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#quite enjoying the ability to ramble in the tags. i will be using this feature extensively
tinartss · 10 months
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to love and be loved in return
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desencante · 3 years
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oi, march reads! I read a lot this month.
Please, don’t forget to leave a comment or kudos for the authors of these fics!
(The texts aren't the summary, just my ramble thoughts.)
Loving Cannibalism by glittering_git/@glittering-git (Mature, 2 works, 952 words) | Post-War, Angst, Established Relationship
Two marvellous and poetic histories about (loving) cannibalism. This is such a dark and heavy theme but the author does a great job writing and makes me enjoy reading them. (And I'm definitely here for more.)
(Please, read the Author's Tags.)
don’t say you love me, that’s extortion by LowerEastSide/@lower-east-side (Explicit, 1k) | Post-War, Angst, Fluff, Established Relationship
It is a domestic and loving and little sad history – about not saying 'I love you' but acting in that way.
The Pink Paradox by vina_writes/@dracothecupcake (Teen and Up, 1k) | Post-War, Humor, Auror Harry, Unspeakable Draco
Harry Potter Is Obsessed With Draco Malfoy TM. And Draco has pink hair. Have a fun time!
Harry's Promise by JosephineStone (Teen and Up, 2k) | Post-War, Angst, Reunion, Established Relationship
This one it's kind of part two of Circumpolar. The history continues the consequences of Draco's change, after the war – left me with a warm heart.
Burnt Casserole by Samunderthelights/@samunderthelights (General Audiences, 2k) | Post-War, Fluff, Established Relationship
Nervous Draco for Meeting Ron and Hermione. Getting back together and meeting your boyfriend's friends (who may hate you) showing them your (not) great cooking abilities.
Magical Homes, and Where to Find Them (in the arms of your lover) by Erebeus/@erebeus-roxy (General Audiences, 2k) | Post-War, Emotional Hurt/Comfort, Established Relationship
Who doesn't want some fluff established relationship sometimes? Harry has a painful case at work and then comes home to a calm and domestic night with his husband.
Together Like This by shealwaysreads/@shealwaysreads (Explicit, 3k) | Post-War, Getting Back Together
Draco Malfoy in the Muggle World TM. I find it so interesting reading stories where Draco denies Harry's love because of the war, and Harry is there to change his mind. Here we have that and it's written the super talented shealwaysreads.
For Old Times' Sake by thestarryknight/@the-starryknight (Teen and Up, 3k) | Post-War, Drugs, Potioneer Draco, Artist Harry
This one gives me such a cosy and domestic vibe. "'It's Complicated' is their relationship status" resume perfect what this fic is. (There're some cool references too, so pay attention.)
Like Gold by The_Sinking_Ship/@the-sinking-ship (Explicit, 4k) | Post-War, PWP
(It's always good to see.) Harry Has a Motorbike Just Like Sirius! Harry rides a motorbike and Draco rides him.
Harry and Draco's Little Talk by Ladderofyears (Teen and Up, 5k) | Post-War, Angst, Established Relationship, mpreg
Who doesn't hear 'I need to talk to you' by someone you like and run with? Harry thinks Draco will break up with him and freak (a little) out but maybe the subject of Draco's conversation is quite the opposite.
Sugar Sweet by The_Sinking_Ship/@the-sinking-ship (Teen and Up, 5k) | Post-War, Humor, Fluff, Auror Harry, Healer Draco
It is a very sweet story with a surprise party for Draco and Harry getting late but not so late.
Show them the night that they dreamed about before by fluxweed/@fluxweeed (Explicit, 6k) | Post-War, PWP, Threesome, Boss/Employee Relationship, Dubious Consent
(Draco Malfoy/Harry Potter/Percy Weasley)
All I have to say is: 😳😯🤫😈🔥🥵🔥🥵😈😏!
This Is How by bixgirl1/@bixgirl1 (Explicit, 6k) | Post-War, Fluff, Friends to Lovers, a/b/o
Omega Draco has an incident in the ministry Alpha Harry is there to help. After they fall in love! (One more reason to read: it's written by bixgirl1!)
It Never Occurred to Me That I Would Fall in Love With a Frenchman by lamerezouille/@elsalapizza (Teen and Up, 6k) | Post-War, Angst, Humor, Established Relationship
OMG, I never read something like this! The plot was so surprising – you will ever think about the Malfoys meeting the Dursleys? BOOM! Here it's a very awkward dinner that looks funny but has some depth stuff going on.
Litany by thistle_verse/@thistle-verse (Mature, 7k) | Post-War, Angst, Pandemic, Isolation, Touch-Starved, Ghost Draco
Ghost's story isn't my cup of tea, but I give this one a chance and don't regret it. The magic world is passing through a pandemic (just like us!), Harry is doing quarantine at home alone until ghost Draco, directly from Azkaban, shows up. Then, we have fluffy and sad conversations between the two and a turn of events in the end. (And lots of lists.)
As the Crow Flies by thestarryknight/@the-starryknight (Mature, 7k) | Post-War, Hurt/Comfort, Established Relationship, Animagus Draco, Werewolf Harry
Draco helps Harry on a full moon night. Domestic vibes with some angst. 10/10!
Circumpolar by LowerEastSide/@lower-east-side (Teen and Up, 8k) | Hogwarts Era, Angst, Sectumsempra Scars
I see an amazing fanart and spend some days obsessed with Draco having worse scars from Sectumsempra. (There's, in this list, another two fanfics with this concept.) In this one, because of the pretty bad scars Draco's plan about the war change – is interesting to imagine how one incident could put another thing in perspective for him. And Draco and Harry have a touching conversation on the Astronomy Tower! (I'm a sucker for long expressive conversations about feelings.)
if somebody’s there, then tell me who. by kryptidfox/@kryptidfoxwrites (Explicit, 11k) | Post-War, Fluff, Friends to Lovers, Housemates
Much more like Idiots to Lovers! Draco has a disastrous way to make Harry notice him – bring every man possible to a one-night stand then call their name very loud – until things go wrong when he brings a guy named Harry. I constantly have a good time reading these two making dumb thing in their path to be together.
Commander by Cassiopeias_shadow/@cassiopeiasshadow (Explicit, 14k) | Post-War, Horror, Suspense, Drugs, Animagi, Auror Harry, Light dom/sub
Almost a case fic with dark things in the plot. Draco is addicted to potions and in a pretty bad place when he has a chance to help the auros in a big case. It turns out that Draco got so much involved with the case he needed Harry, to make him put his feet on the ground – the fine line between doing everything to make up for your past or lost yourself doing things for the great good. Featuring: Harry as a snake and parselmouth kink.
(Please, read the Author's tags.)
Fire and Wonder by Lomonaaeren (Mature, 15k) | Post-War, Dark-ish, Veela
Lomonaaeren written dark Harry, I'm here for! After the war, Harry get wing and has some controversial ideas about The Great Good. So, we see him put these ideas into practice with his mate Draco.
Hold what's dear in your hands (and never let go) by Fae_vorite/@faevorite-main-blog, PollyWeasley/@polly-weasley (Explicit, 16k) | Post-War, Arrange Marriage, a/b/o, mpreg
I was always here for some a/b/o and this story is a chef kiss! Harry can't find a partner; So he goes to an upgrade tinder and matches with Draco, then they live happily ever after. Featuring intersex Draco and a lot of sex kinks.
Keep Me Close (I Need Your Faith) by aviforsrose (Explicit, 23k) | Post-War, Angst, Friends with Benefits, Light dom/sub
Idiots in love! The old same GOOD story: I love him but he loves me? Yes, of course! Man, you two have been pinning each other for years now. Let's do some love confessions.
The Critiquer by dysonrules (Explicit, 24k) | Post-War, Humor, Romance, Secret Identity
Drunk Harry doing dumb stuff with Seamus and Dean, take him a very funny drive to Draco's hearty. Draco and his assistant interactions was another very humorous part. Can't forget to congratulate who made all of the edits, principally the text divisors.
The Nobility of Ascent by Lomonaaeren (Explicit, 27k) | Post-War, Angst, Politics
I love reading Lomonaaeren stories with dark-ish Harry. This is another great example of just not the good or evil side. Harry can't Make a Better World because of pureblood politics so he goes to Draco for help.
Can I tell you something? by GallaPlacidia (Not Rated, 33k) | Post-War, Angst, Enemies to Friends to Lovers, Sectumsempra Scars, Drugs, Auror Harry, Burlesquedance Draco
What I can say about this one? It's by GallaPlacidia, go read! The story takes place during a few years, after the war, Harry collides in parties with a drugged Draco, things happen – they lived a very real journey of connecting with someone, learning to love and to be loved and understanding the mistakes of the past... 10/10!
Says The Magpie To The Morning (Sorrow, Take Your Own Advice) by Femme/@femmequixotic (Explicit, 33k) | Post-War, Angst, Getting Back Together
Draco Horrible Sad TM after a breakup with Harry. Featuring so much PDA by Pansy/Ron, angst, miscommunication, angst, sharing a house with your ex and angst. If you are up to a sad time before a happy ending this nice story is here.
Eight Days (to Save the World) by gnarf/@gnarf (Mature, 47k) | Post-War, Friend to Lovers, Housemates, Case Fic, Auror Harry, Unspeakable Draco
Shit happens in The Wizard World again so Harry, Draco and company get together to Save The World Again. What will you do if you receive an order not so right by your superior? A very interesting story begins with the ministry's haunted easy target to blame for the new conspiracy. Enjoy too Protective Harry.
Turning Leaves by Kbrick (Explicit, 112k) | Post-War, Angst, Fluff, Time Travel, Auror Harry, Unspeakable Draco
Draco Tries to Concert His Friendship With Harry by Time Travel. This gives me The Cursed Child vibe but so much better, Draco goes to several scenarios trying to change one important moment in the past to make Harry like-like now. A great story who think about what will happen if Draco acts differently in the Hogwarts years.
Cannot Save You Now by tigrelilje (Mature, 132k) | Hogwart Era, Angst, Horror, Dark, Vampire Harry
Harry dies and comes back (as a vampire) for revenge! If you want to see Harry hating almost everybody this fanfic this here. Featuring: Slytherin Harry.
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2020 overview: writing edition 
Tagged by the loveliest and kindest of friends, @momentofmemory​. 
I’m not tagging anyone because I’ve not been around and am sure most have done this by now, but if you’re reading this and you’ve not been tagged and would like to participate please say I tagged you! <3 
1. List of works published this year 
The Kid Really is Smitten (Peter & Happy, Peter/MJ. 233) Nightmares and New Beginnings (May & Peter. 733)  Normal Teenager Stuff (May & Peter. 5+1, 1.8k)  Breaking a Promise (May & Peter, May & Tony. 3.3k) Carry Me (Morgan & Happy. 1.2k)
Fictober 2020 Series  * Works around 1k+ include:  Somebody to Talk To (May & Karen. 1.8k) Fireproof (Happy & Peter. 904) Flight Conversation (MJ & Peter. 967) Incalculable Worth (Ben & Peter. 2.8k) Regrets (May & Peter. 1.2k) A Nice Peaceful Afternoon (Mr. Harrington and the AcaDec kids. 3k) 
Knowing (Peter/MJ, May & MJ. 2.5k)  Forever Ours (May & Peter, May/Ben. 3.8k)  2. Work you are most proud of (and why)
I think it would have to be Incalculable Worth from my Fictober series. I’m forever disappointed in the Ben Parker erasure of the MCU and had been wanting to give him the respect he deserves. Most of this fic came to me much more quickly than my typical writing inspo (that Fictober deadline magic!), and even though I still have things I might change about the final product, I’ve never been so pleased with a fic’s result and reception. Several lovely people stumbled across this fic on Ao3 and left kind comments about how moved they were, which makes me think that I did what I set out to do! 
3. Work you are least proud of (and why)
This would be Nightmares and New Beginnings. I just think it’s weird. I was so new to fic when I wrote it and was feeling experimental one night. I normally write quite slowly and edit a lot, but the idea for this one came to me after midnight and I published the fic before 2am. I hated it when I woke up and nearly deleted it. Two months later, as I was beginning to post Fictober on Ao3, I almost deleted it once again. The words of one extremely kind commenter saved it from destruction, however, so it’s still there! 
4. A favorite excerpt of your writing 
This is going to be hard for me because I don’t actually enjoy my writing for its composition! I like the concepts and character interactions a lot but I’m not terribly proud of my actual writing ability yet. 😬 
My favorite thing I’ve written lately is the ending to Forever Ours, my new fic about May and Ben adopting Peter, but I don’t want to put it here because it might be a very minor spoiler. 
So here’s a little section of Trust, my last Fictober ficlet. I liked it because May’s inner turmoil over Peter’s Spider-Man life is one of my absolute favorite things to write about. 
What troubles her most is this: whatever is out there, whoever he’s fighting—they won’t know he is fifteen. That he’s a child. That he loves Legos, and Star Wars, and science puns, and Mathletes. But what can she say? 
He’s not asking for permission. He’ll do this no matter what she says, and they both know it. 
He is asking for her blessing.
5. Share or describe a favourite review you received
This review meant so much to me! This lovely commenter read multiple May and Ben Parker fics and it was so nice to find that I’m not the only one who wants more of the Parker family than what we get in the MCU. It made me feel like my niche writing wasn’t of interest to me and me alone after all. :) 
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6. A time when writing was really, really hard
Halfway through Fictober, I lost one of the most important people in my life. It was devastating. Writing was nice about 90% of the time, and actually a nice distraction that helped me take a break from the grief. But sometimes it wasn’t, sometimes it felt impossible, and that was when I’d just skip writing or posting and wait until it would serve me again. (So I finished Fictober a little later than I wanted to, but I have 0 regrets about that.) 
7. A scene of characters you wrote that surprised you
I only wrote one thing that wasn’t an MCU Spidey fic, and that was Carry Me with Morgan and Happy. I wasn’t expecting to write it at all, and it’s not one of my favorite finished fics, but I really enjoyed the process. 
8. How did you grow as a writer this year
I grew by writing fic for the first time! My job for the majority of this year involved a lot of nonfiction copywriting, so I’m an experienced writer, but I had no idea what writing would be like outside my “professional life.” I’m glad I tried it! 
9. How do you hope to grow next year
I’m hoping to finish and publish a longer (for me) fic! I’m currently working on Penance, a fic about MCU Spidey’s origins and Uncle Ben’s influence. It should be at least 6-7k by the time I’m finished. I know that is actually short, but I haven’t even cracked 4k yet 😂 Longer fics stress me out because I don’t feel confident enough in my ability to tie together so many words, and I also can’t come up with plots to save my life. So this will be a stretch for me and I am looking forward to it! 
10. Who was your greatest positive influence this year as a writer (could be another writer or beta of cheerleader or muse etc. etc.)
This is, without question, @momentofmemory​. For so many reasons. (Sorry in advance for how rambly this will get, my friend.) 
Mem’s writing (particularly this May fic that is perfection and no I will never stop rec’ing it til the day I die thank you) is to blame/thank for getting me into fic in the first place. I’d been here in the Spidey fandom on Tumblr but I didn’t trust fanfic because I’d seen my most beloved characters shoved to the side/killed off in too many stories. I began 2020 hating all fanfic tbh. But then I read Mem’s captivating masterpieces (like this, the greatest one-shot!) and opened my heart to fic that celebrates the worlds I love! 
Mem is the kindest human ever. She read ALL of my Fictober works and left the kindest comments that made my heart soar. Knowing that my favorite author had taken the time to read all of that motivated me to write more than anything else has this year! 
Sometimes, when I was trying to write fic but felt burned out or uninspired, I’d go and read Mem’s writing. Her prose is divine, her dialogue is realistic, her characters and their relationships are so well thought-out--her work inspires me! I’d read it and feel excited by the ways that we can use our words to create beautiful things, and though I’m not anywhere near her level, I do think that reading her work has made me a better writer. 
Bonus positive influence: @i-lovethatforme​! Jess, thank you for being the world’s best cheerleader, for being endlessly kind and supportive, and for being my first ever beta in November. I go back and read your wonderful comments whenever I’m doubting myself. You’re an absolute gem and ilysm ❤
11. Anything from real life show up in your writing this year?
Yep. Regrets is about grief, and I was grieving pretty heavily when I wrote it. Peter’s regrets didn’t necessarily mirror mine, but writing it was still a cathartic experience. 
12. Any new wisdom you can share with other writers
Write what you want to write! Since I don’t do IronDad or smut, I wasn’t sure if anyone in the MCU Spidey fandom would be interested in my work. I thought briefly about trying to write based on what I thought people would read, but I decided against it. I enjoy writing platonic friendships and family fic more than anything else, so that’s what I publish most. I write what I want to write, and it’s made me so happy! 
13. Any projects you’re looking forward to starting (or finishing) in the new year?
I have a few things I’m excited about! I’ve got some Spideychelle ficlets that might be a series. They’ll focus on Peter and MJ after coming back from The Blip, featuring MJ trying to ignore her crush and Peter developing a crush. The other is Penance, the MCU Spidey origins/Ben Parker story. 
14. If you could recommend only one work from yourself published this year
I think I’d say Knowing, my fic about Peter/MJ that’s more about MJ & May bonding. I just love these two women with all my heart, and I’m proud of the way this one turned out because I think it honors both of them pretty solidly.  
15. End of Year word count
36,625 words! It’s not a lot in comparison to other writers but it’s a huge accomplishment for me! 
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winduphaurchefant · 5 years
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REALLY LONG CHARACTER SURVEY » Reese Farouel
RULES.  Repost, don’t reblog! Tag 10! Good luck!
TAGGED BY. @to-the-voiceless
TAGGING. @fivebrights and anyone else who wants to do it since the rest of flowr has been tagged
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BASICS.
FULL  NAME : Charalise Farouel
NICKNAME : Reese, which she uses instead of her actual first name. It stuck.
AGE : 28
BIRTHDAY : 28th day of the 6th umbral moon (12/28)
ETHNIC  GROUP : Elezen / Wildwood and Duskwight parentage
NATIONALITY : Sharlayan
LANGUAGE / S : Eorzean Common, Sharlayan, and bits of some niche languages.
ORIENTATION : Bi (is inexperienced with the concept of polyamory but might be willing to try if it comes up)
RELATIONSHIP STATUS : In flowrverse (our fc where we are All wol)) she’s most likely taken by Haurchefant because there’s absolutely no fucking way he’d die on her watch. In-game universe is less concrete, her self esteem is quite low so she doesn’t actively seek relationships but she’s prone to getting crushes easily; Urianger being one of them.
HOME  TOWN / AREA : The Sharlayan Colony, Dravania
CURRENT HOME : A small cottage on the very fringes of the Lavender Beds. Also technically Fortemps manor and her room in the Pendants.
PROFESSION : Scholar (in the literal sense), Adventurer, and Warrior of Light 
PHYSICAL.
HAIR : Café au lait blonde. She used to have it quite long, reaching past her hips, not styled in any specific way but brushed at least. After the Seventh Umbral Calamity she’s kept it quite short for practical purposes and usually hacks away at it herself, much to her friend Lunya’s chagrin.
EYES : Almond shaped eyes of deep blue with a halo of gold around the pupil, accentuated by her thick brows which are uncommon for most Elezen.
FACE : An oval shaped face with a tall, straight nose. Not overly animated in her expressions since the calamity.
LIPS : Has somewhat pouty lips and a bad habit of lip biting
COMPLEXION : Fair skin that freckles easily, she has the ability to tan but makes sure to apply salves to her skin before leaving for areas with more intense sunlight. Lots of moles, with a few noticeable ones on her face.
BLEMISHES : None that are noticeable 
SCARS : A Lot. She has a very prominent scar across her back which she usually likes to cover up.
TATTOOS : None. She enjoys seeing other people’s tattoos but wouldn’t get one for herself, she hates feeling stuck with something.
HEIGHT : Average height for an Elezen at around 6′3″
WEIGHT : 180 lbs give or take, most of it is muscle
BUILD : Tall and lean, quite muscular but not very toned. Her muscles were built more for purpose and less for show, like a power lifter. She could probably roundhouse kick someones head clean off. Pear shaped.
FEATURES : Her prominent brows and two moles beside her right eye
ALLERGIES : No known allergies, but she can get sick very easily.
USUAL  HAIR  STYLE :  When it was long she usually just wore it down and free flowing, she does the same with her short hair although it doesn’t flow as much.
USUAL  FACE  LOOK : Her expression is usually quite stoic with a hint of Very Tired to spice things up. Is known frequently to come down with a case of RBF
USUAL  CLOTHING : Loose tunics and some fitted trousers and boots when she’s sitting around researching or not doing much, she’ll just pile on armour as needed. Starts to wear things that are a bit more form fitting or aesthetically pleasing as she becomes more comfortable with herself.
PSYCHOLOGY.
FEAR / S : Heights, being trapped, death, death of loved ones, failure, being abandoned, and... spiders
ASPIRATION / S :  To just be... content. Surrounded by people she loves and who earnestly love her in return.
POSITIVE  TRAITS : Empathetic, resilient, compassionate, she is the unstoppable force and the immovable object.
NEGATIVE  TRAITS : She is the unstoppable force and the immovable object. Tends to bottle her feelings and has a hard time trusting people. Self-sacrificing. Low self worth.
MBTI : INFP-T (Mediator) 
ZODIAC : Althyk (Capricorn)
TEMPERAMENT : Cross between phlegmatic and melancholic
SOUL  TYPE / S : Server
ANIMALS : Dire wolf, lioness, sparrow
VICE HABIT / S: Prone to bouts of just... lying there. Doesn’t sleep very well so she ends up half finishing a lot of things.
FAITH : Unsure
GHOSTS ? : Yes.
AFTERLIFE ? : Possibly
REINCARNATION ? : Possibly
ALIENS ? : Anything’s possible!
POLITICAL ALIGNMENT : She really doesn’t like thinking about politics after being absolutely smothered by The Bibliothecs. Very left leaning
EDUCATION  LEVEL : Received a proper education at the Studium in Old Sharlayan, sponsored by a certain Archon. Her interests were too varied to become an Archon and was constantly belittled for her niche areas of study. If she only applied herself...
FAMILY.
FATHER : Barnimonchet Farouel. (Status Unknown)  Archon Barnimonchet was the foremost expert on aetherytes and aetherical travel. Having led repairs to multiple aetheryte systems across Eorzea and a member of the Antitower excursion team, he drifted (literally) quite frequently between the Studium and the colony. Despite his meek nature and tendency to ramble, there is no doubting that he was worthy of the title of Archon.
MOTHER : Nenne Farouel née Phillone (Status Unknown) Archon Nenne was a master in the studies of all things alchemical, including potions, crystal structures, and inks for grimoires and tomes. Her preferred area of study was researching ways to better the body and mind, noting the aetherical compositions of different beings and brewing revitalizing concotions; especially her recent invention which coined the term "Craftman's Tea", creating the recipe as a way to help her husband in his work. She often found herself in the Arboretum gathering ingredients and helping out her fellows tasked with groundskeeping, scolding tones of "Barn!" could be frequently heard echoing through the Telmatology quarter as her husband and formerly mentioned Archon fumbled his way through the vined walkways to visit her.
SIBLINGS : None
EXTENDED  FAMILY : No knowledge of extended blood family. The closest she had to a parental figure was Archon Louisoix who had originally offered to babysit her as a babe when her parents left on orders to study an aetherical disturbance, after which they disappeared. He took on the role as a surrogate parent for her, having no trust in Sharlayan’s current care system. Takes on an older sibling role with the younger scions.
NAME MEANING / S : I named her Reese Peepo because I like Reese’s Pieces and the peepo video was popular at the time. Charalise is a nonsense name I gave her to fit in with why she’s Reese. 
HISTORICAL  CONNECTION ?: none
FAVORITES.
BOOK : She loves history books with any knowledge predating the fourth astral era, and has been known to read the occasional romance novel when no one is looking. Has grown to hate learning about anything Allagan.
DEITY : No specific deity
HOLIDAY : Starlight Celebration
MONTH : October (Fifth umbral moon)
SEASON :  Fall/Winter
PLACE : Urth’s Gift
WEATHER : Rain
SOUND / S: Wind blowing through the trees, crackling of firewood, morning bird calls, the cello
SCENT / S :  Clean laundry, freshly baked goods, flowers, cut grass
TASTE / S :  Savoury, warm spices, nothing too sweet
FEEL / S : Heavy blankets, smooth crystal, soft leaves
ANIMAL / S : All
NUMBER : none
COLORS : Earthy colours and the blue of the ocean on a clear day
EXTRA.
TALENTS : Gardening, sword fighting, art, singing (she usually does it by herself), healing magic
BAD  AT : Staying level headed, opening up, decorating, fashion
TURN  ONS : Honesty, good sense of humour, kindness
TURN  OFFS : Cruelty, making fun of her interests, being ignored, arrogance
HOBBIES : Researching lost civilizations, anything creative, cooking
TROPES : Rage Breaking Point, It Sucks to Be the Chosen One, Big Fucking Sword, Adorkable, Conveniently an Orphan, Friend to All Living Things, Broken Hero,  I Just Want to Be Loved, Badass Bookworm
QUOTES : 
MUN QUESTIONS.
Q1 : If you could write your character your way in their own movie,  what would it be called,  what style would it be filmed in, and what would it be about?          
A1 : Probably a LOTR-esque high fantasy adventure movie
Q2 : What would their soundtrack/score sound like?          
A2 : Lots of cello and choir pieces
Q3 : Why did you start writing this character?          
A3 : She’s basically my self insert but with a little extra Oomph
Q4 : What first attracted you to this character?          
A4 :  She’s basically my self insert
Q5 : Describe the biggest thing you dislike about your muse.
A5 : She’s not very expressive, she’s not used to being super goofy or anything which I am
Q6 : What do you have in common with your muse?          
A6 : Lots
Q7 : How does your muse feel about you?          
A7 : Probably pretty chill, would probably go and get pizza together
Q8 : What characters does your muse have interesting interactions with?        
A8 : Haurchefant intentionally or unintentionally tends to break her stony facade with his ceaseless flirting and a barrage of compliments which usually ends up with Reese either cracking a little smile or turning beet red and abruptly leaving the room. He brings out the morosexual in her. She instantly becomes brighter than the sun when she’s around anyone far younger than her, switching to a more motherly persona. Alphinaud and Alisaie receive the brunt of her affections before Ryne comes along. Neither will admit to the fact they both actually enjoy it.
Q9 : What gives you inspiration to write your muse?        
A9 : Honestly       listening to LOZ music since she’s basically Link but a little bit to the left
Q10 : How long did this take you to complete?          
A10 : F.....four days
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sg2tiger · 4 years
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It’s that time of year when I rise from my tumblr grave and come to post the end-of-year look at the games I played
As always, my lengthy ramblings can be found under the cut. I’m thinking of posting a more trimmed down version on Twitter (where I am also pretty inactive but have slightly more of a presence than Tumblr these days).
—————————————— Assassin's Creed Syndicate (Steam) FINAL VERDICT: Bretty Gud ——————————————
Coming directly after finishing Unity I moved onto Syndicate, knowing that it was to be the last 'real' Assassin's Creed game (with the next two moving to a more RPG-style and set in periods before the assassins and templars really existed in their current forms). I had actually originally planned to skip Unity after its terrible launch, and had purchased - and even started playing - Syndicate back in 2017...but my computer at the time was struggling with just the prologue, averaging 20-30 FPS. Once the game actually arrived at London proper, my framerate tanked to 11 FPS or lower, and I had to put the game on the backburner until I'd upgraded my computer enough to handle it.
Ultimately I'm glad that it worked out the way it did, and I did end up going back and playing Unity before Syndicate, because the games are definitely very comparable. Both are a return to the older games' focus on exploring urban environments after the past several moved the cities themselves largely out of focus, and the gameplay of Syndicate is basically a polished up version of the new system introduced in Unity. The controls were smoother and tighter, and much appreciated fixes were made to some of Unity's worst offenders, like having automatic cover behind objects now instead of doing it manually, and the 'enter' button prompt that appears when you're over a window to climb inside - something I believe I mentioned in my Unity review as one of the worst things (gameplay-wise) about that game. Also, the whistle button makes a return after its extremely baffling removal in Unity, making it actually fun and worthwhile to kill enemies from hiding spots once again.
Combat in Syndicate was decent enough once I got used to it, but personally I really did prefer Unity's style. Unity was the first AC game where combat felt genuinely tactical, and where it was possible to get overwhelmed and wrecked by enemies at ANY level, even postgame with all your upgrades and gear - thus, encouraging stealth more, and not letting it get to the point where you're swarmed by huge groups of enemies in the first place. Syndicate has some cool multi-kill moves, but I didn't even figure out how to properly execute those until the very end of the game (when I was replaying the highest-level fightclub over and over trying to get Robert Topping's rep level maxed). Aside from some fancy visuals on the killmoves, though, the combat felt watered down to me - press X to attack, B to dodge the enemy's heavily-telegraphed incoming attacks, and occasionally A on those assholes that block. I dunno, I just really enjoyed Unity's variety with stuff like the slower heavy attack, and ground execution, even if the skill points system to unlock them made them mid-to-late game abilities. In Syndicate, like most AC games before it, once you hit around the midgame point and have more gear and better equipment, you become a one-man (or woman) army and there's no challenge left - I remember I got a 124 hit combo without taking a single blow during one of the final bouts in the highest-level fight club, because it's just way too easy to play the hit, hit, dodge, hit hit dodge, blockbreak hit hit dodge game. It's my understanding that Origins changes the combat system yet again, though, so we'll see if I find that any more satisfying.
One of the main new things about Syndicate - and one I've seen a LOT of negativity about across the internet - is the rope launcher (AKA grappling hook). How realistic the steampunk-esque gadget it aside, gameplay-wise I actually liked it and thought it made sense, since London's buildings are significantly taller than anything in the past games. Here's my take on it - it's nothing new for an AC game to introduce a new traversal gimmick that's exclusive to that specific title and its setting, because it makes sense in that setting. Revelations had the hookblade, which in a way was like the proto-rope launcher. AC III had the whole 'treerunning' system because of its frontier setting, which had a very different feel to it mechanically than climbing around on buildings. And of course, Black Flag was all about ship travel. But aside from Rogue basically being Black Flag II, all of these things have largely been restricted to those specific games that introduced them, because they made SENSE for those particular settings and environments - like, just because the Ottoman assassins used hookblades to travel around Constantinople, Ubisoft didn't make the hookblade a permanent part of the AC hero's repetoire going forward. I feel like the rope launcher is no different...it exists to make traversal in THIS particular setting a little less tedious, because having to manually climb some of these buildings the old-fashioned way would otherwise be a nightmare. Besides, it's also completely optional and you CAN simply climb around the old-fashioned way if you so choose - aside from maybe the tutorial mission when you first get the thing, I can't think of any point where you were forced to use the rope launcher at all. Personally I really liked it - I don't think it 'killed' the franchise's iconic parkour system but rather integrated with it. Zip from the ground up the side of the building to a rooftop, then run and hop between the roofs and poles and rafters like usual, then zip across a large gap to a different rooftop, climb up and over a chimney, and jump across onto another roof. Sure, there's nothing stopping you from abusing the rope launcher to zip from place to place exclusively, just as there's nothing stopping you from not using the rope launcher at all. But that's exactly why it's stupid to complain about it. It's all about how much or how little the player feels like using it...and I mostly used it to fill in the gaps of otherwise standard AC roof running, mixing it in and integrating it with that gameplay, rather than replacing it. Maybe that's why I actually had fun with it.
The last new thing gameplay-wise I guess would be carriages. Once I got the hang of using them properly (gunning for first place in all the street races is very educational), it was fun enough, I suppose. I don't think the Grand Theft London jokes are lost on anyone, but personally GTA isn't my type of game so I can't say I especially LOVED the carriage driving either. I don't really care about the 'historical accuracy' of having video game horsecarts handle more like video game automobiles, I just don't really tend to like driving in video games in general. I also feel really guilty every time I crush an innocent bystander to death, which is VERY hard to avoid when you drive these things, so I think I spent a good while consciously avoiding driving unless necessary. Smashing through inanimate objects and causing wanton destruction is pretty fun, though. All in all not one of my favorite new features of the game, but I didn't hate it, either - which is a good thing given how many missions force you to get behind the reins.
As far as the story and characters go, Syndicate may not have been a marvel, but it was leagues above Unity. Jacob and Evie are likable enough, and while there's the usual share of forgettable one-note assassination targets there were also quite memorable ones like Pearl Attaway, Maxwell Roth and of course Starrick himself. I actually really liked Starrick as a character, though I felt it was a shame how little screentime he actually got considering he's the Big Bad behind the scenes of everything going on - I suppose that fit his role as sort of the businessman who uses his vast network of employees handle situations while he sits in his office and comfortably sips tea, but the out-of-focus nature he himself had in the story felt like a waste of such a charismatic character. It was however nice to see a return to the modern day story, even if it was still pretty far shoved into the background...it was at least THERE. And even Desmond got acknowledged for the first time in a while, which was nice. It's unfortunate that I know now the Juno plot was wrapped up in the COMICS rather than the actual games (something I really have no interest in reading but at this point feel like I have to just for closure), but if I had played Syndicate at the time when it came out I know I'd have been excited by a lot of the revelations that happened at the end, especially considering how far into the background Unity shoved the modern day and Juno storyline.
I think my biggest character complaint would fall to Henry Green, who's supposed to be your assassin mentor but felt like little more than a satellite around Evie for the entire game. When you first arrive in London and he gives you the rundown on how things are in the city, he reminded me of Yusuf from Revelations - someone more familiar with the goings-on than the player character, and a reliable companion and guide who the player can count on. After that, however, he felt pushed into the background and never really DID anything except, of course, accompany Evie on some of her missions. His whole thing is that he's not really a field agent, and yet the game forces him into the field JUST so he can tag along with Evie as part of one of the most forced obligatory romances I've seen in a video game. There is absolutely no chemistry between the two - Evie spends the whole first half of the game basically being defined by her work, and I NEVER got the sense that she really felt anything about Henry even when it became obvious he was interested in her. And then the game forces the whole 'oh Evie let her feelings get in the way and saved Henry and oh she's so conflicted because she's in love even though they've known each other for probably a couple of months at most but oh mixing romance and work is wrong but oh apparently Father and Mother were very much in love and it didn't compromise their work as assassins so it's okay and YES YES A THOUSAND TIMES YES I'LL MARRY YOU'. I was cringing the entire time - but of course, it's Ubisoft, so it had to be this way.
Speaking of Ubisoft's typical treatment of female characters, though, I DO have a few criticisms about Evie as well.  We all know about the controversy Ubisoft got itself into for saying female characters were 'too much work' during Unity, and Syndicate seems like a pretty obvious response to that backlash. Giving her a co-starring role with her brother made sense, too - if it was ONLY a female protagonist, right after the backlash, Ubisoft would be accused of caving to pressure and find itself with another controversy. I think it was a smart decision to do it this way, and the story missions are pretty evenly split so you're forced to play as each of them about equally, even disregarding who you choose to play as during the open world segments (though Evie probably should have been doing something during Sequence 8 while Jacob was off blowing shit up with Roth).
My problem is more with Evie's personality...or rather, the way she's used in the story. Jacob, like most previous AC protagonists, is flawed. His flaw is his impulsiveness and tendency to rush into situations without thinking of the consequences...those consequences then becoming immediately apparent when Evie has to rush in and quickly fix his mistakes. Evie however is more focused and methodical, putting all her attention on hunting Lucy Thorne and the Shroud. Ultimately the message here, I think, is that both of the twins need EACH OTHER because when they work alone they don't see the big picture. However it felt to me more like Evie's job was just cleaning up after her clumsy brother, because she's so perfect and infallible and always right. It felt to me like in the backlash over 'no female characters' they overcorrected somewhat with Evie, because she comes off far less flawed than her brother. Arguably her flaw is that by focusing too much on the Shroud she ignores the rampant corruption eating away at London, but the story never really focuses on that angle...Evie just comes off as always being right when Jacob inevitably fucks up the next big thing. You could also say the whole 'oh no I put personal feelings before the mission' is supposed to be her flaw, but the story also goes out of its way in the end to say 'no, it's okay to do that, your father was wrong'...so, also not a flaw. Then what IS Evie's flaw? I really can't see one...and I feel like that makes her less interesting as a character. I certainly didn't DISLIKE Evie, but I feel like she just didn't have as much personality as her brother, whose flaw was more apparent and impacted his development more (feeling betrayed by Pearl, and how apathetic he got in the aftermath with Roth, in particular). Evie just...spends half the game being perfect, being right, cleaning up after her clumsy brother, and then falling victim to a romantic plot tumor. Since she was the first playable female assassin as far as most fans are concerned (it's okay, Aveline, *I* remember you) this just seems like a shame to me...a wasted opportunity to make Evie just as interesting and flawed and capable of making mistakes as her brother (and no, compromising the mission by RESCUING ANOTHER HUMAN BEING FROM CERTAIN DEATH is NOT a flaw, only sociopaths would consider that a flaw, and the game even makes it clear that it also does not consider it a flaw). I think Ubisoft was probably just too afraid to make their first major female assassin come off negatively, so they played it safe - TOO safe, resulting in Evie ultimately being more bland and uninteresting than Jacob was. Don't get me wrong, they absolutely fucked up on multiple levels with Elise in Unity, but at least she felt like an interesting and nuanced character to me...even if she DID get stuffed in the fridge.
Anyway...ultimately I had fun with Syndicate. Worth mentioning that I did NOT get any of the DLC, because the reviews for both the Maharaja and Jack the Ripper DLCs on Steam were extremely negative and didn't seem worth it at all...nor did (to me) the assorted extra missions or the murder mystery packs. Murder mysteries were an alright change of pace in Unity, but they were also way too easy and certainly not interesting enough for me to want to pay extra for. I've got 98 hours logged for 100% completing Syndicate sans-DLC, compared to 138 in Unity for doing the same + Dead Kings, but Syndicate FELT longer to me. The world was bigger and I felt like I spent more time playing around in it, and aside from my aforementioned complaints about combat I feel like it did just about everything better than Unity. I've seen a lot of generally mixed reviews around the internet and even some people saying they thought Unity was better, but I can't really agree with that. All in all Syndicate was a solid and enjoyable game, and may quite possibly be the last Assassin's Creed game of its kind given the direction we've moved into with Origins and Odyssey, so...perhaps someday people will look back on it more fondly.
—————————————— Assassin's Creed Origins (Steam) FINAL VERDICT: Recommended ——————————————
Within the first 5 minutes of the game (if not less), things already felt innately...off. I knew that Origins retooled a lot of the game to be more RPG-like, but I guess I completely underestimated the extent to which EVERYTHING would change. After all, Unity sort of kicked off the trend of having a basic skill point system and different purchasable weapons/armor, and Syndicate furthered it with an even more in-depth skill tree and the reintroduction of crafting. I figured Origins would simply further refine these RPG-like systems, and tidy up combat yet again, which had also seen some changes in both Unity and Origins.
In any case, one of the first things (literally) I had to do was find the options menu and change the default control scheme, which is SUCH a huge departure from the system the series has been using for 10 years that it left my muscle memory crying. Fortunately the 'Alternate' control preset is far closer to the classic and familiar style (with RT as the run/climb button, for instance), and the PC version at least also allows you to rebind the controls further...which I did (particularly to put the drop/parkour down button on B, as it was in Unity and Syndicate). Rebinding the controls too much *can* lead to some issues with overlap and even breaking certain functions (I can no longer dive underwater with B presumably because I set it as my 'drop' button, so now it does a dash underwater instead...so I do have to use the C key on my keyboard to actually dive now) but ultimately those snags are pretty minor. That said, the resulting new controls during chariot races being so heavily concentrated on the right side of my controller did leave my hand seriously hurting after my first racing tournament.
(I wrote a lot about my thoughts on this right after starting, coming off Syndicate and feeling the unfamiliarity of the game hard, and it comes off a lot like I’m rambling about the Good Ol’ Days of AssCreed and how different Origins is from that experience more than an actual review of the game. While I think a lot of what I ranted about is still valid, it’s also not really about THIS game, so I think I’m just gonna skip over a lot of that and get into my actual, I-finally-finished-the-game thoughts instead)
Ultimately I enjoyed it a lot, and I did 100% complete the whole game + both DLCs, but at the end of the day I have to stand by my verdict that it’s not really an ASSASSIN'S CREED game as we’ve come to know them for so long. Did I have a lot of fun taking out entire camps with the predator bow before anyone could catch me in the act? Very much. But that's about the only kind of SNEAKING I felt like I ever had to do in the game, compared to older entries that had a wider variety of stealth options. Bayek was definitely more of a warrior than an assassin, IMO. I feel like, for all the flak it got as a game (and much of it deserved), Unity was the best AC as far as stealth mechanics and mission options. Syndicate refined those and fixed things like moving behind cover, but with Jacob being more of a brawler that also meant there was a lot of that game you could easily do without having to be super stealthy. Bayek, and the push towards the more RPG-like systems in Origins, makes it pretty clear that we likely won't be getting a return to classic AC form any time soon, and while I enjoyed Origins a lot that still makes me very sad.
Still, I look forward to Odyssey whenever it decides to go on sale enough for me to grab it, because Origins WAS a lot of fun. I ended up clocking 192 hours in it, completing all the DLC, and getting every achievement, so clearly I enjoyed the game. It's more just a bittersweet feeling that the AC franchise as we knew it is probably dead, as Ubisoft moves further and further away from the franchise staples, and continues to bury the modern day story and conspiracy theory angles deeper beneath the historical storyline.
(I also had some rants about how Aya/Amunet would have made a better protagonist of a proper Assassin’s Creed game while Bayek was more the protagonist of a general revenge story and how Aya, as she was, was much like Evie in that I didn’t really like her much and feel like I could/should have liked her more if she was utilized better as a more robust character, but in the interest of not going off on this game forever I’m gonna snip that part as well)
—————————————— 7 Days to Die (Steam) FINAL VERDICT: Bretty Gud ——————————————
Another of the plethora of survival/building/crafting games that have been all the rage these days. Sorta like ARK, but instead of dinosaurs, it's zombies. Zombie games aren't personally my cup of tea, because I am a big baby, and the game has a lot of elements that I think would classify it as survival horror and not just survival/building/crafting. Solo, I would never be able to tolerate this game, but with a friend or two, I found it quite fun. It scratches a lot of the same itches as ARK but the survival aspects take more of a forefront, whereas in ARK once you've progressed to metal tools and flak armor the temperature and hunger management aspects become little more than a minor nuisance.
When we started out, we were right on the border of the snow biome (once my friend trekked from their spawn point and found me, that is), so the cold and just barely avoiding constant starvation (sometimes) was an ever-present threat. It really felt like we were being pushed to raid the nearby houses in hopes of finding scraps of food and resources to keep us alive. After a while we were able to gear up enough to move slightly further out to a more temperate biome, near a large cornfield, where we could begin cultivating our own crops. Once starvation became manageable we were able to shift out focus to other tasks, like expanding our base in preparation for the titular 7th day (though it was the 30th day due to adjusted server settings for us) - the Bloodmoon, where swarms and swarms of zombies attack your base and you have to survive the night.
This sort of PVE tower defense mode is something I've often wished was a thing in ARK (and no, orbital supply drops aren't the same thing) - PVP is too toxic for my tastes, but a constant problem in that game is reaching the eventual 'now what?' point where you're practically unfuckable and nothing is a challenge anymore. Having that sort of ever-present danger and challenge to look forward to (or dread, if done right) keeps PVE gameplay in this sort of game a lot more interesting because you can't just sit on your laurels and get complacent. PVE builds are generally more about making buildings that look nice and less about fortifying them with adequate defenses because those rexes that stomp through your front yard can't bite through metal, so why worry? I like having that balance, where I can build a base that I think looks nice and is functional with storage and crafting and whatnot, but I ALSO like the idea that if my defenses aren't up to snuff...I can kiss my ass goodbye.
So the Bloodmoon mechanic, while terrifying, is a big draw of this game IMO. There's also the other side of that PVP coin that sounds fun in theory but is not in practice (because real people are assholes): raiding other peoples' bases. Of course, zombies spawn randomly in the overworld and you can run into them any time during your travels and resource runs, but the map is also littered with abandoned houses and other buildings like stores, factories, hospitals and even creepy mad scientist castles. These places often have pretty good resources and loot, so you're encouraged to explore them...but of course they are also crawling with zombies. And the zombies are not always out in the open for you to get off a quick headshot on, either - often times they'll hide, inside closets or above ceiling tiles, to ambush you if you're careless. You really have to be prepared for anything, and willing to drop heavy loot and run away if the going gets particularly tough. To me this feels more engaging than just killing stuff out in the overworld, because it's like I actually have to conquer someone else's castle and that feels more like a concrete goal to me.
In general it feels like a fairly standard, but enjoyable, early access (but frequently updated) survival/building/crafting game. However, these little things kept me coming back for more once I'd grown bored of being the unconquerable dino king of ARK. Would I recommend it? Only to a specific audience, but that audience has probably already played it. For me the general survival horror atmosphere and frequent jumpscares in narrow corridors when a zombie jumps out at you from above the ceiling and shit is a lot...even playing with my friend, I basically played the support sniper role in combat while they had the frontline with melee weapons, and that didn't stop my heart from leaping out of my chest on many occasions. I remember that time we raided a huge pharmacy building on a day where it just would not stop raining...the rain sounds in this game are VERY realistic, and also very loud. I could barely hear my friend over the rain half the time, let alone the warning sounds of nearby zombies being drowned out by the storm. We had to stay the night, and well into the next day it was STILL raining...we had so many close calls in there, and even a couple actual deaths (fortunately we had temporary beds set up in a safe room so we wouldn't have to trek back from base). Once the rain finally stopped, and we returned to base and called it a night IRL, I felt such relief...I hadn't realized how much I was ACTUALLY STRESSED by the game in such a tense situation. Which...is that "fun"? Again, I think it depends on the type of person, and even then is probably very situational. I think I realized in the aftermath that I did not have fun that night, but when I was there in the moment, the tension was certainly immersive.
So yeah. It's a fun game if you have a good friend or two to play it with, and if you think you can handle horror elements and potential jumpscares. Which I can't. But my friend is very supportive and understanding  of that so I didn't have to feel like a big baby when I got audibly startled during our gameplay sessions, so I really do think WHO you play it with can make a big difference, too.
—————————————— Ultimate Skyrim (Steam) FINAL VERDICT: Bretty Gud ——————————————
A bit of an odd thing to review, I know. Ultimate Skyrim is obviously not a game in itself, but as a modpack that completely revises the way the game is played I felt like it was worth mentioning...especially since it gives me something to pad out this very small list with.
I actually first heard about Ultimate Skyrim a couple years ago, but back then the install process was so daunting that even I (someone who can spend weeks perfecting my load order whenever I go to replay Skyrim) was put off by it. Plus, at the time, it was still in version 3 and I knew there was a version 4 in the works, so I figured I may as well wait for that before I gave it a try.
When I got the itch to replay Skyrim again, as I seem to every year once fall and winter come around, I remembered UltSky existed and check in to see that version 4 was out, had full gamepad support (essential for me), AND the install process was easier than ever thanks to the Automaton tool. So I thought, why not?
It was my first time trying Requiem, but I'm no stranger to some of the basic concepts the mod introduces, since some of my mainstay mods (ex. Advanced Adversary Encounters) make similar changes. Plus, a solid half of the UltSky pack consisted of mods I've played regularly, so I didn't think it would be that hard to acclimate to.
I was wrong.
Requiem changes much more than I expected it to, which, in hindsight, explains why practically every mod out there requires a patch to work with it. The constant stamina drain that you need to account for with buffs from food, made worse if you decide to go heavy armor...no natural health regen, and all potions being heal-over-time instead of flat instant heals...the perk tree really requiring thought and planning to budget your points right and not spread yourself too thin, and even getting 'locked in' to the type of standing stone you choose as your birthsign. All kinds of little elements piling up to make your early game a living nightmare.
I'll cut right to the chase here: I found that I don't much like Requiem. Now, I'm not opposed to challenge, and pretty much every playthrough I mod my game to MAKE the game more challenging because vanilla Skyrim is such a cakewalk. But it's the WAY Requiem changes things, the specific mindset and vision that toes the line between 'fun' challenging and 'you must be a masochist or hardcore minmaxer to enjoy this' that doesn't appeal to me specifically. I much prefer my usual combination of Advanced Adversary Encounters + Wildcat + Ultimate Combat + Mortal Enemies + maybe True Armor (I only played a little with it on my last pre-UltSky playthrough but I liked it) to make fights more deadly and tactical. Requiem makes combat more difficult, absolutely, but the vision is different, and it feels like minmaxing is the answer to surviving encounters more than strategy and skill. Like, if I don't have the right gear, or perked myself in a specific way, or else carry an assload of fortify potions (something I hate even in the base game but is made even more annoying to me through Requiem and UltSky's unpaused menu system)...then my chances of surviving are very, very slim. And to me that just isn't fun.
A deleveled world is kind of fun, though I'd never tried it before...that sense of progression where you can't just take on a cave of warlocks at level 2 gives me something to work towards, though it does also feel somewhat limiting as far as where you start. One of the appeals of alternate start mods and WHY they're among the most popular is that freedom of not having to go Helgen > Riverwood > Whiterun, but a deleveled world also makes me feel like I'm being punished if I get a random start up in Windhelm, and that I have to head down and chump it up in Whiterun anyway, because that's where the weak enemies who won't oneshot me are. I'm sort of whatever about that aspect though.
To me it's like...I can't agree with it being called 'the roleplaying overhaul' because having to focus so much on how I spend my perks, what spells I learn, my gear, which enchantments I use, having to carry at least 3 weapons at any given time and encumber my loot-loving ass because I never know if I might need a mace or a sword...the list goes on. I'm not trying to shit on it because there's clearly a huge community of people who love what Requiem brings to the table - they're just all things that don't appeal to me PERSONALLY when I can usually think of a mod that makes the same sort of changes to my game but does so in a way that I find more appealing, that's all.
So then...if I'm feeling this negative about Requiem (the very core of Ultimate Skyrim), why did I give it a positive rating? Well, because even if I don't love Requiem, I still think Ultimate Skyrim is fun.
I know that probably sounds ridiculous. But to me, I think considering Ultimate Skyrim as just 'that one Requiem modpack' is really selling it short. UltSky adds a lot on top of that core Requiem experience, and while some of that makes the struggle to survive the early levels even MORE hellish than base Requiem, I think it actually manages to bring the roleplaying and - dare I say - immersion - back to the table.
Of course, it's got a lot of the classic 'immersion' mods in there...iNeed, Frostfall, Campfire, even somewhat more niche stuff like Bathing in Skyrim. Needs mods I can give or take, sometimes I don't bother with them because the micromanagement can often feel more annoying than fun (I prefer cooking mods that make meals feel more worth eating with long-lasting buffs than mods that actually make me 'hungry', usually). I'd never used Frostfall before for similar reasons despite being very aware of it for years because of its popularity...I actually didn't dislike it though, and it really does make Skyrim feel harsher and like you have to prepare more for your journeys.
The thing about UltSky is that it's not just a big rec list of mods thrown together haphazardly. BelmontBoy has actually taken the enormous amount of time to patch all these mods together to make them work as one seamless, cohesive entity. Of course, it's not perfect - at the end of the day Skyrim was simply not designed with a lot of these features in mind, and the MCM configuration at the start of every new character you make is a huge pain in the ass. But once you get it going, the functions all fit pretty well together...planning my daily activities and general gameplay loop around the weather and time of day, making sure I drop into the tavern and have a bite to eat, deposit any goods in a safe chest and my (weighted) gold off with the bank service, and making sure I go to bed at a decent hour and sleep well.
Ultimately (heh) it makes Skyrim feel like a completely different game, and changes the way you play significantly. I may not agree with all of those changes, but I can't deny the appeal of having an easy to install pack that doesn't take me 3 weeks to perfect before I can play, and where the mods are all designed to work well with each other so unexpected conflicts don't pop up halfway into my playthrough when it's too late to fix them. The controller support and things like iEquip and EasyWheel are also conveniences that changed the game for me, and I will definitely be planning to make use of in future non-UltSky playthroughs as well...for that matter, I also found myself surprisingly enjoying the unpaused menus (though I disabled it for merchants because I got tired of their idle dialogue firing constantly while I was shopping).
Of course, being me, I did make some personal changes to my UltSky install (particularly things like Noxcrab's and kbeazy's Req and UltSky patches to tone down some of the more masochistic elements of Requiem), but the fact that it's as accessible and easy as it is to get up and running even for people who DON'T obsess over their load orders is a big deal, I think.
Is it the ultimate Skyrim experience? No, absolutely not. The ultimate Skyrim experience will always be the one you build yourself to your preferences, and don't have to make due with features you don't like. But I do really appreciate and respect the work BelmontBoy has done with Ultimate Skyrim, and I would absolutely recommend it to anyone who wants to try something a bit different.
Though I'm done playing it for the time being, I've still got another playthrough planned that I think will work pretty well with UltSky...it was a character I was really having fun with, but basically had to abandon due to mod complications fucking up my save and me not having the energy to troubleshoot. I think reviving him in UltSky would be pretty fun, so next time that Skyrim urge inevitably hits me, that's my plan.
—————————————— Ciconia no Naku Koro Ni: Phase 1 (Steam) FINAL VERDICT: Recommended ——————————————
Alright, alright. Ciconia’s not really a GAME, but as the first When They Cry in almost a decade I feel like it would be a crime for me to not include it on my list.
Worth noting, first of all, that I pretty much never buy games on day 1 at full price. I wait for them to go on sale for $20 or under, even if it means waiting a few years (which is why I'm usually so behind the times on the games I've played). But we've already waited 8 years since Umineko ended for the next When They Cry, when we didn’t even know if the franchise was gonna continue AT ALL. Besides that, the most fun part of a new WTC is getting to discuss it with people while it's exciting and fresh, and waiting around for a sale would mean missing out on all that. As it is, I didn't get into Umineko until a little before the release of EP5, so I missed out on all the live discussions for the question arcs while they were still new. I wasn't about to sit around and wait a year or more for the price to drop. Ciconia was a rare full-price day 1 purchase for me, and I finished it over the course of the release weekend.
Since I already reviewed the game after finishing my liveblog in the 07th Expansion Central Discord server, I’m going to basically reiterate and build upon what I said then when my thoughts were still fresh.
I enjoyed Phase 1 a lot and it definitely surprised me in how long it was, and how polished just about everything was (maybe except the small BGM selection, but that will surely be expanded in future phases). We had animations, detailed backgrounds and sprites, it definitely feels like a big improvement over Umineko in the presentation department...but it still falls victim to the same issue Umineko EP1 and Higurashi's Onikakushi had, something that Ryukishi seems to have trouble with in general - PACING.
To be FAIR, the whole setting of Ciconia did necessitate a lot more exposition than the previous When They Cry entries. Umineko and Higurashi took place in 1980's Japan - a time and place that actually existed. Ciconia takes place in the far future and had a LOT of worldbuilding Ryukishi basically had to establish from the ground up, not to mention taking place on a global scale featuring parts of the world that the average Japanese reader might not be familiar with, especially with how the factions of A3W also make those parts of the world so different than we know them today. So I DO understand why it had to drag on like that, to a degree, because Ryukishi clearly had a LOT he wanted to convey in both worldbuilding and social and political commentary (and a lot of what seemed like very clear Take Thats at people who missed and continue to miss the point of Umineko to this day, even after the EP8 manga adaptation should have cleared all doubts).
Even so...it's still hard to actually push through huge infodumps like that, before anything really engaging happens to hook you in. We had to learn about the state of the world and the factions and all the tech and just about everything and I do admire HOW MUCH worldbuilding he came up with here and how he managed to eventually explain just about all of it in a way that left me feeling like I had a pretty solid grasp on how the world worked...but at the same time, it was hard to just sit down and will myself to read through so much lengthy exposition.
I think if I had to compare it to Higurashi and Umineko's starting episodes, the beginning paced much better. Phase 1 was much LONGER than either of those two first installments, and it still managed to sprinkle a lot of intrigue into the early parts that made it a little easier to get into than, say, Higurashi spending an absurdly long time on the slice of life club game antics before the real meat of the story began, or Umineko going on and on ad nauseum about the family's history and financial problems when I'm just sitting here waiting for the witch to show up.
But while Higurashi and Umineko dragged their feet through the beginning, I think the worst of Ciconia's pacing was actually the MIDDLE section.
There was a point where it seemed that, after every genuinely interesting scene that left me curious and wanting more, I got teleported back to the bathhouse against my will to listen to the same 4 characters have the exact same conversation for 20 minutes before I could finally get back to the next interesting scene...only for it to happen again after that.
That endless pattern of:
>world is going to shit despite our efforts >we're just chess pieces and have no power >cheer up miyao you're having an impact on everyone and we can do it >let's protect the walls of peace together!!!! >shit goes wrong again, rinse, repeat
Look, I GET it. You're all comrades working together to support the walls of peace, and you're also treasured friends fighting against the corrupt and uncaring adults who don't understand or appreciate all you young gauntlet knights have had to endure for the sake of maintaining those walls of peace. And how no matter what they try to do to get you to hate each other or kill each other, you'll always be friends who will work together, to maintain the walls of peace!!! I GET IT. YOU DON'T NEED TO KEEP SAYING THE SAME THING OVER AND OVER. I KNOW that I am reading a When They Cry novel and that, to appreciate the full ironic pain that comes once these characters DO turn on each other and the cruel slaughter begins, I need to see them when they are insisting that they'll never hurt each other, but I'd rather SEE them bond than just be TOLD over and over that they're comrades supporting the walls of peace!!
The thing is, aside from a small handful (Cairo in particular), I DO feel like we got to see the characters bond. So why, on top of that, did we ALSO need to keep repeating walls of peace walls of peace walls of peace over and over again BESIDES? It felt like unnecessary padding at that point, when so many interesting things were going on, but we just had to keep cutting away from them to watch the same tired scene play out at least once per chapter.
It probably also doesn't help that Ciconia is a beast composed of two themes/genres I'm not really a big fan of - sci-fi/futuristic, and heavy political/social commentary. So the fact that the beginning was spent largely explaining all the futuristic sci-fi technology, and the middle was spent going on a lot about the political angle, may not have helped hold my interest as much. Not to say I didn't enjoy the story, just that those factors may have made it even harder for me to latch on than it may have been for other people. Still, I've heard a lot of people voice the pacing complaint for various reasons so I don't think it's ALL me, there.
In general, Phase 1 was a rollercoaster ride. I was really drawn in heavily by the conspiracy theory and mystery elements, but found myself grow bored during the more politically-charged parts. The social commentary was certainly topical and I appreciated the fact that Ryukishi had a lot he wanted to say (which almost seemed to be making up for how he kept Umineko vague due to it being 'difficult to talk about' certain key subjects of that story), but the parts about the strife between the factions over geographical and political issues were less engaging to me. The more conspiracy-laden bits of intrigue grabbed me a lot more - I felt a lot of overlap between that angle of the story and the early Assassin's Creed games (before the modern day got more and more shafted), with that strong angle of 'history is written by the winners and there's a whole bunch of stuff that happened in the past that is being deliberately covered up', and I really like that. The strong biblical undercurrent especially enhances that sort of mystique that makes ancient conspiracies so fascinating...the idea that there could be secrets from antiquity that have fallen into myth and legend due to the meddling of ancient sects like the Three Kings, seeking to guide humanity down what they consider to be 'the right path', regardless of how many lives are lost as they repeat their schemes over and over again.
For Phase 1, at least, there was a LOT going on, because so much had to be established. I imagine it'll get easier from this point now that all this stuff is out of the way, so we can focus more on how all these different elements intertwine. Hell, we spent all that time in the beginning talking about CPPs and Meow, but she basically faded off and became irrelevant halfway through the story. SURELY all that stuff was more than just Ryukishi talking some sense into the people who ignored Umineko's message, and will come into play more in future phases, but as of right now there's a lot of elements like that where it feels like we don't know enough to really speculate on how important it's going to be to the story. Right now there are so many things going on that it's hard to know what to focus on - content-wise, it feels like we got as much as 3 arcs' worth of Higurashi and Umineko. Of course, if Ciconia really is only going to be 4 phases long, that makes sense...but it does make it a lot harder to figure out what we should be paying attention to when SO much has happened already. The last 20 minutes of the game alone was far more of a mindfuck than anything in Higurashi or Umineko.
All in all I am very much looking forward to Phase 2 (which has already been delayed from its expected release of next May, though I already predicted that'd happen...does that make this a 'prophecy'?), and I've enjoyed discussing it all in the 07th Expansion Central Discord, so I feel like I got my money's worth already. Time will tell how Ciconia stacks up to the obsessive experience that Umineko was for me, but for better or worse, I have faith in Ryukishi to make this story a Hell of a ride.
—————————————— Kingdom Come Deliverance (Steam) FINAL VERDICT: Recommended (if the middle ages mysogyny doesn't put you off) ——————————————
I'd heard both good and bad things about KCD when it came out...people praised the attention to historical detail and realism, but complained about the plethora of bugs and performance issues (on PC anyway). I was a little surprised to see it offer a steep discount and free play weekend back in September, when the game only just came out in 2018, but I figured, why not give it a try since it's free? I ended up playing for almost 20 hours before the weekend ended, and found myself enjoying it more than I thought I would.
Coming right on the heels of my Ultimate Skyrim playthough, I was impressed by how much more enjoyable the RPG survival mechanics could be when a game was actually built with them IN MIND, rather than having to tack them on with mods. A lot of the core KCD features are similar to Requiem and UltSky - no auto-health regen, having to actually practice and train to get skilled using your weapons/armor, paying attention to your opponents in combat and not being able to win just by mashing attack, as well as having to keep yourself fed, rested, and so on. But since KCD was actually designed with all of these systems integrated, it felt a lot less clunky and tedious to manage them. I ended up being pretty sad that I didn't grab it during the sale before the free weekend ended and I found myself enjoying my UltSky playthrough a lot less after witnessing these kinds of 'hardcore' features done, well...better than Requiem does them.
The game went on sale again about 2 months later, and since it coincided with my birthday, I decided to go for it.
One thing I feel I've been getting more and more used to these days is the first-person perspective in games. It's always been something I've disliked compared to third person, and typically if a game gives me the choice I'll go with third every time. In crafting/survival games like ARK (which HAS third person but it kinda sucks), 7 Days to Die and even hearkening back to my Minecraft days of yore, first person was more tolerable and made sense because it's much easier to build things with a first person camera. It also makes sense for shooters because you get an unobstructed aim at your target - the same reason I'll usually switch into first for archery in Skyrim, even though I play everything else in third. But a full blown RPG in first, with no option to switch situationally, was still difficult for me to get used to. Once you understand the basics of how KCD's combat works and everything though, it's obvious why it wouldn't really WORK with a third person camera, so after a while it became second nature to me.
While I'm still not quite finished at the time of this review (just got out of the monestary and am wrapping up sidequests before getting locked into the final endgame story quests), I can say I've quite enjoyed the story so far. It's not exactly a groundbreaking premise - you start off in the Doomed RPG Hometown where you do your little tutorial missions and get a feel for how to play, then the bad guys storm through and slaughter everyone, including your parents, sparking the hero's quest for revenge. However, there's something about the characterization and the gravity of the situation (especially with Henry being a peasant and not a JRPG adventurer) still managed to suck me in. That scene near the beginning, when you're standing there on the castle ramparts in the rainy night, watching the lord of Talmberg try and deceive the enemy...and then explicitly disobey orders and flee back to Skalitz to bury your parents even though it's a foregone conclusion that it's a Very Bad Idea...there was something that just really gripped me and made me eager to find out what would happen next. Which, considering I was playing on a free weekend at this point, also worked really well from the standpoint of devs hooking you with a strong beginning enough to make you want to purchase the game.
Sure, with time, training, and enough money to buy some really good weapons and armor (or enough perseverance to win some in the weekly tournaments, like I did) you can turn Henry from a lowly blacksmith's son into an RPG God. BUT...it DOES take work to get there, and it feels believable as a result. You're handed a Really Nice Sword in the very beginning of the game but because you have no idea how to lose it you get your ass quickly handed to you, the sword stolen, and would be left for dead if not for the timely intervention of a neighbor. The thing is, though this event is of course scripted, it doesn't FEEL like the game is railroading me into purposefully losing a fight that I might have been able to win due to player skill...because at this point, Henry legitimately has no training!! No amount of savescumming (also made nearly impossible by the game's default save system, though I am using the unlimited save mod) or player cheesing could change the fact that a peasant who's never had to swing a real sword or fight for his life would get his shit kicked in by an actual trained warrior. Only after this event, when you have the opportunity to take lessons with Captain Bernard, can you actually learn proper (if basic, at first) sword techniques and work your way into becoming an actual man-at-arms.
That sense of actual growth and progression in Henry is a big part of what makes the experience fun, I think. You really do feel like you're a struggling nobody at the beginning, but as you work your way up in the world and become more respected by your peers and even the nobility, you start to feel like you earned it. You get to go from an unwashed peasant in dirty and torn-up clothes starting petty arguments with the local lord-to-be to a trusted and well-respected member of the local garrison, wearing your expensive and regularly-polished armor and listening to the people greet you accordingly. Does it have some of the power fantasy elements you'd expect from a zero-to-hero story? Maybe so, but they never felt like they were undeserved - all the respect my Henry got was due to his actions, and not just by virtue of being The Protagonist.
That said, there are some elements of the game that might not sit well with people. The game does take place in 1403 and its main selling point is its historical realism, and all that historical realism entails - but that doesn't mean the Medieval Misogyny is going to be tolerable for everyone playing it in 2019+1 and beyond. Females are generally cast in the roles you would expect of them during the time period and even the 'strong' female characters are still subservient to the men. That's how it was, and for a game that sells itself on its authenticity, it's a bit of a sticky thing to argue about. Likewise I've seen criticism about 'racism' simply because pretty much every character in the game is white...even though darker-skinned people would have been pretty rare to the area in that time period (possibly in Prague, but the game doesn't actually take you there, so that's a moot point). Still, while I don't think they're really fair arguments to make against the game for simply portraying things the way they were back then, it's still absolutely fair to say the game isn't for everybody and there's nothing wrong with people who might find the content offensive.
At the end of the day this is still a game where you are forced to play the role of a male character - this is not a create-your-own-hero game where you get to define who you are and what you look like and 100% of your character's backstory and personality. It's the story of Henry, and while you're given a lot of opportunities to play Henry as a respectable Knight or as an absolute Scoundrel as you please, it is still HENRY'S STORY - not yours. This is a game where there are achievements for having sex, and an achievement for remaining a virgin. You can use the bathhouses to have a good time and get yourself an 'alpha male' buff if you so choose (I've not once used them for anything but cleaning my clothes because I am staying loyal to Theresa). You'll bump into quests where you'll see things like a lord not wishing to purchase well-bred horses from a woman simply because she's a woman, or the very insinuation that you might want to help give a down-on-her-luck woman a job as a water carrier (physical work!!) absolutely ludicrous. All kinds of little things like that, which are in my opinion pretty minor in the grand scheme of misogyny in video games, but again...while I don't hold it against the game itself for its portrayal of the era, I also don't hold it against people who might be offended by these things to not play the game.
If you ARE willing to look past some occasionally uncomfortable 'historical accuracy', though, you'll find a very enjoyable RPG with largely likable characters and engaging (if not revolutionary) storytelling. The game mechanics are well-integrated and it feels less like I'm being forced to eat/drink/sleep/bathe and more like I'm willingly adopting a realistic schedule and means of planning my days. Once you master the combat system you can definitely feel like an unfuckable God, but all it takes is one extra enemy being alerted to your presence than you planned for, or a single failed block, to ruin your day and remind you that you are still a normal human being and not a supernatural video game war machine. If that kind of thing sounds less like a fun challenge and more like frustration to you, this is probably also not a game you will enjoy. Personally I really like it, and when I do get my shit kicked in it feels like it's my own fault for being too cocky and ill-prepared (great example: I never wear my helmet when I'm doing errands around town and talking to people because it seems rude as fuck but sometimes I forget to put it on when I travel and if I'm unlucky enough to run into a bandit ambush my head is now a very easy target). And that feels FAIR to me, unlike games where I fail because I didn't minmax enough or seek out some specific piece of OP gear that would allow me to cheese the situation instead of making use of my own skills and abilities.
I think it says a lot that this is one of the only games where I have considered doing a playthrough in Hardcore Mode, a mode that some games will include that is clearly designed for masochists who hate fun. But somehow, the idea of KCD in hardcore mode actually sounds the opposite to me, forcing me to REALLY pay attention to the gameplay systems I've largely become able to ignore by the lategame (I've literally had the Balanced Diet perk active for ingame weeks because it's so easy to keep my hunger between 80-90 just by eating from food pots). Whether I actually go through with it depends on how easily distracted I am (read: very) because I may just want to move on and play other games by the time I finish, but I can still see myself giving it another go someday and trying for those last elusive achievements.
In the end, I feel like KCD is one of those games, like Shadow of Mordor, where I'd love to see other RPGs take a page or two as reference. KCD's historical realism is one of the main things that sets it apart from your typical fantasy RPG, but I also think fantasy RPGs could benefit from those realistic elements (not just the need to eat/drink/sleep but also stuff like longer-lasting injuries, not being able to heal mid-combat, or people actually remembering and being pissed at you if you just robbed them blind the night before). But until that day comes, I'll settle for a KCD sequel.
—————————————— Divinity: Original Sin 2 (Steam) FINAL VERDICT: Unfinished ——————————————
I shouldn't even be playing this, since I've not yet finished the first one (still plan to, someday...I think I was like 2/3 through where I left off), but I grabbed it a little while back in a sale and started playing it with a friend.
As of this writing we're only just about to get off the introductory island and presumably end the first major story arc, so it's not really enough for a proper rating. However, it feels more or less like the first game, with a little more polish. The gameplay is pretty much exactly the same, and the writing has that same level of not taking itself too seriously. Feels like the kind of sequel that's basically 'it's the same core game but with a new story to tell', which isn't a bad thing, since the original was already quite good.
One major difference is that the characters seem more interesting this time around. In the first game, aside from the main duo that were basically just your own blank slate characters, you only had four other choices for your remaining two party members. I picked the mage and the archer since my main duo were a rogue and warrior type and I didn't want role overlap, but while the mage had a pretty robust and interesting backstory I thought the archer was a bit dull by comparison...and apparently that's because she and the rogue NPC were only added to the game later, so they weren't quite as enjoyably fleshed out as the mage and the warrior (who I didn't take). And even then, their stories felt a bit more...background? Sure, their personal quests tied into yours and you'd unravel bits and pieces along the way to help them resolve their own problems, but it never felt terribly integrated into the adventure of my main duo.
This time around, all the characters on the cover art are possible traveling companions with their own in-depth stories...but what's more, you can also choose to play as any one of them (or go the same route as the first game and just be your own character without a premade backstory). For my game with my friend we chose to play as two of the default characters, and are trying hard to stick to roleplaying in line with their backgrounds (and, also, villainous scoundrels). The interesting thing is that when you go that route you occasionally get in-character dialogue options that correspond to your character's backstory, in addition to the usual options. So while you're on one hand roleplaying as the character however you see fit, you also have the chance to explore the background story the creators envisioned for a particular NPC at the same time.
Again, I'm not really far enough to judge things like the story (though I am already a bit sick of how much has revolved around the dude I killed in the first story arc of the first game, like a thousand in-universe years before this game), but overall it feels like pretty much the same game as the first, just...a sequel. And again, that's not a bad thing. It's also fun to be doing it this time around in co-op, since the first game was so very clearly intended to be played that way too, but I was going it solo and just controlling both of the main characters (which made the occasional chances for disagreements between them very silly). Basically, if you like the first game, you'll probably like the second, but if you were hoping for something a little bit different than the first, you'd be disappointed.
—————————————— Conan Exiles (Steam) FINAL VERDICT: Bretty Gud ——————————————
Once again, I've been pulled in by a free weekend.
I'd heard various things about Conan Exiles...praise, complaints, and a lot of jokes about dick physics. But I've also been vaguely interested in it for seeming like ARK, minus the dinosaurs, but with the kind of satisfying third-person combat mechanics I like. So when it had a free (4-day!) weekend just before the start of the Steam holiday sale, I thought, why not give it a try?
I'll tell you why not - because it's ARK, minus the dinosaurs, but with the kind of satisfying third-person combat mechanics I like. In other words, the perfect ingredients to get me addicted to yet another survival/building game.
Now, I know next to nothing about Conan lore, but I also knew next to nothing about LoTR and I still had a blast playing Shadow of Mordor, so I knew that sometimes not having an extensive background of the source material can be okay. Conan Exiles is apparently extremely faithful to the original stories, and there is actually a LOT of lore sprinkled throughout the game. It's not unlike ARK's explorer notes, except they're all in English so I can actually read and understand them (turns out it's more engaging to read lore about a game within the game itself than on a wiki - who knew!!). And despite being an open-world survival/building game, it's also apparently got a concrete storyline with a concrete ending, which is pretty unheard of in this genre, so that's kinda cool.
At the moment I've only been playing in singleplayer. For the duration of the free weekend I chose to play completely vanilla - I don't like to mod games until I know the basic mechanics (so I know what sorts of things I'd LIKE to mod), but I also didn't touch any of the multipliers or anything either. I found the defaults a lot more forgiving than ARK's, but definitely still grindy. Once I decided to buy I started installing a couple mods and bumped my multipliers a bit. By that time I already had my current base built (though I'm thinking of moving) so I started just flying around in admin mode and building other stuff, particularly with modded structures (the Egyptian-style building kit was a lot of fun to play with).
The building mechanics are basically the same as ARK's, but refined and generally feel smoother. The snap points can still be a bit finicky but things seem to go where I want them to a lot more often than with ARK, and I've had a LOT less problems with my ceilings. The fact that the base game includes triangle pieces and didn't need to buy out a very popular mod to include them is also a plus. There's a bit more variety in pieces, too, like several different styles of roofing - not to mention the wealth of decoration items in the base game. Because of that this game seems to have a strong appeal to roleplayers, but to me it strongly appeals to my childhood fascination with LEGO and building crazy structures that I would then furnish and decorate with my other small non-LEGO toys. With ARK, unless you're lucky enough to find a server with a bunch of eco's mods, decoration options are sparse, so I really do appreciate all the clutter items the base game gives me to play with (and of course there are also mods that add hundreds more).
Then comes the part where the game feels like a totally different animal from ARK - general exploration and combat. In ARK, the main gameplay loop is taming stronger and stronger dinosaurs to perform harvesting tasks for you and to fight other dinosaurs or players. You can station them around your base to keep it safe from intruders, or start breeding OP ones to take into the boss arenas. The whole appeal of the game is to tame and ride dinosaurs, so aside from your first hour or so trying to survive on foot that's basically what you'll be using for all your traveling and fighting needs.
Of course, one of the main gameplay loops in Conan Exiles is capturing NPCs and having them run your crafting stations and guard your base, not unlike raising your dinos, and you can even capture baby animals and raise them as companions. But while you can bring (one) thrall or animal follower along with you on journeys, for the most part you are alone in these harsh lands surviving by your own skills. The most recent update introduced horses, but the riding controls leave a lot to be desired at the moment so I've mostly just been walking across the land on foot...which is harsh, and makes you really think about what you need when you set off on a long journey from home (food, water, healing items, tools, weapons, stuff to repair your equipment with if it breaks...and all of that stuff weighs you down if you haven't buffed your encumbrance, so coming back with your arms full of loot can be tricky).
While it can be a bit of a pain when you're accustomed to mount-based traveling in games like ARK, it does also solve one of ARK's biggest problems IMO - once you get a flier, you will never want to use anything else, and you can just avoid 99% of the danger on the map by flying everywhere. It's a problem I've started going out of my way to circumvent, but in Conan Exiles it's the default state. Even if they flesh out and improve mounts more, I think it'd be a bit awkward compared to solo traveling because the map is designed in such a way that you'll have to climb a lot of places, and I think that makes it a bit refreshing compared to ARK's 'you can get almost everywhere better and more safely on a dino's back so why would you ever risk otherwise' gameplay.
There's also a lot of fighting, and in my experience mounted combat is almost never good in any game that attempts it - especially if said game (like Conan Exiles) has a robust system of combos and dodging/blocking for normal combat, but mounted combat basically has to boil down to wildly swinging your weapon while also trying to maneuver around and both HIT the enemy and also not get hit BY the enemy. Seriously, the only game that I've played that did mounted combat RIGHT was Assassin's Creed Origins, because there were also mounted enemies everywhere, the horse was very easy to maneuver, and you got different weapon animations on horseback so you didn't have to deal with weird hitbox issues while trying to flail your weapon around blindly like an idiot. Also your horse actually did trample damage instead of ghosting through anything that crossed its hooves. Rant aside, I feel like it's the kind of game that was so thoroughly designed WITHOUT mounts in mind that having mounts would only make it feel weird, and running barefoot across the sand is an inherent part of the experience.
What I was going to say before I went off on a tangent was that combat in ARK - because you rely so heavily on your mounts - basically boils down to 'one button to chomp, one button to stomp'. If you're lucky the dino may even have a THIRD type of chomp/stomp/tail whip. It's very much a mash-attack-to-win affair where the stats of your creature matter more than your actual skill, which, to be fair, it's a game where breeding creatures with ideal stats IS part of the appeal so that's fine. But it can get a little boring to just go around on a rex and kill anything with a few chomps, where your only other 'ability' is a roar that's basically just cosmetic and has no special function.
Conan Exiles' combat is more of an actual feature of the game than a simple consequence of 'needing' to be able to hunt and kill things for the sake of survival and resource gathering. It's all about mixing up your light and heavy combos, of which different weapons have different types and also attack speeds. Different weapons may also have different abilities, like inflicting bleeding damage or slowing your enemy down. Which weapon you choose can come down to personal preference or experience, or it could be situational depending on where you're going and what you're planning to fight. For the first half of my playtime I basically stuck to dual-wielding daggers (dat bleed damage) but reached a point where I wanted something one-handed so I could use a shield and block arrows, or hold a torch when delving into caves and other dark places and still see what was attacking me. So I picked up an axe off a dead enemy and, despite being a lower tier than my steel daggers, was doing WAY more damage. Suddenly I felt like a God, mowing down an entire pirate ship full of enemies effortlessly when before I'd have to dodge out of the way long enough to eat some food and recover my health a bit while the bleeding damage slowly ticked away at them. From what I've read online, two-handed swords or pikes are 'the best' weapons, but I'm quite happy with my axe and my shield, and it makes me feel very fittingly barbarian-y as I hack my enemies to pieces, see them driven before me, and yadda yadda that one famous Conan quote.
As far as story progression and whatnot goes, I've only done the first dungeon and basically I'm just running around capturing thralls, pets, and looking for cool locations to build stuff. While I do think it's neat that the game has an actual 'progression' and a conclusive ending, I'm not too worried about it because that's not the reason I (or assumedly most people) play games like this. I'll probably get to it eventually...then again, I had more than 1000 hours in ARK before I fought a boss for the first time, so we'll see. I'm already starting to get a bit bored with singleplayer since I've started abusing my admin powers a bit too much, so I'd like to look for a decent server soon that's got some of the mods I like, but also won't force me into roleplaying with strangers. Ideally I'd love to be able to play with friends, but I don't know if any of my ARK friends would like it because it lacks the dinosaur appeal...so I might just have to venture off into the world by myself and...ugh. Talk to people, I guess.
Either way I am having fun, and I can see myself probably coming back to it when I just wanna chill out and BUILD something, much like I do in ARK.
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amberandmetal · 6 years
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❖ Author: @waywardkitten
❖ Featuring: Wincest
❖ Warnings/Tags: Wincest, weecest, canon compliant, canon fuckery, a/b/o, Alpha!Dean & Omega!Sam, light violence, bullies, angst by the truckload, smut, feels, the whole shebang
❖ Rating: Teen & up
❖ Word count: 917
❖ Beta: @trash0saurusrex
❖ Summary: An awkward car ride after the morning’s ..events
❖ A/N: This is a short one but it’s plenty feelsy so I hope that makes up for it. I just couldn’t leave it there, had to give them some sort of way to communicate about everything even if just a little. Enjoy! Masterlist Feedback not required but greatly appreciated and encouraged ♡
━━━ ◦ ❖ ◦ ━━━
July 1998
Sam: 15 y/o
Dean: 19 y/o
The sun had heated the leather seats to an almost uncomfortable degree and Sam’s arms had begun to feel sticky against the material. Their dad played their mom’s old cassette tapes on repeat with the volume on high as he always did and Sam wasn’t the least bit surprised about his brother ability to sleep right through it. 
What he was surprised about was how Dean had opted to join Sam in the backseat to ‘get some shuteye’; this was strange simply because Dean hadn’t shared the backseat with Sam since he was a kid and Dean deemed him too small to sit in the big backseat all by himself.
They still hadn’t talked about it, about anything really. They had woken up later in the day, cleaned up and started making dinner when their father had barged in, frantic and smelling of gunpowder and blood, rambling excitedly about some possible case in Michigan and once again, just like that, they were uprooted and on their way to yet another town out of bumfuck nowhere.
Dean wouldn’t even look at him, and every little joyous feeling that had taken up residence in Sam’s heart since that morning had started to fall down cold one by one.
    “Psst...Dean—....hey!”
The warm glow of the evening sun hit his brother at that moment just right, casting a light shadow beneath the rows of soft dark brown lashes making them look impossibly longer. It sparked a beautiful contrast to his pale skin and the dust of freckles that the summer sun had turned an ever darker shade.
Sam swallowed down the wistful whine that wanted to climb up his throat. He still hadn’t gotten complete control over his omega behaviour and as always, around Dean it was especially difficult.
He had been happy. He’d thought he would actually get what he’d always wanted yet never dared dream of. And then, nothing. Dean pretended like nothing.
    “Dean!”, Sam whispered a little louder this time.
Dean didn’t open his eyes or as much as flinch but his eyebrows furrowed slightly.
    “Pretend that you’re sleepy and lie down on my lap”, he whispered back barely moving his lips, still looking sound asleep.
When Sam didn’t answer Dean pried one eye open at him and then looked pointedly at their father in the driver's seat on the other side of the car. Sam sighed and lied down, trying to spread out his long limbs as best he could and then, albeit nervously, rested his head on his brother’s thigh.
    “Now what?”
Dean still pretended to sleep but slowly he began talking in a hushed voice.
    “You want to talk? This is how we do it. Dad won’t hear us over the music”
Sam swallowed and nodded, chewing hesitantly on his bottom lip for a moment. The warmth from Dean’s skin slowly poured through the layer of clothing and onto Sam’s cheek, bringing with it the scent of Dean, of alpha, and it was instantly calming. Surrounded by the scent of sandalwood, bergamot and a sort of salty smell he couldn’t place but reminded him of the ocean; he readied himself to ask the one question he was dreading. If Dean answered how he feared he didn’t want to prolong the inevitable. Just do it quick and painless well, at least it would be quick.
    “Do you regret it?”
Sam’s whisper was barely audible but he knew Dean had heard him by the way he stiffened beneath him. He didn’t answer right away and Sam could feel the piteous tears forming behind his eyelids. An unallowed sob wracked his body before Dean finally let out a long shaking sigh that sounded as if he’d held it for a long time..
    “No”
Sam drew in an unsteady breath that seemed to almost wobble on the inhale.
    “But you should”
And if that wasn’t the stupidest thing Sam had ever heard.
    “I could never regret being with you, I wanted—... wanted you for so long. You can’t—”     “No exactly..”, Dean interrupted in a bit out huff of a breath “..I can’t. I can’t be what you need” Sam looked up in spite of himself, searching for Dean’s eyes with tears in his own. Finally he opened them and emerald green with specks of chartreuse peered down at him. 
Sam sniffled, dragging his hand underneath his nose. Dean’s eyes softened and he gave him a fond look that didn’t quite manage to reach his eyes. He closed his eyes after he placed a hand on Sam’s neck and gently steered him back to lay his head on his lap. The omega part of Sam’s brain purred contentedly at the dominant act.
    “You are exactly what I need, and the other stuff— I don’t care. You’re my Alpha”, he whispered, nuzzling the soft denim.
Dean’s hand tightened around his neck just the slightest and Sam could’ve sworn he heard a low rumble of approval from his brother’s chest.
    “I shouldn’t, Sammy. Should let you find someone who can— who could— .. someone who can give you what you deserve”
    “You. Just you. Always you, Alpha”
The use of the title had Dean’s muscles tensing beneath Sam’s cheek. Then, the hand gripping his neck started to slowly stroke and knead up and down, pausing just slightly at the scent glands just below his ear where a mating bite would be made. Sam allowed himself to purr lowly. Dean sighed as all the tension seemed to melt from his muscles.
    “...Omega”
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herdustisverypretty · 6 years
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AND ANOTHER TAG THING {warning: strong and possibly strange opinions, LONG ASS RAMBLES (which most definitely include strong and possibly strange opinions), frequent oversharing}
tagged by the lovely Angel <3
1. If you could go backward in time, what would you do first? #2008 Log- Don’t pretend to not be bothered by HC and co’s behaviour and actually call them out on their shit. Note to self: You don’t owe anyone anything. #2009-2014 Log- Start homeschooling earlier. Maybe actually tell people how you felt too? You might have gotten a diagnosis, and thus the treatment that has drastically improved your life, sooner and you’d probably have a lot less scars. Maybe none. And also might not be immune to the effect of regular painkillers. Also maybe then you’d be able to just get said painkillers from the cupboard where they used to be instead of having to ask your mother permission on whether you can have some- at age 22- and having to swallow them there to prove you’re not hoarding them for later (cause that’s right, you did that once, ya dumb little bastard). #2012-2013 Log aka You STILL don’t owe anyone anything- Also do not engage with HS AT ALL. Just nip that one right in the bud. Don’t even go there. PTSD ain’t fun. Also do not allow HC to worm their way back in later. PTSD still ain’t fun.  Though then you probably wouldn’t have written that one VIXX story and not only was writing that story enjoyable (sometimes???? ... maybe?????????), that story did also apparently help a lot of people too...so... maybe don’t fix yourself for the sake of those people who told you your writing helped them through a lot of their own shit. **Particularly never forget the one person who said they hadn’t cried themselves to sleep a night since finding your story. Taking that back from someone is not a nice idea.  LOTS OF SHIT THAT BASICALLY MEANS: stop trying to kill yourself, dumbass. people aren’t lying when they say things get better. well, somewhat. also don’t let people take advantage of and abuse you. or maybe do a bit. because your suffering has helped others and that’s all that really matters right? BUT JUST A BIT. definitely not all of it cause that was Shite. 
2. Conversely, if you could go forward in time, what would you want to see? Dumb men (I was going to say ‘straight, white, cis, American’ men but realised I’ve seen other types of men also being equally idiotic, SO I GUESS JUST MEN) being deleted from all youtube comments please. Also maybe shut down tumblr. I think we’d all benefit from that tbh. Also while I’m at it, can we have a game similar to Pokemon GO but instead of catching Pokemon you catch hot anime bishies. Get exercise and also get five thousand hot boyfriends :D Also retaining the nickname feature. Because that’ll be entertaining. 
3. What’s your favorite word and why? I’ve always been fond of kerfuffle. It just sounds so cute and happy. A kawaii way to say you fucked someone’s shit up. Petrichor is also a DAMN FINE word. It sounds satisfying and the meaning is EVEN MORE SATISFYING. 
4. Hot chocolate with milk or with water? Toppings? Marshmallows? It tastes better with milk, but as I at times have more than 3 a day (since I don’t drink coffee and need caffeine), if I plan to have more than 2 I will make them with water. I believe I have already stated my opinion on marshmallows as well lmao. 
5. If you could change one thing about your favorite fandom, what would it be? Tbh delete all appreciation for my absolute NOTP. And no, I don’t actually mean Akashi/Furihata like most other Akashi/Kuroko shippers; I occasionally state I don’t particularly care for that ship, but I tend to just ignore it and its existence for the most part. Whereas my actual ‘I FUCKING HATE THIS’ ship, NOPE I WANT THAT OBLITERATED> DELETE ITS EXISTENCE. WIPE IT CLEAN OFF THE FACE OF THE EARTH. This can also be said to apply to one particular person in said ‘FUCK NO’ NOTP. I have frequently expressed my disdain for this character, I do not make it a secret, so it should be no leap to assume who, and which ship, I’m talking about here. 
6. You now have the ability to permanently alter one character from any fandom. Who do you pick, and what do you change? -Lmao. Okay. Well, I’ll name some names after all then, shall I?  -Can I just. Completely erase Momoi’s existence from KnB entirely? Jfc I cannot fucking stand her one bit. The only redeeming quality of her very 2D, bland, and at times downright offensive character, is her desire for the GoM to be friends again. And I could live without that somewhat nice sentiment if it meant the remaining 99.9% of her shittiness was gone. I will never like her. -I can occasionally stand her in fanfiction if she does’t have a major appearance, and also if she’s not being monumentally annoying. And even then I don’t feel any issues with killing her off due to dislike of her canon characterisation. I could literally care less what happens to her. Harsh, maybe, but I personally feel she brings nothing of value to this series, and tbh it would be far better, and certainly less cringey, without her.  -I have essentially been awake for 3 days so this is probably said with much less delicacy than I would normally use, though regardless of insomnia-induced aggression levels, the base feeling is the same. 
7. What is your philosophy on life? (Is it pointless, is it meaningful, is it what you make it, etc…) I honestly don’t care about things such as ‘the meaning of life’. We’re never going to know who put us here, if anything did, or what we’re meant to do, if there is anything, or why we are here at all. Just do whatever you want. Everyone’s going to die and the sun will turn into a black hole and swallow the earth and the universe will ultimately end in a rather unpleasant manner anyway. As long as you’re not harming anyone’s way of life, do what ever you want I could care less.  (that got kinda dark... I guess that’s what happens when people ask philosophical questions)
8. Would you consider getting a tattoo? If you would, what would it be and where would you put it? -Well the first tattoo I ever planned on getting (decided upon when I was 15), and the one I still want to be my first, is my recently passed dog’s pawprint tattooed on my left wrist; where I used to frequently self harm. The original idea was to get a tattoo of something meaningful there that would remind me every time I went to hurt myself that there’s still reasons for living. I stopped self harming around the same time my dog died in 2015, and even though I didn’t really need the reminder to not hurt myself in that way, I decided that getting his pawprint (which I was given a print of when he passed) would be especially nice, and would serve as a reminder of things I survived, and should I ever need a reminder in the future. My plan is now to get his paw on my left wrist (where the majority of damage was done, as he was my first pet), and when my cat also passes (hopefully not for a while still), I will get her pawprint on my right wrist.  -In less meaningful directions, I’ve also wanted the Grey Warden’s emblem tattooed on me for the longest time. I’m thinking thigh in terms of placement. idek what it is about them, or about the DA series in general. I mean, being a Grey Warden is arguably (is it tho) kind of a shitty thing?? You don’t really want to aspire to that if you enjoy, idk, LIFE? But their tagline of ‘In war, Victory; In Peace, Vigilance; In Death, Sacrifice’ IDK BUT IT JUST GOT ME.
9. What’s your favorite headcanon? (Could be your own or someone else’s) Shit, I have A LOT. *These are all mine as well! (mostly lol) -One that I’m still fond of is the hc that Kuroko becomes sleepy after eating a lot (particularly sugary things) which is one reason he eats quite lightly, and that the GoM during Teikou would always be attempting to overfeed him because they thought it was adorable when he curled up in their laps and went to sleep.  -Another I came up with is Akashi not being allowed to play videogames (and probably also not watch much TV) after his mother died. Thus, the GoM (and later Rakuzan regulars, YES YOU TOO MAYU WITH UR LOVE LIVE RHYTHM GAMES) would bring in their DSs and PSPs to school to let him play them as a much needed break from all the pressure being put on him.  -Ideas conceived with 6ubblegum earlier such as Masaomi actually having an unrequited interest in Kuroko’s dad when they were younger, and obviously him becoming quite upset when Kuroko’s dad married Kuroko’s mother. We also came up with the idea that Masaomi and Shiori’s marriage was arranged by their parents for mutual family benefits and that the pair never cared much for each other, and also that Shiori was aro (also I angstily suggested ‘imagine her crying under her veil as she walked down the aisle tho’). Then I also suggested the idea of what if Shiori and Kuroko’s mother were friends, going on playdates with their sons (and also the humorous idea of them putting baby Akashi+Kuroko in matching dresses). So in the end, Masaomi has never been much interested in his own son, and the only person who cared about Akashi truly was his mother, who is now gone. Also Masaomi becoming understandably VERY opposed when Akashi begins dating Kuroko in school.  -Anything involving mentally ill GoM + others (though a chunk of these aren’t even headcanons and more: I am 100% convinced these characters actually have these conditions). Especially fond of self-harmer Akashi.  -Also literally any hc where any particular character is either aro, ace, or both. I reeaaaally love ace Kise actually.  -AGENDER REO!!!!! -I’ll end it with a somewhat nsfw one. The shameless guilty pleasure with 6ubble of Kise and Kuroko being known as the sluts of the Teikou. They’ve definitely boned all the regulars (including NIji) at least once. Probably more. definitely more
10. Do humans have souls? Do animals? I’ve been awake far too long for these kinds of questions XD UHHH in my personal belief I’ve always maintained the idea that all living creatures (this includes humans, as humans are primates) have a sort of.. living energy?? My belief is that once a creature dies, of its lifeforce/energy/soul/the magic keeping it alive/whatever you fancy calling it, the personality part (which I would say comes from the brain and is made up of memories and of course the individual’s unique personality) goes to a plane with other deceased energies (suppose you could call this heaven of a sort - tbh I always pictured it as kinda like the pyreflies in FFX), while the rest of the energy (which I would say comes from the heart and is, I guess, the emotions the individual has experienced through life) is recycled and returned to the earth to be used again. SOOO a sort of somewhat logical theory that combines both afterlife and reincarnation. I also think that the recycled energies can recognise other energies they knew in previous lives. Not in a literal sense, but more like, they might feel an inexplicable connection, be it between two people, a pet and a human, etc etc. I kinda like the idea of this also explaining real life cases of supposed ‘soulmates’. Two energies meeting that once knew each other and were compatible in a previous life (sounds really YA romance I know). This could also be potentially used to explain some conditions or mental illnesses. Recycled energy that previously had lots of negative experiences may be renewed as someone who is also troubled (blame ur disorders on your energy ancestors lmao). This could explain troubled people who have no family history of any similar experiences. IT ALL SOUNDS VERY FANTASTICAL BUT YE. This has all come together after years of viewing and researching many different spiritual beliefs and recounts of spiritual or other ‘incredible’ events, in an attempt to kind of merge everything into something that could potentially be real and/or believable. Idk if scientifically this would make any sense, but I feel it’s logical enough to suit me anyways. 
11. What’s your favorite holiday and why? Well I have mentioned I’m pagan before, sooooo, my answer to this will probably be weird? XD LONG AND BORING BACKSTORY TIME: I didn’t really become self identified as pagan until the age of 13-14, and before that I grew up typically celebrating Christian holidays (Easter, Christmas) despite my immediate family not being religious at all. I always saw these holidays as more just time to be with family than anything else. So I do still celebrate Easter and Christmas as I’ve grown up with them in a culture that celebrates them whether you’re religious or not. I guess Christmas was always my favourite? It’s roughly a month after my birthday, far enough that I get double presents, but close enough that there’s still lots of ongoing excitement. And growing up it was typically the only time each side of my family would all be together (we’d alternate, one year at my mum’s parents, the next at my dad’s). But as I’ve gotten older, and grandparents have died and families have drifted apart, I’ve become less interested in both Easter and Christmas, seeing them now more as just times to buy stuff for people when you really can’t afford to, and tbh now I find myself more drawn to things such as Samhain (also ref that if you have seen spn, they butchered the pronunciation. it’s more akin to ‘sah-ween’ it’s an Irish word I think, which explains everything tbh) in particular. Before last year I had never sought out other pagans in my area and thus was a bit lax in my celebration of sabbats, so when I actually started meeting up with other people in my city early last year, it actually really changed things for me (so emotional sobsob). The Samhain I celebrated with this group earlier in the year (as I’m in the southern hemisphere, Samhain for me is in May) was actually a really really special thing that I did. It also happened to coincide around the 2 year anniversary of my dog’s death, and as Samhain (which has become modern Halloween to most) is a day for celebrating loved ones who have died, it was just a really nice experience to think about my dog, as well as my grandmother who died 3 months before him.  THAT WAS A LONG, BORING, AND MUSHY WAY OF SAYING THAT BASICALLY: ‘pagan Halloween’ (tho that term doesn’t even make sense lmao) is actually really lovely and memorable compared to almost every other ‘traditional’ holiday of my life. 
Geez you just happened to ask all The Big Questions. And you literally went from 100 to 0 to 100 and then probably to 1000. Or maybe that was just me. I AM VERY TIRED AFTER VOMITING ALL THAT OUT. also my finger joints hurt. 
WELL, if you got all through that, here are my own questions, which I totally Did Not steal from other question memes already in existence. I’m definitely not lazy. No I’m actually just very tired lol. These are all going to be fandomy/OTPy questions because WE REALLY NEED SOME LIGHT CONTENT AFTER ALL THAT. Plus everyone loves talking about their fandoms and shit. 
1. A pairing you initially didn’t consider but someone changed your mind? 2. What’s the longest you’ve ever been in a fandom? What fandom was it? 3. Your favourite fandom {for the people, not the thing you spazz over}? 4. Are there any fandom popular ships that you don’t like or just don’t get? Alternatively, are there any typically overlooked minor ships that you think are really underappreciated?  (hay this one i made up myself lol) 5. What was the first thing you ever contributed to a fandom? 6. What’s a popular romantic/sexual ship that you can only ever see as a brotp? (also me!) 7. If you had the chance to make your OTP canon, and your NOTP very clearly stated as ‘definitely not canon eVER’, how would you express this in your ‘new canon’? (i’m on a roll) 8. Which character is Daddy Material? (there’s always at least one, admit it) 9. Character you relate to and why? (please share all tragic similarities) 10. As either a reader, writer, or both!, what’s your favourite fanfic genre and/or tropes? Are there any you always stay away from? 11. Opinions on omegaverse (in any and all forms, ranging from early spn fics, to the surprising amount of BTS/kpop fics, or have you tried the Japanese manga take on omegaverse - or even.... Life From the Ashes)? 
Tagging: @6ubble-gum AGAIN LOL cause these are new questions and I want to see your answers | @the-chibi-sempai | @justsimplyl | @humanitys-shortest-soldier | @kelandry5 | @seijuurouus | @sugaless-coffee bro r u still alive | @kagabutt bcuz we still need to talk moar |
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