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#schneizel el britannia
6idus · 8 months
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So what have u guys been up to lol
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rolorules · 2 months
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By Beru/Bell.
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whoishotteranimepolls · 3 months
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lipid · 5 months
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Code Geass: Lost Stories POP UP SHOP illustration
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zia-sxl · 4 months
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Lelouch's relationship with his siblings seems to be summed up by the fact that he will kill them and that's okay but if anyone else kills them suddenly it's not
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laharlthecreator · 2 days
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POV: You're asking some of the villains (that some are not "true villains" here) of the last 15 years at least in media to help you with something.
Spent the last few days of my weekend working on this since I had quite a few "Villan" models in my program so I decided to put a few of them together.
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Schneizel: A spy is giving away every one of our battle plans. Kanon: You look surprised, Suzaku. Suzaku: I certainly am. I didn’t realize we had any battle plans.
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rolotouto · 1 year
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Official art #95 (goods)
Design of the Tsukamarinko acrylic charm (merchandising for the movie Handou).
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Taken from the official Princess Cafe twitter account. And a photo of Rolo’s tsukamarinko, taken from Suruga-ya: 
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Zero: How did you get the entire Order of the Black Knights to betray me? What did you offer them?
Schneizel: I asked them if they wanted to embarrass you and they instantly said yes.
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kcwells94 · 6 months
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Why Britannia Sucks Reason 13579
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postbadbadassqueen · 2 years
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Britannian boys hits differently (Oh damn the fujo pandering in promotional artwork in this anime was INSANE, Rolo /Lelouch got a whole set of insane artwork which had melt the heart of Lamperouge brocest shippers while Clamp became the Suzalulu minister of propaganda)
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rolorules · 8 months
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By Tsumaje.
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codegeassfacts · 1 year
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Code Geass Lelouch of the Rebellion R2 Sound Episode 6 // Not Canon (Crack)
For More information about the Sound Drama, check the post for the First Sound episode over there
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**One of my favorite Takahiro Kimura cover ever; While I regret more meaningful sound drama like we had for the Season 1, at least we managed to get incredible crack-ish artwork like this one**
Track List :
1 - REASON (Xingke and Gino's character song. Yes.) 2 - Short Drama "Lululu Goukon Rhapsody" 3 - Short Drama "Motorcycle Man Jeremiah" 4 - Short Drama "Sumeragi Kaguya’s Meeting with the Demon" 5 - REASON (Instrumental)
Reason, Xingke and Gino' s character song, sung by Hikaru Midorikawa and Souichirou Hoshi
youtube
Audio Drama "Lululu Goukon* Rhapsody" You can listen to the Audio Drama there (Curtesy of @celestadore ٩(◕‿◕)۶)
**Gokon are sort of group dates, where boys and girls meet, go to Karaoke, etc, in the hope of finding themselves a girlfriend/boyfriend amongst the various guests, it's something teenagers often do
Drama begins with Lelouch, Gino, Jeremiah and Rolo getting ready for a Gokon. Lelouch already has determined various patterns of possible outcomings for this. To their common surprise, enter Suzaku, Xing-ke, Schneizel and "Hentai Megane" (aka "perverted four-eyes) : Lloyd.
Lelouch gets angry at Suzaku for coming here, Suzaku thinks he might have gotten into the wrong room but it doesn't seem like that. Everyone is puzzled. Suzaku receives a mail from the invited girls who decided to cancel last minute.
Awkward silence.
Suzaku: "Well let's fill the silence LOL"
Schneizel, composed as usual, asks what this fuss is all about and why they couldn't hold the Gokon together. Lelouch cannot accept this since a Gokon is supposed to be between girls and boys. Schneizel replies something as trivial as gender doesn't matter (Expanding here but it's more or less what he means)
While Lelouch agrees, he thinks they must confirm something first: Everyone gathered must reveal their sort of secret technique/pick-up lines to make the girls melt but they can't use basic stuff like "I love you". It has to be somthing that nonetheless leaves a strong impact on the girls.
Everyone is in awe Since everyone agrees, Lelouch motivates everyone by making them repeat the motto of it;
Lloyd, to Gino's surprise, is the first to speak up; His line is "OMEDETOU" Suzaku doesn't quite get it.
Schneizel is second, and starts talking about spring, spring breeze, princesses and cheesy stuff like that (poetic stuff), alas Lelouch cuts him off.
Lelouch then aks Gino to be the next one. Gino barely started saying something about roses, when a loud sound like an explosion is heard. Jeremiah then starts talking like a very cliche homosexual (The effect of Gino's line ?) Lelouch says Gino's line isn't a real pick up line, just something very host like ; Meanwhile, Rolo is disgusted by Jeremiah's attitude.
Rolo then wonders if Jeremiah has anything to say. Jeremiah plays shy, then remembers to switch back to his normal voice. Rolo has to insist to make him reveal his line, but instead he goes on rambling about a woman; Eventually, no one trust him and he does not even get to reveal his line.
Lloyd gets curious about Xing-ke, who starts coughing and collapses. Xing-ke then manages to explain to Rolo (picked up to be his partner in this act, because of his "baby-face" (because it would remind Xing-ke of Tian-zi ) that he has not much time left. Loud sound of explosion again, Rolo gets hit in the heart and acts all shy because of "playboy "Xing-ke' s words before he snaps out of it.
Lelouch says it's not bad, but Gino thinks it's nothing compared to Suzaku's skills. He recalls a conversation with a girl in a Japanese restaurant (this is still naive!Suzaku, so he said something totally ordinary but was misunderstood and didn't notice). Lloyd and even Schneizel are completely dazzled, and start acting gay, just like Xing-ke and Gino.
Lelouch can't believe it, but is confident in his skills. Of course he thinks about …. GEASS! Lelouch: geass LOVE ME! But; Jeremiah: GEASS CANCELER! Lelouch: ASDFJKL JEREMIAH!!!!
It nonetheless works on Rolo: "Nii-san you are so cool !"
Gino then reminds Lelouch of his own rules and that he can't use those words. Even if so, Lelouch has another one; Lelouch: geass DIE FOR MY SAKE Everyone: YES YOUR HIGHNESS!
Jeremiah: GEASS CANCELER Everyone: Damn that was a close one….
Lelouch: And what about this? geass If it's not love, wouldn't you mind dying? Everyone: YES YOUR HIGHNESS! Jeremiah: GEASS CANCELER! Xing-ke: If it hadn't been for Jeremiah we'd be done for good… Lloyd: Too bad for you Lelouch Lelouch tries again, (and probably again and again and again…)
Gino concludes that all Lelouch's killer-lines were just him using Geass and that they should advance to the next step of the Gokon: the King's Game! ( it's like drawing lots and whoever as a result of this becomes the king has the right to command the others) Rolo asks about this, and Lelouch answers by reciting the entire history of the game, dating back to old Russia etc etc.
Lelouch wants to pass, but Schneizel provokes him, saying "if you can't get a hold of this game, how could you get a hold of the world?" Lelouch being Lelouch he responds to provocation just as the enemy expected. Lloyd notices this and laugh, praising Schneizel.
Lelouch gets all excited and the king's game begins assuming they're drawing lots
The king is… ROLO! everyone collapses His first order is for #3 and #6 to do the "kari kari chu chu game" (the lots everybody draws also feature a number, so the King can order number this and number that to do things together, against each other etc. Yes it's as silly as it sounds)
"Kari kari chu chu game"is two people nibbling on the same pocky from each end and eventually their lips meet when they don't pay attention and end up "kissing" ("chu chu") .
#3 is Suzaku and #6 is… Lelouch! Rolo wants to cancel that order, but the King's orders are absolute and cannot be objected.
Lelouch: LET'S DO IT SUZAKU Suzaku: W-wait Lelouch!! sound of Lelouch stuffing a pocky inside Suzaku's mouth
Lelouch is full of fervor because he refuses to lose, for he is Lelouch vi Britannia and starts eating the other side of the pocky. Jeremiah is the referee wile the other ones comment and root for their favorite; Schneizel compares it to some ancient war tactic and Jeremiah thinks it reveals a true man's soul.
As everyone wonders who will first give up… KISS noise Innocent days starts in the BGM Rolo: NIIIIIIIIIIIIIIIIIII SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN"
Lelouch: Suzaku, why didn't you stop? Suzaku: Lelouch, that's because we're friends right? (that's his line from the S1 finale, the sound dramas like to re-use and distort the original quotes)
telephone rings Schneizel has Suzaku picking up. (They were seemingly in a karaoke box because they get a call that their time is over. Karaoke boxes are rented for a specific amount of time and when it's almost over you get a call from the clerk so you can finish your song food and prepare to leave)
Lelouch stops Suzaku and wants revenge, so everyone is in for another King's Game.
Translation by Kitsune
Audio Drama "Motorcycle Man Jeremiah"
Jeremiah "The man whose body is made of machines, who has a strong sense of loyalty; he shall not forgive any wrongdoers. Motorcycleman Jeremiah, perfected in fighting with all his might." Lelouch "Jeremiah, go forth!" The boy-superintendent Lelouch who serves justice as his mission is up against the Wicked Britannian Emperor Charles, his cunning staff officer Schneizel, and the Death God Imperial Princess Cornelia. With Jeremiah's actions, can Britannia be defeated!?
Motorcycleman Jeremiah is a cyborg who can transform into an autobike. Together with Lelouch, they fight the Evil Britannian Empire day by day. However Schneizel has tapped into the root of Geass. As it is, can Jeremiah prevent the Britannian Empire's goal of World Conquest?
Summary by Blottyparchment
Audio Drama "Sumeragi Kaguya’s meeting with a Demon"
As Kaguya Sumeragi is passing time in the Kururugi temple, she overhears a conversation between Suzaku and some friends of his about them planning to go and catch beetles the next day; As Suzaku doesn't seem very motivated by the thought of bringing her with him, Kaguya then manages to trump him into pretending she hhas her bean bag stuck in a tree; As Suzaku tried to get look for it, Kaguya then suddenly throws beans at him, as he begs her to stop, laughing at him, telling him it's his punishment for leaving his fiancée behind. She then threatens him to reak their engagment, which would be a trouble for the Kururugi family (she acts very spoiled/bratty, actually)
We then moves to a scene with Kaguya and Kirirhara where she learns Suzaku doesn't have the right to take her out of the temple because Kirirhara told him to; As she is sulking about how plying without going outside is impossible, Kirihara reminds her playing is useless while studying is of the utmost importance, to time for a dance lesson !
Suzaku is also training to be a samurai, with a wooden sword, Kaguya begins to tease him about him using this wooden sword and the conversation then moves to what they want to be latter and how, according to Suzaku, if he works hard, he'll be able to reach what he wants. Kaguya doesn't want to say what she wants to become because she doesn't have a say in it (ie, what she wants is different of what Kaguya, the Sumeragi clan member wants)
Kaguya is pissed she has to study and will have to study more when she is back at home and then runs away from the temple, while night is falling; As she is hunting for the beetle she hears Lelouch's voice, calling for the person he just heard; Kaguya and Lelouch meet, but they don't know each other, and Kaguya confuses him with a demon; Lelouch choses to play along. As Kaguya fears he might kidnap or eat her she notices he is holding a flower; Lelouch tells her it's for his little sister; Kaguya is mesmerized to discover demons can have sisters and even enjoy flowers. As she gets more comfortable, thinking the demon isn't so different of the human, Lelouch tells her he likes eating human anyway, to wich Kaguya threatens him with the power of the Sumeragi clan if something happens to her. Lelouch eventually tells her he won't eat her and she can go, but Kaguya changes her mind and tells him he can take her if it means she won't have to get back to her lessons. Lelouch ponders about her status (seemingly paralleling it to the royal families obligation) and tell her she can just stop being a member of the Sumeragi clan.
He then mocks about how she abused her status and know that she isn't that important, that it only comes from her family. After some other nice things he bids her goodbye. Back to Suzaku who is looking for Kaguya and finally finds her. Kaguya is sad and feels bad because she now realizes that she has been abusing Suzaku, but Suzaku being Suzaku he doesn't think it's that bad and he promises her in the future he'll do his best to have her come out and play with him.
Back to the present, it was actually a story Kaguya was counting to Kallen
Kaguya changed since that day and never forgot this night. Kallen is surprised to learn Kaguya was Suzaku's fiancee back then, but it's all in the past now for Kaguya. Zero enters as she muses over Suzaku and she jumps on him in a very Kaguya way. Kallen notices how Kaguya can act lovey dovey with a man whose face she doesn't know and Kaguya tells him the face doesn't matter; Zero then intervernes, telling her a demon might be hiding behind his mask. Kaguya is first surprised, but then excited by the idea of it; Zero is surprised so Kaguya explains he is the first one she chose by her own will and that's all that matters. Lelouch respect that and Kaguya conclused about how she'll bear her responsabilities and will follow her own path while assuming what comes out of it.
Additional information : While some wonders if the last audio drama is actually canon, since nothing crack-ish or Au-ish actually happens, it seems unlikely since we saw in the anime, that Lelouch and Nunally actually met Kaguya upon their arrival in Kururugi Shrine (and it was certainly at the beginning since Suzaku still disliked Lelouch) So far only the last audio drama and the Beautiful record of Rebellion drama could be canon, but if we go by the fact the Kaguya drama contradicts canon, it's unlikely for this one.
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And that's the end for the Sound Drama of R2 ; While it was good fun, it would have been better if those drama had been mere fanfiction instead of taking room for what could have been meaningful stories, like we got with the season 1 sound drama (especially given the number of new characters in R2, fleshing out some of them in additional canon material wouldn't have been a luxury) Hope you enjoyed anyway.
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suzalulusource · 1 year
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illustration by Sakou Yukie Newtype Magazine
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tanzakukun · 2 months
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Not the yaoi hands
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grailfinders · 1 year
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Fate and Phantasms Viewer's Choice #12: Schneizel El Britannia
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today on Fate and Phantasms we’ve got our very first build that is 100% not connected to Fate (yet), Schneizel El Britannia from Code Geass! he’s a Mastermind Rogue to manipulate his underlings and enemies, as well as a War Mage to always be on the same war page even when commanding your troops from way, waaay in the back.
check out his build breakdown below the cut, or his character sheet over here!
Race and Background
it might surprise you to find out, but this guy is a Human Noble, like most named cast members in CG. that means he gets +1 Dexterity and Intelligence, as well as proficiency in Animal Handling (by choice), History, and Persuasion (by background), as well as the Observant feat. that bumps up your Intelligence by another point, and it lets you read lips! in a more mechanically interesting move, it also adds +5 to your passive Perception and Investigation checks. the dude bolts at the first sign of danger, so he’s probably pretty good at noticing it.
Ability Scores
number one is Intelligence. you’re smart enough to give Lelouch a run for his money, and this entire anime is practically his power fantasy. after that is Charisma. knowing how to manipulate people is one thing, actually doing it is another. Third up is Dexterity- you don’t do much fighting on your own, but you know your way around guns well enough. errr, crossbows. your Constitution is just a little above average- you don’t do much fighting, but you do survive being tied to a pole for a couple days so you can’t be that weak. that means your Strength is pretty low, and we’re dumping Wisdom. you’d rather throw the game away than lose. that, and you miss a pretty important save at the end of the series.
Class Levels
1. Rogue 1: we’re starting as a rogue both for the extra skills and for proficiency with crossbows. speaking of proficiencies, you’re now good with dexterity and intelligence saves, as well as deception, insight, investigation, and perception! on top of that, you get expertise in two skills for doubled proficiency, so double down on persuasion and deception!
you can also make a Sneak Attack if you use a ranged or finesse weapon on a creature you either have advantage or have a friend nearby. that gives you an extra 1d6 damage to your attack once per turn.
you also know Thieves’ Cant. it sure is a language! I guess that’s English in the anime?
2. Rogue 2: second level rogues can make Cunning Actions on their bonus action, dodging, disengaging, dashing, or hiding with extra speed! I’m pretty sure we said this already, but boy are you good at getting the fuck away from danger.
3. Rogue 3: at third level you gain your roguish archetype, turning you into a proper Mastermind. that makes you a Master of Intrigue and of Tactics. the former giving you proficiency with disguise and forgery, and you can copy the speech patterns of someone you’ve talked to for 1 minute. it’s not enough to copy their voice entirely, but you can sound like a native of the area. which would probably be more useful if you weren’t the prince of a global empire- your face is spread far and wide by now.
the latter is more helpful though- literally! as a master of tactics you can help as a bonus action, and with an increased range to boot! you’re not really the one doing most of the fighting, after all. though you’re better at fighting when you need to, with 2d6 sneak attack damage.
4. Rogue 4: Fourth level rogues gain their first Ability Score Improvement, and we’ll use it to grab the Keen Mind feat. With this, your Intelligence rounds out again, and your memory is empowered to superhuman levels. Now, you can always know your directions, as well as what time of day it is. Most powerfully, you have photographic memory of the last in-game month. Truly a nightmare for your DM.
5. Rogue 5: At fifth level, you can perform an Uncanny Dodge as a reaction. If you’d take damage from an attack, you can dodge and take half damage instead. You don’t usually get into direct combat often, but it will help if someone tries to stab you in the back. Speaking of, your backstabbing deals an extra 3d6 now!
6. Rogue 6: Sixth level rogues gain another round of Expertise, doubling your proficiency in Insight and Perception to gain a better reading of the battlefield.
7. rogue 7: at level seven, rogues gain evasion. now your failed dexterity saves are as good as most peoples’ successes, and your successes negate damage entirely.
(speaking of damage, your sneak attack deals 4d6 of it now)
8. rogue 8: an eighth level rogue gets another asi, finally boosting your dexterity for better killshots. it also helps keep you alive, which is nice.
9. rogue 9: ninth level rogues get 5d6 sneak attack damage, and you’re now an insightful manipulator. with this, you can learn two of four scores compared to yours- their intelligence, wisdom, charisma, or class levels. you can also learn information about their history or personality, but that is up to your DM’s discretion. if you’re going to manipulate someone, you need to learn how they tick.
10. rogue 10: speaking of manipulating, it will probably be easier to do with higher charisma, so let’s use this asi to bump that up a bit, shall we?
11. rogue 11: an eleventh level rogue is a reliable talent- all skill checks you make with proficiency count as a 10 or higher at all times. there’s nothing more embarrassing than rolling a natural one while trying to show up your brother. trust me on that one.
oh right, 6d6 sneak attack damage, congrats.
12. rogue 12: twelfth level rogues get yet another asi, so maximize your intelligence for the strongest schemes now and the strongest spells later.
13. rogue 13: thirteenth level masterminds can take humanoid shields by using Misdirection. if you’re targeted by an attack that has another creature between you and your attacker, you can react to send the attack at them instead. you’re really not a fighter. I mean, you are, but you’re not one for getting hit.
14. wizard 1: your rogue levels were what you are. now it’s time for some goodies from the empire. at level one you gain a spellbook, a list of spells which you can cast and prepare from using your Intelligence. you get six spells now, another two each level after, and you can also learn more from other wizard’s spellbooks and scrolls. you’ll have to forgive Me for not going into detail about every spell, but feel free to check out the character sheet for that.
you also gain an arcane recovery- normally you regain spell slots on a long rest, but once per day you can do so on a short rest.
for your spells, grab longstrider to be the dirty coward you always dreamed of being, and mage armor so you can fight just as well in ornate finery as you can in leather armor.
15. wizard 2: at level two, you become a war mage, giving you a tactical wit few can match- now you can add your intelligence to your initiative roll. you can also make an arcane deflection as a reaction, adding 2 to your ac or 4 to your save. you can do so as often as you like, though you won’t be able to cast levelled spells the next turn. of course, there’s nothing to say you can’t be clever and hold your action, but I’ll leave the tactical thinking in your capable hands.
speaking of spells, magic missile is a useful tommygun, making several magic attacks that can’t miss their target.
16. wizard 3: third level wizards get second level spells, and just when you thought you couldn’t get any smarter enhance ability shows up to prove you wrong. now you can give yourself advantage on intelligence checks for a minute. or any other kind of skill check, though your smarts are most in-character. you can also use augury to simulate your strategy, learning if an action will deliver you weal or woe.
17. wizard 4: use your last asi to nab the lucky feat, giving you three luck points per day. you can spend one to roll an additional d20 on any check, attack, or save directly affecting you. then you can pick whichever one helps you the most. ladies love a high roller, don’t you know?
you can also use nystul’s magic aura to hide a creature or object from scrying. if you’re going to kidnap nunnally at the end of a campaign, it’s best you know how to hide her away from people who can use ninth level spells.
18. wizard 5: fifth level wizards get third level spells, and if your usual tricks aren’t causing your enemies to defect as quickly as you’d like, enemies abound should do the trick. with this, a target enemy will see all creatures as foes if they fail an intelligence saving throw. it can remake the save every time it takes damage, but those silly heroes tend to have hangups against hitting one of their own. oh yes, you’re obviously the villain here, come on.
19. wizard 6: at sixth level you can use a power surge to deal extra damage against a target with a spell once per short rest. you could also use dispel magic or counterspell to gain more charges, but not with this build.
make sure you grab sending though, it’s a lot easier to take part in an international plot when you can talk to your allies and enemies.
20. wizard 7: our final level of the build grants you the greatest power in the world- nukes! with sickening radiance you can call down a f.l.e.i.j.a. down on a nearby location, creating a glowing crater that deals radiant and exhaustion damage. alternatively, you can summon construct to call for a Knightmare Frame to fight in your stead.
Pros and Cons
Pros:
you’re good at helping party members do what they’re good at, and more importantly you’re good at figuring out what they’re good at. You’ve also got clever little spells to deny an area to an enemy, turn them against each other, and get the hell out of dodge if you need to.
speaking of being good at things, you’re really good at skill checks, with expertise in four skills, proficiency in seven, a spell that gives advantage on skill checks if you know they’re coming, and if all else fails you can roll a third die by spending luck points. also, all of your proficient skills are immune to natural ones.
in particular, your passive perception is ridiculous, so you’re unlikely to ever fall into an ambush you didn’t intend to. add in your boosted initiative, and you can probably jump out of any ambush you see before anyone even gets a chance to attack.
Cons:
and that last pro is really important, because if you do ever end up in a fair fight you won’t last long! you’ve got barely over 100 HP, the magical number to get power word death’d. also, even with mage armor your AC is only 16, so you’ll burn through that HP fast if someone gets in melee range.
having nukes is fun, but I’m not sure it’s seven level dip-tier fun. rogue’s capstone ability is actually super fun and helpful for this sort of build, and you’d also be able to completely negate advantage against you- super useful when you’re fighting another rogue.
your low wisdom means your big ol’ brain can pretty quickly be used against you by anyone versed in charming magics. thank goodness you live in a low-magic setting then!
…the show’s called WHAT
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