in stopping an Organization member, triggering a 1v1 boss fight. He’ll fight Xigbar and lose so bad that his friends have to save him. This puts in perspective that Sora really has lost his powers and is frustrated about it. This will do two things. One of them is make him slowly get more upset when someone brings up him failing the exam, being a half pint, or not being able to do things on his own. I’ll come back to the second thing later. Sora is order to continue to gain the power of waking while leaving finding Aqua to Mickey and Riku.
Twilight Town is also basically the same. However, the Demon Tide really roughs him up. Ansem and Xemnas bring up how they hope Roxas didn’t get this weak as well just to anger him. Sora wants to put them in their place but is convinced not to by Donald and Goofy. Now he’s doubting himself internally a little. Also Merlin shows up now instead of later. The trio bump into him and He tells Sora that Lea and Kairi actually are almost done training because they trained in a place where time didn’t matter. The moment they went in should’ve technically they came out but I’m being generous. Sora is shocked to realize his short time at Olympus might’ve equaled months of training for Kairi or even longer.
Toy Box is the same with the addition of fighting Young Xehanort and losing to him before a gigas piloted by his friends intervene. We still get the comment about putting hearts into vessels of their pleasing. When the world is over Kairi calls to tell him she’s finishing training and wants to see him back at Yen Sid’s tower.
Kairi and Lea are both really jazzed about how strong they’ve gotten and ready to help. Before they do, Kairi asks for a friendly spar against Sora. While he does win, he is amazed by how strong she’s gotten. Kairi comments on how she’s still lacking the real battle experience and skill he’s gain over time and he actually starts to feel better, until she asks if she could go to a world with him to get it. He wouldn’t mind it if wasn’t for one thing, he’s worried he might not be enough to save her if she needs help. Not with all his strength gone. He keeps this to himself and Kairi and Lea end up tagging along to Kingdom of Corona. On this world you get the option to be Sora with Rapunzel Flynn has mandatory party members and the choice to choose Kairi and Lea or Donald and Goofy; Or you can play as Kairi which automatically makes the party during gameplay Flynn, Rapunzel, Sora, and Lea. This works out fine because half this world has Rapunzel and Flynn leave your party so the other two characters can fill in during those sections.
So the Disney plot in this world doesn’t have to change one bit. The changes that happen all occur with all the Kingdom hearts characters. For example, Marluxia now meets Sora, Lea, Kairi, Donald and Goofy when he first reveals himself. We get sassy and rude dialogue between Marluxia and Lea about being alive and who’s actually the traitor this time around. Lea can also fill Sora in on CoM since no one does it. What makes this scene important is the moment Marluxia directs his attention towards Kairi, she starts getting really nervous and Namine’s voice comes out unexpectedly, telling him to stay back. It’s Namine who’s actually nervous, terrified even. Sora might not have the memories, but the entire exchange is enough for his heart to remember the intense desire to protect Namine from Marluxia. Sora and Lea get in between the two. Marluxia only looks at everyone and can’t help but get a little nostalgic. “The more things change, the more they stay the same. Except for one...” he says that vague response referring to how Lea and Rikuplica switching sides, then he leaves.
The next major change is Soar and Kairi spend time at the festival together and share a moment during the lantern scene. It’s at this time Sora expresses the doubt he has to protect her and the others with his current strength. Kairi tells Sora that he can do anything he puts his mind to and to never lose that smile of his. She tells him how they will protect each other and that his heart will never steer him wrong. This touching moment is ruined when Donald screams off camera. The Nobodies shown up. Everyone quickly jumps into action when another hooded figure appears. Sora goes off to pursue them triggering Lea to follow him. Sora is evenly matched with the figure back and then hood falls off. It’s Xion. Immediately seeing her causes an intense reaction from Roxas’s heart that screws up Sora in the fight and he his taken out by her. Xion planned to take him but Lea intervenes, causing both of them to get a painful reaction to each other. Marluxia shows up to retrieve Xion, who was sent there for a test run and leaves Axel in pain because Kairi caught up to protect both of them despite the fear from earlier. All he can see is Namine finally taking a real stand against him before finally going. Sora wakes up that morning on the outskirts of the kingdom where he sees Flynn riding Maximus with Lea still out of commission. Donald and Goofy looked after him while Kairi helped resuce Flynn. He tells Sora about what’s happened to Rapunzel and they all go rushing to the tower, except for Kairi who’s understandably tired, and chooses to look after Lea since he’s also still recovering. The rest of the world stays the same.
Sora and the gang try collecting their thoughts and info while in the gummi ship. So many things were happening so fast. Sora tried to apologize to Lea and Kairi but they told him there was no need. They end up going to Yen Sid again for answers to things like the new seven princesses. While there, Donald ends up taking another jab at Sora for still not having the power of waking. Sora actually gets fed up this time around, frustrated with himself mainly. He yells how he’s doing the best he can and it’s not like Donald is being of any real help either. Sora claims that he can do this on his own and takes off to the Gummi Ship before anyone could really get a word in.
Monster Inc ends up being the next world he finds himself in but not by choice. Sora had been so worked up he had forgotten the ship ran on smiles and crash landed to the nearest world. That’s not all, Kairi had actually manage to sneak aboard by surprise. Now he felt bad about endangering her but didn’t get to apologize before Kairi bonked him on the head. She reminded Sora about their conversation on the pier and expressed how determined she was to knock Sora out of his funk. They’d be stranded here otherwise. Through all of that it slipped their minds that they were monsters now and decide to look around. One thing that immediately stirred something within Kairi’s memories was the unversed which convinced them that this place was now definitely worth looking around. The plot points of this world are pretty much the same. As you go through the factory making Boo laugh. Sora is also gaining his cheerfulness back and opening up more to Kairi about how down this situation had gotten him. He was happy she was here to cheer him up. Vanitas shows up and still gets thrown through doors. Sora wonders about his desire to save Aqua so quickly stems from the possibility of Ventus’s heart sleeping in his. Kairi tells Sora about how Namine’s heart reacted to Marluxia which only made his thought more valid. He tells Kairi how he really thinks he can save her and Kairi agrees, but tells Sora it would be easier with more people. He needed to make up with Donald and to some extent, Goofy. As if on que the gummi phone rings with Chip and Dale telling Sora that they’ve lost trace of Riku and Mickey in the Realm of Darkness. What’s worse is Donald and Goofy acted rashly at the news and took Yen Sid’s star shard, sending them to who knows where. It was possible that they actually got sent to the Realm of Darkness! Sora calls Ienzo to ask if he knows a way there but he only knows about the corridors of darkness.
Kairi tells Sora that he really is connected to Ventus then maybe he can open a gate. Even if he can’t, Sora’s connection with his friends might do something. He just has to do what he did to get to Olympus. Sora opened a gate that brought him and Kairi back to Destiny Islands where they found Donald and Goofy. More importantly, an unfimiliar keyblade. Sora uses it to create a door and heads off. The others try to follow him but he tells them that they need to stay behind just in case. He also apologizes for his outburst which prompts Donald and Goofy to apologize for not seeing how much the teasing was getting to him. Kairi tells him to be safe and Sora smiles truthfully. He just has to believe in himself like she said. He can do this. Sora goes through the door.
Sora drops right in the middle of the Riku vs Aqua fight and things play out normally until the halfway point where the darkness in her becomes almost too much for Sora. Just like with Vanitas, Ventus’s heart starts to react to seeing Aqua in such a state. Suddenly Sora summons Master’s Defender again and holds it back handed. Aqua is left shocked, she can only see the friend she promised to wake up. With a heavy heart she manages to ask for help and Sora nods. You play the remainder of the fight with attacks and even a command style used by Ventus. He’s calling the shots now. You beat Aqua and she gets saved. Everyone’s happy, everyone’s crying.
Aqua takes Sora, Donald, Goofy, and Kairi to go wake up Ven while Riku and Mickey rest up. Sora gets more strange feelings at the sight of Castle Oblivion. He can’t help but think of Namine, as well as fuzzy memories of Marluxia and a few other people but he keeps it to himself. Aqua remakes the Land of Departure and they make their way to Ven. Vanitas shows up and Aqua challenges him alone. Instead of her loosing because she blocked a fireball with her body, We get Aqua losing because she’s still very tired and the PTSD she has from the realm of darkness. Everyone panics. Sora activates the power of waking to wake Ventus (I’ll cry when he thanks Sora) and he saves Aqua. Vanitas leaves.
Everyone regroups at Yen Sid’s tomorrow again. Finally, progress is being made in collecting guardians. Ventus and Aqua need more time to recover and choose to rest. Kairi keeps them company to learn more about them, her past, skills, and also take a break. All this adventure has gotten her really exhausted. Mickey goes looking for Ansem the Wise and Sora manages to convince Riku to tag along with him. Maybe they’ll find Terra? Onward to frozen!
Sora and the gang meet else Elsa and Riku empathizes with not being able to control power and being scared of hurting people close to him. Sora emphasizes with Anna when it comes wanting to help someone important to you but they keep running away and create things that make it harder to reach them. It’s one big moment of reflection and growth in this world. Larxene still shows up and Sora knows her by name surprisingly. The feelings of anger he gives her is all he needs to know that she cannot be allowed to do whatever she pleases. He tries stopping her but fails. He’s not too upset though. His previous accomplishments and encouraging words from Kairi push him forward. Unknowingly, Vexen shows up and has an argument with Larxene. She complains about why he’s heat and he tells her that he heard memories are extremely malleable here (trolls) and he’s come to look into it before leaving Larxene to her own devices. Elsa starts really thinking her powers are nothing but darkness but Riku convinces her otherwise. Elsa thanks him but that moment of weakness creates the boss of this world. Sora and Riku fight it with Snowball while Elsa goes to save Anna. Things work themselves out the same from there. Riku and Sora feel closer than ever and Riku tells Sora he’s a master in his own right which makes Sora’s day. Vexen got valuable data.
Ventus finally felt like his body was used to moving again and was ready to start getting back in the swing of things, but Aqua was still feeling down. The guilt of taking so long and trauma was weighing on her heart. Kairi tried everything to cheer her up but nothing helped. Kairi has no choice but to pull out the big guns. She called Sora. Through lot of persuading, he convinced her to tag along with him and Ventus to go traveling with him to get them up to speed. Part of the agreement was Riku and Kairi go finding more clues about Terra’s whereabouts so they stayed behind. Checking Radiant Garden again seemed like a good idea. Kairi hadn’t been so it would kill two birds with one stone.
Pirates world was next on the list. This time we there’s four organization members! Luxord goes looking for the box and Demyx is forced to help because Isa wants him to prove his worth or why even be around? They’re on the water so he should be decent muscle. Vexen is intrigued by Davy Jones but also dropped Xion off with Luxord to see if his recent research on memory would have her perform better than earlier. Aqua and Ventus marvel at the stars, thinking of Terra. Sora told the two of them about the first adventure he went on to look for his friends. Sora praises both of them by telling him that he was at least half as skilled as they were back then, telling them that they’ll find Terra way faster than he took finding Riku and Kairi. They came across the waterfall fell. Aqua nearly panicked at the thought of being trapped when they woke up in Davy Jones’s locker but Ventus calmed her down. Sora needed to find a way to build her back up. The plot of this world doesn’t change but gameplay does a little. Ven and Aqua will grant the pirates ship most of its abilities by controlling the wind and sea while Sora navigates. More fights by boat grant them more abilities and gets them back into the swing of things. Ventus and Sora team up during the air skirmish against the flying heartless. This invigorates Aqua not just because she wants to protect them, but they looked like they were having some fun. Yeah they were fighting a heartless but they were doing it together and trusted that they had each other’s back. Aqua had missed that feeling, it had been so long since it wasn’t her vs everything. She quickly got her chance to be apart of a team again in the underwater fight. Her nerves weren’t completely calm but Sora taking her hand and being excited about getting the treasure pushed those feelings away. She had friends again, friends that wanted treasure and to sail the seas with her. How could that not be fun. Sora happily let Aqua take the lead and supported her alongside Ventus.
The crew bumps into Luxord and the black box conversation happens that leads into the race but with the added wager of Luxord willing to tell them about Terra if they win. The race has still has the heartless boats but as well as the water nobodies to personally attack your crew and hinder your abilities. After you win, Luxord still cheats and you have that boss fight. Things change when you board the boat. He still leaves but Demyx and Xion stay behind with some Nobodies to by time. Halfway through the fight, Xion starts clenching her head again and Sora does the same with his chest. Seeing Ventus’s face and feeling Roxas’s presences is just too much. Luxord takes the opportunity of the chaos to nab is companions and attack the ship. Fortunately Aqua was able to protect everyone. Vexen orders Demyx to take Xion back and that he might as well not come back either. Demyx really doesn’t want to face Isa since he was basically told not to comeback without anything useful. So he drops Xion off and plans to avoid him altogether.
After the ship is repaired and Phantom Jack leaves, Aqua takes a minute to think. They were about to head into what sounded like a war. Their fun treasure adventure had turned a serious matter. She confessed that she might not be up to the task. This one, or even the keyblade war. Ventus pulled out his wayfinder and told her even if she decides not to go, she’ll always be fighting beside him as long as he had this. He believed Terra was still fighting and got his strength from them. Aqua pulled out her wayfinder and simply held it to her chest. He wasn’t wrong. All that time in the darkness and a piece of her never felt truly alone as long as she held this. Their unbreakable connection to her friends was something Aqua would never doubt. To top it all off, Sora had remembered he still had Kairi’s good luck charm from before the exams. He said he couldn’t count how many times this simple thing had driven him to keep going. Aqua joined them on the boat. It was only after seeing the other pirates did her resolve really hit its peak. All of them were ready to face staggering odds to fight for what mattered most to them, despite the fear. Aqua was sure of it now, she’d stand with her friends when the fated day came. Aqua raised her keyblade a creates the whirlpool for the Kraken fight. For the first time since she arrived, she looked at Sora and completely immersed herself in the moment. She calls him captain, and says she’s ready whenever he is. He couldn’t be more thrilled and Ventus was happy to see Aqua ready to go. The rest of the world plays out the same all the way until the very end. I would personally add a scene though of three sailing alone for just a little longer. Sora can’t help but think about how this was his dream with Riku and Kairi once. He wondered if is the only one who even rememberers or cares about a thing like this. Suddenly another ship Sails by them. They get ready to fight until they sea a papou fruit flag. Riku and Kairi unexpectedly reveal themselves on it with smiles on their faces. Apparently the gummi phone had really included all of information Jimmy had written. Riku explained that he just knew without question Sora would come here of all places to try and cheer someone up. Riku and Kairi told Aqua they hadn’t found much info on Terra but they did find her armor and keyblade thanks to Kairi’s foggy memory of certain places and Ienzo’s participantion in those lab areas. They all were about to continue their journey but since they were here, something had to be settled. Sora wanted another race to decide who would be captain. Riku laughed and told him they both have ships and that didn’t matter. However, he vaguely mentioned another reason to race, the real reason Sora tried so hard that day on the island. Riku pointed at the symbol on his flag and Sora immediately pouted. He grabbed the wheel of the ship and told Kairi to countdown for the race. No one knew what they were racing for except them and a giggling Kairi, who had a pretty good idea on what it was about. She says go and then the cutscene ends.
Big Hero Six is exactly the same except Sora sees Riku Replica and is pretty sure he’s from castle oblivion. Vexen uses the knowledge Rikuplica favs him about making Baymax filled with suffering so he can fix Xion to her absolute peak. When he’s done, Isa informs him that a Demyx has ran off and orders Vexen to go bring him back. Which is actually code for “good job, now escape while you still can.” Vexen informs him that it would take an extremely strong connection for Xion to have any “unfortunate” memories of the past to resurface. Things play out normally until Zexion meets Ansem the wise. What happens this time? He tells Sora and friends that he’s back with Vexen. (That’s kinda important.)
Everyone rests up for the final battle. The Sora and Kair scene on destiny islands is now longer. Kairi asks if Sora is feeling like his old self again. Sora tells her that he is thanks to her never giving up on her. Both of them get quiet for a moment before Sora speaks again. He does confess that he’s still worried a bit. Every word he went to had one thing or another that ended up being too much for him alone, and couldn’t help but feel like it would’ve been different if he truly regained all of his power. Kairi tells him that he isn’t alone but he shakes his head because she’s missing the point. Sora wasn’t scared of the organization overwhelming him, but he was terrified of that he’d try protecting someone and fail. He admitted he was scared of losing her. Kairi admitted that tomorrow scared her too. Every adventure they went on together was filled with so many enemies and left her exhausted by the end of it. Now she was joining the war. Kairi felt more than a little unprepared despite all the prep she tried squeezing in. Sora tried asking if by any chance at all that she could wait here one more time and she refused outright. No matter how nervous she was about the whole thing, Kairi told Sora that she would never wait again. That they will protect each other no matter what. And for added luck, she hands him a papou fruit. Sora was shocked. Kairi simply smiled and placed it in his hand before grabbing another one. Sora pulled out her good luck charm to give it back but she said it’s basically his at this point. The two smiled gently and finally shared the fruit. You get OathKeeper
Keyblade war time! Woo! This is by far the easiest to put into words. Riku and Kairi are your party members for the 10,000 enemy battle because it’s a literal crime that the Destiny trio didn’t work together. You get past that and Terranort still bodies half the team. Aqua’s resolve starts the crumble as she races to Ven, he isn’t moving at all. Sora is left in a state of disbelief as Goofy and Mickey try getting Donald up, and Kairi checking on Axel. In no time at all, his fear seams to be coming true. They need to regroup. Unfortunately the demon tide appears and blocks the exit. Riku gathers the remaining forces to try and fend it off but seeing Ven taken out by Terra really shook Aqua. We see the shadows turn into Anti-Aquas as the real Aqua starts to slowy panic. She doesn’t even hear the others screaming her name, telling her to look out before Mickey and Goofy try saving her, but they’re all swept up. Now it’s the Destiny Trio vs the Demon Tide in a fight the player is forced to fight, but can’t win. No music plays, just the sound of the fight and the sight of the organization watching from above. Eventually Kairi slips up due to the overwhelming odds. Sora quickly tries to outrun the Demon Tide coming towards her but can’t. Sora screams for Riku’s help but turns to see nothing but his friends hand reaching for him before being swept away. He can’t hold it in anymore, Sora drops to his knees and screams. He wouldn’t have made it this far without all of them, but now they’re gone. Sora drops his keyblade, then is swept away.
He arrives in the final world and gets his task from chirithy. In the beginning he feels so defeated, then encounters Namine. Instead of her telling him that Kairi is keeping him together, Namine says that she can feel everyone connected to him doing their part. Sora has done so much to try and keep everybody safe and spent all this time with them during their adventure that it’s only natural that they would believe in him. Now Sora feels a twinge of guilt, he gave up way too soon. No way he can let that slide. He was going to make it up to them for this second chance. Sora tells Namine about all of these flooding emotions he’s had involving her and everyone else in castle oblivion. Namine is genuinely shocked. Despite the chains being broken, Sora retained the key events. He didn’t look at her like he did back in The World That Never Was. Sora had been talking to her like an old friend he hadn’t seen in years. Sora told Namine that he was going to save everyone, including her. He promised that they were going to get her a body and she had to wait just a bit longer. Namine believed him and said she will try to get in contact with Terra. For a moment it felt like Sora could actually see Namine smile at him instead of just being a star. Sora smiled back and told her thank you, for everything. He ran off to do his job. Namine simply watched and tried not to cry. Their promise really found a way for them to meet again in a way she would’ve never dreamed of. Instead of it fading away. You get oblivion.
Before Sora really starts piecing himself together, he encounters the mystery star, and then an extra star. This extra star follows him around and surprises Sora when it reveals himself to be Roxas. He tells Sora he should’ve expected this since Sora was barely hanging on himself! Sora sheepishly apologizes but Roxas isn’t too bothered by it because he knows it’s temporary. What bothers him is Xion. He tells Sora who she is and the reason he feels hurt when they’re around each other is because of Xion’s connection to himself. Roxas asks Sora to face Xion and embrace that hurt so they can save her. Sora agrees but wonders if he can handle it. So far all fights against her didn’t go well. Roxas tells him not to worry. All he needs Sora to do his try his hardest and Roxas will make up the difference. Sora has no doubt Roxas will and thanks him before heading off. Roxas continues to follow you just so you have someone to talk to. Sora puts himself together and opens a gate to go find the others. Chirihy tells Sora that for future reference not to use the power of waking like he’s about to and explains how incredibly dangerous it is. Sora nods and leaves.
Sora beats up The Lich like usual and Young Xehanort calls him dumb. Everyone gets rescued from the cusp of death, now thoroughly frustrated by how sloppy they were. They’re going full throttle this time.(Oblivion obtained!) The team runs towards the fight again. Aqua and Ven are ready for Terranort but Lingering Will beats them to the punch, taking Terranort away as they fight. The Demon Tide arrives again with heartless and you fight it with the Destiny Trio. The fight has custom team attacks and even a trinity limit. You win and it turns into the hurricane again. Union X keyblades show up. (It’s so cool.) Ventus puts his hand on his heart. He feels oddly happy. All the scenes leading up to the boss rush are the same.
Sora and Riku vs Xigbar and Dark Riku goes off without a hitch. Nothing changes with Xigbar but Dark Riku is different. The original Riku Replica takes over the vessel. It’s clear the other’s could use the help and Vexen is on the good guy’s side so they can make more, is his reasoning. The original Riku goes off to chase Ansem while Rikuplica stays with Sora. He tells Sora it’s nice to see him again and Sora couldn’t agree more. The two of them don’t even have to speak to know exactly where to go next. They rush over to help Mickey, swiftly beating Luxord and freeing him so he can go after Xemnas. Suddenly the war feels like an old grudge match. Sora and Rikuplica vs Larxene and Marluxia. The heroes point their weapons at their foes and tell them this one is for Namine. Marluxia is actually happy Sora finally remembers him. It makes this fight all the sweeter. The fight ends with the heroes win, but at a price. Larxene and Rikuplica had struck each other down at the same time. Sora rushes to his friend who was starting to fade. Rikuplica told him not to feel bad about it. He planned on giving up this vessel after the fight anyway. The only reason he took it was to make sure those two wouldn’t hurt Namine and to fight by Sora’s side again at least once. Rikuplica tells Sora to take care of her before fading away, leaving the vessel. Sora finally remembers Castle Oblivion in its entirety. He simply clenches his fist and accepts the hurt before pressing on.
Ventus and Aqua catch up to Vanitas and Terranort. Aqua demands to know what happened to the armor that appeared earlier and Terranort simply laughs. Enraged, Aqua summons Master’s defender and rushes in to fight. Ventus follows her lead and Sora joins in a few minutes later. While that’s happening, Riku rushes through the maze towards Ansem until he hears a familiar voice. It leads him to dark chains that suspend and crush Lingering Will until he cuts them. The armor is cracked but still functioning. He thanks Riku and starts heading off before Riku stops him. Riku hadn’t told Ven and Aqua but he found something else at Radiant Garden. He pulls out Terra’s wayfinder and gives it to the armor. Riku tells him to go protect what matters and heads off. Things aren’t going to well back at the battle. Terranort manages to break Ven’s keyblade and Vanitas rushes in after Aqua as she tries to save Ven. Sora is quick enough to try and take the hit for both of them but Lingering Will swoops in again to save them. They’re all stunned to see him. Terra thanks Sora for looking after his friends but he can take it from here. Sora nods and manages to escape the battle. Terra tries to convince Ven and Aqua to leave too but they flat out ignore him. They pull out their wayfinders and each one starts to glow. Aqua tells Terra from this point forward they fight as a team. She tosses Ven Master’s Defender and summons her original keyblade. Her and Ventus bring out their armor and stand beside Terra. Now the real fight begins. The fight gives you the same team attacks from the Mirage Arena and each character gets their original command style that transforms into their character exclusive one from bbs. Wingblade, Ghost Drive, and Rockbreaker; while Terranort uses Dark impulse and Vanitas loses his mask and fights like he does in the final phase against Ventus. Vanitas is the first to fall. He nearly beat a Ventus until the boy gained a boost of strength from seemingly nowhere, his swords of light turning into starlight keyblades and striking down Vanitas. He simply laughs, giving Ventus no answer to his many questions about Vanitas. The entire wayfinder trio is know souly focused on Terranort. Refusing to give up, the man summons the chains again and captures them. He goes after Aqua first who almost managed to break free. The others scream her and The Guardian rises from the shadows to save her. It breaks the chains and rips off the bandages. Ven quickly uses the keyblade to wrap Terranort in chains while Lingering Will holds his body down for The Gaurdian to fire his heart out. A massive beam of light shoots up before fading and only leaving the armor. Ven and Aqua are speechless until the armor lifts its helmet to reveal Terra underneath in tears. Ven and Aqua throw their helmets off too and ran into their friends arms. All three of them hugging and crying.
Sora runs right into the middle of Saix and Xion fighting Axel and Kairi. Instinctively he screams out Xion’s name and everything goes quiet. Axel is confused by the name until she finally takes off the hood to reveal the white hair and yellow eyes. His memory starts to reform bit by bit and he grabs his head. Sora and Kairi’s chest both feel heavy but for the first time, Xion doesn’t react. Because of all the experiments, the only thing she has is broken memories and the suffering from them. You begin fighting her alone but to no effect. Sora rememberers Roxas’s words and lets in the pain. Xion comes at him again but stops at the sound of her name, this time with Roxas’s voice coming out of Sora. Xion’s head gets a little fuzzy but it doesn’t break the rampage. Kairi and Axel manage to endure the pain as well and stand with Roxas/Sora. If one voice isn’t enough then they’ll all try calling to her as they knock some sense in into her. Sora/Roxas summons Two Become One. The three are ready. It’s now or never. After an intense 3v2 fight, Xion starts to mentally down in the middle of combat. Then the standard cutscene happens where Xemnas shows up. The only difference being Axel’s keyblade doesn’t break. Xemnas grabs Kairi with his lightning instead of her wrist and leaves. Sora tries running after her best Saix gets in the way until the Seasalt trio pushes him back. Roxas tells Sora to go after Kairi and leave this fight to them. Sora runs off and you basically play the Remind fight but with no Xemnas. It ends the same though.
The battle against the Nort court is the same. Kairi getting shattered is the same, as well as getting into Scala. Xion tells Sora she can still feel Kairi and for him to remember her words. The thirteen armors and Xehanort boss are all the same as well. The only difference I added was a clash that sent both Sora and Xehanort flying backwards. Sora gets up first and has the chance to end it but realizes the good luck charm had fallen to the ground in front of him. Sora picks it up and all the pent up anger frustration he has from Xehanort ruining his and his and friends lives gets put on a leash. Sora remembers Kairi’s words about never losing his smile. He can’t help but get emotional and once again asks Xehanort what was the point of any of this. Xehanort gives his speech about balance and the entire scene and plays out like normal. Next major change is the end. Riku and Mickey convince Sora to not use the Power of Waking right off the bat, fearing the consequences. Sora listens to their idea to see Yen Sid but even he isn’t sure how to get Kairi back but they’ll do their best to find her. Sora leaves to get some air outside. Riku can’t help but follow him outside minutes later and finds Sora looking at his keyblade. He calls out Sora’s name and the boy turns around and does a smile similar to when he released his heart in Hollow Bastion. Riku knows Sora better than he knows himself. He doesn’t even try to stop Sora, but tells him to be careful. Sora puffs out his chest and says he’ll be back with Kairi in no time at all. Sora asks Riku to tell the others thanks and not to worry before opening up a gate and walking through. The ending sequence plays out the same and then the credits roll.
ReMind is a bonus episode after getting the secret reports and nothing in it changes because it’s perfectly fine. The only added thing we get is Sora giving back the lucky charm before he fades away, telling Kairi to be sure and bring it back to him. Limit cut and secret episodes are DLC or more extra stuff but yeah, I’m done.
In Summary:Kingdom Hearts 3, but the characters interact with each other and are allowed to feel multiple emotions at a time for extended periods of time. I know I sound like I’m punching down on this game but I genuinely do love this franchise since forever and I have strong feelings about almost everything to do with it. Which is why I’m bummed that KH3 is like my least favorite kingdom hearts game. It has good things in it but falls short on so many scenes and opportunities. This soft rewrite was literally me taking 92% of what the game already had in it and rearranging it to create various new situations that inevitably end the same way it does in the actual game. So yeah I give this game a 7/13 I’m still buying every game though 💀 (I’m not getting into any of my ideas of how kh3 could’ve gone before we knew too much about it. Now that’s a rewrite!)
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khtrinityftw · 4 years
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Part [Versus] 13: The Grand Fatality
At first glance, Kingdom Hearts III went about how most people expected it to. Beautiful graphics, fun gameplay, lots of Disney goodness, and a story that was absolute horseshit and nigh impossible to understand but at least was more bearable than Dream Drop Distance. But when you look deeper, you'll find that there are fundamental story problems in this game that go far and beyond anything else in the series.
The game took so long to come out that when it did, it became a natural jumping on point for many new players instead of just an ending to a long-spanning saga. And because the story relies so much upon all the previous games, it constantly takes breaks to go into exposition about things that happened in those installments, and it just feels so awkward and out of place. Riku and Mickey spend a good portion of the game going over things that they already know just to catch new players up to speed.
The story's pacing is among the worst I have ever seen in a video game. I already mentioned earlier that nothing of importance goes down in the Disney worlds, but would you believe that nothing of importance even happens in the periods of time between the Disney world visits as well? Riku and Mickey are dicking around on a search that goes nowhere, while Sora, Donald and Goofy are working on trying to do something that they ultimately play no part in actually accomplishing, and the members of the new Organization XIII just keep talking about what's going to happen during the finale of the game rather than engaging in any active plans in the here and now...or in Ansem's case, he just teases a new story element out of nowhere that is never fully explained and is just set up for future games. There's actually a lot of teasing for the future in this game, which is supposed to be the Dark Seeker Saga's finale. KH2 had way more finality to it than this!
There isn't even a midpoint to the story like there's been in practically every other game. A midpoint and reasons for the main characters to be visiting the Disney worlds was something that even 3D managed to have, and yet this one doesn't! There is a beginning to the story with the trips to Olympus and Twilight Town, and then there's an end from the confrontation with Anti-Aqua and onward. Everything in between is mostly pointless, it's just a bunch of wheel spinning until every resolution to every major hanging plot thread just happens all in succession, usually in the most underwhelming way possible. 
And even the game's finale has a needless detour in it! While it's beautifully designed, the Final World has no business being in the story because its presence only happens because of a horribly-written scene where all the heroes behave like idiots and die. It really feels like it was just made for trailer shots that make the situation look hopeless, because it's reversed almost as quickly as it happens. They credit Kairi for this, but she didn't actually do anything other than believe in Sora really hard which is what kept him from dying in a forced retread of the original KH, except that back then Kairi had to make actual choices and take actual action to bring Sora back. 
Kairi is honestly the worst treated character in this game. Not only did they learn nothing from KH2 in regards how to pace her appearances since they're paced the same way here, but all personality is sucked out of her, turning her into even more of just a basic love interest. She's three-dimensional in KH1, two-dimensional in KH2, and one-dimensional in KH3! Her design isn't as good as previous ones, facial animation for her is almost non-existent, Alyson Stoner's voice-acting is tepid, and she contributes nothing to the story. She trains as a Keyblade wielder alongside her former kidnapper Axel, is made to service him and his development rather than having any of her own, then shares a paopu fruit with Sora out of fucking nowhere (Sora’s never spoken to or about her since “Blank Points”!), freezes up like an idiot when faced with Terra-Xehanort, dies but is brought back due to that "belief" thing, fights Xion and Saix as a party member for literally one minute before she gets knocked down and then kidnapped by Xemnas, and then Master Xehanort gives her a second death in order to provide Sora with "motivation". In other words, she gets stuffed into the fridge (look it up).  Sora brings her back to life offscreen, but he fades away as a result of this due to the nebulous rules of the Power of Waking, and that's where the game just ends: with everyone getting a conclusive happy ending except for the main character and his love interest.
And I know that I already mentioned how Kairi was done dirty by the series in order to pander to the worst kinds of fans, but this time it just feels downright mean-spirited. Since the secret ending of 3D in 2012, Kairi was being hyped as someone who would finally become an active combatant, a Keyblade wielder who could be a party member or maybe even playable. And then when the time to pay that off finally comes, it's the exact opposite outcome, with Kairi being portrayed as every bit as useless as her haters always said she was, and then dying. Oh, and her murderer gets to go to Heaven. No joke, that's how Master Xehanort is sent off: his heart is cleansed by Eraqus and they go off to Heaven together, arm in arm. It's the natural culmination of Nomura's creepy favoritism toward this character, and his blatant disdain for Kairi.
But perhaps the worst part of KH3 in regards to the series going forward is something that seemed to be a joke in the Toy Story world: Verum Rex. You see, for almost the entirety of the time between KH2's release and KH3's, Nomura was at work on Final Fantasy Versus XIII, a spin-off of Final Fantasy XIII that was to branch out into its own series and featured action RPG gameplay like the KH series. But Nomura and his team was so incompetent that they ended up putting the game into Development Hell, so Square revamped it as Final Fantasy XV in 2012 and then kicked Nomura off two years later, replacing him completely with Hajime Tabata. And I can't blame them, Nomura was stalling even the revamped game with proposals like turning into a musical after he watched Les Miserables. Yes, that seriously happened.
Nomura put in so much into Versus XIII that he could not let it go, and so what initially appeared to be a tongue-in-cheek parody of it called Verum Rex in the Toy Story world turned out to be quite serious, as the game's secret ending FMV revealed Sora and Riku in a Shinjuku-inspired city like Versus XIII's Insomnia, with Verum Rex's Noctis-expy of a main character, Yozora, watching from atop a building, and the Master of Masters atop another. The next stage for the KH series is thus, basically, Final Fantasy Versus XIII reborn. Not content with using the series as an outlet for his shonen manga-ka fantasies, Nomura is now using it as a do-over for a game he screwed up and has only himself to blame for its cancellation.
At the risk of my repeating myself: this series started out as a whimsical crossover between Disney and Square, a series of Final Fantasy-style JRPGs set within the world of Disney. Now it's being turned into quite literally a Final Fantasy clone.
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nadziejastar · 4 years
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If BbS V2 really was what you theorized they might have been better off planning it as a series of shorts. A game about filling in the gaps of other games was probably a very hard sell for executives, regardless of how much the overall saga would benefit from it. With shorts it would be perfectly normal to jump around, there wouldn't have to be a flimsy excuse to shoehorn in Disney worlds if they weren't necessary for the story, and it might even be cheaper if 2D animation was acceptable.
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— So what will it be?
I can’t say that quite yet, but it will be more “official” than a side story. I actually told the producer this recently, and he said “…what?” It’s the mystery KH. (laugh) Of course, I am also thinking about KH3.
— In an interview in the KH Days Ultimania, you said ‘I’m thinking of a mystery KH that made the producer go “what??”‘. Was that KH3D?
No, it wasn’t. I originally planned to make that after KHBBS, but we ended up making KH3D and the project was stopped. It’s a shame, but we won’t be starting that project again.
I think you are correct. The premise of the game seemed very weird and that’s probably a big reason why it got cancelled. But the story still really needed all the loose ends tied up in some way. FFXV got a short animated series called Brotherhood. I totally think KH3 could have benefited from something like that to fill in all the blanks. And fans would love seeing a 2D animated version of KH. I know I would.
The biggest issue the series had was that it was spread out across so many different handhelds. But the HD collections solved that problem. If the shorts were included in the HD collection, or made freely available, it could have worked really well. It’s no worse than making so much of KH3′s plot tie into Union X, which is less accessible than Brotherhood, for example.
A game about “blank points” was probably just too weird from a gameplay perspective, which I understand. I also agree about the Disney worlds. That also seemed like it might have been an issue. KH games suffer when the Disney worlds aren’t incorporated well. This isn’t an issue in games that feature new worlds like KH1, KH2, KHBBS, or KH3D. Even Days was mostly fine IMO. The worst offenders were CoM and Re:Coded which felt like the Disney worlds were just obligations and their plots were tired rehashes. KHUX Disney worlds were also very strange, too. Even 3D was weird since it used sleeping worlds. Stuff like that is why the series gets lambasted as being too confusing/convoluted.
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— What about the missing 0.3?
We thought to tell the story of 0.5 with all three characters, but instead we decided on 0.2 with a focus on Aqua.
Honestly, I can’t even think of how Disney worlds would be incorporated into a lot of the “blank points” story. Nomura said KH0.5 was supposed to feature all of the wayfinder trio. Does that mean they would be playable? I dunno. Aqua was in the Dark Realm. That was a very unconventional world. It had Disney-themed locations, but it’s still not technically a Disney world. Story-wise, it was also unconventional, since she just spent all that time talking to herself until she briefly teamed up with Mickey.
I have no idea what Nomura planned to do with Ventus. Dream world? Or flashbacks to how he met Xehanort? Or he just wasn’t gonna be playable? Then there’s Terra, who was living as apprentice Xehanort and possessed. I don’t see how that functions gameplay-wise, unless it was something weird like you playing as the Lingering Will or something. There was the whole subplot of Namine communicating to the Lingering Will, which was poorly handled.
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— Which worlds did Pluto travel when he had that letter?
I can say that he appeared in worlds that do not appear in the game [KH1]…. well, other than the current worlds, there are other worlds that the Heartless erased. The End of the World did not exist at first and is a world that is made up of erased worlds put together. Also, there is that place the door to Kingdom Hearts appears. At first that was another world, so that means that Sora and the others are now residing in that world which returned to what it once was.
— After debugging Traverse Town, the King says to Sora, “That day, your travels began here. Also on that day, I was here too.” Does that mean that the King was in the same place at the same time as Sora adventured into Traverse Town in Kingdom Hearts I?Seems so. What he was actually doing becomes the previously mentioned “blank time period”, but in this title, it’s implying that the two crossed paths in the same place.
Mickey probably would have been playable. In Blank Points, we saw him in the Dark Realm, and his blank period in Traverse Town was something Nomura specifically said he wanted to show. I guess he might have visited Disney worlds with Pluto and we could have played in those? I don’t know if that world that was shown in the end of KH1, the grassy place with the crossroads, was supposed to be important. It sounded like Nomura wanted to explain why Pluto was there with Mickey’s letter, though.
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— About the World of Darkness and such, you haven’t gone into detail. Could you possibly talk about some of these things? Does the beach at the beginning and end of KH II have some connection to the World of Darkness?
Presently there are 4 main untold stories to consider: “the period of the King’s absence”, “the period of Riku’s absence”, “Roxas’s time in Organization XIII” and “Xehanort’s past”. In this case, the story of “the period of the King’s absence” is set in the realm of darkness. I am examining a way to tell these 4 stories so I might be able to find a way to tell them soon.
Young Xehanort’s past was another blank period. Him visiting Disney worlds is…possible, I guess. The best candidate for visiting Disney worlds is Riku, though. Nomura said he wanted to cover Riku’s period of absence, which probably includes KH1-2. In KH1, he was a bad guy and in Blank Points, he was shown in Neverland. Monstro is another possibility and that might have been intended to connect to the Monstro subplot in KH3D with Dark Riku. We also saw Riku in Twilight Town watching Roxas and Xion, so his Days period is open. Then there’s his period of absence in KH2, which opens up those worlds. In the novels, we know Riku spent most of his time in KH2 with Namine and Axel, and he also kept an eye on Sora, like during The Land of Dragons and the Beast’s Castle.
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I didn’t notify you but you might’ve already heard from Yen Sid-sama. I’ve come to train to become a Keyblade wielder. Until now, I’ve only been waiting for you guys to come back from your journey. Maybe with this I can at least help out a little.
The magician Merlin-sama can use magic that surpasses time. Here, we can forget about the flow of time. Isn’t it great? Lea’s training with me. He apologized to me over and over again. It’s alright, I’d say, but he’d keep on apologizing…
At first I was a bit scared but as we trained together we started talking to each other. I found out Lea also has a best friend he wants to save. I felt like, he’s not a person that I can bring myself to hate…
Sometimes….. He’d stare at my face, so I’d ask him, what’s wrong? “I don’t know, but I feel like it’s something I must recall”, he’d say…
Your journey is a journey that will help many people and the people you’ll meet from now on. I have a feeling these people you meet will also need your help. The journey might be hard but please stay as the cheerful and bright Sora I know. Because your smile, will save many hearts…..
Then there’s Lea and Kairi. I guess we could have played through their training and the world could be based on The Sword in the Stone? I figured that was what the forest area in KH3 was supposed to be, but I dunno. Then they could have flashbacks during their training. I think we were definitely supposed to get more scenes of Lea and Kairi talking to each other, where she learns that he has a best friend he wants to save. It was obviously referring to Isa. KH3D was all about Lea looking for him, and he summoned his Keyblade immediately after learning that Isa was a vessel.
It doesn’t take a brain surgeon to see where that subplot was going. Lea was training to rescue Isa. Roxas being Axel’s “best friend” in KH2 was supposed to be a red herring—a pretty well-written one at that. People just didn’t pick up on it due to Roxas’s popularity bias. I doubt Lea would have told Kairi all the details of him and Isa being human test subjects. Like, she still didn’t understand why he didn’t wanna take off his black coat in KH3. But he’d tell her enough to know that he has a best friend who is a vessel and we’d learn what happened. It would have made their closeness in KH3 a lot more understandable if Kairi knew about his past. In his heart, he could tell that Kairi was Xion, too. And that’s how I’m gonna do it in my fanfic. :)
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After KHBBSV2 was cancelled, Lea had no backstory anymore, so I guess we were just supposed to conclude that Lea was referring to Roxas in Kairi’s letter when he said he wanted to save his best friend. Which is just…dumb and insulting to the audience’s intelligence. Lea knew even in 358/2 Days that Roxas looked like Ventus. He said he kept it a secret from Roxas, so he obviously knew for a long time. It sounded like he realized it as soon as he met him, which is why he got so nostalgic for his childhood right after meeting Roxas.
Before he started his training with Kairi, he also knew that Ventus was one of the lost Keyblade wielders they were all looking for. Up until Yen Sid’s tower, Lea thought that Ventus was going to remember him as Axel. That’s how he was going to reunite with “Roxas”. He had no reason to think he needed to rescue “Roxas”, since that was Sora’s job and he was handling that. Of course he was referring to Isa in that letter.
Eh, I dunno. It’s possible we’d get to play as young Lea during his flashbacks in Radiant Garden. During the experiments, maybe he was tasked with Heartless clean-up duty inside the castle. He doesn’t have a Keyblade, though. Just his frisbees. It’d be unusual to have him be playable, but not impossible. If so, that opens up the castle, like the Hollow Bastion areas from KH1. All in all, the gameplay part of BBSV2 seemed pretty strange and the Disney worlds didn’t seem completely necessary, either. I think a series of animated shorts could have worked phenomenally well.
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zdbztumble · 5 years
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“Kingdom Hearts II” revisited, Part VII
Little things can have a big impact, and a Twilight Town emptied of any signs of life makes for a very effective and foreboding beginning to the final legs of KH II. The continuation of the mystery surrounding Riku - or, more specifically, what King Mickey knows about Riku and why he won’t reveal it - is continued in a satisfying manner as well. That makes for another good point of comparison with later entries in the series; something like the return of Repliku in KH III, for example. That was thrown into the series more than a decade after that character’s supposed death, is only referenced when absolutely demanded by the plot, ends abruptly, and doesn’t have any logical - or narratively satisfying - continuity with what became of Repliku in R/R. By contrast, Riku and Mickey’s history in KH II was begun in the game immediately preceding this one and, while very much in the background, is referred to in big and small ways throughout the play time. 
(Revisiting Twilight Town also has a great gag, with Sora and his friends incredulous at the deductions made by Hayner and his friends. Just because they happen to be right doesn’t mean they make sense.)
Once we start in on the road to The World That Never Was, however...my feelings start to get mixed.
I’ve learned over the course of this playthrough that Axel was originally meant to die at Roxas’s hands during the prologue of the game. As much as I don’t like Axel - and let me reiterate that I really don’t like Axel - I can’t regret the decision to keep around past that point, for reasons I’ll get into shortly. And wrapping Axel’s story up by way of a noble sacrifice, if a bit cliche, isn’t a terrible idea. But it is a more rushed and arbitrary sequence than I remember, with Axel’s appearance - and his decision to kill himself - just happening, without a strong motive. While it pains me to say this, more cutscenes with Axel - particularly concerning Kairi’s escape from him - would have done this moment a favor. Despite all that, I think this is more successful than not as an ending for Axel...one that should have been permanent. 
(And did no one on staff remember the line “he was the only one I liked” when they decided to start working toward an Axel/Saix bromance?)
The return of Roxas leaves me with similarly mixed feelings. I like how cold and predatory Roxas’s attitude is - it’s a strong contrast with Sora, and indeed with Roxas as he appears in the prologue. I’ll once again save more detailed thoughts about Roxas for another day, so let’s just say for now I think that attitude speaks to why Roxas being subsumed into Sora is appropriate. But there is a big problem with this sequence: it’s only a cutscene. That this wasn’t a playable battle right out of the gate, given how pivotal a moment it is, is ridiculous, and if Final Mix did nothing else right, it fixed this huge mistake.
(And if you have Oathkeeper equipped at the time - as I always do, in any game that offers it, from the time I receive it - that cutscene is a little strange to watch.)
Stepping into the castle unloads a lot of story, for how (relatively) quickly it goes by, so it’s inevitable that there will be highlights and low points. Namine and Kairi finally meeting, and teaming up to escape, manages to be both. That the moment happens at all is wonderful, and both girls being prepared to fight Saix, unarmed if they have to, is a good touch. But these scenes take the old adage of “leave them wanting more” to an extreme, because we’re given only the barest of bones for what Kairi and Namine’s interaction could have been. Add in the fact that Namine’s origins, and the closest thing to an explanation for why she starts to fade from existence, are relegated to Ansem’s reports, and it’s very hard not to feel that she was cheated in the writing. She and Kairi were certainly cheated by the animators; their run cycle looks ridiculous. On the other hand, Kairi pulling back Riku’s hood is touching, and makes for a good reveal of an identity that most players would have figured out by this point, but is no less satisfying for that.
Every scene with Ansem the Wise in this game just reminds me all over again how incredible Sir Christopher Lee was, and how ridiculous they were to recast while he was still alive. The reveal for Ansem (another identity that should have been obvious by now) is well-handled, and he makes for an unlikely but effective partner for Mickey Mouse to bounce off of. But too much of Ansem’s story - his key turning points as a character - is left for the reports, and for his monologues. And the backstory given in that scene, and those reports, seems to be at odds with both the beginning of KH II and the events of R/R. Ansem speaks of Riku as though the two of them were working together, with knowledge of the other’s identity, for a long time, and yet the dialogue in their scenes in the prologue suggests that DiZ, at least, isn’t sure exactly who his cloaked ally is. And Riku leaving King Mickey because “Xehanort’s Heartless was still inside his heart, troubling him” seems to negate the growth Riku had in R/R. Just having Riku and Mickey get separated involuntarily would’ve been fine, I think.
I didn’t remember KH II vanilla engaging in any sequel baiting outside of the secret ending, but there is at least one line of dialogue that does so: “you don’t look like half the hero the others were.” Compared to later entries in the series, it’s a minor and innocuous tease, and if this were the end of the series, one could always justify it by assuming Xigbar was referring to the unnamed and distant Keyblade wielders that Triton alluded to in KH I. The scenes surrounding the boss battle with Xigbar are largely solid, with a fantastic reintroduction for Maleficent, great material for Kairi, and a pretty fun fight in its own right. Sora and Kairi finally reuniting is a very sweet moment - not just in the scene itself, where they embrace, but in the little details following. Kairi’s dialogue box remarking on how Sora kept her charm comes to mind (and made me doubly happy that I stick with Oathkeepr.) Kairi being the one to bring Sora and Riku back together is a wonderful idea too, though I’m one of those people who finds Sora’s reaction a little forced. I wouldn’t say it’s any more overdone than, say, the fake-out with Goofy in Hollow Bastion, but it is a bit much.
Where this section of TWTNW starts to slip up a bit is in its determination to keep the player from ever having Sora, Riku, and Kairi together in a party. How and why various characters don’t fight alongside Sora in this game is often arbitrary, and I think it’s probably impossible to avoid a few forced choices in a game this long, but it really is absurd to never put that trio together for a battle. If you check in with Kairi whenever there’s a chance to pull up dialogue boxes, you’ll get lines that all say more or less the same thing: she wants to be involved in the action from now on and be at Sora’s side in danger. This is why she’s a character that I get upset for, rather than at, because the writers take the pains to establish her as someone with the desire and the will to be an active participant in the adventure (and, apparently, the ability - she gets the hang of that Keyblade pretty quickly), and then force these circumstances that deny her the opportunity.
Having said that, the two boss battles leading up to Xemnas are...what they are. I can’t say there’s anything wrong with them, but they aren’t my favorites. To the extent that I have memories of Luxord from the first time I played this game, I’m pretty sure I disliked him, just for how hard I found it to get the timing right on his games. Saix is a fair challenge, but a little tedious IMO. His fight also leads into one of the most ridiculous moments for Sora in the game - his not remembering that he became a Heartless. Y’know, that pivotal moment in the first game, the choice he made himself for the sake of others that he was then rescued from by Kairi, and discussed with her after the fact as solemnly as two young teenagers could. Anybody could forget that.
But those fights, and the Organization’s graveyard, do bring me back to why I’m glad Axel wasn’t killed off early. Because this is the point in the game where I realized, back in the day, that Organization XIII is kind of pathetic. And I don’t mean that as a point against them as villains, or against the game. What I mean is - if you ignore the bullshit pulled by DDD and just take KH II on its own terms, the Organizers are ultimately little more than glorified Dusks, devoid of real emotions or conscience, aware of everything they’ve lost along with their hearts but careless towards the suffering they cause in an effort to reclaim those hearts that is, in the end, futile. The members’ own self-serving and predatory natures damages the Organization almost as much as the efforts of the heroes, and by the time Sora appears to clean up the mess, the Organization is already on its last legs. Axel’s attempts to get Roxas back by baiting Sora with Kairi - a ridiculous and ill-thought plan - is the whole Organization writ small, and offers a good preview for their own fate. And it’s another reason why I never wanted or needed more information about any of the Organizers as individuals than what we got. Going just off of KH II (and CoM), there wasn’t much left to any of them, and that seemed part of the point.
That Organization XIII is such a hollow, empty, and doomed shell gives the villains some pathos - a more earned degree of pathos than DDD and KH III would attempt to provide them - but it also means that the heavy-handedness of Xemnas’s dialogue isn’t necessary. A fair amount of what he was saying is self-evident. I also find it bothersome that no one calls him out on exactly what the Organization’s plan was, and that the person who gets the closest is Riku - not Sora, the character who had a much less wordy but far more impactful verbal exchange with Ansem SoD in the last game that expressed the contrast between knowledge and wisdom beautifully. That can’t be said for KH II; as I said, that bit of dialogue before the first Xemnas fight, and Xemnas’s conversation with Ansem are over-written. But they aren’t terrible either.
The events leading up to that first fight with Xemnas have many great moments. The image of Nobodies dancing in a shower of hearts is genuinely creepy. Ansem’s farewell to King Mickey is touching, and offers yet another effective character sacrifice that should have been permanent. And the final scene for Maleficent and Pete is fantastic. But Riku seems to be treated by the game - certainly by Ansem the Wise - as the group leader once he gets his body back, and I’m not sure how I feel about that. He was a crucial figure “behind the scenes,” as it were, in reviving Sora and sounding alarm bells. But Sora is the one who’s at the point of action, rescuing worlds from Heartless and Nobodies, and taking out the majority of Organization members. He’s the one who’s been used by the Organization to do their dirty work, the one who fought his way to the castle to save the others and, not unimportantly, the one we play as throughout the entire game. He’s also arguably the person most owed an explanation for what happened over the past year. I can’t necessarily fault KH II for that - it isn’t as though they have time to sit down and regale him with details about the events of CoM. It’s more a failing of later games that he never gets appraised. But that he, and everyone else, just seem to fall in line, and that Riku’s the one who knows what to do (not that it isn’t obvious)...I just don’t know.
I left off right before stepping into the final door, so this playthrough’s not over yet. But next time, we won’t be looking at the finale of KH II, or finally getting into my assessment of Roxas. There’s a Final Mix out there for this game I’ve never gotten to play, and it’s about time I took a look at everything they added...
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squiishiichaos · 5 years
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How I Would Revise KH3
I’ve seen quite a few of these going around since the game was released, and I thought of waiting to release it, but  since it’s already written--these are just some ideas from one writer to the fandom of changes I, personally, would’ve made in order to make KH3 more epic than it turned out to be. 
Please Note: SPOILERS UNDER THE CUT
1.  I’m sure a lot of people took issue with the teasing Sora took early on from his friends, not to mention the scolding he got from Yen Sid, but it actually sets up nice for scenes later on, explains the Odd Behavior of the Organization toward Sora in this game, and really could’ve been used for some great character and relationship development. 
Because after being almost Norted in 3Ds, I believe our Golden Boy would likely have some issues he needs to work through.  Beyond getting back all of his main character super powers and becoming the next New True Keyblade Master, he almost became one of the Organization.   That has to be a hit for someone who has spent the last 9 games practically the poster boy for Guardian of Light. 
Having him feel self-doubt and evolving that for the fights later on in the game would have made him feel less flat as a protagonist. 
Especially when we have Marluxia and Larxene showing up everywhere, basically ignoring him like a flea, and telling him, “we’re not here for you.”  After all the threat he’s posed to them--after knowing he’s part of the many lights gathering for their clash at the final battle--you’d imagine that they’d be more inclined to engage him and give him a better reason to fight than, “oh, these princesses here may be made of Light, we’re not really sure and we’re kinda just seeing how it goes down.”
Have Sora feel the impact of those interactions.  Like, “I’m not even worth their time,” level impact. Hell, have a scene in the gummi ship post world, calling up Kairi on his new phone, saying, “Hey!” And have her immediately dropping the smile she got, putting on a face and asking, “Sora, what’s wrong?”  When he tries to say, “I’m fine!” and dismiss it, have her tell him he’s not.  Say, “you wouldn’t be calling me if you were.”   
Have Sora try to call Riku and not be able to get ahold of him.  Just dialing and dialing and dialing, and him feeling neglected and abandoned.  Have Kairi speak to Riku on the phone, because it just so happens to be during one of their breaks in the Dark Realm, and her discussing Sora’s odd behavior.  Make them care, damn you!
*AHEM* Moving on...
2. Riku & Mickey save Aqua early on.  Like, I’m talking Prologue level, KHII.9 early on. 
In the realm of darkness, when they run into the Demon tide, after Riku escapes because of his Replica and Mickey gets trounced, have Aqua appear as the master of those Heartless. 
Since Mickey is hurt, Riku fights in his place and gets walloped after a short playable fight where you get her to half-lifebar and it ends.
As Aqua goes to finish him off--because new keyblades are hard--Mickey shouts out, “Aqua, don’t!  Think of your friends!”
As Aqua gives her monologue about being abandoned and forgotten and alone, have him go, “No one’s forgotten you!  Ven and Terra still need you!” 
“Need me?  Where were they when I needed them?!  Where were you?!  You don’t know what this pain I feel is like--to be forgotten and dismissed--none of you do!” 
Then have Riku chime in, “I do.”  As he stands up and readies his keyblade for another battle, have him stare her down and say, “I once gave up everyone I cared about for Darkness, and I struggle every day to keep it at bay.  But in every darkness, there’s an even stronger light. If you won’t fight the darkness yourself, then I’ll fight it for you!” 
After you finish the initial battle, instead of immediately getting back her light, the duo subdues her and they bring her back to the realm of light. 
Have a Futaba (obligatory Persona 5 reference, sorry) moment for Aqua.  Let her ascent back to Light mean something!
At first, she feels like she failed Ventus and Terra.   Nothing anyone says can help that.  And they all are trying to get ahold of Sora, but he’s busy and he needs to be there!   When he finally answers his phone in the gummiship, Riku tells him the good news and he hops back to the Tower. 
When he arrives, Ven’s heart reacts to Aqua and she immediately reacts.  But Mickey, Axel and Kairi don’t know.  They’re still riding on the moment Aqua smiled for the first time because she found out that Kairi was okay!  That she’d done something right!  Maybe she wasn’t a failure?
But then Sora walks in, and she does not trust him.  He looks like Vanitas and that face haunts her.  After all that darkness, she can’t see him--she only sees those glowing yellow eyes and that sardonic smirk, and it takes all of them holding her back to keep her from casting anything more than a measly couple of low level spells at him before they all tell her it’s okay!  That it’s Sora, the key to Ventus’s awakening.
And Aqua goes up to him, and they’re both apprehensive, but eventually she takes a nice long look, sees through the mirage and smiles, tearfully, at him. 
They agree to go help Ventus while Mickey and Riku stay behind to help train Kairi and Axel.
****Before we continue, I need to make a minor addendum here.  
No Hyperbolic Time Island bullshit for Kairi and Axel.  
They are on the fucking ropes to get ready for this shit.  Thrown into the literal fucking fire, training day in and day out every second of every day to get ready for the throw down they’re now part of.  
Every previous cutscene of them is more emotional because they’re exhausted, slouching against a rock, a wall, a chair, a fucking bed!  They don’t even know what time it is, but they’re sitting there, chatting away and crying because this is the hardest they have worked in ages, and they don’t know if they can do it anymore.  Merlin is merciless.  Yen Sid is biting.  They are on a crunch and there is no time for playing around!  
****Make those scenes so much better for everyone.  They were wonderful, their interactions, but make them real, fuckers!  This is a warzone, and this isn’t DBZ!
*AHEM*
3.  Aqua awakens Ventus. 
After her and Sora find Ven, they begin a ritual of waking, but Vanitas feels Ventus’s heart pulsating inside Sora and he attacks.  Sora tells Aqua to keep reaching for the connection while he holds him off. 
Obviously, Sora gets his ass kicked.  Absolutely destroyed. 
Aqua steps in to protect Sora/Ven, and kicks the ever loving shit of Vanitas, but then he fakes his defeat and sneaks up on them as they rush to finish the waking. 
As Vanitas goes to strike Aqua, the last vestige of Ven inside Sora commands the teen around and gives him one deciding blow before his heart exits Sora and leaves for its home.  Vanitas--knowing he’s finished here--leaves, promising them the fight of their lives come their next meeting. 
Ventus awakens and him and Aqua share a cute scene where Aqua tells him she’s sorry for being late and failing to protect him.  Ventus is just like, “Aqua...it’s alright.  You saved me, and now, we can find Terra together!”
Sora breaks the mood when he swoops in, and Ventus goes apeshit (because it was his heart reacting, not his actual conscious >.>)!  Fucking pulls out his keyblade, ready to put down Vanitas for the last time, but Aqua is like, whoa, it’s just Sora!  He’s been keeping you safe in his heart this whole time!
And Sora, confused, is like...the fuck?
So, Aqua suggests he go back alone and they’ll follow along soon enough.
4.  Back at the tower, Riku asks Sora how it went, and Sora recounts his near death experience at the hands of Ventus while Riku is like, Darkness plays tricks on people, as does sleep.  Give them time, they’ll pull through. 
5. Now, with 2 out of 3 found, Roxas and Namine (and Xion) still missing, it is crunch time, people!   So, I had a few playable options I thought up.
First off: Yen Sid’s tower becomes a hub world.  If you leave the hub, you can fly off as Sora to do the Disney worlds and restore balance and peace while he continues to level up his Main Character Plot Armor Powers.
Second Choice:  You can choose to bring Riku or Mickey with you on these missions, but they’re just kinda there as links.  Like, the Sora, Donald and Goofy screen time should not be revoked, so they’re kind of just finisher commands that show up randomly while the 2 of them are doing recon on the Organization. 
Third Choice: You can play as Kairi and Axel and spend ludicrous hours trying to beat Aqua and Ventus while running for your goddamn life at Yen Sid’s tower.   Legitimately, I’m talking, Beginning of Birth By Sleep and KH1 style battles.  You get a potion or something if you win, and you can kick ass as everyone’s 2 favorite Redheads.  *BONUS* Kairi finally gets to be a badass.
6. Once all the remaining Disney worlds are complete, we get to the FINAL PART: 
7. PREPARATION TIME, BABY!
For starters, Nomura, show them, ya know, actually preparing!
Ven and Aqua, sweating, clearly having just finished sparring or practicing magic and shit, talk about Terra and have their Wayfinder Moment.  I liked their dialogue choices here, so, keep those the same, just make it feel more excited and build the anticipation!
Axel sits on his tower, his new clothes beside him as he contemplates the fact he’s almost earned them.  Saix shows up and that all happens, with Axel calling his keyblade on him, and Saix being like, “Yeah, okay, save it for the morning, when you’re at your best.”  With a sidelong look at the suitcase he’s clearly ignoring. 
Donald and Goofy practice together, and the King arrives to commend them on all their hard work.  To be honest, I don’t even remember if there’s a scene between the three of them here, and if there is, cool!  If not, then, shit, put one in.  
Now.  The big shit. 
The Destiny Trio.
We cut to them all sparring on the shores of Destiny Islands.  Kairi has learned a thing or two from Aqua, but she also packs a real punch.  Riku utilizes his dark flare and other like abilities to enhance their light and build resistance to such attacks--teach them how to prepare.   Sora is his normal badass self, dodging, attacking, and being a good sport.   Mind you, this probably all devolves at some point into a fucking hysterical mess when Kairi drenches the boys with Waterza (which she just learned, the badass), and Sora tackles her into the Ocean as payback while Riku tries really, really hard not to die of laughter. 
After they’ve recovered, Riku excuses himself to sit on the beach so he can have his little chat with Repliku while Kairi and Sora go over to the tree and talk.   
When Kairi grabs the Paopu fruit, it’s just one--because it says share a paopu fruit, not two, you dipshits--and Sora was about to reach for it, too.  The two share a smile as they’re like, “This way, no matter what happens tomorrow, we’ll always have each other.”  
They share it, and then Riku--who is a fucking ninja, apparently--shows up and places a hand on both of their shoulders like, “It’s about fucking time.”   Sora and Kairi share a impish little smile and together, they hold up the shared Paopu to him.  He’s at first taken aback, but he softly smiles and the SCENE ENDS!
8. In the Keyblade Graveyard (I swear I’m almost done), here are the changes I’d make.
First off, when everyone is attacked and whisked off and Sora finally gets that moment where the self-doubt reaches its final form, have him, I dunno, react to losing his friends before Kairi!  Like, calling out names and reaching for them and growing increasingly terrified!   Especially after he just watched all his friends get wrecked by Terranort. 
I would completely erase the Final World Bullshit, because it felt like they just put it in there as a way to explain the fact Sora’s story was coming to an end and Kairi heart stuff when they didn’t know how else to do it, and that just felt sad.  BUT IF I MUST KEEP IT TO MAKE YOU HAPPY, then I propose that you don’t talk to Namine in the land of the Dead.  You instead talk to Chirithy and Strelitzia or whoever the fuck the other chick was, and then you gather yourself together and Sora tells Chirithy, “my friends are calling me back!  I have to go help them!”  While Digimon’s Kairi is like, “yeah, cool, but if you die again, ain’t no one coming up here to save you, dude, so don’t be fucking stupid.”
Since Riku has natural resistance to Darkness (thanks to his backstory) and Kairi is apparently God in this game, Sora only saves Donald and Goofy while they save Ventus, Aqua, Axel and Mickey separately.   Then, together, the whole group goes back to the graveyard, and instead of going through fucking time travel paradoxes that make no goddamn sense, Nomura, the characters regroup and are like, “okay, now, it’s time for the final showdown!”
9. The Gauntlet of Endless Cutscenes
Riku beats up fake Riku himself without Sora, but Sora shows up in the end to help hold off Xigbar while Repliku tears fake Riku apart for the whole Namine scene.  Sora is like, “you good, bro?” and Riku’s like, “Sure, gonna go kill Ansem,” and they part ways. 
Aqua and Ventus beat up Terranort themselves.  They are the ones who release his soul back to his body as Sora arrives to provide backup against Vanitas.   Terra, Ven and Aqua fight Vanitas while they tell Sora to go assist the others. 
Axel and Kairi fight together--for real, though.
Give these 2 badass Redheads the chance to kick some serious ass against Xion and Saix.
Sora arrives and they’re both worn out because they’re new to this and keyblades are hard, so he wards off Xion until Saix does his thing, then the rest is PRETTY MUCH THE SAME, except Kairi doesn’t get kidnapped. 
Because Roxas, Xion, and Sora stop that shit in their tracks (because I want Kairi to be the Touched by Fire badass she always deserved to be, dammit), but when they fail, Kairi swings at him and Xemnas does his teleportation bullshit and knocks her out because, goddammit, she did her best!
Xion and Roxas tell Sora to go while they beat down Saix, and then there’s the Sea Salt trio’s reunion. 
Sora goes to Riku and Mickey (I skipped him because Mickey needs no one’s help, and I would assume Sora went there first to help him and he was like, “the fuck?  I don’t need you!  Go assist everyone else, ya dunce!”), and when he tells them that Xemnas took Kairi, Riku chastises him for his sloppiness. 
Together, they defeat Ansem, Xemnas and Young Xehanort, after which, when Xehanort pulls out Kairi, we get a blast to the past of BBS while the 3 of them try to get her back without delay.  But, Xehanort uses his newly forged no name keys to hold them off while he imbues Kairi with a piece of himself for the final showdown (Because I think DarkKairi is the only way you can kill her and it be okay.  Also, they did hint at the whole princesses of light choose the light bullshit in the Disney worlds, so fuck it, if Nomura can’t keep his canon right, fuck you, I don’t have to keep it right, either, so there.)
This leads to Sora refusing to fight another of his friends, because he has done enough of that in this revised version, and dammit, he can’t do it again!  So, Riku does it for him, because he won’t let anyone else he cares about fall to the darkness. 
But he gets his ass handed to him.  Sora, seeing this, has to fight.  Like the Brother My Brother scene from Pokemon the First Movie (may it rest in peace).  
After the ensuing melee forges the final key--because who the fuck needs Xehanort, am I right?--Xehanort (hah) goes to put an end to Riku and Sora, but Kairi steps in and protects them, sacrificing herself in the process.   
Devastated, Sora goes after Xehanort while Riku stays behind with the other warriors to stop Kingdom Hearts. 
Shit pans out as seen, and after the final battle, Sora mourns Kairi and says he’s gonna go find her.  Shit pans out as seen and Riku still tells them to let him go, but he also leaves him with a snarky, “and if you get lost again, I’ll just pull you out like I always do,” roll of the eyes and everything. 
BRO HUGS FOR EVERYONE!
10.  Okay, so the Ending. 
Everything is the same, except that Kairi and Sora both disappear as Riku leaves the others behind on the beach to go see them.  Leaning against the branch they sat on, he picks up a fallen paopu, looks off into the distance and there’s a glimmer in his eye before the screen
Cuts
To 
Black
ROLL CREDITS!
15 notes · View notes
pulaasul · 5 years
Text
Final Mix-esque DLC
So there's been talks about a very big paid DLC alongside small free ones. What do you want the paid DLC would contain?
Here's a small list for me.
Playable Guardian of Light.
I feel like we should have played as Ventus, Roxas, Riku, Mickey, Axel, Kairi, Xion and Aqua during their boss fights. For example, when playing as Ventus you need to defeat Vanitas all the while defending yourself from Terra's attacks. That's right, it relegates Sora as a party member this time around.
You have the option to play as Sora or play as any of the guardians of light.
Speaking of playability, I think there should be a situation command with Sora and every guardian of light like
Sora, Aqua and Ventus use a trinity limit in the same vein as the finisher for Mirage Staff
Sora and Riku using that Friendship KeyBlade they had in DDD and in the realm of darkness.
Sora and Mickey Having that Holy Burst ability
Sora and Axel using that fire wall sequence they have when they fought each other but now as allies?
Sora and Kairi using a Faith Move akin to Minnie using Light in KH2 or even akin to Ancient Light during that finisher for the Starlight Keyblade
Sora, Roxas and Xion using Zantetsuken on the enemy at the same time or that Duel Stance reaction command from KH2 with Roxas and the Samurai Nobodies.
Playable training sequence/Tournaments
Kairi vs. Axel fun.
I feel like this could replace the coliseum from Olympus with the added bonus of playable guardians of light ala 358/2 days where we had a playable Donald, Goofy, Mickey and the like.
The added bonus of having FF characters as opponents here. The Chocobros aren't much of an issue here as they already have models for them, same with other FF characters
To be able to visit the world as Sora, just talk to Merlin.
To be able to choose a playable character AFTER the Keyblade Graveyard.
Final Fantasy Opponents Include
Noctis, Ignis, Gladio, Prompto (its a long shot lol, considering Nomura's salty, or so I heard) (Lucii Keyblade)
Cloud Strife and Zack Fair (Shinra-themed keyblade)
Tidus and Jecht (redesigned to match KH Tidus)
Yuffie, Aerith and Tifa (Umbrella keyblade)
The Gullwings
Leon
Sephiroth (Party members are Zack and Cloud) (One Winged Angel)
Visiting the worlds of the links. (It should be noted that they could only make the parts their world where the minigame would be situated and not the other areas)
While obtaining the summon charms can be hard, I feel like there should have been a playable minigame at first to be able to summon the character. Like say earn that character's trust for example. The previous summons from previous games were from worlds that has fallen to darkness it made sense for Fairy Godmother to bring them to the light of sorts. 
Wreck-it-Ralph - Sora could, let's say, defend Ralph from the things that were thrown at Ralph. After a set amount of time, the attacks stops and then Sora can summon Ralph.
Ariel - Considering how much Square has definitely improved in their rhythm game elements, I don't see how they couldn't incorporate that as a minigame to get Ariel to be summon-able character. Mer Sora would dance with Ariel using the same songs from KH2 BUT with new animations or animations from the Tangled Dancing sequence just made it okay when using Mer people.
Stitch - Help him escape from a Gantu-sized Heartless
Dream Eaters - Visit Traverse Town and talk to them. That's all
Simba - A race between cub Sora and Simba would be great.
Additional Summons would be great. If I remember right there were no additional summons in the first 2 Kingdom Hearts Final Mixes but since its DLC and they've done this for World of Final Fantasy lol. That's a flimsy excuse but I think a few more previous summons should work. Naturally, you need to complete a minigame to have him available as a Summon. 
Genie - Considering that the summons this time are connected to one element. (Simba- Fire, Ariel- Water, Stitch- Thunder, Ralph- Thunder??? I think Genie should have two options. Final Form Genie from KH2 (ala Second Form) or Elemental Genie, I think he should be associated with the element Blizzard.
Genie - As for the mini game associated. I think finding Abu in the deserts of Agrabah should do the trick.
Peter Pan - I think he and Tinkerbell should be associated with the element of Space and cast either Zero Gravity or Magnet and have the option for attack.
Peter Pan - For the minigame, I think a race with Peter Pan around Neverland should do the trick or from the mainland to Skull Island
Zack Fair - A special summon when playing as Aqua and Ventus
Baymax - Considering Sora uses a charm when summoning people, he can summon Baymax from San Fransokyo and heal and deal damage. The attack could still be Interceptor Wing.
I only have 4 additional summons as the character models needed to be created alongside their minigames.
A Ventus vs. Vanitas fight in the Land of Departure adding another reason for playable Ventus.
The Barrier that Aqua put up shouldn't have fallen apart quickly.
First Form
They Kingdom Key and an additional keyblade should have the option to go into First Form. Its KH2's Limit Form, having KH1 Sora's fighting style and color scheme. So if the Situation command shows Second Form, it should also show First Form.
Additional Keyblades
I think a keyblade for completing the summons is a must to reward the player for the effort in getting them and completing all. The Form Change would be Second Form L/First Form L. The finisher would be every summon in the game dealing damage with their respective elements at the same time and having an AOE or Area of Effect.
Shin-ra themed Keyblade. Reward from defeating Zack and Cloud in Merlin's Training Area.
Lucii Keyblade. Reward from defeating the Chocobros. Form Changes: Shield's Guard and Glaive. Shield's guard fights like the shields in the game and the Glaive fights like Ultimate Form minus the floating and the light attacks. Shot lock is summoning different weapons and fling them to the enemy and. Finisher is Time Splicer.
Summer themed keyblade. Reward from defeating Aerith, Yuffie and Tifa. Form Change: Umbrella (Fights like Highwind) Finisher would be a wave of water coming in to drown the enemies. Shotlock is like Counter Shield's and Frying Pan's where Beach Balls fall from the sky and deal damage.
One Winged Angel. Reward for defeating Sephiroth in Merlin's training area. Form Change: Second Form W. Shotlock is FlagRampage, but its Sword Rampage. Finisher is One Slice sidewards.
Merlin themed Keyblade. Reward for completing everything Merlin dished at you in his training area. Form Change: Merlin's Magic. Shot lock: Mirage Shot. Finisher, same as Mirage Staff's finisher, only this time a silhouette of Merlin replaces Sora's silhouettes.
Post Game and New Game+ Keyblade... X-Blade. No Form Changes. But crazy high stats. (That drains a little bit HP and MP when used over time)
Explorable Destiny Islands
A meet up with Sora's friends in the Islands (Tidus, Wakka, Selphie)
A callback to the sparring between Sora and his friends, now grown up.
Tidus and Jecht spar with Sora and Riku.
What do you think?
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keishajay · 5 years
Text
I’ve been stuck on Kingdom Hearts junk for a while now, trying to get the platinum for 3 and all that.  And the more I dick around in that game, the more I thought about its plot structure and pacing.  I think we can all agree that that it’s bad.  Sora does nothing but filler content through 80% of the game, and then, all the story happens in the last chunk.  It bothers me that the Disney worlds are largely irrelevant to the plot of the game and that there’s no proper hub world this time around.  They give you zero incentive to ever go back to Twilight Town, and a good lot of story cutscenes happen in the gummi ship over the phone, where once we had to go somewhere to trigger those things.  And when they said there would be more than one playable character, I foolishly assumed there would be actual story involved with the others.  A few boss fights don’t really count as “playable” to me.  I wanted to use them more than I was allowed.
*Spoilers below the break*
So, I came up with some easy solutions that would’ve made the game so much more enjoyable and better paced.  First, let Riku and Mickey save Aqua early on in the game.  He’s already leveled for endgame, so just let him have the Aqua boss fight instead of Sora.  Sora doesn’t have to Mary Sue and deus ex machina his way through everything, Nomura.  Anyway, Aqua hangs out in the hub world (Radiant Garden or Twilight Town, doesn’t really matter which), and after Sora completes each Disney world, she might have a side mission to do.  She couldn’t wake Ven and she’s still on the hunt for Terra, so she’ll get a lead now and then about one or the other of them in the various worlds you visit.  And to give Riku and Mickey something to do, send them along with her.  Or better yet, let her take Axel and Kairi for training missions.  Bottom line, she’s playable for more than one easy boss fight, and her content could be entirely optional to the endgame story.  
Second, Riku and Mickey were already sort of working with Ienzo at the lab.  Do a similar thing with them that was done with Aqua.  Every now and then, give them a side quest where they’re investigating replicas or trying to track down Ansem the Wise.  Let them pal around with Ienzo or Haynor, Pence, and Olette until Ansem SoD shows up at the mansion with Ansem the Wise.  Sprinkle some references to Xion in their side quests so it doesn’t feel so much like she showed up out of nowhere at the end.  Like with Aqua, this could all be optional and wouldn’t effect the ending one way or the other.
Adding this stuff might seem like filler on the surface, but it gives other characters some agency without relying on Sora to do everything for them.  It provides better pacing for this crazy, convoluted story and could potentially fill in some plot holes that inevitably show up in a Kingdom Hearts game.  Sora’s lolly-gagging can continue as it stands now.  He still has to learn the power of waking to rescue Ventus, and when he finally does, that scene will have more weight because he’s (and the player) spent more time bonding with Aqua throughout the game.  The ending wouldn’t even have to change to accommodate Riku and Aqua’s extra screen time.  We’d just have more context about what’s happening in that ending.  I think this method would’ve been easier on players new to the franchise too.  I can only imagine how confused new people were about some of the info dumps that came during the last part of the game.  Putting Riku and Aqua in separate Kingdom Hearts exclusive worlds would also help anchor new fans and old.  Yeah, they’d have to address the lack of Final Fantasy characters in Radiant Garden, but they side-stepped that issue pretty easily in the game as it is now.  And, the more I consider it, the more I like the idea of Aqua taking over Kairi and Axel’s field training like this.  I don’t care for either one of them as characters, never have, but I might like them more and care more when they try and fail if I’d been able to spend more time with them in actual gameplay.
That ended up way longer than intended, but I’m glad I wrote it all down like this.  All in all, I think we could’ve done with fewer mini-games and more actual content like this to make a more cohesive story.  That, and the more of these games I play, the less I like Sora as a character.  Riku and Aqua are so much more interesting and layered than he has ever been, and I want to see them succeed now and then.  Plus, how cool would it be to see other characters in Monster, Toy, and Pirate forms?
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royalxiii · 5 years
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IV Days Till Kingdom Hearts III
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Kingdom Hearts: 358/2 Days - The IVth Game in the Series
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Master Xehanort and his Apprentices
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Master Eraqus and his Apprentices 
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The IVth Apprentice of Yen Sid - Lea
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The IVth Apprentice of the Master of Masters - Gula
The IVth Union Leader - Gula
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The IVth Apprentice of Ansem the Wise - Aeleus
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The IVth Playable Character in the Series - King Mickey Mouse
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Vexen - The Chilly Academic // Number IV
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Number IV’s Weapon - Shield: Frozen Pride
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Ansem’s Report IV:
“The Heartless appear in groups, and are multiplying rapidly. I've provided them both living and nonliving samples. They've responded only to the living. They seem to multiply after absorbing something from the living creatures. Their prey vanishes without a trace.
I believe the Heartless are taking hearts. They are born from those who've lost their hearts, and thrive on hearts seized from others. The hearts taken by the Heartless become Heartless themselves.
Though I lack proof, I am confident in this hypothesis. I must also study their behavioral principles. Though they lack emotions, they do seem to have some intelligence. How to communicate with them?
It's just occurred to me: Could they be the darkness in people's hearts?“
Secret Ansem’s Report IV:
“The distant days spent in that beautiful paradise are an illusion to me now.
How long have I been here, banished to the realm of nothingness?
It is only by relying upon my anger and hatred that I have been able to retain my sense of self here where all existence is nullified.
My heart is being overcome with hatred toward my apprentices, possessed by the darkness, and with the anger I feel for stupidly allowing myself to be betrayed.
Is this darkness, eating away at my heart?
I cannot continue to idle away my time here.
What are Xehanort and the others attempting to do?
I must unravel the mystery of these Ansem's Reports, intercept my apprentices, and defeat them.
That is my mission...the only way to repay the world for my sins.
Those beings who lack hearts—the Heartless—must be the key.
The darkness of the heart, made flesh. Cursed shadows who not only lack hearts, but multiply by seizing hearts from any and all living things.
Where have they come from, and where are they going?
Three elements combine to create a life: a heart, a soul, and a body.
But what of the soul and body left behind when the heart is lost?
When the soul leaves the body, its vessel, life gives way to death, but what about when the heart leaves?
A being does not perish when its heart leaves its body. The heart alone disappears into the darkness.
There is little time.
If I remain in this realm much longer, I will certainly learn these answers the hard way.
My heart is already a captive of the darkness.“
Xehanort’s Report IV:
“And when Kingdom Hearts is complete, it is said the one who opens its door will bring about the creation of the Next World. Such a feat is above any human. Or, to put it a different way: whoever opens that door will be reborn as something far greater than human.
Light and darkness are two sides of the same coin; without darkness, there is no light. The Keyblade wielders' great war over Kingdom Hearts was fought by defenders of the light, servants of darkness, those who sought to reconcile the two, and those motivated by nothing more than lust for power. A whole spectrum of thought was swept into the conflict, and the worlds that did not go to war found the war brought to them. In the end, the whole World was cast into darkness.
That was how the ancient Keyblade War drew to a close. To this day, no one has ever managed to open the door to Kingdom Hearts.
Some time later, the little light that remained in the hearts of the few gave rise to the World we know today: one made of many worlds behind just as many walls, so that the Keyblade War would not be repeated.“
Roxas’ Diary - Entry IV: “Me and Axel went on a mission to Twilight Town. Afterwards, we went and had ice cream again up on the clock tower.
He said friends do stuff like that. Or they laugh together. So does that mean me and him are friends?“
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No. IV
“A Heartless that loves a good game of tag—and loves being "it."
It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.“
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The IVth Summon in the Series - Bambi 
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The IVth Playable World in Kingdom Hearts - Deep Jungle
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The IVth Floor in Kingdom Hearts: Chain of Memories - Wonderland
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The IVth Basement Floor in Kingdom Hearts: Reverse/Rebirth - Atlantica 
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The IVth Playable World in Kingdom Hearts II - Beast’s Castle
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The IVth Playable World in Kingdom Hearts: 358/2 Days - Beast’s Castle
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The IVth Playable World in Kingdom Hearts: Birth by Sleep // Terra & Aqua - Dwarf Woodlands
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The IVth Playable World in Kingdom Hearts: Birth by Sleep // Ventus - Castle of Dreams
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The IVth Playable World in Kingdom Hearts: Coded - Olympus Coliseum 
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The IVth Playable World in Kingdom Hearts: Dream Drop Distance - The Grid
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The IVth Playable World in the Kingdom Hearts: χ Saga - Agrabah
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The IVth Enemy in each Game, as listed by the Journal
Stealth Soldier (KHFM)
Red Nocturne (KHRe:CoM)
Silver Rock (KH2FM)
Assassin (KH2FM)
Yellow Opera (KHDays)
Red Hot Chili (KHBbSFM)
Dark Hide (KHBbSFM)
Large Body (KHRe:Coded)
Komory Bat (KH3D)
Neoshadow (KH0.2)
Darkside (KHUX)
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The IVth Keyblade Collected in each Game (results may vary)
Wishing Star (KHFM)
Olympia (KHRe:CoM)
Hero’s Crest (KH2FM)
Abaddon Plasma (KHDays)
Treasure Trove (KHBbSFM - Terra)
Fairy Stars (KHBbSFM - Ventus & Aqua)
Olympia (KHRe:Coded)
Ferris Gear (KH3D - Sora)
Ocean’s Rage (KH3D - Riku)
Three Wishes (KHUX)
Images from KHWiki
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yasuda-yoshiya · 5 years
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I haven't delved much into KH lore, but I think there's something wrong when the main character is shoehorned into a plot that's essentially the same from the previous arcs repetitively along with a character that seems to be the love interest, while several others you never got to play as (or very temporarily playable), gets much further characterization and their new resolutions. The only ones that are interesting in Sora's party is Donald and Goofy btw. Anything about Riku and Mickey though?
Hmm, well, strictly from a storytelling perspective, I think I basically agree with you! Pretty much all the really interesting plot developments and character moments in KH3 are completely divorced from the person whose PoV you’re stuck inhabiting for most of the game, and Sora pretty much spends the whole game doing absolutely nothing of any importance while all the actual plot progression happens away from him. And in terms of what makes a good story, yeah, that’s basically terrible, but I honestly feel like I can basically understand why they did it because frankly, Kingdom Hearts as a series is in a very weird position at this point. The main appeal of the series to the vast majority of the casual audience is its supposed “Disney magic” and getting to explore the worlds from various Disney movies, but the actual main plot of the series at this point is an absolutely impenetrable and convoluted mess of original characters and plot threads that’s about as far away from any kind of “Disney magic” as you could possibly get.
With that in mind, it pretty much makes sense to me that they’d want to just shove the main plot out of the way entirely for most of the game and just focus on Sora’s random adventures in Disney worlds, because it’s honestly gotten to the point where the presence of the main plot actively detracts from the supposed central appeal of the game for most people. It allows KH3 to be enjoyable as a stand-alone experience to the average person who doesn’t give a crap about the overarching mess of the Kingdom Hearts plot and just wants to enjoy some Disney fanservice (and let’s be real, this probably describes at least 80% of the people who actually bought the game). Games like KH1, Days and BBS could manage to do a passable job of integrating some characterisation and plot development into the Disney stuff without being too jarring to the casual audience, because those games told basically self-contained stories. You don’t need to be a KH Lore Maniac to follow, say, Ven’s character arc through BBS. But KH3? KH3′s plot is all about tying up loose ends and resolving the stories of various characters from other games. Nothing about KH3′s plot makes any sense or has any real impact as a standalone, and it would probably be a fool’s errand to even try to make it work as one, because it just has way too much baggage from the ongoing series-wide plot that it has to resolve. So rather than trying to give Sora a quest that actually ties into the main plot in some way, they just decided to put the plot to one side and lean into unapologetic filler instead. I can sort of respect that.
The way I see it is… well, let’s put it this way. As a Kingdom Hearts fan, I could totally draw up an alternative outline for KH3 that has Sora making more of a meaningful journey and progress throughout the game, and integrates the main plot into the Disney stuff better. The focus of KH3 is about Sora saving the hearts and healing the pain of the people connected to him, the people whose pain was forgotten until now. So why not make the plots of the Disney worlds focus more on having him come to understand these people better, to get more of a focus on why it’s so important to bring them back? Let’s have the Olympus Coliseum chapter involve a subplot where, say, Sora finds out from Phil about the time Roxas spent training there in Days, and Phil talks about how much potential he showed and how he really misses the kid. Let’s spend more time explicitly drawing a connection between the toys having hearts in Toy Story and the way Xion developed her own heart despite being an artificially created puppet. Let’s parallel Rapunzel’s situation in Tangled with Namine’s in CoM, and make the plot of that world about Sora regaining the memories he lost from CoM (heck, Marluxia’s even right there and briefly brings this up in the actual game already!), reminding him of just how much Namine suffered and how much she deserves to be saved. And so on, and so on.
And that would probably make for a much more solid and cohesive game, and give the overall plot a lot more weight… but could you actually realistically present that kind of plot in a way that wasn’t totally alienating to the casual audience? Are you really going to be able to give enough emotional context for the average uninitiated player to grasp and care about all these different plotlines just through flashbacks and exposition? Are there really that many people who actually want to see the plot of Tangled used as a vehicle to revisit the plot of a 2004 GBA game, or are people just going to be frustrated at these hugely popular Disney movies being taken over by weird anime OCs they don’t care about? Professional reviewers are quite understandably panning the game already just for the very minimal intrusions of the convoluted main plot into the Disney stuff “breaking the magic” as it is, so it’s hard for me to imagine that any more of that would really be well-received by and large, however much the story might technically benefit from it. This is the sort of problem we run into when a game has to try and simultaneously appease two distinct audiences with entirely different priorities. Giving the main plot a very minimal presence for most of the game and then shoving the entire resolution into the last few hours is an imperfect solution, but I’m also not really sure what else they could realistically have done, given the setup KH3 had to work with.
In the end, I’m basically content with the compromise. I think they did a decent job of making a game that stays mostly enjoyable and accessible as a wacky Disney adventure for the casual audience, while still tying up most of the big overall plot threads that needed to be tied up in a reasonably satisfying way (a few very questionable writing choices aside… but it’s Kingdom Hearts, what else is new). It would have been nice to have had more build-up and substance to these characters’ resolutions, and to actively focus more of the game on them, as you suggest - but the more time the game spends pandering to overall series fans, the more time it also spends alienating everyone else. I think in the end we just have to accept that the build-up and context for their resolutions was in the previous games, that the people who really care about the series’ story will have played those games already, and for the people who haven’t, it just probably wasn’t worth devoting too much effort to trying to make them care within KH3 itself. That’s my take on it, at least.
On Riku and Mickey... hm, well, aside from them obviously being OTP material as always, neither of them really got to do much in this game? So I don’t really have much to say about them in particular. I thought the idea of Riku feeling a personal connection to Aqua’s plight as someone trapped in the darkness was sweet, but then they didn’t really do anything with that or let them actually interact at all in the end, so it felt like wasted potential. The BBS characters in this game were just a big disappointment in general, really! They could easily have done much more with them than they did, without even changing the structure of the story much... but, uh, I’m talking about Riku, sorry. I feel like Riku’s never really done much for me as a character, beyond like, KH1 and maybe CoM. I can see the outline of his arc on paper, and it seems fine and potentially interesting, but the execution has always felt pretty by-the-book and lacking in nuance to me. They talk very generally about him “falling to darkness” and such, but they don’t ever get beyond that into actually having him wrestle with his guilt over specific things, like his time working with DiZ or kidnapping the princesses or contributing to Roxas and Xion’s sacrifices, so it all feels a bit too broad to particularly connect with - and it’s sort of hard for me to really give weight to things like “I wore a blindfold for a whole year because I couldn’t stand looking at myself”, when that’s juxtaposed with him flipping right back to being a perfectly functional and confident hero without much apparent struggle or lasting difficulty after just a few platitudes from Sora. It’s sort of like they flip between being broadly melodramatic about his issues and shrugging them off completely? So he’s never really clicked with me, personally.
Meanwhile, Mickey is kind of hard for me to take all that seriously as a character beyond the memes, since... I mean, he’s Mickey Mouse, so there’s a big mental block there, lol. But even if I put that aside and look at his writing in KH in isolation, he never really felt like a particularly deep or interesting character or anything, I think? His relationship with Riku is very sweet, though!
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bearpillowmonster · 4 years
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Is ReMind Worth 30$?
I'm not going to review this because it's Kingdom Hearts and pretty much no matter what they do, I'm going to be biased and like it anyway, I realized I've become that deep of a fanboy. But instead this is going to be a post of "Is Re:Mind worth 30$" and I'll slip in some stuff along the way.
We weren't too sure how this was going to be set up but now it's clear. Re:Mind consists of Data Greeting, Limit Cut and Re:Mind. I beat Re:Mind in about a day but I played it for about 4 hours which is about as long as I spent on 0.2. You need a Re:Mind save in order to access Limit Cut so I tried it and failed with my level 40 something Sora. Had to go back and level him to 99, not good enough, so I beat the whole game again on beginner and RemInd again so I can get those well needed EZ Codes, I'm not even ashamed, and here's why. I thought maybe it might defile the main game but I just like it even more, remembering stuff I appreciated about the game and if you played the bosses in Limit Cut, you're going to have a tough time, you know exactly how it is, if you haven't, it's insane, I at least tried to limit the amount of EZ codes I used but bosses like the secret one are absolutely ridiculous, Nomura said he wanted him to make you cry well...I can see why, I don't think I have the skill to do it on my own within the next century without those EZ Codes, even so, it was hard. Also the secret boss has better graphics than the rest of the game, it’s basically a tease for the next game!
One thing I know about ReMind is that if you had a question in the main game then the answer is more than likely Sora, that simple. You play a more or less different version of the ending of the game, just with Sora backtracking from the actual end of the game, hope I'm explaining that right...so some of it seems like it was easy to put in there, there were a few bosses that weren't in there before, a few new playable characters and some abilities, which I need to mention that they brought back whole boss fights just for that, which is really weird because they were just finishers and triangle commands that you don't even have to use. They also expanded Scala and extended boss fights to fit that you're playing as different characters but yeah it wasn't until the later half where stuff started to get more original, my question is how much of this stuff was just cut from the base game? Well the story wasn't cut, that would be a weird new ending for the base game if it was so that means new cutscenes, some stuff that people were clambering for and finally got, and of course the new bosses. But there are things that I imagine were already set up (speculation!) for the most part but left out at the last minute like expanded Scala (the way they introduced it was new though), it couldn't have been that hard to put Riku and Aqua back in to play as, so why did it take a year to release? Apparently the bosses did take a long time, Nomura is working on multiple games. Another thing I wanted to mention is that a world was cut from KH3, but it's coming back in the next game, I'm wondering if it's an original world or Disney world.
Limit Cut has a storyline too, that's actually the Final Fantasy characters part, not 'ReMind', sort of odd but whatever, it leaves off on where KH3 ended but even later and this is where I feel like Nomura knows his fans, at one point Cid says "What's the rest of it?!" Referring to the ending of the base game, that is the fanbase, we're all curious to see what's in mind and I honestly feel more confused now than I did with the original ending but that's okay because it just added more questions and got my fuel fired up. This has been confirmed to be the last DLC, there might be updates later on but those are free. Nomura also teases in one of his interviews that the ReMind title screen is a hint towards a new KH game coming, which means Sora and Kairi together! I was hoping that Kairi would get a more prominent role from now on and it wasn't just a one time thing where she was playable this time.
Me personally, of course it was worth 30$, I'm a hardcore fan and even just playing as Kairi and that one scene with Mickey at the end was enough for me to want but for the length, I would say Limit Cut picks it up. So what was my favorite Limit Cut boss and what was my least favorite? Well Terranort was my least favorite, his defense is just too darn high and for my favorites, I'm going to have a few. Xion, Master Xehanort, and Young Xehanort, but each one had distinct boss battles with very nice visual set-pieces and attacks that we don't see in the main game. I have to say it's hard to keep up with how fast paced they all were, you constantly have to be blocking attacks and it's hard to find that opening which can be really rare with a few of them, then they'll add armor status bars and it's just a lot. If you don't end up buying this but have the main game, I high recommend looking the battles and story-lines of this DLC on YouTube.
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